JPH07155435A - Pachinko machine - Google Patents

Pachinko machine

Info

Publication number
JPH07155435A
JPH07155435A JP5329586A JP32958693A JPH07155435A JP H07155435 A JPH07155435 A JP H07155435A JP 5329586 A JP5329586 A JP 5329586A JP 32958693 A JP32958693 A JP 32958693A JP H07155435 A JPH07155435 A JP H07155435A
Authority
JP
Japan
Prior art keywords
foot
winning opening
prize
opening
special winning
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP5329586A
Other languages
Japanese (ja)
Other versions
JP3747073B2 (en
Inventor
Kenkichi Nakajima
健吉 中島
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Heiwa Corp
Original Assignee
Heiwa Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Heiwa Corp filed Critical Heiwa Corp
Priority to JP32958693A priority Critical patent/JP3747073B2/en
Publication of JPH07155435A publication Critical patent/JPH07155435A/en
Application granted granted Critical
Publication of JP3747073B2 publication Critical patent/JP3747073B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Landscapes

  • Display Devices Of Pinball Game Machines (AREA)
  • Pinball Game Machines (AREA)

Abstract

PURPOSE:To provide an amusing pachinko machine without a pachinko game becoming monotonous by providing a specified region in a variable prize-winning device, and also, providing a mobile body which leads the prize-winning ball into the specified region, and changing the operation of the mobile body, based on the materialization of the specified game condition being decided in advance. CONSTITUTION:A variable prize-winning device 4 is provided with a doll's foot being a mobile body' for leading a ball entering a great prize-winning port 13, with the rear of an opening 14 as a great prize-winning port 13. The foot 13 can hide a lead hindering member 45, and if the foot 20 is moved back and forth, a projection 46 as the lead hindering member 45 hides or appears. If a ball flows in when the foot 20 is hiding the projection 46, the ball rebounds, hitting against the foot 20, which is easy to get in a general prize-winning port, and when the projection 46 is appearing, it is easy to get in a special prize-winning port 15. The foot 20 is moved back and forth by driving the foot 20, based on the materialization of the specified condition, thus the prize- winning rate of the special prize-winning port 15 is changed.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】この発明は、予め定めた遊技状態
が成立すると、遊技者にとって不利な第1状態と有利な
第2状態とに変化する可変入賞装置を、許容された継続
回数繰り返して第2状態にすることが可能なパチンコ機
に関し、特に上記可変入賞装置内に入賞球を特定領域に
誘導可能な可動体を備えるパチンコ機に関するものであ
る。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention repeats a variable winning device, which is changed to a first state which is disadvantageous to a player and a second state which is advantageous to a player, when a predetermined game state is established, by repeating a permitted number of times. The present invention relates to a pachinko machine that can be brought into a second state, and particularly to a pachinko machine that includes a movable body that can guide a winning ball to a specific area in the variable winning device.

【0002】[0002]

【従来の技術】予め定めた遊技状態が成立すると、遊技
者にとって不利な第1状態と有利な第2状態とに変化す
る可変入賞装置を、許容された継続回数繰り返して第2
状態にすることが可能なパチンコ機は、種々提案されて
いる。そして、この種のパチンコ機においては、パチン
コ遊技に変化をもたせるため、或は遊技者に特別の利益
を与えるために、予め定めた遊技状態となったときに、
可変入賞装置における許容継続回数を変更するようにし
たものが、特開平5−154236号公報によって提案
されている。また、可変入賞装置が構成する大入賞口内
において、入賞球を特定領域へ誘導するための振分部材
や、当該大入賞口へ入賞した入賞球を所定数貯留し、そ
の貯留球により、後から入賞した入賞球を特定領域へ入
賞し易くしたものがある。
2. Description of the Related Art When a predetermined game state is established, a variable winning apparatus which changes to a first state which is disadvantageous to a player and a second state which is advantageous to the player is repeated a permissible number of times for the second time.
Various pachinko machines that can be put into a state have been proposed. And, in this kind of pachinko machine, when it comes to a predetermined gaming state in order to give a change to the pachinko game or to give a special benefit to the player,
Japanese Patent Laid-Open No. 5-154236 proposes a variable winning device in which the allowable number of continuations is changed. In addition, in the special winning opening constituted by the variable winning device, a sorting member for guiding the winning balls to a specific area, and a predetermined number of winning balls that have won the special winning opening are stored, and by the stored balls, later. There is one that makes it easy to win a winning ball to a specific area.

【0003】[0003]

【発明が解決しようとする課題】しかしながら、上記し
た従来の改良されたパチンコ機にあっても、特定の遊技
状態を創出するのは難しく、この特定の遊技状態が一旦
終了した後、再び特定の遊技状態とすることは至難の技
である。また、従来は図柄表示装置が表示する表示図柄
の種類によって、可変入賞装置内に設けた特定領域の入
賞率を変更するものはなく、一旦、特定の遊技状態とな
って、多数の賞球を獲得しても、再び特定の遊技状態を
狙って遊技を続けているうちに、獲得した賞球を消費し
てしまっているのが現状である。本発明は上記に鑑み提
案されたもので、パチンコ遊技が単調になることがな
く、興趣の高いパチンコ機を提供することを目的とす
る。
However, even with the above-mentioned conventional improved pachinko machine, it is difficult to create a specific game state, and once the specific game state is finished, the specific game state is re-established. It is extremely difficult to enter the game state. In addition, conventionally, there is no one that changes the winning rate of a specific area provided in the variable winning device depending on the type of display symbol displayed by the symbol display device, and once a specific game state is established, a large number of prize balls are won. Even if the player wins the prize balls, he or she has already consumed the prize balls while continuing to play the game in a specific game state. The present invention has been proposed in view of the above, and an object of the present invention is to provide a pachinko machine which is highly entertaining without causing the pachinko game to become monotonous.

【0004】[0004]

【課題を解決するための手段】上記目的を達成するため
本発明は、予め定めた遊技状態が成立すると、遊技者に
とって不利な第1状態と有利な第2状態とに変化する可
変入賞装置を、許容された継続回数繰り返して第2状態
にすることが可能なパチンコ機において、前記可変入賞
装置は特定領域を備えると共に、入賞球を特定領域へ誘
導する可動体を設け、予め定めた特定遊技条件が成立し
たことに基づいて、前記可動体の動作を変更する動作変
更手段を備えたものである。
In order to achieve the above object, the present invention provides a variable winning device which, when a predetermined game state is established, changes to a first state which is disadvantageous to a player and a second state which is advantageous. In a pachinko machine capable of repeating a permitted state a number of times into a second state, the variable winning device has a specific area, and a movable body for guiding a winning ball to the specific area is provided, and a predetermined specific game is provided. It is provided with operation changing means for changing the operation of the movable body based on the satisfaction of the condition.

【0005】[0005]

【作用】動作変更手段により可動体が作動して、球を特
定領域へ誘導可能になって特定領域の入賞率が向上した
り、球を特定領域へ誘導できずに特定領域の入賞率が低
下する。
[Operation] The movable body is actuated by the movement changing means to guide the sphere to the specific area, so that the winning rate of the specific area is improved, or the sphere cannot be guided to the specific area and the winning rate of the specific area is lowered. To do.

【0006】[0006]

【実施例】以下、本発明を図面の実施例について説明す
ると、図1はパチンコ機における遊技盤1の概略正面図
であって、ガイドレール2で囲まれる遊技部3のほゞ中
央に可変入賞装置4を配設し、該可変入賞装置4の下方
に後述する第2種始動口5を構成する始動口装置6を設
け、更に、遊技部3の最下位置にはアウト口7が設けて
ある。また、上記可変入賞装置4の斜め下方には一般入
賞具8を設け、適宜位置には遊技部3を流下する打球の
方向を変える風車9が設けてあり、遊技部3の左右部分
にはサイドランプ10が設けてある。尚、遊技部3に植
設した障害釘は省略してある。また、ガイドレール2の
外側には図示していないが賞球表示灯や完了表示灯等の
各種表示灯を配設する。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS The present invention will be described below with reference to embodiments of the drawings. FIG. 1 is a schematic front view of a game board 1 in a pachinko machine, in which a variable winning a prize is provided at the center of a game section 3 surrounded by a guide rail 2. A device 4 is provided, a starter device 6 that constitutes a second-type starter 5 to be described later is provided below the variable winning device 4, and an outlet 7 is provided at the lowest position of the game section 3. is there. Further, a general prize device 8 is provided diagonally below the variable winning device 4, a windmill 9 for changing the direction of a hit ball flowing down the game part 3 is provided at an appropriate position, and a side part is provided on the left and right parts of the game part 3. A lamp 10 is provided. The obstacle nails implanted in the game section 3 are omitted. Although not shown, various indicator lights such as an award ball indicator light and a completion indicator light are arranged outside the guide rail 2.

【0007】可変入賞装置4は、例えば図2ないし図6
に示すように、駆動源として設けた羽根開閉用ソレノイ
ド11の駆動により可動する一対の可動翼片12を有
し、該可動翼片12の可動により、遊技者に不利な第1
状態と遊技者に有利な第2状態とに変換可能である。ま
た、この可変入賞装置4は大入賞口13を構成し、特定
遊技状態を創出するための図柄表示装置14を備えてい
る。更に、可変入賞装置4は、大入賞口13内に特定領
域となる特別入賞口15と普通の入賞となる一般入賞口
16とを備える。
The variable winning device 4 is, for example, shown in FIGS.
As shown in FIG. 1, a pair of movable wing pieces 12 movable by the drive of the blade opening / closing solenoid 11 provided as a drive source is provided, and the movement of the movable wing pieces 12 makes the first disadvantageous to the player.
It is possible to convert the state and the second state which is advantageous to the player. In addition, this variable winning a prize device 4 forms the special winning a prize mouth 13, is equipped with the design indicator 14 in order to create the specific game state. Further, the variable winning device 4 is provided with a special winning opening 15 which is a specific area and a general winning opening 16 which is an ordinary winning inside the big winning opening 13.

