JP2923796B2 - Gaming machine - Google Patents

Gaming machine

Info

Publication number
JP2923796B2
JP2923796B2 JP2207613A JP20761390A JP2923796B2 JP 2923796 B2 JP2923796 B2 JP 2923796B2 JP 2207613 A JP2207613 A JP 2207613A JP 20761390 A JP20761390 A JP 20761390A JP 2923796 B2 JP2923796 B2 JP 2923796B2
Authority
JP
Japan
Prior art keywords
winning opening
state
variable display
ball
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP2207613A
Other languages
Japanese (ja)
Other versions
JPH0492687A (en
Inventor
吉平 新山
広司 伊東
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sofia Inc
Original Assignee
Sofia Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
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Application filed by Sofia Inc filed Critical Sofia Inc
Priority to JP2207613A priority Critical patent/JP2923796B2/en
Publication of JPH0492687A publication Critical patent/JPH0492687A/en
Application granted granted Critical
Publication of JP2923796B2 publication Critical patent/JP2923796B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Description

【発明の詳細な説明】 〈産業上の利用分野〉 本発明は、遊技者にとって不利な第1状態と遊技者に
とって有利な第2状態とに変換可能な変動入賞装置と、
複数の識別情報を可変表示可能な可変表示装置と、遊技
部に設けられて上記可変表示装置の可変表示の始動条件
である打球が入賞する始動入賞口手段と、上記始動入賞
口手段への打球の入賞を所定数記憶可能な始動入賞記憶
手段と、上記始動入賞記憶手段の始動入賞記憶に基づい
て、上記可変表示装置の可変表示制御を開始するととも
に、当該可変表示装置に予め設定された所定の識別情報
が停止表示される場合に、上記変動入賞装置を規定に基
づき第2状態へ変換する特別遊技を行う遊技制御手段
と、を備えた遊技機に関する。
DETAILED DESCRIPTION OF THE INVENTION <Industrial Application Field> The present invention relates to a variable winning device that can be converted into a first state that is disadvantageous to a player and a second state that is advantageous to a player,
A variable display device capable of variably displaying a plurality of pieces of identification information, a start winning opening means provided in the game section for hitting a ball as a starting condition of the variable display of the variable display device, and a hitting ball to the start winning opening means A start winning prize storage unit capable of storing a predetermined number of prizes, and a variable display control of the variable display device is started based on a start winning prize storage of the start winning prize storage unit, and a predetermined preset value set in the variable display device is set. And a game control means for performing a special game for converting the variable prize device to the second state based on a rule when the identification information is stopped and displayed.

〈従来の技術〉 従来の遊技機には、数字や記号等の識別記号を視認で
きない状態で可変表示する可変表示装置を設けたものが
あり、この可変表示装置による可変表示結果が特別の条
件を満たした場合には、遊技者が比較的多くの遊技利益
を獲得できる可能性の高い特別遊技を行えるものが知ら
れている。
<Conventional technology> Some conventional gaming machines are provided with a variable display device that variably displays identification symbols such as numbers and symbols in a state where they cannot be visually recognized. When the game is satisfied, a player who can perform a special game with a high possibility of obtaining a relatively large game profit is known.

また、可変表示装置による可変表示を開始させる条件
として、始動入賞口への打球入賞が充てられている遊技
機が一般的であり、このような始動入賞口の機能を備え
る始動入賞口手段として、打球が入賞可能な所定の大き
さの入賞口を形成した入賞装置を遊技盤に配設したもの
が用いられることもある。
Further, as a condition for starting the variable display by the variable display device, a game machine in which a hit ball winning to the starting winning opening is generally used, and as a starting winning opening means having such a function of the starting winning opening, In some cases, a game machine is provided with a prize winning device having a winning opening of a predetermined size that allows a hit ball to win a prize.

なお、遊技中に可変表示装置による可変表示が頻繁に
行われれば、特別遊技を行うための特別条件が達成され
る可能性が高まり、逆に、可変表示装置による可変表示
が希にしか行われなければ、特別条件が達成される可能
性が低いので、遊技店と遊技者との利益バランスを適正
に保持するために、この入賞口に対応して遊技盤に植設
された遊技釘の間隔や遊技盤に対する角度を適宜に調整
して、入賞口への打球の入賞率を調整するようになって
いる。
In addition, if the variable display is frequently performed by the variable display device during the game, the possibility that the special condition for performing the special game is achieved is increased, and conversely, the variable display by the variable display device is rarely performed. Otherwise, it is unlikely that special conditions will be achieved, so in order to properly maintain the profit balance between the game store and the player, the distance between the game nails set on the game board corresponding to this winning opening And the angle with respect to the game board is adjusted as appropriate to adjust the winning rate of the hit ball to the winning opening.

また、始動入賞口手段として、一対の可動翼片を有す
るチューリップ式の可変入賞具を用い、常時は可動翼片
間に形成される入賞口が比較的狭小で打球の入賞が困難
である反面、打球が入賞口より入賞することで可動翼片
が開くと、入賞口が拡大されて始動入賞口手段への入賞
率が高まるようにした遊技機も開発されている。
Also, as a start winning opening means, a tulip-type variable winning tool having a pair of movable wing pieces is used, and the winning opening formed between the movable wing pieces is relatively small at all times, but it is difficult to win a hit ball, A gaming machine has also been developed in which, when a movable wing piece is opened due to a hit of a hit ball from a winning opening, the winning opening is enlarged and a winning rate to the starting winning opening means is increased.

〈発明が解決しようとする課題〉 しかしながら、固定された大きさの入賞口を形成した
始動入賞口手段を用いた遊技機では、遊技店の営業中に
遊技釘等を調整できないために、営業中においては始動
入賞口手段への入賞率は略々一定となってしまい、始動
入賞口手段の入賞率の悪い遊技機にあっては、遊技者か
ら敬遠されるために遊技機の稼働率が低下してしまう。
<Problems to be Solved by the Invention> However, in a gaming machine using a starting winning opening means having a winning opening of a fixed size, it is not possible to adjust a gaming nail or the like during operation of a game store. , The winning rate of the starting winning opening means is substantially constant, and the operating rate of the gaming machine is reduced because the gaming machine with a poor winning rate of the starting winning opening means is shunned by the player. Resulting in.

一方、始動入賞口手段にチューリップ式の可変入賞具
を用いた遊技機では、可動翼片の間に打球が入賞するこ
とにより可動翼片の状態が変化するので、遊技中に始動
入賞口手段への入賞率が変化することとなり、入賞口の
大きさが固定された始動入賞口手段を用いた遊技機に比
べて、著しく稼働率の低い遊技機とはなり難いのである
が、可動翼片が閉じた状態の入賞口への打球の入賞率は
遊技釘等によって調整せねばならないために、可動翼片
が閉じた状態の入賞率が低いような釘調整が為されてい
た場合には、可動翼片が開いて始動入賞口手段の入賞率
を高め得る状態が発生する頻度も低くなってしまうた
め、遊技者から敬遠されて稼働率が低い遊技機となる可
能性もある。
On the other hand, in a gaming machine using a tulip-type variable winning tool as the starting winning opening means, the state of the movable wing piece changes due to the hitting of the ball between the movable wing pieces, so the game proceeds to the starting winning opening means during the game. The winning rate will change, and it is difficult to become a gaming machine with a significantly lower operating rate than a gaming machine using a starting winning opening means with a fixed winning opening size, but the movable wing piece is Since the winning rate of the ball hitting the closed winning opening must be adjusted with a game nail, etc., if the nail is adjusted so that the winning rate with the movable wing piece closed is low, the movable Since the frequency at which the wing pieces open to increase the winning rate of the starting winning opening means also decreases, the gaming machine may be avoided from the player and have a low operating rate.

加えて、通常の遊技状態においては始動入賞口手段へ
打球が入賞するような位置へ打球を発射するように遊技
している遊技者が多く、チューリップ式可変入賞具の可
動翼片が開いた状態では比較的容易に打球が入賞するた
め、連続して打球が入賞した場合に最先の入賞による遊
技制御行われている間に次の入賞が発生する可能性もあ
り、この後続の入賞を無効にしてしまうような制御で
は、移動入賞口手段にチューリップ式可変入賞具を用い
た遊技機としても、その効果を十分に発揮できるとはい
えない。
In addition, in a normal game state, many players play a shot so as to shoot a hit ball at a position where a hit ball wins the starting winning opening means, and the movable wing piece of the tulip type variable winning tool is opened. Since the hit ball wins relatively easily, if the hit ball wins continuously, the next win may occur while the game control by the first win is performed, and this subsequent win is invalidated In such a control, even if the gaming machine uses a tulip-type variable winning device as the moving winning opening means, it cannot be said that the effect can be sufficiently exhibited.

