CN106984045A - Method, device, storage medium and the games system of game role action control - Google Patents
Method, device, storage medium and the games system of game role action control Download PDFInfo
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- CN106984045A CN106984045A CN201710239094.1A CN201710239094A CN106984045A CN 106984045 A CN106984045 A CN 106984045A CN 201710239094 A CN201710239094 A CN 201710239094A CN 106984045 A CN106984045 A CN 106984045A
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- attack
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
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Abstract
The present invention discloses method, device, storage medium and the games system of game role action control.This method includes:Determine game role to treating that target of attack launches a offensive;Control the upper part of the body of the bone Controlling model of game role to play first to act, wherein, the first action is determined according to attack;Control the lower part of the body of the bone Controlling model of game role to play second to act, wherein, the second action is that the shift action according to game role and the direction controlling to game role are determined.The present invention solves the problem of role action is unnatural when game role is moved, it ensure that when high-frequency switches and attacked, the action that game role moves integrally attack mode is still natural, game role can be moved while being attacked, the stagnation sense acted in traditional approach is eliminated, it is simple to operate.
Description
Technical field
The present invention relates to field of computer technology, in particular to the method for game role action control, device, deposit
Storage media and games system.
Background technology
Hand trip traditional at present is included in MMO game and MOBA game, and player is in addition to technical ability, and common attack is also fight
Important component.Mobile phone games are small relative to PC ends game operation space, role selecting target, common attack and switching mesh
Target implementation will directly affect the experience of player's feel.A large amount of frequently repetitions are there are in mobile platform RPG
It is general attack and switch target, player exercises by constraint the problem of.For example, the MMO such as A Chinese Ghost Story hands are swum, common attack technical ability is made
For an independent technical ability, or using the similar general technical ability attacked common attack is replaced, by frequently clicking on the technical ability button
(being frequently located in the interface lower right corner), reaches the effect for constantly assigning attack instruction.Simultaneously using the target button is switched, many
Switched between target.For example, in the trip of king honor class MOBA hands, being optimized to the function of switching target, with reference to its trip
Play feature have player it is preferential/distance priority/low blood volume priority scheduling option and function, and switch logical AND range of target etc.
Distance factor intellectuality is combined.But its lower right corner still have one it is larger it is general attack button, switching objective function attacks button general
In have certain integrated, but player is stilled need compared with multioperation in general attack with selection target, switching object procedure.
A Chinese Ghost Story emphasizes fast pace, and high operation is emphasized in the game of king honor MOBA classes, general to attack and to switch objective function equal
By largely operating realization.In the trip of role playing class hand, usually left hand controls rocking bar in operator scheme, and the right hand carries out release technical ability
Deng operation, both the above operator scheme all brings player's right hand largely to click at a high speed, and what is frequently repeated general attacks switching target instruction target word
Occupy the operating space of player's right hand.During so frequent moving operation game role, the attack of game role and
Mobile usually disunity, causes the attack of game role is unnatural to have stagnation to feel, even if the game having in the prior art can
To be operable to make action naturally, the still operation difficulty of the increased player of substantial amounts of operation, reduces the game body of player
Test sense.
For the problem of when game role is moved, role action is unnatural in the prior art, not yet proposing at present effective
Solution.
The content of the invention
It is existing to solve the invention provides the method for game role action control, device, storage medium and games system
The problem of role action is unnatural when game role is moved in technology.
One side according to embodiments of the present invention there is provided a kind of method of game role action control, including:It is determined that
Game role is to treating that target of attack launches a offensive;Control the upper part of the body of the bone Controlling model of the game role to play first to move
Make, wherein, first action is determined according to the attack;Control the lower half of the bone Controlling model of the game role
Body is played second and acted, wherein, second action is according to the shift action of the game role and to the game role
Direction controlling determine.
Further, it is determined that the game role to it is described treat target of attack launch a offensive including:According to what is be pre-configured with
Condition is selected from one or more targets described to be treated target of attack and treats that target of attack performs automatic attack to described.
