CN108261764A - Strange method and terminal are beaten in a kind of automation pathfinding - Google Patents

Strange method and terminal are beaten in a kind of automation pathfinding Download PDF

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Publication number
CN108261764A
CN108261764A CN201711407751.5A CN201711407751A CN108261764A CN 108261764 A CN108261764 A CN 108261764A CN 201711407751 A CN201711407751 A CN 201711407751A CN 108261764 A CN108261764 A CN 108261764A
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monster
distance
weight
player role
strange
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CN108261764B (en
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刘德建
陈辉东
陈宏展
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Fujian Tianyi Network Technology Co Ltd
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Fujian Tianyi Network Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/646Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

Strange method and terminal are beaten the present invention provides a kind of automation pathfinding, by calculating the location of monster and the first distance and second distance of player current location and center respectively, and calculate weight distance, the minimum monster of attack weight distance each time, both it improves and beats strange efficiency, it will not cause that player is more and more remote from the center of mission area again, if monster is in outside mission area, it is but very near from player role, as long as the weight distance being calculated is minimum, it can be attacked, pass through weight calculation mode simultaneously, so that player role returns to mission area, the present invention, which improves, beats strange efficiency, it shortens user and beats the strange time, user is made to have obtained good experience.

Description

Strange method and terminal are beaten in a kind of automation pathfinding
Technical field
The present invention relates to field of network game technology more particularly to a kind of automate pathfinding and beat strange method and terminal.
Background technology
Mobile phone Massively Multiplayer Online Role Playing Games (mobile phone MMORPG) refers to the MMORPG specially played on mobile phone, Compare with traditional MMORPG, it is main it is specific is to be played by mobile phone, the characteristics of due to mobile phone itself, be doomed On game operation, it is more convenient than traditional MMORPG to need, more intelligent, for example, played on mobile phone MMORPG beat it is strange when It waits, it is necessary to can carry out playing strange pathfinding automatically.
Monster is beaten in automation, and there are two types of modes on the market at present:One kind be specify in the range of mission area certain distance into Row beats monster, selects the monster nearest apart from player position and is attacked;This scheme the problem is that, if monster just exists Beside player, but range area is gone out, then player will not go to attack;Seem to experience so very bad;
Another scheme is not limited by mission area distance range, and always the nearest monster of chosen distance player is attacked It hits;This can have a problem that the monster that may be beaten is more and more remote from mission area.
Invention content
The technical problems to be solved by the invention are:Strange method and end are beaten the present invention provides a kind of automation pathfinding End improves and beats strange efficiency in mission area automation, improves user experience.
Strange method is beaten in order to solve the above technical problem, the present invention provides a kind of automation pathfinding, including following step Suddenly:
S1:When player role reaches mission area corresponding with game navigation information according to preset game navigation information When, obtain the first position residing for player role;It records and preserves preset center, the center is described first Position;
S2:Calculate respectively position where each monster in the range of the first position pre-determined distance with it is described First position and the distance of the center obtain corresponding first distance of each monster and second distance;
S3:According to preset weight calculation formula and corresponding first distance of each monster and second distance, calculate every The corresponding weight distance of one monster obtains minimum weight distance;
S4:The weight for controlling player role attack minimum is apart from corresponding monster, when having eliminated the monster, described in update First position is the location of current player role, repeats step S2 to S4, until having eliminated in the mission area All monsters.
Strange terminal is beaten the present invention also provides a kind of automation pathfinding, including memory, processor and is stored in storage On device and the computer program that can run on a processor, the processor realize following steps when performing described program:
S1:When player role reaches mission area corresponding with game navigation information according to preset game navigation information When, obtain the first position residing for player role;It records and preserves preset center, the center is described first Position;
S2:Calculate respectively position where each monster in the range of the first position pre-determined distance with it is described First position and the distance of the center obtain corresponding first distance of each monster and second distance;
S3:According to preset weight calculation formula and corresponding first distance of each monster and second distance, calculate every The corresponding weight distance of one monster obtains minimum weight distance;
S4:The weight for controlling player role attack minimum is apart from corresponding monster, when having eliminated the monster, described in update First position is the location of current player role, repeats step S2 to S4, until having eliminated in the mission area All monsters.
