CN106984045A - Method, device, storage medium and the games system of game role action control - Google Patents

Method, device, storage medium and the games system of game role action control Download PDF

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Publication number
CN106984045A
CN106984045A CN201710239094.1A CN201710239094A CN106984045A CN 106984045 A CN106984045 A CN 106984045A CN 201710239094 A CN201710239094 A CN 201710239094A CN 106984045 A CN106984045 A CN 106984045A
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China
Prior art keywords
attack
game role
target
game
action
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CN201710239094.1A
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CN106984045B (en
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郑富达
罗诚
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Information Transfer Between Computers (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The present invention discloses method, device, storage medium and the games system of game role action control.This method includes:Determine game role to treating that target of attack launches a offensive;Control the upper part of the body of the bone Controlling model of game role to play first to act, wherein, the first action is determined according to attack;Control the lower part of the body of the bone Controlling model of game role to play second to act, wherein, the second action is that the shift action according to game role and the direction controlling to game role are determined.The present invention solves the problem of role action is unnatural when game role is moved, it ensure that when high-frequency switches and attacked, the action that game role moves integrally attack mode is still natural, game role can be moved while being attacked, the stagnation sense acted in traditional approach is eliminated, it is simple to operate.

Description

Method, device, storage medium and the games system of game role action control
Technical field
The present invention relates to field of computer technology, in particular to the method for game role action control, device, deposit Storage media and games system.
Background technology
Hand trip traditional at present is included in MMO game and MOBA game, and player is in addition to technical ability, and common attack is also fight Important component.Mobile phone games are small relative to PC ends game operation space, role selecting target, common attack and switching mesh Target implementation will directly affect the experience of player's feel.A large amount of frequently repetitions are there are in mobile platform RPG It is general attack and switch target, player exercises by constraint the problem of.For example, the MMO such as A Chinese Ghost Story hands are swum, common attack technical ability is made For an independent technical ability, or using the similar general technical ability attacked common attack is replaced, by frequently clicking on the technical ability button (being frequently located in the interface lower right corner), reaches the effect for constantly assigning attack instruction.Simultaneously using the target button is switched, many Switched between target.For example, in the trip of king honor class MOBA hands, being optimized to the function of switching target, with reference to its trip Play feature have player it is preferential/distance priority/low blood volume priority scheduling option and function, and switch logical AND range of target etc. Distance factor intellectuality is combined.But its lower right corner still have one it is larger it is general attack button, switching objective function attacks button general In have certain integrated, but player is stilled need compared with multioperation in general attack with selection target, switching object procedure.
A Chinese Ghost Story emphasizes fast pace, and high operation is emphasized in the game of king honor MOBA classes, general to attack and to switch objective function equal By largely operating realization.In the trip of role playing class hand, usually left hand controls rocking bar in operator scheme, and the right hand carries out release technical ability Deng operation, both the above operator scheme all brings player's right hand largely to click at a high speed, and what is frequently repeated general attacks switching target instruction target word Occupy the operating space of player's right hand.During so frequent moving operation game role, the attack of game role and Mobile usually disunity, causes the attack of game role is unnatural to have stagnation to feel, even if the game having in the prior art can To be operable to make action naturally, the still operation difficulty of the increased player of substantial amounts of operation, reduces the game body of player Test sense.
For the problem of when game role is moved, role action is unnatural in the prior art, not yet proposing at present effective Solution.
The content of the invention
It is existing to solve the invention provides the method for game role action control, device, storage medium and games system The problem of role action is unnatural when game role is moved in technology.
One side according to embodiments of the present invention there is provided a kind of method of game role action control, including:It is determined that Game role is to treating that target of attack launches a offensive;Control the upper part of the body of the bone Controlling model of the game role to play first to move Make, wherein, first action is determined according to the attack;Control the lower half of the bone Controlling model of the game role Body is played second and acted, wherein, second action is according to the shift action of the game role and to the game role Direction controlling determine.
Further, it is determined that the game role to it is described treat target of attack launch a offensive including:According to what is be pre-configured with Condition is selected from one or more targets described to be treated target of attack and treats that target of attack performs automatic attack to described.
