JP2004188227A - Pachinko game machine - Google Patents

Pachinko game machine Download PDF

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JP2004188227A
JP2004188227A JP2004101832A JP2004101832A JP2004188227A JP 2004188227 A JP2004188227 A JP 2004188227A JP 2004101832 A JP2004101832 A JP 2004101832A JP 2004101832 A JP2004101832 A JP 2004101832A JP 2004188227 A JP2004188227 A JP 2004188227A
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winning opening
game
specific area
opening
movable body
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Kenkichi Nakajima
健吉 中島
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Heiwa Corp
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Heiwa Corp
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a pachinko machine causing high interest and no dullness in a pachiko game. <P>SOLUTION: This pachinko machine includes a mover affecting the prize winning rate of a specified area provided in a big prize hole of a variable prize device and a pattern display device provided on a mounting board. When a continuation switch facing to the specified area is turned on, the pattern display device starts a variable display of a pattern. The machine includes a starting hole device for starting a special game repeated for the permitted continuation frequency to enter a second state when the variable display is stopped, and opening and closing a movable blade piece when a hit ball enters to turn on a starting switch and a start counter for counting hit balls entering the starting hole device. When the starting counter counts up a preset number of balls, the mover is moved to easily win a prize in the specified area, and when the pattern display device displays a specified pattern to end the special game, the mover is moved to easily win a prize in the specified area. <P>COPYRIGHT: (C)2004,JPO&NCIPI

Description

この発明は、予め定めた遊技状態が成立すると、遊技者にとって不利な第1状態と有利な第2状態とに変化する可変入賞装置を、許容された継続回数繰り返して第2状態にすることが可能なパチンコ機に関し、特に上記可変入賞装置内に入賞球を特定領域に誘導可能な可動体を備えるパチンコ機に関するものである。   According to the present invention, when a predetermined game state is established, the variable winning device that changes between the first state that is disadvantageous to the player and the second state that is advantageous to the player can be repeatedly set to the second state by the allowed number of times. More particularly, the present invention relates to a pachinko machine having a movable body capable of guiding a winning ball to a specific area in the variable winning device.

予め定めた遊技状態が成立すると、遊技者にとって不利な第1状態と有利な第2状態とに変化する可変入賞装置を、許容された継続回数繰り返して第2状態にすることが可能なパチンコ機は、種々提案されている。
そして、この種のパチンコ機においては、パチンコ遊技に変化をもたせるため、或は遊技者に特別の利益を与えるために、予め定めた遊技状態となったときに、可変入賞装置における許容継続回数を変更するようにしたものが提案されている(例えば、特許文献1参照)。また、可変入賞装置が構成する大入賞口内において、入賞球を特定領域へ誘導するための振分部材や、当該大入賞口へ入賞した入賞球を所定数貯留し、その貯留球により、後から入賞した入賞球を特定領域へ入賞し易くしたものがある(例えば、特許文献2〜4参照)。
特開平5−154236号公報 特開平4−180786号公報 特開平4−246391号公報 特開平4−96776号公報
A pachinko machine capable of repeating a variable winning device that changes between a first state that is disadvantageous to the player and a second state that is advantageous to the player when the predetermined game state is established, by repeatedly allowing the variable prize device to the second state. Are variously proposed.
In this type of pachinko machine, in order to make a change in the pachinko game or to give a special benefit to the player, when a predetermined gaming state is reached, the allowable continuation number of the variable winning device is changed. There has been proposed one that is changed (for example, see Patent Document 1). In addition, in the special winning opening constituted by the variable winning device, a distribution member for guiding the winning ball to a specific area, and a predetermined number of winning balls that have won the special winning opening are stored, and the stored balls are used later. There is a type in which a winning prize ball is made easier to win in a specific area (for example, see Patent Documents 2 to 4).
JP-A-5-154236 JP-A-4-180786 JP-A-4-246391 JP-A-4-96776

しかしながら、上記した従来の改良されたパチンコ機にあっても、特定の遊技状態を創出するのは難しく、この特定の遊技状態が一旦終了した後、再び特定の遊技状態とすることは至難の技である。また、従来は図柄表示装置が表示する表示図柄の種類によって、可変入賞装置内に設けた特定領域の入賞率を変更するものはなく、一旦、特定の遊技状態となって、多数の賞球を獲得しても、再び特定の遊技状態を狙って遊技を続けているうちに、獲得した賞球を消費してしまっているのが現状である。
本発明は上記に鑑み提案されたもので、パチンコ遊技が単調になることがなく、興趣の高いパチンコ機を提供することを目的とする。
However, even in the above-described conventional improved pachinko machine, it is difficult to create a specific game state, and it is extremely difficult to return to the specific game state after the specific game state has ended once. It is. Further, conventionally, there is no change in the winning rate of a specific area provided in the variable winning device depending on the type of display symbol displayed by the symbol display device, and once in a specific game state, a large number of winning balls are played. Even if it is acquired, the current situation is that the acquired prize balls have been consumed while continuing to play the game aiming at a specific game state again.
The present invention has been proposed in view of the above, and it is an object of the present invention to provide a pachinko machine that does not make the pachinko game monotonous and has high interest.

上記目的を達成するため請求項1に記載した発明は、遊技盤に取り付けるための取付基板を有し、該取付基板の後方に遊技部と区画された大入賞口を備えて、予め定めた遊技状態が成立すると、一対の可動翼片が開口部を閉成して大入賞口と遊技部とが連通しない第1状態と、一対の可動翼片の作動により開口部を開成して大入賞口と遊技部とが連通する第2状態と、に変化する可変入賞装置を有し、特定領域に設けた継続スイッチが球を検出する継続条件を満たすと前記第2状態を許容された継続回数まで繰り返す特別遊技に移行可能なパチンコ機において、
前記可変入賞装置の大入賞口内に特定領域を設けると共に、該特定領域の入賞率に影響を与える可動体を設け、
打球が入球して始動スイッチがオンした場合に前記可動翼片を開閉する始動口装置と、該始動口装置に入球した打球の数をカウントする始動カウンタと、を設け、
前記始動カウンタが設定した球数をカウントした場合に、前記可動体を打球が特定領域へ入賞し易くなるように移動させるものである。
In order to achieve the above object, an invention according to claim 1 has a mounting board for mounting on a game board, and has a special winning opening partitioned from a game section behind the mounting board, thereby providing a predetermined game. When the state is established, the pair of movable wing pieces close the opening and the first state in which the large winning opening and the game section do not communicate with each other, and the opening is opened by the operation of the pair of movable wing pieces and the large winning opening. And a second state in which the game unit communicates with the game machine. The variable winning device changes to the second state. When the continuation switch provided in the specific area satisfies the continuation condition for detecting a ball, the second state is allowed up to the permitted number of continuations. In pachinko machines that can transition to repetitive special games,
A specific area is provided within a large winning opening of the variable winning device, and a movable body that affects a winning rate of the specific area is provided,
A starting port device that opens and closes the movable wing piece when a hit ball enters and a start switch is turned on, and a starting counter that counts the number of hit balls hit by the starting port device,
When the number of balls set by the start counter is counted, the movable body is moved so that a hit ball can easily enter a specific area.

請求項2に記載した発明は、請求項1の構成に加えて、前記取付基板には図柄表示装置を設け、前記特定領域に臨ませた継続スイッチがオンすると、前記図柄表示装置が図柄の変動表示を開始し、この変動表示が停止すると、許容された継続回数繰り返し第2状態にする特別遊技を開始し、前記図柄表示装置が特定の図柄を表示して特別遊技を終了した場合には、前記可動体を移動させて、特定領域へ入賞し易くしたものである。   In the invention described in claim 2, in addition to the configuration of claim 1, a symbol display device is provided on the mounting board, and when the continuation switch facing the specific area is turned on, the symbol display device changes the symbol. When the display is started and this variable display is stopped, a special game in which the allowed continuation number of times is repeatedly set to the second state is started, and when the symbol display device displays a specific symbol and ends the special game, By moving the movable body, it is easy to win a specific area.

請求項3に記載した発明は、請求項1または2の構成に加えて、前記可動体は大入賞口内を上下に往復運動し、下降したときに特定領域への入賞を妨害し、上昇したときに特定領域への入賞を妨害しないようにしたものである。   According to a third aspect of the present invention, in addition to the configuration of the first or second aspect, the movable body reciprocates up and down in the special winning opening, obstructs a prize to a specific area when descended, and rises when descended. In such a case, the winning in the specific area is not obstructed.