Beneficial effects of the present invention are:
Strange method and terminal are beaten in a kind of automation pathfinding provided by the invention, by calculating respectively residing for each monster Position and player current location and center the first distance and second distance, and calculate weight distance, attack each time The minimum monster of weight distance, not only improves and beats strange efficiency, but also will not cause center of the player from mission area increasingly It far,, both can be right as long as the weight distance being calculated is minimum if monster is in outside mission area, but very near from player role It is attacked, while by weight calculation mode, may be such that player role returns to mission area, the present invention, which improves, beats strange effect Rate shortens user and beats the strange time, user is made to have obtained good experience.
Description of the drawings
Fig. 1 is the key step schematic diagram for beating strange method according to a kind of automation pathfinding of the embodiment of the present invention;
Fig. 2 is the structure diagram for beating strange terminal according to a kind of automation pathfinding of the embodiment of the present invention;
Label declaration:
1st, memory;2nd, processor.
Specific embodiment
For the technology contents that the present invention will be described in detail, the objects and the effects, below in conjunction with embodiment and coordinate attached Figure is explained in detail.
The technical concept of most critical of the present invention is:Calculate respectively the location of each monster and player current location and The first distance and second distance of center, and weight distance is calculated, the minimum monster of weight distance is attacked each time.
Fig. 1 is please referred to, strange method is beaten the present invention provides a kind of automation pathfinding, includes the following steps:
S1:When player role reaches mission area corresponding with game navigation information according to preset game navigation information When, obtain the first position residing for player role;It records and preserves preset center, the center is described first Position;
S2:Calculate respectively position where each monster in the range of the first position pre-determined distance with it is described First position and the distance of the center obtain corresponding first distance of each monster and second distance;
S3:According to preset weight calculation formula and corresponding first distance of each monster and second distance, calculate every The corresponding weight distance of one monster obtains minimum weight distance;
S4:The weight for controlling player role attack minimum is apart from corresponding monster, when having eliminated the monster, described in update First position is the location of current player role, repeats step S2 to S4, until having eliminated in the mission area All monsters.
As can be seen from the above description, it is provided by the invention it is a kind of automate pathfinding and beat strange method, it is by calculating respectively each The location of a monster and the first distance and second distance of player current location and center, and weight distance is calculated, The minimum monster of attack weight distance each time, not only improves and beats strange efficiency, but also will not cause center of the player from mission area Position is more and more remote, if monster is in outside mission area, but very near from player role, as long as the weight distance being calculated is most It is small, it can both be attacked, while by weight calculation mode, may be such that player role returns to mission area, the present invention carries It is high to beat strange efficiency, it shortens user and beats the strange time, user is made to have obtained good experience.
As can be seen from the above description, the step S2 is specially:
Traversal monster all in the range of the first position pre-determined distance, and record the position where each monster It puts;
The position where each monster and the first distance of the center and each monster are calculated respectively The second distance of position and the first position where object.
As can be seen from the above description, by the above method, the first distance and second distance can be quickly calculated, improve Data-handling efficiency beats strange efficiency so as to improve automation pathfinding.
Further, the S3 is specially:
The arithmetic square root of corresponding first distance of each monster and the quadratic sum of second distance is calculated respectively, is obtained every The corresponding weight distance of one monster;
According to the corresponding weight distance of all monsters, minimum weight distance is obtained.
As can be seen from the above description, by above-mentioned weight calculation mode, it can ensure that player role will not be far from mission area.
Further, " the minimum weight of control player role attack is apart from corresponding monster " is specially:
The weight of the minimum is obtained apart from the position where corresponding monster, obtains the second position;
According to the first position and the second position, the mobile player role extremely presets attack apart from the second position In the range of;
The weight of the minimum is attacked apart from corresponding monster, until eliminating the monster.
As can be seen from the above description, by the above method, minimum weight can rapidly and accurately be eliminated apart from corresponding monster Object improves automation and beats strange efficiency.