Further, target of attack is treated and right according to the condition being pre-configured with is selected from one or more targets It is described to treat that target of attack performs automatic attack, including:The request that game client where server reception game role is sent, Wherein, it is described to ask to be used to indicate the game role to treating that target of attack launches a offensive, it is described to treat that target of attack is according to pre- What the condition first configured was selected from one or more targets;The server according to the configuration information of the attack calculate into The mode of the row attack;The server sends the mode for carrying out the attack to the game client attacked and be related to End.
Further, carrying out the mode of the attack includes at least one of:Frequency or logic of launching a offensive are attacked, its In, the attack frequency is to treat the frequency that target of attack is launched a offensive to described, and the logic of launching a offensive is to wait to attack to described Hit opportunity and rule that target is launched a offensive.
Further, in the case where the game client that the attack is related to is multiple, the server will The mode for carrying out the attack sends the game client being related to the attack by multicast.
Further, target of attack is treated and right according to the condition being pre-configured with is selected from one or more targets It is described to treat that target of attack performs automatic attack, including:According to prefabricated rule from one or more targets described in initial option goes out Treat target of attack;Treat that target of attack carries out priority screening to described further according to preferential locking discipline;Priority will be filtered out high It is described treat target of attack as treating target of attack described in final, and perform automatic attack.
Further, target of attack is treated and right according to the condition being pre-configured with is selected from one or more targets It is described treat that target of attack performs automatic attack before, in addition to:Obtain the positional information of the game role and the game angle The status information of color, wherein, the positional information of the game role is the information of the scene where the game role, the trip Behavior state of the status information of play role residing for the game role;Positional information and the trip when the game role When the status information of play role reaches predetermined condition, treat that target of attack performs automatic attack to described.
Further, opened and attacked automatically before function according to player position and status information, including:Obtain and pass through form The configuration information of configuration, and/or the configuration information configured by script is obtained, and/or acquisition configures reading program, Wherein, the configuration reading program is the corresponding program that binary data is generated for reading the configuration information.
Other side according to embodiments of the present invention, additionally provides a kind of game processing method, server and game visitor Family end coordinates the operation game, including:The server performs the above-mentioned game attack method of any one;And, the trip The method of game role action control described in any one of client executing of playing.
Other side according to embodiments of the present invention there is provided a kind of device of game role action control, including:Really Order member, for determining game role to treating that target of attack launches a offensive;First control unit, for controlling the game role Bone Controlling model the upper part of the body play first act, wherein, it is described first action be according to it is described attack determine;Second Control unit, is acted for controlling the lower part of the body of bone Controlling model of the game role to play second, wherein, described second Action is that the shift action according to the game role and the direction controlling to the game role are determined.
Further, the determining unit includes:Selecting module, for according to the condition that is pre-configured with from one or more Target of attack is treated described in being selected in target and treats that target of attack performs automatic attack to described.
Further, the selecting module includes:Receiving submodule, the game where game role is received for server The request that client is sent, wherein, it is described to ask to be used to indicate the game role to treating that target of attack launches a offensive, it is described to treat Target of attack is to be selected according to the condition being pre-configured with from one or more targets;Calculating sub module, for calculating State server and the mode for carrying out the attack is calculated according to the configuration information of the attack;Sending submodule, for the service Device sends the mode for carrying out the attack to the game client attacked and be related to.
Further, the calculating sub module includes at least one of:Attack frequency calculating sub module, for calculate to It is described to treat the frequency that target of attack is launched a offensive, or logical calculated submodule of launching a offensive, for treating that target of attack is sent out to described Play opportunity and the rule of attack.
Further, the selecting module includes:Multicast submodule, for attacking the game client being related to described In the case of multiple, the mode for carrying out the attack is sent to described and attacks the trip being related to by the server by multicast Play client.
Further, the selecting module, including:Primary election submodule, for according to prefabricated regular from one or more mesh Initial option, which goes out, in mark described treats target of attack;Screen submodule, for further according to preferential locking discipline to the mesh to be attacked Mark carries out priority screening;Determination sub-module, for will filter out priority it is high described in treat target of attack as final institute State and treat target of attack, and perform automatic attack.