〈課題を解決するための手段〉 本発明は上記に鑑み提案されたもので、遊技者にとっ
て不利な第1状態と遊技者にとって有利な第2状態とに
変換可能な変動入賞装置(12)と、複数の識別情報を可
変表示可能な可変表示装置(9)と、遊技部(8)に設
けられて上記可変表示装置の可変表示の始動条件である
打球が入賞する始動入賞口手段(例えば、可変入賞口1
3)と、上記始動入賞口手段への打球の入賞を所定数記
憶可能な始動入賞記憶手段(例えば、入賞記憶手段51)
と、上記始動入賞記憶手段の始動入賞記憶に基づいて、
上記可変表示装置の可変表示制御を開始するとともに、
当該可変表示装置に予め設定された所定の識別情報が停
止表示される場合に、上記変動入賞装置を規定に基づき
第2状態へ変換する特別遊技を行う遊技制御手段(例え
ば、制御装置47)と、を備えた遊技機(例えば、パチン
コ機1)において、上記始動入賞口手段は、遊技部を流
下する打球が入賞可能な第1状態と該第1状態よりも入
賞可能性の高い第2状態とに変換可能な可動部材(例え
ば、一対の開閉翼36,36)と、該可動部材の状態を変化
させる電気的駆動源(例えば、ソレノイド41)と、該可
動部材から受け入れた打球を検出する打球検出手段(例
えば、第2始動スイッチ46)と、を備え、上記遊技制御
手段は、遊技における所定条件の成立に基づき、上記可
動部材を所定期間第2状態へ変換制御する変換制御手段
(例えば、可変入賞口手段制御手段59)を備え、当該変
換制御手段による可動部材の変換制御により始動入賞口
手段への打球入賞を増加可能として、遊技における所定
条件が成立した際には上記可変表示装置により可変表示
が行われる回数を増加可能にすることを特徴とする。
<Means for Solving the Problems> The present invention has been proposed in view of the above, and has a variable winning device (12) that can be converted into a first state that is disadvantageous for a player and a second state that is advantageous for a player. A variable display device (9) capable of variably displaying a plurality of pieces of identification information; and a start winning opening means (for example, provided in the game section (8)) in which a hit ball which is a variable display start condition of the variable display device wins. Variable winning opening 1
3) and a starting prize storing means (for example, prize storing means 51) capable of storing a predetermined number of hits of the hit ball to the starting prize opening means.
And, based on the starting winning memory of the starting winning storage means,
Starting variable display control of the variable display device,
A game control means (for example, a control device 47) for performing a special game for converting the variable winning device to the second state based on a rule when predetermined identification information set in advance is stopped and displayed on the variable display device; In the gaming machine (e.g., the pachinko machine 1) provided with the above, the starting winning opening means includes a first state in which a hit ball flowing down the gaming section can win a prize, and a second state in which the prize is more likely to win than the first state. A movable member (for example, a pair of open / close wings 36, 36), an electric drive source (for example, a solenoid 41) for changing the state of the movable member, and a hit ball received from the movable member are detected. Hitting detection means (for example, a second start switch 46), and the game control means converts the movable member to the second state for a predetermined period based on satisfaction of a predetermined condition in the game (for example, , Variable winning opening Step control means 59), and the conversion control of the movable member by the conversion control means makes it possible to increase the hitting ball prize to the starting winning opening means. When the predetermined condition in the game is satisfied, the variable display device displays the variable display. It is characterized in that the number of times performed can be increased.

また、上記始動入賞口手段の可動部材を所定期間第2
状態に変換する所定条件を複数種類設定し、上記変換制
御手段は、遊技において成立した所定条件の種類に応じ
て、上記始動入賞口手段の可動部材を第2状態へ変換制
御する時間を変更する変換時間変更手段(例えば、可変
入賞口手段制御手段59)を含むものとしても良い。
In addition, the movable member of the starting winning opening means is set to the second position for a predetermined period.
A plurality of types of predetermined conditions for converting to a state are set, and the conversion control means changes the time for controlling the conversion of the movable member of the starting winning opening means to the second state according to the type of the predetermined conditions satisfied in the game. Conversion time changing means (for example, variable winning opening means control means 59) may be included.

〈作用〉 遊技における所定条件の成立に基づいて可動部材が所
定期間第2状態へ変換制御される始動入賞口手段の打球
検出手段により打球が検出されて始動入賞記憶手段に始
動入賞記憶が存在することによって、複数の識別情報を
可変表示可能な可変表示装置の可変表示の始動条件が達
成され、遊技制御手段によって可変表示装置の可変表示
が開始される。
<Operation> The hit ball is detected by the hit ball detecting means of the starting winning opening means in which the movable member is converted into the second state for the predetermined period based on the satisfaction of the predetermined condition in the game, and the starting winning storage means has the starting winning memory. As a result, a variable display start condition of the variable display device capable of variably displaying a plurality of pieces of identification information is achieved, and the variable display of the variable display device is started by the game control means.

〈実施例〉 以下、本発明の実施例を図面にもとづいて説明する。<Example> Hereinafter, an example of the present invention will be described with reference to the drawings.

パチンコ球を用いて遊技を行う遊技機としてのパチン
コ機1は、第1図で示すように、額縁状前面枠2の表側
に球供給皿3、打球の発射操作部4、ストップスイッチ
5の操作部5′などを有し、前面枠2の窓部を後方から
塞ぐようにして設けた遊技盤6の表面にはガイドレール
7で囲まれた遊技部8を形成し、該遊技部8には無数の
障害釘(図示せず)を植設するとともに打球が通過する
と遊技者にとって利益となる入賞領域を形成し、該遊技
部8の上部に可変表示装置9を、該可変表示装置9の下
方には入賞した球を第1始動スイッチ10で検出可能な所
謂始動口として機能するポケット枠状の特定入賞口11
を、該特定入賞口11の下方に変動入賞装置12を、該変動
入賞装置12の下方に可変入賞口13を配設し、変動入賞装
置12の斜め下方には変動入賞装置12に入った球で連動し
て打球を受け入れ易い状態に変換可能な第1チューリッ
プ入賞具14a、第2チューリップ入賞具14bなどを設けて
ある。
As shown in FIG. 1, a pachinko machine 1 as a gaming machine for playing a game using a pachinko ball operates a ball supply plate 3, a hit ball launch operation unit 4, and a stop switch 5 on the front side of a frame-shaped front frame 2. A game part 8 surrounded by guide rails 7 is formed on the surface of a game board 6 having a portion 5 ′ and a window provided on the front frame 2 so as to close the window from behind. A number of obstruction nails (not shown) are implanted, and a winning area is formed which is beneficial to a player when a hit ball passes. A variable display device 9 is provided above the game section 8 and a variable display device 9 is provided below the variable display device 9. The pocket frame-shaped specific winning port 11 which functions as a so-called starting port that can detect the winning ball with the first starting switch 10
A variable winning device 12 is provided below the specific winning device 11, and a variable winning device 13 is provided below the variable winning device 12, and a ball entering the variable winning device 12 diagonally below the variable winning device 12. There are provided a first tulip winning tool 14a, a second tulip winning tool 14b, and the like, which can be converted to a state in which a hit ball can be easily received in conjunction with the above.

可変表示装置9は、複数種類の識別情報を可変表示す
ることができれば回転ドラムを複数設けた機械的なもの
でも或は7セグメント式表示器のような電気的なもので
もよいが、第4図で示す可変表示装置9の実施例は、遊
技盤6の表面に取付ける横長な基板15のほぼ中央に7セ
グメント式表示器16a,16b,16cを3つ並設し、その周り
に各種の装飾ランプや表示発光源等を配設し、基板15の
左右端部にはそれぞれ特別入賞口17,17を設け、基板15
の裏側には各特別入賞口17に入った球を検出する特別入
賞検出器17′を夫々設けてある。
The variable display device 9 may be a mechanical one provided with a plurality of rotating drums or an electrical one such as a seven-segment display as long as it can variably display a plurality of types of identification information. In the embodiment of the variable display device 9 shown in FIG. 3, three 7-segment displays 16a, 16b and 16c are arranged in the approximate center of a horizontally long substrate 15 mounted on the surface of the game board 6, and various decorative lamps are provided therearound. And display light sources, etc., and special prize holes 17 and 17 are provided at the left and right ends of the substrate 15, respectively.
On the other side, special prize detectors 17 'for detecting the balls entering each special prize opening 17 are provided.

