JP4425274B2 - トラッキングされている頭部の動作に従って表示中のシーンのビューを調整する方法及び装置 - Google Patents
トラッキングされている頭部の動作に従って表示中のシーンのビューを調整する方法及び装置 Download PDFInfo
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- 230000008859 change Effects 0.000 claims description 44
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- 238000004364 calculation method Methods 0.000 description 2
- 230000004886 head movement Effects 0.000 description 2
- 238000013507 mapping Methods 0.000 description 2
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5258—Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6676—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
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- Multimedia (AREA)
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Description
Claims (25)
- 画像キャプチャ装置、ディスプレイ装置、及びコンピュータ装置を備えるシステムにより、前記ディスプレイ装置に表示されるビデオクリップのシーンによる対話型のユーザ制御を処理する方法であって、
前記キャプチャ装置が、前記ビデオクリップの前記シーンと対話するユーザの頭部を特定して、前記特定された頭部を各フレームにおいてトラッキングする段階と、
前記コンピュータ装置が、前記ビデオクリップのフレームの一部内で検索領域を特定し、前記検索領域内の値をテンプレート値と比較して、前記ユーザの前記頭部の位置の変化を検出するとともに、検出した前記ユーザの前記頭部の位置の前記変化に従って、ビューポートのサイズを調整することにより前記シーン内で物体が一定の位置に見えるように視錐台を移動する段階と、を含む、
方法。 - 前記コンピュータ装置が、
前記頭部の仮想位置が仮想ウィンドウの中央点に垂直な場合に、前記仮想ウィンドウの外縁と前記頭部の前記仮想位置との間に設定された三角形視線投影によって視錐台を定義する、
請求項1記載の方法。 - 前記コンピュータ装置が、
前記視錐台を、前記頭部の前記仮想位置が前記仮想ウィンドウの前記中央点に垂直に維持されるように移動する、
請求項2記載の方法。 - 前記コンピュータ装置が、
前記移動により、前記仮想ウィンドウを介して提示される前記シーンの変化を可能とする、
請求項2記載の方法。 - 前記画像キャプチャ装置が、
前記特定された頭部のために前記ビデオクリップの各フレームの前記一部をスキャンすることで、前記ビデオクリップの表示中に前記ユーザの前記特定された頭部をトラッキングする、
請求項1記載の方法。 - 前記コンピュータ装置が、
ビューポートに対して前記頭部の横方向の向きを維持しつつ、前記視錐台によって定義されるシーンをシフトさせることで、前記ユーザの前記頭部の位置の前記変化に従って視錐台を移動する
請求項1記載の方法。 - 前記コンピュータ装置が、
ユーザの前記頭部の位置の前記変化に従って前記ユーザの前記頭部を中心に前記視錐台を回転させることで、前記ユーザの前記頭部の位置の前記変化に従って視錐台を移動する、
請求項1記載の方法。 - 画像キャプチャ装置、ディスプレイ装置、及びコンピュータ装置を備えるシステムにより、前記ディスプレイ装置のビューポートを介して表示される可視ボリュームを管理する方法であって、
前記キャプチャ装置が、ユーザの頭部の位置を特定し、異なる位置において、前記ユーザの前記頭部に関連する画像データをキャプチャする段階と、
前記コンピュータ装置が、連続するビデオフレーム間を前記ユーザの前記頭部が移動する最大距離に従って検索領域の境界を定義して、この検索領域をスキャンし、前記検索領域内で前記ユーザの前記頭部の前記異なる位置を特定するとともに、前記ビューポート内に表示される所定の物体を特定して、前記ビューポートに対する前記ユーザの前記頭部の前記位置と前記異なる位置との差に基づいて、前記ビューポート内で前記所定の物体が一定の位置に現れるように前記可視ボリュームを調整する段階と、を含む、
方法。 - 前記コンピュータ装置が、
前記ユーザの前記頭部の顔の領域のテンプレートと前記検索領域の前記スキャンによって生成された対応する画像領域とを比較する、
請求項8記載の方法。 - 前記キャプチャ装置が、
前記頭部の顔の領域を表す画像データをキャプチャして、前記顔の領域を表す前記画像データを前記コンピュータ装置に記憶させる、
請求項8記載の方法。 - 前記コンピュータ装置が、
前記頭部の前記位置の動作の程度に従って、表示中の前記可視ボリュームの変更を定義して、前記ビューポートに対する前記ユーザの前記頭部の前記位置に基づいて前記可視ボリュームを調整する、
請求項8記載の方法。 - 前記コンピュータ装置が、
前記頭部と前記ビューポートとの間の距離に従って前記可視ボリュームに関連するスケールを調整して、前記ビューポートに対する前記ユーザの前記頭部の前記位置に基づいて前記可視ボリュームを調整する
請求項8記載の方法。 - ビデオクリップのシーンが表示されるディスプレイ装置及び前記ビデオクリップの前記シーンと対話するユーザの頭部を特定して前記特定された頭部をトラッキングする画像キャプチャ装置、が接続されるコンピュータ装置に、
前記ビデオクリップのフレームの一部内で検索領域を特定して、前記検索領域内の値をテンプレート値と比較して、前記ユーザの前記頭部の位置の変化を検出するとともに、検出した前記ユーザの前記頭部の位置の前記変化に従って、ビューポートのサイズを調整することによって前記シーン内で物体が一定の位置に見えるように視錐台を移動させるためのプログラム命令が記録された、