Further, target of attack is treated and right according to the condition being pre-configured with is selected from one or more targets
It is described to treat that target of attack performs automatic attack, including:The request that game client where server reception game role is sent,
Wherein, it is described to ask to be used to indicate the game role to treating that target of attack launches a offensive, it is described to treat that target of attack is according to pre-
What the condition first configured was selected from one or more targets;The server according to the configuration information of the attack calculate into
The mode of the row attack;The server sends the mode for carrying out the attack to the game client attacked and be related to
End.
Further, carrying out the mode of the attack includes at least one of:Frequency or logic of launching a offensive are attacked, its
In, the attack frequency is to treat the frequency that target of attack is launched a offensive to described, and the logic of launching a offensive is to wait to attack to described
Hit opportunity and rule that target is launched a offensive.
Further, in the case where the game client that the attack is related to is multiple, the server will
The mode for carrying out the attack sends the game client being related to the attack by multicast.
Further, target of attack is treated and right according to the condition being pre-configured with is selected from one or more targets
It is described to treat that target of attack performs automatic attack, including:According to prefabricated rule from one or more targets described in initial option goes out
Treat target of attack;Treat that target of attack carries out priority screening to described further according to preferential locking discipline;Priority will be filtered out high
It is described treat target of attack as treating target of attack described in final, and perform automatic attack.
Further, target of attack is treated and right according to the condition being pre-configured with is selected from one or more targets
It is described treat that target of attack performs automatic attack before, in addition to:Obtain the positional information of the game role and the game angle
The status information of color, wherein, the positional information of the game role is the information of the scene where the game role, the trip
Behavior state of the status information of play role residing for the game role;Positional information and the trip when the game role
When the status information of play role reaches predetermined condition, treat that target of attack performs automatic attack to described.
Further, opened and attacked automatically before function according to player position and status information, including:Obtain and pass through form
The configuration information of configuration, and/or the configuration information configured by script is obtained, and/or acquisition configures reading program,
Wherein, the configuration reading program is the corresponding program that binary data is generated for reading the configuration information.
Other side according to embodiments of the present invention, additionally provides a kind of game processing method, server and game visitor
Family end coordinates the operation game, including:The server performs the above-mentioned game attack method of any one;And, the trip
The method of game role action control described in any one of client executing of playing.
Other side according to embodiments of the present invention there is provided a kind of device of game role action control, including:Really
Order member, for determining game role to treating that target of attack launches a offensive;First control unit, for controlling the game role
Bone Controlling model the upper part of the body play first act, wherein, it is described first action be according to it is described attack determine;Second
Control unit, is acted for controlling the lower part of the body of bone Controlling model of the game role to play second, wherein, described second
Action is that the shift action according to the game role and the direction controlling to the game role are determined.
Further, the determining unit includes:Selecting module, for according to the condition that is pre-configured with from one or more
Target of attack is treated described in being selected in target and treats that target of attack performs automatic attack to described.
Further, the selecting module includes:Receiving submodule, the game where game role is received for server
The request that client is sent, wherein, it is described to ask to be used to indicate the game role to treating that target of attack launches a offensive, it is described to treat
Target of attack is to be selected according to the condition being pre-configured with from one or more targets;Calculating sub module, for calculating
State server and the mode for carrying out the attack is calculated according to the configuration information of the attack;Sending submodule, for the service
Device sends the mode for carrying out the attack to the game client attacked and be related to.
Further, the calculating sub module includes at least one of:Attack frequency calculating sub module, for calculate to
It is described to treat the frequency that target of attack is launched a offensive, or logical calculated submodule of launching a offensive, for treating that target of attack is sent out to described
Play opportunity and the rule of attack.
Further, the selecting module includes:Multicast submodule, for attacking the game client being related to described
In the case of multiple, the mode for carrying out the attack is sent to described and attacks the trip being related to by the server by multicast
Play client.
Further, the selecting module, including:Primary election submodule, for according to prefabricated regular from one or more mesh
Initial option, which goes out, in mark described treats target of attack;Screen submodule, for further according to preferential locking discipline to the mesh to be attacked
Mark carries out priority screening;Determination sub-module, for will filter out priority it is high described in treat target of attack as final institute
State and treat target of attack, and perform automatic attack.