変動入賞装置12は、第5図及び第6図に示すように、
遊技盤6に取付ける第1ベース板18のほぼ中央に横長な
球通過口19を開設し、該球通過口19には駆動源であるソ
レノイド20により開閉する球受扉21を回動自在に軸着
し、球通過口19の左右には駆動源であるソレノイド22に
より左右に開閉する球受片23,23を回動自在に軸着し、
また第1ベース板18の裏側には発光表示部材等を有する
第2ベース板24を取付けてあり、この第2ベース板24に
は、レバー25を介して球受扉21を開閉するソレノイド20
と、クランク26を介して球受片23を開閉するソレノイド
22とを取付けてある。
As shown in FIGS. 5 and 6, the variable winning device 12
At the center of the first base plate 18 attached to the game board 6, a horizontally long ball passage opening 19 is opened, and the ball passage opening 19 is provided with a ball receiving door 21 which is opened and closed by a solenoid 20 as a driving source. On the left and right of the ball passage opening 19, ball receiving pieces 23, 23 which are opened and closed left and right by a solenoid 22 as a driving source are rotatably mounted on the shaft,
A second base plate 24 having a light-emitting display member and the like is mounted on the back side of the first base plate 18. A solenoid 20 that opens and closes the ball receiving door 21 via a lever 25 is attached to the second base plate 24.
And a solenoid that opens and closes the ball receiving piece 23 via the crank 26
22 is installed.

上記した球受扉21には、表面に扇型をしたウエイトを
兼ねたストッパ27を設けてある。また。球受扉21の一端
21aは第2ベース板24に回動自在に軸着されたレバー25
の一端25aと当接していて、該レバー25の途中にソレノ
イド20のプランジャ20bが当接する。このプランジャ20b
がレバー25を押圧するとレバー25が下がり、球受扉21の
一端21aを押し下げ球受扉21が閉じ、打球を受け入れな
い状態、即ち遊技者にとって不利な第1状態を維持す
る。
The above-mentioned ball receiving door 21 is provided with a stopper 27 which also serves as a fan-shaped weight on the surface. Also. One end of ball receiving door 21
21a is a lever 25 rotatably mounted on the second base plate 24.
And the plunger 20b of the solenoid 20 abuts in the middle of the lever 25. This plunger 20b
When the player presses the lever 25, the lever 25 is lowered, the one end 21a of the ball receiving door 21 is pressed down, and the ball receiving door 21 is closed, so that a state in which a hit ball is not received, that is, a first state disadvantageous to the player is maintained.

またソレノイド20を励磁してプランジャ20bが吸引さ
れると、レバー25を押さえている力がなくなるため、球
受扉21は自重で回動してレバー25を押し上げながら開
き、打球を受け入れ易い状態、即ち遊技者にとって有利
な第2状態に変換する。また、第2ベース板24に取付け
られたソレノイド22のプランジャには作動板28が取付け
てあり、この作動板28の他端に設けた長穴にクランク26
が遊合していて、このクランク26は球受片23,23の軸に
取付けてある。したがって、ソレノイドが消磁してプラ
ンジャが押下げられると球受片23,23が閉じて打球を球
受扉21側に案内しない(遊技者にとって不利な)第1状
態を維持し、ソレノイド22が励磁してプランジャが吸引
されると球受片23,23が開いて打球を球受扉21側に案内
する(遊技者にとって有利な)第2状態に変換する。
Also, when the solenoid 20 is excited and the plunger 20b is sucked, the force pressing the lever 25 is lost, so that the ball receiving door 21 rotates by its own weight and opens while pushing up the lever 25, so that it is easy to accept a hit ball, That is, the state is changed to the second state which is advantageous for the player. An operating plate 28 is mounted on a plunger of the solenoid 22 mounted on the second base plate 24. A crank 26 is provided in an elongated hole provided at the other end of the operating plate 28.
The crank 26 is mounted on the shaft of the ball receiving pieces 23, 23. Therefore, when the solenoid is demagnetized and the plunger is pushed down, the ball receiving pieces 23, 23 close and maintain the first state in which the hit ball is not guided to the ball receiving door 21 (unfavorable to the player), and the solenoid 22 is excited. Then, when the plunger is sucked, the ball receiving pieces 23, 23 are opened to convert to a second state (advantageous for the player) for guiding the hit ball to the ball receiving door 21 side.

上記した変動入賞装置12の第1ベース板18の裏側に形
成した凹室29内には、中央に継続入賞口30を、その左右
に一般入賞口31,31を形成してあり、継続入賞口30を通
過した球は継続スイッチ30′を作動させ、一般入賞口31
およびこの継続入賞口30を通過した球はカウントスイッ
チ32を作動させる。
In the concave chamber 29 formed on the back side of the first base plate 18 of the above-mentioned variable winning device 12, a continuous winning opening 30 is formed at the center, and general winning openings 31, 31 are formed on the left and right sides thereof. The ball that has passed 30 activates the continuation switch 30 ', and the general winning opening 31
The ball that has passed through the continuous winning opening 30 activates the count switch 32.

また、第3図に示すように、本実施例では遊技盤6に
向って左側の一般入賞口31に入った球を左誘導樋33によ
り左側のチューリップ入賞具14aに案内し、右側の一般
入賞口31に入った球を右誘導樋34により右側のチューリ
ップ入賞具14bに案内し、それぞれ一般入賞口31に入っ
た球によって対応するチューリップ入賞具14a,14bの左
右の可動片14′,14′を開いて打球が入賞し易い状態に
変換できるように構成してある。
As shown in FIG. 3, in this embodiment, the ball entering the general winning opening 31 on the left side toward the game board 6 is guided to the tulip winning tool 14a on the left by the left guiding gutter 33, and the general winning on the right side. The ball entering the mouth 31 is guided to the right tulip prize tool 14b by the right guiding gutter 34, and the left and right movable pieces 14 ', 14' of the corresponding tulip prize tool 14a, 14b by the ball entered the general prize mouth 31, respectively. Is opened so that the hit ball can be converted into a state where it can be easily won.

なお、カウントスイッチ32は左右の一般入賞口31ごと
に設け、両カウントスイッチ32,32からの信号と継続ス
イッチ30′からの信号にもとづいて3つのスイッチが検
出した球の数を加えることにより変動入賞装置12に入賞
した球の数を計数するように構成してある。
The count switch 32 is provided for each of the left and right general winning openings 31, and is changed by adding the number of balls detected by the three switches based on the signals from both count switches 32, 32 and the signal from the continuation switch 30 '. The winning device 12 is configured to count the number of balls winning.

可変入賞口13は、上記可変表示装置9の可変表示の始
動条件である打球が入賞する始動入賞口手段として機能
するものであり、第7図及び第8図に示すように、取付
基板35の開口部35′の両側に一対の可動部材として開閉
翼36,36を軸着し、開口部35′には球受け部37を形成し
てある。
The variable winning opening 13 functions as a starting winning opening means in which a hit ball which is a starting condition of the variable display of the variable display device 9 wins, and as shown in FIG. 7 and FIG. Opening / closing blades 36, 36 as a pair of movable members are axially mounted on both sides of the opening 35 ', and a ball receiving portion 37 is formed in the opening 35'.

