JPS6133690A - Game apparatus - Google Patents

Game apparatus

Info

Publication number
JPS6133690A
JPS6133690A JP5808285A JP5808285A JPS6133690A JP S6133690 A JPS6133690 A JP S6133690A JP 5808285 A JP5808285 A JP 5808285A JP 5808285 A JP5808285 A JP 5808285A JP S6133690 A JPS6133690 A JP S6133690A
Authority
JP
Japan
Prior art keywords
signal
card
machine
section
score
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP5808285A
Other languages
Japanese (ja)
Inventor
武本 宗一
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Ace Denken KK
Original Assignee
Ace Denken KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ace Denken KK filed Critical Ace Denken KK
Priority to JP5808285A priority Critical patent/JPS6133690A/en
Publication of JPS6133690A publication Critical patent/JPS6133690A/en
Pending legal-status Critical Current

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Abstract

(57)【要約】本公報は電子出願前の出願データであるた
め要約のデータは記録されません。
(57) [Summary] This bulletin contains application data before electronic filing, so abstract data is not recorded.

Description

【発明の詳細な説明】 「産業上の利用分野」 本発明は、不正防止のうち、特に不正圧、不正コイン(
偽造さt′した球及びコイン)及び他店圧。
DETAILED DESCRIPTION OF THE INVENTION "Field of Industrial Application" The present invention is particularly applicable to fraud prevention, such as fraudulent pressure and fraudulent coins (
counterfeit balls and coins) and other store pressures.

他点コイン等不正遊技媒介物の使用を全く防止した遊技
装置に関する。
This invention relates to a game device that completely prevents the use of illegal game media such as coins.

「従来の技術」 従来、ノξチンコ遊技場及びスロットルマシンの遊技場
等においては、不正圧及びコイン並びに他店圧及びコイ
ン(他の)ξチンコ店で賞球として取得した玉及びコイ
ン)の発見については、発見機の開発がなされているも
のの完全ではなく、一般的には景品交換場において従業
員が目でチェックしていた。ところが大量の景品交換を
、しかも短時間で行わなければならない要請があるため
に。
``Prior art'' Conventionally, in no ξ dick game parlors and throttle machine game parlors, etc., illegal pressure and coins and other shop pressure and coins (balls and coins obtained as prize balls at other ξ dick parlors) are used. As for discovery, although discovery machines have been developed, they are not perfect, and employees are generally checking visually at the prize exchange area. However, there was a requirement to exchange a large amount of prizes in a short period of time.

従業員の視覚によるチェックも不完全でアシ、現在のと
ころは不正及び他店圧のチェックは極めて不完全にしか
行われていない状態である。
Visual checks by employees are also incomplete, and currently checks for fraud and pressure from other stores are extremely incomplete.

「発明が解決しようとする問題点」 しかしながら、上記した不正及び他店玉が使用さnると
、店側の正確な売上げが判明せず、また、不正玉の場合
は 正規の値段である4円の半分位で販売されるために
、この安い玉と景品を交換する状態が生じ1店側の損害
が甚大になる。更に、他店玉の場合、景品交換率の悪い
店の玉を良い店に持ち込み景品と交換さ九るので、やは
シ店側の損害が甚大になる。
``Problems that the invention seeks to solve'' However, if the above-mentioned fraudulent balls or balls from other stores are used, the store's accurate sales figures cannot be determined, and in the case of fraudulent balls, the regular price may not be the same. Since they are sold for about half the price of a yen, a situation arises in which prizes are exchanged for these cheap balls, resulting in huge losses for the store. Furthermore, in the case of balls from other stores, balls from a store with a poor prize exchange rate are brought to a good store and exchanged for prizes, resulting in huge losses for the store.

本発明は、このような従来の問題点に着目して成された
もので、不正、他店玉等の使用を全く防止した遊技装置
の提供を目的としている。
The present invention has been made in view of these conventional problems, and aims to provide a gaming machine that completely prevents fraud and the use of other players' balls.