【0008】図示の可変入賞装置4を更に詳しく説明す
ると、この可変入賞装置4は、遊技盤1に取り付けるた
めの取付基板17を有し、この取付基板17には開口部
18が設けてあり、この開口部18の後方が遊技部3と
区画される大入賞口13となる。即ち、開口部18の周
囲が囲繞されると共に、上記可動翼片12の作動によっ
て連通可能となるように構成してある。そして、上記大
入賞口13の下縁には継続スイッチ19が臨む中央の特
別入賞口15と左右の一般入賞口16とが並んで設けあ
る。
The variable winning device 4 shown in the drawing will be described in more detail. The variable winning device 4 has a mounting board 17 for mounting on the game board 1, and the mounting board 17 is provided with an opening 18. The rear of this opening 18 becomes the special winning opening 13 which is partitioned from the game section 3. That is, the periphery of the opening 18 is surrounded, and the movable wing piece 12 is configured to be communicable with each other. At the lower edge of the special winning opening 13, a central special winning opening 15 facing the continuation switch 19 and left and right general winning openings 16 are provided side by side.

【0009】また、上記可変入賞装置4の大入賞口13
内には、大入賞口13へ入賞した球を、特定領域である
特別入賞口15へ誘導するための可動体を設ける。この
可動体は、図示の実施例によれば、「おむすび」を模し
て形成した人形の足20として設けてある。また、この
実施例の可変入賞装置4では、大入賞口13へ流入した
球の経路の途中にストッパー部材21を設け、この経路
を流下する球を一時的に貯留することができる。即ち、
可動翼片12が受け止めた打球は、後向きの緩い傾斜を
有する上スロープ22を後方へ向けて転動し、この上ス
ロープ22に連絡する球誘導樋23に流入し、該球誘導
樋23に臨ませた10カウントスイッチ24に作用した
後、大入賞口13の後方を塞ぐ後壁25の上方部分に開
口する球出口26から大入賞口13に流入する。
Further, the special winning opening 13 of the variable winning device 4
Inside, a movable body is provided for guiding the ball that has won the special winning opening 13 to the special winning opening 15, which is a specific area. According to the illustrated embodiment, this movable body is provided as a foot 20 of a doll formed by imitating "rice ball". Further, in the variable winning device 4 of this embodiment, the stopper member 21 is provided in the middle of the path of the ball flowing into the special winning opening 13, and the ball flowing down this path can be temporarily stored. That is,
The hit ball received by the movable wing piece 12 rolls backward on an upper slope 22 having a gentle slope toward the rear, flows into a ball guide trough 23 which communicates with the upper slope 22, and enters the ball guide trough 23. After having acted on the little 10 count switch 24, it flows into the special winning opening 13 from a ball outlet 26 that opens to an upper portion of the rear wall 25 that closes the rear of the special winning opening 13.

【0010】上記球出口26は大入賞口13の横幅のほ
ゞ中央に開口し、人形の腕27を模した振分部材によっ
て左右に振り分けられる。また、この振分部材は、球を
当該振分部材に沿って下スロープ28へ落す落下経路2
9と、後述する貯留部30aを備える迂回経路30とに
振り分ける。
The ball outlet 26 is opened approximately at the center of the horizontal width of the special winning opening 13, and is distributed right and left by a distribution member simulating the arm 27 of the doll. In addition, this distribution member has a falling path 2 for dropping the sphere to the lower slope 28 along the distribution member.
9 and the detour route 30 including the storage section 30a described later.

【0011】この振分部材である腕27は、駆動源とし
て設けた腕駆動用モータ31と、駆動ピン32aを有す
るカム板32と、ピン受け片33aを有するスライド板
33等からなる駆動機構を備える(図4参照)。そし
て、腕駆動用モータ31が回転すると、腕27を上下に
揺動し、腕27を下げた状態では、球出口26から流出
した球が下スロープ28へに落下するが、腕27を上げ
た状態では、球が腕27の上を転動して迂回経路30を
通って貯留部30aへ向かう。
The arm 27, which is the distributing member, has a driving mechanism including an arm driving motor 31 provided as a driving source, a cam plate 32 having a driving pin 32a, a slide plate 33 having a pin receiving piece 33a, and the like. Prepare (see FIG. 4). Then, when the arm driving motor 31 rotates, the arm 27 is swung up and down, and when the arm 27 is lowered, the ball flowing out from the ball outlet 26 falls onto the lower slope 28, but the arm 27 is raised. In the state, the ball rolls on the arm 27 and goes through the bypass route 30 toward the storage portion 30a.

【0012】上記腕27を上げた状態は、腕27の位置
検出スイッチ34として設けたモータ停止位置検出スイ
ッチ1(SW1)の作動片34aが、カム板32の切欠
32bに嵌入して検出する。そして、この腕27を上げ
た状態を腕27の原点とする。
When the arm 27 is raised, the operating piece 34a of the motor stop position detection switch 1 (SW1) provided as the position detection switch 34 of the arm 27 is inserted into the notch 32b of the cam plate 32 to detect it. The state in which the arm 27 is raised is the origin of the arm 27.

【0013】上記迂回経路30の途中に設ける貯留部3
0aには、駆動源として設けたストッパー駆動用モータ
35により作動するストッパー部材21が臨む。図示の
実施例によれば、迂回経路30はほゞ横U字状に屈曲
し、U字の頂点にストッパー部材21が側方から出入り
する。このストッパー部材21は、前端に球が当接する
垂下片21aを有するリンク状の部材であって、屈曲す
る中程が軸着され、後端に駆動機構と連絡する連絡ピン
36を有する。この連絡ピン36は、駆動機構を構成す
る摺動板37の長孔38に遊嵌する。摺動板37は、上
記ストッパー駆動用モータ35に設けた駆動カム39の
カムピン40と当接する半円形のカム部41を備えると
共に、後方にコイルスプリング42により牽引されてい
る(図5参照)。
A storage section 3 provided in the middle of the bypass 30
A stopper member 21 operated by a stopper driving motor 35 provided as a drive source faces 0a. According to the illustrated embodiment, the bypass 30 is bent in a substantially U-shape, and the stopper member 21 enters and exits from the side at the apex of the U-shape. The stopper member 21 is a link-shaped member having a hanging piece 21a with which a sphere abuts at the front end, the middle of bending is axially attached, and the rear end has a connecting pin 36 that communicates with the drive mechanism. The connecting pin 36 is loosely fitted in the long hole 38 of the sliding plate 37 that constitutes the drive mechanism. The sliding plate 37 includes a semi-circular cam portion 41 that comes into contact with a cam pin 40 of a drive cam 39 provided in the stopper driving motor 35, and is pulled backward by a coil spring 42 (see FIG. 5).

【0014】そこで、ストッパー駆動用モータ35を駆
動すると、駆動カム39の回転に伴ってカムピン40が
摺動板37のカム部41に当接し、この摺動板37をコ
イルスプリング42の付勢に抗して前進させるので、ス
トッパー部材21が外向きに回動して、ストッパーを解
除する(図5(B))。この解除状態は、駆動カム39
に設けた位置決め切欠部43に、ストッパー部材21の
位置検出スイッチ44として設けたモータ停止位置検出
スイッチ3(SW3)の作動片44aが嵌入して検出す
る。尚、図示の実施例では、左右の貯留部30aに各々
3個の球を貯留可能である。
Therefore, when the stopper driving motor 35 is driven, the cam pin 40 contacts the cam portion 41 of the sliding plate 37 as the driving cam 39 rotates, and the sliding plate 37 is urged by the coil spring 42. Since the stopper member 21 is moved forward, the stopper member 21 rotates outward to release the stopper (FIG. 5 (B)). In this released state, the drive cam 39
The operating piece 44a of the motor stop position detection switch 3 (SW3) provided as the position detection switch 44 of the stopper member 21 is fitted into the positioning notch 43 provided at the position for detection. In the illustrated embodiment, three balls can be stored in each of the left and right storage portions 30a.

【0015】そして、ストッパー部材21の作動を解除
すると、貯留した球は迂回経路30を通って下スロープ
28へ側方から流入し、下スロープ28の上を転動し
て、特別入賞口15または一般入賞口16へ入賞する
(図5(C))。
When the operation of the stopper member 21 is released, the stored balls flow into the lower slope 28 from the side through the detour path 30, roll on the lower slope 28, and the special winning opening 15 or A prize is awarded to the general winning opening 16 (FIG. 5 (C)).

