WO2013146072A1 - Système de jeu, son procédé de commande, dispositif de jeu et programme d'ordinateur - Google Patents

Système de jeu, son procédé de commande, dispositif de jeu et programme d'ordinateur Download PDF

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Publication number
WO2013146072A1
WO2013146072A1 PCT/JP2013/055402 JP2013055402W WO2013146072A1 WO 2013146072 A1 WO2013146072 A1 WO 2013146072A1 JP 2013055402 W JP2013055402 W JP 2013055402W WO 2013146072 A1 WO2013146072 A1 WO 2013146072A1
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WIPO (PCT)
Prior art keywords
game
evaluation
user
card
control means
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PCT/JP2013/055402
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English (en)
Japanese (ja)
Inventor
真之介 奥村
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株式会社コナミデジタルエンタテインメント
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Priority to JP2014507581A priority Critical patent/JP5965991B2/ja
Publication of WO2013146072A1 publication Critical patent/WO2013146072A1/fr

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3227Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters

Definitions

  • the present invention relates to a game system that executes a second game in association with the first game.
  • the user is allowed to play the predetermined first game, and the second game is executed in association with the game content (elapse of play, results, results, etc.)
  • a game system that gives a user a privilege such as a payout according to the game result of the second game is well known.
  • there is a game system that executes a bingo game when certain conditions are satisfied in a symbol matching game by a slot machine see, for example, Patent Document 1).
  • the second game is positioned as an additional game or a special game for giving the user motivation to repeatedly play the first game.
  • a lottery game such as a bingo game in which rules and progress are relatively easy to understand is often adopted.
  • a lottery game such as a bingo game in which rules and progress are relatively easy to understand is often adopted.
  • one game medium is selected from a large number of game media (eg, a ball) with an attribute such as a number, and the attribute of the selected game medium is selected.
  • a simple relationship such as enabling the corresponding bingo card square is set.
  • a simple attribute such as a ball number, it is difficult to adjust matters affecting the interests of the game, such as the degree of difficulty and the diversity of game progression.
  • the present invention increases the degree of freedom in setting the association between the first game and the second game, thereby giving diversity to the game, or adjusting the game settings such as the difficulty level relatively easily. It is an object to provide a game system or the like that can be played.
  • the game system of the present invention includes a first game control means (21; 51) for executing a first game (for example, a card game), and a second game (for example, a bingo game, a card) in association with the first game.
  • Second game control means (22; 52) for executing a (battle game) and the second game control means includes a predetermined item in the first game (for example, a rising card 100S of a card game, Evaluation means (24, 25; 54, 55) for evaluating each of a plurality of evaluation elements (for example, a mark and a number, an arrangement of the cards 201 and a winning combination), and the evaluation
  • a progress system that controls the progress of the second game based on the selected evaluation result while selectively using the evaluation result for each evaluation element by means according to a predetermined condition.
  • the game control method of the present invention includes a first game process for executing a first game (for example, a card game) and a second game (for example, a bingo game, a card battle game) in association with the first game. And a second game process that executes a predetermined game item in the first game (for example, a rising card 100S of a card game, a combination determination)
  • An evaluation step (S4, S5; S43, S45) for evaluating each of a plurality of evaluation elements (for example, a mark and a number, an arrangement of the cards 201 and a winning combination), and the evaluation means
  • Progress control for controlling the progress of the second game based on the selected evaluation result while selectively using the evaluation result for each evaluation element selectively according to a predetermined condition Extent; and (S6 S44, S46 ⁇ S53), those having a.
  • the game device of the present invention includes a first game control means (21; 51) for executing a first game (for example, a card game) and a second game (for example, a bingo game) in association with the first game.
  • a second game control means (22; 52) for executing a card battle game, wherein the second game control means is a predetermined item in the first game (for example, a rising card of a card game) 100S, evaluation means (24, 25; 54, 55) for evaluating each of a plurality of evaluation elements (for example, mark and number, arrangement of the card 201 and established combination), A process of controlling the progress of the second game based on the selected evaluation result while selectively using the evaluation result for each evaluation element by the evaluation means selectively according to a predetermined condition.
  • Control means and (26 56), those having a.
  • a computer program includes a first game control means (21; 51) for executing a first game (for example, a card game) on a computer (10) provided in a game system (1), and A computer program for a game system (31) configured to function as second game control means (22; 52) for executing a second game (for example, a bingo game or a card battle game) in association with the first game. 61) wherein the second game control means determines a predetermined matter in the first game (for example, a card 100S for a card game, a group of cards 201 to be determined for a combination) as a plurality of evaluation elements.
  • a predetermined matter in the first game for example, a card 100S for a card game, a group of cards 201 to be determined for a combination
  • Evaluation means for each evaluation (for example, mark and number, arrangement of the card 201 and established combination)
  • progress control means for controlling the progress of the second game based on the selected evaluation results while selectively using the evaluation results for each evaluation element by the evaluation means in accordance with predetermined conditions. It is comprised so that it may function further as.
  • the computer program of the present invention may be provided by being recorded on various storage media such as a semiconductor memory, a magnetic storage medium, and an optical storage medium.
  • the predetermined items in the first game are evaluated for each of a plurality of evaluation elements, and the second game is based on the selected evaluation result while properly using the evaluation results according to the conditions.
  • Progress is controlled. Therefore, in one aspect of the second game, the evaluation result of a specific evaluation element is selected, the progress of the game is controlled in association with the evaluation result, and in the other aspect, instead of the evaluation result of the specific evaluation element, Or, in addition, the relationship between the matter to be evaluated in the first game and the progress of the second game, such as selecting another evaluation result and controlling the progress of the game in association with the evaluation result. Sex can be changed flexibly or in various ways. Thereby, the degree of freedom in setting the relationship between the first game and the second game can be increased, the game can be given diversity, or the game settings such as difficulty can be adjusted relatively easily.
  • an appropriate game can be executed as the first game.
  • a game that proceeds with user operations as a subject may be executed as the first game, or a game that proceeds without reference to user operations may be executed as the first game.
  • the “predetermined items” in the first game are items to be evaluated in the evaluation means or the evaluation process, items appearing as a result of the game, items appearing in the middle of the game, users and computers in the game Various items such as items that appear due to the selection behavior are included in the category. Further, the “predetermined matter” can be evaluated by being divided into a plurality of evaluation elements. The evaluation factor can be set from various viewpoints.
  • the card of the playing card game is “predetermined matter”
  • the card of the playing card is classified by paying attention to the mark and the number, and by associating those classifications with the evaluation elements, the card of the rising card is marked and numbered. It can be divided and evaluated. The same applies when paying attention to the patterns and figures of the rising frogs (hits) in mahjong.
  • a game such as a playing card, mahjong, or slot machine game is executed as the first game, from the viewpoint of symbols and combinations included in the role that the user has raised, and the rank of the role, A rising combination as a “predetermined item” in one game can be evaluated by dividing it into a plurality of evaluation elements.
  • the first game is a competitive game
  • Each evaluation can be obtained.
  • the items on the game can be evaluated by dividing them into a plurality of evaluation elements from the viewpoints of length of play time and the number of times of selecting an effective action.
  • a predetermined item on the game is divided into a plurality of evaluation elements and evaluated from the viewpoint of a winning team and a player who has contributed to the victory. can do.
  • evaluation can be performed by dividing into a plurality of evaluation elements from the viewpoints of the number of times the trained horse has started, the race results, and the winning prize amount.
  • evaluation only needs to be a process that can identify “predetermined matters” to be evaluated in relation to the progress control in the second game.
  • processing expressed in various terms such as analysis, analysis, scoring, discrimination, identification, and identification is included in the category of the meaning of “evaluation”.
  • the “predetermined condition” for properly using the evaluation result for each evaluation element can be set appropriately. For example, conditions may be set so that each evaluation result can be selectively used while the second game is in progress, or the evaluation result to be used every time the second game ends. Conditions may be set so as to be switched. The evaluation results for each evaluation element may be used alone or in appropriate combination.
  • the first game may be repeatedly executed while the second game is progressing, or may be repeatedly evaluated during the progress of the first game and the second game is repeated. Good. Of course, when the first game is executed once, the second game may be executed once.