Further, the selecting module, including:Acquisition submodule, for according to the condition that is pre-configured with from one or
Target of attack is treated described in being selected in multiple targets and treats that target of attack execution before attack, obtains the game automatically to described
The positional information of role and the status information of the game role, wherein, the positional information of the game role is the game
The information of scene where role, the status information of the game role is the behavior state residing for the game role;Start
Submodule, for when the positional information of the game role reaches predetermined condition with the status information of the game role, opening
Open and automatically select target attack function.
At least one further, the acquisition submodule, including:First configuration submodule, for according to player position
Open and attack automatically before function with status information, the configuration information that acquisition is configured by form, and/or the first configuration are sub
Module, for obtaining the configuration information configured by script, and/or obtains configuration reading submodule, described for reading
Configuration information generates the corresponding program of binary data.
Another aspect according to embodiments of the present invention includes storage there is provided a kind of storage medium, the storage medium
Program, wherein, equipment where the storage medium is controlled when described program is run performs a kind of game described in any one
Attack method, or, the method for performing a kind of game role action control described in any one.
Another aspect according to embodiments of the present invention there is provided a kind of games system, including server and game client,
Wherein, the server includes the first storage medium, described in the claim any one that first storage medium is performed
Method;The game client includes the second storage medium, the claim any one institute that second storage medium is performed
The method stated.
According to embodiments of the present invention, determination game role is employed to treating that target of attack launches a offensive;Control game role
Bone Controlling model the upper part of the body play first act, wherein, first action be according to attack determine;Control game role
The lower part of the body of bone Controlling model play second and act, wherein, the second action is according to the shift action of game role and right
What the direction controlling of game role was determined.The present invention solves the problem of role action is unnatural when game role is moved, and protects
Demonstrate,prove when high-frequency switches and attacked, the action that game role moves integrally attack mode is still natural, game role
It can move while attacked, eliminate the stagnation sense acted in traditional approach, it is simple to operate.
Brief description of the drawings
The accompanying drawing for constituting the part of the application is used for providing a further understanding of the present invention, schematic reality of the invention
Apply example and its illustrate to be used to explain the present invention, do not constitute inappropriate limitation of the present invention.In the accompanying drawings:
Fig. 1 is a kind of flow chart of game role method of controlling operation according to embodiments of the present invention;
Fig. 2 is a kind of flow chart of game attack method according to embodiments of the present invention;
Fig. 3 is a kind of structured flowchart of the device of game attack according to embodiments of the present invention;And,
Fig. 4 is a kind of structured flowchart of game role motion control device according to embodiments of the present invention.
Embodiment
It should be noted that in the case where not conflicting, the feature in embodiment and embodiment in the application can phase
Mutually combination.Describe the present invention in detail below with reference to the accompanying drawings and in conjunction with the embodiments.
In order that those skilled in the art more fully understand the present invention program, below in conjunction with the embodiment of the present invention
Accompanying drawing, the technical scheme in the embodiment of the present invention is clearly and completely described, it is clear that described embodiment is only
The embodiment of a part of the invention, rather than whole embodiments.Based on the embodiment in the present invention, ordinary skill people
The every other embodiment that member is obtained under the premise of creative work is not made, should all belong to the model that the present invention is protected
Enclose.
It should be noted that term " first " in description and claims of this specification and above-mentioned accompanying drawing, "
Two " etc. be for distinguishing similar object, without for describing specific order or precedence.It should be appreciated that so using
Data can exchange in the appropriate case, so as to embodiments of the invention described herein.In addition, term " comprising " and " tool
Have " and their any deformation, it is intended that covering is non-exclusive to be included, for example, containing series of steps or unit
Process, method, system, product or equipment are not necessarily limited to those steps clearly listed or unit, but may include without clear
It is listing to Chu or for the intrinsic other steps of these processes, method, product or equipment or unit.