Further, it is further included after the S4:
After all monsters have been eliminated, the mobile player role to the center;
The first position is updated for the location of current player role;
After waiting for preset time, step S2 to S4 is repeated.
As can be seen from the above description, by the above method, monster can persistently be beaten in the mission area.
Fig. 2 is please referred to, strange terminal is beaten the present invention also provides a kind of automation pathfinding, including memory 1, processor 2 And the computer program that can be run on memory 1 and on processor 2 is stored in, the processor 2 performs real during described program Existing following steps:
S1:When player role reaches mission area corresponding with game navigation information according to preset game navigation information When, obtain the first position residing for player role;It records and preserves preset center, the center is described first Position;
S2:Calculate respectively position where each monster in the range of the first position pre-determined distance with it is described First position and the distance of the center obtain corresponding first distance of each monster and second distance;
S3:According to preset weight calculation formula and corresponding first distance of each monster and second distance, calculate every The corresponding weight distance of one monster obtains minimum weight distance;
S4:The weight for controlling player role attack minimum is apart from corresponding monster, when having eliminated the monster, described in update First position is the location of current player role, repeats step S2 to S4, until having eliminated in the mission area All monsters.
Further, strange terminal is beaten in a kind of automation pathfinding, and the step S2 is specially:
Traversal monster all in the range of the first position pre-determined distance, and record the position where each monster It puts;
The position where each monster and the first distance of the center and each monster are calculated respectively The second distance of position and the first position where object.
Further, strange terminal is beaten in a kind of automation pathfinding, and the S3 is specially:
The arithmetic square root of corresponding first distance of each monster and the quadratic sum of second distance is calculated respectively, is obtained every The corresponding weight distance of one monster;
According to the corresponding weight distance of all monsters, minimum weight distance is obtained.
Further, strange terminal is beaten in a kind of automation pathfinding, " the minimum weight of control player role attack away from From corresponding monster " be specially:
The weight of the minimum is obtained apart from the position where corresponding monster, obtains the second position;
According to the first position and the second position, the mobile player role extremely presets attack apart from the second position In the range of;
The weight of the minimum is attacked apart from corresponding monster, until eliminating the monster.
Further, strange terminal is beaten in a kind of automation pathfinding, is further included after the S4:
After all monsters have been eliminated, the mobile player role to the center;
The first position is updated for the location of current player role;
After waiting for preset time, step S2 to S4 is repeated.
The embodiment of the present invention one is:
Strange method is beaten in a kind of automation pathfinding provided by the invention, is included the following steps:
S1:When player role reaches mission area corresponding with game navigation information according to preset game navigation information When, obtain the first position residing for player role;It records and preserves preset center, the center is described first Position;
Wherein, when player role is according to game navigation information, to when reaching mission area, acquiescence reaches mission area for self-navigation The center in domain, so when the location of the player role that acquires be center;
S2:Calculate respectively position where each monster in the range of the first position pre-determined distance with it is described First position and the distance of the center obtain corresponding first distance of each monster and second distance;
The step S2 is specially:
Traversal monster all in the range of the first position pre-determined distance, and record the position where each monster It puts;
The position where each monster and the first distance of the center and each monster are calculated respectively The second distance of position and the first position where object.
Wherein, the distance range is to be determined according to game configuration situation and game picture, it is necessary to assure described apart from model It encloses including all monsters in game picture.
S3:According to preset weight calculation formula and corresponding first distance of each monster and second distance, calculate every The corresponding weight distance of one monster obtains minimum weight distance;
The S3 is specially:
The arithmetic square root of corresponding first distance of each monster and the quadratic sum of second distance is calculated respectively, is obtained every The corresponding weight distance of one monster;
According to the corresponding weight distance of all monsters, minimum weight distance is obtained.