「問題を解決するための手段」 かかる目的を達成するために本発明の要旨は、投入され
た金額とこの金額に応じた得点信号及び発行するカード
の識別信号を発するカード貸機と、挿入されたカードの
識別信号を読取るカード読取部と遊技媒介物のセーフか
アウトかを検出する検出部と該カード読取部からの信号
及び該検出部からの信号を送り出す信号発信部と信号受
信部よりなる遊技機と、 挿入されたカードの識別信号を読取る読取部を有する景
品交換機と、 上記した、カード貸機により発行さfしたカードの得点
信号とカード識別信号、及び、遊技機よシ発信されたカ
ード読取信号とセーフ・アウトの検出信号、ならびに、
前記セーフ−アウトの演算部とこの演算結果を前記遊技
機の信号受信部に送り出す制御部と、景品交換機よシの
識別信号を受けて、そのカードの得点信号発信部からな
る記憶・管理機よりなることを特徴とする遊技装置に存
する。
"Means for Solving the Problem" In order to achieve the above object, the gist of the present invention is to provide a card lending machine that emits an input amount, a score signal corresponding to this amount, and an identification signal of the card to be issued, A card reading section that reads an identification signal of a card, a detection section that detects whether a gaming medium is safe or out, a signal transmission section that sends a signal from the card reading section and a signal from the detection section, and a signal reception section. a gaming machine; a prize exchange machine having a reader for reading identification signals of inserted cards; and the above-mentioned score signal and card identification signal of the card issued by the card lending machine; Card reading signal and safe-out detection signal, as well as
A storage/management machine comprising the safe-out calculation section, a control section that sends the calculation result to the signal reception section of the gaming machine, and a point signal transmission section for the card that receives the identification signal from the prize exchange machine. A gaming machine is characterized in that:

「作用」 そして、上記遊技装置では、従来とは異なシ遊技媒介物
(パチンコ遊技においては)ξチンコ玉。
"Function" And, in the above gaming device, the game medium (in the pachinko game) ξchinko balls, which is different from the conventional one.

スロットルマシン遊技においてはコイン等ヲいう)を直
接遊技者に貸出さず、カードでもって代行させ、遊技に
おいてはパチンコ玉、コインを使用するものの、その使
用も遊技機に内蔵さnている玉、コインを使用し、直接
遊技者の手にふれさせず。
In throttle machine games, coins, etc.) are not lent directly to players, but cards are used on behalf of the players, and although pachinko balls and coins are used in the games, they are also used for balls built into the gaming machine. Coins are used and are not allowed to touch players' hands directly.

また景品交換においても、カードと記憶管理機にて行う
ようにし、もって遊技媒介物を全行程において遊技者の
手に直接触させ々いようにしたものである。
In addition, the prize exchange is also carried out using cards and a storage management machine, so that the game medium is kept in direct contact with the players' hands during the entire process.

「実施例」 以下、図面に基づいて本発明の詳細な説明する。"Example" Hereinafter, the present invention will be described in detail based on the drawings.

なお、実施例は本発明を数字表示式パチンコ機に適用し
たものである。
In addition, in the embodiment, the present invention is applied to a numerical display type pachinko machine.

第1図において、各、oチンコ遊技機1の上部には5個
の得点ランプ2が並設さnており、各遊技機の下部には
カード装填口3とその横に操作ノブ4が設けられている
。カード装填口3から後述のカードを装填することによ
り遊技機は稼動状態になり、ノブ4を回動操作すること
により遊技機内に封入された。oチンコ玉を電動力によ
p弾き上げ得るようになっている。即ち、上記遊技機1
はカード式であって電動式になっている。もつとも、手
動式であっても差支えない。
In FIG. 1, five score lamps 2 are arranged in parallel at the top of each o-chinko gaming machine 1, and a card loading slot 3 and an operation knob 4 are arranged next to it at the bottom of each gaming machine. It is being The gaming machine is put into operation by loading a card, which will be described later, through the card loading port 3, and is sealed into the gaming machine by rotating the knob 4. It is designed to be able to flip the balls up using electric power. That is, the gaming machine 1
It is a card type and electric type. Of course, there is no problem even if it is a manual type.

