WO2022142622A1 - 虚拟对象互动模式的选择方法、装置、设备、介质及产品 - Google Patents
虚拟对象互动模式的选择方法、装置、设备、介质及产品 Download PDFInfo
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Definitions
- the present application relates to the field of virtual environments, and in particular, to a method, apparatus, device, medium and product for selecting an interactive mode of virtual objects.
- the master virtual object controlled by the user can play virtual games and interact with other virtual objects in the virtual game.
- the interaction between the master virtual object and other virtual objects is performed in a pre-selected interaction form. Based on the interaction form, the master virtual object will determine the interaction priority of other virtual objects, and preferentially interact with the virtual object with the highest interaction priority.
- the embodiments of the present application provide a method, apparatus, device, medium and product for selecting an interaction mode of a virtual object, which can improve the efficiency of human-computer interaction in the process of confirming and selecting an interaction mode of a virtual object.
- the technical solution is as follows:
- a method for selecting a virtual object interaction mode comprising:
- the target interactive control is used to control the target virtual object to select the interactive object in the first interactive mode in the virtual game, and interact with the interactive object;
- the candidate mode options include target mode options, and the target mode options correspond to the second interactive mode;
- the interactive effect between the target virtual object and the target interactive object is displayed, and the target interactive object is the interactive object determined according to the second interactive mode.
- a device for selecting a virtual object interaction mode comprising:
- the display module is used to display the target interactive control, and the target interactive control is used to control the target virtual object to select the interactive object in the first interactive mode in the virtual game, and interact with the interactive object;
- the display module is further configured to display candidate mode options in response to the interactive mode display operation for the target interactive control, where the candidate mode options include target mode options, and the target mode options correspond to the second interactive mode;
- a switching module further configured to switch the first interactive mode to the second interactive mode in response to the interactive mode selection operation on the target mode option
- the display module is further configured to display the interactive effect between the target virtual object and the target interactive object in response to the interactive effect display operation on the target interactive control, where the target interactive object is the interactive object determined according to the second interactive mode.
- a computer device in another aspect, includes a processor and a memory, the memory stores at least one instruction, at least a section of a program, a code set or an instruction set, the at least one instruction, the at least one A piece of program, the code set or the instruction set is loaded and executed by the processor to implement the method for selecting a virtual object interaction mode as provided in the above embodiments.
- a computer-readable storage medium stores at least one instruction, at least one piece of program, code set or instruction set, the at least one instruction, the at least one piece of program,
- the code set or instruction set is loaded and executed by the processor to implement the method for selecting a virtual object interaction mode as provided in the above-mentioned embodiments.
- a computer program product or computer program comprising computer instructions stored in a computer-readable storage medium.
- the processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the method for selecting a virtual object interaction mode described in any of the foregoing embodiments.
- the target interaction form of the virtual object selects the interaction object according to the first interaction mode to realize the interaction with the interaction object, after receiving the interaction mode display operation for the target interaction control, the candidate mode After that, if the target interactive control receives the interactive effect display operation, the corresponding target interactive object is determined according to the switched interactive mode.
- the user can flexibly switch the interaction mode corresponding to the target interaction form according to the situation in the virtual game, which improves the human-computer interaction. s efficiency.
- FIG. 1 shows a schematic diagram of a method for selecting a virtual object interaction mode in the related art
- FIG. 2 shows a schematic diagram of a method for selecting a virtual object interaction mode provided by an exemplary embodiment of the present application
- FIG. 3 shows a structural block diagram of a computer system provided by an exemplary embodiment of the present application
- FIG. 4 shows a flowchart of a method for selecting an interaction mode of a virtual object provided by an exemplary embodiment of the present application
- FIG. 5 shows a schematic diagram of a virtual game interface provided by an exemplary embodiment of the present application
- FIG. 6 shows a schematic diagram of another virtual game interface provided by an exemplary embodiment of the present application.
- FIG. 7 shows a flowchart of a method for selecting an interaction mode of a virtual object provided by an exemplary embodiment of the present application
- FIG. 8 shows a schematic diagram of another virtual game interface provided by an exemplary embodiment of the present application.
- FIG. 9 shows a schematic diagram of another virtual game interface provided by an exemplary embodiment of the present application.
- FIG. 10 shows a schematic diagram of a method for selecting a virtual object interaction mode provided by an exemplary embodiment of the present application
- FIG. 11 shows a schematic diagram of another virtual game interface provided by an exemplary embodiment of the present application.
- FIG. 12 shows a schematic diagram of another virtual game interface provided by an exemplary embodiment of the present application.
- FIG. 13 shows a schematic process diagram of a method for selecting a virtual object interaction mode provided by an exemplary embodiment of the present application
- FIG. 14 shows a structural block diagram of an apparatus for selecting a virtual object interaction mode provided by an exemplary embodiment of the present application
- Fig. 15 shows a structural block diagram of a device for selecting a virtual object interaction mode provided by another exemplary embodiment of the present application.
- FIG. 16 is a structural block diagram of a terminal provided by an exemplary embodiment of the present application.
- a virtual environment is a virtual environment that an application displays (or provides) when it runs on a terminal.
- Virtual objects refer to movable objects in a virtual environment.
- the movable object may be a virtual character, a virtual animal, an animation character, or the like.
- the embodiments of the present application are described by taking a virtual object as a master virtual object as an example, and a master virtual object generally refers to one or more master virtual objects in a virtual environment.
- a virtual object is a virtual object for virtual games.
- Virtual games are games that are generated in the application and have virtual objects.
- the virtual game is set with a game target, in one example. At least one virtual object controlled by the user is included in the virtual game.
- the virtual game includes at least one virtual object controlled by the user, and the virtual object is the master virtual object of the user. By controlling the master virtual object, the user can fight against the hostile virtual object in the virtual environment , for a virtual match.
- the virtual game includes a player-versus-environment (Player Versus Environment, PVE) game and a player-versus-player (Player Versus Player, PVP) game.
- a MOBA game refers to a virtual environment in which different virtual teams belonging to at least two hostile factions occupy their respective map areas and compete with a certain victory condition as the goal.