  • the evaluation for the predetermined matters in the first game may be executed only when a specific situation occurs in the first game (for example, when the user wins the first game) Evaluation may be performed whenever one game is executed.
  • the first game control means has a plurality of game elements (for example, a card 100 of playing cards) having attributes that can be classified according to a plurality of classifications (for example, classification by marks and classification by numbers) that are different in density. ), And the effect of the selected game element attribute (for example, mark and number) on the progress or result of the game is differentiated according to the attribute.
  • the second game control means controls the achievement status (for example, validity / invalidity) of each of the plurality of task elements (for example, the square 111 of the bingo card 110) for which the correspondence relationship with the attributes of the plurality of game elements is set.
  • the second game is controlled so as to determine whether or not a predetermined task (for example, completion of a predetermined number of lines) can be achieved,
  • a game element that has a predetermined influence in one game (for example, a card 100S that has given rise as a “predetermined influence” in a card game) is set as an evaluation target by the evaluation means, and the evaluation means
  • the result of dividing the attribute of the game element to be evaluated for each classification is identified as the evaluation for each evaluation element, and the progress control means determines the evaluation result for each classification specified by the evaluation means.
  • the attributes of the game elements in the first game can be classified by a plurality of classifications, and the classifications are dense. Therefore, there is a difference in the number of sets of game elements for each category between when the attribute of the game element is classified according to one classification and when the attribute of the game element is classified according to another classification. For example, if the cards are classified by the attribute of the mark (52 cards excluding the joker), four sets are generated, and if the cards are classified by the number attribute, 13 sets are generated. Therefore, when the attribute of the game element is determined for each classification, and the presence or absence of the correspondence between the attribute and the task element of the second game is determined, the probability that the correspondence exists exists depends on the density of the classification. Change.
  • the probability that a correspondence relationship exists is relatively high, and when an attribute is evaluated according to a fine classification, the probability that a correspondence relationship exists is relatively low.
  • the probability that a correspondence relationship exists between the attribute of the specific game element in the first game and the task element in the second game depends on which evaluation element is used to evaluate the attribute of the game element. Therefore, if the presence or absence of the correspondence relationship is determined while properly using the evaluation results, the probability that each task element is achieved also changes according to the probability that the correspondence relationship exists.
  • the progress of the second game can be given a swiftness. Thereby, the difficulty level of the second game can be adjusted. Therefore, a relatively easy operation of changing the game difficulty level or changing the relevance between the first game and the second game using different evaluation elements according to conditions, It can be realized by adjustment.
  • a plurality of types for example, differentiated from the viewpoint of which evaluation result based on which classification should be used from the evaluation result for each classification in determining the correspondence relationship with the attribute (for example, 2 are set, and the progress control means changes the selection of the evaluation result used to determine the correspondence relationship according to the type of the task elements while changing the selection of the evaluation results. It may be determined whether or not there is a correspondence between each attribute and the attribute as the evaluation result. According to this, the probability that a correspondence relationship exists changes according to the type of task element. Therefore, the above-described effects can be obtained by a relatively simple process of selecting an evaluation result according to the type of task element.
  • a plurality of sets of task elements (for example, a plurality of bingo cards 110 in stages 1 to 5 in FIG. 3) having different combinations of types of task elements are prepared, and the second game control means includes the plurality of task elements.
  • a set of task elements to be used in the second game is selected, and whether or not there is a correspondence relationship between the task elements included in the selected set of task elements and the attribute as the evaluation result It may be determined.
  • the probability that the correspondence exists depends on the type of the task element, so if the combination of the types of task elements is changed, the probability that the entire set of task elements will be achieved as a task Also changes depending on the combination of types. Therefore, if a set of a plurality of task elements having different combinations is prepared and any one of the sets is selected in the second game, the difficulty level of the second game can be changed according to the selection situation.
  • the second game control means displays a game image including each of the plurality of task elements (for example, an image of the bingo card 110) and a correspondence relationship (for example, a mark) between each task element and the attribute of the game element. And a correspondence relationship with at least one of the attributes of the number) and the achievement status of each task element (for example, whether each cell 111 on the bingo card 110 is valid or invalid) is displayed in a manner that can be identified by the user ( 13) It may be displayed above. This makes it possible for the user to easily and reliably grasp the progress of the second game.
  • a correspondence relationship for example, a mark
  • the second game control means displays a plurality of squares (1119 in a predetermined arrangement) as a plurality of task elements (for example, an image of a bingo card 110), and the squares and the game elements.
  • a plurality of squares (1119 in a predetermined arrangement) as a plurality of task elements (for example, an image of a bingo card 110), and the squares and the game elements.
  • attributes for example, correspondence with at least one of marks and numbers
  • achievement status of each square for example, whether each square on the bingo card is valid / invalid
  • the progress control means determines whether or not the predetermined task has been achieved based on whether or not the squares of the completed task elements have formed a predetermined array on the game object.
  • each of a plurality of squares is set as a task element, and the predetermined array is completed while sequentially achieving those task elements.
  • a game that progresses as a final task can be provided to the user as a second game, which is easy to understand and versatile by appropriately adjusting settings such as the difficulty level of the second game according to the present invention. It is possible to provide a user with an interesting game.
  • the first game control means causes the user to select the game element as the user's action in the first game, and according to the attribute of the game element selected by the user.
  • the first game is controlled to reflect the influence (for example, the influence given by the mark or number of the card 100 selected by the user in the card game), and the evaluation means selects the user
  • the game element may be set as an evaluation target when the game element gives the predetermined influence (for example, an increase in the card game) in the first game. According to this, the game element to be evaluated is specified based on the influence of the action of the user in the first game on the first game.
  • the first game control means causes the user and the opponent to select the game element as the action of the user and the opponent in the first game, and the user and the opponent select respectively.
  • the game progresses by reflecting the influence according to the attribute of the game element (for example, the influence of the card mark or number selected by the user and the opponent in the card game), and the game element having a predetermined influence is selected.
  • the first game is controlled so that a person who has won the game wins, and when the user wins, the evaluation means uses the game element that has had the predetermined influence by the user's selection as an evaluation target. It may be set. According to this, it is a requirement for the user to advance the second game that the user wins the opponent in the first game.
  • the game element that determines the victory in the first game becomes an evaluation target for progressing the second game.
  • the user needs to strategically select the action of the first game in consideration of the progress of the second game. Therefore, even if a relatively simple game is set as the first and second games, the interest of the whole game can be enhanced by the synergistic effect of both games, and the user's motivation for playing the game can be improved.
  • the selection of the game element by the user may be selected from a plurality of game elements possessed by the user.
  • the user selects a game element to be used in the game from game elements such as a deck, a piece, and a character possessed by the user.
  • the execution of the first game may be repeatable until the predetermined task is achieved in the second game. According to this, it is possible to give the user motivation to repeatedly play the first game until the task of the second game is achieved.
  • the second game control means further includes privilege control means (27, S9) for generating a privilege that can be used in the first game when the predetermined task is achieved in the second game. You may prepare. According to this, since the privilege granted in the second game can be used in the first game, it is possible to enhance the relevance of both games and increase the synergistic effect of both games.
  • the first game control means executes the first game in response to a user's selection, and the evaluation means uses the user's selection content as the predetermined matter.
  • the evaluation may be performed for each of the plurality of evaluation elements. According to this, the user's selection contents in the first game are classified and evaluated as evaluation elements from a plurality of viewpoints, and the second game is advanced while properly using the evaluation results.
  • the relationship between the items to be evaluated and the progress of the second game can be changed flexibly or in various ways.
  • the first game control means executes the first game in response to a user's selection regarding a plurality of game elements, and the evaluation means affects the result of the first game. It is good also as what evaluates the selection regarding the said game element of a user for every said some evaluation element. According to this, not only the selection of the user in the first game affects the result of the first game but also the evaluation result for each evaluation element related to the selection also affects the progress of the second game. It becomes like this.
  • the plurality of evaluation elements by the evaluation means include an evaluation element relating to how the user has selected the game element, and how the selection of the game element affects the result of the first game. It is good also as what contains at least any one of the evaluation element regarding what was given. As a result, it is evaluated how the user has selected the game element in the first game, or how the selection of the game element has an effect on the first game, and the evaluation result is given as the first result. This can be reflected in the progress of the second game.
