JP2007054114A - ゲーム用操作装置 - Google Patents
ゲーム用操作装置 Download PDFInfo
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- JP2007054114A JP2007054114A JP2005239984A JP2005239984A JP2007054114A JP 2007054114 A JP2007054114 A JP 2007054114A JP 2005239984 A JP2005239984 A JP 2005239984A JP 2005239984 A JP2005239984 A JP 2005239984A JP 2007054114 A JP2007054114 A JP 2007054114A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/98—Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1006—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/558—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Computer Networks & Wireless Communication (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Position Input By Displaying (AREA)
- Switches With Compound Operations (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
【解決手段】ゲーム用操作装置10は、長手のハウジング12を含み、ハウジングに手のひらで包まれるように把持される把持部18が形成される。上面20に、把持部を把持した手の親指で操作可能な位置に方向スイッチ26が設けられ、それより後方よりに、スタートスイッチ30およびセレクトスイッチ32設けられる。ハウジングの長手方向前方端に、撮像情報演算ユニット54が、その撮像装置56が先端面52から露出し、かつハウジングの長手方向に沿った方向を撮影可能に設けられる。LEDモジュールからの赤外線を撮像装置56で撮影した画像信号を処理することによって、コントローラの位置および/または姿勢によって変化する操作信号が得られる。
【選択図】 図1
Description
このようなガン型のコントローラを入力に用いる場合、支持方向を銃身方向とするものになるが、特許文献2の図3に示されるように、銃身に相当する部分とグリップとは別々の位置にあり、さらに銃身方向とグリップの向きは異なっているので、グリップを把持した手の感覚だけでは直感的に指示方向を把握するのは難しい。
請求項1の発明は、長手形状のハウジング、ハウジングの長手方向に沿った第1面の、当該長手方向の一方端側に設けられる第1操作部、ハウジングの第1面とは反対の第2面に設けられる第2操作部、ハウジングの第2操作部から長手方向に沿った他方端方向に形成される把持部、および、ハウジングの一方端に設けられ、かつ長手方向に沿った方向を撮像可能に設けられた撮像手段を備える、ゲーム用操作装置である。
請求項5の発明は、ハウジングに形成された凹部をさらに備え、第2操作部は凹部に設けられる、請求項1ないし4のいずれかに記載のゲーム用操作装置である。
・ そして、この実施例では、特に図27(C)からよく分るように、十字スイッチすなわち方向スイッチ26のキートップの第1面20からの高さH1は、Aボタン42のキートップの第1面20からの高さH2に比べて高くされている。つまり、方向スイッチ26がAボタン42より背高に設定されている。その理由は、十字キーすなわち方向スイッチ26を操作したとき、それにともなってAボタン42を押してしまうのを防止するためである。
そして、この実施例の場合、Aボタン42は、特に図29からよく分るように、方向スイッチ26と同じく、片手62の親指62aで操作することになる。すなわち、この実施例では、方向スイッチ26を操作するときには親指62aは延ばして操作し、Aボタン42を操作するときには親指62aを曲げて操作する。つまり、方向スイッチ26もAボタン42もともに親指62aで操作する。したがって、親指62aは方向スイッチ26の上ではなく、Aボタン42の上で操作待機状態(レスト状態)とするようにしてもよい。
12 …ハウジング
14 …下ハウジング
16 …上ハウジング
18 …把持部
20 …上面
26,214 …方向スイッチ
26F,26B,26R,26L …操作部分
28 …Bボタン(センタスイッチ)
30 …スタートスイッチ
32 …セレクトスイッチ
34 …凹部
36 …谷
38,40 …凹部傾斜面
42 …Aボタン
44,216 …Xボタン
46,218 …Yボタン
52 …先端面
54 …撮像情報演算ユニット
56 …撮像装置
58 …後端面
60,210,310 …コネクタ
62,63 …手
62P …手のひら
62a,63a …親指
62b,63b …人差し指
62c …中指
62d …薬指
62e …小指
64 …基板
66 …プロセサ
68 …加速度センサ
70 …無線モジュール
72 …アンテナパターン
76 …画像処理回路
78 …電池
80 …バイブレータ
821−824 …LED
84 …軸
86 …メニュースイッチ
100 …ゲームシステム
102 …プレイヤ
104 …ディスプレイ
106 …画面
108A,108B …LEDモジュール
110A,110B …輝点
112 …ゲーム機
200 …第2コントローラ
202 …ハウジング
203 …上面
204,206 …把持部
208 …受け入れ部
212,214,224 …ジョイスティック
216 …Aボタン
