WO2008111272A1 - ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体 - Google Patents

ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体 Download PDF

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Publication number
WO2008111272A1
WO2008111272A1 PCT/JP2007/073846 JP2007073846W WO2008111272A1 WO 2008111272 A1 WO2008111272 A1 WO 2008111272A1 JP 2007073846 W JP2007073846 W JP 2007073846W WO 2008111272 A1 WO2008111272 A1 WO 2008111272A1
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WO
WIPO (PCT)
Prior art keywords
game device
intersection
target position
mobile character
motion target
Prior art date
Application number
PCT/JP2007/073846
Other languages
English (en)
French (fr)
Inventor
Kazuma Tsurumoto
Original Assignee
Konami Digital Entertainment Co., Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co., Ltd. filed Critical Konami Digital Entertainment Co., Ltd.
Priority to CN2007800427490A priority Critical patent/CN101534916B/zh
Priority to EP07850412A priority patent/EP2135649A4/en
Priority to US12/531,180 priority patent/US8216073B2/en
Publication of WO2008111272A1 publication Critical patent/WO2008111272A1/ja

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5258Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/306Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6623Methods for processing data by generating or executing the game program for rendering three dimensional images for animating a group of characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6684Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

 移動体キャラクタの移動目標位置として所定領域外の位置が設定された場合に移動体キャラクタが所定領域外に出ないようにユーザが指示できるようなユーザインタフェースを、移動体キャラクタが移動方向を変える際の動作が不自然にならないように図りつつ実現することが可能になるゲーム装置を提供すること。移動体キャラクタ(58a)の位置と第1移動目標位置(62)とを結ぶ直線(90)と、所定領域の境界線(53b)と、の交点(92)が取得される。第1移動目標位置と第2移動目標位置(64)とを結ぶ直線(94)と、所定領域の境界線と、の交点(96)が取得される。交点(92)からの距離が第1基準距離以下となる領域に到達した移動体キャラクタを、交点(92)から交点(96)への方向と平行に移動させる。交点(96)からの距離が第2基準距離以下となる領域に到達した移動体キャラクタを第2移動目標位置に向けて移動させる。
PCT/JP2007/073846 2007-03-13 2007-12-11 ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体 WO2008111272A1 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
CN2007800427490A CN101534916B (zh) 2007-03-13 2007-12-11 游戏装置、游戏装置的控制方法
EP07850412A EP2135649A4 (en) 2007-03-13 2007-12-11 GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM
US12/531,180 US8216073B2 (en) 2007-03-13 2007-12-11 Game device, control method of game device and information storage medium

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2007063790A JP4399472B2 (ja) 2007-03-13 2007-03-13 ゲーム装置、ゲーム装置の制御方法及びプログラム
JP2007-063790 2007-03-13

Publications (1)

Publication Number Publication Date
WO2008111272A1 true WO2008111272A1 (ja) 2008-09-18

Family

ID=39759216

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2007/073846 WO2008111272A1 (ja) 2007-03-13 2007-12-11 ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体

Country Status (7)

Country Link
US (1) US8216073B2 (ja)
EP (1) EP2135649A4 (ja)
JP (1) JP4399472B2 (ja)
KR (1) KR101035531B1 (ja)
CN (1) CN101534916B (ja)
TW (1) TW200914096A (ja)
WO (1) WO2008111272A1 (ja)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4892503B2 (ja) * 2008-02-20 2012-03-07 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
TWI498829B (zh) * 2012-04-18 2015-09-01 Hon Hai Prec Ind Co Ltd 電子顯示設備及其選擇用戶介面的方法
JP6078719B2 (ja) * 2014-02-14 2017-02-15 株式会社コナミデジタルエンタテインメント 移動制御装置及びプログラム
CN106302679B (zh) * 2016-08-08 2018-10-02 腾讯科技(深圳)有限公司 一种虚拟对象移动同步方法、客户端及服务器
WO2018235684A1 (ja) * 2017-06-20 2018-12-27 株式会社仙台放送 コンピュータプログラム、サーバ装置、タブレット型電子機器およびテレビジョン装置接続用電子機器、ならびに、ユーザ見守りシステムおよびユーザ見守り方法
US11351457B2 (en) * 2020-09-11 2022-06-07 Riot Games, Inc. Selecting an anchored offset targeting position
CN112587923B (zh) * 2020-12-29 2024-03-12 深圳Tcl新技术有限公司 游戏目标移动的控制方法、装置、设备及可读存储介质

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JPH07244556A (ja) * 1994-03-04 1995-09-19 Hitachi Ltd 情報端末
JPH10333834A (ja) * 1997-05-30 1998-12-18 Namco Ltd 情報記憶媒体及び画像生成装置
JP3262677B2 (ja) 1994-05-02 2002-03-04 株式会社ワコム 情報入力装置
JP2007026129A (ja) * 2005-07-19 2007-02-01 Nintendo Co Ltd オブジェクト移動制御プログラムおよび情報処理装置
JP2007054114A (ja) * 2005-08-22 2007-03-08 Nintendo Co Ltd ゲーム用操作装置

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JP2001353370A (ja) 2000-06-14 2001-12-25 Namco Ltd ゲーム装置および情報記憶媒体
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JP3499863B1 (ja) * 2003-04-25 2004-02-23 株式会社ナムコ プログラム、情報記憶媒体及びゲーム装置
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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH07244556A (ja) * 1994-03-04 1995-09-19 Hitachi Ltd 情報端末
JP3262677B2 (ja) 1994-05-02 2002-03-04 株式会社ワコム 情報入力装置
JPH10333834A (ja) * 1997-05-30 1998-12-18 Namco Ltd 情報記憶媒体及び画像生成装置
JP2007026129A (ja) * 2005-07-19 2007-02-01 Nintendo Co Ltd オブジェクト移動制御プログラムおよび情報処理装置
JP2007054114A (ja) * 2005-08-22 2007-03-08 Nintendo Co Ltd ゲーム用操作装置

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Title
See also references of EP2135649A4

Also Published As

Publication number Publication date
TW200914096A (en) 2009-04-01
TWI339589B (ja) 2011-04-01
CN101534916A (zh) 2009-09-16
US20100099469A1 (en) 2010-04-22
EP2135649A4 (en) 2010-03-17
EP2135649A1 (en) 2009-12-23
JP2008220671A (ja) 2008-09-25
JP4399472B2 (ja) 2010-01-13
KR20090089860A (ko) 2009-08-24
US8216073B2 (en) 2012-07-10
CN101534916B (zh) 2012-09-05
KR101035531B1 (ko) 2011-05-23

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