  • a plurality of cards (201) are prepared as the plurality of game elements, and the evaluation means includes an evaluation element regarding how a user has selected the card, and the user's An evaluation element relating to how the selection of the game element has an influence on the result of the first game may be evaluated. According to this, it is evaluated how the user has selected a card in the first game and how the selection of the card has affected the first game, and the evaluation result is obtained. This can be reflected in the progress of the second game.
  • the first game control means causes the user to select one of the determination lines from a group of cards arranged so that a plurality of determination lines are generated. Further, a card is placed, and it is determined whether or not any of a plurality of winning combinations (for example, a poker winning role) is realized by a plurality of cards including the card arranged by the user on the determination line selected by the user.
  • the first game is executed as described above, and the evaluation unit evaluates which determination line the user has selected and arranged the card as an evaluation factor regarding how the card has been selected. At the same time, the role on the determination line selected by the user is evaluated as an evaluation factor regarding how the result of the first game was affected. It may be a thing.
  • the second game control means is configured such that each of the user and the opponent arranges an attack element (202) in association with the plurality of determination lines, and the user and the opponent arranged in correspondence with the same determination line.
  • the attack elements of the opponent either one of the attack elements attacks the other attack element, and the second game is controlled so that the second game progresses based on the effect of the attack.
  • the progress control means when any combination is established on the determination line selected by the user in the first game, the attack element of the user arranged corresponding to the determination line selected by the user
  • the evaluation result regarding the selection of the determination line is associated with the selection of the attack element so as to attack the opponent's attack element, and the effect of the attack is determined on the determination line.
  • the progress of the second game may be controlled based on the evaluation result of the evaluation means so that the evaluation result of the combination and the effect of the attack are associated with each other so as to change depending on the winning combination. Good.
  • a combination is established by the user selecting a determination line and placing a card in the first game, depending on which determination line the card is placed on, and the placement of the user's card
  • Each role is evaluated, and the attack element of the user corresponding to the determination line on which the card is placed attacks the opponent's attack element on the same determination line, and
  • the progress of the second game is controlled so that the attack effect changes accordingly.
  • the execution of the first game may be repeatable until the predetermined result is obtained in the second game.
  • the predetermined item in the first game is divided into a plurality of evaluation elements and evaluated for each evaluation item, and the evaluation result is selected while being used according to the conditions. Since the progress of the second game is controlled based on the evaluation result, the relevance between the matter to be evaluated in the first game and the progress control of the second game can be flexibly or Various changes can be made. Accordingly, it is possible to increase the degree of freedom of setting the association between the first game and the second game, to give the game diversity, or to adjust the game settings such as the difficulty level relatively easily.
  • the figure which shows an example of the concept of the difficulty level setting of the game in the bingo game of FIG. The functional block diagram of the game device contained in the game system which concerns on a 1st form.
  • the functional block diagram of the game device for performing the game of FIG. The flowchart which shows the procedure of the card game control processing which the game device of FIG. 6 performs.
  • the game system 1 of this embodiment is a server-client type game system including a center server 2 as a server device and a game device 3 as a client device connectable to the center server 2 via a network 4. It is configured as.
  • the center server 2 is configured as a single logical server device by combining a plurality of server units 2A, 2B.
  • the center server 2 may be configured by a single server unit.
  • the center server 2 may be logically configured using cloud computing.
  • the game device 3 is a kind of network terminal device having a function of allowing a user to play a game.
  • a mobile phone including a smartphone
  • Various network terminal devices that can be connected to the network and are used for personal use by the user such as personal computers (hereinafter referred to as PCs), portable game machines, and portable tablet terminal devices, are used as the game device 3.
  • PCs personal computers
  • portable game machines portable tablet terminal devices
  • the network 4 is configured to realize network communication using a TCP / IP protocol.
  • the network 4 is configured by combining the Internet as a WAN and an intranet as a LAN.
  • the game apparatus 3 is connected to the network 4 via an access point 4a as a part of the network 4, and the center server 2 is connected to the network via a router 4b.
  • the center server 2 distributes game application software to the game device 3, registers or authenticates users, and provides free or paid contents such as items used in the game, background images, and music.
  • Various services such as distribution of information and mediation of information exchange between users.
  • software necessary for game execution is installed on the client device, and the client device is the server only when the server processing such as software update or addition or online battle is necessary.
  • the client device is connected to the server at the time of game execution, and arithmetic processing for advancing the game is executed on the server side.
  • input of user operation information, game screen, musical sound There are various methods of using the server, such as a method of handling only the interface part such as output. In the following, description will be continued by taking as an example a case where game software is already installed in the game apparatus 3 and the game apparatus 3 executes the game independently without depending on the center server 2.
  • the game apparatus 3 executes a card game as a first game and a bingo game as a second game.
  • a user and a character as a virtual opponent controlled by the computer of the game apparatus 3 are players, and a battle is performed between these players based on a predetermined rule.
  • a predetermined number of cards 100 are equally distributed to the user and the character.
  • the card 100 corresponds to the game element of the first game in the present invention, and a mark and a number are set as attributes on the card 100, and the attribute can be classified by two types of classification, classification by mark and classification by number. It is.
  • the card 100 is set with strength depending on the number. As an example, the weakest card is “3”, the next weakest card is “4”, and similarly, the card becomes stronger as the number increases. After “K”, the card returns to “1” and the card of “2”. Is the strongest. For simplicity, the joker is not included.
  • the card 100 is dealt, one of the players becomes a parent, and the parent puts the first card 100 into the field 101. The next player puts out a card 100 stronger than the card 100 put out on the field 101, and the next player puts out a card 100 stronger than the card 100 put out on the field immediately before. A player who does not have a strong card 100 in his hand passes his turn.
  • the card 100 that the user last put into play goes up to become the card 100S.
  • the bingo game is controlled in association with the attribute of the rising card 100S of the card game.
  • one bingo card 110 is assigned to the user.
  • the bingo card 110 has a total of 16 squares 111, four vertically and four horizontally.
  • Each square 111 has four types of marks (spades, hearts, clubs, diamonds) as attributes set in the playing card 100. ) And numbers (1 to K), or both.
  • each cell 111 functions as a task element in the second game of the present invention.
  • Each square 111 is set with an attribute of the playing card 100 and a corresponding relationship.
  • the correspondence relationship is classified into three types in association with the attribute classification of the playing card 100. That is, the cell 111 is divided into three types: type A associated with only the mark attribute, type B associated with only the number attribute, and type C associated with both the mark and number attributes. Further, a mark and / or a number is set for each cell 111 according to the correspondence with the attribute of the playing card 100.
  • One bingo card 110 is configured by appropriately arranging any one of these types A to C or a plurality of types.
  • the card example 1 shown in FIG. 2 is configured by appropriately combining type A and type B cells 111, and the card example 2 is configured only by type C cells 111.
  • a general bingo game In a general bingo game, one number is randomly drawn from a group of numbers that should be assigned to bingo squares, and the same square as the winning number is activated. When all the cells arranged in the vertical, horizontal, or diagonal direction of the bingo card are activated, bingo (line completion) is obtained, and the bingo game is raised.
  • the card game instead of the lottery of the number, the card game is positioned as a lottery in the bingo game, and when the user wins the card game, the rising card is acquired as the lottery result, and each square of the bingo card is valid Invalid is determined.
  • the determination procedure is as follows. First, the rising card 100S is divided into two types of attributes (evaluation elements) of marks and numbers and evaluated. In the example of FIG.
  • each square 111 is determined according to the correspondence between the attribute of the playing card 100 and the type of each square 111 of the bingo card 110.
  • the type A cell 111 is activated if the mark matches the mark of the rising card 100S, and the type B cell 111 is enabled if the number matches the number of the rising card 100S. Is done.
  • the type C cell 111 the mark and number are validated only when they match the mark and number of the rising card 100S, respectively. By enabling the mass 111, the task element in the second game is achieved.