- the victory conditions include but are not limited to: occupying the stronghold or destroying the enemy camp's stronghold, killing the virtual objects of the enemy camp, ensuring one's own survival within the specified scene and time, snatching a certain resource, and exceeding the opponent's score within the specified time. at least one of. Tactical competitions can be carried out in rounds, and the map of each round of tactical competitions can be the same or different.
- Each virtual team includes one or more virtual objects. The duration of a MOBA game is from the moment the game starts to the moment the victory conditions are met.
- the user's master virtual object interacts with other virtual objects.
- the master virtual object and other virtual objects generate different types of interactions.
- the master virtual object and other virtual objects are in two hostile camps, that is, there is an adversarial relationship between the master virtual object and other virtual objects, and the interaction between the master virtual object and other virtual objects is attack.
- the master virtual object and other virtual objects are in the same camp, that is, there is a cooperative relationship between the master virtual object and other virtual objects, and the interaction between the master virtual object and other virtual objects provides a gain .
- This application does not limit the types of relationships between the master virtual object and other virtual objects.
- the number of virtual objects is at least two.
- the virtual objects usually determine the interaction object according to the interaction mode pre-stored in the client.
- the user selects an interaction mode for the virtual object that matches the current situation, so that the virtual object interacts with other virtual objects in a corresponding interaction mode in the virtual game.
- FIG. 1 shows a schematic diagram of a method for selecting an interaction mode of a virtual object in the related art.
- a setting interface 110 is displayed on the virtual game interface 100.
- the setting interface 110 includes an operation setting area 120, and the operation setting area 120 includes a priority attack target mode 130.
- the priority attack target mode has three An optional virtual object interaction mode, that is, the interaction mode identifier 131 of the hostile virtual object with the least blood volume corresponding to the priority attack percentage, the interaction mode identifier 132 of the hostile virtual object with the least attack blood volume absolute value, and the attack distance virtual object
- the interaction mode identifier 133 of the closest hostile virtual object As shown in FIG. 1 , the interaction mode selected at this time is the interaction mode identifier 133 , and the virtual object will follow the interaction mode identifier 133 according to the relationship between itself and other hostile virtual objects in the virtual game. , which prioritizes attacking hostile virtual objects that are close to it.
- an interactive mode display area 210 is directly displayed on the virtual game interface 200 , and the interactive mode display area 210 includes at least two modes In option 211, by selecting the mode option 211, the interaction mode followed by the virtual object in the virtual game can be determined.
- FIG. 3 shows a structural block diagram of a computer system provided by an exemplary embodiment of the present application.
- the computer system 300 includes: a first terminal 320 , a server 340 and a second terminal 360 .
- the first terminal 320 has an application program supporting a virtual environment installed and running.
- the application can be any one of a virtual reality application, a three-dimensional map program, a military simulation program, an FPS game, a MOBA game, a multiplayer gun battle survival game, and a battle royale type shooting game.
- the first terminal 320 is a terminal used by the first user, and the first user uses the first terminal 320 to control the first master virtual object located in the virtual environment to perform activities, the activities including but not limited to: adjusting body posture, walking, running, At least one of jumping, releasing skills, picking up, attacking, and dodging attacks from other virtual objects.
- the first master virtual object is a first virtual character, such as a simulated character or an anime character.
- the first master virtual object releases regional skills in the virtual environment, and the virtual environment interface moves from the position of the master virtual object to the target area selected by the regional skill indicator.
- the area-based skill indicator is used for the master virtual object to select the release area when releasing the skill.
- the first terminal 320 is connected to the server 340 through a wireless network or a wired network.
- the server 340 includes at least one of a server, multiple servers, a cloud computing platform and a virtualization center.
- the server 340 includes a processor 344 and a memory 342, and the memory 342 further includes a receiving module 3421, a control module 3422 and a sending module 3423, the receiving module 3421 is used to receive a request sent by a client, such as a team request; the control module 3422 Used to control the rendering of the virtual environment interface; the sending module 3423 is used to send a message notification to the client, such as a team success notification.
- the server 340 is used to provide background services for applications supporting a three-dimensional virtual environment.
- the server 340 undertakes the main computing work, and the first terminal 320 and the second terminal 360 undertake the secondary computing work; or, the server 340 undertakes the secondary computing work, and the first terminal 320 and the second terminal 360 undertake the main computing work; Alternatively, the server 340 , the first terminal 320 and the second terminal 360 use a distributed computing architecture to perform collaborative computing.
- the second terminal 360 is connected to the server 340 through a wireless network or a wired network.
- the second terminal 360 has an application program supporting a virtual environment installed and running.
- the second terminal 360 is a terminal used by the second user, and the second user uses the second terminal 360 to control the second master virtual object located in the virtual environment to perform activities.
- the second master virtual object is a second virtual character, such as a simulated character or an anime character.
- first avatar and the second avatar are in the same virtual environment.
- first avatar and the second avatar may belong to the same team, the same organization, have a friend relationship, or have temporary communication rights.
- the applications installed on the first terminal 320 and the second terminal 360 are the same, or the applications installed on the two terminals are applications of the same type on different control system platforms.
- the first terminal 320 may generally refer to one of multiple terminals, and the second terminal 360 may generally refer to one of multiple terminals.
- This embodiment only takes the first terminal 320 and the second terminal 360 as examples for illustration.
- the device types of the first terminal 320 and the second terminal 360 are the same or different, and the device types include: smart phones, tablet computers, e-book readers, MP3 players, MP4 players, laptop computers and desktop computers. at least one.
- the following embodiments take the terminal including a smart phone as an example for illustration.
- the number of the above-mentioned terminals may be more or less.
- the above-mentioned terminal may be only one, or the above-mentioned terminal may be dozens or hundreds, or more.
- the embodiments of the present application do not limit the number of terminals and device types.
- FIG. 4 shows a flowchart of a method for selecting an interaction mode of a virtual object provided by an exemplary embodiment of the present application. Taking the method applied to the first terminal 320, or the second terminal 360, or other terminals in the computer system 300 as shown in FIG. 3 as an example, as an example, as shown in FIG. 4, the method includes:
- Step 401 displaying a target interactive control, where the target interactive control is used to control the target virtual object to select an interactive object in a first interactive mode in a virtual game, and to interact with the interactive object.