The embodiments of the invention provide a kind of method of game role action control.Fig. 1 is according to embodiments of the present invention
A kind of flow chart of the method for game role action control.As shown in figure 1, this method comprises the following steps:
Step S102, determines game role to treating that target of attack launches a offensive;
Step S104, controls the upper part of the body of the bone Controlling model of game role to play first and acts, wherein, the first action
It is to be determined according to attack;
Step S106, controls the lower part of the body of the bone Controlling model of game role to play second and acts, wherein, the second action
It is that the shift action according to game role and the direction controlling to game role are determined.
By the way that after request of launching a offensive, client is acted using bone Controlling model, lower part of the body separation control in realization
Playback action, the lower part of the body is showed according to personage's shift action and rocking bar direction, play above the waist personage's attack and towards by
The person of hitting, the present embodiment be different from it is of the prior art when being moved game role, the action of game role is just as
, it is stiff to act, and the present embodiment solves the problem of role action is unnatural when game role is moved, it is ensured that even in height
When frequency error factor is attacked, the action that game role moves integrally attack mode is still natural, and game role can be while carry out
It is mobile to eliminate the stagnation sense acted in traditional approach while attacked, it is simple to operate.
Illustrate below and said process is illustrated, when attacking a mobile target of attack, prior art
Automatic attack be that player does not move and attacked automatically, mobile target usually also passes through hand without movement, or player
Dynamic operation is moved to game role follows target of attack to attack, game role will not be according to mobile position and side
To the action of timely adjustment attack, there is stagnation to feel so the action of game role is usually stiff, can be disappeared by above-described embodiment
Except the drawback.
Game role is determined in above-mentioned steps to before treating that target of attack is launched a offensive, in a kind of optional embodiment
In, it is necessary to which client is selected according to the condition being pre-configured with from one or more targets treats target of attack and treat attack mesh
Mark performs automatic attack.
Treat target of attack by automatically selecting, realize mobile attack function, player can according to the scene being presently in and
Combat situation decides whether that opening autonomous selection target carries out game role mobile attack, in the case where automatically selecting attack mode, intelligence
Selecting to treat target of attack from target according to condition and treating target of attack execution automatic target attack function for energyization, can also
It is automatic to carry out target switching, without player exercises, liberate the troublesome operation of player so that game is more added with enjoyment.
The embodiment mainly illustrated in above-mentioned steps S102- step S106 steps from the angle of client, is provided below
A kind of embodiment illustrated from server side, the embodiments of the invention provide one kind game attack method.Fig. 2 is according to this hair
A kind of flow chart of game attack method of bright embodiment.As shown in Fig. 2 this method comprises the following steps:
Step S202, the request that the game client where server reception game role is sent, wherein, ask to be used to refer to
Show game role to treating that target of attack launches a offensive, it is from one or more targets according to the condition being pre-configured with to treat target of attack
In select;
Step S204, server calculates the mode attacked according to the configuration information of attack;
Step S206, server sends the mode attacked the game client being related to attack.
In above-mentioned steps, need to load configuration information before step S202, be then turned on autonomous attack mode state,
Target lock-on request is initiated by client, and notifies service end, the configuration information of attack is read by server, and calculate attack
Mode, by result of calculation, the mode that will be attacked is in client terminal playing, above-mentioned this mode, different from side of the prior art
Formula, the processing for solving automatic attack function by this mode of the present embodiment not yet proposes asking for effective solution
Topic, high speed click is being carried out in player, frequently repeat it is general largely reduce RPC number of requests when attacking switching, simplify
Running, so as to improve game picture efficiency, it is to avoid occur stagnating sense.
Server needs to receive the request that game client is sent, so client needs first to notify server, this implementation
Example can use various ways notify service end, preferably notify service end in the way of asynchronous remote is called.
By the way of regular transmission request the frequency of common attack can also be made non-when server launches a offensive request
It is often uniform, it will not be influenceed by client process speed and network fluctuation, so that frame stabilization avoids the occurrence of stagnation sense;Clothes
Business device is once asked per periodically transmission, and the mode of lower attack is calculated using real-time dynamic mode, that is, using real-time dynamic
The mode of calculating determines the mode of attack according to configuration information.The calculation can in the way of dynamically reflecting above-mentioned attack,
Server is set to adjust in time.