  • each cell 111 for the rising card 100S it is determined whether or not the line is completed by the activated cell 111. If the line is not completed, the card game is repeated again until the next user wins, with the same bingo card 110 assigned to the user. When the user wins the card game, the mark and number of the rising card 100S are evaluated again, and the validity / invalidity of each cell 111 of the bingo card 110 is determined based on the evaluation.
  • the user can obtain a privilege.
  • a privilege an item that can be used by the user in a card game is prepared.
  • the attribute of the card 100S of the card game 100S, “mark” and “number” are distinguished and evaluated separately, and the evaluation results for each category are singly or in combination, and the mass 111 in the bingo game
  • the probability that each cell 111 is activated is differentiated between types A to C. That is, with respect to the evaluation result of one rising card 100S, the probability that the type A cell 111 is activated is 1/4, that of the type B cell 111 is 1/13, and that of the type C cell 111 is 1. / 52. Therefore, the probability that the line is completed in the bingo game changes appropriately according to the combination of the types of the cells 111. The more type A cells 111, the higher the probability that the line will be completed.
  • the card example 1 has a relatively high probability of line completion
  • the card example 2 has a relatively low probability of line completion.
  • the difficulty level of the bingo game can be manipulated using such properties. An example is shown in FIG.
  • difficulty levels from stage 1 to stage 5 are prepared in the bingo game. Only bins of type A are arranged on the bingo card 110 used in stage 1, and bingo cards used in stage 2 are arranged with a mixture of type A and type B cells, and bingo used in stage 3 Only the type B cell is arranged on the card, the type B and type C cells are mixed and arranged on the bingo card 110 used in the stage 4, and the type C cell is used on the bingo card 110 used in the stage 5. Only squares are placed. Therefore, the probability that a line is completed is in the order of stages 1, 2, 3, 4, and 5 if they are arranged in descending order.
  • stage 1 is the lowest, and the difficulty level increases sequentially according to the stage number, and the difficulty level becomes the highest in stage 5.
  • bingo card 110 only one bingo card is prepared for each of the stages 1 to 5. However, as long as the settings of the cell types A to C in the bingo card 110 are differentiated as described above according to the stage, a plurality of bingo cards 110 are prepared for each stage, and the user is provided with each stage. A single bingo card 110 may be assigned randomly or in response to a user selection.
  • Mission 1 is accomplished by completing one line
  • Mission 2 is accomplished by completing three lines
  • Mission 3 is accomplished by completing all lines.
  • the above-described privilege is given to the user every time the mission is achieved.
  • the difficulty level of achievement increases as the number of lines to be completed increases.
  • two means of changing the difficulty level according to the configuration of the bingo card 110 and changing the difficulty level according to the number of lines to be completed are used in combination.
  • FIG. 3 the positions of the completed lines in the missions 1 and 2 are drawn at the same position between the missions. However, this is for convenience only, and the position of the line may be anywhere as long as the number of lines is satisfied. .
  • mission 1 of stage 1 When starting a new game, mission 1 of stage 1 is imposed. If this is achieved, it is possible to select whether to proceed to the mission 1 of the stage 1 or the mission 1 of the stage 2 according to the user's intention. You can play up to mission 2 in stage 1 and proceed to mission 1 in stage 2, or you can play up to mission 3 in stage 1 and proceed to mission 1 in stage 2. The relationship between stages 2 and 3 is the same. If you advance to the next stage while leaving an unachieved mission in one stage, you can select and play that unachieved mission later. The relationship between the stage and the mission is not limited to the above example, and if all the missions in the same stage are achieved, the next stage may be permitted.
  • stage configuration can be changed as appropriate, for example, only one mission is imposed on one stage.
  • the feature of this embodiment is that the difficulty level is changed by appropriately changing the combination of the types A to C of the cells constituting the bingo card, and the difficulty level change using the number of lines is optional in the present invention. It is an important matter.
  • FIG. 4 is a functional block diagram in the control system of the game apparatus 3.
  • the game apparatus 3 is provided with a control unit 10 and a storage device 11.
  • the control unit 10 is configured as a computer unit that combines a microprocessor and peripheral devices such as an internal storage device necessary for the operation of the microprocessor.
  • the storage device 11 is a storage device that can store and hold power without supplying power, such as a nonvolatile semiconductor memory or a magnetic storage device, and functions as an external storage device for the control unit 10.
  • Connected to the control unit 10 are an input device 32 that outputs a signal corresponding to a user operation, a display device 13 that displays and outputs a game screen and the like, and an audio output device 34 that reproduces and outputs game music and the like.
  • a game program 31 for executing the above-described game on the game device 3 is recorded.
  • the control unit 10 is provided with a card game control unit 21 and a bingo game control unit 22.
  • the card game control unit 21 controls the card game
  • the bingo game control unit 22 controls the bingo game.
  • the bingo game control unit 22 is further provided with a card selection unit 23, a mark determination unit 24, a number determination unit 25, a game determination unit 26, and a privilege management unit 27.
  • the card selection unit 23 selects the user's bingo card 110 used in the bingo game.
  • the mark determination unit 24 determines the mark of the rising card 100S, and the number determination unit 25 determines the number of the rising card 100S.
  • the game determination unit 26 determines the validity of each square 111 of the bingo card 110 selected by the card selection unit 23 based on the determination results (corresponding to the evaluation results) of the mark determination unit 24 and the number determination unit 25. In addition, it is determined whether the mission has been achieved based on the determination result.
  • the privilege management unit 27 determines a privilege to be given to the user in response to the mission achievement.
  • the game data 32 is data necessary for executing the game.
  • the game data 32 is necessary for reproduction of various image data necessary for drawing the background of the game screen, characters, playing cards, bingo cards, etc., and BGM of the game.
  • Various data such as voice data, text data necessary to display character lines, and the like are included.
  • Data of items given as a bonus for the bingo game is also included in the game data 32.
  • the game data 32 includes bingo card data 33 necessary for specifying a bingo card 110 to be used in each stage of the bingo game.
  • the bingo card data 33 is data that designates a mark and / or a number to be placed on each square 111 of the bingo card 110, or both.
  • the bingo card data 33 is created for each bingo card 110 and recorded in the game data 32 with predetermined management information (for example, information indicating a unique bingo card ID and a corresponding stage for each card). Note that it is sufficient that at least one bingo card 110 is prepared for each stage.
  • the user data 35 is data that is created and saved in order for the user to resume the game from the previous continuation.
  • the user data 35 includes game history data 36 in which game results of past playing card games and bingo games are recorded, and acquisition history data 37 in which information specifying items acquired by the user in the bingo game is recorded.
  • the game history data 36 includes data for determining validity / invalidity of each square 111 of all bingo cards 110 selected by the user in the past. For example, when the bingo card ID is attached to the bingo card data 33, the bingo card ID is associated with information indicating the position of the cell 111 that is activated on the bingo card 110 corresponding to the ID.
  • the recorded data is stored in the game history data 36.
  • the card selection unit 23 can distinguish the validity of each square 111 for each bingo card 110 played in the past. Refer to the contents (marks and / or numbers) of the cells 111 of each bingo card 110 described in the bingo card data 33 and the validity / invalidity of each cell 111 recorded in the game history data 36.
  • the state of each square 111 on the bingo card 110 in the middle of the game (that is, after the mission 1 of each stage is started) is specified, and an image of the bingo card 110 in the middle of the game is attached to each square 111
  • a mark, a number, or a mark and a number, and valid / invalid of each cell 111 can be displayed on the display device 13 in a manner that can be identified by the user.
  • the game determination unit 26 determines the validity / invalidity of the bingo card 110 and the achievement status of the mission, the game determination unit 26 updates the information related to the bingo game in the game history data 36 so that the determination results are reflected.
  • the acquisition history data 37 information for determining whether or not the user has been acquired is recorded for each item prepared as a privilege. For example, when an item that can be used in the game data 32 is managed with a unique item ID for each item, the item ID and information for determining whether or not the item corresponding to the ID has been acquired. Are recorded in the acquisition history data 37 in association with each other.
  • the privilege management unit 27 refers to the acquisition history data 37 to determine an item that the user has not yet acquired, and selects an item to be given as a privilege from those item groups. Granting is performed according to a predetermined rule, and the acquisition history data 37 is updated so that the assigned item is recognized as acquired.