【0016】下スロープ28には、球を特別入賞口15
へ誘導したり、特別入賞口15への入賞を妨害する誘導
障害部材45を設ける。この誘導障害部材45は、図示
の実施例では山形に形成した平行する一対の突起46と
して設けてあり、両突起46の間が誘導溝47となって
いる。従って、上記突起46を越えて誘導溝47に嵌入
すれば、特別入賞口15へ誘導されるが、突起46を乗
り越えられなければ、この突起46に反射して特別入賞
口15へ入賞し難く、一般入賞口16へ入賞し易くな
る。
On the lower slope 28, a ball is a special winning hole 15
A guide obstruction member 45 is provided to guide the player to or to prevent the special winning opening 15 from winning. In the illustrated embodiment, the guide obstacle member 45 is provided as a pair of parallel protrusions 46 formed in a mountain shape, and a guide groove 47 is provided between the protrusions 46. Therefore, if it fits in the guide groove 47 beyond the projection 46, it is guided to the special winning opening 15, but if it cannot get over the projection 46, it is difficult to reflect on the projection 46 and enter the special winning opening 15. It becomes easy to enter the general winning opening 16.

【0017】更に、本発明における可変入賞装置4には
可動体を設けている。この可動体は、図示の実施例によ
れば、上記人形の足20を模して構成してあり、この足
20で、上記誘導障害部材45を隠すことができるよう
になっている。即ち、可動体としての足20を前後させ
ると、誘導障害部材45としての突起46が隠れたり、
現れたりする。従って、足20が前進して突起46を隠
しているときに球が流入すると、この球は足20に当っ
て跳ね返り一般入賞口16へ入り易いが、足20が後退
して突起46が現れているときに流入した球は、突起4
6を乗り越えて特別入賞口15へ入り易い。従って、上
記可動体である足20を所定条件の成立に基づいて駆動
することにより当該足20を前後させれば、特別入賞口
15の入賞率を変更することができる。
Further, the variable winning device 4 in the present invention is provided with a movable body. According to the illustrated embodiment, this movable body is configured to imitate the foot 20 of the doll, and the guide obstacle member 45 can be hidden by the foot 20. That is, when the foot 20 as the movable body is moved back and forth, the projection 46 as the guiding obstacle member 45 is hidden,
It will appear. Therefore, if a ball flows in while the foot 20 moves forward and hides the projection 46, the ball easily hits the foot 20 and bounces back into the general winning opening 16, but the foot 20 moves backward and the projection 46 appears. The sphere that flows in while
It is easy to get over 6 and enter the special winning opening 15. Therefore, the winning rate of the special winning opening 15 can be changed by moving the foot 20 as the movable body based on the establishment of a predetermined condition to move the foot 20 back and forth.

【0018】上記のような可動体としての足20を駆動
する駆動機構は、図6に示すように、駆動源として設け
た足駆動用モータ48と、一対の駆動ギヤ49及び従動
ギヤ50と、クランク部材51と、スライド部材52等
を備えている。そして、足駆動用モータ48が回転する
と、可動体としての足20が前後に揺動し、足20が前
方に来ると、従動ギヤ50と同軸に設けた位置検出用円
盤53の切欠54を、位置検出スイッチ55として設け
た光センサからなるモータ停止位置検出スイッチ2(S
W2)が検出する。この前方で停止した状態を原点とす
る。
As shown in FIG. 6, the drive mechanism for driving the foot 20 as a movable body as described above includes a foot drive motor 48 provided as a drive source, a pair of drive gears 49 and a driven gear 50, and The crank member 51 and the slide member 52 are provided. Then, when the foot drive motor 48 rotates, the foot 20 as a movable body swings back and forth, and when the foot 20 comes forward, the notch 54 of the position detection disk 53 provided coaxially with the driven gear 50, The motor stop position detection switch 2 (S including an optical sensor provided as the position detection switch 55
W2) detects. The state stopped at this front is the origin.

【0019】尚、図示の可変入賞装置4は、取付基板1
7が左右に延設してあり、この延設部分に左右の肩入賞
口56が並設してある。
The variable winning device 4 shown in the figure is attached to the mounting substrate 1.
7 are extended right and left, and the left and right shoulder winning openings 56 are juxtaposed in this extended portion.

【0020】可変入賞装置4には、後述する特定の遊技
状態を創出するための図柄表示装置14を並設する。こ
の図柄表示装置14は、例えば、2桁の数字を表示する
ように、LEDセグメントからなる所謂デジタル表示器
で構成してある。また、このデジタル表示器は、後述す
る遊技における継続回数表示器及び入賞球数表示器とし
ても機能する。
The variable winning device 4 is provided with a symbol display device 14 for creating a specific game state described later. The symbol display device 14 is configured by a so-called digital display including LED segments so as to display a two-digit number, for example. Further, this digital display also functions as a continuation number display and a winning ball number display in the game described later.

【0021】更に、可変入賞装置4の背面には、種々の
モータ31,34,48やソレノイド11、或は種々の
表示灯類の配線を中継するコネクタCを配設した中継基
板57が設けてある。
Further, on the back surface of the variable winning a prize device 4, there is provided a relay board 57 having a connector C for relaying wirings of various motors 31, 34, 48, solenoids 11 and various indicator lights. is there.

【0022】上記した可変入賞装置4は、始動口装置6
に対する打球の入賞に基づいて開始する。即ち、図示の
始動口装置6は、基板の左右部分に第1始動スイッチ5
8a(SW1)が臨む第1始動口5aを設けると共に、
基板の中央部分に第2始動スイッチ58b(SW2)が
臨む第2始動口5bを設けてなる。
The variable winning device 4 described above is provided with a starting opening device 6
Start based on the winning of the hit ball against. That is, the illustrated starting port device 6 includes the first starting switch 5 on the left and right parts of the substrate.
8a (SW1) facing the first starting port 5a,
A second starting port 5b facing the second starting switch 58b (SW2) is provided in the central portion of the substrate.

【0023】遊技者の発射した打球が、第1始動口5a
に入賞して第1始動スイッチ58aがオンすると、約1
秒後に可変入賞装置4の可動翼片12が約0.5秒間1
回開成する(図7(A))。一方、第2始動口5bに入
賞して第2始動スイッチ58bがオンすると、約1秒後
に可動翼片12が約0.7秒間2回開成する(図8
(A))。尚、可動翼片12が再び閉成してから約3秒
間を特別入賞口15に臨ませた継続スイッチ19の有効
時間に設定してある。
The hit ball shot by the player is the first starting opening 5a.
When the first start switch 58a is turned on after winning the prize,
After 2 seconds, the movable wing piece 12 of the variable winning device 4 is moved for about 0.5 seconds
Reopen (Fig. 7 (A)). On the other hand, when the second start switch 58b is turned on after winning the second start opening 5b, the movable wing piece 12 opens twice for about 0.7 seconds after about 1 second (FIG. 8).
(A)). It should be noted that about 3 seconds after the movable wing piece 12 is closed again is set to the effective time of the continuation switch 19 that faces the special winning opening 15.

【0024】そして、上記可動翼片12の開成中に、打
球が大入賞口13に飛入し、この球が更に特別入賞口1
5へ入賞して継続スイッチ19がオンすると、上記した
図柄表示装置14が、図柄の変動表示を開始し、約5.
6秒以上経過すると図柄の変動が停止して、可変入賞装
置4が継続して作動する回数を決定する。即ち、最高1
6回作動することのできる大当りと、最高9回作動する
小当りとを決定する。
Then, while the movable wing piece 12 is being opened, a hit ball jumps into the special winning opening 13, and this ball is further added to the special winning opening 1
When the continuation switch 19 is turned on after winning the fifth prize, the above-mentioned symbol display device 14 starts the variable display of the symbols, and about 5.
After 6 seconds or more, the variation of the symbol is stopped, and the number of times the variable winning device 4 is continuously operated is determined. That is, maximum 1
Determine the big hits that can be operated 6 times and the small hits that can be operated up to 9 times.

【0025】上記当りの決定は、「0」ないし「9」の
数値を有する当り決定用乱数から、継続スイッチ19が
オンした時点の数値を取得し、約2.6秒経過後に当該
数値を判定し、「7」の場合に大当りとし、それ以外を
小当りとする。この小当りの場合は、小当り図柄用乱数
(0〜8)の数値に基づいて停止図柄を決定する。尚、
上記当り決定用乱数は4m秒毎に1加算して更新し、小
当り図柄用乱数は当り図柄用乱数が一巡する毎に1加算
して更新する。
In the above-mentioned hit determination, the value at the time when the continuation switch 19 is turned on is acquired from the hit determination random number having the value of "0" to "9", and the value is determined after about 2.6 seconds have passed. However, in the case of "7", it is a big hit, and in other cases, it is a small hit. In the case of this small hit, the stop symbol is determined based on the numerical value of the small hit symbol random number (0 to 8). still,
The hit determination random number is updated by adding 1 every 4 msec, and the small hit symbol random number is updated by adding 1 each time the hit symbol random number makes a round.

【0026】そして、大当りの場合には、図柄表示装置
14が「77」を表示して停止し、小当りの場合は、
「00」,「11」,「22」,「33」,「44」,
「55」,「66」,「88」,「99」の何れかで停
止する。
In the case of a big hit, the symbol display device 14 displays "77" and stops, and in the case of a small hit,
"00", "11", "22", "33", "44",
It stops at any of "55", "66", "88", and "99".

【0027】尚、図柄の変動速度は、変動開始直後は1
図柄当り約0.2秒(速度A)、図柄決定までは1図柄
当り約0.01秒(速度B)、その後は1図柄当り約
0.3秒(速度C)となり、変化する。
The fluctuation speed of the symbol is 1 immediately after the fluctuation starts.
About 0.2 seconds per symbol (speed A), about 0.01 seconds per symbol (speed B) until the symbol is determined, and then about 0.3 seconds per symbol (speed C), which changes.