When calculating attack pattern by the pre-configure information, the mode of the attack calculated can be diversified forms,
In a kind of optional embodiment, the mode attacked can be attack frequency, be directed to treat what target of attack was launched a offensive
Frequency, in another optional embodiment, the mode attacked can also be attack logic, be directed to treat target of attack
The opportunity launched a offensive and rule, result of calculation can also be the combination of above two form.
Illustrate below and above-mentioned steps illustrated, MMO refers to MMO web game, MOBA refer to many people it is online
Line athletic game, can be by way of in above-described embodiment in above two game, and as player, to enter some special
During scene, such as, when the more scene of monster or specific task scene, autonomous selection target can be automatically turned on and carried out
Automatically the function of attacking, then according to the information being pre-configured with, is locked, such as, pre-configure information can to target of attack
So that according to the blood volume and the blood volume of target of attack for being calculating player oneself, the blood volume of selection target of attack is less than the blood volume of oneself
Target is attacked.Attack pattern is calculated by the pre-configure information, such as, attacked using certain technical ability with certain frequency
Hit.Then the attack pattern is transferred to client.
By result of calculation of the server according to pre-configure information, the mode multicast that will be attacked to client, the client
End can be multiple or one, in the game client that attack is related to in the case of multiple, and server will be attacked
Mode sends the game client being related to attack by multicast.
By above-mentioned steps, the accuracy of game control is added, the cumbersome operation of player is reduced, meanwhile, improve
The interest of game.
Selection is when target of attack it needs to be determined that the condition being pre-configured with, in a kind of optional embodiment, matches somebody with somebody in advance
The condition put can use cooperatively prefabricated regular and preferential locking discipline, and prefabricated rule can refer to a kind of scope of primary election, preferentially
Locking discipline is a part for configuration information, and configuration information mainly includes two parts.A part is pre-configure information, another portion
During point being preferential locking discipline, game initialization, system dynamic load configuration information, and changed in above-mentioned configuration information
When, reloaded in the way of heat updates.Then go out to wait to attack according to prefabricated rule initial option from one or more targets
Target;Target of attack, which is treated, further according to preferential locking discipline carries out priority screening;The to be attacked mesh high by priority is filtered out
It is denoted as final target of attack for the treatment of, and performs automatic attack.
Initial option goes out to treat that the mode of target of attack can be carried out by client by high frequency polling algorithm, to player
Environs unit is traveled through, and treats that target of attack is screened by prefabricated rule progress, obtains candidate target unit list.It is right
It is according to range information and unit attribute information to enter row information by preferential locking discipline to treat that target of attack carries out priority screening
Sequence is determined with preferably to final choice result.
Player treat target of attack make automatically select before, it is necessary to the function of automatically selecting be opened, in a kind of optional reality
The positional information of game role and the status information of game role can be obtained by applying in mode, wherein, the position letter of game role
Cease for the information of the scene where game role, the behavior state of the status information of game role residing for game role;Work as trip
When the positional information of role of playing and the status information of game role reach predetermined condition, treat target of attack and perform automatic attack.
Above-mentioned predetermined condition is set in advance, and client can be according to player position and the autonomous attack of status information triggering
Surrounding objects can be constantly searched under mode state, autonomous attack mode opening, to reduce performance cost, during the non-fight of player
Closed mode is should be at, client uses event call-back mechanism, according to the change of player position information and player status information
Change event, in due course machine intelligent trigger open can autonomous selection target game role mobile attack pattern.
Above-mentioned configuration information is updated during game initialization, and pre-configure information is divided into the configuration information
Two parts a, part is the pre-configure information that developer is configured by form and script, and another part is by pretreatment mould
Block automatically generates close binary data and corresponding configuration reading program.In a kind of optional embodiment, in basis
Player position is attacked before function automatically with status information unlatching, the preferred pre-configure information obtained by form configuration, and/
Or the pre-configure information configured by script is obtained, and/or configuration reading program is obtained, wherein, configuration reading program is to use
In the corresponding program for reading pre-configure information generation binary data.
