JPH01299577A - Pinball machine - Google Patents

Pinball machine

Info

Publication number
JPH01299577A
JPH01299577A JP12853988A JP12853988A JPH01299577A JP H01299577 A JPH01299577 A JP H01299577A JP 12853988 A JP12853988 A JP 12853988A JP 12853988 A JP12853988 A JP 12853988A JP H01299577 A JPH01299577 A JP H01299577A
Authority
JP
Japan
Prior art keywords
prize
winning
winning device
ball
opening
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP12853988A
Other languages
Japanese (ja)
Other versions
JP2630814B2 (en
Inventor
Kenkichi Nakajima
健吉 中島
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Heiwa Corp
Original Assignee
Heiwa Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Heiwa Corp filed Critical Heiwa Corp
Priority to JP12853988A priority Critical patent/JP2630814B2/en
Publication of JPH01299577A publication Critical patent/JPH01299577A/en
Application granted granted Critical
Publication of JP2630814B2 publication Critical patent/JP2630814B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Abstract

PURPOSE:To make a player enjoy a fresh game and enhance the expectation of prize winning by opening a first prize-winning device based on the result of a separate game, opening a second prize-winning device based on the prize-winning result of the first prize-winning device, storing the prize winning of this second prize winning device, and opening a third prize winning device based on this memory. CONSTITUTION:A plurality of pattern indicators 11 of a separate game device 4 are convertingly indicating mutually different patterns in an ordinary condition. As a shot ball jumps into a pattern stopping port 12, the patterns are stopped while increasing brightness in order and, when the stopped same patterns are laterally aligned, first prize-winning devices 5 are intermittently opened as a success. A ball which jumped in while the first prize winning devices 5 are opened is introduced into the passage portion 38 of a second prize-winning device 6 through a back interlocked chute 67 and, at the time of passing through the passage portion 38, it operates a returning member 43 to open the second prize-winning device 6. When a ball jumps into the second prize winning-device 6, an operating switch 73 as a prize-winning detecting means 53 is turned on and a detecting circuit 74 sends out this to a memory circuit 75 to store +1 by the memory circuit 75. This stored value is the unit of the number of times for opening a third prize-winning device 7.

Description

【発明の詳細な説明】 〈産業上の利用分野) この発明は、遊技盤に設けた複数の入賞装置の開放状態
を、他の入賞装置の入賞結果に関連して弯動するように
したパチンコ機に関するものである。
[Detailed Description of the Invention] (Field of Industrial Application) The present invention provides a pachinko machine in which the open state of a plurality of winning devices provided on a game board is adjusted in relation to the winning results of other winning devices. It's about machines.

〈従来の技術〉 周知のように、打球が特定の入賞口に入賞するなどの作
動条件が成立すると、遊技盤に設けた入賞装置の可動部
材を、打球が入賞し易いように変換し、打球を短時間に
多量に入賞可能としたパチンコ機が数多くある。また、
他の入賞装置の入賞結果に基づいて打球の受は入れ状態
が変動するパチンコ機が特公昭61−7114号公報や
特開昭80−21781号公報などで知られている。
<Prior Art> As is well known, when an operating condition such as a batted ball entering a specific winning slot is established, the movable member of the winning device provided on the game board is changed to make it easier for the batted ball to win, and the batted ball is activated. There are many pachinko machines that allow you to win a large amount of money in a short period of time. Also,
Pachinko machines in which the state of receiving and receiving batted balls changes based on winning results of other winning devices are known from Japanese Patent Publication No. 7114/1982 and Japanese Patent Application Laid-open No. 21781/1982.

〈発明が解決しようとする課題) しかし、従来のパチンコ機では、1回の作動条件の成立
で入賞可能な打球数はlO個程度であるし、作動条件が
成立すると入賞装置の変換を繰り返すか、他の作動条件
を満たした場合に他の動作に移行する程度であるので、
遊技者は遊技の結果ないし得られる賞球の数を予測する
ことが可能になってしまい、遊技性に関して面白味がな
い。
(Problems to be Solved by the Invention) However, in conventional pachinko machines, the number of balls that can be won when the operating conditions are met is about 10, and once the operating conditions are met, the winning device must be repeatedly changed. , since it only shifts to other operations when other operating conditions are met.
It becomes possible for the player to predict the result of the game or the number of prize balls that will be obtained, which makes the game uninteresting.

尚、変動入賞装置が一旦開放したならば、所定の条件が
満たされるまで開放状態を持続するようにしたパチンコ
機は、遊技者の技術介入の余地を残し、遊技として興趣
があるかもしれないが、いたずらに射幸心を煽ることも
考えられるので好ましくない。
Furthermore, a pachinko machine in which the variable winning device remains open until a predetermined condition is met once it is opened leaves room for technical intervention by the player, and may be more interesting as a game. This is not desirable as it may unnecessarily encourage gambling.