  • the card game control unit 21 refers to the acquisition history data 37 to determine items that the user has acquired, and uses them in the card game from a group of items acquired in the card game, that is, from character images and voice groups.
  • the item to be played is selected and reflected in the character image and voice in the card game.
  • the rules regarding the acquisition of items are given items having higher value (the higher or lower value may be evaluated based on the degree of rarity) as the degree of difficulty of the mission achieved by the user is higher. Can be set to As a result, the higher the value of the item, the more difficult the acquisition becomes, and the acquisition of the item can be linked to the maintenance and improvement of the motivation to continue the game.
  • the card game can be started by the user as appropriate, and the progress is made by distributing the cards using random numbers and changing the turn between the user and the character, while the user's turn is against the rules.
  • the user's action (card is put into play or pass) is selected by the user, and the character's turn is selected according to a predetermined thinking algorithm in the character turn.
  • Description of the control procedure is omitted.
  • the game may be progressed in the same manner as the actual card game.
  • Bingo game is started when the user wins in the card game, and the bingo game control unit 22 of the control unit 10 controls the bingo game according to the procedure of FIG.
  • the card selection unit 23 first causes the user to select one bingo card 110. That is, the card selection unit 23 determines the mission achievement status of each stage with reference to the game history data 36, and determines the stage that the user can play based on the determination result. For example, if missions 1 and 2 of stage 1 and mission 1 of stage 2 have been completed and other missions have not been completed, the stages that can be played are stages 1 to 3.
  • the card selection unit 23 determines the contents of each square 111 of the bingo card 110 corresponding to the playable stage based on the bingo card data 33, and the validity / invalid state of each square 111 of those bingo cards 110 Are determined on the basis of the game history data 36, and the bingo cards 110 that can be selected by the user according to the determination results are displayed on the display device 13 in such a manner that the contents of all the cells 111 and the validity of each cell 111 can be identified And select one bingo card 110 according to the user's instruction.
  • the bingo card 110 selected here may be referred to as a play target bingo card below.
  • the bingo game control unit 22 displays an image of the bingo card 110 selected by the user on the display device 13 (step S2). The image is based on the form of the bingo card 110 illustrated in FIG. 2, and is displayed in a manner in which the activated cell 111 and the invalid cell 111 can be distinguished.
  • the mark discriminating unit 24 and the number discriminating unit 25 fetch the information of the rising card 100S from the card game control unit 21 (step S3), and then the mark discriminating unit 24 discriminates the number of the rising card mark.
  • the unit 25 goes up and discriminates each card number (steps S4 and S5).
  • Information of the bingo card to be played selected by the card selection unit 23 and the mark and number of the rising card 100S determined by the mark determination unit 24 and the number determination unit 25 are provided to the game determination unit 26.
  • the game determination unit 26 checks whether or not each invalid square on the bingo card to be played should be validated by at least one of the mark and number of the current rising card. The mass that satisfies the condition is validated (step S6).
  • the game determination unit 26 displays the determination result of the mark and number on the bingo card 110 of the display device 13 (step S7). For example, the game determination unit 26 causes the display device 13 to display an animation indicating that the cell 111 is activated. If there is no square 111 that satisfies the condition in step S6, the activation is not performed, and a message that the game is out of the current game is displayed in step S7.
  • the game determination unit 26 determines whether or not a mission has been achieved on the bingo card 110 to be played (step S8). If mission 1 is currently being played, whether or not the first line has been completed in this process, and if mission 2 has been played, the third line has been completed in this process If the mission 3 is being played, it is determined whether or not all the lines have been completed in the current process.
  • step S8 If it is determined in step S8 that the mission is achieved, the achievement management unit 27 is notified of the achievement, and the privilege management unit 27 refers to the acquisition history data 37 and selects a privilege to be given to the user (step S9). .
  • the privilege management part 27 displays on the display device 13 that the mission has been achieved for the user (step S10).
  • the privilege management unit 27 also displays the privilege acquired by the user on the display device 13.
  • the bingo game control unit 22 records the play result of the current bingo game in the user data 35 (step S11).
  • step S8 information for distinguishing validity / invalidity of each square in the bingo card to be played is recorded in the game history data 36, and information indicating that the item as a privilege given to the user has been acquired is recorded in the acquisition history data 37.
  • step S8 information indicating that the item as a privilege given to the user has been acquired is recorded in the acquisition history data 37.
  • step S9 and S10 are skipped and the process in step S11 is performed.
  • step S11 information for distinguishing validity / invalidity of each square in the bingo card to be played is recorded in the game history data 36.
  • the playing card game control unit 21 corresponds to the first game control unit
  • the bingo game control unit 22 corresponds to the second game control unit
  • the combination of the mark determination unit 24 and the number determination unit 25 is the second.
  • the game determination unit 26 corresponds to the progress control means in the second game control means.
  • the process of executing the card game corresponds to the first game process
  • the process of executing the bingo game corresponds to the second game process
  • steps S4 and S5 in FIG. 5 are the evaluation processes in the second game process.
  • Step S6 corresponds to a progress control process in the second game process.
  • FIG. 6 shows an outline of a game executed on the game apparatus 3 in the second embodiment.
  • the game apparatus 3 executes a card game as a first game and a card battle game as a second game.
  • the user of the game device 3 and the opponent are players, and the game is advanced in turn based on a predetermined rule applying poker between these players.
  • each player who plays in the card game plays a predetermined number of battle cards (for example, four battle cards) from their own battle cards (corresponding to attack elements) as a deck, and turns In this way, the game proceeds in a procedure in which the attack subject card of each player attacks the opponent's attack target card.
  • the battle card is a card different from the playing card, and is configured as a card illustrating a character appearing in a game, for example.
  • Various ability values such as attack power, defense power, and hit points (HP) are set in the battle card.
  • the opponent may be a real user, that is, a user of another game device 3 connected via the network 5, or may be a virtual character controlled by a computer of the game device 3.
  • the parameters and the like are character data associated with other real users, that is, user-specific character data updated in accordance with the game play status of other users. It may be based on. In the following, the description will be continued assuming that the actual user of the other game apparatus 3 is selected as the opponent.
  • the field 200 is displayed on the game screen.
  • the field 200 includes cells 200a arranged in a matrix of 5 rows and 4 columns.
  • the cells 200a arranged in the horizontal direction may be referred to as cell rows
  • the cells 200a arranged in the vertical direction may be referred to as cell columns.
  • a playing card 201 randomly selected by the computer of the game apparatus 3 is arranged in each cell 200a of the center cell row and the cell rows above and below it.
  • four cards 201 are displayed as cards (hands) dealt to the user of the game apparatus 3 further below the lowermost cell row.
  • four cards 201 are displayed as cards dealt to the opponent.
  • the user selects one cell row from the field 200, and selects and arranges two cards 201 from his / her card 201 in the upper and lower cells 200a of the selected cell row.
  • the five cards 201 in the cell row selected by the user that is, the two cards 201 arranged by the user and the three cards 201 arranged on the cell row It is determined whether or not any combination of poker is established. That is, in the card game in the second form, three cards 201 are arranged in each of the four cell rows as determination lines, and the user selects one of the determination lines, and two cards are on the determination line.
  • the cards 201 are arranged from the deck, and it is determined whether or not the poker combination is established among the five cards 201 including the cards 201 arranged by the user. If the combination is not established, it becomes the opponent's turn, and the opponent selects the cell row in the same manner, and places the card 201 in the upper and lower cells 200a.
  • a combination is established at any turn of the user or his / her opponent, a new card 201 is placed on the field 200 and a new hand card 201 is dealt to the user and the opponent.
  • the card game is advanced with the aim of establishing a poker role while the user and the opponent change turns.
  • the game may be advanced on the condition that any one of the poker roles must be established in any one cell row in one turn. Select multiple cell rows, place cards 201, choose different cell rows in the next turn, place cards 201, and combine the turns with multiple rows of cards 201, etc.
  • the progress of the card game may be controlled so that the combination can be established.
  • the four battle cards 202 selected by the user of the game apparatus 3 are arranged in the left-right direction of the field 200.
  • the four battle cards 202 selected by the opponent are also arranged on the side of the opponent in a state where they are arranged in the left-right direction.