S4:The weight for controlling player role attack minimum is apart from corresponding monster, when having eliminated the monster, described in update First position is the location of current player role, repeats step S2 to S4, until having eliminated in the mission area All monsters;
" the minimum weight of control player role attack is apart from corresponding monster " is specially:
The weight of the minimum is obtained apart from the position where corresponding monster, obtains the second position;
According to the first position and the second position, the mobile player role extremely presets attack apart from the second position In the range of;The weight of the minimum is attacked apart from corresponding monster, until eliminating the monster.
Wherein, the firing area is effective firing area of the player role.
S5:After all monsters have been eliminated, the mobile player role to the center;Update the first position For the location of current player role;After waiting for preset time, step S2 to S4 is repeated.
Wherein, preset time is destroyed the time of required waiting when occurring afterwards to next wave monster for a wave monster.
The embodiment of the present invention two is:
Strange terminal is beaten in a kind of automation pathfinding provided by the invention, including memory, processor and is stored in memory Computer program that is upper and can running on a processor, the processor realize following steps when performing described program:
S1:When player role reaches mission area corresponding with game navigation information according to preset game navigation information When, obtain the first position residing for player role;It records and preserves preset center, the center is described first Position;
Wherein, when player role is according to game navigation information, to when reaching mission area, acquiescence reaches mission area for self-navigation The center in domain, so when the location of the player role that acquires be center;
S2:Calculate respectively position where each monster in the range of the first position pre-determined distance with it is described First position and the distance of the center obtain corresponding first distance of each monster and second distance;
The step S2 is specially:
Traversal monster all in the range of the first position pre-determined distance, and record the position where each monster It puts;
The position where each monster and the first distance of the center and each monster are calculated respectively The second distance of position and the first position where object.
Wherein, the distance range is to be determined according to game configuration situation and game picture, it is necessary to assure described apart from model It encloses including all monsters in game picture.
S3:According to preset weight calculation formula and corresponding first distance of each monster and second distance, calculate every The corresponding weight distance of one monster obtains minimum weight distance;
The S3 is specially:
The arithmetic square root of corresponding first distance of each monster and the quadratic sum of second distance is calculated respectively, is obtained every The corresponding weight distance of one monster;
According to the corresponding weight distance of all monsters, minimum weight distance is obtained.
S4:The weight for controlling player role attack minimum is apart from corresponding monster, when having eliminated the monster, described in update First position is the location of current player role, repeats step S2 to S4, until having eliminated in the mission area All monsters;
" the minimum weight of control player role attack is apart from corresponding monster " is specially:
The weight of the minimum is obtained apart from the position where corresponding monster, obtains the second position;
According to the first position and the second position, the mobile player role extremely presets attack apart from the second position In the range of;The weight of the minimum is attacked apart from corresponding monster, until eliminating the monster.
Wherein, the firing area is effective firing area of the player role.
S5:After all monsters have been eliminated, the mobile player role to the center;Update the first position For the location of current player role;After waiting for preset time, step S2 to S4 is repeated.
In conclusion strange method and terminal are beaten in a kind of automation pathfinding provided by the invention, it is each by calculating respectively The location of a monster and the first distance and second distance of player current location and center, and weight distance is calculated, The minimum monster of attack weight distance each time, not only improves and beats strange efficiency, but also will not cause center of the player from mission area Position is more and more remote, if monster is in outside mission area, but very near from player role, as long as the weight distance being calculated is most It is small, it can both be attacked, while by weight calculation mode, may be such that player role returns to mission area, the present invention carries It is high to beat strange efficiency, it shortens user and beats the strange time, user is made to have obtained good experience.
The foregoing is merely the embodiment of the present invention, are not intended to limit the scope of the invention, every to utilize this hair The equivalents that bright specification and accompanying drawing content are made directly or indirectly are used in other related technical areas, similarly It is included within the scope of the present invention.

Claims (10)

1. strange method is beaten in a kind of automation pathfinding, which is characterized in that is included the following steps:
S1:When player role reaches mission area corresponding with game navigation information according to preset game navigation information, obtain Take the first position residing for player role;It records and preserves preset center, the center is the first position;
S2:The position and described first where each monster in the range of the first position pre-determined distance is calculated respectively Position and the distance of the center obtain corresponding first distance of each monster and second distance;
S3:According to preset weight calculation formula and corresponding first distance of each monster and second distance, each is calculated The corresponding weight distance of monster obtains minimum weight distance;
S4:The weight for controlling player role attack minimum is apart from corresponding monster, when having eliminated the monster, update described first Position is the location of current player role, repeats step S2 to S4, until having eliminated the institute in the mission area There is monster.