【0028】上記のようにして大当りになると、継続回
数が最大16回の特別遊技を開始する。この特別遊技
は、図9に示すように、可変入賞装置4の可動翼片12
を約26秒間に18回開閉することを1サイクルとす
る。このとき、足20が約2秒周期で前後に動く。ま
た、ストッパーが作動して最大6個の球を一時停止す
る。更に、腕27を一旦下げた後、上方で停止させ、球
をストッパー部材21が臨む迂回経路路30へ誘導す
る。
When the big hit is achieved as described above, the special game is started up to 16 times. This special game is, as shown in FIG. 9, a movable wing piece 12 of the variable winning device 4.
One cycle consists of opening and closing 18 times in about 26 seconds. At this time, the foot 20 moves back and forth in a cycle of about 2 seconds. Also, the stopper is activated to temporarily stop up to 6 balls. Further, the arm 27 is once lowered and then stopped above, and the ball is guided to the bypass route path 30 facing the stopper member 21.

【0029】大入賞口13が開閉を終了するか、開閉動
作中に球が特定領域である特別入賞口15に入賞する
と、ストッパー部材21は動作を停止して貯留した球を
放球する。尚、大入賞口13へ入球した球を5個カウン
トするか、大入賞口13が10回開閉した後は、足20
が後方へ下がって停止する。従って、この状態では、球
が突起46によって特別入賞口15へ誘導されて、特別
入賞口15へ入賞する確率が高い。
When the special winning opening 13 finishes opening or closing, or when the ball wins the special winning opening 15 which is a specific area during the opening / closing operation, the stopper member 21 stops the operation and releases the stored ball. In addition, after counting five balls that have entered the special winning opening 13 or opening and closing the special winning opening 10 times, the foot 20
Stops at the back. Therefore, in this state, the probability that the ball is guided to the special winning opening 15 by the protrusion 46 and wins the special winning opening 15 is high.

【0030】そして、開閉時間が経過するか、大入賞口
13に球が10個入球すると、開閉動作を終了し、この
開閉動作終了後、約1.5秒経過すると、足20が約1
秒掛けて前方へ移動して停止する。
Then, when the opening / closing time elapses or when 10 balls enter the special winning opening 13, the opening / closing operation is completed, and about 1.5 seconds after the completion of the opening / closing operation, the foot 20 moves to about 1
It takes seconds to move forward and stop.

【0031】大当りによる特別遊技状態が終了すると、
即ち、図柄表示装置14が特定の図柄を表示して終了し
た場合には、始動口5…へ入賞した後の可動体である足
20の動きに変化がある。即ち、この状態では、始動ス
イッチ58…がオンしてから可動体が可動するまでの時
間が延長されて、言い換えると、可動体の作動開始が遅
れるようになる。図示の実施例では、約0.4秒間延長
されて約1.2秒後に作動を開始する(図7(B)及び
図8(B)参照)。
When the special game state due to the big hit ends,
That is, when the symbol display device 14 displays a specific symbol and finishes, there is a change in the movement of the foot 20, which is a movable body, after winning the start opening 5. That is, in this state, the time from when the starting switches 58 are turned on until the movable body moves is extended, in other words, the operation start of the movable body is delayed. In the illustrated embodiment, the operation is extended for about 0.4 seconds and the operation is started after about 1.2 seconds (see FIGS. 7B and 8B).

【0032】一方、始動スイッチ58…がオンしてか
ら、可動翼片12が作動を開始するまでには、約1秒の
インターバルタイムが設定してある。
On the other hand, an interval time of about 1 second is set from when the start switches 58 are turned on to when the movable blade 12 starts to operate.

【0033】従って、通常の設定状態である始動スイッ
チ58…がオンしてから約0.8秒後に可動体が作動を
開始する場合には、可動翼片12が開放して大入賞口1
3に飛入し、短時間で流下した球の方が、特別入賞口1
5へ流入するチャンスが多いことになる。換言すると、
短時間で落下しないと、特別入賞口15へ入賞し難い。
Therefore, when the movable body starts to operate approximately 0.8 seconds after the start switch 58 ... Is turned on in the normal setting state, the movable wing piece 12 is opened and the special winning opening 1
The ball that jumps into 3 and flows down in a short time has a special winning opening 1
There are many chances to flow into 5. In other words,
If it does not fall in a short time, it is difficult to win the special winning opening 15.

【0034】一方、可動体の作動開始を遅らせた場合に
は、球が大入賞口13へ飛入して下スロープ28に到達
する頃は、可動体が未だ作動中であるので、球が特別入
賞口15へ誘導され易く、特別入賞口15の入賞率が高
い。
On the other hand, when the operation of the movable body is delayed, the movable body is still in operation by the time the ball jumps into the special winning opening 13 and reaches the lower slope 28. It is easy to be guided to the winning hole 15, and the winning rate of the special winning hole 15 is high.

【0035】従って、特定の図柄で、特別遊技を終了し
た場合には、以後、特別入賞口15へ入賞し易くなっ
て、続けて特別遊技に移行する可能性が高くなる。そし
て、この遊技を繰り返すことにより、短時間で多量の賞
球を獲得可能となって、興趣の高いパチンコ遊技とな
る。
Therefore, when the special game is finished with a specific symbol, it becomes easier to win the special winning opening 15 thereafter, and the possibility of continuing to the special game increases. Then, by repeating this game, it becomes possible to obtain a large number of prize balls in a short time, and it becomes a highly entertaining pachinko game.

【0036】次に、上記のような本発明を図10ないし
図13のブロック図及びフローチャートで説明する。図
10は、前記したような本発明に係るパチンコ機の制御
系のブロック図である。また、図11ないし図13は遊
技制御のフローチャートであって、例えば4msec毎
に1回実行される。この実行は図10の分周回路で4m
sec毎に発生するリセットパルスに応答して開始され
る。
Next, the present invention as described above will be described with reference to the block diagrams and flowcharts of FIGS. FIG. 10 is a block diagram of a control system of the pachinko machine according to the present invention as described above. Further, FIGS. 11 to 13 are flowcharts of the game control, which are executed once every 4 msec, for example. This execution is 4 m with the frequency divider circuit in FIG.
It is started in response to a reset pulse generated every sec.

【0037】図において、ステップ1(以下、S1と略
記する。)で電源投入を判別し、S2で電源投入時の初
期設定を行う。即ち、可動体である足20を原点(前
方)停止、足駆動用モータ48の動作タイマを0.8秒
にセット、ストッパー部材を原点(外側)停止、腕を原
点(上側)停止を、一般の初期設定に併せて実行する。
S3では第1始動スイッチ58a(始動SW1)を監視
し、オンならばS5で足駆動用モータ48の1回転処理
を実行する。即ち、足20を前後に往復させる。S6で
は大入賞口1回開閉処理を実行すると共に、継続カウン
トカウンタをクリアし、また10カウントカウンタをク
リアする。一方、S4では第2始動スイッチ58b(始
動SW2)を監視し、オンならばS7で足駆動用モータ
48の1回転処理を実行し、足20を前後に位置往復す
る。S8では大入賞口2回開閉処理を実行すると共に、
継続カウントカウンタをクリアし、また10カウントカ
ウンタをクリアする。
In the figure, in step 1 (hereinafter abbreviated as S1), the power-on is determined, and in step S2, the initial setting at the power-on is performed. That is, the foot 20 which is a movable body is stopped at the origin (forward), the operation timer of the foot drive motor 48 is set at 0.8 seconds, the stopper member is stopped at the origin (outer side), and the arm is stopped at the origin (upper). Execute along with the initial setting of.
In S3, the first starting switch 58a (starting SW1) is monitored, and if it is ON, one rotation process of the foot drive motor 48 is executed in S5. That is, the foot 20 is moved back and forth. In S6, the process of opening and closing the special winning opening once is executed, the continuous count counter is cleared, and the 10 count counter is cleared. On the other hand, in S4, the second start switch 58b (start SW2) is monitored, and if it is on, the foot drive motor 48 is rotated once in S7 to reciprocate the foot 20 back and forth. In S8, the special winning opening is opened and closed twice.
The continuous count counter is cleared, and also the 10 count counter is cleared.

【0038】S9では、10カウントスイッチ24を監
視し、S10では継続スイッチ19を監視し、当該継続
スイッチ19がオンならば、S11で10カウントスイ
ッチ24通過後の時間を監視する。ここで10カウント
スイッチ24を通過後、3秒以上経過していると、S1
2で継続(V)入賞無効処理を実行する。一方、S11
で10カウントスイッチ24オン後3秒以内に継続スイ
ッチ19がオンしたらS13へ進む。
In S9, the 10 count switch 24 is monitored, in S10, the continuation switch 19 is monitored, and if the continuation switch 19 is on, the time after passing the 10 count switch 24 is monitored in S11. If 3 seconds or more have passed after passing the 10 count switch 24, S1
At 2, the continuous (V) winning invalidation process is executed. On the other hand, S11
If the continuation switch 19 is turned on within 3 seconds after the 10 count switch 24 is turned on, the process proceeds to S13.