〈課題を解決するための手段〉 本発明は上記に鑑み提案されたもので、遊技盤の表面に
形成した遊技部に、打球が入賞し易い開放状態と打球が
入賞し難い閉止状態とに変換可能な入賞装置を複数設け
ると共に、予め定める特定遊技状態となったことを検出
する特定遊技状態検出手段、該特定遊技状態検出手段の
出力に基づいて第1入賞装置を間歇開放する作動手段、
上記第1入賞装置における入賞結果により第2入賞装置
を開放する連繋手段、第2入賞装置への打球の入賞を検
出する入賞検出手段、該入賞検出手段の出力を記憶する
記憶手段、及び該記憶手段の出力に基づいて第3入賞装
置を開放する開放手段を設けたものである。
<Means for Solving the Problems> The present invention was proposed in view of the above, and the present invention is designed to convert the game section formed on the surface of the game board into an open state where it is easy for a batted ball to win a prize and a closed state where it is difficult for a batted ball to win a prize. In addition to providing a plurality of possible winning devices, a specific gaming state detecting means for detecting that a predetermined specific gaming state has been entered, and an operating means for intermittently opening the first winning device based on the output of the specific gaming state detecting means.
A linking means for opening the second winning device according to the winning result in the first winning device, a winning detecting means for detecting winning of a ball hit into the second winning device, a storage means for storing the output of the winning detecting means, and the memory. A release means is provided for opening the third winning device based on the output of the means.

〈作 用〉 別遊技の結果に基づいて第1入賞装置を開放し、第1入
賞装置の入賞結果に基づいて第2入賞装置を開放し、こ
の第2入賞装置への入賞を記憶手段により記憶し、この
記憶に基づいて第3入賞装置を開放することができる。
<Operation> The first winning device is opened based on the result of another game, the second winning device is released based on the winning result of the first winning device, and the winning to this second winning device is stored in the storage means. However, the third winning device can be opened based on this memory.

く実 施 例〉 以下、本発明を図面の実施例について説明する。Example of implementation Hereinafter, the present invention will be described with reference to embodiments shown in the drawings.

パチンコ機の遊技盤lの表面にはガイドレール2で囲ま
れる遊技部3を設け、該遊技部3には別遊技装置4を設
けると共に、少なくとも第1入賞装置5.第2人賞装置
6及び第3入賞装置7の3種類の入賞装置を設ける。ま
た、遊技部3の最下部にはアウト口8を開設し、他に入
賞口9a、9b、9Cや風車10を適宜に配設する。尚
1図面では障害釘を省略しである。
A gaming section 3 surrounded by a guide rail 2 is provided on the surface of the gaming board l of the pachinko machine, and a separate gaming device 4 is provided in the gaming section 3, and at least a first winning device 5. Three types of winning devices, a second winning device 6 and a third winning device 7, are provided. Further, an out port 8 is provided at the lowest part of the gaming section 3, and other winning ports 9a, 9b, 9C and a windmill 10 are appropriately arranged. Note that the obstruction nails are omitted in the first drawing.

上記別遊技装置4は、図示の実施例では複数の図柄表示
器!1を有すると共に図柄停止口12を有し、各図柄表
示器11は、常態では異なる複数の図柄を変換表示して
おり、図柄停止口12に打球が入球し、該図柄停止口1
2に臨ませた検出スイッチ13の出力に基づいて図柄の
変換が停止するように構成しである。尚、この実施例に
おける別遊技装置4は、縦に5段の表示窓14を有する
図柄表示器11を、横に3列並べて、各表示窓14が暗
く点灯して5種類の図柄を縦方向に順次変換表示してお
り、各表示器11の変換時間が異なるように設定しであ
る。そして、遊技者の発射した打球が図柄停止口12に
入球すると、図柄が輝度を増して順次停止する。停止し
た図柄を読み取り1図柄が横一列に揃うた場合を当り、
即ち特定遊技状態と設定する。
In the illustrated embodiment, the separate gaming device 4 has a plurality of symbol displays! 1 and a symbol stop port 12, each symbol display 11 normally converts and displays a plurality of different symbols, and when a ball enters the symbol stop port 12, the symbol stop port 1
It is constructed so that the conversion of the symbols is stopped based on the output of the detection switch 13 facing 2. The separate gaming device 4 in this embodiment has symbol displays 11 having five display windows 14 vertically arranged in three rows horizontally, and each display window 14 dimly lit to display five types of symbols in the vertical direction. The display is sequentially converted and displayed, and the conversion time of each display 11 is set to be different. When the ball fired by the player enters the symbol stop port 12, the symbols increase in brightness and stop sequentially. If you read the stopped symbols and the symbols are lined up horizontally, you win.
That is, it is set as a specific gaming state.

上記別遊技装置4が特定遊技状態となると、特定遊技状
態検出手段(図示せず)が特定遊技状態、即ち図柄が横
一列に揃ったことを検出し、特定遊技状態検出手段の出
力に基づいて遊技q11に設けた第1入賞装置5の可動
部材15を打球が入賞し易い状態に変換するのである。
When the separate gaming device 4 enters a specific gaming state, the specific gaming state detecting means (not shown) detects the specific gaming state, that is, when the symbols are aligned horizontally, and based on the output of the specific gaming state detecting means. The movable member 15 of the first winning device 5 provided in the game q11 is changed into a state in which it is easy for a hit ball to win a prize.