2. strange method is beaten in a kind of automation pathfinding according to claim 1, which is characterized in that the step S2 is specific For:
Traversal monster all in the range of the first position pre-determined distance, and record the position where each monster;
First distance and each monster institute of the position where each monster with the center are calculated respectively Position and the first position second distance.
It a kind of automate pathfinding 3. according to claim 1 or 2 and beats strange method, which is characterized in that the S3 is specially:
The arithmetic square root of corresponding first distance of each monster and the quadratic sum of second distance is calculated respectively, obtains each The corresponding weight distance of monster;
According to the corresponding weight distance of all monsters, minimum weight distance is obtained.
4. strange method is beaten in a kind of automation pathfinding according to claim 1, which is characterized in that " control player role is attacked Minimum weight is hit apart from corresponding monster " be specially:
The weight of the minimum is obtained apart from the position where corresponding monster, obtains the second position;
According to the first position and the second position, the mobile player role extremely presets firing area apart from the second position It is interior;
The weight of the minimum is attacked apart from corresponding monster, until eliminating the monster.
5. strange method is beaten in a kind of automation pathfinding according to claim 1, which is characterized in that is also wrapped after the S4 It includes:
After all monsters have been eliminated, the mobile player role to the center;
The first position is updated for the location of current player role;
After waiting for preset time, step S2 to S4 is repeated.
It automates pathfinding 6. a kind of and beats strange terminal, including memory, processor and store on a memory and can in processor The computer program of upper operation, which is characterized in that the processor realizes following steps when performing described program:
S1:When player role reaches mission area corresponding with game navigation information according to preset game navigation information, obtain Take the first position residing for player role;It records and preserves preset center, the center is the first position;
S2:The position and described first where each monster in the range of the first position pre-determined distance is calculated respectively Position and the distance of the center obtain corresponding first distance of each monster and second distance;
S3:According to preset weight calculation formula and corresponding first distance of each monster and second distance, each is calculated The corresponding weight distance of monster obtains minimum weight distance;
S4:The weight for controlling player role attack minimum is apart from corresponding monster, when having eliminated the monster, update described first Position is the location of current player role, repeats step S2 to S4, until having eliminated the institute in the mission area There is monster.
7. strange terminal is beaten in a kind of automation pathfinding according to claim 6, which is characterized in that the step S2 is specific For:
Traversal monster all in the range of the first position pre-determined distance, and record the position where each monster;
First distance and each monster institute of the position where each monster with the center are calculated respectively Position and the first position second distance.
8. strange terminal is beaten in a kind of automation pathfinding described according to claim 6 or 7, which is characterized in that the S3 is specially:
The arithmetic square root of corresponding first distance of each monster and the quadratic sum of second distance is calculated respectively, obtains each The corresponding weight distance of monster;
According to the corresponding weight distance of all monsters, minimum weight distance is obtained.
9. strange terminal is beaten in a kind of automation pathfinding according to claim 6, which is characterized in that " control player role is attacked Minimum weight is hit apart from corresponding monster " be specially:
The weight of the minimum is obtained apart from the position where corresponding monster, obtains the second position;
According to the first position and the second position, the mobile player role extremely presets firing area apart from the second position It is interior;
The weight of the minimum is attacked apart from corresponding monster, until eliminating the monster.
10. strange terminal is beaten in a kind of automation pathfinding according to claim 6, which is characterized in that is also wrapped after the S4 It includes:
After all monsters have been eliminated, the mobile player role to the center;
The first position is updated for the location of current player role;
After waiting for preset time, step S2 to S4 is repeated.
CN201711407751.5A 2017-12-22 2017-12-22 Automatic path finding strange making method and terminal Active CN108261764B (en)

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