  • the arrangement of the cards 202 in the field 200 is associated with a determination line (that is, a cell row) in the card game. That is, the leftmost card 202 corresponds to the leftmost determination line, and the position of the card 202 in the left-right direction corresponds to the position of each determination line.
  • a determination line that is, a cell row
  • the determination line is indicated by an imaginary line, but the determination line may or may not be displayed on the game screen.
  • the order in which the cards 202 are arranged in the cell 200a may be appropriately selected by the user and the opponent, or automatically arranged from the cards 202 possessed by the user and the opponent, respectively. Also good.
  • the setting of the determination line and the correspondence between the determination line, the subject of attack, and the attack target card 202 are merely examples, and various other settings are possible, which will be described later.
  • HP display sections 203 indicating the HPs of the user and the opponent are displayed.
  • the HP includes an individual HP set for each card 202 and a total HP obtained by adding up the individual HPs of the four cards 202 arranged in the cell row.
  • the individual HP of each card 202 is reduced by a predetermined amount when attacked by the opponent's card 202, and the total HP also decreases with the reduction.
  • the ratio of the total HP (initial value) of the four cards 202 at the time of starting the card battle game and the total HP (current value) after the reduction is expressed in numerical values and gauges. Is displayed.
  • the attack in the card battle game is done on a turn basis.
  • one of the four cards 202 arranged by the user is selected as an attack subject.
  • the opponent's card 202 arranged at the same position in the left-right direction as the attacking subject (that is, the position facing the up-down direction) is selected as the attack target.
  • the individual HP of the attack target card 202 is reduced according to a certain calculation formula, and the current value of the total HP is also reduced accordingly.
  • the current value of the total HP of either the user or the opponent decreases to 0 or less, the card battle game ends at that point, and the side whose current value of the total HP is 0 or less becomes the loser.
  • the number of cards 202 that can be used by the user may be increased or decreased according to the play history of the card battle game, or the user may newly acquire a card 202 through a paid or free lottery process, Processing such as acquiring the right to use may be performed.
  • the progress of the card battle game is controlled based on the evaluation result of each turn in the card game.
  • the determination of the attack subject and attack target in the card battle game and the effect of the attack are controlled in association with the selection of the card 201 of the user or the opponent in each turn of the card game. Is done.
  • the progress of the card battle game is controlled in association with the cell row in which the cards 201 are arranged in the card game and the result (contents of the combination) in which those cards 201 are arranged. The association will be described based on a specific example.
  • the user of the game apparatus 3 places the cards 201 in the leftmost cell row, and as a result, a two-pair role is established in the five cards 201 on the cell row.
  • the selection of the user's card 201 that affects the outcome of the card game that is, the five cards 201 selected by the user placing two cards 201 in one cell row are referred to as “predetermined matters. ”Is evaluated for each of two evaluation elements, that is, the position in the left-right direction of the cell column in which the card 201 is arranged (cell column arrangement) and the content of the combination in the cell column.
  • the attack subject, attack target, and HP reduction amount of the card battle game are determined based on the evaluation result for the selection in the turn.
  • the card 201 is arranged on the determination line (cell column) in the first column from the left end, it is evaluated as “first column from the left end”.
  • the position corresponding to the determination line in the first column from the left end that is, the card 202 arranged at the left end is determined as the attack subject and the attack target, respectively.
  • the evaluation result regarding the role is used for calculating the HP reduction amount that is the effect of the attack.
  • the reduction amount of HP in one attack is obtained by subtracting the defense power set for the attack target card 202 from the attack power set for the attack subject card 202. It is obtained by multiplying the coefficient corresponding to the established combination.
  • the coefficient is set according to the strength of the poker hand. That is, the stronger the combination, the larger the coefficient is set. Therefore, the HP reduction amount increases when a strong combination is established, and the HP reduction amount decreases when a weak combination is established.
  • the selection content of each turn of the card game is set as “predetermined matter”, how the card 201 is selected (how the card 201 is arranged), and what is selected in the card game It is evaluated for each of the two evaluation elements, such as what kind of influence has been given (what kind of role has been established).
  • FIG. 7 is a functional block diagram in the control system of the game apparatus 3.
  • the control system of the game apparatus 3 in this embodiment is different in the following points from the configuration in the first embodiment shown in FIG.
  • a card game control unit 51 for executing the card game having the above-described contents is provided as the first game control means.
  • a card battle game control unit 52 for executing the card battle game having the above-described contents is provided as the second game control means in place of the bingo card control unit 22 of FIG.
  • the card battle game control unit 52 includes a deck selection unit 53 that selects the arrangement of the cards 202 in the field 200 according to an instruction from the user, an arrangement determination unit 54 that determines the arrangement of the cards 201 in each turn of the card game, and a playing card.
  • a card battle game based on information acquired from a combination determining unit 55 that determines the content of a combination in each turn of the game (including cases where the combination is not established), a deck selecting unit 53, an arrangement determining unit 54, and a combination determining unit 55
  • a game progress control unit 56 for controlling the progress of the game.
  • the storage device 11 stores a game program 61 and game data 62 for executing the above-described card game and card battle game, and user data for allowing the user to resume the card battle game from the previous time. 63 is recorded.
  • the user data 63 for example, the types of cards 202 that can be acquired or used by the user, and various ability values such as attack power, defense power, and HP set in the cards 202 are recorded.
  • the ability value of the card 202 may be changed according to the progress of the game or the like, or may be fixed to a constant value.
  • FIG. 8 shows a card game control process executed by the card game control unit 51 to control the card game.
  • FIG. 9 shows a card battle executed by the card battle control unit 52 in association with the control of the card game. The procedure of the game control process is shown.
  • the card game control unit 51 starts the process of FIG. In connection with this processing, when a real user is set as an opponent, matching by the center server 2 is performed, but the procedure may be the same as a known matching method, and the description is omitted.
  • the game device 3 of one of the users becomes a master device to control the progress of the game
  • the other game device 3 acquires the user's operation and the game of the master device It is provided to the device 3 and functions as a slave device that acquires the result of the arithmetic control of the game from the game device 3 and displays a game screen or the like.
  • the processing in FIGS. 8 and 9 shows processing in the game device 3 of the master machine. However, it is good also as what a battle progresses via the center server 2, and the center server 2 may perform the arithmetic processing relevant to progress of a game in that case.
  • the card game control unit 51 When the card game control process of FIG. 8 is started, the card game control unit 51 first determines the first and second attacks of the user and the opponent (step S21), and then arranges 12 cards 201 on the field 200 ( Step S22). Thereafter, the card game control unit 51 places the card 201 on the user and the opponent (step S23), and then determines whether or not it is the user's own turn (step S24). If it is the user's turn, the card game control unit 51 proceeds to step S25, and determines the cell row in which the cards 201 should be placed and the cards 201 to be placed in the cells 200a at the upper and lower ends of the cell row according to the user's instructions. .
  • the card game control unit 51 uses the cell row in which the cards 201 are arranged as a determination line, determines the role of poker in the five cards 201 on the determination line (step S26), and determines the determination result as a card. It is provided to the battle game control unit 52 and used for the processing of FIG. 9 (step S27). Thereafter, the playing card game control unit 51 determines whether or not the card battle game end is notified from the card battle game control unit 52 (step S28). If the end is notified, the process in FIG. 8 ends.
  • step S28 the card game control unit 51 determines whether or not the turn has been completed between the user and the opponent (step S29). If not, the process returns to step S24.
  • the card game control unit 51 proceeds to step S30, and the placement (cell) of the card 201 designated by the opponent is selected from the opponent game device 3. Column) and the cards 201 arranged in the cells 200a at the upper and lower ends of the cell row are obtained, and then the process proceeds to step S26.
  • step S29 it is assumed that the card 201 arranged in the field 200 and the card 201 arranged in the user and the opponent are updated every time the turn completes. It may be performed every time a combination is established.
  • the deck card 201 is arranged at the same time for the user and his opponent. However, the card 201 is arranged only for the user on the user's turn, and only the opponent's card on the opponent's turn. 201 may be arranged.
  • the card battle game control unit 52 starts the card battle game control of FIG. 9 in parallel.