以上要するに本発明は、遊技盤に取り付けるための取付基板を有し、該取付基板の後方に遊技部と区画された大入賞口を備えて、予め定めた遊技状態が成立すると、一対の可動翼片が開口部を閉成して大入賞口と遊技部とが連通しない第1状態と、一対の可動翼片の作動により開口部を開成して大入賞口と遊技部とが連通する第2状態と、に変化する可変入賞装置を有し、特定領域に設けた継続スイッチが球を検出する継続条件を満たすと前記第2状態を許容された継続回数まで繰り返す特別遊技に移行可能なパチンコ機において、前記可変入賞装置の大入賞口内に特定領域を設けると共に、該特定領域の入賞率に影響を与える可動体を設け、打球が入球して始動スイッチがオンした場合に前記可動翼片を開閉する始動口装置と、該始動口装置に入球した打球の数をカウントする始動カウンタと、を設け、前記始動カウンタが設定した球数をカウントした場合に、前記可動体を打球が特定領域へ入賞し易くなるように移動させているので、所定条件が成立すると、可動体の動作状態を変更することができ、更なる遊技態様の変更が可能であって、遊技が単調にならず、遊技の興趣を著しく高めることができる。また、出玉の管理が釘調整によらずに容易に可能であって、遊技者と遊技店の利益バランスを容易に図ることができる。そして、始動口装置に入賞した球数に基づいて特定領域の入賞率を変更することができるので、始動口装置へは入賞するのに特定領域へ入賞しなかったり、特定領域へ入賞し易い状態がいつまでも続くことがなく、出玉の管理が容易になる。   In short, the present invention includes a mounting board for mounting on a game board, a large winning opening partitioned from a game section behind the mounting board, and when a predetermined gaming state is established, a pair of movable wings is provided. A first state in which the piece closes the opening to prevent the special winning opening from communicating with the gaming section, and a second state in which the opening is opened by the operation of the pair of movable wing pieces to allow the special winning opening to communicate with the gaming section. A pachinko machine that has a variable winning device that changes to a state, and that can be shifted to a special game in which the second state is repeated up to an allowed number of times when a continuation switch provided in a specific area satisfies a continuation condition for detecting a ball. In the variable winning device, a specific area is provided in a large winning opening of the variable winning device, and a movable body that influences a winning rate of the specific area is provided, and the movable wing piece is provided when a hit ball is hit and a start switch is turned on. Opening / closing starting port device, and starting port apparatus A start counter that counts the number of hit balls that have hit the ball.When the number of balls set by the start counter is counted, the movable body is moved so that the hit ball can easily enter a specific area. Therefore, when the predetermined condition is satisfied, the operation state of the movable body can be changed, and the game mode can be further changed, so that the game does not become monotonous and the interest of the game can be significantly increased. In addition, it is possible to easily manage the payout without depending on the nail adjustment, and it is possible to easily balance the profit between the player and the game store. Then, the winning rate of the specific area can be changed based on the number of balls that have won the starting opening device, so that the starting opening apparatus does not win the specific area to win, or the winning area can easily win the specific area. Does not continue indefinitely, and the management of payouts becomes easy.

遊技盤に取り付けるための取付基板を有し、該取付基板の後方に遊技部と区画された大入賞口を備えて、予め定めた遊技状態が成立すると、一対の可動翼片が開口部を閉成して大入賞口と遊技部とが連通しない第1状態と、一対の可動翼片の作動により開口部を開成して大入賞口と遊技部とが連通する第2状態と、に変化する可変入賞装置を有し、特定領域に設けた継続スイッチが球を検出する継続条件を満たすと前記第2状態を許容された継続回数まで繰り返す特別遊技に移行可能なパチンコ機において、前記可変入賞装置の大入賞口内に特定領域を設けると共に、該特定領域の入賞率に影響を与える可動体を設け、前記取付基板には図柄表示装置を設け、前記特定領域に臨ませた継続スイッチがオンすると、前記図柄表示装置が図柄の変動表示を開始し、この変動表示が停止すると、許容された継続回数繰り返し第2状態にする特別遊技を開始し、打球が入球して始動スイッチがオンした場合に前記可動翼片を開閉する始動口装置と、該始動口装置に入球した打球の数をカウントする始動カウンタと、を設け、前記始動カウンタが設定した球数をカウントした場合に、前記可動体を打球が特定領域へ入賞し易くなるように移動させ、前記図柄表示装置が特定の図柄を表示して特別遊技を終了した場合には、前記可動体を移動させて、特定領域へ入賞し易くする。   It has a mounting board for mounting on a game board, and has a big winning opening partitioned from the game section behind the mounting board, and when a predetermined game state is established, a pair of movable wing pieces closes the opening. And a second state in which the opening portion is opened by the operation of the pair of movable wing pieces and the large winning opening communicates with the gaming section. A pachinko machine having a variable prize device, wherein the continuation switch provided in a specific area satisfies a continuation condition for detecting a ball, the pachinko machine capable of shifting to a special game in which the second state is repeated up to an allowed continuation number; A specific area is provided within the special winning opening, a movable body that affects the winning rate of the specific area is provided, a symbol display device is provided on the mounting board, and a continuation switch facing the specific area is turned on, The symbol display device changes the symbol. The display is started, and when the variable display is stopped, a special game in which the allowed continuous number of times is repeated to start the second state is started, and when the hit ball is hit and the start switch is turned on, the start of opening and closing the movable wing piece is started. A mouth device and a start counter for counting the number of hit balls hit by the start port device are provided, and when the number of balls set by the start counter is counted, the hit ball of the movable body wins a specific area. When the symbol display device displays a specific symbol and finishes the special game, the movable body is moved to make it easier to win a specific area.

以下、本発明を図面の実施例について説明すると、図1はパチンコ機における遊技盤1の概略正面図であって、ガイドレール2で囲まれる遊技部3のほゞ中央に可変入賞装置4を配設し、該可変入賞装置4の下方に後述する第2種始動口5を構成する始動口装置6を設け、更に、遊技部3の最下位置にはアウト口7が設けてある。また、上記可変入賞装置4の斜め下方には一般入賞具8を設け、適宜位置には遊技部3を流下する打球の方向を変える風車9が設けてあり、遊技部3の左右部分にはサイドランプ10が設けてある。尚、遊技部3に植設した障害釘は省略してある。また、ガイドレール2の外側には図示していないが賞球表示灯や完了表示灯等の各種表示灯を配設する。   FIG. 1 is a schematic front view of a game board 1 in a pachinko machine, in which a variable prize device 4 is arranged substantially at the center of a game section 3 surrounded by guide rails 2. A starting port device 6 constituting a second type starting port 5 described below is provided below the variable winning device 4, and an out port 7 is provided at a lowermost position of the game section 3. A general prize tool 8 is provided diagonally below the variable prize device 4, and a windmill 9 for changing the direction of a hit ball flowing down the game section 3 is provided at an appropriate position. A lamp 10 is provided. The obstacle nails implanted in the game section 3 are omitted. Although not shown, various indicator lamps such as a prize ball indicator lamp and a completion indicator lamp are provided outside the guide rail 2.

可変入賞装置4は、例えば図2ないし図6に示すように、駆動源として設けた羽根開閉用ソレノイド11の駆動により可動する一対の可動翼片12を有し、該可動翼片12の可動により、遊技者に不利な第1状態と遊技者に有利な第2状態とに変換可能である。また、この可変入賞装置4は大入賞口13を構成し、特定遊技状態を創出するための図柄表示装置14を備えている。更に、可変入賞装置4は、大入賞口13内に特定領域となる特別入賞口15と普通の入賞となる一般入賞口16とを備える。   As shown in FIGS. 2 to 6, for example, the variable winning device 4 has a pair of movable wing pieces 12 that are movable by driving a blade opening / closing solenoid 11 provided as a drive source. The first state which is disadvantageous to the player and the second state which is advantageous to the player can be converted. The variable winning device 4 constitutes a special winning opening 13 and includes a symbol display device 14 for creating a specific game state. Further, the variable winning device 4 includes a special winning opening 15 serving as a specific area and a general winning opening 16 serving as a normal winning in the large winning opening 13.

図示の可変入賞装置4を更に詳しく説明すると、この可変入賞装置4は、遊技盤1に取り付けるための取付基板17を有し、この取付基板17には開口部18が設けてあり、この開口部18の後方が遊技部3と区画される大入賞口13となる。即ち、開口部18の周囲が囲繞されると共に、上記可動翼片12の作動によって連通可能となるように構成してある。そして、上記大入賞口13の下縁には継続スイッチ19が臨む中央の特別入賞口15と左右の一般入賞口16とが並んで設けある。   The variable winning device 4 shown in the drawing will be described in more detail. The variable winning device 4 has a mounting board 17 for mounting on the game board 1, and the mounting board 17 has an opening 18. The rear of 18 becomes the big winning opening 13 which is partitioned from the gaming section 3. That is, it is configured so that the periphery of the opening 18 is surrounded and communication is enabled by the operation of the movable blade piece 12. At the lower edge of the special winning opening 13, a central special winning opening 15 facing the continuation switch 19 and left and right general winning openings 16 are provided side by side.

また、上記可変入賞装置4の大入賞口13内には、大入賞口13へ入賞した球を、特定領域である特別入賞口15へ誘導するための可動体を設ける。この可動体は、図示の実施例によれば、「おむすび」を模して形成した人形の足20として設けてある。また、この実施例の可変入賞装置4では、大入賞口13へ流入した球の経路の途中にストッパー部材21を設け、この経路を流下する球を一時的に貯留することができる。即ち、可動翼片12が受け止めた打球は、後向きの緩い傾斜を有する上スロープ22を後方へ向けて転動し、この上スロープ22に連絡する球誘導樋23に流入し、該球誘導樋23に臨ませた10カウントスイッチ24に作用した後、大入賞口13の後方を塞ぐ後壁25の上方部分に開口する球出口26から大入賞口13に流入する。   In addition, a movable body for guiding the ball that has won the special winning opening 13 to the special winning opening 15 which is a specific area is provided in the special winning opening 13 of the variable winning device 4. According to the illustrated embodiment, the movable body is provided as a foot 20 of a doll formed to imitate a "diaper". Further, in the variable winning device 4 of this embodiment, a stopper member 21 is provided in the middle of the path of the ball flowing into the special winning opening 13, and the ball flowing down this path can be temporarily stored. That is, the hit ball received by the movable wing piece 12 rolls rearward on the upper slope 22 having a gentle backward slope, flows into the ball guiding gutter 23 communicating with the upper slope 22, and the ball guiding gutter 23 , And flows into the special winning opening 13 from a ball outlet 26 opened at an upper part of a rear wall 25 closing the rear of the special winning opening 13.