Further, the selecting module, including:Acquisition submodule, for according to the condition that is pre-configured with from one or Target of attack is treated described in being selected in multiple targets and treats that target of attack execution before attack, obtains the game automatically to described The positional information of role and the status information of the game role, wherein, the positional information of the game role is the game The information of scene where role, the status information of the game role is the behavior state residing for the game role;Start Submodule, for when the positional information of the game role reaches predetermined condition with the status information of the game role, opening Open and automatically select target attack function.
At least one further, the acquisition submodule, including:First configuration submodule, for according to player position Open and attack automatically before function with status information, the configuration information that acquisition is configured by form, and/or the first configuration are sub Module, for obtaining the configuration information configured by script, and/or obtains configuration reading submodule, described for reading Configuration information generates the corresponding program of binary data.
Another aspect according to embodiments of the present invention includes storage there is provided a kind of storage medium, the storage medium Program, wherein, equipment where the storage medium is controlled when described program is run performs a kind of game described in any one Attack method, or, the method for performing a kind of game role action control described in any one.
Another aspect according to embodiments of the present invention there is provided a kind of games system, including server and game client, Wherein, the server includes the first storage medium, described in the claim any one that first storage medium is performed Method;The game client includes the second storage medium, the claim any one institute that second storage medium is performed The method stated.
According to embodiments of the present invention, determination game role is employed to treating that target of attack launches a offensive;Control game role Bone Controlling model the upper part of the body play first act, wherein, first action be according to attack determine;Control game role The lower part of the body of bone Controlling model play second and act, wherein, the second action is according to the shift action of game role and right What the direction controlling of game role was determined.The present invention solves the problem of role action is unnatural when game role is moved, and protects Demonstrate,prove when high-frequency switches and attacked, the action that game role moves integrally attack mode is still natural, game role It can move while attacked, eliminate the stagnation sense acted in traditional approach, it is simple to operate.
Brief description of the drawings
The accompanying drawing for constituting the part of the application is used for providing a further understanding of the present invention, schematic reality of the invention Apply example and its illustrate to be used to explain the present invention, do not constitute inappropriate limitation of the present invention.In the accompanying drawings:
Fig. 1 is a kind of flow chart of game role method of controlling operation according to embodiments of the present invention;
Fig. 2 is a kind of flow chart of game attack method according to embodiments of the present invention;
Fig. 3 is a kind of structured flowchart of the device of game attack according to embodiments of the present invention;And,
Fig. 4 is a kind of structured flowchart of game role motion control device according to embodiments of the present invention.
Embodiment
It should be noted that in the case where not conflicting, the feature in embodiment and embodiment in the application can phase Mutually combination.Describe the present invention in detail below with reference to the accompanying drawings and in conjunction with the embodiments.
In order that those skilled in the art more fully understand the present invention program, below in conjunction with the embodiment of the present invention Accompanying drawing, the technical scheme in the embodiment of the present invention is clearly and completely described, it is clear that described embodiment is only The embodiment of a part of the invention, rather than whole embodiments.Based on the embodiment in the present invention, ordinary skill people The every other embodiment that member is obtained under the premise of creative work is not made, should all belong to the model that the present invention is protected Enclose.
It should be noted that term " first " in description and claims of this specification and above-mentioned accompanying drawing, " Two " etc. be for distinguishing similar object, without for describing specific order or precedence.It should be appreciated that so using Data can exchange in the appropriate case, so as to embodiments of the invention described herein.In addition, term " comprising " and " tool Have " and their any deformation, it is intended that covering is non-exclusive to be included, for example, containing series of steps or unit Process, method, system, product or equipment are not necessarily limited to those steps clearly listed or unit, but may include without clear It is listing to Chu or for the intrinsic other steps of these processes, method, product or equipment or unit.