Realized by above-mentioned steps automatically turn on can autonomous selection target game role mobile attack pattern and intelligence
The autonomous selection target of energyization, switching target, liberate the troublesome operation of player's right hand, simplify operating procedure, can be effective operation
Putting into more has in the game content of enjoyment.
Above-mentioned steps are a kind of processing methods that service end cooperates with client, and one kind is additionally provided in this embodiment
Game processing method, server and game client coordinate running game, including:Server performs the above-mentioned game of any one and attacked
Hit method;And, the method that game client performs the game role action control of any one.
A kind of game attack device is additionally provided in this embodiment, and Fig. 3 is that a kind of game according to embodiments of the present invention is attacked
The structured flowchart of device is hit, as shown in figure 3, the device includes:
Receiving unit 32, the request that the game client where game role is received for server is sent, wherein, request
For indicating game role to treating that target of attack launches a offensive, it is from one or many according to the condition being pre-configured with to treat target of attack
Selected in individual target;
Computing unit 34, the mode attacked is calculated for calculation server according to the configuration information of attack;
Transmitting element 36, the game client being related to attack is sent for server by the mode attacked.
Player is solved by this mode of the present embodiment and is carrying out high speed click, frequently repeat general to attack switching existing
The problem of, RPC number of requests is largely reduced, and because server is periodically launched a offensive, the frequency of common attack is very equal
It is even, it will not be influenceed by client process speed and network fluctuation.
A kind of above-mentioned game attack device embodiment is corresponding with a kind of game attack method, so for beneficial effect
Fruit repeats no more.
As an optional embodiment, computing unit includes at least one of:
Frequency computing module is attacked, for calculating to treating the frequency that target of attack is launched a offensive, or,
Logical calculated of launching a offensive module, for the opportunity and rule for treating that target of attack is launched a offensive.
As an optional embodiment, the device includes:Multicast unit, for the game client being related in attack
Hold as in the case of multiple, the mode attacked is sent the game client being related to attack by server by multicast.
A kind of device of game role action control is additionally provided in this embodiment, and Fig. 4 is according to embodiments of the present invention
A kind of structured flowchart of game role motion control device, as shown in figure 4, the device includes:A kind of game role action control
Device, including:
Determining unit 42, for determining game role to treating that target of attack launches a offensive;
First control unit 44, is acted for controlling the upper part of the body of bone Controlling model of game role to play first, its
In, the first action is determined according to attack;
Second control unit 46, is acted for controlling the lower part of the body of bone Controlling model of game role to play second, its
In, the second action is that the shift action according to game role and the direction controlling to game role are determined.
By the way that after request of launching a offensive, client is acted using bone Controlling model, lower part of the body separation control in realization
Playback action, the lower part of the body is showed according to personage's shift action and rocking bar direction, play above the waist personage's attack and towards by
The person of hitting, so that ensure that the action that game role moves integrally attack mode is still natural when high-frequency switches and attacked,
Game role can be moved while attacked, and eliminate the stagnation sense acted in traditional approach, simple to operate.
As optional embodiment, determining unit includes:Selecting module, for according to the condition that is pre-configured with from one
Or selected in multiple targets and treat target of attack and treat target of attack to perform automatic attack.
As optional embodiment, selecting module includes:Primary election submodule, for according to prefabricated regular from one or many
Initial option goes out to treat target of attack in individual target;Submodule is screened, is entered for treating target of attack further according to preferential locking discipline
Row major level screening;Determination sub-module, for that will filter out, priority is high to be treated target of attack as final and treats target of attack,
And perform automatic attack.