- a virtual game interface is displayed on the display interface of the terminal, and a virtual game screen including a master virtual object is displayed on the virtual game interface.
- the user can control the target virtual object to interact with the interactive object in the virtual game through the target interaction control.
- the above-mentioned interactive object may be a hero virtual object controlled by a user or AI (Artificial Intelligence, artificial intelligence), or, the above-mentioned interactive object may be a scene object in a virtual environment, for example, a defense tower, an AI soldier, and the like.
- the interaction mode indicates the selection priority of the target virtual object when interacting with other virtual objects in the virtual game.
- the first interactive mode instructs the target virtual object to preferentially attack virtual objects with a short distance, then when the target virtual object attacks according to the interactive effect display operation, it will attack the virtual object at a distance of 50 meters.
- each skill corresponds to an interaction form of the virtual object in the virtual game, and each interaction form follows an interaction mode.
- the interaction modes corresponding to each skill may be unified, that is, the interaction modes of all skills are set uniformly; or, the interaction modes corresponding to each skill may be different, that is, The interaction mode of each skill can be configured individually.
- skill 1 indicates that after hitting an enemy virtual object, the lower the health of the enemy virtual object, the higher the damage
- skill 2 indicates that after hitting the enemy virtual object, the health percentage of the local virtual object is lower , the higher the damage caused
- interaction mode 1 instructs skill 1 to preferentially attack the hostile virtual object with the lowest health value within the preset range
- the interaction mode 2 Instructs skill 2 to give priority to attacking the hostile virtual object with the lowest percentage of health within the preset range.
- Step 402 in response to the interactive mode display operation for the target interactive control, display candidate mode options.
- the candidate mode options include target mode options, and the target mode options correspond to the second interactive mode.
- the candidate mode options include historical mode options.
- the historical mode option is a mode option corresponding to the first interactive mode, that is, the historical mode option indicates the interactive mode corresponding to the virtual game before the target interactive control receives the above-mentioned interactive mode display operation;
- the mode option is determined according to the user's historical setting information, and corresponds to the mode option corresponding to the interactive mode with the highest historical setting frequency.
- the above-mentioned interactive mode display operation for the target interactive control may be received by a touch module corresponding to the target interactive control on the screen interface, or may be received by a physical key having a mapping relationship with the above-mentioned target interactive control. Including shortcut keys in the keyboard, physical keys on the terminal device, physical keys in the handle, etc.
- the above-mentioned interactive mode display operation may be a click operation, a long-press operation, a double-click operation (including at least one of a single-finger double-click operation and a double-multi-finger double-click operation), a hovering operation, a dragging operation, and other operations.
- the combination operation of , and other operations are implemented, which are not limited here.
- the above-mentioned target interaction control is used to control the target virtual object to interact with the interactive object in a corresponding attack form in the virtual game.
- the virtual game interface 500 has at least one interactive control.
- the common attack control 511 is used to control the virtual object to perform common attacks on other objects in the virtual environment;
- the first skill control 512 is used to control the virtual object to cast the first skill to other objects in the virtual environment;
- the second skill control 513 uses To control the virtual object to cast the second skill to other objects in the virtual environment;
- the third skill control 514 is used to control the virtual object to cast the third skill to other objects in the virtual environment;
- the fourth skill control 515 is used to control the virtual object to the virtual environment.
- Other objects in the environment cast the fourth skill.
- the common attack, the first skill, the third skill, and the fourth skill are all skills for interacting with hostile virtual objects, and the second skill is a skill for interacting with friendly virtual objects. .
- the virtual game interface includes a plurality of target interaction controls, each target interaction control corresponds to a display position, and candidate mode options are displayed at the display position corresponding to the target interaction control.
- a fan-shaped area panel is displayed on the peripheral side of the target interactive control, and the fan-shaped area panel includes candidate mode options.
- the above-mentioned center is the circular position of the fan-shaped area panel;
- the interactive control is the starting point of the path, the switching path is displayed, and the end point of the switching path is the candidate mode option; or, the candidate mode option is displayed superimposed at the display position of the target interaction button.
- At least two sets of interaction modes are pre-stored in the terminal, wherein the at least two sets of interaction modes include a first interaction mode corresponding to the current virtual match.
- candidate interaction modes are determined from the above at least two sets of interaction modes, and candidate interaction options corresponding to the candidate interaction modes are displayed in the interaction mode display area for the player to select.
- an interactive mode display operation when an interactive mode display operation is received, at least two sets of interactive modes are displayed with different mode options in the interactive mode display area, that is, all pre-stored interactive modes are displayed; There is a priority correspondence between the two sets of interactive modes.
- the mode options corresponding to the target number of candidate interactive modes with higher priority are displayed; optionally, the terminal selects data according to the historical mode, the The historical mode selection data includes the historical selection times corresponding to each mode.
- mode options corresponding to the target number of candidate interactive modes with a higher historical selection frequency are displayed. This embodiment of the present application does not limit the corresponding relationship between the displayed interactive mode and the number of interactive modes pre-stored in the terminal.
- the candidate interaction mode does not include a history mode option corresponding to the first interaction mode; or, the candidate interaction mode includes a history mode option corresponding to the first interaction mode.
- the interactive mode display area includes the history mode option and the target mode option, wherein the history mode option is the display area that displays the first interactive mode as described above, and the target mode option is the display area. Display area for candidate modes in the terminal.
- the virtual game interface 600 corresponding to the normal attack control 601 , its peripheral side is the display position 610 , and in the display position 610 , there are historical mode options 611 and target mode options 612 , wherein the historical mode options
- the interaction mode corresponding to 611 is the interaction mode that the current virtual object follows - "prioritize attacking opponents with a short distance", the number of target mode options 612 is 2, and in a target mode option 612, the displayed interaction mode is " Prioritize attacking opponents with low current absolute value of life", in another target mode option 612, the displayed interaction mode is "prioritizing attacking opponents with low combat power”.
- Step 403 in response to the interaction mode selection operation on the target mode option, set the first interaction mode to the second interaction mode.
- the virtual object after selecting the target mode option line, it is instructed to switch the first interaction mode to the second interaction mode. After switching to the second interaction mode, during the remaining virtual game time, the virtual object determines the interaction object according to the second interaction mode, and performs interaction.