【0039】S13では大入賞口13の1回または2回
開閉処理をクリアすると共に、始動スイッチ58…を無
効にする始動検出無効処理を実行する。S14では継続
スイッチ19がオンした時点の当り図柄用乱数を取得す
る図柄用乱数処理を実行し、S15では取得した乱数に
基づく図柄で図柄表示装置14を停止する図柄変動停止
処理を実行する。
In S13, the one-time or two-time opening / closing process of the special winning opening 13 is cleared, and the start detection invalidating process for invalidating the starting switches 58 ... Is executed. In S14, the random number process for symbols for acquiring the random number for winning symbols when the continuation switch 19 is turned on is executed, and in S15, the symbol fluctuation stop process for stopping the symbol display device 14 with the symbols based on the acquired random numbers is executed.

【0040】S16では腕駆動用モータ31を駆動して
腕27を一度上下する腕駆動用モータ1回転処理を実行
する。S17ではストッパー部材21を作動させるスト
ッパー用モータ回転・停止処理を実行する。尚、ストッ
パー部材21は球を貯留可能な内側で停止する。S18
では足駆動用モータ48を駆動して足20を前後に一往
復させる足駆動用モータ回転処理を実行する。S19で
は図柄表示装置14が表示する図柄を判定し、「7」な
らば大当りとなってS20へ分岐し、「7」でなければ
小当りとなってS48へ分岐する。
In S16, the arm drive motor 31 is driven to execute one arm drive motor rotation process for moving the arm 27 up and down once. In S17, the stopper motor rotation / stop processing for operating the stopper member 21 is executed. Note that the stopper member 21 stops inside the sphere that can store the balls. S18
Then, the foot drive motor 48 is driven to execute a foot drive motor rotation process for reciprocating the foot 20 back and forth. In S19, the symbol displayed by the symbol display device 14 is determined, and if "7", it is a big hit and branches to S20. If "7", it is a small hit and branches to S48.

【0041】S20では、継続カウンタに可変入賞装置
4が連続して作動可能な継続回数の最大値である「1
6」をセットする。S21では継続スイッチ19を監視
し、オンならば再び継続スイッチ19がオンしたことに
なるので、S22_aでエラー処理を実行する。継続ス
イッチ19がオンでなければ、S23で16進カウンタ
を「+1」し、10カウントカウンタをクリアし、可動
翼片12の18回開閉処理をクリアする。
In S20, the continuation counter is the maximum value of the number of consecutive times the variable winning device 4 can be continuously operated, which is "1".
6 ”is set. In S21, the continuation switch 19 is monitored. If the continuation switch 19 is on, it means that the continuation switch 19 is turned on again. Therefore, an error process is executed in S22_a. If the continuation switch 19 is not turned on, the hexadecimal counter is incremented by "1" in S23, the 10-count counter is cleared, and the 18 times opening / closing process of the movable wing piece 12 is cleared.

【0042】S24ではストッパー用モータの回転・停
止処理を実行して、ストッパー部材21を内側で停止さ
せて球を貯留可能とする。S25では10カウントスイ
ッチ24を監視し、オンしなければS26で18回開閉
の終了を監視し、終了したら大入賞口13の開放中に球
が1個も入球しなかったことになるので、S27でエラ
ー処理を実行する。
In S24, the rotation / stop processing of the stopper motor is executed to stop the stopper member 21 inside so that the balls can be stored. In S25, the 10 count switch 24 is monitored, and if it is not turned on, the completion of opening and closing 18 times is monitored in S26, and when it is finished, it means that no balls entered during the opening of the special winning opening 13. Error processing is executed in S27.

【0043】一方、S25で10カウントスイッチ24
がオンしたら、S28で10カウントカウンタが「5」
か否かを判別し、「5」でなければS29で大入賞口1
3開閉回数が「10」か否かを判別し、「10」でなけ
ればS30で継続スイッチ19のオンを監視する。
On the other hand, in S25, the 10-count switch 24
Is turned on, the 10-count counter is "5" in S28.
It is determined whether or not it is "5", and in S29, the special winning opening 1
3 It is determined whether or not the number of times of opening and closing is "10", and if it is not "10", the continuation switch 19 is monitored to be turned on in S30.

【0044】上記S28で10カウントカウンタが
「5」のとき、及びS29で大入賞口13開閉回数が
「10」のときは、S31で足駆動用モータ48を停止
し、足20を後方で停止させる。即ち、下スロープ28
に設けた誘導突起46を露出させて、球を特別入賞口1
5へ誘導可能とする。
When the 10 count counter is "5" in S28 and when the number of times of opening the special winning opening 13 is "10" in S29, the foot drive motor 48 is stopped in S31 and the foot 20 is stopped backward. Let That is, the lower slope 28
The guide protrusion 46 provided on the
It is possible to lead to 5.

【0045】S32では再び10カウントカウンタが
「10」か否かを判別し、「10」でなければ、S33
で大入賞口13開閉回数が「18」、即ち開閉が終了し
たか否かを判別する。上記S32で10カウントカウン
タが「10」またはS33で大入賞口開閉回数が「1
8」ならば、可動翼片12の開閉が終了したと判別し、
S34で腕駆動用モータ31を駆動して腕27を一回上
下に振る腕用モータ1回転処理を実行する。S35では
ストッパー用モータ34を駆動し、ストッパー部材21
を外側で停止させるストッパー用モータ原点停止処理を
実行する。このとき、ストッパー部材21で貯留されて
いた球は放球される。S36では足駆動用モータ原点停
止処理を実行して、可動体である足20を前方で停止さ
せ、下スロープ28の誘導突起46を隠す。
In S32, it is again determined whether or not the 10-count counter is "10", and if it is not "10", S33.
Then, it is determined whether or not the number of times of opening and closing the special winning opening 13 is "18", that is, whether the opening and closing has been completed. In S32, the 10 count counter is "10", or in S33, the number of times of opening and closing the special winning opening is "1".
If “8”, it is determined that the opening and closing of the movable wing piece 12 is completed,
In S34, the arm drive motor 31 is driven to execute the arm motor one rotation process for swinging the arm 27 up and down once. In S35, the stopper motor 34 is driven to drive the stopper member 21.
Stopper motor origin stop processing to stop the outside is executed. At this time, the balls stored by the stopper member 21 are released. In S36, the foot drive motor origin stop processing is executed to stop the foot 20 which is a movable body in the front and hide the guide protrusion 46 of the lower slope 28.

【0046】S37では継続スイッチ19を監視し、オ
ンしなければS38で大当り終了後3秒経過したか監視
し、経過したらS39で16進カウントカウンタをクリ
アすると共に、10カウントカウンタをクリアする。そ
して、S40で足駆動用モータ48の動作タイマを1.
2秒にセットする。即ち、以後、足駆動用モータ48が
作動を開始するまでの時間を1.2秒に延長する。
In S37, the continuation switch 19 is monitored, and if it is not turned on, it is monitored in S38 whether or not 3 seconds have passed after the big hit, and if so, the hexadecimal count counter is cleared and the 10 count counter is cleared in S39. Then, in S40, the operation timer of the foot drive motor 48 is set to 1.
Set to 2 seconds. That is, after that, the time until the foot driving motor 48 starts to operate is extended to 1.2 seconds.

【0047】一方、S37で継続スイッチ19がオンし
たら、S41で継続カウンタが「16」か否かを判別
し、「16」でなければS42で腕用モータ1回転処理
を実行して腕27を一回振り、S23へ復帰する。S4
1で継続カウンタが「16」ならば、最終回と判断し、
S43で継続入賞無効処理を実行し、S44で10カウ
ントカウンタが「10」か否かを判別し、S45で可動
翼片12の18回開閉が終了したか監視し、10カウン
トカウンタが「10」または18回開閉が終了したとき
は、S46で16進カウントカウンタをクリアすると共
に、10カウントカウンタをクリアする。そして、S4
7で足駆動用モータ48が作動を開始するまでの時間を
設定する動作タイマを1.2秒にセットする。
On the other hand, when the continuation switch 19 is turned on in S37, it is determined in S41 whether or not the continuation counter is "16". If it is not "16", the arm motor one rotation process is executed in S42 to move the arm 27. Swing once and return to S23. S4
If the continuation counter is "16" in 1, it is judged as the last round,
In S43, the continuous winning invalidation process is executed, and in S44, it is determined whether or not the 10 count counter is "10". In S45, it is monitored whether the movable wing piece 12 has been opened and closed 18 times, and the 10 count counter is "10". Alternatively, when the opening and closing is completed 18 times, the hexadecimal count counter is cleared and the 10 count counter is cleared in S46. And S4
At 7, the operation timer that sets the time until the foot drive motor 48 starts operating is set to 1.2 seconds.

【0048】上記S40またはS47で足駆動用モータ
48の動作タイマを1.2秒にセットしたら、S3へ復
帰する。そして、これ以後は、始動スイッチ58…がオ
ンし、1.2秒経過した後、足20が作動を開始する。
従って、大入賞口13へ流入した球が特別入賞口15へ
入賞し易くなって、継続回数が「16」である大当りに
なり易くなる。
After the operation timer of the foot driving motor 48 is set to 1.2 seconds in S40 or S47, the process returns to S3. After that, the start switches 58 ... Are turned on, and after 1.2 seconds have elapsed, the foot 20 starts to operate.
Therefore, the ball that has flown into the special winning opening 13 is likely to enter the special winning opening 15, and the big hit with the number of continuations of “16” is likely to occur.