各開閉翼36の回動軸38は、取付基板35を貫通して延在
しており、その後端には開閉翼36を左右に開閉動作させ
るためのピン39を植設した操作レバー40が固定してあ
る。そして、この操作レバー40のピン39は、駆動源であ
るソレノイド41のプランジャ41a下端に設けた操作部材4
2の係合孔43内に緩く挿入されている。このため、左右
の開閉翼36,36は、プランジャ41aの自重及び復帰ばねの
作用により、通常は第7図に示すように閉じて打球を受
け入れない状態、即ち遊技者にとって不利な第1状態を
維持している。
The rotating shaft 38 of each opening / closing wing 36 extends through the mounting board 35, and at the rear end, an operation lever 40 having a pin 39 for opening and closing the opening / closing wing 36 left and right is fixed. I have. The pin 39 of the operating lever 40 is connected to an operating member 4 provided at a lower end of a plunger 41a of a solenoid 41 as a driving source.
It is loosely inserted into the second engagement hole 43. For this reason, the left and right opening / closing wings 36, 36 are normally closed as shown in FIG. 7 and do not receive a hit ball, that is, the first state disadvantageous to the player, due to the weight of the plunger 41a and the action of the return spring. Have maintained.

ソレノイド41は、駆動基板44の裏面に突設したボスに
取り付けられているが、操作部材42及びその係合孔43が
左右2つの操作レバー40,40のピン39,39に対して共通に
形成されている。
The solenoid 41 is mounted on a boss protruding from the rear surface of the drive board 44. The operating member 42 and its engaging hole 43 are formed in common with the pins 39, 39 of the two left and right operating levers 40, 40. Have been.

ソレノイド41を励磁して操作部材42を開閉翼36,36の
外開き方向の回動習性に抗して引き上げると、操作部材
42及びピン39が上方向に移動し、各操作レバー40が回動
軸38を中心として外開きに回動して開閉翼36,36が開
き、打球を受け入れ易い状態、即ち遊技者にとって有利
な第2状態に変換する。なお、45…はこの開閉翼36,36
の開閉状態を遊技者に知らせるランプであり、閉状態の
ときは点灯状態、開成状態のときは点滅状態となる。
When the solenoid 41 is energized and the operating member 42 is pulled up against the rotation behavior of the opening / closing wings 36, 36 in the outward opening direction, the operating member
42 and the pin 39 move upward, and each operation lever 40 pivots outward about the pivot shaft 38 to open and close the opening / closing wings 36, 36, in a state where it is easy to receive a hit ball, that is, advantageous to the player. Convert to the second state. In addition, 45 ...
Is a lamp that informs a player of the open / closed state of the player. The lamp is lit when closed, and flashes when opened.

開かれた開閉翼36,36に入賞した打球は、球受け部37
材に拾われて開口部35′を抜けて取付基板35の裏側を下
方に流下する。取付基板35の裏側には光センサからなる
第2始動スイッチ46を打球検出手段として設けてあり、
この第2始動スイッチ46が可動部材たる開閉翼36,36か
ら受入れた打球を検出すると、制御装置47に信号を送出
する。
The ball hitting the open wings 36, 36 wins the ball
It is picked up by the material, passes through the opening 35 ′, and flows downward on the back side of the mounting board 35. On the back side of the mounting board 35, a second start switch 46 composed of an optical sensor is provided as a hit ball detecting means,
When the second start switch 46 detects a hit ball received from the opening / closing wings 36, 36 which are movable members, a signal is sent to the control device 47.

上記した各検出器や表示装置などは制御装置47に接続
されており、この制御装置47の制御の下で作動する。
The above-described detectors, display devices, and the like are connected to a control device 47 and operate under the control of the control device 47.

次に上記した構成からなるパチンコ機1における遊技
について説明する。
Next, a game in the pachinko machine 1 having the above configuration will be described.

遊技者が発射操作部4を操作することにより打球発射
装置を始動すると、球供給皿3から導入された球が1個
宛発射され、この発射された球を発射球検出手段により
検出される。発射球検出手段は、遊技に供された球を検
出することができればどのような構成でもよく、本実施
例では発射レールに第1発射球検出器48aを臨ませ、フ
ァール球回収路に第2発射球検出器48bを臨ませ、各発
射球検出器48a,48bからの信号を発射球戻り球判定手段4
9に送出して有効発射球を判定し、この判定にもとづい
て発射球数演算手段50により演算するように構成してあ
る。そして、発射球数演算手段50が予め設定した所定数
に達すると、後述するように可変入賞口13を開くように
構成してある。
When the player operates the hitting ball launching device by operating the firing operation unit 4, one ball introduced from the ball supply tray 3 is fired, and the fired ball is detected by the fired ball detecting means. The launching ball detecting means may have any configuration as long as it can detect a ball used for a game. In this embodiment, the first launching ball detector 48a faces the launching rail, and the second launching ball detector is located on the foul ball recovery path. With the launching ball detector 48b facing, the signals from each of the launching ball detectors 48a, 48b are sent to the launching ball return ball determination means 4
The number of effective launching balls is determined by transmitting the number to the launching ball 9 and calculated by the launching ball number calculating means 50 based on the determination. Then, when the number-of-launched-balls calculating means 50 reaches a predetermined number set in advance, the variable winning opening 13 is opened as described later.

打球発射装置により発射された球は、ガイドレール7
を介して遊技部8内に入り、障害釘に当って流下方向を
変換しながら流下する。そして、球が特定入賞口11に入
賞すると、第1始動スイッチ10がこの球を検出して制御
装置47の入賞記憶手段51に特定入賞信号を送る。入賞記
憶手段51は特定入賞口11に入賞した球の数、即ち特定入
賞信号を予め設定した範囲内で記憶しておくもので、設
定範囲を超えると特定入賞信号を受信しても実質的に無
効な信号として処理する。なお、設定を「1」とすれ
ば、第1始動スイッチ10から1の特定入賞信号を受け入
れて記憶するだけで、それ以上の特定入賞信号をオーバ
ーフローさせ、後述する別遊技中に特定入賞口11に入賞
しても、この入賞では別遊技が開始されないこととな
る。
The ball fired by the hit ball firing device is guided by a guide rail 7.
Through the game section 8 and hits an obstacle nail to flow while changing the flowing direction. Then, when the ball wins the specific winning opening 11, the first start switch 10 detects this ball and sends a specific winning signal to the winning storage means 51 of the control device 47. The prize storage means 51 stores the number of balls that have won the specific prize port 11, that is, the specific prize signal within a preset range. Treat as an invalid signal. If the setting is set to "1", the specific winning signal from the first start switch 10 is only accepted and stored, and the specific winning signal further overflows, and the specific winning port 11 is set during another game described later. , A separate game is not started in this prize.

入賞記憶手段51に特定入賞信号が記憶されると、この
信号が動作タイミング制御手段52に送られ、該動作タイ
ミング制御手段52からの信号にもとづいて停止タイミン
グ可変手段53a,53b,53c、表示更新パルス手段54a,54b,5
4c、可変表示制御手段55a,55b,55cが作動し、これらに
より可変表示装置9の各可変表示器16a,16b,16cに
「0」から「9」9の数字を視認できない高速で可変表
示することを開始する。そして、動作タイミング制御手
段52のタイマに予め設定してある所定時間(例えば5秒
間)が経過して停止指令信号が出力されるか、又は遊技
者が操作部5′を操作してストップスイッチ5から停止
指令信号が送られてくるかすると、可変表示装置9の可
変表示が順次停止して、各可変表示器16a,16b,16cに数
字が継続的に表示される。
When the specific prize signal is stored in the prize storage means 51, this signal is sent to the operation timing control means 52, and based on the signal from the operation timing control means 52, the stop timing variable means 53a, 53b, 53c, the display update Pulse means 54a, 54b, 5
4c, the variable display control means 55a, 55b, 55c are operated, and thereby, the variable display devices 16a, 16b, 16c of the variable display device 9 are variably displayed at a high speed in which the numbers from "0" to "9" 9 cannot be visually recognized. To start that. Then, after a predetermined time (for example, 5 seconds) preset in the timer of the operation timing control means 52 has elapsed, a stop command signal is output, or the player operates the operation unit 5 'to operate the stop switch 5. , The variable display of the variable display device 9 is sequentially stopped, and the numbers are continuously displayed on each of the variable displays 16a, 16b, and 16c.