The embodiments of the invention provide a kind of method of game role action control.Fig. 1 is according to embodiments of the present invention A kind of flow chart of the method for game role action control.As shown in figure 1, this method comprises the following steps:
Step S102, determines game role to treating that target of attack launches a offensive;
Step S104, controls the upper part of the body of the bone Controlling model of game role to play first and acts, wherein, the first action It is to be determined according to attack;
Step S106, controls the lower part of the body of the bone Controlling model of game role to play second and acts, wherein, the second action It is that the shift action according to game role and the direction controlling to game role are determined.
By the way that after request of launching a offensive, client is acted using bone Controlling model, lower part of the body separation control in realization Playback action, the lower part of the body is showed according to personage's shift action and rocking bar direction, play above the waist personage's attack and towards by The person of hitting, the present embodiment be different from it is of the prior art when being moved game role, the action of game role is just as , it is stiff to act, and the present embodiment solves the problem of role action is unnatural when game role is moved, it is ensured that even in height When frequency error factor is attacked, the action that game role moves integrally attack mode is still natural, and game role can be while carry out It is mobile to eliminate the stagnation sense acted in traditional approach while attacked, it is simple to operate.
Illustrate below and said process is illustrated, when attacking a mobile target of attack, prior art Automatic attack be that player does not move and attacked automatically, mobile target usually also passes through hand without movement, or player Dynamic operation is moved to game role follows target of attack to attack, game role will not be according to mobile position and side To the action of timely adjustment attack, there is stagnation to feel so the action of game role is usually stiff, can be disappeared by above-described embodiment Except the drawback.
Game role is determined in above-mentioned steps to before treating that target of attack is launched a offensive, in a kind of optional embodiment In, it is necessary to which client is selected according to the condition being pre-configured with from one or more targets treats target of attack and treat attack mesh Mark performs automatic attack.
Treat target of attack by automatically selecting, realize mobile attack function, player can according to the scene being presently in and Combat situation decides whether that opening autonomous selection target carries out game role mobile attack, in the case where automatically selecting attack mode, intelligence Selecting to treat target of attack from target according to condition and treating target of attack execution automatic target attack function for energyization, can also It is automatic to carry out target switching, without player exercises, liberate the troublesome operation of player so that game is more added with enjoyment.
The embodiment mainly illustrated in above-mentioned steps S102- step S106 steps from the angle of client, is provided below A kind of embodiment illustrated from server side, the embodiments of the invention provide one kind game attack method.Fig. 2 is according to this hair A kind of flow chart of game attack method of bright embodiment.As shown in Fig. 2 this method comprises the following steps:
Step S202, the request that the game client where server reception game role is sent, wherein, ask to be used to refer to Show game role to treating that target of attack launches a offensive, it is from one or more targets according to the condition being pre-configured with to treat target of attack In select;
Step S204, server calculates the mode attacked according to the configuration information of attack;
Step S206, server sends the mode attacked the game client being related to attack.
In above-mentioned steps, need to load configuration information before step S202, be then turned on autonomous attack mode state, Target lock-on request is initiated by client, and notifies service end, the configuration information of attack is read by server, and calculate attack Mode, by result of calculation, the mode that will be attacked is in client terminal playing, above-mentioned this mode, different from side of the prior art Formula, the processing for solving automatic attack function by this mode of the present embodiment not yet proposes asking for effective solution Topic, high speed click is being carried out in player, frequently repeat it is general largely reduce RPC number of requests when attacking switching, simplify Running, so as to improve game picture efficiency, it is to avoid occur stagnating sense.
Server needs to receive the request that game client is sent, so client needs first to notify server, this implementation Example can use various ways notify service end, preferably notify service end in the way of asynchronous remote is called.
By the way of regular transmission request the frequency of common attack can also be made non-when server launches a offensive request It is often uniform, it will not be influenceed by client process speed and network fluctuation, so that frame stabilization avoids the occurrence of stagnation sense;Clothes Business device is once asked per periodically transmission, and the mode of lower attack is calculated using real-time dynamic mode, that is, using real-time dynamic The mode of calculating determines the mode of attack according to configuration information.The calculation can in the way of dynamically reflecting above-mentioned attack, Server is set to adjust in time.