第1入賞装置5は、打球を受は入れ難い閉止状態と打球
を受は入れ易い開放状態とに変換可能なように電気的駆
動源により作動する可動部材15を有している。この第
1入賞装置5は1例えば、第2図ないし第3図に示すよ
うに、遊技g11に取り付けるベース16の前面に支軸
17で回動自在に軸支された可動部材15を有し、この
可動部材15を作動手段18により開閉するようになっ
ている。即ち、作動手段18は、可動部材15の背面に
作動ビン19を植設し、該作動ビン19をベース16に
開設した通孔16′ を通して回動軸20で回動自在に
軸支した作動レバー21の前端部に設けた対向状の作動
爪22.22間に遊嵌すると共に、上記作動レバー21
の後端に設けた係合溝23に、電気的駆動源としてのソ
レノイドSQL 1のプランジャ24の下端に設けた操
作板25を遊嵌して構成する。また、ベース16には球
通過126を開設すると共に、該球通過口26の下縁部
分から上面開放の底板部27を前方に延設し、該底板部
27及び可動部材15の前方を前面板28で覆い、上記
ベース16の背面側には後方が開口する箱枠29を延設
し、可動部材15の間に飛入する球を球通過口26を通
して遊技盤lの後方へ流出可能とする、上記のような構
成の第1入賞装置5において、ソレノイドSQL 1を
励磁するとプランジャ24が戻りスプリング30に抗し
て下方へスライドして操作板25が降下するので、作動
レバー21が回動軸20を支点に回動し、作動爪22.
22間に遊嵌した作動ピン19を持ち上げるので、可動
部材15が支軸17を支点に外向きに回動して打球を受
は入れ易い開放状態となる。この状態のときに、可動部
材15の間に飛入する打球は底板部27に誘導されて球
通過口26を通って箱枠29により遊技盤1の後方に流
出する。遊技盤lの背面側には球寄カバー31を被着す
ると共に、誘導路を設けN球を適宜位置に誘導可能とす
る。
The first winning device 5 has a movable member 15 operated by an electric drive source so as to be able to switch between a closed state in which it is difficult to receive a hit ball and an open state in which it is easy to receive a hit ball. For example, as shown in FIGS. 2 and 3, the first winning device 5 has a movable member 15 rotatably supported by a support shaft 17 on the front surface of a base 16 attached to the game g11, This movable member 15 is opened and closed by an operating means 18. That is, the actuating means 18 is an actuating lever in which an actuating bottle 19 is installed on the back side of the movable member 15, and the actuating bottle 19 is rotatably supported by a rotating shaft 20 through a through hole 16' formed in the base 16. The operating lever 21 is loosely fitted between the opposing operating claws 22 and 22 provided at the front end of the operating lever 21.
An operating plate 25 provided at the lower end of a plunger 24 of a solenoid SQL 1 serving as an electric drive source is loosely fitted into an engagement groove 23 provided at the rear end. In addition, a ball passage 126 is provided in the base 16, and a bottom plate part 27 with an open upper surface extends forward from the lower edge of the ball passage hole 26, and the front part of the bottom plate part 27 and the movable member 15 is connected to a front plate. 28, and a box frame 29 that is open at the rear is extended on the back side of the base 16, so that balls that fly between the movable members 15 can flow out to the rear of the game board l through the ball passage opening 26. In the first prize winning device 5 configured as described above, when the solenoid SQL 1 is energized, the plunger 24 slides downward against the return spring 30 and the operation plate 25 is lowered, so that the operating lever 21 is moved from the rotation axis. 20 as a fulcrum, and the operating claw 22.
Since the actuating pin 19 loosely fitted between the movable members 19 and 22 is lifted, the movable member 15 rotates outward about the support shaft 17 to be in an open state in which it is easy to receive a batted ball. In this state, a hit ball that enters between the movable members 15 is guided by the bottom plate portion 27, passes through the ball passage hole 26, and flows out to the rear of the game board 1 by the box frame 29. A ball guide cover 31 is attached to the back side of the game board l, and a guide path is provided so that the N balls can be guided to appropriate positions.

上記のような第1入賞装置5によれば、ソレノイドSQ
L 1を間歇的に励磁することにより、可動部材15を
間歇的に回動させて、第1入賞装置5を所定時間内に複
数回開放することができる。
According to the first winning device 5 as described above, the solenoid SQ
By intermittently exciting L1, the movable member 15 can be rotated intermittently, and the first winning device 5 can be opened a plurality of times within a predetermined period of time.

また、遊技部3には打球が飛入し易いように変換可能な
第2入賞装置6を設ける。この第2入賞装置6は例えば
第4図ないし第8図に示すような所謂2度開きチューリ
ップ6′である。この2度開きチューリップ6′は、開
口32を有する取付基板33の前面に、上記開口32の
側縁に臨んで起立状態と、横倒しの傾動状態とに変換可
能な一対の可動翼片34を軸着すると共に、上記可動翼
片34の下方部分の前面を覆うと共に球を開口32に誘
導する前覆い板35を設ける。一方、取付基板33の背
面側には枠体36を設ける。この枠体36は上記開口3
2に連通ずる球流出路37を有し、開口32から流出す
る球を後方に排出可能である。また枠体36の後部上方
を開放して球速退部38を設けて他の入賞口等に入賞し
た球を誘導樋等により導入可能とする。更に、上記枠体
36には球の流出方向と直交する方向の回転軸39を有
する回転部材40を設ける0回転部材40は軸心からほ
ぼ等角度に放射状に開いた3つの凸部41を有し、各凸
部41の先端が上記球流出路37内に臨むようにする。
Further, the gaming section 3 is provided with a second prize winning device 6 which can be converted to make it easier for the ball to fly into the game. This second winning device 6 is, for example, a so-called twice-opened tulip 6' as shown in FIGS. 4 to 8. This twice-opened tulip 6' has a pair of movable wings 34 on the front surface of a mounting board 33 having an opening 32, facing the side edge of the opening 32, which can be converted into an upright state and a tilted state where it is laid down on its side. A front cover plate 35 is provided which covers the front surface of the lower portion of the movable wing piece 34 and guides the ball to the opening 32. On the other hand, a frame 36 is provided on the back side of the mounting board 33. This frame 36 is the opening 3
It has a ball outflow path 37 that communicates with the opening 32, and the balls flowing out from the opening 32 can be discharged rearward. Further, the rear upper part of the frame body 36 is opened to provide a ball speed retraction part 38, so that balls that have won a prize in another prize opening can be introduced through a guide trough or the like. Further, the frame body 36 is provided with a rotating member 40 having a rotating shaft 39 in a direction perpendicular to the outgoing direction of the balls. The tip of each convex portion 41 is made to face the inside of the ball outflow path 37.

