WO2008111272A1 - ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体 - Google Patents
ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体 Download PDFInfo
- Publication number
- WO2008111272A1 WO2008111272A1 PCT/JP2007/073846 JP2007073846W WO2008111272A1 WO 2008111272 A1 WO2008111272 A1 WO 2008111272A1 JP 2007073846 W JP2007073846 W JP 2007073846W WO 2008111272 A1 WO2008111272 A1 WO 2008111272A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game device
- intersection
- target position
- mobile character
- motion target
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5258—Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/306—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6623—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating a group of characters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6684—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN2007800427490A CN101534916B (zh) | 2007-03-13 | 2007-12-11 | 游戏装置、游戏装置的控制方法 |
EP07850412A EP2135649A4 (en) | 2007-03-13 | 2007-12-11 | GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM |
US12/531,180 US8216073B2 (en) | 2007-03-13 | 2007-12-11 | Game device, control method of game device and information storage medium |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007063790A JP4399472B2 (ja) | 2007-03-13 | 2007-03-13 | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP2007-063790 | 2007-03-13 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2008111272A1 true WO2008111272A1 (ja) | 2008-09-18 |
Family
ID=39759216
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2007/073846 WO2008111272A1 (ja) | 2007-03-13 | 2007-12-11 | ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体 |
Country Status (7)
Country | Link |
---|---|
US (1) | US8216073B2 (ja) |
EP (1) | EP2135649A4 (ja) |
JP (1) | JP4399472B2 (ja) |
KR (1) | KR101035531B1 (ja) |
CN (1) | CN101534916B (ja) |
TW (1) | TW200914096A (ja) |
WO (1) | WO2008111272A1 (ja) |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4892503B2 (ja) * | 2008-02-20 | 2012-03-07 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
TWI498829B (zh) * | 2012-04-18 | 2015-09-01 | Hon Hai Prec Ind Co Ltd | 電子顯示設備及其選擇用戶介面的方法 |
JP6078719B2 (ja) * | 2014-02-14 | 2017-02-15 | 株式会社コナミデジタルエンタテインメント | 移動制御装置及びプログラム |
CN106302679B (zh) * | 2016-08-08 | 2018-10-02 | 腾讯科技(深圳)有限公司 | 一种虚拟对象移动同步方法、客户端及服务器 |
WO2018235684A1 (ja) * | 2017-06-20 | 2018-12-27 | 株式会社仙台放送 | コンピュータプログラム、サーバ装置、タブレット型電子機器およびテレビジョン装置接続用電子機器、ならびに、ユーザ見守りシステムおよびユーザ見守り方法 |
US11351457B2 (en) * | 2020-09-11 | 2022-06-07 | Riot Games, Inc. | Selecting an anchored offset targeting position |
CN112587923B (zh) * | 2020-12-29 | 2024-03-12 | 深圳Tcl新技术有限公司 | 游戏目标移动的控制方法、装置、设备及可读存储介质 |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH07244556A (ja) * | 1994-03-04 | 1995-09-19 | Hitachi Ltd | 情報端末 |
JPH10333834A (ja) * | 1997-05-30 | 1998-12-18 | Namco Ltd | 情報記憶媒体及び画像生成装置 |
JP3262677B2 (ja) | 1994-05-02 | 2002-03-04 | 株式会社ワコム | 情報入力装置 |
JP2007026129A (ja) * | 2005-07-19 | 2007-02-01 | Nintendo Co Ltd | オブジェクト移動制御プログラムおよび情報処理装置 |
JP2007054114A (ja) * | 2005-08-22 | 2007-03-08 | Nintendo Co Ltd | ゲーム用操作装置 |
Family Cites Families (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6149520A (en) * | 1996-08-21 | 2000-11-21 | Konami Co., Ltd. | Video game method and apparatus for effecting character movement and ball control determination |
JP2001353370A (ja) | 2000-06-14 | 2001-12-25 | Namco Ltd | ゲーム装置および情報記憶媒体 |
JP3927821B2 (ja) * | 2002-01-25 | 2007-06-13 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及びゲーム装置 |
JP3499863B1 (ja) * | 2003-04-25 | 2004-02-23 | 株式会社ナムコ | プログラム、情報記憶媒体及びゲーム装置 |
JP4057945B2 (ja) * | 2003-04-25 | 2008-03-05 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及びゲーム装置 |
JP3656118B2 (ja) * | 2003-09-25 | 2005-06-08 | 株式会社コナミコンピュータエンタテインメント東京 | ゲーム装置、コンピュータの制御方法及びプログラム |
JP3702283B2 (ja) | 2003-12-26 | 2005-10-05 | 株式会社バンダイ | 通信ゲーム装置 |
JP3703473B2 (ja) * | 2004-02-09 | 2005-10-05 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
JP3868450B2 (ja) * | 2005-01-31 | 2007-01-17 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP4405430B2 (ja) | 2005-05-12 | 2010-01-27 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
JP4907128B2 (ja) * | 2005-08-30 | 2012-03-28 | 任天堂株式会社 | ゲームシステムおよびゲームプログラム |
-
2007
- 2007-03-13 JP JP2007063790A patent/JP4399472B2/ja active Active
- 2007-12-11 EP EP07850412A patent/EP2135649A4/en not_active Withdrawn
- 2007-12-11 KR KR1020097011401A patent/KR101035531B1/ko not_active IP Right Cessation
- 2007-12-11 CN CN2007800427490A patent/CN101534916B/zh not_active Expired - Fee Related
- 2007-12-11 WO PCT/JP2007/073846 patent/WO2008111272A1/ja active Application Filing
- 2007-12-11 US US12/531,180 patent/US8216073B2/en active Active
-
2008
- 2008-02-04 TW TW097104149A patent/TW200914096A/zh unknown
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH07244556A (ja) * | 1994-03-04 | 1995-09-19 | Hitachi Ltd | 情報端末 |
JP3262677B2 (ja) | 1994-05-02 | 2002-03-04 | 株式会社ワコム | 情報入力装置 |
JPH10333834A (ja) * | 1997-05-30 | 1998-12-18 | Namco Ltd | 情報記憶媒体及び画像生成装置 |
JP2007026129A (ja) * | 2005-07-19 | 2007-02-01 | Nintendo Co Ltd | オブジェクト移動制御プログラムおよび情報処理装置 |
JP2007054114A (ja) * | 2005-08-22 | 2007-03-08 | Nintendo Co Ltd | ゲーム用操作装置 |
Non-Patent Citations (1)
Title |
---|
See also references of EP2135649A4 |
Also Published As
Publication number | Publication date |
---|---|
TW200914096A (en) | 2009-04-01 |
TWI339589B (ja) | 2011-04-01 |
CN101534916A (zh) | 2009-09-16 |
US20100099469A1 (en) | 2010-04-22 |
EP2135649A4 (en) | 2010-03-17 |
EP2135649A1 (en) | 2009-12-23 |
JP2008220671A (ja) | 2008-09-25 |
JP4399472B2 (ja) | 2010-01-13 |
KR20090089860A (ko) | 2009-08-24 |
US8216073B2 (en) | 2012-07-10 |
CN101534916B (zh) | 2012-09-05 |
KR101035531B1 (ko) | 2011-05-23 |
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