第2図は上記遊技機における信号処理系統を示してお夛
、破線で囲ま:nたブロック10内の各構成部分は遊技
機1内に設けらnることを意味している。カード6は磁
気又は穿孔などの手段によって識別信号が記録さnてい
るものであって、遊技場内の数個所に設置されたカード
貸機7で貸シ受けるようになっている。そして、カード
貸機7でカード6を貸シ受けるとき、カードの識別信号
とカード貸機7に投入さf′した貨幣の金額に応じた得
点信号が遊技場内の一個所に設置された管理機8に送ら
n、管理機8内に設けらnた記憶装置に上記得点信号が
カード6の識別信号毎に整理さnて記憶さnるようにな
っている。
FIG. 2 shows the signal processing system in the gaming machine described above, and each component within the block 10 surrounded by a broken line means that it is provided in the gaming machine 1. The card 6 has an identification signal recorded thereon by means such as magnetism or perforation, and can be borrowed from card lending machines 7 installed at several locations within the gaming hall. When the card 6 is lent at the card lending machine 7, a card identification signal and a score signal corresponding to the amount of money inserted into the card lending machine 7 are sent to a management machine installed at one place in the gaming hall. The above-mentioned score signals are sent to the card 8 and stored in a storage device provided in the management machine 8, organized for each identification signal of the card 6.

カード貸機7に1例えば1000円を投入した場合に、
1玉4円であるから、貸し出さnるカード随が33とす
ると、m33カード6については。
If you insert, for example, 1,000 yen into the card lending machine 7,
Since one ball costs 4 yen, if the number of cards to be lent is 33, then for m33 card 6.

250玉(1000円÷4円、/1玉−250球暑 (
得点)を貸し出した旨信号が管理機8に送られるととも
に、カード閘33に250玉貸し出した旨の識別信号が
付さnる。
250 balls (1000 yen ÷ 4 yen, /1 ball - 250 balls (
A signal indicating that 250 balls have been lent out is sent to the management machine 8, and an identification signal indicating that 250 balls have been lent out is attached to the card slot 33.

遊技機内には、カード装填口4(第1図参照)から装填
されるカード6の識別信号を読取って電気信号に変える
カード読取部11と、遊技球がセーフとなるか又はアウ
トとなるかを検知してそれぞれの電気信号を送り出すセ
ーフ玉、アウト玉検出部12と、上記カード読取部11
からの信号を読取って管理機8にその信号を送り出し、
また、上記セーフ玉、アウト玉検出部12からのセーフ
信号およびアウト信号を読取って管理機8にその信号を
送〃出す信号発信部13が設けられている。
Inside the gaming machine, there is a card reading section 11 that reads the identification signal of the card 6 loaded from the card loading slot 4 (see Figure 1) and converts it into an electric signal, and a card reading section 11 that reads the identification signal of the card 6 loaded from the card loading slot 4 (see Fig. 1) and converts it into an electric signal. A safe ball/out ball detection section 12 that detects and sends out respective electric signals, and the above-mentioned card reading section 11
reads the signal from and sends the signal to the management machine 8,
Further, a signal transmitting section 13 is provided which reads the safe signal and out signal from the safe ball/out ball detection section 12 and sends the signals to the management device 8.

上記管理機8は演算部を有すると共に、カード6の識別
信号を判別してそのカードに対応する記憶部を呼び出し
、さらに、同記憶部に記憶された得点信号を読み出して
この得点信号に対しセーフ玉信号とアウト玉信号とを前
記演算部において加減算させ、この演算結果を得点信号
として送り出す入出力制御部を有しているものとする。
The management device 8 has a calculation section, discriminates the identification signal of the card 6, calls the memory section corresponding to the card, reads out the score signal stored in the memory section, and safes the score signal. The ball signal and the out ball signal are added and subtracted in the arithmetic unit and the input/output control unit is configured to send out the result of the calculation as a score signal.

さらに遊技機内には、管理機8からの前記得点信号を受
信して読み出す信号受信部14と、同信号受信部からの
信号に応じて得点数を時々刻々とデジタル表示する表示
部15と、同じく上記信号受信部からの信号を段階的に
判別して複数のランプの点灯回路を段階的に閉成する点
灯回路部16と、同点灯回路によって点灯させられる複
数の(第1図の例では5個)得点ランプ2が設けられて
いる。
Furthermore, within the gaming machine, there is a signal receiving section 14 that receives and reads out the score signal from the management machine 8, and a display section 15 that digitally displays the number of points every moment according to the signal from the signal receiving section. A lighting circuit unit 16 that discriminates signals from the signal receiving unit in stages and closes lighting circuits for a plurality of lamps in stages; ) A score lamp 2 is provided.