可変表示装置9の可変表示が全て停止すると、判定手
段56が可変表示装置9に停止表示された識別情報(例え
ば数字)の組合せ態様が予め設定した賞態様(例えば
「7」「7」「7」)に該当するかを判定し、予め設定
した所定の識別情報が停止表示されて賞態様に該当して
特別遊技の権利が発生したと判定すると大当り信号を変
動入賞装置制御手段57に送り、一方、賞態様に該当しな
いと判定すると外れ信号をオアゲート58を介して可変入
賞口手段制御手段59に送る。なお、識別情報の停止制御
に際しては、生成した乱数の任意抽出等によって賞態様
の停止表示にするか否かを予め決定し、この決定した停
止表示となるように識別情報の停止制御を行ってもよ
く、このときには、実際に可変表示装置9に停止表示さ
れた識別情報を確認する必要はないので、判定手段56は
不要である。
When all of the variable display of the variable display device 9 is stopped, the determination means 56 sets the combination of the identification information (for example, a number) stopped and displayed on the variable display device 9 to a predetermined prize mode (for example, “7”, “7”, “7”). )), And when it is determined that predetermined identification information set in advance is stopped and displayed and the game corresponds to the prize mode and the right of special game is generated, a big hit signal is sent to the variable winning device control means 57, On the other hand, if it is determined that it does not correspond to the prize mode, a disconnection signal is sent to the variable winning opening means control means 59 via the OR gate 58. In the control of stopping the identification information, it is determined in advance whether or not the stop display of the prize mode is to be performed by arbitrarily extracting the generated random number or the like, and the stop control of the identification information is performed so that the determined stop display is obtained. At this time, it is not necessary to actually confirm the identification information stopped and displayed on the variable display device 9, so that the determination means 56 is unnecessary.

次に特別遊技について説明する。 Next, a special game will be described.

変動入賞装置制御手段57が大当り信号を受けると、変
動入賞装置12のソレノイド20,22を所定時間(例えば30
秒間)励磁して球受扉21を開いて打球を受け入れ易い第
2状態に変換する。そして、遊技部8内を流下してきた
球が球受扉21に受け入れられて一般入賞口31に入賞する
と、これらの球をカウントスイッチ32が検出して入賞球
数計数手段60に信号を送り、入賞球数計数手段60が入賞
球数を計数して所定数(例えば予め設定した10個)に達
すると変動入賞装置制御手段57に終了信号を送り、特別
遊技を終了させる。なお、打球が左側の一般入賞口31に
入賞すると、この球は左誘導樋33により左側のチューリ
ップ入賞具14aに案内され、該チューリップ入賞具14aの
可動片14′,14′を球の自重によって開き、打球が右側
の一般入賞口31に入賞すると、当該球が右誘導樋34を介
して右側のチューリップ入賞具14bに案内され、同様に
して右側のチューリップ入賞具14bを開く。
When the variable winning device control means 57 receives the jackpot signal, the solenoids 20, 22 of the variable winning device 12 are turned on for a predetermined time (for example, 30 seconds).
(Second), the ball receiving door 21 is opened, and the ball is converted to the second state in which the ball can be easily received. Then, when the balls flowing down in the game section 8 are received by the ball receiving door 21 and win the general winning opening 31, the count switch 32 detects these balls and sends a signal to the winning ball number counting means 60, When the winning ball counting means 60 counts the number of winning balls and reaches a predetermined number (for example, 10 preset), it sends an end signal to the variable winning device control means 57 to end the special game. When the ball hits the general winning opening 31 on the left side, the ball is guided to the left tulip winning tool 14a by the left guiding gutter 33, and the movable pieces 14 ', 14' of the tulip winning tool 14a are moved by the weight of the ball. When the ball is opened and the ball hits the right general winning opening 31 on the right, the ball is guided to the right tulip prize tool 14b via the right guiding gutter 34, and the right tulip prize tool 14b is similarly opened.

上記した所定時間の経過または入賞球数が所定数に達
するまでを1サイクルとし、これらの終了条件が成立す
る前(当該サイクル中)に打球が継続入賞口30に入賞す
ると、継続スイッチ30′がこの球を検出して継続制御手
段61に継続信号を送り、これによってサイクルの更新が
行われ、特別遊技を所定回数(例えば16サイクル目ま
で)継続することができる。なお、当該サイクル中に打
球が継続入賞口30に入賞しなかった場合には所定時間の
経過、または入賞球数が所定数に達した時点で特別遊技
は完全に終了し、また最終サイクルにおいて打球が継続
入賞口30に入賞してもサイクルの更新は行われずに所定
時間の経過または入賞球数が所定数に達した時点で特別
遊技が全て終了する。
When the predetermined time elapses or the number of winning balls reaches the predetermined number is defined as one cycle, and when the hit ball wins the continuous winning opening 30 before these end conditions are satisfied (during the cycle), the continuous switch 30 'is turned on. This ball is detected and a continuation signal is sent to the continuation control means 61, whereby the cycle is updated, and the special game can be continued a predetermined number of times (for example, up to the 16th cycle). If the hit ball does not win in the continuous winning opening 30 during the cycle, the special game is completely terminated when a predetermined time elapses or when the number of winning balls reaches the predetermined number, and in the final cycle, the hit ball is hit. Even if the player wins the continuous winning opening 30, the cycle is not updated and the special game is all ended when a predetermined time elapses or when the number of winning balls reaches the predetermined number.

次に、可変表示装置9による別遊技において賞態様が
成立しなかった場合について説明する。
Next, a case where a prize mode is not established in another game using the variable display device 9 will be described.

判定手段56が賞態様の成立を判定しない場合、即ち外
れの場合には外れ信号をオアゲート58を介して可変入賞
口手段制御手段59に送出し、この信号にもとづいて可変
入賞口手段制御手段59が可変入賞口13のソレノイド41を
所定時間(例えば1.5秒間)励磁し、可変入賞口13を打
球が入賞し易い第2状態に変換する。すなわち、本実施
例においては、可変表示装置9による別遊技で賞態様が
不成立であった場合を、始動入賞口手段としての可変入
賞口13の開閉翼36,36を第2状態に変換する条件の一つ
として、設定してある。
If the judging means 56 does not judge the establishment of the prize mode, that is, if the prize is out, the losing signal is sent to the variable winning opening means controlling means 59 via the OR gate 58, and based on this signal, the variable winning opening means controlling means 59 Excites the solenoid 41 of the variable winning opening 13 for a predetermined time (for example, 1.5 seconds), and converts the variable winning opening 13 to the second state in which the hit ball can easily win. That is, in the present embodiment, the condition that the opening and closing wings 36, 36 of the variable winning opening 13 as the starting winning opening means are converted to the second state when the prize mode is not established in another game by the variable display device 9 is started. One of them is set.

可変入賞口13が第2状態に変換し、球が運良く入賞す
ると、第2始動スイッチ46がこの球を検出して入賞記憶
手段51に特定入賞信号を送る。したがって、動作タイミ
ング制御手段52はこの特定入賞信号にもとづいて前記と
同様に可変表示装置9の可変表示を開始させる。そし
て、タイマに設定した所定時間が経過して停止指令信号
が発せられるか、またはストップスイッチ5からの停止
指令信号により可変表示装置9の可変表示が停止し、判
定手段56により賞態様の成立の可否が判定される。
When the variable winning opening 13 changes to the second state and the ball wins luckily, the second start switch 46 detects this ball and sends a specific winning signal to the winning storage means 51. Therefore, the operation timing control means 52 starts variable display of the variable display device 9 in the same manner as described above based on the specific winning signal. Then, a stop command signal is issued after a predetermined time set in the timer elapses, or the variable display of the variable display device 9 is stopped by the stop command signal from the stop switch 5, and the determination means 56 establishes the establishment of the prize mode. It is determined whether or not it is possible.

判定手段56が賞態様の成立を判定すると、特別遊技の
権利が発生して、前記と同様に変動入賞装置12が打球を
受け入れ易い状態に変換する特別遊技が行われ、賞態様
の不成立(ハズレ)を判定した場合には再度可変入賞口
13が球を受け入れ易い状態に変換される。
When the determination means 56 determines the establishment of the prize mode, a special game right is generated, and a special game in which the variable winning device 12 converts the hit ball into an easy-to-accept state is performed as described above, and the prize mode is not established (losing). ), The variable winning opening again
13 is converted to a state that accepts the ball.