- the number of times of switching the interactive mode in a virtual game is not limited in this embodiment of the present application.
- Step 404 in response to the interactive effect display operation on the target interactive control, display the interactive effect between the target virtual object and the target interactive object.
- the above-mentioned target interaction object is an interaction object determined according to the second interaction mode.
- the interactive mode display operation is an operation on the target interactive control.
- the interactive mode display operation is different from the interactive effect display operation, and the above interactive effect display operation is used to control the virtual object to correspond to the target interactive control. form of attack.
- the interactive effect display operation and the interactive mode display operation are different trigger operations for different functions of the same control, that is, in response to receiving the first trigger signal for the target interactive control, it is determined that the interactive mode display operation is received, and the The candidate mode option is displayed at the display position corresponding to the target interactive control; in response to receiving the second trigger signal to the target interactive control, it is determined that the target interactive control receives the interactive effect display operation, and displays the relationship between the target virtual object and the target interactive object. interactive effect.
- the above-mentioned first trigger signal and second trigger signal are realized by different operations.
- the interactive effect display operation is implemented as a sliding operation on the target interactive control
- the interactive mode display operation is implemented as a pressing operation on the target interactive control.
- the interactive effect display operation is a long-press operation on the target interactive control, and the long-press time is less than the time length threshold set in the terminal
- the interactive mode display operation is a long-press operation on the target interactive control
- the long-press operation is By time greater than the time length threshold set in the terminal.
- the target interaction form of the virtual object selects the interaction object according to the first interaction mode to realize the interaction with the interaction object
- the interaction with the interaction object is received
- the candidate mode options are displayed, and the final selected interactive mode is determined according to the interactive mode selection operation.
- the target interactive control receives the interactive effect display operation
- the corresponding target interactive object is determined according to the switched interactive mode.
- the user can flexibly switch the interaction mode corresponding to the target interaction form according to the situation in the virtual game, which improves the efficiency of human-computer interaction .
- FIG. 7 shows an interactive mode of a virtual object provided by an exemplary embodiment of the present application
- the flow chart of the selection method shown in FIG. 7 the corresponding steps of this method embodiment can be performed between steps 402 and 403 , and the method is applied to a terminal as an example for illustration.
- the method includes:
- Step 701 Receive an option browsing operation for the target mode option.
- the interactive display area includes multiple candidate mode options, and the user needs to know the content of the second interactive mode corresponding to the target mode option. Therefore, the area browsing The operation is used to provide the user with a determination of the content of the switching mode. That is, the above-mentioned option browsing operation can increase the amount of information obtained by the user from the game interface and improve the user experience.
- the above-mentioned area browsing operation can be performed by a click operation, a long-press operation, a double-click operation (including at least one of a single-finger double-click operation and a double-multi-finger double-click operation), a hovering operation, a drag operation, and a combination of these operations. Implementation is not limited here.
- the interactive mode display operation is a long-press operation on the target interactive control.
- the virtual game interface 800 when a long-press operation 801 is received, and the duration of the long-press operation 801 is greater than the preset time length threshold, the user can select a preset corresponding to the target interactive control 810
- An interactive mode display area 820 is displayed at the display position, and the interactive mode display area includes a history mode option 821 and a target mode option 822 .
- the display position is the peripheral side of the target interactive control
- the interactive mode display area 820 displays the history mode option 821 and the target mode option 822 in the virtual game in the form of a fan-shaped display panel. interface 800.
- the option browsing operation is a continuation operation of the interactive mode display operation.
- the interactive mode display operation is a long-press operation on the target interactive control, then at this time, the option browsing operation is immediately continued after the long-press operation, for example, a drag operation in the interactive mode display area .
- the starting point of the drag operation is the position of the target interactive control
- the end point of the drag operation is the position of the target mode option.
- Step 702 Display the target mode options in the target display mode according to the option browsing operation.
- the corresponding target mode option is embodied in a highly recognizable visual form.
- the target display mode includes enhancing the display brightness of the target mode options; or, the target display mode includes displaying pattern marks for the target mode options; or, the target display mode includes displaying the target mode options by stroke.
- the aforementioned enhancement of the display brightness of the target mode option includes enhancement of the edge brightness of the target mode option, and/or enhancement of the center brightness of the target mode option.
- Step 703 Enlarging the display area of the target mode option.
- the highlighting of the target mode option further includes enlarging the display area of the target mode option.
- the display area of the target mode option When the display area of the target mode option is enlarged, it occupies a larger space in the virtual game interface. That is, by enlarging the display area of the target mode options, the conspicuousness of the target mode options is improved, which facilitates the user to perform subsequent operations and improves the user experience.
- Step 704 displaying an interaction mode introduction corresponding to the second interaction mode in the enlarged target mode option.
- a history mode option 901 and a target mode option 902 are displayed.
- the mode option 902 is highlighted, and after being highlighted, the target mode option 902 corresponds to an interactive mode profile 910 .
- the target mode option 902 is an interaction mode that indicates that hostile virtual objects with less health are preferentially attacked.
- the hostile virtual object is too close to the master virtual object in the virtual environment, the hostile virtual object that is too close is still attacked. Therefore, in the introduction 910 of the interactive mode, the above modes are introduced.
- the target interaction form of the virtual object selects the interaction object according to the first interaction mode to realize the interaction with the interaction object
- the candidate mode options are displayed, and the final selected interactive mode is determined according to the interactive mode selection operation. Determine the corresponding target interaction object.
- the user can flexibly switch the interaction mode corresponding to the target interaction form according to the situation in the virtual game, which improves the efficiency of human-computer interaction .
- the mode switching trend of the user is determined, and the corresponding mode is performed according to the switching trend. Highlights of options and displays the corresponding interactive mode content in the form of an introduction.
- the user is made aware of the interaction mode to be followed by the virtual object, which further improves the efficiency of human-computer interaction.
- FIG. 10 shows a schematic diagram of a method for selecting a virtual object interaction mode provided by an exemplary embodiment of the present application. Taking the method applied to a terminal as an example, the method includes:
- Step 1001 displaying a target interactive control, where the target interactive control is used to control the target virtual object to select an interactive object in a first interactive mode in a virtual game, and to interact with the interactive object.