【0049】一方、前記したようにS19で図柄表示装
置14が停止表示する図柄が「7」でない場合には、S
48に分岐する。S48では、継続カウンタに可変入賞
装置4が連続して作動可能な継続回数の最大値である
「8」をセットする。S49では継続スイッチ19を監
視し、オンならば再び継続スイッチ19がオンしたこと
になるので、S22_bでエラー処理を実行する。継続
スイッチ19がオンでなければ、S50で8進カウンタ
を「+1」し、10カウントカウンタをクリアし、可動
翼片12の18回開閉処理をクリアする。
On the other hand, as described above, when the symbol displayed by the symbol display device 14 in S19 is not "7", S is determined.
Branch to 48. In S48, "8" which is the maximum value of the continuous number of times the variable winning device 4 can be continuously operated is set in the continuation counter. In S49, the continuation switch 19 is monitored. If the continuation switch 19 is turned on, it means that the continuation switch 19 is turned on again. Therefore, an error process is executed in S22_b. If the continuation switch 19 is not turned on, the octal counter is incremented by "1" in S50, the 10-count counter is cleared, and the 18 times opening / closing process of the movable wing piece 12 is cleared.

【0050】S51ではストッパー駆動用モータ35の
回転・停止処理を実行して、ストッパーを内側で停止さ
せて球を貯留可能とする。S52では10カウントスイ
ッチ24を監視し、オンしなければS53で18回開閉
の終了を監視し、終了したら大入賞口13の開放中に球
が1個も入球しなかったことになるので、S54でエラ
ー処理を実行する。一方、S52で10カウントスイッ
チ24がオンしたら、S55で10カウントカウンタが
「5」か否かを判別し、「5」でなければS56で大入
賞口開閉回数が「10」か否かを判別し、「10」でな
ければS57で継続スイッチ19のオンを監視する。
In S51, the rotation / stop processing of the stopper drive motor 35 is executed to stop the stopper inside so that the balls can be stored. In S52, the 10-count switch 24 is monitored, and if it is not turned on, the completion of opening and closing 18 times is monitored in S53, and when it finishes, it means that no balls entered during the opening of the special winning opening 13. Error processing is executed in S54. On the other hand, if the 10-count switch 24 is turned on in S52, it is determined in S55 whether the 10-count counter is "5", and if it is not "5", it is determined in S56 whether the number of special winning opening / closing is "10". If it is not "10", the continuation switch 19 is monitored to be turned on in S57.

【0051】上記S55で10カウントカウンタが
「5」のとき、及びS56で大入賞口開閉回数が「1
0」のときは、S58で足駆動用モータ48を停止し、
足20を後方で停止させる。即ち、下スロープ28に設
けた誘導突起46を露出させて、特別入賞口15へ誘導
可能とする。
When the 10-count counter is "5" in S55 and the number of times of opening and closing the special winning opening is "1" in S56.
When it is "0", the foot drive motor 48 is stopped in S58,
Stop the foot 20 behind. That is, the guide protrusion 46 provided on the lower slope 28 is exposed so that it can be guided to the special winning opening 15.

【0052】S59では再び10カウントカウンタが
「10」か否かを判別し、「10」でなければ、S60
で大入賞口開閉回数が「18」、即ち開閉が終了したか
否かを判別する。上記S59で10カウントカウンタが
「10」またはS60で大入賞口開閉回数が「18」な
らば、可動翼片12の開閉が終了したと判別し、S61
で腕駆動用モータ31を駆動して腕27を一回上下に振
る腕用モータ1回転処理を実行する。S62ではストッ
パー駆動用モータ35を駆動し、ストッパー部材21を
外側で停止させるストッパー用モータ原点停止処理を実
行する。このとき、ストッパー部材21で貯留されてい
た球は放球される。S63では足駆動用モータ原点停止
処理を実行して、可動体である足20を前方で停止さ
せ、下スロープ28の誘導突起46を隠す。
In S59, it is again determined whether or not the 10-count counter is "10", and if it is not "10", S60.
Then, it is determined whether or not the number of times of opening and closing the special winning opening is "18", that is, whether the opening and closing has been completed. If the 10-count counter is "10" in S59 or the number of times of opening / closing of the special winning opening is "18" in S60, it is determined that opening / closing of the movable wing piece 12 is completed, and S61
The arm drive motor 31 is driven to move the arm 27 up and down once to execute the arm motor one rotation process. In S62, the stopper drive motor 35 is driven to execute a stopper motor origin stop process of stopping the stopper member 21 outside. At this time, the balls stored by the stopper member 21 are released. In S63, the foot drive motor origin stop processing is executed to stop the foot 20 which is a movable body in front, and hide the guide protrusion 46 of the lower slope 28.

【0053】S64では継続スイッチ19を監視し、オ
ンしなければS65で大当り終了後3秒経過したか監視
し、経過したらS66で8進カウントカウンタをクリア
すると共に、10カウントカウンタをクリアする。
In S64, the continuation switch 19 is monitored, and if it is not turned on, it is monitored in S65 whether or not 3 seconds have elapsed after the big hit, and if so, the octal count counter is cleared and the 10 count counter is cleared in S66.

【0054】一方、S64で継続スイッチ19がオンし
たら、S67で継続カウンタが「8」か否かを判別し、
「8」でなければS68で腕用モータ1回転処理を実行
して腕27を一回振り、S50へ復帰する。S67で継
続カウンタが「8」ならば、最終回と判断し、S69で
継続入賞無効処理を実行し、S70で10カウントカウ
ンタが「10」か否かを判別し、S71で可動翼片12
の18回開閉が終了したか監視し、10カウントカウン
タが「10」または18回開閉が終了したときは、S7
2で8進カウントカウンタをクリアすると共に、10カ
ウントカウンタをクリアする。S73で足駆動用モータ
48が作動を開始するまでの時間を設定する動作タイマ
を0.8秒にセットする。
On the other hand, when the continuation switch 19 is turned on in S64, it is determined in S67 whether the continuation counter is "8",
If it is not "8", the arm motor one rotation process is executed in S68, the arm 27 is shaken once, and the process returns to S50. If the continuation counter is "8" in S67, it is determined to be the last time, the continuation winning invalidation process is executed in S69, it is determined in S70 whether the 10 count counter is "10", and in S71, the movable wing piece 12 is determined.
If the 10 count counter is "10" or the opening / closing of 18 times is completed, it is monitored in S7.
At 2, the octal count counter is cleared and the 10 count counter is cleared. In S73, the operation timer that sets the time until the foot drive motor 48 starts operating is set to 0.8 seconds.

【0055】そして、上記S73で足駆動用モータ48
の動作タイマを0.8秒にセットしたらS3へ復帰す
る。よって、これ以後は、始動スイッチ58…がオン
し、0.8秒経過した後、足20が作動を開始する。従
って、可動体である足20が通常の動作を行い、大入賞
口13へ入球した球が特別入賞口15へ入賞し易くなる
ようなことはない。
Then, in step S73, the foot drive motor 48
After setting the operation timer of (1) to 0.8 seconds, the process returns to S3. Therefore, after that, the start switches 58 are turned on, and after 0.8 seconds have elapsed, the foot 20 starts to operate. Therefore, the foot 20 that is a movable body does not normally perform the operation, and the ball that has entered the special winning opening 13 does not easily enter the special winning opening 15.

【0056】上記のような実施例によれば、図柄表示装
置14が特定の図柄を表示して大当りになると、可動体
の動作時間が通常の0.8秒から1.2秒に延長され、
上記可動体によって、大入賞口13に入球した球を特別
入賞口15へ誘導し易くなる。従って、特別遊技が終了
した後、特別入賞口15へ入賞し易くなって再び大当り
になる可能性が高まり、遊技の興趣が著しく増大する。
According to the above-described embodiment, when the symbol display device 14 displays a specific symbol and becomes a big hit, the operation time of the movable body is extended from the normal 0.8 seconds to 1.2 seconds,
The movable body facilitates guiding a ball that has entered the special winning opening 13 to the special winning opening 15. Therefore, after the special game is finished, it is easy to win the special winning opening 15 and the chance of being a big hit again increases, and the interest of the game is significantly increased.

【0057】上記のような実施例を基にして様々な変更
が可能である。例えば、図12のS40における足駆動
用モータ48の動作タイマのセットを省略して、特別遊
技が途中で終了してしまった場合には、上記動作タイマ
のセット時間を0.8秒のままにしたり、或はS40に
おいて上記動作タイマを1.0秒にセットし、特別遊技
を全うした場合に比べて少し不利になるようにしてもよ
い。
Various modifications can be made based on the above embodiment. For example, when the operation timer of the foot drive motor 48 in S40 of FIG. 12 is omitted and the special game ends midway, the set time of the operation timer remains at 0.8 seconds. Alternatively, or in S40, the operation timer may be set to 1.0 second so as to be slightly disadvantageous compared with the case where the special game is completed.

【0058】更に、特別遊技の回数を計数するゲ−ムカ
ウンタを追加し、図11のS2とS3との間に、図14
(A)に示すように、S2_1としてゲ−ムカウンタが
「2」か否かを監視し、「2」ならばS2_2で、足駆
動用モータ48の動作タイマを0.8秒にセットする。
また、S19は省略して図柄表示装置14の表示図柄に
拘りなく継続回数は16回とする。更に、図12のS3
9を図14(B)のように、16進カウントカウンタ及
び10カウントカウンタと共に、上記追加したゲ−ムカ
ウンタをクリアする。一方、S47の後に、図14
(C)のように、S47_1として、ゲ−ムカウンタを
「+1」する処理を追加する。
Furthermore, a game counter for counting the number of special games is added, and between S2 and S3 of FIG. 11, FIG.
As shown in (A), whether or not the game counter is "2" is monitored as S2_1. If "2", the operation timer of the foot drive motor 48 is set to 0.8 seconds in S2_2.
Further, S19 is omitted and the number of continuations is 16 times regardless of the symbols displayed on the symbol display device 14. Further, S3 in FIG.
As shown in FIG. 14B, the counter 9 and the hexadecimal counter and the counter 10 are cleared, and the added game counter is cleared. On the other hand, after S47, as shown in FIG.
As in (C), as S47_1, a process of adding "+1" to the game counter is added.

