JP2014517745A - タッチゲームを提供する方法、装置、及び記録媒体 - Google Patents

タッチゲームを提供する方法、装置、及び記録媒体 Download PDF

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Publication number
JP2014517745A
JP2014517745A JP2014509235A JP2014509235A JP2014517745A JP 2014517745 A JP2014517745 A JP 2014517745A JP 2014509235 A JP2014509235 A JP 2014509235A JP 2014509235 A JP2014509235 A JP 2014509235A JP 2014517745 A JP2014517745 A JP 2014517745A
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Prior art keywords
touch
guide marker
game
timing
touch input
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JP2014509235A
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English (en)
Japanese (ja)
Inventor
シン,ボンゴン
オ,ミンファン
リ,ジュンソプ
ペク,スンチョル
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ネオウィズ ゲームズ コーポレーション
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/0486Drag-and-drop
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/646Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
JP2014509235A 2011-05-04 2012-01-02 タッチゲームを提供する方法、装置、及び記録媒体 Pending JP2014517745A (ja)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
KR1020110042642A KR101063283B1 (ko) 2011-05-04 2011-05-04 터치 게임을 제공하는 방법, 장치 및 기록매체
KR10-2011-0042642 2011-05-04
PCT/KR2012/000009 WO2012150755A1 (ko) 2011-05-04 2012-01-02 터치 게임을 제공하는 방법, 장치 및 기록매체

Publications (1)

Publication Number Publication Date
JP2014517745A true JP2014517745A (ja) 2014-07-24

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JP2014509235A Pending JP2014517745A (ja) 2011-05-04 2012-01-02 タッチゲームを提供する方法、装置、及び記録媒体

Country Status (5)

Country Link
JP (1) JP2014517745A (zh)
KR (1) KR101063283B1 (zh)
CN (1) CN102883784B (zh)
TW (1) TWI444217B (zh)
WO (1) WO2012150755A1 (zh)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2017051428A (ja) * 2015-09-09 2017-03-16 株式会社バンダイナムコエンターテインメント プログラム及びゲーム装置

Families Citing this family (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5986734B2 (ja) * 2011-11-08 2016-09-06 株式会社タイトー ゲーム装置、ゲームプログラム
KR101329618B1 (ko) * 2012-07-25 2013-11-14 주식회사 네오위즈인터넷 터치게임을 제공하는 방법, 게임장치 및 기록매체
KR101476221B1 (ko) * 2012-08-10 2014-12-26 주식회사 네오위즈인터넷 게임방법, 게임장치 및 기록매체
JP6176718B2 (ja) 2013-09-06 2017-08-09 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲームシステム
CN104784929B (zh) * 2014-01-21 2017-12-29 鈊象电子股份有限公司 体感式游戏机的分数判定方法
JP6472949B2 (ja) * 2014-02-12 2019-02-20 株式会社バンダイナムコエンターテインメント プログラム、ゲーム装置及びサーバ
JP6082133B2 (ja) * 2016-01-04 2017-02-15 株式会社タイトー ゲーム装置、ゲームプログラム
JP2017074467A (ja) * 2017-01-19 2017-04-20 株式会社タイトー ゲーム装置、ゲームプログラム
CN109445891B (zh) * 2018-10-09 2022-08-12 北京国电智深控制技术有限公司 画面组态及展示方法、装置、计算机可读存储介质
CN111679879B (zh) * 2020-06-05 2021-09-14 腾讯科技(深圳)有限公司 帐号段位信息的显示方法、装置、终端及可读存储介质
CN113262470B (zh) * 2021-04-19 2024-02-23 网易(杭州)网络有限公司 控件处理方法、装置、处理器及电子装置

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JP2001145777A (ja) * 1999-09-08 2001-05-29 Konami Co Ltd ゲームシステム、及びそれを実現するためのコンピュータ読取可能な記憶媒体
JP2006340744A (ja) * 2005-06-07 2006-12-21 Nintendo Co Ltd ゲームプログラムおよびゲーム装置
JP2009261803A (ja) * 2008-04-28 2009-11-12 Konami Digital Entertainment Co Ltd ゲーム装置、ゲーム装置の制御方法及びプログラム
JP2010119642A (ja) * 2008-11-20 2010-06-03 Konami Digital Entertainment Co Ltd ゲーム装置、ゲーム処理方法、ならびに、プログラム

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JP3566195B2 (ja) 2000-08-31 2004-09-15 コナミ株式会社 ゲーム装置、ゲーム処理方法及び情報記憶媒体
JP4220340B2 (ja) * 2003-09-12 2009-02-04 株式会社バンダイナムコゲームス ゲームシステム、プログラムおよび情報記憶媒体
JP3962059B2 (ja) * 2005-01-14 2007-08-22 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御方法及びプログラム
JP2007111568A (ja) 2007-02-06 2007-05-10 Nintendo Co Ltd ゲームプログラムおよびゲーム装置
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JP2001145777A (ja) * 1999-09-08 2001-05-29 Konami Co Ltd ゲームシステム、及びそれを実現するためのコンピュータ読取可能な記憶媒体
JP2006340744A (ja) * 2005-06-07 2006-12-21 Nintendo Co Ltd ゲームプログラムおよびゲーム装置
JP2009261803A (ja) * 2008-04-28 2009-11-12 Konami Digital Entertainment Co Ltd ゲーム装置、ゲーム装置の制御方法及びプログラム
JP2010119642A (ja) * 2008-11-20 2010-06-03 Konami Digital Entertainment Co Ltd ゲーム装置、ゲーム処理方法、ならびに、プログラム

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JP2017051428A (ja) * 2015-09-09 2017-03-16 株式会社バンダイナムコエンターテインメント プログラム及びゲーム装置

Also Published As

Publication number Publication date
CN102883784B (zh) 2014-10-29
TWI444217B (zh) 2014-07-11
KR101063283B1 (ko) 2011-09-07
TW201244785A (en) 2012-11-16
WO2012150755A1 (ko) 2012-11-08
CN102883784A (zh) 2013-01-16

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