- the target virtual object determines priorities among candidate interactive objects in the virtual game according to the interaction mode, and the candidate interactive objects are virtual objects that satisfy the interaction conditions with the target virtual object.
- the above interaction mode includes at least one of a distance priority mode, a numerical priority mode, a percentage priority mode, and a rank priority mode; wherein the distance priority mode includes interacting with candidate interaction objects according to the target virtual object.
- the distance between the candidate interactive objects determines the priority between the candidate interactive objects.
- the distance between the target virtual object and the candidate interactive object is negatively correlated with the priority, that is, the closer the distance between the candidate interactive object and the target virtual object, the corresponding The higher the priority of the interactive object;
- the numerical priority mode includes determining the priority between the candidate interactive objects according to the numerical value of the attribute value of the candidate interactive object.
- the above attribute values include but are not limited to life value, magic value, etc.
- the value of the attribute value of the candidate interactive object has a negative correlation with the priority, that is, the lower the value of the attribute value of the candidate interactive object, the higher the corresponding priority; the percentage priority mode includes determining the candidate interactive object according to the percentage of the attribute value of the candidate interactive object. The priority between interactive objects.
- the percentage of the attribute value of the candidate interactive object is negatively correlated with the priority, that is, the lower the percentage of the attribute value of the candidate interactive object, the higher the corresponding priority;
- the hierarchical priority mode It includes determining the priority between candidate interactive objects according to the level of the candidate interactive objects. For example, the level of the candidate interactive object is negatively correlated with the priority, that is, the lower the level of the candidate interactive object, the higher the corresponding priority. high.
- the user can select the corresponding interaction mode according to his own needs, so that the accuracy of determining the interaction object can be improved when interacting through the target interaction control.
- the interaction modes are “prioritize attacking targets with low absolute value of HP”, “prioritize attacking targets with low percentage of HP”, and “prioritize attacking targets with similar distances”; at the same time , for friendly virtual objects, the interaction modes are “prioritize the treatment of targets with a lower absolute value of health”, “prioritize treatment of targets with a lower percentage of health”, and “prioritize items to the nearest target”.
- the interaction patterns it follows are also different.
- the interaction mode includes at least one of the enemy interaction mode and the friend interaction mode; wherein, the enemy interaction mode includes the priority of the virtual objects to attack the enemy virtual objects of different camps in the virtual game;
- the friendly interaction mode includes the priority of virtual objects interacting with friendly virtual objects of the same faction in virtual games. That is, by providing the enemy interaction mode and the friend interaction mode, the accuracy of the target interaction in determining the interaction object can be further improved.
- the way in which the virtual object interacts with other virtual objects in the virtual game includes the virtual object casting skills on other virtual objects in the virtual game.
- the target interaction control is to control the target virtual object to cast. Skill control; in other embodiments of the present application, the way that the virtual object interacts with other virtual objects in the virtual game is to perform a common attack, and correspondingly, the target interaction control is a common attack control.
- the interaction form corresponding to each target interaction control of the virtual object may follow different interaction modes.
- Step 1002 in response to the long-press operation on the target interactive control, and the duration of the long-press operation is greater than the preset time length threshold, display the interactive mode display area at the display position corresponding to the target interactive control, and in the interactive mode display area Include candidate mode options.
- the interactive mode display operation is a long-press operation, and the time length of the long-press operation is greater than a preset time length threshold.
- an interactive mode display area is displayed on the peripheral side of the target interactive control 1110 in the virtual environment interface 1100 .
- the interactive mode display area includes at least two fan-shaped mode options 1120 , and each The mode option 1120 has an interaction mode identifier 1130 corresponding to the interaction mode.
- the interactive mode identification 1130 is a text identification.
- Step 1003 Receive an option browsing operation for the target mode option.
- the option browsing operation only affects the content in the interactive mode display area.
- the area browsing operation causes the content corresponding to the target mode option in the interactive mode display area to be displayed at a higher brightness than normal display.
- Step 1004 Enlarging the display area of the target mode option.
- the display area of the target mode option is also enlarged.
- the user's operation method is to continuously press the target mode option, and the continuous pressing operation is a continuation of the drag operation.
- Step 1005 displaying an interaction mode introduction corresponding to the second interaction identifier in the enlarged target mode option.
- the enlarging processing of the display area of the target mode option in step 1004 is performed for adapting the display of the interactive mode introduction.
- users can get an introductory content about the interactive mode.
- the introduction to the interactive mode is not a complete introduction to all the mechanics of the interactive mode.
- Step 1006 in response to the interaction mode selection operation on the target mode option, clear the target interaction identifier in the history mode option, and display the target interaction indicator in the target mode option.
- the target interactive control corresponds to a target interactive logo
- the target interactive logo is displayed in the target interactive control
- the interactive mode display area includes a history mode option corresponding to the first interactive mode , that is, in response to receiving the interactive mode display operation, an interactive mode display area is displayed at the display position corresponding to the target interactive control, wherein the interactive mode display area includes the historical mode option corresponding to the first interactive mode, and the candidate No.
- the target mode option corresponding to the second interaction mode, the history mode option includes the above target interaction identifier, and the target interaction identifier displayed in the historical mode option is used to instruct the current target virtual object to use the interaction mode marked with the target interaction identifier to determine the interactive object.
- the difference between the history mode option and the target mode option is only in terms of logic.
- the user cannot clearly distinguish the history mode option and the target mode option. Therefore, by marking the target interaction logo in the history mode option , so that the user can quickly identify the currently used interactive mode, and select the mode to improve the efficiency of the interactive mode switching.
- the mode switching clear the above-mentioned target interactive logo from the historical mode options, and in the target mode options is displayed in , the user can know that the mode switching has been completed.
- the target interaction identifier corresponding to the target interaction control is displayed in the history mode option.
- the virtual game interface 1200 has a total of five target interaction controls, and the five target interaction controls respectively have target interaction identifiers 1201 , target interaction identifiers 1202 , target interaction identifiers 1203 , target interaction identifiers 1204 and target interaction identifiers 1205 .