上記球出口26は大入賞口13の横幅のほゞ中央に開口し、人形の腕27を模した振分部材によって左右に振り分けられる。また、この振分部材は、球を当該振分部材に沿って下スロープ28へ落す落下経路29と、後述する貯留部30aを備える迂回経路30とに振り分ける。   The ball exit 26 is opened at approximately the center of the width of the special winning opening 13 and is divided right and left by a distribution member imitating the arm 27 of the doll. In addition, the distribution member distributes the ball to a falling path 29 for dropping the ball to the lower slope 28 along the distribution member and a detour path 30 including a storage unit 30a described later.

この振分部材である腕27は、駆動源として設けた腕駆動用モータ31と、駆動ピン32aを有するカム板32と、ピン受け片33aを有するスライド板33等からなる駆動機構を備える(図4参照)。そして、腕駆動用モータ31が回転すると、腕27を上下に揺動し、腕27を下げた状態では、球出口26から流出した球が下スロープ28へに落下するが、腕27を上げた状態では、球が腕27の上を転動して迂回経路30を通って貯留部30aへ向かう。   The arm 27 serving as a distributing member includes a drive mechanism including an arm drive motor 31 provided as a drive source, a cam plate 32 having a drive pin 32a, a slide plate 33 having a pin receiving piece 33a, and the like (FIG. 4). When the arm drive motor 31 rotates, the arm 27 swings up and down. When the arm 27 is lowered, the ball flowing out of the ball outlet 26 falls to the lower slope 28, but the arm 27 is raised. In the state, the ball rolls on the arm 27 and passes through the bypass path 30 toward the storage unit 30a.

上記腕27を上げた状態は、腕27の位置検出スイッチ34として設けたモータ停止位置検出スイッチ1(SW1)の作動片34aが、カム板32の切欠32bに嵌入して検出する。そして、この腕27を上げた状態を腕27の原点とする。   The state in which the arm 27 is raised is detected when the operating piece 34a of the motor stop position detection switch 1 (SW1) provided as the position detection switch 34 of the arm 27 is fitted into the notch 32b of the cam plate 32. The state in which the arm 27 is raised is defined as the origin of the arm 27.

上記迂回経路30の途中に設ける貯留部30aには、駆動源として設けたストッパー駆動用モータ35により作動するストッパー部材21が臨む。図示の実施例によれば、迂回経路30はほゞ横U字状に屈曲し、U字の頂点にストッパー部材21が側方から出入りする。このストッパー部材21は、前端に球が当接する垂下片21aを有するリンク状の部材であって、屈曲する中程が軸着され、後端に駆動機構と連絡する連絡ピン36を有する。この連絡ピン36は、駆動機構を構成する摺動板37の長孔38に遊嵌する。摺動板37は、上記ストッパー駆動用モータ35に設けた駆動カム39のカムピン40と当接する半円形のカム部41を備えると共に、後方にコイルスプリング42により牽引されている(図5参照)。   A stopper member 21 that is operated by a stopper driving motor 35 provided as a drive source faces the storage unit 30a provided in the middle of the bypass path 30. According to the illustrated embodiment, the detour path 30 is bent in a substantially horizontal U-shape, and the stopper member 21 enters and exits the vertex of the U-shape from the side. The stopper member 21 is a link-shaped member having a hanging piece 21a with which a ball abuts at a front end thereof. The stopper member 21 has a connecting pin 36 at the rear end, which is connected to a drive mechanism at the middle of bending. The contact pin 36 is loosely fitted in an elongated hole 38 of a sliding plate 37 constituting a drive mechanism. The sliding plate 37 includes a semicircular cam portion 41 that comes into contact with a cam pin 40 of a driving cam 39 provided on the stopper driving motor 35, and is pulled rearward by a coil spring 42 (see FIG. 5).

そこで、ストッパー駆動用モータ35を駆動すると、駆動カム39の回転に伴ってカムピン40が摺動板37のカム部41に当接し、この摺動板37をコイルスプリング42の付勢に抗して前進させるので、ストッパー部材21が外向きに回動して、ストッパーを解除する(図5(B))。この解除状態は、駆動カム39に設けた位置決め切欠部43に、ストッパー部材21の位置検出スイッチ44として設けたモータ停止位置検出スイッチ3(SW3)の作動片44aが嵌入して検出する。尚、図示の実施例では、左右の貯留部30aに各々3個の球を貯留可能である。   Then, when the stopper driving motor 35 is driven, the cam pin 40 comes into contact with the cam portion 41 of the sliding plate 37 with the rotation of the driving cam 39, and the sliding plate 37 is pressed against the bias of the coil spring 42. Since the stopper member 21 is moved forward, the stopper member 21 pivots outward to release the stopper (FIG. 5B). This release state is detected by fitting the operation piece 44a of the motor stop position detection switch 3 (SW3) provided as the position detection switch 44 of the stopper member 21 into the positioning notch 43 provided in the drive cam 39. In the illustrated embodiment, three balls can be stored in each of the left and right storage sections 30a.

そして、ストッパー部材21の作動を解除すると、貯留した球は迂回経路30を通って下スロープ28へ側方から流入し、下スロープ28の上を転動して、特別入賞口15または一般入賞口16へ入賞する(図5(C))。   Then, when the operation of the stopper member 21 is released, the stored ball flows into the lower slope 28 from the side through the detour path 30 and rolls on the lower slope 28, and the special winning opening 15 or the general winning opening 15 16 is won (FIG. 5 (C)).

下スロープ28には、球を特別入賞口15へ誘導したり、特別入賞口15への入賞を妨害する誘導障害部材45を設ける。この誘導障害部材45は、図示の実施例では山形に形成した平行する一対の突起46として設けてあり、両突起46の間が誘導溝47となっている。従って、上記突起46を越えて誘導溝47に嵌入すれば、特別入賞口15へ誘導されるが、突起46を乗り越えられなければ、この突起46に反射して特別入賞口15へ入賞し難く、一般入賞口16へ入賞し易くなる。   The lower slope 28 is provided with a guiding obstacle member 45 that guides a ball to the special winning opening 15 and prevents a winning in the special winning opening 15. In the illustrated embodiment, the guide obstruction member 45 is provided as a pair of parallel protrusions 46 formed in a mountain shape, and a guide groove 47 is formed between the protrusions 46. Therefore, if the protrusion 46 is fitted into the guide groove 47 beyond the protrusion 46, the guide is guided to the special winning opening 15. However, if the protrusion 46 cannot be overcome, the light is reflected by the protrusion 46 and it is difficult to win the special winning opening 15. It becomes easy to win a prize in the general winning opening 16.

更に、本発明における可変入賞装置4には可動体を設けている。この可動体は、図示の実施例によれば、上記人形の足20を模して構成してあり、この足20で、上記誘導障害部材45を隠すことができるようになっている。即ち、可動体としての足20を前後させると、誘導障害部材45としての突起46が隠れたり、現れたりする。従って、足20が前進して突起46を隠しているときに球が流入すると、この球は足20に当って跳ね返り一般入賞口16へ入り易いが、足20が後退して突起46が現れているときに流入した球は、突起46を乗り越えて特別入賞口15へ入り易い。従って、上記可動体である足20を所定条件の成立に基づいて駆動することにより当該足20を前後させれば、特別入賞口15の入賞率を変更することができる。   Further, the variable winning device 4 according to the present invention is provided with a movable body. According to the illustrated embodiment, the movable body is configured to imitate the foot 20 of the doll, and the foot 20 can hide the guiding obstacle member 45. That is, when the foot 20 as the movable body is moved back and forth, the projection 46 as the guiding obstacle member 45 is hidden or appears. Therefore, if a ball flows in while the foot 20 is moving forward and hiding the projection 46, the ball easily hits the foot 20 and rebounds into the general winning opening 16, but the foot 20 retreats and the projection 46 appears. The ball that has flowed in while the player is in the game easily gets over the projection 46 and enters the special winning opening 15. Therefore, the winning rate of the special winning opening 15 can be changed by moving the foot 20, which is the movable body, back and forth by driving the foot 20 based on the establishment of a predetermined condition.

上記のような可動体としての足20を駆動する駆動機構は、図6に示すように、駆動源として設けた足駆動用モータ48と、一対の駆動ギヤ49及び従動ギヤ50と、クランク部材51と、スライド部材52等を備えている。そして、足駆動用モータ48が回転すると、可動体としての足20が前後に揺動し、足20が前方に来ると、従動ギヤ50と同軸に設けた位置検出用円盤53の切欠54を、位置検出スイッチ55として設けた光センサからなるモータ停止位置検出スイッチ2(SW2)が検出する。この前方で停止した状態を原点とする。   As shown in FIG. 6, a drive mechanism for driving the foot 20 as a movable body as described above includes a foot drive motor 48 provided as a drive source, a pair of drive gears 49 and a driven gear 50, and a crank member 51. And a slide member 52 and the like. When the foot drive motor 48 rotates, the foot 20 as a movable body swings back and forth, and when the foot 20 comes forward, the notch 54 of the position detection disk 53 provided coaxially with the driven gear 50 The motor stop position detection switch 2 (SW2) including an optical sensor provided as the position detection switch 55 detects the position. The state stopped before this is defined as the origin.

尚、図示の可変入賞装置4は、取付基板17が左右に延設してあり、この延設部分に左右の肩入賞口56が並設してある。   In the variable winning device 4 shown in the drawing, the mounting board 17 extends left and right, and left and right shoulder winning holes 56 are juxtaposed in this extended portion.

