TW200833402A - Game program, game device, and game control method - Google Patents

Game program, game device, and game control method

Info

Publication number
TW200833402A
TW200833402A TW096145923A TW96145923A TW200833402A TW 200833402 A TW200833402 A TW 200833402A TW 096145923 A TW096145923 A TW 096145923A TW 96145923 A TW96145923 A TW 96145923A TW 200833402 A TW200833402 A TW 200833402A
Authority
TW
Taiwan
Prior art keywords
coordinate data
game
contact
start position
command
Prior art date
Application number
TW096145923A
Other languages
English (en)
Inventor
Noboru Nakasaka
Original Assignee
Konami Digital Entertainment
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment filed Critical Konami Digital Entertainment
Publication of TW200833402A publication Critical patent/TW200833402A/zh

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
TW096145923A 2006-12-14 2007-12-03 Game program, game device, and game control method TW200833402A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006337287A JP2008152362A (ja) 2006-12-14 2006-12-14 ゲームプログラム、ゲーム装置及びゲーム制御方法

Publications (1)

Publication Number Publication Date
TW200833402A true TW200833402A (en) 2008-08-16

Family

ID=39526549

Family Applications (1)

Application Number Title Priority Date Filing Date
TW096145923A TW200833402A (en) 2006-12-14 2007-12-03 Game program, game device, and game control method

Country Status (3)

Country Link
US (1) US7893929B2 (zh)
JP (1) JP2008152362A (zh)
TW (1) TW200833402A (zh)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9233302B2 (en) 2009-03-31 2016-01-12 Konami Digital Entertainment Co., Ltd. Game program, game device and game control method

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JPS58103744A (ja) * 1981-12-16 1983-06-20 Hitachi Ltd 螢光ランプの製造方法
JP5436772B2 (ja) * 2007-12-14 2014-03-05 株式会社バンダイナムコゲームス プログラム及びゲーム装置
JP5418532B2 (ja) * 2011-03-29 2014-02-19 アイシン・エィ・ダブリュ株式会社 表示装置および表示装置の制御方法並びにプログラム
JP5829506B2 (ja) * 2011-12-13 2015-12-09 株式会社ソニー・コンピュータエンタテインメント 携帯型電子機器および履歴表示方法
KR101984592B1 (ko) * 2013-01-04 2019-05-31 엘지전자 주식회사 휴대 단말기 및 그 제어 방법
JP6018017B2 (ja) * 2013-05-31 2016-11-02 グリー株式会社 情報処理方法、情報処理システム及びプログラム
JP2015014995A (ja) * 2013-07-08 2015-01-22 桑原 雅人 表示装置、表示方法、プログラム及び表示システム
JP5911535B2 (ja) * 2014-07-30 2016-04-27 オリンパス株式会社 顕微鏡コントローラを備える顕微鏡システム
JP6147903B2 (ja) * 2016-09-29 2017-06-14 グリー株式会社 情報処理方法、情報処理システム及びプログラム
JP6909849B2 (ja) * 2018-07-03 2021-07-28 グリー株式会社 ゲーム処理プログラム、ゲーム処理方法、及びゲーム処理システム
JP6936911B1 (ja) * 2020-11-04 2021-09-22 エヌエイチエヌ コーポレーション 画像制御方法、プログラム、サーバ及び通信装置

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JPH06131437A (ja) * 1992-10-20 1994-05-13 Hitachi Ltd 複合形態による操作指示方法
US5481278A (en) * 1992-10-21 1996-01-02 Sharp Kabushiki Kaisha Information processing apparatus
JP3227906B2 (ja) * 1993-05-31 2001-11-12 富士通株式会社 手書き入力情報処理装置
JP3546337B2 (ja) 1993-12-21 2004-07-28 ゼロックス コーポレイション 計算システム用ユーザ・インタフェース装置及びグラフィック・キーボード使用方法
JPH08307954A (ja) * 1995-05-12 1996-11-22 Sony Corp 座標入力装置および方法、並びに情報処理装置
JPH08335134A (ja) 1995-06-07 1996-12-17 Canon Inc 情報処理装置
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JP4855654B2 (ja) 2004-05-31 2012-01-18 ソニー株式会社 車載装置、車載装置の情報提供方法、車載装置の情報提供方法のプログラム及び車載装置の情報提供方法のプログラムを記録した記録媒体
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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9233302B2 (en) 2009-03-31 2016-01-12 Konami Digital Entertainment Co., Ltd. Game program, game device and game control method

Also Published As

Publication number Publication date
US7893929B2 (en) 2011-02-22
US20080143687A1 (en) 2008-06-19
JP2008152362A (ja) 2008-07-03

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