- the history mode option 1211 and the target mode option 1212 are displayed in the corresponding area of the target interaction control in response to the interaction mode display operation for the target interaction control corresponding to the target interaction identifier 1201 .
- the history mode option 1211 includes the target interaction identifier 1201 , the target interaction identifier 1202 and the target interaction identifier 1203
- the target mode option 1212 includes the target interaction identifier 1204 and the target interaction identifier 1205 .
- This display manner means that the target interaction identifier 1201 , the target interaction identifier 1202 , and the target interaction identifier 1203 follow the first interaction mode, and the target interaction identifier 1204 and the target interaction identifier 1205 follow the second interaction mode.
- the first interactive mode display area 1211 includes the target interactive logo 1202 and the target interactive logo 1203, and the second interactive mode display area includes the target interactive logo 1201 and the target interactive logo 1204. and target interaction identifier 1205.
- the interactive mode selection operation is a continuation of the corresponding option browsing operation. After the option browsing operation, when the terminal receives a signal to release the pressing, it is determined to receive the interactive mode selection operation.
- the target interaction form of the virtual object selects the interaction object according to the first interaction mode to realize the interaction with the interaction object
- the candidate mode options are displayed, and the final selected interactive mode is determined according to the interactive mode selection operation. Determine the corresponding target interaction object.
- the user can flexibly switch the interaction mode corresponding to the target interaction form according to the situation in the virtual game, which improves the efficiency of human-computer interaction .
- the mode switching trend of the user is determined, and the corresponding mode is performed according to the switching trend. Highlights of options and displays the corresponding interactive mode content in the form of an introduction.
- the user is made aware of the interaction mode to be followed by the virtual object, which further improves the efficiency of human-computer interaction.
- the virtual mode followed by the interactive form corresponding to the virtual object is displayed in the mode option in detail, and during the process of the user switching the interactive mode, the current corresponding interactive mode of the various interactive forms is displayed in detail.
- the mode is known, which further improves the efficiency of human-computer interaction.
- FIG. 13 shows a schematic process diagram of a method for selecting a virtual object interaction mode provided by an exemplary embodiment of the present application.
- the method is applied to a terminal as an example for description.
- the process includes:
- Step 1301 Detect the pressed state of the finger in the normal attack button area.
- the normal attack button is the normal attack button, that is, the target interactive control in the virtual game interface, and this process is the process of detecting the operation on the target interactive control.
- the target interactive control is displayed in the virtual game screen throughout the whole process.
- Step 1302 call out the priority attack target roulette.
- This process is a process in which the terminal detects that the operation is an interactive mode display operation, and displays the interactive mode display area at the display position corresponding to the target interactive control.
- Step 1303 detecting that the finger slides to the corresponding option area.
- the corresponding options include a history mode option and a target mode option.
- the finger is always pressed on the screen, that is, the process is a continuation of the display operation in the interactive mode.
- step 1304 is performed.
- Step 1304 highlight feedback in the option area.
- This process is the process of displaying the target mode option in a highlighted form after the target mode option receives the option browsing operation.
- This process is a process in which the terminal receives the interactive mode selection operation and switches the interactive mode.
- the interactive mode selection operation is a letting go operation performed after the option browsing operation. After the user lets go, the terminal selects an operation according to the interactive mode to switch the interactive mode.
- Step 1306, put away the priority attack target roulette.
- This process is the process of canceling the display area of the interactive mode after the switching of the interactive mode is performed.
- Step 1307 the priority attack target switching is completed.
- Step 1308 is performed when it is detected that the finger has not been swiped to the corresponding option area.
- This process is the process of not receiving the area selection.
- the display of the interactive mode display area will be directly canceled, and the user can control the virtual object to continue the virtual game.
- Step 1309 put away the priority attack target roulette.
- the interaction object is selected to realize the interaction with the interaction object, After the interactive mode display operation of the target interactive control, the candidate mode options are displayed, and the final selected interactive mode is determined according to the interactive mode selection operation. After that, if the target interactive control receives the interactive effect display operation, the selected interactive mode Determine the corresponding target interaction object.
- the target interaction controls on the virtual game interface by operating the target interaction controls on the virtual game interface, the user can flexibly switch the interaction mode corresponding to the target interaction form according to the situation in the virtual game, which improves the efficiency of human-computer interaction .
- FIG. 14 shows a structural block diagram of an apparatus for selecting a virtual object interaction mode provided by an exemplary embodiment of the present application. As shown in FIG. 14 , the apparatus includes:
- the display module 1401 is used to display the target interactive control, and the target interactive control is used to control the target virtual object to select the interactive object in the first interactive mode in the virtual game, and to interact with the interactive object;
- the display module 1401 is further configured to display candidate mode options in response to the interactive mode display operation for the target interactive control, where the candidate mode options include target mode options, and the target mode options correspond to the second interactive mode;
- a switching module 1402 configured to switch the first interaction mode to the second interaction mode in response to the interaction mode selection operation on the target mode option
- the display module 1401 is further configured to display the interactive effect between the target virtual object and the target interactive object in response to the interactive effect display operation on the target interactive control, where the target interactive object is the interactive object determined according to the second interactive mode.
- the apparatus further includes a receiving module 1403, configured to determine that the interactive mode display operation is received in response to a first trigger signal to the target interactive control;
- the display module 1401 is further configured to display the candidate mode options at the display position corresponding to the target interactive control.
- the display module 1401 is further configured to center on the target interactive control, display a fan-shaped area panel on the peripheral side of the target interactive control, and the fan-shaped area panel includes candidate mode options; or, take the target interactive control as the center. is the starting point of the path, displays the switching path, and the end point of the switching path is the candidate mode option; or, superimposes and displays the candidate mode option at the display position of the target interaction button.
- the receiving module 1403 is further configured to receive an option browsing operation for the target mode option
- the display module 1401 displays the target mode options in the target display mode; wherein, the target display mode includes improving the display brightness of the target mode options; or, the target display mode includes displaying pattern marks for the target mode options; Alternatively, the target display mode includes a stroked display of the target mode option.
- the interactive mode corresponds to an interactive mode introduction
- the apparatus further includes an enlarging module 1404 for enlarging the display area of the target mode option;
- the display module 1401 is further configured to display an interaction mode introduction corresponding to the second interaction mode in the enlarged target mode option.