可変入賞装置4には、後述する特定の遊技状態を創出するための図柄表示装置14を並設する。この図柄表示装置14は、例えば、2桁の数字を表示するように、LEDセグメントからなる所謂デジタル表示器で構成してある。また、このデジタル表示器は、後述する遊技における継続回数表示器及び入賞球数表示器としても機能する。   The variable prize device 4 is provided with a symbol display device 14 for creating a specific game state described later. The symbol display device 14 is configured by a so-called digital display composed of LED segments so as to display, for example, a two-digit number. The digital display also functions as a continuation number display and a winning ball number display in a game described later.

更に、可変入賞装置4の背面には、種々のモータ31,34,48やソレノイド11、或は種々の表示灯類の配線を中継するコネクタCを配設した中継基板57が設けてある。   Further, on the back of the variable winning device 4, there is provided a relay board 57 on which a connector C for relaying wiring of various motors 31, 34, 48, the solenoid 11, or various indicator lights is provided.

上記した可変入賞装置4は、始動口装置6に対する打球の入賞に基づいて開始する。即ち、図示の始動口装置6は、基板の左右部分に第1始動スイッチ58a(SW1)が臨む第1始動口5aを設けると共に、基板の中央部分に第2始動スイッチ58b(SW2)が臨む第2始動口5bを設けてなる。   The variable winning device 4 described above is started based on a winning of a hit ball with respect to the starting device 6. That is, the illustrated startup port device 6 has a first startup port 5a in which the first startup switch 58a (SW1) faces the left and right portions of the substrate, and a second startup switch 58b (SW2) in which the second startup switch 58b (SW2) faces the center portion of the substrate. Two starting ports 5b are provided.

遊技者の発射した打球が、第1始動口5aに入賞して第1始動スイッチ58aがオンすると、約1秒後に可変入賞装置4の可動翼片12が約0.5秒間1回開成する(図7(A))。一方、第2始動口5bに入賞して第2始動スイッチ58bがオンすると、約1秒後に可動翼片12が約0.7秒間2回開成する(図8(A))。尚、可動翼片12が再び閉成してから約3秒間を特別入賞口15に臨ませた継続スイッチ19の有効時間に設定してある。   When the hit ball shot by the player wins the first starting port 5a and the first starting switch 58a is turned on, the movable wing piece 12 of the variable winning device 4 is opened once about 0.5 second after about 1 second ( FIG. 7A). On the other hand, when the second starting switch 5b is turned on after winning the second starting port 5b, the movable wing piece 12 is opened twice for about 0.7 seconds after about 1 second (FIG. 8A). It should be noted that approximately three seconds after the movable wing piece 12 is closed again is set to the effective time of the continuous switch 19 facing the special winning opening 15.

そして、上記可動翼片12の開成中に、打球が大入賞口13に飛入し、この球が更に特別入賞口15へ入賞して継続スイッチ19がオンすると、上記した図柄表示装置14が、図柄の変動表示を開始し、約5.6秒以上経過すると図柄の変動が停止して、可変入賞装置4が継続して作動する回数を決定する。即ち、最高16回作動することのできる大当りと、最高9回作動する小当りとを決定する。   Then, during the opening of the movable wing piece 12, the hit ball jumps into the special winning opening 13, this ball further wins in the special winning opening 15, and the continuation switch 19 is turned on. The variation display of the symbol is started, and when about 5.6 seconds or more elapse, the variation of the symbol is stopped, and the number of times the variable winning device 4 continuously operates is determined. That is, a big hit that can be operated up to 16 times and a small hit that can be operated up to 9 times are determined.

上記当りの決定は、「0」ないし「9」の数値を有する当り決定用乱数から、継続スイッチ19がオンした時点の数値を取得し、約2.6秒経過後に当該数値を判定し、「7」の場合に大当りとし、それ以外を小当りとする。この小当りの場合は、小当り図柄用乱数(0〜8)の数値に基づいて停止図柄を決定する。尚、上記当り決定用乱数は4m秒毎に1加算して更新し、小当り図柄用乱数は当り図柄用乱数が一巡する毎に1加算して更新する。   The determination of the hit is performed by obtaining a numerical value at the time when the continuation switch 19 is turned on from a random number for determining a hit having a numerical value of “0” to “9”, determining the numerical value after a lapse of about 2.6 seconds, In the case of "7", it is a big hit, and the others are small hits. In the case of this small hit, the stop symbol is determined based on the numerical value of the random number (0 to 8) for the small hit symbol. The hit determination random number is updated by adding 1 every 4 msec, and the small hit symbol random number is updated by adding 1 each time the hit symbol random number goes round.

そして、大当りの場合には、図柄表示装置14が「77」を表示して停止し、小当りの場合は、「00」,「11」,「22」,「33」,「44」,「55」,「66」,「88」,「99」の何れかで停止する。   Then, in the case of a big hit, the symbol display device 14 displays "77" and stops, and in the case of a small hit, "00", "11", "22", "33", "44", "44". 55 "," 66 "," 88 ", or" 99 ".

尚、図柄の変動速度は、変動開始直後は1図柄当り約0.2秒(速度A)、図柄決定までは1図柄当り約0.01秒(速度B)、その後は1図柄当り約0.3秒(速度C)となり、変化する。   The fluctuation speed of the symbol is approximately 0.2 seconds per symbol (speed A) immediately after the start of the fluctuation, approximately 0.01 seconds per symbol (speed B) until the symbol is determined, and thereafter, approximately 0.2 seconds per symbol (speed A). It becomes 3 seconds (speed C) and changes.

上記のようにして大当りになると、継続回数が最大16回の特別遊技を開始する。この特別遊技は、図9に示すように、可変入賞装置4の可動翼片12を約26秒間に18回開閉することを1サイクルとする。このとき、足20が約2秒周期で前後に動く。また、ストッパーが作動して最大6個の球を一時停止する。更に、腕27を一旦下げた後、上方で停止させ、球をストッパー部材21が臨む迂回経路路30へ誘導する。   When a big hit occurs as described above, a special game in which the number of continuations is up to 16 starts. As shown in FIG. 9, one cycle of the special game includes opening and closing the movable wing piece 12 of the variable winning device 4 18 times in about 26 seconds. At this time, the foot 20 moves back and forth in a cycle of about 2 seconds. In addition, the stopper operates to temporarily stop up to six balls. Further, after the arm 27 is once lowered, the arm 27 is stopped above and the ball is guided to the detour path 30 where the stopper member 21 faces.

大入賞口13が開閉を終了するか、開閉動作中に球が特定領域である特別入賞口15に入賞すると、ストッパー部材21は動作を停止して貯留した球を放球する。尚、大入賞口13へ入球した球を5個カウントするか、大入賞口13が10回開閉した後は、足20が後方へ下がって停止する。従って、この状態では、球が突起46によって特別入賞口15へ誘導されて、特別入賞口15へ入賞する確率が高い。   When the special winning opening 13 finishes the opening and closing or when the ball wins the special winning opening 15 which is a specific area during the opening and closing operation, the stopper member 21 stops the operation and releases the stored ball. After counting five balls that have entered the special winning opening 13 or opening and closing the special winning opening 13 ten times, the foot 20 descends and stops. Therefore, in this state, there is a high probability that the ball is guided to the special winning opening 15 by the projection 46 and wins the special winning opening 15.

そして、開閉時間が経過するか、大入賞口13に球が10個入球すると、開閉動作を終了し、この開閉動作終了後、約1.5秒経過すると、足20が約1秒掛けて前方へ移動して停止する。   Then, when the opening / closing time elapses or when ten balls enter the special winning opening 13, the opening / closing operation ends, and after about 1.5 seconds elapse after the opening / closing operation ends, the foot 20 takes about one second. Move forward and stop.

大当りによる特別遊技状態が終了すると、即ち、図柄表示装置14が特定の図柄を表示して終了した場合には、始動口5…へ入賞した後の可動体である足20の動きに変化がある。即ち、この状態では、始動スイッチ58…がオンしてから可動体が可動するまでの時間が延長されて、言い換えると、可動体の作動開始が遅れるようになる。図示の実施例では、約0.4秒間延長されて約1.2秒後に作動を開始する(図7(B)及び図8(B)参照)。   When the special game state due to the big hit ends, that is, when the symbol display device 14 displays a specific symbol and ends, there is a change in the movement of the foot 20 which is the movable body after winning the starting openings 5. . That is, in this state, the time from when the start switches 58 are turned on until the movable body moves is extended, in other words, the operation start of the movable body is delayed. In the illustrated embodiment, the operation is extended for about 0.4 seconds and starts operation after about 1.2 seconds (see FIGS. 7B and 8B).

一方、始動スイッチ58…がオンしてから、可動翼片12が作動を開始するまでには、約1秒のインターバルタイムが設定してある。   On the other hand, an interval time of about 1 second is set from when the start switches 58 are turned on to when the movable wing piece 12 starts operating.

従って、通常の設定状態である始動スイッチ58…がオンしてから約0.8秒後に可動体が作動を開始する場合には、可動翼片12が開放して大入賞口13に飛入し、短時間で流下した球の方が、特別入賞口15へ流入するチャンスが多いことになる。換言すると、短時間で落下しないと、特別入賞口15へ入賞し難い。   Therefore, when the movable body starts operating approximately 0.8 seconds after the start switch 58, which is a normal setting state, is turned on, the movable wing piece 12 opens and jumps into the special winning opening 13. That is, the ball that has flowed down in a shorter time has a greater chance of flowing into the special winning opening 15. In other words, it is difficult to win the special winning opening 15 unless it falls in a short time.