上記凸部41のうち第1凸部41aは軸方向に幅広であ
って、他の第2凸部41bと第3凸部41cは長さのほ
ぼ中央に位置して幅狭である。この回転部材4oには、
基端を枠体36に固定した板バネ等の弾性材からなる制
動部材(図示せず)の自由端を臨ませ、回転部材40に
節度をもたせている。従って、球流出路37を通過する
球がいずれかの凸部41に当接すると回転部材40がほ
ぼ120度回動する。また、第1凸部41aの反対側、
換言すると第2凸部41bと第3凸部41cの挟角部分
には扇形の係合壁42を対向状に設ける。この係合壁4
2は、前記した可動翼片34が起立状態のときに可動翼
片34の係合部34′ に係合可能なようになっている
。更に、回転部材40の上記第・l凸部41aの下面側
には、先端を鋳型に形成した復帰部材43を臨ませる。
Among the convex portions 41, the first convex portion 41a is wide in the axial direction, and the other second convex portion 41b and third convex portion 41c are located approximately at the center of the length and are narrow. This rotating member 4o has
The free end of a braking member (not shown) made of an elastic material such as a leaf spring whose base end is fixed to the frame body 36 is exposed to provide moderation to the rotating member 40. Therefore, when a ball passing through the ball outflow path 37 comes into contact with any of the protrusions 41, the rotating member 40 rotates approximately 120 degrees. Moreover, the opposite side of the first convex portion 41a,
In other words, the fan-shaped engagement walls 42 are provided in opposing positions at the angle between the second convex portion 41b and the third convex portion 41c. This engagement wall 4
2 is capable of engaging with an engaging portion 34' of the movable wing 34 when the movable wing 34 is in an upright state. Furthermore, a return member 43 having a tip formed in a mold is made to face the lower surface side of the l-th convex portion 41a of the rotating member 40.

この復帰部材43は回動軸44により枠体36に軸支さ
れ、ウェイト(図示せず)により上向きに付勢される。
This return member 43 is pivotally supported by the frame 36 by a rotation shaft 44, and is biased upward by a weight (not shown).

また上記復帰部材43の他端を球速退部38に延出させ
、連通部38を流下する球によって回動軸44を支点に
して上向きに回動可能とする。復帰部材4自が回動する
と、復帰部材43の先端が第1凸部41aの下面に当接
して、回転部材40をほぼ120度回動させる。
Further, the other end of the return member 43 is extended to the ball speed retraction portion 38, so that it can be rotated upward using the rotation shaft 44 as a fulcrum by the ball flowing down the communication portion 38. When the return member 4 rotates, the tip of the return member 43 comes into contact with the lower surface of the first convex portion 41a, causing the rotating member 40 to rotate approximately 120 degrees.

このとき、可動翼片34の間から係合壁42が外れて、
可動翼片34が自重で外向きに回動し、打球が飛入し易
い状態に変換する。尚、この復帰部材43は枠体36に
設けたストッパー45により回動範囲が規制されている
。更に、上記復帰部材43には振動等により回転部材4
0が不用意に回転しないようにする揺動防止部材46を
設ける。この揺動防止部材46は、係止片47と球受片
4Bとを有したほぼ山型断面の部材であって、上記復帰
部材43の回動軸44の近傍に設けた支軸49を支点に
回動可能である。
At this time, the engagement wall 42 comes off from between the movable wing pieces 34,
The movable wing pieces 34 rotate outward under their own weight, changing the state into a state where the ball can easily fly into the ball. The rotation range of the return member 43 is restricted by a stopper 45 provided on the frame 36. Further, the return member 43 is damaged by the rotating member 4 due to vibration or the like.
A rocking prevention member 46 is provided to prevent 0 from inadvertently rotating. This swing prevention member 46 is a member having a substantially chevron-shaped cross section and has a locking piece 47 and a ball receiving piece 4B, and has a support shaft 49 provided near the rotation shaft 44 of the return member 43 as a fulcrum. It can be rotated.