- the target interaction control corresponds to a target interaction indicator
- the target interaction indicator is displayed in the target interaction control
- the candidate mode options further include a history mode option
- the history mode option corresponds to the first interaction mode
- the history mode The options include a target interaction identifier, and the target interaction identifier is used to instruct the target virtual object to determine an interactive object in an interaction mode marked with the target interaction identifier.
- the apparatus further includes a clearing module 1405, configured to clear the target interaction identifier in the historical mode option, and display the target interaction identifier in the target mode option.
- the receiving module 1403 is further configured to, in response to the second trigger signal to the target interactive control, determine that the target interactive control has received the interactive effect display operation;
- the display module 1401 is further configured to display the interaction effect between the target virtual object and the target interactive object.
- the interaction mode includes at least one of an enemy interaction mode and a friend interaction mode
- the enemy interaction mode includes the priority of the virtual objects to attack the hostile virtual objects of different camps in the virtual game
- the friend interaction mode includes the priority of virtual objects interacting with friendly virtual objects of the same faction in virtual games.
- the target virtual object determines the priority between candidate interactive objects in the virtual game according to the interaction mode, the candidate interactive objects are virtual objects that satisfy the interaction conditions with the target virtual object, and the interaction mode includes distance priority at least one of mode, numerical priority mode, percentage priority mode, and level priority mode;
- the distance priority mode includes determining the priority between the candidate interactive objects according to the distance between the target virtual object and the candidate interactive objects;
- the numerical priority mode includes determining the priority between candidate interactive objects according to the numerical value of the attribute values of the candidate interactive objects;
- the percentage priority mode includes determining the priority between candidate interactive objects according to the percentage of the attribute values of the candidate interactive objects;
- the level priority mode includes determining the priority among the candidate interaction objects according to the level of the candidate interaction objects.
- the target interaction form of the virtual object selects the interaction object according to the first interaction mode to realize the interaction with the interaction object
- the candidate mode options are displayed, and the final selected interactive mode is determined according to the selection operation.
- the target interactive control receives the interactive effect display operation
- the corresponding interactive mode is determined according to the switched interactive mode. target interaction object.
- the user can flexibly switch the interaction mode corresponding to the target interaction form according to the situation in the virtual game, which improves the efficiency of human-computer interaction .
- the device for selecting a virtual object interaction mode provided by the above embodiments is only illustrated by the division of the above functional modules.
- the internal structure is divided into different functional modules to complete all or part of the above description.
- the present application further provides a terminal, the terminal includes a processor and a memory, the memory stores at least one instruction, and the at least one instruction is loaded and executed by the processor to implement the method for selecting a virtual object interaction mode provided by the above method embodiments
- the steps performed by the first terminal or the steps performed by the second terminal may be the terminal provided in FIG. 16 below.
- FIG. 16 shows a structural block diagram of a terminal 1600 provided by an exemplary embodiment of the present application.
- the terminal 1600 can be: a smart phone, a tablet computer, an MP3 player, an MP4 player, a laptop or a desktop computer.
- the terminal 1600 includes: a processor 1601 and a memory 1602 .
- the processor 1601 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like.
- Memory 1602 may include one or more computer-readable storage media, which may be non-transitory.
- the non-transitory computer-readable storage medium in the memory 1602 is used to store at least one instruction, and the at least one instruction is used to be executed by the processor 1601 to realize the virtual object provided by the method embodiments in this application.
- the selection method of the interactive mode is used to realize the virtual object provided by the method embodiments in this application.
- the terminal 1600 may also optionally include: a peripheral device interface 1603 and at least one peripheral device.
- the processor 1601, the memory 1602 and the peripheral device interface 1603 can be connected through a bus or a signal line.
- Each peripheral device can be connected to the peripheral device interface 1603 through a bus, a signal line or a circuit board.
- the peripheral device includes: at least one of a radio frequency circuit 1604 , a touch display screen 1605 , a camera 1606 , an audio circuit 1607 , a positioning component 1608 and a power supply 1609 .
- the peripheral device interface 1603 may be used to connect at least one peripheral device related to I/O (Input/Output) to the processor 1601 and the memory 1602 .
- I/O Input/Output
- the radio frequency circuit 1604 is used for receiving and transmitting RF (Radio Frequency, radio frequency) signals, also called electromagnetic signals.
- the radio frequency circuit 1604 communicates with communication networks and other communication devices via electromagnetic signals.
- the display screen 1605 is used for displaying UI (User Interface, user interface).
- the UI can include graphics, text, icons, video, and any combination thereof.
- the camera assembly 1606 is used to capture images or video.
- Audio circuitry 1607 may include a microphone and speakers.
- the positioning component 1608 is used to locate the current geographic location of the terminal 1600 to implement navigation or LBS (Location Based Service).
- LBS Location Based Service
- Power supply 1609 is used to power various components in terminal 1600 .
- terminal 1600 also includes one or more sensors 1610 .
- the one or more sensors 1610 include, but are not limited to, an acceleration sensor 1611 , a gyro sensor 1612 , a pressure sensor 1613 , a fingerprint sensor 1614 , an optical sensor 1615 , and a proximity sensor 1616 .
- FIG. 16 does not constitute a limitation on the terminal 1600, and may include more or less components than the one shown, or combine some components, or adopt different component arrangements.
- the memory further includes one or more programs, the one or more programs are stored in the memory, and the one or more programs include a selection method for performing the virtual object interaction mode provided by the embodiment of the present application.
- the present application provides a computer-readable storage medium, where at least one instruction is stored in the storage medium, and the at least one instruction is loaded and executed by the processor to implement the virtual object interaction mode provided by the foregoing method embodiments. Method of choosing.
- the application also provides a computer program product or computer program, the computer program product or computer program comprising computer instructions stored in a computer-readable storage medium.
- the processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the method for selecting a virtual object interaction mode described in any of the foregoing embodiments.
