JP2014517745A - タッチゲームを提供する方法、装置、及び記録媒体 - Google Patents
タッチゲームを提供する方法、装置、及び記録媒体 Download PDFInfo
- Publication number
- JP2014517745A JP2014517745A JP2014509235A JP2014509235A JP2014517745A JP 2014517745 A JP2014517745 A JP 2014517745A JP 2014509235 A JP2014509235 A JP 2014509235A JP 2014509235 A JP2014509235 A JP 2014509235A JP 2014517745 A JP2014517745 A JP 2014517745A
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- Prior art keywords
- touch
- guide marker
- game
- timing
- touch input
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/0486—Drag-and-drop
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04883—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/646—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020110042642A KR101063283B1 (ko) | 2011-05-04 | 2011-05-04 | 터치 게임을 제공하는 방법, 장치 및 기록매체 |
KR10-2011-0042642 | 2011-05-04 | ||
PCT/KR2012/000009 WO2012150755A1 (ko) | 2011-05-04 | 2012-01-02 | 터치 게임을 제공하는 방법, 장치 및 기록매체 |
Publications (1)
Publication Number | Publication Date |
---|---|
JP2014517745A true JP2014517745A (ja) | 2014-07-24 |
Family
ID=44957090
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2014509235A Pending JP2014517745A (ja) | 2011-05-04 | 2012-01-02 | タッチゲームを提供する方法、装置、及び記録媒体 |
Country Status (5)
Country | Link |
---|---|
JP (1) | JP2014517745A (zh) |
KR (1) | KR101063283B1 (zh) |
CN (1) | CN102883784B (zh) |
TW (1) | TWI444217B (zh) |
WO (1) | WO2012150755A1 (zh) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2017051428A (ja) * | 2015-09-09 | 2017-03-16 | 株式会社バンダイナムコエンターテインメント | プログラム及びゲーム装置 |
Families Citing this family (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5986734B2 (ja) * | 2011-11-08 | 2016-09-06 | 株式会社タイトー | ゲーム装置、ゲームプログラム |
KR101329618B1 (ko) * | 2012-07-25 | 2013-11-14 | 주식회사 네오위즈인터넷 | 터치게임을 제공하는 방법, 게임장치 및 기록매체 |
KR101476221B1 (ko) * | 2012-08-10 | 2014-12-26 | 주식회사 네오위즈인터넷 | 게임방법, 게임장치 및 기록매체 |
JP6176718B2 (ja) | 2013-09-06 | 2017-08-09 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲームシステム |
CN104784929B (zh) * | 2014-01-21 | 2017-12-29 | 鈊象电子股份有限公司 | 体感式游戏机的分数判定方法 |
JP6472949B2 (ja) * | 2014-02-12 | 2019-02-20 | 株式会社バンダイナムコエンターテインメント | プログラム、ゲーム装置及びサーバ |
JP6082133B2 (ja) * | 2016-01-04 | 2017-02-15 | 株式会社タイトー | ゲーム装置、ゲームプログラム |
JP2017074467A (ja) * | 2017-01-19 | 2017-04-20 | 株式会社タイトー | ゲーム装置、ゲームプログラム |
CN109445891B (zh) * | 2018-10-09 | 2022-08-12 | 北京国电智深控制技术有限公司 | 画面组态及展示方法、装置、计算机可读存储介质 |
CN111679879B (zh) * | 2020-06-05 | 2021-09-14 | 腾讯科技(深圳)有限公司 | 帐号段位信息的显示方法、装置、终端及可读存储介质 |
CN113262470B (zh) * | 2021-04-19 | 2024-02-23 | 网易(杭州)网络有限公司 | 控件处理方法、装置、处理器及电子装置 |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001145777A (ja) * | 1999-09-08 | 2001-05-29 | Konami Co Ltd | ゲームシステム、及びそれを実現するためのコンピュータ読取可能な記憶媒体 |
JP2006340744A (ja) * | 2005-06-07 | 2006-12-21 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
JP2009261803A (ja) * | 2008-04-28 | 2009-11-12 | Konami Digital Entertainment Co Ltd | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP2010119642A (ja) * | 2008-11-20 | 2010-06-03 | Konami Digital Entertainment Co Ltd | ゲーム装置、ゲーム処理方法、ならびに、プログラム |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3566195B2 (ja) | 2000-08-31 | 2004-09-15 | コナミ株式会社 | ゲーム装置、ゲーム処理方法及び情報記憶媒体 |
JP4220340B2 (ja) * | 2003-09-12 | 2009-02-04 | 株式会社バンダイナムコゲームス | ゲームシステム、プログラムおよび情報記憶媒体 |
JP3962059B2 (ja) * | 2005-01-14 | 2007-08-22 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御方法及びプログラム |
JP2007111568A (ja) | 2007-02-06 | 2007-05-10 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
JP4397421B2 (ja) * | 2008-05-27 | 2010-01-13 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム処理方法、ならびに、プログラム |
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2011
- 2011-05-04 KR KR1020110042642A patent/KR101063283B1/ko active IP Right Grant
-
2012
- 2012-01-02 JP JP2014509235A patent/JP2014517745A/ja active Pending
- 2012-01-02 CN CN201280000104.1A patent/CN102883784B/zh active Active
- 2012-01-02 WO PCT/KR2012/000009 patent/WO2012150755A1/ko active Application Filing
- 2012-03-07 TW TW101107684A patent/TWI444217B/zh active
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001145777A (ja) * | 1999-09-08 | 2001-05-29 | Konami Co Ltd | ゲームシステム、及びそれを実現するためのコンピュータ読取可能な記憶媒体 |
JP2006340744A (ja) * | 2005-06-07 | 2006-12-21 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
JP2009261803A (ja) * | 2008-04-28 | 2009-11-12 | Konami Digital Entertainment Co Ltd | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP2010119642A (ja) * | 2008-11-20 | 2010-06-03 | Konami Digital Entertainment Co Ltd | ゲーム装置、ゲーム処理方法、ならびに、プログラム |
Non-Patent Citations (4)
Title |
---|
CSNE200100029023; パパイア・スー・突き: 'サンバDEアミーゴ' アルカディア vol.02 ARCADIA 第02巻, 20000304, 86-87頁, 株式会社アスキー ASCII CORPORATION * |
CSNE201000384036; 'けいおん! 放課後ライブ!! K-ON!' 電撃PlayStation 第16巻 第31号 第16巻, 20100930, 138-139頁, 株式会社アスキー・メディアワークス * |
JPN6014048205; パパイア・スー・突き: 'サンバDEアミーゴ' アルカディア vol.02 ARCADIA 第02巻, 20000304, 86-87頁, 株式会社アスキー ASCII CORPORATION * |
JPN6014048209; 'けいおん! 放課後ライブ!! K-ON!' 電撃PlayStation 第16巻 第31号 第16巻, 20100930, 138-139頁, 株式会社アスキー・メディアワークス * |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2017051428A (ja) * | 2015-09-09 | 2017-03-16 | 株式会社バンダイナムコエンターテインメント | プログラム及びゲーム装置 |
Also Published As
Publication number | Publication date |
---|---|
CN102883784B (zh) | 2014-10-29 |
TWI444217B (zh) | 2014-07-11 |
KR101063283B1 (ko) | 2011-09-07 |
TW201244785A (en) | 2012-11-16 |
WO2012150755A1 (ko) | 2012-11-08 |
CN102883784A (zh) | 2013-01-16 |
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