この様に、本発明では、可変表示装置9による別遊技
で賞態様が成立しない場合であっても、所謂始動口とし
て機能する可変入賞口13が球を受け入れ易い状態に変換
し、この可変入賞口13に打球が入賞すると、別遊技の権
利が発生して、再度可変表示装置9による別遊技を行う
ことができる。したがって、別遊技で大当りが出なくて
も、遊技者には再トライできるチャンスの可能性が高
い。
As described above, in the present invention, even when the prize mode is not established in another game by the variable display device 9, the variable winning opening 13 functioning as a so-called starting port is converted into a state in which the ball can be easily accepted, and the variable winning is changed. When a hit ball is won in the mouth 13, the right of another game is generated, and another game with the variable display device 9 can be performed again. Therefore, even if a big hit does not appear in another game, there is a high possibility that the player has a chance to try again.

また、本実施例では、別遊技でハズした場合だけでな
く、発射球数が所定数に達した場合には可変入賞口13が
開いて、別遊技の権利が発生し易く構成されている。
Further, in the present embodiment, the variable winning opening 13 is opened not only when the number of fired balls reaches a predetermined number, but also when the number of fired balls reaches a predetermined number, and the right to another game is easily generated.

即ち、発射球数検出器48a,48bにより検出して発射球
数演算手段50により計数した発射球数が所定数(例えば
10個)に達すると、発射球数演算手段50からオアゲート
58を介して可変入賞口手段制御手段59に信号が送られ
る。可変入賞口手段制御手段59は、この信号を受ける
と、可変入賞口13のソレノイドを所定時間(例えばタイ
マに設定した1.5秒間)励磁し、打球が可変入賞口13に
入賞し易くする。
That is, the number of shot balls detected by the shot ball number detectors 48a and 48b and counted by the shot ball number calculation means 50 is a predetermined number (for example,
When the number reaches 10), the number of shooting spheres calculation means 50
A signal is sent to the variable winning opening means control means 59 via 58. Upon receipt of this signal, the variable winning opening means control means 59 excites the solenoid of the variable winning opening 13 for a predetermined time (for example, 1.5 seconds set on a timer) so that the hit ball can easily enter the variable winning opening 13.

したがって、打球を所定数発射すれば、打球が特定入
賞口11に入賞しなくても可変入賞口13が所定時間だけ開
く。そして、可変入賞口13に打球が入賞すると、前記と
同様に、第2始動スイッチ46がこの球を検出して特定入
賞信号を発生するので、可変表示装置9の可変表示が開
始され、所定時間の経過またはストップスイッチ5の操
作により可変表示が停止して別遊技が行われる。
Therefore, if a predetermined number of hit balls are fired, the variable winning opening 13 is opened for a predetermined time even if the hit ball does not win the specific winning opening 11. When a ball is hit in the variable winning opening 13, the second start switch 46 detects the ball and generates a specific winning signal in the same manner as described above, so that the variable display of the variable display device 9 is started for a predetermined time. As the time elapses or the stop switch 5 is operated, the variable display is stopped and another game is played.

すなわち、本実施例においては、発射球数演算手段50
により計数した発射球数が所定数に達する事を、始動入
賞口手段としての可変入賞口13の開閉翼36,36を第2状
態に変換する条件の一つとして、設定してある。
That is, in the present embodiment, the number-of-launched-balls calculating means 50
Is set as one of the conditions for converting the open / close wings 36, 36 of the variable winning opening 13 as the starting winning opening means into the second state.

更に、本実施例では、打球が特別入賞口17に入賞する
と、特別入賞検出器17′がこの球を検出して可変入賞口
手段制御手段59に特別入賞信号を送る。そして、この特
別入賞信号を受けた可変入賞口手段制御手段59は、予め
タイマに設定した所定時間(例えば6秒間)が経過する
まで可変入賞口13のソレノイド41を励磁して打球が入賞
し易い第2状態に変換する。この所定時間内に打球が可
変入賞口13に入賞すると、第2始動スイッチ46がこの球
を検出して特定入賞信号を発生するので、可変表示装置
9の可変表示が開始され、別遊技を行うことができる。
したがって、本実施例では球が特別入賞口17に入賞する
ことで、可変表示装置9による別遊技のチャンスが増加
する。
Further, in this embodiment, when the hit ball wins the special winning opening 17, the special winning detector 17 'detects this ball and sends a special winning signal to the variable winning opening means control means 59. The variable winning opening means control means 59 which has received the special winning signal excites the solenoid 41 of the variable winning opening 13 until a predetermined time (for example, 6 seconds) set in advance in the timer elapses, and the hit ball is likely to win. Convert to the second state. When the hit ball wins the variable winning opening 13 within the predetermined time, the second start switch 46 detects this ball and generates a specific winning signal, so that the variable display of the variable display device 9 is started, and another game is performed. be able to.
Therefore, in the present embodiment, the ball wins the special winning opening 17 and the chance of another game by the variable display device 9 increases.

すなわち、本実施例においては、特別入賞口17に入賞
した打球を特別入賞検出器17′が検出する事を、始動入
賞口手段としての可変入賞口13の開閉翼36,36を第2状
態に変換する条件の一つとして、設定してある。また、
本条件の達成に基づく可変入賞口13の第2状態変換時間
は6秒間として、先に挙げた他の条件に基づく可変入賞
口13の第2状態変換時間(1.5秒)よりも長く設定して
ある。
That is, in the present embodiment, the opening and closing wings 36, 36 of the variable winning opening 13 as the starting winning opening means are set to the second state, in which the special winning detector 17 'detects the hit ball winning the special winning opening 17. It is set as one of the conditions for conversion. Also,
The second state conversion time of the variable winning opening 13 based on the achievement of this condition is set to 6 seconds, which is longer than the second state converting time (1.5 seconds) of the variable winning opening 13 based on the other conditions described above. is there.

このように、遊技において成立する所定条件を複数種
類設定しておくと共に、成立した所定条件の種類に応じ
て、可変入賞口手段の可動部材を第2状態へ変換制御す
る時間を変更する変換時間変更手段としての機能有する
可変入賞口手段制御手段59を遊技制御手段としての制御
装置47に含ませるものとすれば、遊技者は持てる遊技技
量に応じて、可変入賞口手段が第2状態に変換される時
間をなるべく多くするような遊技展開を意図して遊技を
行えるので、遊技上の興趣を高めることができる。
As described above, a plurality of types of predetermined conditions that are satisfied in the game are set, and a conversion time for changing the time for controlling the conversion of the movable member of the variable winning opening means to the second state is changed according to the type of the predetermined conditions that are satisfied. If the variable winning opening means controlling means 59 having the function as the changing means is included in the control device 47 as the game controlling means, the player changes the variable winning opening means to the second state in accordance with the game skill which the player can have. Since the game can be played with the intention of developing the game so that the time taken is as long as possible, the interest in the game can be enhanced.

なお、始動入賞口手段を第2状態に変換する所定条件
は得に限定されるものではない。上記実施例では判定手
段56からのハズレ信号を特定信号として可変入賞口手段
制御手段59に送って可変入賞口13を開くように構成した
が、何らかの賞態様の成立を、例えば「7」「7」
「7」の大当りの他に同じ数字が揃ったならば中当りの
賞態様、「7」を含んだ場合には小当りの賞態様と設定
してもよく、ハズレ信号の他にこれらの賞態様の小当り
信号、中当り信号を特定信号とし、これによって可変入
賞口13を開くように構成してもよい。
The predetermined condition for converting the start winning opening means into the second state is not particularly limited. In the above embodiment, the loss signal from the determination means 56 is sent as a specific signal to the variable winning opening means controlling means 59 to open the variable winning opening 13. "
If the same numbers are prepared in addition to the big hit of “7”, a medium winning prize mode may be set, and if “7” is included, a small winning prize mode may be set. The small hit signal and the middle hit signal of the embodiment may be set as the specific signal, and the variable winning opening 13 may be opened by this.