When calculating attack pattern by the pre-configure information, the mode of the attack calculated can be diversified forms, In a kind of optional embodiment, the mode attacked can be attack frequency, be directed to treat what target of attack was launched a offensive Frequency, in another optional embodiment, the mode attacked can also be attack logic, be directed to treat target of attack The opportunity launched a offensive and rule, result of calculation can also be the combination of above two form.
Illustrate below and above-mentioned steps illustrated, MMO refers to MMO web game, MOBA refer to many people it is online Line athletic game, can be by way of in above-described embodiment in above two game, and as player, to enter some special During scene, such as, when the more scene of monster or specific task scene, autonomous selection target can be automatically turned on and carried out Automatically the function of attacking, then according to the information being pre-configured with, is locked, such as, pre-configure information can to target of attack So that according to the blood volume and the blood volume of target of attack for being calculating player oneself, the blood volume of selection target of attack is less than the blood volume of oneself Target is attacked.Attack pattern is calculated by the pre-configure information, such as, attacked using certain technical ability with certain frequency Hit.Then the attack pattern is transferred to client.
By result of calculation of the server according to pre-configure information, the mode multicast that will be attacked to client, the client End can be multiple or one, in the game client that attack is related to in the case of multiple, and server will be attacked Mode sends the game client being related to attack by multicast.
By above-mentioned steps, the accuracy of game control is added, the cumbersome operation of player is reduced, meanwhile, improve The interest of game.
Selection is when target of attack it needs to be determined that the condition being pre-configured with, in a kind of optional embodiment, matches somebody with somebody in advance The condition put can use cooperatively prefabricated regular and preferential locking discipline, and prefabricated rule can refer to a kind of scope of primary election, preferentially Locking discipline is a part for configuration information, and configuration information mainly includes two parts.A part is pre-configure information, another portion During point being preferential locking discipline, game initialization, system dynamic load configuration information, and changed in above-mentioned configuration information When, reloaded in the way of heat updates.Then go out to wait to attack according to prefabricated rule initial option from one or more targets Target;Target of attack, which is treated, further according to preferential locking discipline carries out priority screening;The to be attacked mesh high by priority is filtered out It is denoted as final target of attack for the treatment of, and performs automatic attack.
Initial option goes out to treat that the mode of target of attack can be carried out by client by high frequency polling algorithm, to player Environs unit is traveled through, and treats that target of attack is screened by prefabricated rule progress, obtains candidate target unit list.It is right It is according to range information and unit attribute information to enter row information by preferential locking discipline to treat that target of attack carries out priority screening Sequence is determined with preferably to final choice result.
Player treat target of attack make automatically select before, it is necessary to the function of automatically selecting be opened, in a kind of optional reality The positional information of game role and the status information of game role can be obtained by applying in mode, wherein, the position letter of game role Cease for the information of the scene where game role, the behavior state of the status information of game role residing for game role;Work as trip When the positional information of role of playing and the status information of game role reach predetermined condition, treat target of attack and perform automatic attack.
Above-mentioned predetermined condition is set in advance, and client can be according to player position and the autonomous attack of status information triggering Surrounding objects can be constantly searched under mode state, autonomous attack mode opening, to reduce performance cost, during the non-fight of player Closed mode is should be at, client uses event call-back mechanism, according to the change of player position information and player status information Change event, in due course machine intelligent trigger open can autonomous selection target game role mobile attack pattern.
Above-mentioned configuration information is updated during game initialization, and pre-configure information is divided into the configuration information Two parts a, part is the pre-configure information that developer is configured by form and script, and another part is by pretreatment mould Block automatically generates close binary data and corresponding configuration reading program.In a kind of optional embodiment, in basis Player position is attacked before function automatically with status information unlatching, the preferred pre-configure information obtained by form configuration, and/ Or the pre-configure information configured by script is obtained, and/or configuration reading program is obtained, wherein, configuration reading program is to use In the corresponding program for reading pre-configure information generation binary data.
Realized by above-mentioned steps automatically turn on can autonomous selection target game role mobile attack pattern and intelligence The autonomous selection target of energyization, switching target, liberate the troublesome operation of player's right hand, simplify operating procedure, can be effective operation Putting into more has in the game content of enjoyment.