この揺動防止部材46は一端に設けた係止片47が復帰
部材43の係止部50に係止可能であって、他端の球受
片48が連通部38内に延出可能である。上記係止片4
7にはウェイト47′ を埋設して、係止片47を下向
きに付勢すると共に、球受片48を連通部38に臨ませ
る。従って、通常の状態では復帰部材43に設けた係止
部50に揺動防止部材46の係止片47が係止して振動
等で回転部材40が回動することがない、そして、誘導
路から球が流下して来ると、球によりまず揺動防止部材
46が回動して係止片47と係止部50との係止が外れ
、復帰部材43が回動自在になる。次に球が復帰部材4
3の球受部51に載るので、復帰部材43が回動軸44
を支点iこ回動し、回転部材40をほぼ120度回転さ
せる0回転部材40が回転すると、係合壁42と可動翼
片34との係合が外れるので、可動翼片34が自重で横
倒し状に開く。
A locking piece 47 provided at one end of this swing prevention member 46 can be locked to a locking portion 50 of the return member 43, and a ball receiving piece 48 at the other end can extend into the communication portion 38. . The above locking piece 4
A weight 47' is embedded in 7 to urge the locking piece 47 downward and to make the ball receiving piece 48 face the communication portion 38. Therefore, under normal conditions, the locking piece 47 of the rocking prevention member 46 locks with the locking portion 50 provided on the return member 43, and the rotating member 40 does not rotate due to vibration or the like. When the ball comes flowing down, the swing prevention member 46 first rotates due to the ball, and the locking piece 47 and the locking portion 50 are disengaged, and the return member 43 becomes freely rotatable. Next, the ball returns to the return member 4.
Since the return member 43 rests on the ball receiving portion 51 of No. 3, the return member 43 is placed on the rotation shaft 44.
When the rotating member 40 rotates, the engaging wall 42 disengages from the movable blade 34, causing the movable blade 34 to fall sideways due to its own weight. It opens in a shape.

可動翼片34が開くと遊技盤1を流下する球が飛入し易
くなる。尚、この状態では球流出路37には第2凸部4
1bが臨んでいる。可動翼片34の間に球が飛入すると
、飛入した球は傾斜状のリプ52に案内されて開口32
及び球流出路37を通って遊技盤1の後方へ排出される
。このとき球が回転部材40の第2凸部41bに当接す
るので、回転部材40がほぼ120回転する。この状態
ではまだ係合壁42が可動翼片34の間に来ないので、
可動翼片34は開いたままであり、第1凸部41aが球
流出路37に臨む。
When the movable wing pieces 34 open, it becomes easier for balls flowing down the game board 1 to fly in. In this state, the second convex portion 4 is located in the ball outflow path 37.
1b is coming. When a ball enters between the movable wing pieces 34, the ball is guided by the inclined lip 52 and passes through the opening 32.
The ball is discharged to the rear of the game board 1 through the ball outlet path 37. At this time, the ball contacts the second convex portion 41b of the rotating member 40, so that the rotating member 40 rotates approximately 120 times. In this state, the engagement wall 42 has not yet come between the movable wing pieces 34, so
The movable wing piece 34 remains open, and the first convex portion 41a faces the ball outlet path 37.

次に、2個目の球が飛入して開口32及び球流出路37
を通過すると、球が第1凸部41aに当接して回転部材
40がほぼ120度回転する。このとき係合壁42が可
動翼片34の間に嵌まり込むので、可動翼片34が閉じ
ると共は、第1凸部41aが復帰部材43の上方に位置
して初期状態に復帰する。
Next, the second ball enters the opening 32 and the ball exit path 37.
When passing through, the ball contacts the first convex portion 41a and the rotating member 40 rotates approximately 120 degrees. At this time, the engaging wall 42 fits between the movable wing pieces 34, so when the movable wing pieces 34 close, the first convex portion 41a is located above the return member 43 and returns to the initial state.

上記のような2度開きチューリップ6′からなる第2入
賞装置6には、該第2入賞装置6に入賞する球を検出す
る入賞検出手段53を臨ませる。この入賞検出手段53
は球流出路37の途中に臨むように内蔵させてもよいし
、第2入賞装置6の下流側に位置するように外部に設け
てもよい、また、この入賞検出手段53は接触型のスイ
ッチでもよいし、光や磁気を用いた遮蔽型あるいは近接
型のスイッチでもよい。
A prize detecting means 53 for detecting a winning ball is placed facing the second prize winning device 6 consisting of the twice-opened tulip 6' as described above. This winning detection means 53
may be built in so as to face the middle of the ball outflow path 37, or may be provided externally so as to be located on the downstream side of the second winning device 6. Also, this winning prize detection means 53 may be a contact type switch. Alternatively, a shield type or proximity type switch using light or magnetism may be used.

遊技ff1lには更に第3入賞装置7を設ける。この第
3入賞装置7は、打球を受は入れ難い第1状態と打球を
受は入れ易い第2状態とに変換可能なように開放手段5
4を有した、例えばアタッカー型の変動入賞装置からな
る。この変動入賞装置は、図示の実施例によれば、遊技
盤1に取り付ける基板55に横長な大入賞口56を開設
すると共に、この大入賞口56を閉止可能な開閉板57
を軸着し、該開閉板57を電気的駆動源の駆動により前
回りに回動させるようにしたものである。上記開閉板5
7には折曲状のレバ一部58を延設し、該レバ一部58
の先端に作動ピン59を植設し、該作動ピン59を、一
端を基板部に軸着した作動杆60の長孔61内に遊嵌し
、作動杆60の長さの途中に開放手段54の一部を構成
する電気的駆動源62であるソレノイドSQL 2のプ
ランジャ63を軸着する。従って、ツレ、メイド5QL
2を励磁すると、スプリング64に抗してプランジャ6
3が突出して作動杆60が上方に回動し、長孔61内に
遊嵌した作動ピン59により開閉板57が支軸65を支
点に前方に回動して大入賞口56を開放する。
The game ff1l is further provided with a third winning device 7. This third winning device 7 has an opening means 5 that can be converted into a first state in which it is difficult to receive a batted ball and a second state in which it is easy to receive a batted ball.
4, for example, an attacker-type variable winning device. According to the illustrated embodiment, this variable winning device has a horizontally long big winning opening 56 on a board 55 attached to the game board 1, and an opening/closing plate 57 that can close this big winning opening 56.
is pivoted, and the opening/closing plate 57 is rotated forward by driving an electric drive source. The above opening/closing plate 5
A bent lever part 58 is extended to 7, and the lever part 58
An operating pin 59 is implanted at the tip of the operating pin 59, and the operating pin 59 is loosely fitted into a long hole 61 of an operating rod 60 whose one end is pivoted to the base plate. A plunger 63 of a solenoid SQL 2, which is an electric drive source 62 constituting a part of the solenoid SQL 2, is pivoted. Therefore, Tsure, Maid 5QL
When the plunger 6 is energized, the plunger 6 resists the spring 64.
3 protrudes, the operating rod 60 rotates upward, and the operating pin 59 loosely fitted into the elongated hole 61 causes the opening/closing plate 57 to rotate forward about the support shaft 65 to open the big prize opening 56.