【0059】上記のような変形例によれば、16回開放
動作を無事終了して特別遊技を全うすれば、可動体であ
る足20の動作タイマが1.2秒にセットされた有利な
状態が2回繰り返される。また、特別遊技を途中で終了
すると、動作タイマが1.0秒にセットされた少し有利
な状態が2回繰り返される。更に、動作タイマが1.0
秒にセットされた状態と、動作タイマが1.2秒にセッ
トされた状態とが混在する可能性もある。
According to the above modification, if the 16 times opening operation is successfully completed and the special game is completed, the operation timer of the foot 20 which is the movable body is set to 1.2 seconds, which is an advantageous state. Is repeated twice. When the special game is finished halfway, the slightly advantageous state in which the operation timer is set to 1.0 second is repeated twice. Furthermore, the operation timer is 1.0
There is a possibility that the state set to seconds and the state where the operation timer is set to 1.2 seconds coexist.

【0060】上記した実施例では、可動体の動作を遅延
させることにより、特別入賞口15の入賞率を向上させ
ているが、図15に示すように、可変入賞装置4の大入
賞口13内に、上下に往復運動する障害部材60を設
け、この障害部材60を移動させることにより、特別入
賞口15の入賞率を変更するようにしてもよい。即ち、
下降したときに特別入賞口15への入賞を妨害し、上昇
したときに特別入賞口15への入賞を妨害しない可動体
を設けるのである。尚、この障害部材60はモータ61
を駆動源とするカムクランク機構62によって上下動す
るように構成してある。
In the above-mentioned embodiment, the winning rate of the special winning opening 15 is improved by delaying the operation of the movable body. However, as shown in FIG. 15, within the large winning opening 13 of the variable winning device 4. In addition, an obstacle member 60 that reciprocates vertically may be provided, and by moving the obstacle member 60, the winning rate of the special winning opening 15 may be changed. That is,
There is provided a movable body that does not interfere with the winning of the special winning opening 15 when it descends and does not interfere with the winning of the special winning opening 15 when rising. In addition, the obstacle member 60 is a motor 61.
It is configured to move up and down by a cam crank mechanism 62 whose drive source is.

【0061】そして、この可動体としての障害部材60
を図11ないし図13に示したフローチャートとほゞ同
様なプログラムによって制御可能である。例えば、S5
の足駆動用モータ1回転処理を、障害部材60を中央に
停止と読み替え、S18の足駆動用モータ回転処理を、
障害部材上下往復移動処理と読み替える。また、S40
の足駆動用モータ48の動作タイマを1.2秒にセット
を、障害部材60を下方で停止と読み替え、S42の腕
用モータ1回転処理を障害部材上下往復移動処理と読み
替え、S47の足駆動用モータ48の動作タイマを障害
部材60を上方で停止と読み替える。尚、他の腕駆動用
モータ31及びストッパ駆動用モータ34に関する処
理、及びS9、S11、S22における処理は無視す
る。また、10カウントスイッチは継続スイッチ19の
下方に設けられる。
The obstacle member 60 as the movable body
Can be controlled by a program almost similar to the flowcharts shown in FIGS. 11 to 13. For example, S5
The foot drive motor rotation processing of S18 is read as stop with the obstacle member 60 at the center, and the foot drive motor rotation processing of S18 is performed.
Read it as the reciprocating process of moving the obstacle up and down. Also, S40
The operation timer of the foot driving motor 48 is set to 1.2 seconds, and the obstacle member 60 is read as being stopped below. The arm motor one rotation process of S42 is read as the obstacle member vertical reciprocating process, and the foot driving of S47 is performed. The operation timer of the motor 48 is read as stopping the obstacle 60 above. The processes relating to the other arm driving motor 31 and the stopper driving motor 34, and the processes in S9, S11, and S22 are ignored. The 10-count switch is provided below the continuation switch 19.

【0062】従って、この実施例によっても、開閉動作
が16回無事継続して特別遊技を終了すると、特別入賞
口15の入賞率が高まって、再び特別遊技に移行する可
能性が大きくなり、ゲ−ム性が向上する。
Therefore, also in this embodiment, if the opening and closing operation is continued 16 times safely and the special game is finished, the winning rate of the special winning opening 15 increases, and the possibility of shifting to the special game again increases. -Improved flexibility.

【0063】更に、始動口5に入賞した打球の数に基づ
いて可動体を制御することにより、特別入賞口15の入
賞率を変更するようにすることもできる。この場合に
は、例えば、図16に示すような制御ステップを制御プ
ログラムに追加すればよい。
Furthermore, the winning rate of the special winning opening 15 can be changed by controlling the movable body based on the number of hit balls that enter the starting opening 5. In this case, for example, control steps as shown in FIG. 16 may be added to the control program.

【0064】即ち、例えばS9の位置に、始動カウンタ
が「30」か否かを判別する分岐処理を、次に可動体と
しての障害部材60を上方で停止する処理を、次いで始
動カウンタが「31」になったか否かを判別する分岐処
理を設け、始動カウンタが「31」ならば、当該始動カ
ウンタをリセットすると共に、障害部材60を中央で停
止させる処理を設ける。
That is, for example, at the position of S9, the branching process for determining whether the start counter is "30", the process for stopping the obstacle member 60 as the movable body above, and the start counter for "31" are set. If the start counter is "31", the start counter is reset and the obstacle member 60 is stopped at the center.

【0065】上記のような始動口5に関する処理を追加
すると、始動口5に入賞した球数に基づいて特別入賞口
15の入賞率を変更することができ、始動口5へは入賞
するのに特別入賞口15へ入賞しなかったり、特別入賞
口15へ入賞し易い状態がいつまでも続くことがなく、
出玉の管理が容易になる。
By adding the processing for the starting opening 5 as described above, the winning rate of the special winning opening 15 can be changed based on the number of balls won in the starting opening 5, and the winning opening 5 can be won. There is no chance that you won't win the special prize hole 15 or that you can easily win the special prize hole 15,
Management of payouts becomes easy.

【0066】上記した各実施例では、動作変更手段とし
て特別入賞装置の入賞率に影響する可動体を制御するも
のを示したが、動作変更手段は、特別入賞口15そのも
のを変更するものであってもよい。
In each of the above-mentioned embodiments, the operation changing means controls the movable body which influences the winning rate of the special winning apparatus. However, the operation changing means changes the special winning opening 15 itself. May be.

【0067】即ち、例えば図17に示すように、特別入
賞口15と一般入賞口16とを仕切る一対の仕切板70
を移動可能に構成し、両仕切板70の間に介在させた楕
円筒状のカム71を、スプリング72の付勢に抗してモ
ータ駆動源73に回転させ、両仕切板70の間に上記カ
ム71の長軸が位置するときは特別入賞口15の横幅が
拡大して入賞率が高くなり、カム71の短軸が位置する
ときは特別入賞口15の横幅が狭まって入賞率が低くな
るように構成することもできる。
That is, for example, as shown in FIG. 17, a pair of partition plates 70 for partitioning the special winning opening 15 and the general winning opening 16
The cam 71 having an elliptic cylindrical shape interposed between the partition plates 70 is rotated by the motor drive source 73 against the bias of the spring 72. When the long axis of the cam 71 is located, the horizontal width of the special winning opening 15 is widened to increase the winning rate, and when the short axis of the cam 71 is located, the horizontal width of the special winning opening 15 is narrowed to decrease the winning rate. It can also be configured as follows.

【0068】以上本発明を図示の実施例について説明し
たが、本発明は上記した実施例に限定されるものではな
く、特許請求の範囲に記載した構成を変更しない限り適
宜に実施できる。例えば、特定遊技条件は、適宜設定す
ることができ、図柄等の識別情報、特定の入賞口に対す
る入賞或は入賞数、更に遊技球数等に基づいて設定可能
である。
Although the present invention has been described above with reference to the illustrated embodiments, the present invention is not limited to the above-described embodiments, but can be appropriately implemented without changing the configuration described in the claims. For example, the specific game condition can be appropriately set, and can be set based on identification information such as a symbol, a prize or the number of winnings for a specific winning opening, and the number of game balls.

【0069】[0069]

【発明の効果】以上要するに本発明は、予め定めた遊技
状態が成立すると、遊技者にとって不利な第1状態と有
利な第2状態とに変化する可変入賞装置を、許容された
継続回数繰り返して第2状態にすることが可能なパチン
コ機において、前記可変入賞装置は特定領域を備えると
共に、入賞球を特定領域へ誘導する可動体を設け、予め
定めた特定遊技条件が成立したことに基づいて、前記可
動体の動作を変更する動作変更手段を備えているので、
所定条件が成立すると、可動体の動作状態を変更するこ
とができ、更なる遊技態様の変更が可能であって、遊技
が単調にならず、遊技の興趣を著しく高めることができ
る。また、出玉の管理が釘調整によらずに容易に可能で
あって、遊技者と遊技店の利益バランスを容易に図るこ
とができる。
In summary, according to the present invention, when the predetermined game state is established, the variable winning device which changes to the first state which is disadvantageous to the player and the second state which is advantageous to the player is repeated by the allowed number of continuous times. In the pachinko machine capable of being in the second state, the variable winning device is provided with a specific area and a movable body for guiding the winning ball to the specific area is provided, and based on the fact that a predetermined specific game condition is satisfied. Since it is provided with operation changing means for changing the operation of the movable body,
When the predetermined condition is satisfied, the operating state of the movable body can be changed, the game mode can be further changed, the game is not monotonous, and the interest of the game can be significantly enhanced. In addition, the payout can be easily managed without adjusting the nails, and the profit balance between the player and the game store can be easily achieved.