また、上記実施例において、動作タイミング制御手段
52が作動して可変表示装置9による可変表示が開始され
ると、効果音発生手段62からの信号によりスピーカ63を
介して効果音が発せられ、可変表示装置9の可変表示が
停止して判定手段56が賞態様の成立(大当り)を判定し
て変動入賞装置制御手段57に大当り信号を送ると、これ
により大当りランプ64が点灯または点滅して遊技者に大
当りの成立を可視表示するとともに効果音発生手段62か
らの信号によりスピーカ63から大当りの効果音が発せら
れる。そして、特別遊技が行われている間に、球が変動
入賞装置12に入賞して入賞球数が計数されると、この入
賞球数が10カウント表示器65に可視表示され、球が継続
入賞口30に入賞して継続条件が成立すると継続表示器66
により特別遊技の継続が可視表示され、さらに継続回数
表示器67には当該継続回数(サイクル数)が可視表示さ
れる。
In the above embodiment, the operation timing control means
When the variable display is started by the variable display device 9 by the operation of the variable display device 9, a sound effect is generated via the speaker 63 by a signal from the sound effect generating means 62, and the variable display of the variable display device 9 is stopped and determined. When the means 56 determines the establishment of the prize mode (big hit) and sends a big hit signal to the variable winning device control means 57, the big hit lamp 64 is turned on or blinks, thereby visually displaying the success of the big hit to the player and the effect. A big hit effect sound is emitted from the speaker 63 by a signal from the sound generation means 62. Then, while the special game is being performed, when the ball wins in the variable winning device 12 and the number of winning balls is counted, the number of winning balls is visually displayed on the 10-count display 65, and the ball continues to win. When the continuation condition is satisfied by winning the mouth 30, the continuation indicator 66
As a result, the continuation of the special game is visually displayed, and the continuation number display unit 67 also visually displays the continuation number (cycle number).

以上説明した実施例は、可変入賞口13を所謂始動口と
してのみ機能させ、特別遊技が行われている間は打球を
受け入れない第1状態を維持し、特別遊技が行われてい
ない状態であって、可変表示装置9による別遊技でハズ
レになったり、発射球数が所定数に達するなど所定の条
件が成立することを条件として第2状態に変換するよう
に構成した。
In the embodiment described above, the variable winning opening 13 functions only as a so-called starting opening, and the first state in which the hit ball is not accepted is maintained during the special game being performed, and the special game is not performed. The second state is configured on condition that a predetermined condition is satisfied, such as a loss in another game by the variable display device 9 or a predetermined number of fired balls.

しかし、本発明は、この実施例に限定されるものでは
なく、特別遊技が行われている間に可変入賞口13を打球
が入り易い第2状態に変換するように構成してもよい。
例えば、打球が継続入賞口30に入賞してサイクルの更新
が行われる場合、当該サイクルが終了すると球受扉21が
一旦閉じて第1状態に復帰し、タイマに予め設定した所
定のウエイトタイム(例えば1秒間)が経過した後に再
度球受扉21を開いて第2状態に変換するが、このウエイ
トタイムの間は可変入賞口13を第1状態から第2状態に
変換して打球を受け入れ易い状態にしてもよい。
However, the present invention is not limited to this embodiment, and the variable winning opening 13 may be changed to a second state in which a hit ball is easy to enter while a special game is being played.
For example, in the case where the hit ball hits the continuous winning opening 30 and the cycle is updated, when the cycle ends, the ball receiving door 21 closes once and returns to the first state, and a predetermined wait time ( After elapse of one second (for example, one second), the ball receiving door 21 is opened again to convert to the second state. During this wait time, the variable winning opening 13 is changed from the first state to the second state to easily accept a hit ball. It may be in a state.

また、第10図および第11図に示すように、可変入賞口
13を上に変動入賞装置12を下に配置し、可変入賞口13に
入った球を案内樋68によって右下のチューリップ入賞具
14bに案内し、可変入賞口13に入賞した球の自重によっ
て当該チューリップ入賞具14bの可動片を開いて打球を
受け入れ易い状態に変換できるように構成してもよい。
Also, as shown in FIG. 10 and FIG.
With the variable winning device 12 placed below with the variable winning device 13 on the top, the ball that entered the variable winning opening 13 is guided by the guiding gutter 68 to the lower right tulip winning device.
A configuration may be adopted in which the movable piece of the tulip winning tool 14b is opened by the weight of the ball that has been guided to the variable winning opening 13 and guided to the variable winning opening 13 so that the ball can be converted to a state in which it can easily receive a hit ball.

また、上記実施例では有効発射球数が所定数に達する
と可変入賞口13を開くように構成したが、有効発射球数
でなくても、アウト球数を計数したり、セーフ球数、打
込球数を計数するなどして、これらの計数値が所定数に
達することを遊技における所定条件として可変入賞口13
を開くように構成してもよい。
Further, in the above embodiment, the variable winning opening 13 is configured to be opened when the number of effective launch balls reaches a predetermined number. As a predetermined condition in the game, such as counting the number of pitched balls, such that the counted value reaches a predetermined number, the variable winning opening 13
May be configured to be opened.

なお、本発明における変動入賞装置12は、上記した所
謂アタッカータイプのものに限定されるものではなく、
遊技者にとって不利な第1状態(遊技部8を流下する打
球が入賞可能な状態)と、遊技者にとって有利な第2状
態(第1状態より入賞可能性の高い状態)に変換可能な
入賞装置であればどのような構成でもよい。また、可変
入賞口13も、上記した所謂電動チューリップタイプのも
のに限定されるものではなく、遊技者にとって不利な第
1状態と、遊技者にとって有利な第2状態に変換可能で
あればどのような構成でもよい。したがって、第1状態
では開閉翼36,36の上端間隔を球1個通過可能な幅で離
隔した状態で停止し、第2状態に変換すると開閉翼36,3
6の上端間隔を拡大する構成でもよい。
The variable winning device 12 according to the present invention is not limited to the above-mentioned so-called attacker type,
A winning device that can be converted into a first state that is disadvantageous to the player (a state in which a hit ball flowing down the game section 8 can win) and a second state that is advantageous to the player (a state in which the player can win more than the first state) Any configuration may be used. In addition, the variable winning opening 13 is not limited to the above-mentioned so-called electric tulip type, but may be any type that can be converted into a first state that is disadvantageous for the player and a second state that is advantageous for the player. Configuration may be used. Therefore, in the first state, the upper and lower blades 36, 36 are stopped at a distance that allows the upper end of the blades 36, 36 to pass by one ball.
A configuration in which the upper end interval of 6 is enlarged may be used.

さらに、可変入賞口作動開始条件検出手段は、上記遊
技盤6に設けられた特別入賞通過領域を通過した打球を
所定数(例えば1個乃至5個)検出するように構成して
もよい。例えば、可変表示装置9の特別入賞口17,17を
通過チャッカタイプの特別入賞通過領域と設定し、ここ
を通過した打球の数が所定数に達したならば可変入賞口
作動開始条件が成立したものとして可変入賞口13を第2
状態に変換するように構成してもよい。
Further, the variable winning opening operation start condition detecting means may be configured to detect a predetermined number (for example, 1 to 5) of hit balls that have passed through the special winning pass area provided on the game board 6. For example, the special winning opening 17, 17 of the variable display device 9 is set as a special winning pass area of a passing chucker type, and when the number of hit balls passing therethrough reaches a predetermined number, the variable winning opening operation start condition is satisfied. Variable winning opening 13 as the second
It may be configured to convert to a state.

〈発明の効果〉 以上説明したように、本発明に係る遊技機によれば、
遊技における所定条件の成立に基づいて可動部材が所定
期間第2状態へ変換制御される始動入賞口手段の打球検
出手段により打球が検出されて始動入賞記憶手段に始動
入賞記憶が存在することによって、複数の識別情報を可
変表示可能な可変表示装置の可変表示の始動条件が達成
され、遊技制御手段によって可変表示装置の可変表示が
開始され、予め設定した所定の識別情報が可変表示装置
に停止表示される場合に、特別遊技が行われる。
<Effect of the Invention> As described above, according to the gaming machine of the present invention,
When the hit ball is detected by the hit ball detecting means of the starting winning opening means in which the movable member is converted and controlled to the second state for a predetermined period based on the satisfaction of the predetermined condition in the game, and the starting winning memory is present in the starting winning memory means, The start condition of the variable display of the variable display device capable of variably displaying a plurality of identification information is achieved, the variable display of the variable display device is started by the game control means, and the predetermined identification information set in advance is stopped and displayed on the variable display device. If so, a special game is played.

したがって、始動入賞口手段の可動部材の状態が電気
的駆動源により所定期間第2状態に変換されると、常時
は第1状態にある始動入賞口手段の入賞口へ入賞し難い
ように釘調整されていても、始動入賞口手段へ入賞し易
くなるので、可変表示装置の可変表示回数が多くなり、
予め設定した所定の識別情報が停止表示される可能性が
高まり、延いては特別遊技が行われる確率を高めること
ができる。
Therefore, when the state of the movable member of the starting winning opening means is changed to the second state by the electric drive source for a predetermined period, the nail is adjusted so that it is difficult to win the winning opening of the starting winning opening means which is normally in the first state. Even if it is done, it is easy to win the start winning opening means, so the number of variable display of the variable display device increases,
The possibility that the predetermined identification information set in advance is stopped and displayed is increased, and the probability that a special game is played can be increased.