一方、可動体の作動開始を遅らせた場合には、球が大入賞口13へ飛入して下スロープ28に到達する頃は、可動体が未だ作動中であるので、球が特別入賞口15へ誘導され易く、特別入賞口15の入賞率が高い。   On the other hand, when the start of the operation of the movable body is delayed, when the ball jumps into the special winning opening 13 and reaches the lower slope 28, the movable body is still in operation. And the winning rate of the special winning opening 15 is high.

従って、特定の図柄で、特別遊技を終了した場合には、以後、特別入賞口15へ入賞し易くなって、続けて特別遊技に移行する可能性が高くなる。そして、この遊技を繰り返すことにより、短時間で多量の賞球を獲得可能となって、興趣の高いパチンコ遊技となる。   Therefore, when the special game is ended with a specific symbol, it becomes easy to win the special winning opening 15 thereafter, and the possibility of continuing to the special game is increased. Then, by repeating this game, a large amount of prize balls can be obtained in a short time, so that the pachinko game becomes more interesting.

次に、上記のような本発明を図10ないし図13のブロック図及びフローチャートで説明する。図10は、前記したような本発明に係るパチンコ機の制御系のブロック図である。また、図11ないし図13は遊技制御のフローチャートであって、例えば4msec毎に1回実行される。この実行は図10の分周回路で4msec毎に発生するリセットパルスに応答して開始される。   Next, the present invention as described above will be described with reference to block diagrams and flowcharts of FIGS. FIG. 10 is a block diagram of the control system of the pachinko machine according to the present invention as described above. 11 to 13 are flowcharts of the game control, which are executed, for example, once every 4 msec. This execution is started in response to a reset pulse generated every 4 msec in the frequency dividing circuit of FIG.

図において、ステップ1(以下、S1と略記する。)で電源投入を判別し、S2で電源投入時の初期設定を行う。即ち、可動体である足20を原点(前方)停止、足駆動用モータ48の動作タイマを0.8秒にセット、ストッパー部材を原点(外側)停止、腕を原点(上側)停止を、一般の初期設定に併せて実行する。S3では第1始動スイッチ58a(始動SW1)を監視し、オンならばS5で足駆動用モータ48の1回転処理を実行する。即ち、足20を前後に往復させる。S6では大入賞口1回開閉処理を実行すると共に、継続カウントカウンタをクリアし、また10カウントカウンタをクリアする。一方、S4では第2始動スイッチ58b(始動SW2)を監視し、オンならばS7で足駆動用モータ48の1回転処理を実行し、足20を前後に位置往復する。S8では大入賞口2回開閉処理を実行すると共に、継続カウントカウンタをクリアし、また10カウントカウンタをクリアする。   In the figure, power-on is determined in step 1 (hereinafter abbreviated as S1), and initial setting at power-on is performed in S2. That is, the movable body 20 is stopped at the origin (forward), the operation timer of the foot drive motor 48 is set at 0.8 seconds, the stopper member is stopped at the origin (outside), and the arm is stopped at the origin (upper). It is executed along with the initial setting of. In step S3, the first start switch 58a (start SW1) is monitored. If the switch is turned on, one rotation process of the foot drive motor 48 is executed in step S5. That is, the foot 20 is reciprocated back and forth. In S6, the winning opening once opening / closing process is executed, the continuous count counter is cleared, and the 10 count counter is cleared. On the other hand, in S4, the second start switch 58b (start SW2) is monitored. If the switch is turned on, one rotation process of the foot drive motor 48 is executed in S7, and the foot 20 reciprocates back and forth. At S8, the special winning opening twice opening / closing process is executed, the continuation count counter is cleared, and the 10 count counter is cleared.

S9では、10カウントスイッチ24を監視し、S10では継続スイッチ19を監視し、当該継続スイッチ19がオンならば、S11で10カウントスイッチ24通過後の時間を監視する。ここで10カウントスイッチ24を通過後、3秒以上経過していると、S12で継続(V)入賞無効処理を実行する。一方、S11で10カウントスイッチ24オン後3秒以内に継続スイッチ19がオンしたらS13へ進む。   In S9, the 10-count switch 24 is monitored. In S10, the continuation switch 19 is monitored. If the continuation switch 19 is turned on, the time after passing the 10-count switch 24 is monitored in S11. Here, if three seconds or more have passed after passing through the 10 count switch 24, a continuation (V) winning invalidation process is executed in S12. On the other hand, if the continuation switch 19 is turned on within 3 seconds after the 10 count switch 24 is turned on in S11, the process proceeds to S13.

S13では大入賞口13の1回または2回開閉処理をクリアすると共に、始動スイッチ58…を無効にする始動検出無効処理を実行する。S14では継続スイッチ19がオンした時点の当り図柄用乱数を取得する図柄用乱数処理を実行し、S15では取得した乱数に基づく図柄で図柄表示装置14を停止する図柄変動停止処理を実行する。   In S13, the opening and closing process of the special winning opening 13 is cleared once or twice, and a start detection invalidating process for disabling the start switches 58 is executed. In S14, a symbol random number process for acquiring a hit symbol random number when the continuation switch 19 is turned on is executed, and in S15, a symbol variation stop process for stopping the symbol display device 14 with a symbol based on the acquired random number is executed.

S16では腕駆動用モータ31を駆動して腕27を一度上下する腕駆動用モータ1回転処理を実行する。S17ではストッパー部材21を作動させるストッパー用モータ回転・停止処理を実行する。尚、ストッパー部材21は球を貯留可能な内側で停止する。S18では足駆動用モータ48を駆動して足20を前後に一往復させる足駆動用モータ回転処理を実行する。S19では図柄表示装置14が表示する図柄を判定し、「7」ならば大当りとなってS20へ分岐し、「7」でなければ小当りとなってS48へ分岐する。   In step S16, the arm drive motor 31 is driven to rotate the arm 27 once by driving the arm drive motor 31 to execute one rotation process. In S17, a stopper motor rotation / stop process for operating the stopper member 21 is executed. In addition, the stopper member 21 stops inside the ball can be stored. In S18, the foot drive motor 48 is driven to rotate the foot 20 back and forth one time by executing a foot drive motor rotation process. In S19, the symbol displayed by the symbol display device 14 is determined, and if "7", it becomes a big hit and branches to S20. If "7", it becomes a small hit and branches to S48.

S20では、継続カウンタに可変入賞装置4が連続して作動可能な継続回数の最大値である「16」をセットする。S21では継続スイッチ19を監視し、オンならば再び継続スイッチ19がオンしたことになるので、S22_aでエラー処理を実行する。継続スイッチ19がオンでなければ、S23で16進カウンタを「+1」し、10カウントカウンタをクリアし、可動翼片12の18回開閉処理をクリアする。   In S20, "16" which is the maximum value of the number of continuations in which the variable winning device 4 can be operated continuously is set in the continuation counter. In S21, the continuation switch 19 is monitored. If the continuation switch 19 is turned on, the continuation switch 19 is turned on again, so that an error process is executed in S22_a. If the continuation switch 19 is not on, the hexadecimal counter is incremented by "1" in S23, the 10-count counter is cleared, and the opening / closing process of the movable wing piece 12 eighteen times is cleared.

S24ではストッパー用モータの回転・停止処理を実行して、ストッパー部材21を内側で停止させて球を貯留可能とする。S25では10カウントスイッチ24を監視し、オンしなければS26で18回開閉の終了を監視し、終了したら大入賞口13の開放中に球が1個も入球しなかったことになるので、S27でエラー処理を実行する。   In S24, the rotation / stop processing of the motor for the stopper is executed, and the stopper member 21 is stopped on the inner side so that the balls can be stored. In S25, the 10-count switch 24 is monitored, and if it is not turned on, the end of opening and closing 18 times is monitored in S26. When it is finished, no ball has entered while the special winning opening 13 is open. Error processing is executed in S27.

一方、S25で10カウントスイッチ24がオンしたら、S28で10カウントカウンタが「5」か否かを判別し、「5」でなければS29で大入賞口13開閉回数が「10」か否かを判別し、「10」でなければS30で継続スイッチ19のオンを監視する。   On the other hand, if the 10-count switch 24 is turned on in S25, it is determined in S28 whether or not the 10-counter is "5". If not, in S29, it is determined whether or not the number of opening and closing of the special winning opening 13 is "10" in S29. If it is not "10", the ON of the continuation switch 19 is monitored in S30.

上記S28で10カウントカウンタが「5」のとき、及びS29で大入賞口13開閉回数が「10」のときは、S31で足駆動用モータ48を停止し、足20を後方で停止させる。即ち、下スロープ28に設けた誘導突起46を露出させて、球を特別入賞口15へ誘導可能とする。   When the 10 count counter is "5" in S28, and when the number of opening and closing of the special winning opening 13 is "10" in S29, the foot drive motor 48 is stopped in S31 and the foot 20 is stopped backward. That is, the guiding projection 46 provided on the lower slope 28 is exposed, and the ball can be guided to the special winning opening 15.