218 …Bボタン
220 …Xボタン
222 …Yボタン
226 …Cボタン
228 …Dボタン
Claims (10)
- 長手形状のハウジング、
前記ハウジングの長手方向に沿った第1面の、当該長手方向の一方端側に設けられる第1操作部、
前記ハウジングの前記第1面とは反対の第2面に設けられる第2操作部、
前記ハウジングの前記第2操作部から前記長手方向に沿った他方端方向に形成される把持部、および、
前記ハウジングの前記一方端に設けられ、かつ前記長手方向に沿った方向を撮像可能に設けられた撮像手段を備える、
ゲーム用操作装置。 - 片手で把持可能な太さを有する長手形状のハウジング、
前記ハウジングの長手方向に沿った第1面に設けられた第1操作部、
前記ハウジングの前記第1面とは反対の第2面の、前記第1操作部に前記片手の親指を置いたとき当該片手の人差し指の届く位置に設けられた第2操作部、
前記第1操作部に親指を置き前記第2操作部に人差し指を置いたとき前記片手の手のひらとその他の指とによって把持可能な位置に形成された把持部、および
前記ハウジングの前記把持部とは反対側の端部に設けられ、前記第1操作部に前記親指を置きかつ前記把持部を前記手のひらとその他の指で把持したとき、当該親指の向いている方向に沿った方向を撮像可能となるように設けられた撮像手段を備えた、
ゲーム用操作装置。 - 前記第1操作部および前記第2操作部は前記ハウジングの前記第1面および前記第2面において互いに対応する位置にそれぞれ配置した、請求項1または2記載のゲーム用操作装置。
- 前記第1操作部および前記第2操作部は前記撮像手段の近傍に設けられる、請求項1ないし3のいずれか記載のゲーム用操作装置。
- 前記ハウジングに形成された凹部をさらに備え、
前記第2操作部は前記凹部に設けられる、請求項1ないし4のいずれかに記載のゲーム用操作装置。 - 前記凹部は、前記把持部側に傾斜する第1傾斜面と、前記把持部とは反対側に傾斜する第2傾斜面とを含んで構成され、
前記第2操作部は前記凹部の第1傾斜面に設けられる、請求項5記載のゲーム用操作装置。 - 前記凹部は、前記第2傾斜面の前記第1面に対する傾斜角度が前記1傾斜面の前記第1面に対する傾斜角度よりも小さくなるように、形成される、請求項6記載のゲーム用操作装置。
- 前記凹部は、前記第1面にほぼ平行な平行面と、当該平行面と前記把持部との間の傾斜面とを少なくとも含み、
前記第2操作部は前記傾斜面に設けられる、請求項5記載のゲーム用操作装置。 - 前記ハウジング内の前記把持部に相当する位置に設けられるバイブレータをさらに備える、請求項1ないし8のいずれかに記載のゲーム用操作装置。
- 前記ハウジング内の前記把持部に相当する位置に設けられる電池をさらに備える、請求項1ないし9のいずれかに記載のゲーム用操作装置。
Priority Applications (25)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2005239984A JP4805633B2 (ja) | 2005-08-22 | 2005-08-22 | ゲーム用操作装置 |
US11/446,188 US7931535B2 (en) | 2005-08-22 | 2006-06-05 | Game operating device |
DE200620020818 DE202006020818U1 (de) | 2005-08-22 | 2006-06-07 | Bediengerät für Spiele |
ES09153308T ES2403432T3 (es) | 2005-08-22 | 2006-06-07 | Dispositivo de accionamiento de juegos |
DE200660010819 DE602006010819D1 (de) | 2005-08-22 | 2006-06-07 | Spielsteuervorrichtung |
EP20070112880 EP1854518B1 (en) | 2005-08-22 | 2006-06-07 | Game operating device |
EP10176870.3A EP2263765B2 (en) | 2005-08-22 | 2006-06-07 | Game operating device |
EP20060115077 EP1757344B1 (en) | 2005-08-22 | 2006-06-07 | Game operating device |
EP20090153308 EP2058036B1 (en) | 2005-08-22 | 2006-06-07 | Game operating device |
ES07112880T ES2337841T3 (es) | 2005-08-22 | 2006-06-07 | Dispositivo de accionamiento de juegos. |
ES10176870.3T ES2401959T5 (es) | 2005-08-22 | 2006-06-07 | Dispositivo de accionamiento de juegos |
ES06115077T ES2378892T3 (es) | 2005-08-22 | 2006-06-07 | Dispositivo de accionamiento de juegos |
DE200620020819 DE202006020819U1 (de) | 2005-08-22 | 2006-06-07 | Bediengerät für Spiele |
TW095121356A TWI372072B (en) | 2005-08-22 | 2006-06-15 | Game operating device |
CNA2006101003943A CN1919396A (zh) | 2005-08-22 | 2006-06-28 | 游戏操作装置 |