そして、上記した各入賞装置を電気的または機械的に関
連付ける。即ち、第1入賞装置5と第2入賞装置6とを
関連させるべく、第1入賞装置5と第2入賞装置6との
間に連繋手段66を設ける。この連繋手段66は実施例
によれば、第1入賞装置5に飛入した球を第2入賞装置
6に導くように遊技盤1の裏側に設けた裏連動樋67で
ある。
Then, the above-described winning devices are electrically or mechanically associated. That is, a linking means 66 is provided between the first winning device 5 and the second winning device 6 in order to associate the first winning device 5 and the second winning device 6. According to the embodiment, this linking means 66 is a back link gutter 67 provided on the back side of the game board 1 so as to guide the ball that has entered the first winning device 5 to the second winning device 6.

尚、連繋手段66は、第1入賞装置5に飛入する球を検
出器で検出して得た電気信号を第2入賞装置6に入力す
るようにしてもよい。
Incidentally, the linking means 66 may input an electric signal obtained by detecting a ball flying into the first winning device 5 with a detector to the second winning device 6.

また、第2入賞装置6と第3入賞装置7とを関連付る。Further, the second winning device 6 and the third winning device 7 are associated.

即ち、第2入賞装置6に設けた入賞検出手段53の出力
を一旦記憶手段に記憶させ、この記憶手段の出力に基づ
いて開放手段54を作動させて第3入賞装置7を打球が
飛入し易いように開放するのである。
That is, the output of the winning detection means 53 provided in the second winning device 6 is temporarily stored in the storage means, and the release means 54 is operated based on the output of this storage means so that the ball hits the third winning device 7. Open it up so it's easy.

次に、上記のような構成の各入賞装置を設けたパチンコ
機の遊技の概略を説明する。
Next, an outline of a game played by a pachinko machine equipped with each winning device configured as described above will be explained.

遊技者が発射した打球がガイドレール2に案内されて遊
技部3に飛入し、遊技部3を流下する途中で所定の入賞
口や入賞装置に入賞した場合に所定数の賞球を排出する
のであるが、打球が別遊技装置4の図柄停止口12に飛
入した場合には別遊技が開始する。即ち、別遊技装置4
の複数の図柄表示器11は常態では異る図柄を変換表示
しているが、図柄停止口12に打球が飛入すると、図柄
が輝度を増して順次停止し、停止した図柄が横一列に揃
った場合を当りとし、第1入賞装置5を間歇開放する。
A batted ball fired by a player is guided by a guide rail 2 and flies into a gaming section 3, and when it enters a predetermined winning hole or winning device while flowing down the gaming section 3, a predetermined number of prize balls are ejected. However, when the hit ball enters the symbol stop port 12 of the separate game device 4, another game starts. That is, separate gaming device 4
Normally, the plurality of symbol displays 11 convert and display different symbols, but when a ball hits the symbol stop port 12, the symbols increase in brightness and stop one after another, and the stopped symbols are aligned in a horizontal line. If this happens, it is considered a win, and the first winning device 5 is opened intermittently.

即ち、第11図において、打球が図柄停土日12に入賞
すると、該図柄停止口12に臨ませた検出スイッチ13
のオンを検出回路68が検出し、表示制御回路69及び
判定回路が70作動し、駆動回路71をタイマー72の
制御下に作動させてソレノイドSOL lを間歇的に、
例えば約5秒間の間隔をおいて約0.8秒間励磁し、開
状態を約0.8秒、閉状態を約5秒として約30秒間に
5回開閉する。
That is, in FIG. 11, when the ball hits the symbol stop Saturday 12, the detection switch 13 facing the symbol stop opening 12 is activated.
The detection circuit 68 detects the ON state, the display control circuit 69 and the determination circuit 70 are activated, and the drive circuit 71 is activated under the control of the timer 72 to intermittently turn on the solenoid SOL l.
For example, the magnet is excited for about 0.8 seconds at intervals of about 5 seconds, and opened and closed five times in about 30 seconds, with the open state being about 0.8 seconds and the closed state being about 5 seconds.