Above-mentioned steps are a kind of processing methods that service end cooperates with client, and one kind is additionally provided in this embodiment Game processing method, server and game client coordinate running game, including:Server performs the above-mentioned game of any one and attacked Hit method;And, the method that game client performs the game role action control of any one.
A kind of game attack device is additionally provided in this embodiment, and Fig. 3 is that a kind of game according to embodiments of the present invention is attacked The structured flowchart of device is hit, as shown in figure 3, the device includes:
Receiving unit 32, the request that the game client where game role is received for server is sent, wherein, request For indicating game role to treating that target of attack launches a offensive, it is from one or many according to the condition being pre-configured with to treat target of attack Selected in individual target;
Computing unit 34, the mode attacked is calculated for calculation server according to the configuration information of attack;
Transmitting element 36, the game client being related to attack is sent for server by the mode attacked.
Player is solved by this mode of the present embodiment and is carrying out high speed click, frequently repeat general to attack switching existing The problem of, RPC number of requests is largely reduced, and because server is periodically launched a offensive, the frequency of common attack is very equal It is even, it will not be influenceed by client process speed and network fluctuation.
A kind of above-mentioned game attack device embodiment is corresponding with a kind of game attack method, so for beneficial effect Fruit repeats no more.
As an optional embodiment, computing unit includes at least one of:
Frequency computing module is attacked, for calculating to treating the frequency that target of attack is launched a offensive, or,
Logical calculated of launching a offensive module, for the opportunity and rule for treating that target of attack is launched a offensive.
As an optional embodiment, the device includes:Multicast unit, for the game client being related in attack Hold as in the case of multiple, the mode attacked is sent the game client being related to attack by server by multicast.
A kind of device of game role action control is additionally provided in this embodiment, and Fig. 4 is according to embodiments of the present invention A kind of structured flowchart of game role motion control device, as shown in figure 4, the device includes:A kind of game role action control Device, including:
Determining unit 42, for determining game role to treating that target of attack launches a offensive;
First control unit 44, is acted for controlling the upper part of the body of bone Controlling model of game role to play first, its In, the first action is determined according to attack;
Second control unit 46, is acted for controlling the lower part of the body of bone Controlling model of game role to play second, its In, the second action is that the shift action according to game role and the direction controlling to game role are determined.
By the way that after request of launching a offensive, client is acted using bone Controlling model, lower part of the body separation control in realization Playback action, the lower part of the body is showed according to personage's shift action and rocking bar direction, play above the waist personage's attack and towards by The person of hitting, so that ensure that the action that game role moves integrally attack mode is still natural when high-frequency switches and attacked, Game role can be moved while attacked, and eliminate the stagnation sense acted in traditional approach, simple to operate.
As optional embodiment, determining unit includes:Selecting module, for according to the condition that is pre-configured with from one Or selected in multiple targets and treat target of attack and treat target of attack to perform automatic attack.
As optional embodiment, selecting module includes:Primary election submodule, for according to prefabricated regular from one or many Initial option goes out to treat target of attack in individual target;Submodule is screened, is entered for treating target of attack further according to preferential locking discipline Row major level screening;Determination sub-module, for that will filter out, priority is high to be treated target of attack as final and treats target of attack, And perform automatic attack.
As optional embodiment, selecting module includes:Acquisition submodule, for according to the condition that is pre-configured with from one Selected in individual or multiple targets and treat target of attack and treat before target of attack performs automatic attack, obtain the position of game role Confidence cease with the status information of game role, wherein, the positional information of game role is the information of the scene where game role, The status information of game role is the behavior state residing for game role;Start submodule, for the position letter when game role When the status information of breath and game role reaches predetermined condition, unlatching automatically selects target attack function.
At least one as optional embodiment, acquisition submodule, including:First configuration submodule, for according to object for appreciation Family position is opened with status information before automatic attack function, obtains the configuration information configured by form, and/or the first configuration Submodule, for obtaining the configuration information configured by script, and/or obtains configuration reading submodule, matches somebody with somebody confidence for reading The corresponding program of breath generation binary data.
A kind of device embodiment of above-mentioned game role action control is relative with a kind of game role method of controlling operation Answer, so being repeated no more for beneficial effect.