  • the process in FIG. 9 is executed by the game progress control unit 56 except for step S43 and step S45.
  • the card battle game control unit 52 first causes the user and the opponent to select a card 202 to be placed as a deck on the field 200 (step S41). This process is executed by, for example, displaying a card battle game screen prior to the start of the card game and acquiring instructions from the user and the opponent. However, as described above, the selection of the deck may be automatically performed without considering the instructions of the user and the opponent.
  • the card 202 is arranged, the display is switched from the card battle game screen to the card game screen.
  • the card battle control unit 52 determines whether or not the poker combination is established in the playing card game control unit 51 (step S42), and repeats the determination if it is not established.
  • the card battle game control unit 52 displays a card battle game screen, and proceeds to the processing of step S43 and subsequent steps.
  • step S43 the card battle game control unit 52 determines the cell row in which the cards 201 are arranged by the arrangement determination unit 54, and determines the attack subject card 202 and the attack target card 202 according to the determination result ( Step S44).
  • the user's card 202 arranged at the position corresponding to the cell row determined in step S43 becomes the attack subject, and is arranged so as to face the attack target card 202 vertically.
  • the opponent's card 202 becomes an attack target.
  • the determination of the attack subject and the attack target card 202 is not limited to such a method.
  • the card battle game control unit 52 determines the winning combination formed on the cell row in which the cards 201 are arranged by the combination determining unit 55 (step S45), and calculates the HP reduction amount according to the determination result (step S46). ).
  • the calculation of the HP reduction amount is as described with reference to FIG.
  • the card battle game control unit 52 After calculating the HP reduction amount, the card battle game control unit 52 proceeds to step S47, and determines whether or not it is currently the user's turn in the card game (step S47). If it is the user's turn, the card battle game control unit 52 reduces the HP reduction amount calculated in step S46 from the current value of the opponent's total HP (step S48), and the opponent's total HP after the reduction is calculated. It is determined whether or not the current value is 0 or less (step S49).
  • step S47 the card battle game control unit 52 reduces the HP reduction amount calculated in step S46 from the current value of the total HP of the user of the own device (step S50), It is determined whether or not the current value of the total HP of the users after reduction is 0 or less (step S51). If a negative determination is made in step S49 or S51, the card battle game control unit 52 switches the game screen to the card game screen again and returns to step S42.
  • step S49 the card battle game control unit 52 proceeds to step S52, and executes a predetermined process for ending the card game battle, assuming that the user of the own device has won the card battle game. To do.
  • step S51 the card battle game control unit 52 proceeds to step S53, and a predetermined process for ending the card game battle, assuming that the user of the own device has lost the card battle game. Execute.
  • the processing content of step S52 or S53 may be set as appropriate. As an example, processing such as generating a certain privilege for the winner or imposing a certain penalty on the loser can be performed.
  • the privilege can be set to a content such as increasing the ability value of the card 202 or acquiring a new card 202.
  • the penalty can be set such that the ability value of the card 202 is reduced or the card 202 is confiscated.
  • the game is repeated until the total HP of the user or the opponent becomes 0 or less. Then, the current value of the total HP is compared in magnitude, and the game control may be changed so that the larger side becomes the winner and the smaller side becomes the loser.
  • the card game control unit 51 corresponds to the first game control unit
  • the card battle game control unit 52 corresponds to the second game control unit
  • the combination of the arrangement determination unit 54 and the combination determination unit 55 is the second.
  • the game progress control unit 56 corresponds to the progress control means.
  • the process of executing the card game corresponds to the first game process
  • the process of executing the card battle game corresponds to the second game process
  • steps S43 and S45 of FIG. 9 are the evaluation processes in the second game process.
  • Steps S44 and S46 to S53 correspond to the progress control process in the second game process, respectively.
  • the present invention is not limited to the above-described embodiment, and can be implemented in an appropriately modified form.
  • the arithmetic control for realizing the first game and the second game is executed by the game device as the client device.
  • a game system in which the calculation control of the first game is executed by the client device, and the server device executes the calculation control of the second game, and the server device executes the calculation control of both the first game and the second game The present invention can also be applied to a game system.
  • the present invention can also be applied to a game system in which the calculation control of at least one of the first game and the second game is executed in cooperation between the server device and the client device.
  • the first game control means and the second game control means of the present invention can be realized by an appropriate computer included in a server-client type game system.
  • the present invention is not limited to a server-client type game system, but can be applied to a so-called stand-alone type game apparatus that is not connected to a network. In this case, the game apparatus itself functions alone as the game system of the present invention.
  • the first game is not limited to the above-described example, but various playing card games such as poker and blackjack, board games such as shogi and chess, action games, fighting games, racing games, puzzle games, and adventures.
  • a game, a sports game, a music game, a simulation game, a role playing game, and other various games can be adopted as the first game.
  • the object to be evaluated in the first game is not limited to the above-mentioned card game rising card or the user's selection contents in the card game, and various items appearing in the first game are set as evaluation objects,
  • the evaluation object may be divided into a plurality of evaluation elements for evaluation.
  • the first game is not limited to an example in which the user selects an action on the game.
  • a predetermined lottery process is repeatedly executed such as a slot machine picture matching game, a bingo ball drawing game, or a roulette game. You may do it. Even in such a case, it is possible to divide and evaluate the lottery role and medium attributes into a plurality of evaluation elements and relate them to the progress control of the second game.
  • the evaluation element can be selected from various viewpoints that can occur in the first game, and is not limited to an example in which the result of the game is divided into a plurality of evaluation elements and evaluated.
  • various items given as options to the user in the first game are evaluated for each of a plurality of evaluation elements. can do.
  • the user when the user establishes the role of poker, five cards 201 including the card 201 arranged by the user are set as predetermined matters, and the selection is made by placing the card 201 in any cell row. Evaluating from the viewpoint of how the five cards 201 have been placed and selected, and what role has been established as the effect of the selection, When evaluating for each evaluation element, various settings are possible.
  • a predetermined state such as going up to the game or winning with the playing card as the first game
  • at least some or all of the plurality of cards selected by the user before the predetermined state is obtained may be set as the predetermined item.
  • all or some of the cards selected by the user before the user wins or loses may be set as predetermined items and evaluated.
  • Options for the user to use the card for example, a time-related option regarding the use of the card, a location-related option regarding the use of the card (the above-described options for the arrangement of the card 201 are examples thereof), and a partner who uses the card
  • the user's selection may be divided into appropriate evaluation elements according to the options for evaluation.
  • not only the selection of the user in the first game but also the selection of the opponent (which is also an example of the user) in the first game is incorporated into a part of the predetermined matters and evaluated. Then, the evaluation result may be reflected in the progress control of the second game.
  • the second game is not limited to the bingo game or the card battle game, and various games can be adopted as long as the progress can be controlled while properly using the evaluation results for each evaluation element in the first game.
  • the items to be evaluated in the first game, their evaluation elements, and the respective associations between the evaluation results and the progress control in the second game can also be set in various ways.
  • marks and numbers that are attributes attached to the playing cards as game elements of the first game are directly adopted as evaluation elements, and those attributes and problem elements in the second game are used.
  • the same mark and number as those attributes are also attached to the square of the bingo card, the correlation between them is only an example.
  • the first game is a game in which a character as a game element is operated
  • the task element of the second game is associated with the attribute of the character, and the character's predetermined behavior and state in the first game are evaluated in a plurality of ways. It is also possible to make an evaluation by dividing it into elements, and changing the achievement status of a specific task element of the second game (that is, a task element having a correspondence relationship with the character to be evaluated) while using the evaluation results separately. is there.
  • the determination line in the first game is set as a vertical cell row, the cell row as the determination line selected by the user, and the attack element (attack subject and attack target) in the second game
  • the card 202 is associated with the left and right positions in the field 200 by matching.
  • the determination line is not limited to an example that is set to a straight line.
  • a broken line or other appropriate determination line may be set, and the arrangement of the attack elements in the second game can be determined as long as the correspondence relationship with the determination line in the first game can be grasped. Can be set as appropriate.
  • the cell string (determination line) selected by the user in the card game in the second mode and the determination of the attack subject and the attack target card 202 in the card battle game need only have some correspondence.