上記第1入賞装置5が開放中に飛入した球は裏連動樋6
7を通って、第2入賞装置6の通路部3日に導かれ、通
路部38を通過する際に、復帰部材43を作動させて第
2入賞装置6を開放する。この第2入賞装置6は前記し
たように2個の球が入賞するまで開放状態を維持する。
The ball that landed while the first prize winning device 5 was open is sent to the back interlocking gutter 6.
7 and is guided to the passage section 3 of the second winning device 6, and when passing through the passage section 38, the return member 43 is activated to open the second winning device 6. As described above, this second winning device 6 maintains the open state until two balls are won.

この第2入賞装置6に球が飛入すると、第12図におい
て、第2入賞装置6に臨ませた入賞検出手段53として
の作動スイッチ73がオンして検出回路74が検出出力
を記憶手段を構成する記憶回路75に送出し、検出出力
は記憶回路75に+1を記憶する。従って、打球が第2
入賞装置6に2個飛入すれば記憶値は+2となる。
When the ball flies into the second winning device 6, as shown in FIG. 12, the activation switch 73 serving as the winning detection means 53 facing the second winning device 6 is turned on, and the detection circuit 74 stores the detection output in the storage means. The detection output is sent to the constituting memory circuit 75, and +1 is stored in the memory circuit 75. Therefore, the batted ball is the second
If two pieces land in the winning device 6, the stored value will be +2.

この記憶値は、次の第3人賞装M7を開放する回数とな
る。即ち、上記記憶値に基づいて、駆動回路76を作動
させて第3入賞装置7のソレノイド5OL2を例えば約
0.5秒の間隔をおいて約5秒間づつ2回励磁し、第3
入賞装置7を2回開放する。このとき−回の励磁に付き
記憶値を−1する。そして、遊技者は第3入賞装置7の
大入賞口56が開放中に打球を大量に飛入させることが
可能になる。
This stored value becomes the number of times the next third person award equipment M7 will be released. That is, based on the above-mentioned stored value, the drive circuit 76 is operated to excite the solenoid 5OL2 of the third winning device 7 twice for about 5 seconds each with an interval of about 0.5 seconds, and the third
The winning device 7 is opened twice. At this time, the memorized value is decremented by 1 for every - times of excitation. Then, the player can make a large number of balls fly in while the grand prize opening 56 of the third winning device 7 is open.

上記のようなパチンコ機によれば、遊技者が発射した打
球が次々と入賞装置を作動させ、前段の入賞装置の結果
が次段の入賞装置の開放に影響するので、遊技者は最終
段階を予測することが難しく、各入賞装置の組み合せに
より変化に富んだパチンコ遊技を提供できる。また、上
記した実施例では別遊技装置4に外れを設定しであるの
で、図柄停止口12の入賞率を増加させて、遊技者に入
賞の期待感を常に与えることができる。
According to the above-mentioned pachinko machine, the balls fired by the player activate the winning devices one after another, and the result of the previous winning device affects the opening of the next winning device, so the player has to wait until the final stage. It is difficult to predict, and a variety of pachinko games can be provided by combining each winning device. In addition, in the above-described embodiment, since the win is set in the separate gaming device 4, the winning rate of the symbol stop opening 12 can be increased, and the player can always feel the expectation of winning.

以上本発明を図面の実施例について説明したが、本発明
は上記した実施例に限定されるものではなく、特許請求
の範囲に記載した構成を変更しない限り適宜に実施でき
る。例えば、各入賞装置は他の構成の入賞装置やチュー
リップ式役物あるいはチャツカーなどであってもよく、
別遊技装置はデジタル表示器や回転ドラム、あるいはチ
ューリップ式役物やチャツカーなどでもよい。
Although the present invention has been described above with reference to the embodiments shown in the drawings, the present invention is not limited to the above-described embodiments, and can be implemented as appropriate unless the configurations described in the claims are changed. For example, each prize-winning device may be a prize-winning device of another configuration, a tulip-style ornament, a chutzker, etc.
The separate game device may be a digital display, a rotating drum, a tulip-type accessory, a Chutzker, or the like.

〈発明の効果) 本発明は、遊技盤の表面に形成した遊技部に、打球が入
賞し易い開放状態と打球が入賞し難い閉止状態とに変換
可能な入賞装置を複数設けると共に、予め定める特定遊
技状態となったことを検出する特定遊技状態検出手段、
該特定遊技状態検出手段の出力に基づいて第1入賞装置
を間歇開放する作動手段、上記第1入賞装置における入
賞結果により第2入賞装置を開放する連繋手段、第2入
賞装置への打球の入賞を検出する入賞検出手段、該入賞
検出手段の出力を記憶する記憶手段、及び該記憶手段の
出力に基づいて第3入賞装置を開放する開放手段を設け
たので、1つ打球の入賞が次々と他の入賞装置の作動を
誘起させると共に、入賞を記憶させておけるので、従来
にない新鮮なゲームを楽しむことができると共に、入賞
の期待感を非常に高揚させるパチンコ機を提供すること
ができる。
<Effects of the Invention> The present invention provides a plurality of winning devices that can be converted into an open state in which a hit ball can easily win a prize and a closed state in which a hit ball cannot easily win a prize in a game section formed on the surface of a game board, and a predetermined specific system. specific gaming state detection means for detecting a gaming state;
an operating means for intermittently opening the first winning device based on the output of the specific gaming state detection means; a linking means for opening the second winning device according to the winning result in the first winning device; and winning of a ball hit into the second winning device. Since the winning detecting means for detecting winnings, the storing means for storing the output of the winning detecting means, and the opening means for opening the third winning device based on the output of the storing means are provided, the winnings of one batted ball can be realized one after another. To provide a pachinko machine that can induce the operation of other winning devices and memorize winnings, so that users can enjoy a new and fresh game that has not existed before, and can greatly heighten the expectation of winning a prize.

