KR100900689B1 - 온라인 게임 방법 및 시스템 - Google Patents
온라인 게임 방법 및 시스템 Download PDFInfo
- Publication number
- KR100900689B1 KR100900689B1 KR1020070057829A KR20070057829A KR100900689B1 KR 100900689 B1 KR100900689 B1 KR 100900689B1 KR 1020070057829 A KR1020070057829 A KR 1020070057829A KR 20070057829 A KR20070057829 A KR 20070057829A KR 100900689 B1 KR100900689 B1 KR 100900689B1
- Authority
- KR
- South Korea
- Prior art keywords
- game
- mark
- displayed
- weapon
- displaying
- Prior art date
Links
- 238000000034 method Methods 0.000 title claims abstract description 28
- 230000001939 inductive effect Effects 0.000 claims description 6
- 238000010586 diagram Methods 0.000 description 7
- 230000033001 locomotion Effects 0.000 description 7
- 230000005540 biological transmission Effects 0.000 description 5
- 230000001066 destructive effect Effects 0.000 description 3
- 238000011161 development Methods 0.000 description 3
- 230000000694 effects Effects 0.000 description 3
- 239000003086 colorant Substances 0.000 description 2
- 238000005516 engineering process Methods 0.000 description 2
- 230000003287 optical effect Effects 0.000 description 2
- 230000007103 stamina Effects 0.000 description 2
- 230000009471 action Effects 0.000 description 1
- 238000004891 communication Methods 0.000 description 1
- 238000010304 firing Methods 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 230000036541 health Effects 0.000 description 1
- 239000002184 metal Substances 0.000 description 1
- 238000010295 mobile communication Methods 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 238000012545 processing Methods 0.000 description 1
- 239000011435 rock Substances 0.000 description 1
- 238000004088 simulation Methods 0.000 description 1
- 230000004083 survival effect Effects 0.000 description 1
- XLYOFNOQVPJJNP-UHFFFAOYSA-N water Substances O XLYOFNOQVPJJNP-UHFFFAOYSA-N 0.000 description 1
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Tourism & Hospitality (AREA)
- Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Economics (AREA)
- Health & Medical Sciences (AREA)
- Optics & Photonics (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- General Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020070057829A KR100900689B1 (ko) | 2007-06-13 | 2007-06-13 | 온라인 게임 방법 및 시스템 |
JP2008152781A JP4790761B2 (ja) | 2007-06-13 | 2008-06-11 | オンラインゲーム方法及びオンラインゲームシステム |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020070057829A KR100900689B1 (ko) | 2007-06-13 | 2007-06-13 | 온라인 게임 방법 및 시스템 |
Publications (2)
Publication Number | Publication Date |
---|---|
KR20090003491A KR20090003491A (ko) | 2009-01-12 |
KR100900689B1 true KR100900689B1 (ko) | 2009-06-01 |
Family
ID=40235509
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020070057829A KR100900689B1 (ko) | 2007-06-13 | 2007-06-13 | 온라인 게임 방법 및 시스템 |
Country Status (2)
Country | Link |
---|---|
JP (1) | JP4790761B2 (ja) |
KR (1) | KR100900689B1 (ja) |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101221613B1 (ko) | 2011-12-09 | 2013-01-14 | (주)네오위즈게임즈 | 온라인 3인칭 슈팅 게임 제공 방법 및 그 시스템 |
WO2013085268A1 (ko) * | 2011-12-05 | 2013-06-13 | 주식회사 레드덕 | 온라인 1인칭 슈팅 게임에서의 듀얼 모드 무기 제공 시스템, 방법 및 컴퓨터 판독 가능한 기록 매체 |
KR101582296B1 (ko) | 2015-06-26 | 2016-01-04 | 주식회사 레드덕 | 모바일 게임을 위한 자동 조준 시스템 및 방법 |
KR20170001539A (ko) | 2015-10-19 | 2017-01-04 | 주식회사 레드덕 | 모바일 게임을 위한 자동 조준 시스템 및 방법 |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5607314B2 (ja) * | 2009-05-14 | 2014-10-15 | 株式会社タイトー | ゲームプログラム及びゲーム機 |
JP5519580B2 (ja) * | 2011-06-06 | 2014-06-11 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、画像表示装置、立体画像表示方法、および、プログラム |
JP2014236931A (ja) * | 2013-06-10 | 2014-12-18 | 株式会社セガ | ゲームプログラム及びゲーム装置 |
KR101492248B1 (ko) * | 2013-06-28 | 2015-02-16 | (주)위메이드엔터테인먼트 | 온라인 게임에 출현하는 객체를 타겟팅하는 방법 및 장치. |
KR101493507B1 (ko) * | 2013-06-11 | 2015-02-17 | (주)위메이드엔터테인먼트 | 온라인 게임에 등장하는 대상체를 자동으로 타겟팅하는 방법 및 장치. |
WO2014200255A1 (en) | 2013-06-11 | 2014-12-18 | Wemade Entertainment Co., Ltd. | Method and apparatus for automatically targeting target objects in a computer game |
CN111589114B (zh) * | 2020-05-12 | 2023-03-10 | 腾讯科技(深圳)有限公司 | 虚拟对象的选择方法、装置、终端及存储介质 |
Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20020003222A (ko) * | 2000-01-28 | 2002-01-10 | 고즈끼 가게히꼬 | 사적 비디오 게임 장치 및 사적 비디오 게임의 사격 결과표시 방법 |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2888724B2 (ja) * | 1993-03-26 | 1999-05-10 | 株式会社ナムコ | 3次元ゲーム装置及び画像合成方法 |
JP3431522B2 (ja) * | 1998-11-17 | 2003-07-28 | 株式会社ナムコ | ゲーム装置及び情報記憶媒体 |
JP2001084397A (ja) * | 1999-09-16 | 2001-03-30 | Sega Corp | 画像処理装置および画像処理方法 |
-
2007
- 2007-06-13 KR KR1020070057829A patent/KR100900689B1/ko active IP Right Grant
-
2008
- 2008-06-11 JP JP2008152781A patent/JP4790761B2/ja not_active Expired - Fee Related
Patent Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20020003222A (ko) * | 2000-01-28 | 2002-01-10 | 고즈끼 가게히꼬 | 사적 비디오 게임 장치 및 사적 비디오 게임의 사격 결과표시 방법 |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2013085268A1 (ko) * | 2011-12-05 | 2013-06-13 | 주식회사 레드덕 | 온라인 1인칭 슈팅 게임에서의 듀얼 모드 무기 제공 시스템, 방법 및 컴퓨터 판독 가능한 기록 매체 |
KR101221613B1 (ko) | 2011-12-09 | 2013-01-14 | (주)네오위즈게임즈 | 온라인 3인칭 슈팅 게임 제공 방법 및 그 시스템 |
KR101582296B1 (ko) | 2015-06-26 | 2016-01-04 | 주식회사 레드덕 | 모바일 게임을 위한 자동 조준 시스템 및 방법 |
KR20170001539A (ko) | 2015-10-19 | 2017-01-04 | 주식회사 레드덕 | 모바일 게임을 위한 자동 조준 시스템 및 방법 |
Also Published As
Publication number | Publication date |
---|---|
KR20090003491A (ko) | 2009-01-12 |
JP2008307387A (ja) | 2008-12-25 |
JP4790761B2 (ja) | 2011-10-12 |
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