【図面の簡単な説明】[Brief description of drawings]

【図1】遊技盤の概略正面図である。FIG. 1 is a schematic front view of a game board.

【図2】可変入賞装置の正面図である。FIG. 2 is a front view of a variable winning device.

【図3】可変入賞装置の縦断面図である。FIG. 3 is a vertical sectional view of a variable winning device.

【図4】腕の動作説明図である。FIG. 4 is an explanatory diagram of the operation of the arm.

【図5】ストッパー部材の動作説明図である。FIG. 5 is an operation explanatory view of a stopper member.

【図6】可動体としての足の動作説明図である。FIG. 6 is a motion explanatory view of a foot as a movable body.

【図7】第1始動スイッチと大入賞口と足の関係を示す
タイムチャートである。
FIG. 7 is a time chart showing the relationship between the first start switch, the special winning opening and the foot.

【図8】第2始動スイッチと大入賞口と足の関係を示す
タイムチャートである。
FIG. 8 is a time chart showing the relationship between the second start switch, the special winning opening and the foot.

【図9】特別遊技のタイムチャートである。FIG. 9 is a time chart of a special game.

【図10】制御系のブロック図である。FIG. 10 is a block diagram of a control system.

【図11】遊技の一例を示すフローチャートの一部であ
る。
FIG. 11 is a part of a flowchart showing an example of a game.

【図12】遊技の一例を示すフローチャートの一部であ
る。
FIG. 12 is a part of a flowchart showing an example of a game.

【図13】遊技の一例を示すフローチャートの一部であ
る。
FIG. 13 is a part of a flowchart showing an example of a game.

【図14】他の遊技を示すフローチャートの変更箇所で
ある。
FIG. 14 is a changed part of the flowchart showing another game.

【図15】他の実施例における可変入賞装置の概略を示
し、(A)は正面図、(B)は断面図の一部である。
FIG. 15 is a schematic view of a variable winning device according to another embodiment, (A) is a front view and (B) is a part of a sectional view.

【図16】他の遊技を示すフローチャートの追加部分で
ある。
FIG. 16 is an additional part of a flowchart showing another game.

【図17】他の実施例における可動体の動作変更手段を
示す可変入賞装置の一部断面図である。
FIG. 17 is a partial cross-sectional view of a variable winning device showing an operation changing means of a movable body in another embodiment.

【符号の説明】[Explanation of symbols]

1 遊技盤 3 遊技部 4 可変入賞装置 5 始動口 12 可動翼片 13 大入賞口 14 図柄表示装置 15 特別入賞口 16 一般入賞口 20 可動体としての足 21 ストッパー部材 27 腕 1 Game board 3 Game part 4 Variable winning device 5 Starting port 12 Movable wing piece 13 Large winning port 14 Design display device 15 Special winning port 16 General winning port 20 Feet as a movable body 21 Stopper member 27 Arm

Claims (1)

【特許請求の範囲】[Claims] 【請求項1】 予め定めた遊技状態が成立すると、遊技
者にとって不利な第1状態と有利な第2状態とに変化す
る可変入賞装置を、許容された継続回数繰り返して第2
状態にすることが可能なパチンコ機において、 前記可変入賞装置は特定領域を備えると共に、入賞球を
特定領域へ誘導する可動体を設け、 予め定めた特定遊技条件が成立したことに基づいて、前
記可動体の動作を変更する動作変更手段を備えたことを
特徴とするパチンコ機。
1. A variable winning device, which is changed to a first state which is disadvantageous to a player and a second state which is advantageous to the player when a predetermined game state is established, is repeated by an allowed continuous number of times to obtain a second state.
In a pachinko machine capable of being in a state, the variable winning device is provided with a specific area, and a movable body for guiding the winning ball to the specific area is provided, and based on the fact that a predetermined specific game condition is established, A pachinko machine characterized by comprising motion changing means for changing the motion of a movable body.
JP32958693A 1993-12-02 1993-12-02 Pachinko machine Expired - Lifetime JP3747073B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP32958693A JP3747073B2 (en) 1993-12-02 1993-12-02 Pachinko machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP32958693A JP3747073B2 (en) 1993-12-02 1993-12-02 Pachinko machine

Related Child Applications (2)

Application Number Title Priority Date Filing Date
JP2004101832A Division JP2004188227A (en) 2004-03-31 2004-03-31 Pachinko game machine
JP2004101831A Division JP4153890B2 (en) 2004-03-31 2004-03-31 Pachinko machine

Publications (2)

Publication Number Publication Date
JPH07155435A true JPH07155435A (en) 1995-06-20
JP3747073B2 JP3747073B2 (en) 2006-02-22

Family

ID=18223012

Family Applications (1)

Application Number Title Priority Date Filing Date
JP32958693A Expired - Lifetime JP3747073B2 (en) 1993-12-02 1993-12-02 Pachinko machine

Country Status (1)

Country Link
JP (1) JP3747073B2 (en)

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003000844A (en) * 2001-06-20 2003-01-07 Okumura Yu-Ki Co Ltd Game machine
JP2003019282A (en) * 2001-07-05 2003-01-21 Okumura Yu-Ki Co Ltd Game machine
JP2003052939A (en) * 2001-08-10 2003-02-25 Daiichi Shokai Co Ltd Game machine
JP2004350716A (en) * 2003-05-27 2004-12-16 Sanyo Product Co Ltd Game machine
JP2005034220A (en) * 2003-07-16 2005-02-10 Daiichi Shokai Co Ltd Game machine
JP2008079954A (en) * 2006-09-28 2008-04-10 Samii Kk Pinball game machine
JP2009011717A (en) * 2007-07-09 2009-01-22 Kyoraku Sangyo Kk Variable winning device of pachinko machine
JP2017018782A (en) * 2016-11-02 2017-01-26 株式会社ユニバーサルエンターテインメント Game machine

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6713717B2 (en) * 2019-02-14 2020-06-24 株式会社大一商会 Amusement machine
JP6713718B2 (en) * 2019-02-14 2020-06-24 株式会社大一商会 Amusement machine

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003000844A (en) * 2001-06-20 2003-01-07 Okumura Yu-Ki Co Ltd Game machine
JP2003019282A (en) * 2001-07-05 2003-01-21 Okumura Yu-Ki Co Ltd Game machine
JP2003052939A (en) * 2001-08-10 2003-02-25 Daiichi Shokai Co Ltd Game machine
JP2004350716A (en) * 2003-05-27 2004-12-16 Sanyo Product Co Ltd Game machine
JP2005034220A (en) * 2003-07-16 2005-02-10 Daiichi Shokai Co Ltd Game machine
JP2008079954A (en) * 2006-09-28 2008-04-10 Samii Kk Pinball game machine
JP2009011717A (en) * 2007-07-09 2009-01-22 Kyoraku Sangyo Kk Variable winning device of pachinko machine
JP2017018782A (en) * 2016-11-02 2017-01-26 株式会社ユニバーサルエンターテインメント Game machine

Also Published As

Publication number Publication date
JP3747073B2 (en) 2006-02-22

Similar Documents

Publication Publication Date Title
JPH07155435A (en) Pachinko machine
JP2004113498A (en) Game machine
JP3234590B2 (en) Medal game machine
JP4338151B2 (en) Pachinko machine ball hitting device
JPH0363388B2 (en)
JP6683669B2 (en) Amusement machine
JP2004188227A (en) Pachinko game machine
JP2733081B2 (en) Gaming machine
JP4153890B2 (en) Pachinko machine
JP4438282B2 (en) Game machine
JPH09182846A (en) Pinball game machine
JP2707111B2 (en) Pachinko machine winning equipment
JP4120472B2 (en) Game machine
JPH11319225A (en) Game machine
JP2763163B2 (en) Floating prize machines for gaming machines
JP3055034B2 (en) Pachinko machine
JPH03182278A (en) Pachinko (japanese pinball) machine
JP3111100B2 (en) Ball game machine
JP6730246B2 (en) Amusement machine
JP6722643B2 (en) Amusement machine
JP2998035B2 (en) Gaming machine
JPH08187316A (en) Pachinko machine
JPH0717350Y2 (en) Pachinko machine winning device
JP2562922B2 (en) Amusement machine
JPH057029B2 (en)

Legal Events

Date Code Title Description
A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20040210

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20040402

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20040907

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20041105

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20050419

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20050617

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20051115

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20051128

R150 Certificate of patent or registration of utility model

Free format text: JAPANESE INTERMEDIATE CODE: R150

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20081202

Year of fee payment: 3

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20091202

Year of fee payment: 4

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20101202

Year of fee payment: 5

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20111202

Year of fee payment: 6

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20121202

Year of fee payment: 7

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20121202

Year of fee payment: 7

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20131202

Year of fee payment: 8

EXPY Cancellation because of completion of term