As optional embodiment, selecting module includes:Acquisition submodule, for according to the condition that is pre-configured with from one
Selected in individual or multiple targets and treat target of attack and treat before target of attack performs automatic attack, obtain the position of game role
Confidence cease with the status information of game role, wherein, the positional information of game role is the information of the scene where game role,
The status information of game role is the behavior state residing for game role;Start submodule, for the position letter when game role
When the status information of breath and game role reaches predetermined condition, unlatching automatically selects target attack function.
At least one as optional embodiment, acquisition submodule, including:First configuration submodule, for according to object for appreciation
Family position is opened with status information before automatic attack function, obtains the configuration information configured by form, and/or the first configuration
Submodule, for obtaining the configuration information configured by script, and/or obtains configuration reading submodule, matches somebody with somebody confidence for reading
The corresponding program of breath generation binary data.
A kind of device embodiment of above-mentioned game role action control is relative with a kind of game role method of controlling operation
Answer, so being repeated no more for beneficial effect.
The embodiments of the invention provide a kind of storage medium, storage medium includes the program of storage, wherein, in program operation
When control storage medium where equipment perform the above method.
The embodiments of the invention provide a kind of games system, including server and game client, wherein, server includes
First storage medium, the method for the claim any one that the first storage medium is performed;Game client includes the second storage
Medium, the method for the claim any one that the second storage medium is performed.
It should be noted that for foregoing each method embodiment, in order to be briefly described, therefore it is all expressed as a series of
Combination of actions, but those skilled in the art should know, the present invention is not limited by described sequence of movement because
According to the present invention, some steps can be carried out sequentially or simultaneously using other.Secondly, those skilled in the art should also know
Know, embodiment described in this description belongs to preferred embodiment, involved action and module is not necessarily of the invention
It is necessary.
In the above-described embodiments, the description to each embodiment all emphasizes particularly on different fields, and does not have the portion being described in detail in some embodiment
Point, it may refer to the associated description of other embodiment.
, can be by another way in several embodiments provided herein, it should be understood that disclosed device
Realize.For example, device embodiment described above is only schematical, such as the division of described unit is only one kind
Division of logic function, can there is other dividing mode when actually realizing, such as multiple units or component can combine or can
To be integrated into another system, or some features can be ignored, or not perform.It is another, it is shown or discussed each other
Coupling direct-coupling or communication connection can be by some interfaces, the INDIRECT COUPLING or communication connection of device or unit,
Can be electrical or other forms.
The unit illustrated as separating component can be or may not be it is physically separate, it is aobvious as unit
The part shown can be or may not be physical location, you can with positioned at a place, or can also be distributed to multiple
On NE.Some or all of unit therein can be selected to realize the mesh of this embodiment scheme according to the actual needs
's.
In addition, each functional unit in each embodiment of the invention can be integrated in a processing unit, can also
That unit is individually physically present, can also two or more units it is integrated in a unit.Above-mentioned integrated list
Member can both be realized in the form of hardware, it would however also be possible to employ the form of SFU software functional unit is realized.
If the integrated unit is realized using in the form of SFU software functional unit and as independent production marketing or used
When, it can be stored in a computer read/write memory medium.Understood based on such, technical scheme is substantially
The part contributed in other words to prior art or all or part of the technical scheme can be in the form of software products
Embody, the computer software product is stored in a storage medium, including some instructions are to cause a computer
Equipment (can be personal computer, mobile terminal, server or network equipment etc.) performs side described in each embodiment of the invention
The all or part of step of method.And foregoing storage medium includes:USB flash disk, read-only storage (ROM, Read-Only Memory),
Random access memory (RAM, Random Access Memory), mobile hard disk, magnetic disc or CD etc. are various to be stored
The medium of program code.
The preferred embodiments of the present invention are the foregoing is only, are not intended to limit the invention, for the skill of this area
For art personnel, the present invention can have various modifications and variations.Within the spirit and principles of the invention, that is made any repaiies
Change, equivalent substitution, improvement etc., should be included in the scope of the protection.
Claims (12)
1. a kind of method of game role action control, it is characterised in that including:
Determine game role to treating that target of attack launches a offensive;
Control the upper part of the body of the bone Controlling model of the game role to play first to act, wherein, first action is root
Determined according to the attack;
Control the lower part of the body of the bone Controlling model of the game role to play second to act, wherein, second action is root
What the shift action according to the game role and the direction controlling to the game role were determined.