The embodiments of the invention provide a kind of storage medium, storage medium includes the program of storage, wherein, in program operation When control storage medium where equipment perform the above method.
The embodiments of the invention provide a kind of games system, including server and game client, wherein, server includes First storage medium, the method for the claim any one that the first storage medium is performed;Game client includes the second storage Medium, the method for the claim any one that the second storage medium is performed.
It should be noted that for foregoing each method embodiment, in order to be briefly described, therefore it is all expressed as a series of Combination of actions, but those skilled in the art should know, the present invention is not limited by described sequence of movement because According to the present invention, some steps can be carried out sequentially or simultaneously using other.Secondly, those skilled in the art should also know Know, embodiment described in this description belongs to preferred embodiment, involved action and module is not necessarily of the invention It is necessary.
In the above-described embodiments, the description to each embodiment all emphasizes particularly on different fields, and does not have the portion being described in detail in some embodiment Point, it may refer to the associated description of other embodiment.
, can be by another way in several embodiments provided herein, it should be understood that disclosed device Realize.For example, device embodiment described above is only schematical, such as the division of described unit is only one kind Division of logic function, can there is other dividing mode when actually realizing, such as multiple units or component can combine or can To be integrated into another system, or some features can be ignored, or not perform.It is another, it is shown or discussed each other Coupling direct-coupling or communication connection can be by some interfaces, the INDIRECT COUPLING or communication connection of device or unit, Can be electrical or other forms.
The unit illustrated as separating component can be or may not be it is physically separate, it is aobvious as unit The part shown can be or may not be physical location, you can with positioned at a place, or can also be distributed to multiple On NE.Some or all of unit therein can be selected to realize the mesh of this embodiment scheme according to the actual needs 's.
In addition, each functional unit in each embodiment of the invention can be integrated in a processing unit, can also That unit is individually physically present, can also two or more units it is integrated in a unit.Above-mentioned integrated list Member can both be realized in the form of hardware, it would however also be possible to employ the form of SFU software functional unit is realized.
If the integrated unit is realized using in the form of SFU software functional unit and as independent production marketing or used When, it can be stored in a computer read/write memory medium.Understood based on such, technical scheme is substantially The part contributed in other words to prior art or all or part of the technical scheme can be in the form of software products Embody, the computer software product is stored in a storage medium, including some instructions are to cause a computer Equipment (can be personal computer, mobile terminal, server or network equipment etc.) performs side described in each embodiment of the invention The all or part of step of method.And foregoing storage medium includes:USB flash disk, read-only storage (ROM, Read-Only Memory), Random access memory (RAM, Random Access Memory), mobile hard disk, magnetic disc or CD etc. are various to be stored The medium of program code.
The preferred embodiments of the present invention are the foregoing is only, are not intended to limit the invention, for the skill of this area For art personnel, the present invention can have various modifications and variations.Within the spirit and principles of the invention, that is made any repaiies Change, equivalent substitution, improvement etc., should be included in the scope of the protection.

Claims (12)

1. a kind of method of game role action control, it is characterised in that including:
Determine game role to treating that target of attack launches a offensive;
Control the upper part of the body of the bone Controlling model of the game role to play first to act, wherein, first action is root Determined according to the attack;
Control the lower part of the body of the bone Controlling model of the game role to play second to act, wherein, second action is root What the shift action according to the game role and the direction controlling to the game role were determined.
2. according to the method described in claim 1, it is characterised in that determine that the game role treats that target of attack is initiated to described Attack includes:
Target of attack is treated according to the condition being pre-configured with is selected from one or more targets and to the mesh to be attacked Mark performs automatic attack.
3. method according to claim 2, it is characterised in that according to the condition being pre-configured with from one or more targets Target of attack is treated described in selecting and treats that target of attack performs automatic attack to described, including:
The request that game client where server reception game role is sent, wherein, it is described to ask to be used to indicate the trip Play role is described to treat that target of attack is from one or more targets according to the condition being pre-configured with to treating that target of attack launches a offensive In select;
The server calculates the mode for carrying out the attack according to the configuration information of the attack;
The server sends the mode for carrying out the attack to the game client attacked and be related to.