  • the leftmost card 202 in the user's deck is set as the attack subject, while the rightmost card 202 in the opponent's deck is set as the attack target.
  • a correspondence relationship such as setting may be set.
  • the user's card 202 arranged at a position corresponding to the cell column selected by the user is set as an attack subject, and the opponent's card 202 to be attacked is determined by the computer at random or according to a predetermined condition. Processing may be performed.
  • the attack subject and the attack target are not limited to a one-to-one relationship, but are selected in a many-to-one, one-to-one, or many-to-many state according to the evaluation result in a predetermined item of the first game. It may be assumed.
  • the correspondence relationship between the cell string as the determination line selected by the user, the attack subject, and the attack target may be controlled in consideration of further factors.
  • the correspondence may be set in consideration of at least one of the user data 63 of the user and the opponent. In this case, when the level of the user recorded in the user data 63 of the user is absolutely low, or the level recorded in the user data 63 of the user is relatively higher than the level recorded in the user data 63 of the opponent If it is low, the user data 63 may be considered in determining the attack opponent, such that two or more cards 202 of the opponent are set as attack targets.
  • the control may be performed such that the higher the difficulty level, the more the number of attack target cards 202 increases.
  • the above-described mode is set on the condition that the user has established one of the poker roles in one cell row in the card game.
  • the conditions under which the attack is performed that is, the conditions under which some progress control is performed in the second game based on the evaluation result for the selection of the first game) are not limited thereto. It is possible to change that an attack is performed on condition that a poker role is established in two or more cell rows. In the card game, an attack may be performed only when a combination having a predetermined strength or more is established.
  • the correspondence between the role of the card game in the second embodiment and the effect of the attack in the card battle game is also controlled in consideration of additional factors other than the strength of the role (in other words, the probability that the role will be established). May be.
  • the correspondence may be set in consideration of at least one of the user data 63 of the user and the opponent. In this case, when the level of the user recorded in the user data 63 of the user is absolutely low, or the level recorded in the user data 63 of the user is relatively higher than the level recorded in the user data 63 of the opponent If it is low, the coefficient increase / decrease may be controlled in consideration of the user data 63 such that the coefficient associated with the strong hand is set larger or the coefficient associated with the weak hand increases. .
  • the higher the difficulty level the larger the coefficient associated with a strong hand or the coefficient associated with a weak hand increases. May be performed.
  • the relationship between the first game and the second game correspondence between the determination line and the attack element, selection of the attack element, etc.
  • the combination to be arranged is changed, so that In this card game, there are cases where the combination to be arranged is limited, but the combination to be arranged is changed for each competition according to the level of the opponent.
  • the user can enjoy the diversity of the game by changing the user level and difficulty level of the opponent according to arbitrary conditions, user selection, and the like.
  • a configuration may be further added in which the user can select another user of the opponent or the parameters (level, etc.) of the other user, or the user can select the difficulty level of the battle.
  • the first game is repeatedly played until the second game task is achieved or a predetermined result is obtained in the second game by repeatedly playing the first game.
  • the first game and the second game are associated with each other, but the present invention is not limited to such an example, and the problem of the second game is associated with one play result of the first game. Variations such as controlling whether it has been achieved or determining the result of the second game in association with the result of one play of the first game are possible.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

L'invention concerne un système de jeu, dans lequel la flexibilité d'établissement d'associations entre un premier jeu et un second jeu a été accrue, rendant ainsi possible de conférer une diversité aux jeux ou d'ajuster un paramétrage de jeu, tel que la difficulté, relativement facilement, et un procédé de commande pour celui-ci. Dans un système de jeu comprenant une unité de commande de jeu de cartes, qui exécute un jeu de cartes comme premier jeu, et une unité de commande de jeu de bingo, qui exécute un jeu de bingo comme second jeu en association avec le premier jeu, la progression du jeu de bingo est commandée par évaluation de la suite et du nombre d'une carte (100S), distribuée dans le jeu de cartes, séparément à titre d'éléments évalués multiples et par utilisation sélective des résultats d'évaluation pour chaque élément évalué en fonction de conditions prescrites tout en changeant la validité/invalidité de chaque carré du jeu de bingo sur la base du résultat d'évaluation sélectionné.
PCT/JP2013/055402 2012-03-30 2013-02-28 Système de jeu, son procédé de commande, dispositif de jeu et programme d'ordinateur WO2013146072A1 (fr)

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WO2016072386A1 (fr) * 2014-11-05 2016-05-12 株式会社コナミデジタルエンタテインメント Système de jeu, procécé de commande utilisé et programme informatique
JP2017508487A (ja) * 2013-12-16 2017-03-30 テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド 対話式アプリケーションにおいて標識アイコンを追加するための方法およびデバイス
JP2019022851A (ja) * 2018-11-22 2019-02-14 グリー株式会社 ゲーム制御方法、コンピュータ及び制御プログラム
JP2019024755A (ja) * 2017-07-27 2019-02-21 株式会社バンダイナムコエンターテインメント サーバ装置、システム、及びプログラム
US10417873B2 (en) * 2014-11-05 2019-09-17 Konami Digital Entertainment Co., Ltd. Game system, and control method and computer readable storage medium used therefor
JP2020006102A (ja) * 2018-07-12 2020-01-16 株式会社コナミデジタルエンタテインメント ゲーム制御装置、ゲームシステム、及びプログラム
CN112675539A (zh) * 2020-12-30 2021-04-20 成都乐信圣文科技有限责任公司 牌类游戏的难度等级判断方法、牌面生成方法及电子设备
JP2021142122A (ja) * 2020-03-12 2021-09-24 株式会社バンダイナムコエンターテインメント ゲームシステム、サーバ装置及びプログラム
JP7429461B2 (ja) 2019-10-17 2024-02-08 株式会社コナミアミューズメント ゲームシステムおよびプログラム
JP7443909B2 (ja) 2020-04-21 2024-03-06 株式会社セガ 情報処理装置及びプログラム

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JP2017508487A (ja) * 2013-12-16 2017-03-30 テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド 対話式アプリケーションにおいて標識アイコンを追加するための方法およびデバイス
JP2016087096A (ja) * 2014-11-05 2016-05-23 株式会社コナミデジタルエンタテインメント ゲームシステム、それに用いられる制御方法及びコンピュータプログラム
WO2016072386A1 (fr) * 2014-11-05 2016-05-12 株式会社コナミデジタルエンタテインメント Système de jeu, procécé de commande utilisé et programme informatique
US10417873B2 (en) * 2014-11-05 2019-09-17 Konami Digital Entertainment Co., Ltd. Game system, and control method and computer readable storage medium used therefor
US10424165B2 (en) 2014-11-05 2019-09-24 Konami Digital Entertainment Co., Ltd. Game system, and control method and computer readable storage medium used therefor
JP2019024755A (ja) * 2017-07-27 2019-02-21 株式会社バンダイナムコエンターテインメント サーバ装置、システム、及びプログラム
JP2020006102A (ja) * 2018-07-12 2020-01-16 株式会社コナミデジタルエンタテインメント ゲーム制御装置、ゲームシステム、及びプログラム
JP2019022851A (ja) * 2018-11-22 2019-02-14 グリー株式会社 ゲーム制御方法、コンピュータ及び制御プログラム
JP7429461B2 (ja) 2019-10-17 2024-02-08 株式会社コナミアミューズメント ゲームシステムおよびプログラム
JP2021142122A (ja) * 2020-03-12 2021-09-24 株式会社バンダイナムコエンターテインメント ゲームシステム、サーバ装置及びプログラム
JP7399758B2 (ja) 2020-03-12 2023-12-18 株式会社バンダイナムコエンターテインメント ゲームシステム、サーバ装置及びプログラム
JP7443909B2 (ja) 2020-04-21 2024-03-06 株式会社セガ 情報処理装置及びプログラム
CN112675539A (zh) * 2020-12-30 2021-04-20 成都乐信圣文科技有限责任公司 牌类游戏的难度等级判断方法、牌面生成方法及电子设备
CN112675539B (zh) * 2020-12-30 2024-05-03 成都乐信圣文科技有限责任公司 牌类游戏的难度等级判断方法、牌面生成方法及电子设备

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