S32では再び10カウントカウンタが「10」か否かを判別し、「10」でなければ、S33で大入賞口13開閉回数が「18」、即ち開閉が終了したか否かを判別する。上記S32で10カウントカウンタが「10」またはS33で大入賞口開閉回数が「18」ならば、可動翼片12の開閉が終了したと判別し、S34で腕駆動用モータ31を駆動して腕27を一回上下に振る腕用モータ1回転処理を実行する。S35ではストッパー用モータ34を駆動し、ストッパー部材21を外側で停止させるストッパー用モータ原点停止処理を実行する。このとき、ストッパー部材21で貯留されていた球は放球される。S36では足駆動用モータ原点停止処理を実行して、可動体である足20を前方で停止させ、下スロープ28の誘導突起46を隠す。   In S32, it is determined again whether or not the 10-counter is "10". If not, in S33, it is determined whether or not the number of opening and closing of the special winning opening 13 is "18", that is, whether or not the opening and closing are completed. If the 10 count counter is "10" in S32 or if the number of opening and closing of the special winning opening is "18" in S33, it is determined that the opening and closing of the movable wing piece 12 has been completed, and the arm driving motor 31 is driven in S34 to drive the arm. One rotation of the arm motor for swinging the arm 27 up and down once is executed. In step S35, the stopper motor 34 is driven to stop the stopper member 21 on the outside, and a stopper motor origin stop process is executed. At this time, the ball stored in the stopper member 21 is released. In step S36, a foot drive motor origin stop process is executed to stop the foot 20, which is a movable body, in front, and hide the guide protrusion 46 of the lower slope 28.

S37では継続スイッチ19を監視し、オンしなければS38で大当り終了後3秒経過したか監視し、経過したらS39で16進カウントカウンタをクリアすると共に、10カウントカウンタをクリアする。そして、S40で足駆動用モータ48の動作タイマを1.2秒にセットする。即ち、以後、足駆動用モータ48が作動を開始するまでの時間を1.2秒に延長する。   In S37, the continuation switch 19 is monitored. If the switch is not turned on, it is monitored in S38 whether three seconds have elapsed since the end of the big hit, and in S39, the hexadecimal count counter is cleared and the 10 count counter is cleared in S39. Then, in S40, the operation timer of the foot drive motor 48 is set to 1.2 seconds. That is, thereafter, the time until the operation of the foot drive motor 48 starts is extended to 1.2 seconds.

一方、S37で継続スイッチ19がオンしたら、S41で継続カウンタが「16」か否かを判別し、「16」でなければS42で腕用モータ1回転処理を実行して腕27を一回振り、S23へ復帰する。S41で継続カウンタが「16」ならば、最終回と判断し、S43で継続入賞無効処理を実行し、S44で10カウントカウンタが「10」か否かを判別し、S45で可動翼片12の18回開閉が終了したか監視し、10カウントカウンタが「10」または18回開閉が終了したときは、S46で16進カウントカウンタをクリアすると共に、10カウントカウンタをクリアする。そして、S47で足駆動用モータ48が作動を開始するまでの時間を設定する動作タイマを1.2秒にセットする。   On the other hand, if the continuation switch 19 is turned on in S37, it is determined whether or not the continuation counter is "16" in S41. If not, the arm motor is rotated once in S42 to swing the arm 27 once. , And returns to S23. If the continuation counter is "16" in S41, it is determined to be the last round, the continuous winning invalidation process is executed in S43, it is determined whether or not the 10 count counter is "10" in S44, and in S45, the movable wing piece 12 It is monitored whether the eighteenth opening / closing is completed. If the ten count counter is "10" or the eighteenth opening / closing is completed, the hexadecimal count counter is cleared and the 10 count counter is cleared in S46. Then, in S47, the operation timer for setting the time until the operation of the foot drive motor 48 starts is set to 1.2 seconds.

上記S40またはS47で足駆動用モータ48の動作タイマを1.2秒にセットしたら、S3へ復帰する。そして、これ以後は、始動スイッチ58…がオンし、1.2秒経過した後、足20が作動を開始する。従って、大入賞口13へ流入した球が特別入賞口15へ入賞し易くなって、継続回数が「16」である大当りになり易くなる。   When the operation timer of the foot drive motor 48 is set to 1.2 seconds in S40 or S47, the process returns to S3. Thereafter, the start switches 58 are turned on, and after a lapse of 1.2 seconds, the foot 20 starts operating. Therefore, the ball that has flowed into the special winning opening 13 can easily win the special winning opening 15, and can easily become a big hit whose continuation number is “16”.

一方、前記したようにS19で図柄表示装置14が停止表示する図柄が「7」でない場合には、S48に分岐する。S48では、継続カウンタに可変入賞装置4が連続して作動可能な継続回数の最大値である「8」をセットする。S49では継続スイッチ19を監視し、オンならば再び継続スイッチ19がオンしたことになるので、S22_bでエラー処理を実行する。継続スイッチ19がオンでなければ、S50で8進カウンタを「+1」し、10カウントカウンタをクリアし、可動翼片12の18回開閉処理をクリアする。   On the other hand, as described above, if the symbol to be stopped and displayed by the symbol display device 14 is not “7” in S19, the process branches to S48. In S48, "8" which is the maximum value of the number of continuations in which the variable winning device 4 can be operated continuously is set in the continuation counter. In S49, the continuation switch 19 is monitored. If the continuation switch 19 is turned on, the continuation switch 19 is turned on again, so that error processing is executed in S22_b. If the continuation switch 19 is not turned on, the octal counter is incremented by "1" in S50, the 10-count counter is cleared, and the opening and closing process of the movable wing piece 12 18 times is cleared.

S51ではストッパー駆動用モータ35の回転・停止処理を実行して、ストッパーを内側で停止させて球を貯留可能とする。S52では10カウントスイッチ24を監視し、オンしなければS53で18回開閉の終了を監視し、終了したら大入賞口13の開放中に球が1個も入球しなかったことになるので、S54でエラー処理を実行する。一方、S52で10カウントスイッチ24がオンしたら、S55で10カウントカウンタが「5」か否かを判別し、「5」でなければS56で大入賞口開閉回数が「10」か否かを判別し、「10」でなければS57で継続スイッチ19のオンを監視する。   In S51, the rotation / stop processing of the stopper driving motor 35 is executed, and the stopper is stopped inside to enable the ball to be stored. In S52, the 10 count switch 24 is monitored. If it is not turned on, the end of opening and closing 18 times is monitored in S53. When it is finished, no ball has entered while the special winning opening 13 is being opened. Error processing is executed in S54. On the other hand, if the 10-count switch 24 is turned on in S52, it is determined whether or not the 10-count counter is "5" in S55. If not, in S56, it is determined whether or not the number of opening and closing of the special winning opening is "10". However, if it is not "10", ON of the continuation switch 19 is monitored in S57.

上記S55で10カウントカウンタが「5」のとき、及びS56で大入賞口開閉回数が「10」のときは、S58で足駆動用モータ48を停止し、足20を後方で停止させる。即ち、下スロープ28に設けた誘導突起46を露出させて、特別入賞口15へ誘導可能とする。   When the 10 count counter is "5" in S55, and when the winning opening / closing count is "10" in S56, the foot drive motor 48 is stopped in S58, and the foot 20 is stopped backward. That is, the guide projection 46 provided on the lower slope 28 is exposed, and the guide can be guided to the special winning opening 15.

S59では再び10カウントカウンタが「10」か否かを判別し、「10」でなければ、S60で大入賞口開閉回数が「18」、即ち開閉が終了したか否かを判別する。上記S59で10カウントカウンタが「10」またはS60で大入賞口開閉回数が「18」ならば、可動翼片12の開閉が終了したと判別し、S61で腕駆動用モータ31を駆動して腕27を一回上下に振る腕用モータ1回転処理を実行する。S62ではストッパー駆動用モータ35を駆動し、ストッパー部材21を外側で停止させるストッパー用モータ原点停止処理を実行する。このとき、ストッパー部材21で貯留されていた球は放球される。S63では足駆動用モータ原点停止処理を実行して、可動体である足20を前方で停止させ、下スロープ28の誘導突起46を隠す。   In S59, it is determined again whether or not the 10-counter is "10". If not, in S60, it is determined whether or not the number of opening and closing of the special winning opening is "18", that is, whether or not the opening and closing has been completed. If the 10 count counter is "10" in S59 or the winning opening opening / closing count is "18" in S60, it is determined that the opening and closing of the movable wing piece 12 has been completed, and the arm driving motor 31 is driven in S61 to drive the arm. One rotation of the arm motor for swinging the arm 27 up and down once is executed. In S62, the stopper driving motor 35 is driven to execute a stopper motor origin stop processing for stopping the stopper member 21 outside. At this time, the ball stored in the stopper member 21 is released. In step S63, a foot drive motor origin stop process is executed to stop the foot 20, which is the movable body, in front, and hide the guide protrusion 46 of the lower slope 28.

S64では継続スイッチ19を監視し、オンしなければS65で大当り終了後3秒経過したか監視し、経過したらS66で8進カウントカウンタをクリアすると共に、10カウントカウンタをクリアする。   In step S64, the continuation switch 19 is monitored. If the switch is not turned on, it is monitored in step S65 whether three seconds have elapsed since the end of the big hit, and in step S66, the octal count counter is cleared and the ten count counter is cleared.