コンピュータ可読媒体。 - 前記プログラム命令は、前記コンピュータ装置に、
ビューポートに対して前記頭部の横方向の向きを維持しつつ、前記視錐台によって定義されるシーンをシフトさせて、前記ユーザの前記頭部の位置の前記変化に従って視錐台を移動させる、
請求項13記載のコンピュータ可読媒体。 - 前記プログラム命令は、前記コンピュータ装置に、
ユーザの前記頭部の位置の前記変化に従って前記ユーザの前記頭部を中心に前記視錐台を回転させて、前記ユーザの前記頭部の位置の前記変化に従って視錐台を移動させる、
請求項13記載のコンピュータ可読媒体。 - 表示されている可視ボリュームを定義するために対話型のユーザ制御を可能にするシステムであって、
コンピュータ装置と、
前記コンピュータ装置と通信しており、視錐台によって定義される画像データを表示するように構成されたディスプレイ画面と、
前記コンピュータ装置と通信しており、制御目標の位置の変化をフレーム単位でキャプチャ可能なトラッキング装置と、を有し、
前記コンピュータ装置は、
各フレーム後に決定された前記制御目標の前記位置の変化に応じて前記視錐台を調整し、前記画像データに関連するビューポートのサイズを調整してシーン内で物体が一定の位置に見えるように構成されている、
システム。 - 前記トラッキング装置はカメラである、
請求項16記載のシステム。 - 前記コンピュータ装置はビデオゲームコンソールである、
請求項16記載のシステム。 - 前記コンピュータ装置は、仮想カメラ位置に関連するビューの変化に、前記制御目標の前記位置変化に関連する座標をマップするように構成されている、
請求項16記載のシステム。 - 前記コンピュータ装置は、視錐台及び前記制御目標の前記位置の変化に関連する前記視錐台のために、前記ディスプレイ画面に関連する平面に対して実質的に垂直な視線方向を維持するように構成されている、
請求項16記載のシステム。 - コンピュータ装置であって、
ユーザの頭部である制御目標のテンプレートを記憶するように構成されたメモリと、
前記制御目標をトラッキングしているビデオ信号を受信可能なプロセッサと、を備え、
前記プロセッサは、
前記ビデオ信号のフレーム毎にその一部を前記テンプレートと比較し、前記テンプレートに関連する前記制御目標の位置に対する、各フレームについて前記フレームの前記一部内の前記制御目標の位置の変化を特定し、前記ビデオ信号の前記フレーム内の対象点を特定して、前記対象点が連続するフレーム内に表示される際に前記フレーム内で一定の位置に現れるように、前記頭部とビューポートとの距離に従って表示信号に関連するスケールを調整して、前記制御目標の元の位置に関連する視錐台を調整するために、各フレームについて前記制御目標の前記位置の前記変化を変換する、
コンピュータ装置。 - 前記プロセッサは、
前記コンピュータ装置と通信しているディスプレイ画面に表示された、可視シーンの境界をシフトさせて、前記制御目標の元の位置に関連する視錐台を調整するために、前記制御目標の前記位置の前記変化を変換する、
請求項21記載のコンピュータ装置。 - 前記コンピュータ装置はビデオゲームコンソールである、
請求項21記載のコンピュータ装置。 - 前記テンプレートはグレースケール画像データとして記憶されている、
請求項21記載のコンピュータ装置。 - 前記プロセッサは、
前記ビデオ信号の前記フレームの前記一部をスキャンして、前記ビデオ信号のフレームの一部を前記テンプレートと比較する、
請求項21記載のコンピュータ装置。
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Application Number | Priority Date | Filing Date | Title |
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US10/663,236 US7883415B2 (en) | 2003-09-15 | 2003-09-15 | Method and apparatus for adjusting a view of a scene being displayed according to tracked head motion |
PCT/US2004/029264 WO2005028055A1 (en) | 2003-09-15 | 2004-09-08 | Method and apparatus for adjusting a view of a scene being displayed according to tracked head motion |
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JP2007506186A JP2007506186A (ja) | 2007-03-15 |
JP4425274B2 true JP4425274B2 (ja) | 2010-03-03 |
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US (2) | US7883415B2 (ja) |
EP (1) | EP1663427B1 (ja) |
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WO (1) | WO2005028055A1 (ja) |
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JP2007506186A (ja) | 2007-03-15 |
EP1663427B1 (en) | 2018-11-14 |
US8337306B2 (en) | 2012-12-25 |
US20050059488A1 (en) | 2005-03-17 |
US20110090149A1 (en) | 2011-04-21 |
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US7883415B2 (en) | 2011-02-08 |
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