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Abstract
Description
Claims (14)
- 一种虚拟对象互动模式的选择方法,所述方法适用于计算机设备,所述方法包括:显示目标互动控件,所述目标互动控件用于控制目标虚拟对象在虚拟对局中以第一互动模式选择互动对象,并与所述互动对象进行互动;响应于针对所述目标互动控件的互动模式显示操作,显示候选模式选项,所述候选模式选项包括目标模式选项,所述目标模式选项与第二互动模式对应;响应于针对所述目标模式选项的互动模式选择操作,将所述第一互动模式切换为所述第二互动模式;响应于针对所述目标互动控件的互动效果显示操作,显示所述目标虚拟对象与目标互动对象之间的互动效果,所述目标互动对象为根据所述第二互动模式确定的互动对象。
- 根据权利要求1所述的方法,其中,所述响应于针对所述目标互动控件的互动模式显示操作,显示候选模式选项,包括:响应于对所述目标互动控件的第一触发信号,确定接收到所述互动模式显示操作;在与所述目标互动控件对应的显示位置处显示所述候选模式选项。
- 根据权利要求2所述的方法,其中,所述在与所述目标互动控件对应的显示位置处显示所述候选模式选项,包括:以所述目标互动控件为中心,在所述目标互动控件的周侧显示扇形区域面板,所述扇形区域面板中包括所述候选模式选项;或,以所述目标互动控件为路径起点,显示切换路径,所述切换路径的终点为所述候选模式选项;或,在所述目标互动按的显示位置处叠加显示所述候选模式选项。
- 根据权利要求1至3任一所述的方法,其中,所述方法在响应于针对所述目标互动控件的互动模式显示操作,显示候选模式选项之后,还包括:接收对所述目标模式选项的选项浏览操作;根据所述选项浏览操作,以目标显示模式对所述目标模式选项进行显示;其中,所述目标显示模式包括对所述目标模式选项的显示亮度进行提升;或者,所述目标显示模式包括针对所述目标模式选项显示图案标记;或者,所述目标显示模式包括对所述目标模式选项进行描边显示。
- 根据权利要求4所述的方法,其中,所述互动模式对应有互动模式简介;所述方法在根据所述选项浏览操作,以目标显示模式对所述目标模式选项进行显示之后,还包括:对所述目标模式选项的显示面积进行放大;在放大后的所述目标模式选项中显示与所述第二互动模式对应的所述互动模式简介。
- 根据权利要求1所述的方法,其中,所述目标互动控件对应有目标互动标识,所述候选模式选项中还包括历史模式选项,所述历史模式选项与所述第一互动模式对应,所述历史模式选项中包括所述目标互动标识,所述目标互动标识用于指示所述目标虚拟对象以所述目标互动标识标记的互动模式来确定互动对象。
- 根据权利要求6所述的方法,其中,所述方法在响应于针对所述目标模式选项的互动模式选择操作,将所述第一互动模式切换为所述第二互动模式之后,还包括:清除所述历史模式选项中的所述目标互动标识,并在所述目标模式选项中显示所述目标互动标识。
- 根据权利要求1至3任一所述的方法,其中,所述响应于针对所述目标互动控件的互动效果显示操作,显示所述目标虚拟对象与目标互动对象之间的互动效果,包括:响应于对所述目标互动控件的第二触发信号,确定所述目标互动控件接收到互动效果显示操作;显示所述目标虚拟对象与目标互动对象之间的互动效果。
- 根据权利要求1至3任一所述的方法,其中,互动模式包括对敌互动模式以及对友互动模式中的至少一种;其中,所述对敌互动模式包括在所述虚拟对局中,所述虚拟对象对不同阵营的敌对虚拟对象进行攻击的优先级;所述对友互动模式包括在所述虚拟对局中,所述虚拟与象对同一阵营的友方虚拟对象进行互动的优先级。
- 根据权利要求1至3任一所述的方法,其中,所述目标虚拟对象根据互动模式确定所述虚拟对局中候选互动对象之间的优先级,所述候选互动对象为与所述目标虚拟对象满足互动条件的虚拟对象,所述互动模式包括距离优先级模式、数值优先级模式、百分比优先级模式、等级优先级模式中的至少一种;其中,所述距离优先级模式包括根据所述目标虚拟对象与所述候选互动对象之间的距离确定所述候选互动对象之间的优先级;所述数值优先级模式包括根据所述候选互动对象的属性值的数值高低确定所述候选互动对象之间的优先级;所述百分比优先级模式包括根据所述候选互动对象的属性值的百分比高低确定所述候选互动对象之间的优先级;所述等级优先级模式包括根据所述候选互动对象之间的等级高低确定所述候选互动对象之间的优先级。
- 一种虚拟对象互动模式的选择装置,所述装置包括:显示模块,用于显示目标互动控件,所述目标互动控件用于控制目标虚拟对象在虚拟对局中以第一互动模式选择互动对象,并与所述互动对象进行互动;所述显示模块,还用于响应于针对所述目标互动控件的互动模式显示操作,显示候选模式选项,所述候选模式选项中包括目标模式选项,所述目标模式选项与第二互动模式对应;切换模块,用于响应于对所述目标模式选项的互动模式选择操作,将所述第一互动模式切换为所述第二互动模式;所述显示模块,还用于响应于针对所述目标互动控件的互动效果显示操作,显示所述目标虚拟对象与目标互动对象之间的互动效果,所述目标互动对象为根据所述第二互动模式确定的互动对象。
- 一种计算机设备,所述计算机设备包括处理器和存储器,所述存储器中存储有至少一条指令、至少一段程序、代码集或指令集,所述至少一条指令、所述至少一段程序、所述代码集或指令集由所述处理器加载并执行以实现如权利要求1至10任一所述的虚拟对象互动模 式的选择方法。
- 一种计算机可读存储介质,所述可读存储介质中存储有至少一条指令、至少一段程序、代码集或指令集,所述至少一条指令、所述至少一段程序、所述代码集或指令集由处理器加载并执行以实现如权利要求1至10任一所述的虚拟对象互动模式的选择方法。
- 一种计算机程序产品,所述计算机程序产品包括计算机程序,所述计算机程序存储在计算机可读存储介质中,计算机设备的处理器从所述计算机可读存储介质读取所述计算机程序,所述处理器执行所述计算机程序,使得所述计算机设备执行以实现如权利要求1至10任一所述的虚拟对象互动模式的选择方法。
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