一方、S64で継続スイッチ19がオンしたら、S67で継続カウンタが「8」か否かを判別し、「8」でなければS68で腕用モータ1回転処理を実行して腕27を一回振り、S50へ復帰する。S67で継続カウンタが「8」ならば、最終回と判断し、S69で継続入賞無効処理を実行し、S70で10カウントカウンタが「10」か否かを判別し、S71で可動翼片12の18回開閉が終了したか監視し、10カウントカウンタが「10」または18回開閉が終了したときは、S72で8進カウントカウンタをクリアすると共に、10カウントカウンタをクリアする。S73で足駆動用モータ48が作動を開始するまでの時間を設定する動作タイマを0.8秒にセットする。   On the other hand, if the continuation switch 19 is turned on in S64, it is determined whether or not the continuation counter is "8" in S67. If not, the arm motor is rotated once in S68 to swing the arm 27 once. , And returns to S50. If the continuation counter is "8" in S67, it is determined that it is the last round, the continuous winning invalidation processing is executed in S69, it is determined whether or not the 10 count counter is "10" in S70, and in S71, the movable wing piece 12 is determined. It is monitored whether the eighteenth opening / closing is completed. If the ten count counter is "10" or the eighteenth opening / closing is completed, the octal count counter and the 10 count counter are cleared in S72. In S73, the operation timer for setting the time until the operation of the foot drive motor 48 starts is set to 0.8 seconds.

そして、上記S73で足駆動用モータ48の動作タイマを0.8秒にセットしたらS3へ復帰する。よって、これ以後は、始動スイッチ58…がオンし、0.8秒経過した後、足20が作動を開始する。従って、可動体である足20が通常の動作を行い、大入賞口13へ入球した球が特別入賞口15へ入賞し易くなるようなことはない。   Then, when the operation timer of the foot drive motor 48 is set to 0.8 seconds in S73, the process returns to S3. Therefore, after that, the start switches 58 are turned on, and after the elapse of 0.8 seconds, the foot 20 starts operating. Therefore, there is no possibility that the foot 20 which is a movable body performs a normal operation, and the ball which has entered the special winning opening 13 can easily win the special winning opening 15.

上記のような実施例によれば、図柄表示装置14が特定の図柄を表示して大当りになると、可動体の動作時間が通常の0.8秒から1.2秒に延長され、上記可動体によって、大入賞口13に入球した球を特別入賞口15へ誘導し易くなる。従って、特別遊技が終了した後、特別入賞口15へ入賞し易くなって再び大当りになる可能性が高まり、遊技の興趣が著しく増大する。   According to the above-described embodiment, when the symbol display device 14 displays a specific symbol and a big hit occurs, the operation time of the movable member is extended from the normal 0.8 seconds to 1.2 seconds, and the movable member This makes it easier to guide the ball that has entered the special winning opening 13 to the special winning opening 15. Therefore, after the end of the special game, it becomes easy to win the special winning opening 15 and the possibility of the big hit again increases, and the interest of the game increases remarkably.

上記のような実施例を基にして様々な変更が可能である。例えば、図12のS40における足駆動用モータ48の動作タイマのセットを省略して、特別遊技が途中で終了してしまった場合には、上記動作タイマのセット時間を0.8秒のままにしたり、或はS40において上記動作タイマを1.0秒にセットし、特別遊技を全うした場合に比べて少し不利になるようにしてもよい。   Various modifications are possible based on the above-described embodiments. For example, if the setting of the operation timer of the foot drive motor 48 in S40 of FIG. 12 is omitted, and the special game is terminated halfway, the set time of the operation timer is kept at 0.8 seconds. Alternatively, in S40, the operation timer may be set to 1.0 second so as to be slightly disadvantageous as compared with the case where the special game is completed.

更に、特別遊技の回数を計数するゲ−ムカウンタを追加し、図11のS2とS3との間に、図14(A)に示すように、S2_1としてゲ−ムカウンタが「2」か否かを監視し、「2」ならばS2_2で、足駆動用モータ48の動作タイマを0.8秒にセットする。また、S19は省略して図柄表示装置14の表示図柄に拘りなく継続回数は16回とする。更に、図12のS39を図14(B)のように、16進カウントカウンタ及び10カウントカウンタと共に、上記追加したゲ−ムカウンタをクリアする。一方、S47の後に、図14(C)のように、S47_1として、ゲ−ムカウンタを「+1」する処理を追加する。   Further, a game counter for counting the number of special games is added, and between S2 and S3 in FIG. 11, as shown in FIG. 14A, whether or not the game counter is "2" is determined as S2_1. Monitoring is performed, and if "2", the operation timer of the foot drive motor 48 is set to 0.8 seconds in S2_2. In addition, S19 is omitted, and the number of continuations is set to 16 regardless of the symbol displayed on the symbol display device 14. Further, at S39 in FIG. 12, the added game counter is cleared together with the hexadecimal count counter and the 10 count counter as shown in FIG. 14B. On the other hand, after S47, as shown in FIG. 14C, a process of adding "+1" to the game counter is added as S47_1.

上記のような変形例によれば、16回開放動作を無事終了して特別遊技を全うすれば、可動体である足20の動作タイマが1.2秒にセットされた有利な状態が2回繰り返される。また、特別遊技を途中で終了すると、動作タイマが1.0秒にセットされた少し有利な状態が2回繰り返される。更に、動作タイマが1.0秒にセットされた状態と、動作タイマが1.2秒にセットされた状態とが混在する可能性もある。   According to the above modification, if the opening operation is completed successfully 16 times and the special game is completed, the advantageous state in which the operation timer of the movable body foot 20 is set to 1.2 seconds is repeated twice. Repeated. Further, when the special game is terminated halfway, the slightly advantageous state in which the operation timer is set to 1.0 second is repeated twice. Further, there is a possibility that a state where the operation timer is set to 1.0 second and a state where the operation timer is set to 1.2 seconds are mixed.

上記した実施例では、可動体の動作を遅延させることにより、特別入賞口15の入賞率を向上させているが、図15に示すように、可変入賞装置4の大入賞口13内に、上下に往復運動する障害部材60を設け、この障害部材60を移動させることにより、特別入賞口15の入賞率を変更するようにしてもよい。即ち、下降したときに特別入賞口15への入賞を妨害し、上昇したときに特別入賞口15への入賞を妨害しない可動体を設けるのである。尚、この障害部材60はモータ61を駆動源とするカムクランク機構62によって上下動するように構成してある。   In the above embodiment, the winning rate of the special winning opening 15 is improved by delaying the operation of the movable body. However, as shown in FIG. An obstacle member 60 that reciprocates may be provided, and by moving the obstacle member 60, the winning rate of the special winning opening 15 may be changed. That is, a movable body is provided which does not obstruct the winning in the special winning opening 15 when descending and does not obstruct the winning in the special winning opening 15 when ascending. The obstacle member 60 is configured to move up and down by a cam crank mechanism 62 driven by a motor 61.

そして、この可動体としての障害部材60を図11ないし図13に示したフローチャートとほゞ同様なプログラムによって制御可能である。例えば、S5の足駆動用モータ1回転処理を、障害部材60を中央に停止と読み替え、S18の足駆動用モータ回転処理を、障害部材上下往復移動処理と読み替える。また、S40の足駆動用モータ48の動作タイマを1.2秒にセットを、障害部材60を下方で停止と読み替え、S42の腕用モータ1回転処理を障害部材上下往復移動処理と読み替え、S47の足駆動用モータ48の動作タイマを障害部材60を上方で停止と読み替える。尚、他の腕駆動用モータ31及びストッパ駆動用モータ34に関する処理、及びS9、S11、S22における処理は無視する。また、10カウントスイッチは継続スイッチ19の下方に設けられる。   The obstacle member 60 as the movable body can be controlled by a program substantially similar to the flowcharts shown in FIGS. For example, the one-rotation process of the foot drive motor in S5 is read as stopping the obstacle member 60 at the center, and the foot drive motor rotation process in S18 is read as the obstacle member vertical reciprocating movement process. In addition, the operation timer of the foot drive motor 48 in S40 is set to 1.2 seconds, the obstacle member 60 is read as stopped below, and the one-time rotation of the arm motor in S42 is read as the obstacle member vertical reciprocating movement process. The operation timer of the foot drive motor 48 is read as stopping the obstacle member 60 above. The processing regarding the other arm driving motor 31 and the stopper driving motor 34 and the processing in S9, S11, and S22 are ignored. The 10 count switch is provided below the continuation switch 19.

従って、この実施例によっても、開閉動作が16回無事継続して特別遊技を終了すると、特別入賞口15の入賞率が高まって、再び特別遊技に移行する可能性が大きくなり、ゲ−ム性が向上する。   Therefore, also in this embodiment, when the opening / closing operation is successfully continued 16 times and the special game is finished, the winning rate of the special winning opening 15 is increased, and the possibility of shifting to the special game again increases, and the game property is improved. Is improved.

更に、始動口5に入賞した打球の数に基づいて可動体を制御することにより、特別入賞口15の入賞率を変更するようにすることもできる。この場合には、例えば、図16に示すような制御ステップを制御プログラムに追加すればよい。   Further, the winning rate of the special winning opening 15 can be changed by controlling the movable body based on the number of hit balls winning the starting opening 5. In this case, for example, a control step as shown in FIG. 16 may be added to the control program.

即ち、例えばS9の位置に、始動カウンタが「30」か否かを判別する分岐処理を、次に可動体としての障害部材60を上方で停止する処理を、次いで始動カウンタが「31」になったか否かを判別する分岐処理を設け、始動カウンタが「31」ならば、当該始動カウンタをリセットすると共に、障害部材60を中央で停止させる処理を設ける。   That is, for example, at the position of S9, a branching process for determining whether or not the start counter is “30”, a process of stopping the obstacle member 60 as a movable body above, and then the start counter becomes “31”. If the start counter is "31", a process for resetting the start counter and stopping the obstacle member 60 at the center is provided.