しかも、始動入賞口手段の可動部材が第2状態に変換
されている最中に複数の打球が始動口へ入賞した場合で
も、それらは始動入賞記憶手段によって記憶され、こら
らの入賞打球の記憶に基づいても可変表示装置の可変表
示が行われることとなるので、可変表示装置の可変表示
回数を多くすることができ、この点からも特別遊技が行
われる確率を高めることに寄与できる。
In addition, even if a plurality of hit balls wins in the starting opening while the movable member of the starting winning opening means is being changed to the second state, they are stored by the starting winning storing means, and these winning hits are stored. The variable display of the variable display device is also performed based on the above, so that the number of times of variable display of the variable display device can be increased, which also contributes to increasing the probability of performing a special game.

また、始動入賞口手段の可動部材を所定期間第2状態
に変換する所定条件を複数種類設定し、達成された所定
条件の種類に応じて可動部材を第2状態へ変換制御する
時間を変更する変換時間変更手段を変換制御手段に含ま
せるものとすれば、その変換時間の長短に応じて始動入
賞口手段への入賞球が増減し得るので、可変表示装置の
可変表示が頻繁に行われるようになったり、逆に頻繁に
行われ難くなったりして、遊技が単調になることを防止
することができ、遊技者に与える興趣を効果的に高める
ことが可能となる。
In addition, a plurality of types of predetermined conditions for converting the movable member of the starting winning opening means to the second state for a predetermined period are set, and a time for controlling the conversion of the movable member to the second state is changed according to the type of the achieved predetermined condition. If the conversion time changing means is included in the conversion control means, the number of winning balls to the starting winning opening means can be increased or decreased according to the length of the conversion time, so that the variable display of the variable display device is frequently performed. It is possible to prevent the game from becoming monotonous due to the fact that the game is not performed frequently or conversely, and it is possible to effectively enhance the interest given to the player.

【図面の簡単な説明】[Brief description of the drawings]

図面は本発明の実施例を示すもので、第1図は遊技機た
るパチンコ機の正面図、第2図は遊技盤の正面図、第3
図は遊技盤の背面図、第4図は可変表示装置の斜視図、
第5図は変動入賞装置の第1状態における斜視図、第6
図は変動入賞装置の第2状態における断面図、第7図は
可変入賞口の第1状態における斜視図、第8図は可変入
賞口の裏側から見た斜視図、第9図は制御装置のブロッ
ク図、第10図は遊技盤の他の実施例の正面図、第11図は
第10図に示す遊技盤の背面図である。 図中、1はパチンコ機、8は遊技部、9は可変表示装
置、12は変動入賞装置、13は可変入賞口、36は開閉翼、
41はソレノイド、46は第2始動スイッチ、47は制御装
置、51は入賞記憶手段、59は可変入賞口手段制御手段で
ある。
The drawings show an embodiment of the present invention. FIG. 1 is a front view of a pachinko machine as a game machine, FIG. 2 is a front view of a game board, and FIG.
The figure is a rear view of the game board, FIG. 4 is a perspective view of the variable display device,
FIG. 5 is a perspective view of the variable winning device in a first state, and FIG.
FIG. 7 is a cross-sectional view of the variable winning device in the second state, FIG. 7 is a perspective view of the variable winning opening in the first state, FIG. 8 is a perspective view of the variable winning opening viewed from the back side, and FIG. FIG. 10 is a front view of another embodiment of the game board, and FIG. 11 is a rear view of the game board shown in FIG. In the figure, 1 is a pachinko machine, 8 is a game section, 9 is a variable display device, 12 is a variable prize device, 13 is a variable prize port, 36 is an opening / closing wing,
41 is a solenoid, 46 is a second start switch, 47 is a control device, 51 is a winning storage means, and 59 is a variable winning opening means control means.

Claims (2)

(57)【特許請求の範囲】(57) [Claims] 【請求項1】遊技者にとって不利な第1状態と遊技者に
とって有利な第2状態とに変換可能な変動入賞装置と、 複数の識別情報を可変表示可能な可変表示装置と、 遊技部に設けられて上記可変表示装置の可変表示の始動
条件である打球が入賞する始動入賞口手段と、 上記始動入賞口手段への打球の入賞を所定数記憶可能な
始動入賞記憶手段と、 上記始動入賞記憶手段の始動入賞記憶に基づいて、上記
可変表示装置の可変表示制御を開始するとともに、当該
可変表示装置に予め設定された所定の識別情報が停止表
示される場合に、上記変動入賞装置を規定に基づき第2
状態へ変換する特別遊技を行う遊技制御手段と、 を備えた遊技機において、 上記始動入賞口手段は、遊技部を流下する打球が入賞可
能な第1状態と該第1状態よりも入賞可能性の高い第2
状態とに変換可能な可動部材と、該可動部材の状態を変
化させる電気的駆動源と、該可動部材から受け入れた打
球を検出する打球検出手段と、を備え、 上記遊技制御手段は、遊技における所定条件の成立に基
づき、上記可動部材を所定期間第2状態へ変換制御する
変換制御手段を備え、 当該変換制御手段による可動部材の変換制御により始動
入賞口手段への打球入賞を増加可能として、遊技におけ
る所定条件が成立した際には上記可変表示装置により可
変表示が行われる回数を増加可能にすることを特徴とす
る遊技機。
A variable winning device capable of converting between a first state disadvantageous to the player and a second state advantageous to the player; a variable display device capable of variably displaying a plurality of identification information; A starting winning opening means for receiving a hit ball, which is a start condition of the variable display of the variable display device, a starting winning storage means capable of storing a predetermined number of hits of the hitting ball to the starting winning opening means, and the starting winning storage means The variable display control of the variable display device is started based on the start winning storage of the means, and when the predetermined identification information set in advance in the variable display device is stopped and displayed, the variable winning device is specified. Based on the second
And a game control means for performing a special game to be converted into a state. In the gaming machine, the starting winning opening means includes a first state in which a hit ball flowing down the gaming section can win and a prize possibility higher than the first state. High second
A movable member that can be converted into a state, an electric drive source that changes the state of the movable member, and a hit ball detection unit that detects a hit ball received from the movable member. A conversion control unit configured to control the conversion of the movable member to the second state for a predetermined period based on the satisfaction of the predetermined condition, wherein the conversion control of the movable member by the conversion control unit can increase the hitting prize to the starting winning opening means; A gaming machine characterized in that when a predetermined condition in a game is satisfied, the number of times of variable display performed by the variable display device can be increased.
【請求項2】上記始動入賞口手段の可動部材を所定期間
第2状態に変換する所定条件を複数種類設定し、 上記変換制御手段は、遊技において成立した所定条件の
種類に応じて、上記始動入賞口手段の可動部材を第2状
態へ変換制御する時間を変更する変換時間変更手段を含
むものとしたことを特徴とする請求項1に記載の遊技
機。
2. A plurality of types of predetermined conditions for converting the movable member of the starting winning opening means into the second state for a predetermined period are set, and the conversion control means sets the starting condition in accordance with the type of the predetermined conditions established in the game. 2. The gaming machine according to claim 1, further comprising conversion time changing means for changing the time for controlling the conversion of the movable member of the winning opening means to the second state.
JP2207613A 1990-08-07 1990-08-07 Gaming machine Expired - Fee Related JP2923796B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2207613A JP2923796B2 (en) 1990-08-07 1990-08-07 Gaming machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2207613A JP2923796B2 (en) 1990-08-07 1990-08-07 Gaming machine

Publications (2)

Publication Number Publication Date
JPH0492687A JPH0492687A (en) 1992-03-25
JP2923796B2 true JP2923796B2 (en) 1999-07-26

Family

ID=16542690

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2207613A Expired - Fee Related JP2923796B2 (en) 1990-08-07 1990-08-07 Gaming machine

Country Status (1)

Country Link
JP (1) JP2923796B2 (en)

Also Published As

Publication number Publication date
JPH0492687A (en) 1992-03-25

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