また、遊技場内の景品交換所には景品交換機17が設置
されていて、同景品交換機にカード6を装填することに
よりカード6の識別信号を読み出し管理機8における入
出力制御部を介して記憶装置の所定の番地を呼び出し、
その番地における得点信号を読み出して表示するように
なっている。
In addition, a prize exchange machine 17 is installed at a prize exchange place in the game hall, and when a card 6 is loaded into the prize exchange machine, the identification signal of the card 6 is read out and sent to the storage device via the input/output control section in the management machine 8. call the given address of
The score signal at that address is read out and displayed.

いま、カード貸機7においてカード6を貸す受けると、
カード貸機7に投入した貨幣の金額に応じた信号が管理
機8内の記憶装置の所定の番地に記憶さnる。
Now, when you lend the card 6 at the card lending machine 7,
A signal corresponding to the amount of money inserted into the card lending machine 7 is stored at a predetermined address in the storage device in the management machine 8.

すなわち、カード貸機7に1000円を投入すると、カ
ード随33に250玉の識別信号が付されるとともに、
管理機8内の記憶装置に、カード随33に250玉を貸
し出した旨の記録が記憶される。
That is, when you insert 1000 yen into the card lending machine 7, an identification signal of 250 coins is attached to the card number 33, and
A record indicating that 250 balls have been lent to the card guide 33 is stored in the storage device in the management machine 8.

次に上記カード6を所望の遊技機に装填するとその遊技
機が稼動状態になるとともに、カード読取部11におい
てカード6の識別信号が読み取らn、この信号は信号発
信部13を介して管理機8に送られ、管理機8における
記憶装置の上記識別信号に対応する番地を呼び出す。こ
うして呼び出さ九た記憶装置の当該番地における得点信
号は信号受信部14に送られ、この得点信号に基き表示
部15において得点が正確にデジタル表示されると共に
、点灯回路部16が上記得点信号全段階的に判別してそ
の段階に応じた点灯回路を閉成し。
Next, when the card 6 is loaded into a desired gaming machine, the gaming machine becomes operational, and the identification signal of the card 6 is read by the card reading section 11. The address corresponding to the above-mentioned identification signal of the storage device in the management machine 8 is called. The score signal at the address of the storage device thus called out is sent to the signal receiving section 14, and based on this score signal, the score is accurately displayed digitally on the display section 15, and the lighting circuit section 16 is activated to display the score signal at all stages. and closes the lighting circuit according to the stage.

との閉成された点灯回路に繋がる得点ランプが点灯して
おおよその得点を段階的に表示する。
The score lamp connected to the closed lighting circuit lights up and displays the approximate score in stages.

一方、遊技を行うことにより遊技球はセーフ玉とアウト
玉の何nかに別n、このセーフ玉とアウト玉を検出部1
2が検出してとnらに応じた信号を発する。これらの信
号は信号発信部13’(i−介して管理機8に送らn、
管理機8内で記憶さfI−た得点信号すなわち、カード
貸機7にて貸出された250球に対して時々刻々と加減
算され、管理機8から時々刻々と変化する得点信号とし
て送り出される。この得点信号は前記の通シ信号受信部
14を介して表示部15および点灯回路部16に送らn
、表示部15に時々刻々と表示されると共に、複数の得
点ランプ2が得点の段階ごとに点灯する。
On the other hand, by playing a game, the game balls are divided into safe balls and out balls, and the detection unit 1 detects these safe balls and out balls.
2 detects and emits a signal according to n et al. These signals are sent to the management device 8 via the signal transmitter 13' (n,
The score signal fI- stored in the management machine 8, that is, the 250 balls lent out by the card lending machine 7, is added or subtracted from time to time, and is sent out from the management machine 8 as a score signal that changes from time to time. This score signal is sent to the display section 15 and the lighting circuit section 16 via the above-mentioned signal receiving section 14.
, are displayed moment by moment on the display unit 15, and a plurality of score lamps 2 are lit for each score level.

「発明の効果」 本発明に係る遊技装置によれば、遊技媒介物の貸出し及
び遊技中の使用並びに遊技後の景品との交換の全行程に
わたって、遊技媒介物を直接遊技者の手に触れさせない
ので、不正玉他店玉等の混入チャンスがなく、全く不正
圧等の使用を防止したものである。
``Effects of the Invention'' According to the gaming device of the present invention, the game medium is not allowed to come into direct contact with the player's hands during the entire process of lending the game medium, using it during the game, and exchanging it for prizes after the game. Therefore, there is no chance of illegal balls or other store balls getting mixed in, and the use of illegal pressure is completely prevented.