上記のような始動口5に関する処理を追加すると、始動口5に入賞した球数に基づいて特別入賞口15の入賞率を変更することができ、始動口5へは入賞するのに特別入賞口15へ入賞しなかったり、特別入賞口15へ入賞し易い状態がいつまでも続くことがなく、出玉の管理が容易になる。   By adding the processing related to the starting opening 5 as described above, the winning rate of the special winning opening 15 can be changed based on the number of balls that have won the starting opening 5, and the special winning opening can be changed to the starting opening 5. 15 does not win, or a state in which the player easily wins the special winning opening 15 does not continue forever.

上記した各実施例では、動作変更手段として特別入賞装置の入賞率に影響する可動体を制御するものを示したが、動作変更手段は、特別入賞口15そのものを変更するものであってもよい。   In each of the above-described embodiments, the operation changing unit that controls the movable body that affects the winning rate of the special winning device is described. However, the operation changing unit may change the special winning opening 15 itself. .

即ち、例えば図17に示すように、特別入賞口15と一般入賞口16とを仕切る一対の仕切板70を移動可能に構成し、両仕切板70の間に介在させた楕円筒状のカム71を、スプリング72の付勢に抗してモータ駆動源73に回転させ、両仕切板70の間に上記カム71の長軸が位置するときは特別入賞口15の横幅が拡大して入賞率が高くなり、カム71の短軸が位置するときは特別入賞口15の横幅が狭まって入賞率が低くなるように構成することもできる。   That is, as shown in FIG. 17, for example, a pair of partition plates 70 for separating the special winning opening 15 and the general winning opening 16 are configured to be movable, and an elliptic cylindrical cam 71 interposed between the two partition plates 70. Is rotated by the motor drive source 73 against the bias of the spring 72. When the long axis of the cam 71 is located between the two partition plates 70, the lateral width of the special winning opening 15 is enlarged and the winning rate is increased. When the short axis of the cam 71 is located, the lateral width of the special winning opening 15 may be narrowed and the winning rate may be reduced.

以上本発明を図示の実施例について説明したが、本発明は上記した実施例に限定されるものではなく、特許請求の範囲に記載した構成を変更しない限り適宜に実施できる。   Although the present invention has been described with reference to the illustrated embodiment, the present invention is not limited to the above-described embodiment, and can be appropriately implemented unless the configuration described in the claims is changed.

遊技盤の概略正面図である。It is a schematic front view of a game board. 可変入賞装置の正面図である。It is a front view of a variable winning device. 可変入賞装置の縦断面図である。It is a longitudinal section of a variable winning device. 腕の動作説明図である。It is operation | movement explanatory drawing of an arm. ストッパー部材の動作説明図である。It is operation | movement explanatory drawing of a stopper member. 可動体としての足の動作説明図である。It is operation | movement explanatory drawing of the leg | foot as a movable body. 第1始動スイッチと大入賞口と足の関係を示すタイムチャートである。It is a time chart which shows the relationship between the 1st starting switch, the special winning opening, and the foot. 第2始動スイッチと大入賞口と足の関係を示すタイムチャートである。It is a time chart which shows the relationship between a 2nd starting switch, a special winning opening, and a foot. 特別遊技のタイムチャートである。It is a time chart of a special game. 制御系のブロック図である。It is a block diagram of a control system. 遊技の一例を示すフローチャートの一部である。It is a part of the flowchart which shows an example of a game. 遊技の一例を示すフローチャートの一部である。It is a part of the flowchart which shows an example of a game. 遊技の一例を示すフローチャートの一部である。It is a part of the flowchart which shows an example of a game. 他の遊技を示すフローチャートの変更箇所である。This is a changed part of the flowchart showing another game. 他の実施例における可変入賞装置の概略を示し、(A)は正面図、(B)は断面図の一部である。The outline of a variable winning device in another embodiment is shown, (A) is a front view, and (B) is a part of a cross-sectional view. 他の遊技を示すフローチャートの追加部分である。This is an additional portion of the flowchart showing another game. 他の実施例における可動体の動作変更手段を示す可変入賞装置の一部断面図である。It is a partial sectional view of a variable winning device showing an operation changing means of a movable body in another embodiment.

符号の説明Explanation of reference numerals

1 遊技盤
3 遊技部
4 可変入賞装置
5 始動口
12 可動翼片
13 大入賞口
14 図柄表示装置
15 特別入賞口
16 一般入賞口
20 可動体としての足
21 ストッパー部材
27 腕
DESCRIPTION OF SYMBOLS 1 Gaming board 3 Gaming part 4 Variable winning device 5 Starter port 12 Movable wing piece 13 Big winning port 14 Symbol display device 15 Special winning port 16 General winning port 20 Leg as movable body 21 Stopper member 27 Arm

Claims (3)

遊技盤に取り付けるための取付基板を有し、該取付基板の後方に遊技部と区画された大入賞口を備えて、予め定めた遊技状態が成立すると、一対の可動翼片が開口部を閉成して大入賞口と遊技部とが連通しない第1状態と、一対の可動翼片の作動により開口部を開成して大入賞口と遊技部とが連通する第2状態と、に変化する可変入賞装置を有し、特定領域に設けた継続スイッチが球を検出する継続条件を満たすと前記第2状態を許容された継続回数まで繰り返す特別遊技に移行可能なパチンコ機において、
前記可変入賞装置の大入賞口内に特定領域を設けると共に、該特定領域の入賞率に影響を与える可動体を設け、
打球が入球して始動スイッチがオンした場合に前記可動翼片を開閉する始動口装置と、該始動口装置に入球した打球の数をカウントする始動カウンタと、を設け、
前記始動カウンタが設定した球数をカウントした場合に、前記可動体を打球が特定領域へ入賞し易くなるように移動させることを特徴とするパチンコ機。
It has a mounting board for mounting on a game board, and has a big winning opening partitioned from the game section behind the mounting board, and when a predetermined game state is established, a pair of movable wing pieces closes the opening. And a second state in which the opening portion is opened by the operation of the pair of movable wing pieces and the large winning opening communicates with the gaming section. In a pachinko machine that has a variable winning device and that can transition to a special game in which the continuation switch provided in a specific area satisfies a continuation condition for detecting a ball and repeats the second state up to an allowed number of continuations,
A specific area is provided within a large winning opening of the variable winning device, and a movable body that affects a winning rate of the specific area is provided,
A starting port device that opens and closes the movable wing piece when a hit ball enters and a start switch is turned on, and a starting counter that counts the number of hit balls hit by the starting port device,
A pachinko machine wherein, when the number of balls set by the start counter is counted, the movable body is moved so that a hit ball can easily enter a specific area.
前記取付基板には図柄表示装置を設け、
前記特定領域に臨ませた継続スイッチがオンすると、前記図柄表示装置が図柄の変動表示を開始し、この変動表示が停止すると、許容された継続回数繰り返し第2状態にする特別遊技を開始し、前記図柄表示装置が特定の図柄を表示して特別遊技を終了した場合には、前記可動体を移動させて、特定領域へ入賞し易くした請求項1に記載のパチンコ機。
A pattern display device is provided on the mounting board,
When the continuation switch facing the specific area is turned on, the symbol display device starts a variable display of the symbol, and when the variable display is stopped, a special game in which the allowed continuation number is repeatedly set to the second state is started, The pachinko machine according to claim 1, wherein when the symbol display device displays a specific symbol and ends the special game, the movable body is moved to easily win a specific area.
前記可動体は大入賞口内を上下に往復運動し、下降したときに特定領域への入賞を妨害し、上昇したときに特定領域への入賞を妨害しないようにした請求項1または2に記載のパチンコ機。 3. The movable body according to claim 1, wherein the movable body reciprocates up and down in the special winning opening, and prevents a prize from entering a specific area when descending, and does not obstruct a prize from entering a specific area when ascending. Pachinko machine.
JP2004101832A 2004-03-31 2004-03-31 Pachinko game machine Pending JP2004188227A (en)

Priority Applications (1)

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JP2004101832A JP2004188227A (en) 2004-03-31 2004-03-31 Pachinko game machine

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Application Number Priority Date Filing Date Title
JP2004101832A JP2004188227A (en) 2004-03-31 2004-03-31 Pachinko game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP32958693A Division JP3747073B2 (en) 1993-12-02 1993-12-02 Pachinko machine

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Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006081748A (en) * 2004-09-16 2006-03-30 Sanyo Product Co Ltd Game machine
JP2007117528A (en) * 2005-10-31 2007-05-17 Aruze Corp Game machine
JP2008212459A (en) * 2007-03-06 2008-09-18 Olympia:Kk Generator of game machine
JP2014151055A (en) * 2013-02-12 2014-08-25 Taiyo Elec Co Ltd Pinball game machine
JP2014151056A (en) * 2013-02-12 2014-08-25 Taiyo Elec Co Ltd Pinball game machine
JP2017029530A (en) * 2015-08-04 2017-02-09 株式会社平和 Game machine

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006081748A (en) * 2004-09-16 2006-03-30 Sanyo Product Co Ltd Game machine
JP2007117528A (en) * 2005-10-31 2007-05-17 Aruze Corp Game machine
JP2008212459A (en) * 2007-03-06 2008-09-18 Olympia:Kk Generator of game machine
JP4740175B2 (en) * 2007-03-06 2011-08-03 株式会社オリンピア Game machine accessories and machine
JP2014151055A (en) * 2013-02-12 2014-08-25 Taiyo Elec Co Ltd Pinball game machine
JP2014151056A (en) * 2013-02-12 2014-08-25 Taiyo Elec Co Ltd Pinball game machine
JP2017029530A (en) * 2015-08-04 2017-02-09 株式会社平和 Game machine

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