【図面の簡単な説明】[Brief explanation of the drawing]

図面は本発明の実施例を示し、第1図は遊技盤の概略正
面図、第2図は第1入賞装置の縦断面図、第3図は同上
の一部欠截正面図、第4図は第2入賞装置の一部欠截正
面図、第5図は同上の縦断面図、第6図は同上の平面図
、第7図は回転部材の斜視図、第8図は同上の側面図、
第9図は第3入賞装置の縦断面図、第10図(A)は第
1入賞装置のタイムチャート、第10図(B)は第2入
賞装置のタイムチャート、第10図(C)は第3入賞装
置のタイムチャート、第11図は別遊技装置のブロック
図、第12図は第3入賞装置のブロック図である。 1・・・遊技盤、3・・・遊技部、5・・・第1入賞装
置、6・・・第2入賞装置、7・・・第3入賞装置、1
8・・・作動手段、53・・・入賞検出手段、54・・
・開放手段、66・・・連繋手段。 代理人 弁理士   福  1) 賢  五節11図 第12図 第5図 第8図
The drawings show an embodiment of the present invention, and FIG. 1 is a schematic front view of a game board, FIG. 2 is a vertical sectional view of the first winning device, FIG. 3 is a partially cutaway front view of the same, and FIG. 4 is a schematic front view of the game board. 5 is a longitudinal sectional view of the second winning device, FIG. 6 is a plan view of the same, FIG. 7 is a perspective view of the rotating member, and FIG. 8 is a side view of the same. ,
Fig. 9 is a vertical cross-sectional view of the third winning device, Fig. 10 (A) is a time chart of the first winning device, Fig. 10 (B) is a time chart of the second winning device, and Fig. 10 (C) is a time chart of the second winning device. A time chart of the third winning device, FIG. 11 is a block diagram of another gaming device, and FIG. 12 is a block diagram of the third winning device. 1... Game board, 3... Game section, 5... First winning device, 6... Second winning device, 7... Third winning device, 1
8... Operating means, 53... Winning detection means, 54...
- Release means, 66... linking means. Agent Patent Attorney Fuku 1) Ken Gosetsu 11 Figure 12 Figure 5 Figure 8

Claims (1)

【特許請求の範囲】[Claims] 遊技盤の表面に形成した遊技部に、打球が入賞し易い開
放状態と打球が入賞し難い閉止状態とに変換可能な入賞
装置を複数設けると共に、予め定める特定遊技状態とな
ったことを検出する特定遊技状態検出手段、該特定遊技
状態検出手段の出力に基づいて第1入賞装置を間歇開放
する作動手段、上記第1入賞装置における入賞結果によ
り第2入賞装置を開放する連繋手段、第2入賞装置への
打球の入賞を検出する入賞検出手段、該入賞検出手段の
出力を記憶する記憶手段、及び該記憶手段の出力に基づ
いて第3入賞装置を開放する開放手段を設けたことを特
徴とするパチンコ機。
A plurality of prize winning devices are provided in a game section formed on the surface of a game board that can be converted into an open state in which it is easy for a hit ball to win a prize and a closed state in which a hit ball is difficult to win a prize, and to detect when a predetermined specific game state has been reached. A specific gaming state detection means, an operating means for intermittently opening the first winning device based on the output of the specific gaming state detecting means, a linking means for opening the second winning device according to the winning result in the first winning device, and a second winning device. A winning detection means for detecting winning of a ball hit into the device, a storage means for storing an output of the winning detection means, and an opening means for opening a third winning device based on the output of the storage means. Pachinko machine.
JP12853988A 1988-05-27 1988-05-27 Pachinko machine Expired - Fee Related JP2630814B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP12853988A JP2630814B2 (en) 1988-05-27 1988-05-27 Pachinko machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP12853988A JP2630814B2 (en) 1988-05-27 1988-05-27 Pachinko machine

Publications (2)

Publication Number Publication Date
JPH01299577A true JPH01299577A (en) 1989-12-04
JP2630814B2 JP2630814B2 (en) 1997-07-16

Family

ID=14987257

Family Applications (1)

Application Number Title Priority Date Filing Date
JP12853988A Expired - Fee Related JP2630814B2 (en) 1988-05-27 1988-05-27 Pachinko machine

Country Status (1)

Country Link
JP (1) JP2630814B2 (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002018042A (en) * 2000-07-04 2002-01-22 Samii Kk Pachinko game machine
JP2009233337A (en) * 2009-05-18 2009-10-15 Daiichi Shokai Co Ltd Game machine
JP2010131449A (en) * 2010-03-15 2010-06-17 Daiichi Shokai Co Ltd Game machine

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002018042A (en) * 2000-07-04 2002-01-22 Samii Kk Pachinko game machine
JP2009233337A (en) * 2009-05-18 2009-10-15 Daiichi Shokai Co Ltd Game machine
JP4517246B2 (en) * 2009-05-18 2010-08-04 株式会社大一商会 Game machine
JP2010131449A (en) * 2010-03-15 2010-06-17 Daiichi Shokai Co Ltd Game machine

Also Published As

Publication number Publication date
JP2630814B2 (en) 1997-07-16

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