【図面の簡単な説明】[Brief explanation of drawings]

第1図は本発明に係る遊技装置の実施例を示す外観正面
図、第2図は本発明装置の信号系統の実施例を示すブロ
ック線図である。 1・・・遊技機   3・・・遊技機のカード装填口6
・・・カード   7・・・カード貸機8・・・管理機
  11・・・カード読取部12・・・セーフ・アウト
玉検出部 13・・・信号発信部  14・・・信号受信部15・
・・表示部 特許出願人  株式会社エース電研 代理人 弁理士  相  原  健  次第1図 第2図
FIG. 1 is an external front view showing an embodiment of a gaming machine according to the present invention, and FIG. 2 is a block diagram showing an embodiment of a signal system of the machine according to the present invention. 1... Gaming machine 3... Card loading slot 6 of gaming machine
...Card 7...Card lending machine 8...Management machine 11...Card reading section 12...Safe out ball detection section 13...Signal transmitting section 14...Signal receiving section 15.
...Display section patent applicant: Ace Denken Co., Ltd. Agent: Ken Aihara, patent attorney Figure 1 Figure 2

Claims (1)

【特許請求の範囲】 1、投入された金額とこの金額に応じた得点信号及び発
行するカードの識別信号を発するカード貸機と、 挿入されたカードの識別信号を読取るカード読取部と遊
技媒介物のセーフかアウトかを検出する検出部と該カー
ド読取部からの信号及び該検出部からの信号を送り出す
信号発信部と信号受信部よりなる遊技機と、 挿入されたカードの識別信号を読取る読取部を有する景
品交換機と、 上記した、カード貸機により発行されたカードの得点信
号とカード識別信号、及び遊技機より発信されたカード
読取信号とセーフ・アウトの検出信号、ならびに、前記
セーフ・アウトの演算部とこの演算結果を前記遊技機の
信号受信部に送り出す制御部と、景品交換機よりの識別
信号を受けて、そのカードの得点信号発信部からなる記
憶・管理機よりなることを特徴とする遊技装置。
[Scope of Claims] 1. A card lending machine that emits an input amount, a score signal corresponding to the amount, and an identification signal of the card to be issued, a card reader that reads the identification signal of the inserted card, and a gaming medium. A gaming machine consisting of a detection section that detects whether the card is safe or out, a signal from the card reading section, a signal transmission section that sends out the signal from the detection section, and a signal reception section, and a reader that reads the identification signal of the inserted card. a prize exchange machine having a prize exchange machine having a part, the above-mentioned score signal and card identification signal of the card issued by the card lending machine, the card reading signal and safe-out detection signal transmitted from the gaming machine, and the above-mentioned safe-out A storage/management machine comprising a calculation unit, a control unit that sends the calculation result to a signal reception unit of the gaming machine, and a unit that receives an identification signal from the prize exchange machine and transmits a score signal for the card. A gaming device that
JP5808285A 1985-03-22 1985-03-22 Game apparatus Pending JPS6133690A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP5808285A JPS6133690A (en) 1985-03-22 1985-03-22 Game apparatus

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP5808285A JPS6133690A (en) 1985-03-22 1985-03-22 Game apparatus

Publications (1)

Publication Number Publication Date
JPS6133690A true JPS6133690A (en) 1986-02-17

Family

ID=13073994

Family Applications (1)

Application Number Title Priority Date Filing Date
JP5808285A Pending JPS6133690A (en) 1985-03-22 1985-03-22 Game apparatus

Country Status (1)

Country Link
JP (1) JPS6133690A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS62192770U (en) * 1986-05-28 1987-12-08
JPH02143983U (en) * 1989-05-09 1990-12-06

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS50152799A (en) * 1974-03-28 1975-12-09
JPS5174730A (en) * 1974-12-22 1976-06-28 Maruko Kogyo Kk DANKYUGEE MUSOCHI

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS50152799A (en) * 1974-03-28 1975-12-09
JPS5174730A (en) * 1974-12-22 1976-06-28 Maruko Kogyo Kk DANKYUGEE MUSOCHI

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS62192770U (en) * 1986-05-28 1987-12-08
JPH02143983U (en) * 1989-05-09 1990-12-06

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