2. according to the method described in claim 1, it is characterised in that determine that the game role treats that target of attack is initiated to described
Attack includes:
Target of attack is treated according to the condition being pre-configured with is selected from one or more targets and to the mesh to be attacked
Mark performs automatic attack.
3. method according to claim 2, it is characterised in that according to the condition being pre-configured with from one or more targets
Target of attack is treated described in selecting and treats that target of attack performs automatic attack to described, including:
The request that game client where server reception game role is sent, wherein, it is described to ask to be used to indicate the trip
Play role is described to treat that target of attack is from one or more targets according to the condition being pre-configured with to treating that target of attack launches a offensive
In select;
The server calculates the mode for carrying out the attack according to the configuration information of the attack;
The server sends the mode for carrying out the attack to the game client attacked and be related to.
4. method according to claim 3, it is characterised in that carrying out the mode of the attack includes at least one of:
Frequency or logic of launching a offensive are attacked, wherein, the attack frequency is to treat the frequency that target of attack is launched a offensive to described,
The logic of launching a offensive is to the opportunity and rule for treating that target of attack launches a offensive.
5. method according to claim 3, it is characterised in that the game client being related in the attack is many
In the case of individual, the mode for carrying out the attack is sent to described and attacks the trip being related to by the server by multicast
Play client.
6. method according to claim 2, it is characterised in that according to the condition being pre-configured with from one or more targets
Target of attack is treated described in selecting and treats that target of attack performs automatic attack to described, including:
Target of attack is treated according to going out prefabricated rule initial option from one or more targets;
Treat that target of attack carries out priority screening to described further according to preferential locking discipline;
To filter out priority it is high described in treat target of attack as treating target of attack described in final, and perform automatic attack.
7. method according to claim 2, it is characterised in that according to the condition being pre-configured with from one or more targets
Select it is described treat target of attack and to it is described treat that target of attack performs automatic attack before, in addition to:
The positional information of the game role and the status information of the game role are obtained, wherein, the position of the game role
The information of scene of the confidence breath where the game role, the status information of the game role is residing for the game role
Behavior state;
When the positional information of the game role and the status information of the game role reach predetermined condition, wait to attack to described
Hit target and perform automatic attack.
8. method according to claim 7, it is characterised in that automatic attack work(is opened according to player position and status information
Before energy, including:
The pre-configure information configured by form is obtained, and/or
The pre-configure information configured by script is obtained, and/or
Configuration reading program is obtained, wherein, the configuration reading program is entered for reading the pre-configure information generation two
The corresponding program of data processed.
9. a kind of game processing method, server and game client coordinate the operation game, it is characterised in that
Game attack method any one of the server perform claim requirement 3 to 5;And,
The method of game role action control any one of the game client perform claim requirement 1 to 2 and 6 to 8.
10. a kind of device of game role action control, it is characterised in that including:
Determining unit, for determining game role to treating that target of attack launches a offensive;
First control unit, is acted for controlling the upper part of the body of bone Controlling model of the game role to play first, wherein,
First action is determined according to the attack;
Second control unit, is acted for controlling the lower part of the body of bone Controlling model of the game role to play second, wherein,
Second action is that the shift action according to the game role and the direction controlling to the game role are determined.
11. a kind of storage medium, it is characterised in that the storage medium includes the program of storage, wherein, in described program operation
When control the storage medium where equipment perform claim require method described in 18 any one.
12. a kind of games system, it is characterised in that including server and game client, wherein,
The server includes the first storage medium, and the first storage medium perform claim is required described in 3-5 any one
Method;
The game client includes the second storage medium, and the second storage medium perform claim requirement 1 to 2 and 6 to 8 is any
Method described in one.
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CN107835148A (en) * | 2017-08-23 | 2018-03-23 | 杭州电魂网络科技股份有限公司 | Game role control method, device, system and game client |
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