RU2014121402A - Система и способ для дополненной и виртуальной реальности - Google Patents
Система и способ для дополненной и виртуальной реальности Download PDFInfo
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- RU2014121402A RU2014121402A RU2014121402/08A RU2014121402A RU2014121402A RU 2014121402 A RU2014121402 A RU 2014121402A RU 2014121402/08 A RU2014121402/08 A RU 2014121402/08A RU 2014121402 A RU2014121402 A RU 2014121402A RU 2014121402 A RU2014121402 A RU 2014121402A
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- H—ELECTRICITY
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- H04L65/00—Network arrangements, protocols or services for supporting real-time applications in data packet communication
- H04L65/40—Support for services or applications
- H04L65/401—Support for services or applications wherein the services involve a main real-time session and one or more additional parallel real-time or time sensitive sessions, e.g. white board sharing or spawning of a subconference
- H04L65/4015—Support for services or applications wherein the services involve a main real-time session and one or more additional parallel real-time or time sensitive sessions, e.g. white board sharing or spawning of a subconference where at least one of the additional parallel sessions is real time or time sensitive, e.g. white board sharing, collaboration or spawning of a subconference
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Abstract
1. Система для предоставления двум или более пользователям возможности взаимодействия внутри виртуального мира, содержащего данные виртуального мира, содержащая:компьютерную сеть, содержащую одно или более вычислительных устройств, причем эти одно или более вычислительных устройств содержат память, процессорную схему и программное обеспечение, хранящееся, по меньшей мере, частично в памяти и исполняемое процессорной схемой для обработки, по меньшей мере, части данных виртуального мира;при этом, по меньшей мере, первая часть данных виртуального мира происходит из виртуального мира первого пользователя, локального для первого пользователя, и при этом компьютерная сеть приспособлена для передачи этой первой части в пользовательское устройство для представления второму пользователю, с тем, чтобы второй пользователь мог воспринимать данную первую часть из местоположения второго пользователя, так что аспекты виртуального мира первого пользователя эффективно перенаправляются второму пользователю.2. Система по п. 1, в которой первый и второй пользователи находятся в разных физических местоположениях3. Система по п. 1, в которой первый и второй пользователи находятся, по существу, в одном и том же физическом местоположении.4. Система по п. 1, в которой, по меньшей мере, часть виртуального мира меняется в ответ на изменение данных виртуального мира.5. Система по п. 1, в которой, по меньшей мере, часть виртуального мира меняется в ответ на то, что физический объект фиксируется устройством пользователя.6. Система по п. 5, в которой изменение данных виртуального мира представляет то, что виртуальный объект имеет предварит�
Claims (18)
1. Система для предоставления двум или более пользователям возможности взаимодействия внутри виртуального мира, содержащего данные виртуального мира, содержащая:
компьютерную сеть, содержащую одно или более вычислительных устройств, причем эти одно или более вычислительных устройств содержат память, процессорную схему и программное обеспечение, хранящееся, по меньшей мере, частично в памяти и исполняемое процессорной схемой для обработки, по меньшей мере, части данных виртуального мира;
при этом, по меньшей мере, первая часть данных виртуального мира происходит из виртуального мира первого пользователя, локального для первого пользователя, и при этом компьютерная сеть приспособлена для передачи этой первой части в пользовательское устройство для представления второму пользователю, с тем, чтобы второй пользователь мог воспринимать данную первую часть из местоположения второго пользователя, так что аспекты виртуального мира первого пользователя эффективно перенаправляются второму пользователю.
2. Система по п. 1, в которой первый и второй пользователи находятся в разных физических местоположениях
3. Система по п. 1, в которой первый и второй пользователи находятся, по существу, в одном и том же физическом местоположении.
4. Система по п. 1, в которой, по меньшей мере, часть виртуального мира меняется в ответ на изменение данных виртуального мира.
5. Система по п. 1, в которой, по меньшей мере, часть виртуального мира меняется в ответ на то, что физический объект фиксируется устройством пользователя.
6. Система по п. 5, в которой изменение данных виртуального мира представляет то, что виртуальный объект имеет предварительно определенную взаимосвязь с физическим объектом.
7. Система по п. 6, в которой изменение данных виртуального мира представляется устройству второго пользователя для представления второму пользователю в соответствии с упомянутой предварительно определенной взаимосвязью.
8. Система по п. 1, в которой виртуальный мир приспособлен для формирования его представления посредством по меньшей мере одного из компьютерных серверов и устройства пользователя.
9. Система по п. 1, в которой виртуальный мир представляется в двумерном формате.
10. Система по п. 1, в которой виртуальный мир представляется в трехмерном формате.
11. Система по п. 1, в которой устройство пользователя выполнено с возможностью для предоставления интерфейса для обеспечения взаимодействие между пользователем и виртуальным миром в режиме дополненной реальности.
12. Система по п. 1, в которой устройство пользователя выполнено с возможностью для предоставления интерфейса для обеспечения взаимодействия между пользователем и виртуальным миром в режиме виртуальной реальности.
13. Система по п. 11, в которой устройство пользователя выполнено с возможностью для предоставления интерфейса для обеспечения взаимодействия между пользователем и виртуальным миром в режиме сочетания дополненной и виртуальной реальности.
14. Система по п. 1, в которой данные виртуального мира передаются по сети передачи данных.
15. Система по п. 1, в которой компьютерная сеть приспособлена для приема, по меньшей мере, части данных виртуального мира от пользовательского устройства.
16. Система по п. 1, в которой, по меньшей мере, часть данных виртуального мира, передаваемая в пользовательское устройство, содержит инструкции для генерирования, по меньшей мере, части виртуального мира.
17. Система по п. 1, в которой, по меньшей мере, часть данных виртуального мира передается в шлюз для, по меньшей мере, одного из обработки распространения.
18. Система по п. 17, в которой, по меньшей мере, один из одного или более компьютерных серверов выполнен с возможностью обработки данных виртуального мира, распространяемых шлюзом.
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