US12/039,151 US20080153593A1 (en) | 2005-08-22 | 2008-02-28 | Game operating device |
US13/071,028 US9011248B2 (en) | 2005-08-22 | 2011-03-24 | Game operating device |
US14/631,259 US9498728B2 (en) | 2005-08-22 | 2015-02-25 | Game operating device |
US14/729,583 US20150265914A1 (en) | 2005-08-22 | 2015-06-03 | Game operating device |
US15/052,596 US9700806B2 (en) | 2005-08-22 | 2016-02-24 | Game operating device |
US15/494,793 US10238978B2 (en) | 2005-08-22 | 2017-04-24 | Game operating device |
US15/975,137 US10155170B2 (en) | 2005-08-22 | 2018-05-09 | Game operating device with holding portion detachably holding an electronic device |
US16/212,431 US10661183B2 (en) | 2005-08-22 | 2018-12-06 | Game operating device |
US16/860,616 US20200254351A1 (en) | 2005-08-22 | 2020-04-28 | Game operating device |
US17/839,841 US20220305392A1 (en) | 2005-08-22 | 2022-06-14 | Game operating device |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2005239984A JP4805633B2 (ja) | 2005-08-22 | 2005-08-22 | ゲーム用操作装置 |
Related Child Applications (3)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2007203788A Division JP4064442B2 (ja) | 2007-08-06 | 2007-08-06 | ゲーム用操作装置 |
JP2007330157A Division JP4154450B2 (ja) | 2007-12-21 | 2007-12-21 | ゲーム用操作装置 |
JP2008109892A Division JP4176824B2 (ja) | 2008-04-21 | 2008-04-21 | ゲーム操作装置、ゲーム操作システム、およびゲームシステム |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2007054114A true JP2007054114A (ja) | 2007-03-08 |
JP2007054114A5 JP2007054114A5 (ja) | 2007-09-20 |
JP4805633B2 JP4805633B2 (ja) | 2011-11-02 |
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2005239984A Active JP4805633B2 (ja) | 2005-08-22 | 2005-08-22 | ゲーム用操作装置 |
Country Status (7)
Country | Link |
---|---|
US (11) | US7931535B2 (ja) |
EP (4) | EP2058036B1 (ja) |
JP (1) | JP4805633B2 (ja) |
CN (1) | CN1919396A (ja) |
DE (3) | DE202006020818U1 (ja) |
ES (4) | ES2401959T5 (ja) |
TW (1) | TWI372072B (ja) |
Cited By (23)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2008111272A1 (ja) * | 2007-03-13 | 2008-09-18 | Konami Digital Entertainment Co., Ltd. | ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体 |
JP2009020860A (ja) * | 2007-03-09 | 2009-01-29 | Avago Technologies Ecbu Ip (Singapore) Pte Ltd | 画像フレームのデータにおいてクラスタピクセルを特定してラベル付けする光学ナビゲーションのためのシステム及び方法 |
JP2009112407A (ja) * | 2007-11-02 | 2009-05-28 | Saiui Group Ltd | 電子ゲーム制御装置 |
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- 2020-04-28 US US16/860,616 patent/US20200254351A1/en not_active Abandoned
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2022
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