4. method according to claim 3, it is characterised in that carrying out the mode of the attack includes at least one of:
Frequency or logic of launching a offensive are attacked, wherein, the attack frequency is to treat the frequency that target of attack is launched a offensive to described, The logic of launching a offensive is to the opportunity and rule for treating that target of attack launches a offensive.
5. method according to claim 3, it is characterised in that the game client being related in the attack is many In the case of individual, the mode for carrying out the attack is sent to described and attacks the trip being related to by the server by multicast Play client.
6. method according to claim 2, it is characterised in that according to the condition being pre-configured with from one or more targets Target of attack is treated described in selecting and treats that target of attack performs automatic attack to described, including:
Target of attack is treated according to going out prefabricated rule initial option from one or more targets;
Treat that target of attack carries out priority screening to described further according to preferential locking discipline;
To filter out priority it is high described in treat target of attack as treating target of attack described in final, and perform automatic attack.
7. method according to claim 2, it is characterised in that according to the condition being pre-configured with from one or more targets Select it is described treat target of attack and to it is described treat that target of attack performs automatic attack before, in addition to:
The positional information of the game role and the status information of the game role are obtained, wherein, the position of the game role The information of scene of the confidence breath where the game role, the status information of the game role is residing for the game role Behavior state;
When the positional information of the game role and the status information of the game role reach predetermined condition, wait to attack to described Hit target and perform automatic attack.
8. method according to claim 7, it is characterised in that automatic attack work(is opened according to player position and status information Before energy, including:
The pre-configure information configured by form is obtained, and/or
The pre-configure information configured by script is obtained, and/or
Configuration reading program is obtained, wherein, the configuration reading program is entered for reading the pre-configure information generation two The corresponding program of data processed.
9. a kind of game processing method, server and game client coordinate the operation game, it is characterised in that
Game attack method any one of the server perform claim requirement 3 to 5;And,
The method of game role action control any one of the game client perform claim requirement 1 to 2 and 6 to 8.
10. a kind of device of game role action control, it is characterised in that including:
Determining unit, for determining game role to treating that target of attack launches a offensive;
First control unit, is acted for controlling the upper part of the body of bone Controlling model of the game role to play first, wherein, First action is determined according to the attack;
Second control unit, is acted for controlling the lower part of the body of bone Controlling model of the game role to play second, wherein, Second action is that the shift action according to the game role and the direction controlling to the game role are determined.
11. a kind of storage medium, it is characterised in that the storage medium includes the program of storage, wherein, in described program operation When control the storage medium where equipment perform claim require method described in 18 any one.
12. a kind of games system, it is characterised in that including server and game client, wherein,
The server includes the first storage medium, and the first storage medium perform claim is required described in 3-5 any one Method;
The game client includes the second storage medium, and the second storage medium perform claim requirement 1 to 2 and 6 to 8 is any Method described in one.
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CN107551542A (en) * 2017-08-11 2018-01-09 杭州电魂网络科技股份有限公司 A kind of control method and device of virtual role
CN107835148A (en) * 2017-08-23 2018-03-23 杭州电魂网络科技股份有限公司 Game role control method, device, system and game client
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CN108261764A (en) * 2017-12-22 2018-07-10 福建省天奕网络科技有限公司 Strange method and terminal are beaten in a kind of automation pathfinding
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CN108355355A (en) * 2018-03-16 2018-08-03 深圳冰川网络股份有限公司 A kind of control method and system of 3D sports class online game
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CN112090076A (en) * 2020-08-14 2020-12-18 深圳中清龙图网络技术有限公司 Game character action control method, device, equipment and medium
CN112090076B (en) * 2020-08-14 2022-02-01 深圳中清龙图网络技术有限公司 Game character action control method, device, equipment and medium
CN112802163A (en) * 2021-02-03 2021-05-14 网易(杭州)网络有限公司 Animation adjusting method and device in game and electronic terminal
CN112802163B (en) * 2021-02-03 2023-09-15 网易(杭州)网络有限公司 Animation adjustment method and device in game and electronic terminal

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