JP4343981B2 - オンラインゲーム方法および記録媒体 - Google Patents
オンラインゲーム方法および記録媒体 Download PDFInfo
- Publication number
- JP4343981B2 JP4343981B2 JP2007502730A JP2007502730A JP4343981B2 JP 4343981 B2 JP4343981 B2 JP 4343981B2 JP 2007502730 A JP2007502730 A JP 2007502730A JP 2007502730 A JP2007502730 A JP 2007502730A JP 4343981 B2 JP4343981 B2 JP 4343981B2
- Authority
- JP
- Japan
- Prior art keywords
- item
- soul
- character
- ego
- online game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
- 238000000034 method Methods 0.000 title claims description 51
- 230000000694 effects Effects 0.000 claims description 77
- 230000008569 process Effects 0.000 description 15
- 238000010586 diagram Methods 0.000 description 12
- 230000004913 activation Effects 0.000 description 7
- 230000001965 increasing effect Effects 0.000 description 5
- JLQUFIHWVLZVTJ-UHFFFAOYSA-N carbosulfan Chemical compound CCCCN(CCCC)SN(C)C(=O)OC1=CC=CC2=C1OC(C)(C)C2 JLQUFIHWVLZVTJ-UHFFFAOYSA-N 0.000 description 3
- 238000007726 management method Methods 0.000 description 3
- 230000009471 action Effects 0.000 description 2
- 230000008901 benefit Effects 0.000 description 2
- 230000007123 defense Effects 0.000 description 2
- 230000008034 disappearance Effects 0.000 description 2
- 241000269333 Caudata Species 0.000 description 1
- 125000002066 L-histidyl group Chemical group [H]N1C([H])=NC(C([H])([H])[C@](C(=O)[*])([H])N([H])[H])=C1[H] 0.000 description 1
- 230000002457 bidirectional effect Effects 0.000 description 1
- 238000004364 calculation method Methods 0.000 description 1
- 238000013500 data storage Methods 0.000 description 1
- 230000001939 inductive effect Effects 0.000 description 1
- 230000008450 motivation Effects 0.000 description 1
- 230000004044 response Effects 0.000 description 1
Images
Classifications
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- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F24—HEATING; RANGES; VENTILATING
- F24F—AIR-CONDITIONING; AIR-HUMIDIFICATION; VENTILATION; USE OF AIR CURRENTS FOR SCREENING
- F24F13/00—Details common to, or for air-conditioning, air-humidification, ventilation or use of air currents for screening
- F24F13/02—Ducting arrangements
- F24F13/06—Outlets for directing or distributing air into rooms or spaces, e.g. ceiling air diffuser
- F24F13/068—Outlets for directing or distributing air into rooms or spaces, e.g. ceiling air diffuser formed as perforated walls, ceilings or floors
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F24—HEATING; RANGES; VENTILATING
- F24F—AIR-CONDITIONING; AIR-HUMIDIFICATION; VENTILATION; USE OF AIR CURRENTS FOR SCREENING
- F24F13/00—Details common to, or for air-conditioning, air-humidification, ventilation or use of air currents for screening
- F24F13/02—Ducting arrangements
- F24F13/0245—Manufacturing or assembly of air ducts; Methods therefor
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F24—HEATING; RANGES; VENTILATING
- F24F—AIR-CONDITIONING; AIR-HUMIDIFICATION; VENTILATION; USE OF AIR CURRENTS FOR SCREENING
- F24F7/00—Ventilation
- F24F7/04—Ventilation with ducting systems, e.g. by double walls; with natural circulation
- F24F7/06—Ventilation with ducting systems, e.g. by double walls; with natural circulation with forced air circulation, e.g. by fan positioning of a ventilator in or against a conduit
- F24F7/10—Ventilation with ducting systems, e.g. by double walls; with natural circulation with forced air circulation, e.g. by fan positioning of a ventilator in or against a conduit with air supply, or exhaust, through perforated wall, floor or ceiling
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/61—Score computation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F24—HEATING; RANGES; VENTILATING
- F24F—AIR-CONDITIONING; AIR-HUMIDIFICATION; VENTILATION; USE OF AIR CURRENTS FOR SCREENING
- F24F7/00—Ventilation
- F24F2007/001—Ventilation with exhausting air ducts
- F24F2007/002—Junction box, e.g. for ducts from kitchen, toilet or bathroom
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Chemical & Material Sciences (AREA)
- Combustion & Propulsion (AREA)
- Mechanical Engineering (AREA)
- General Engineering & Computer Science (AREA)
- Manufacturing & Machinery (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Information Transfer Between Computers (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR10-2004-0017079A KR100455865B1 (ko) | 2004-03-12 | 2004-03-12 | 온라인 게임 방법 및 온라인 게임 시스템 |
PCT/KR2005/000704 WO2005086602A2 (en) | 2004-03-12 | 2005-03-11 | Online game method and online game system |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2007527765A JP2007527765A (ja) | 2007-10-04 |
JP4343981B2 true JP4343981B2 (ja) | 2009-10-14 |
Family
ID=35064549
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2007502730A Expired - Fee Related JP4343981B2 (ja) | 2004-03-12 | 2005-03-11 | オンラインゲーム方法および記録媒体 |
Country Status (3)
Country | Link |
---|---|
JP (1) | JP4343981B2 (ko) |
KR (1) | KR100455865B1 (ko) |
WO (1) | WO2005086602A2 (ko) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101305929B1 (ko) * | 2012-03-09 | 2013-09-12 | (주)네오위즈게임즈 | 온라인 게임에서의 아이템 재사용 서비스 제공 방법 및 서버 |
Families Citing this family (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR100772352B1 (ko) | 2006-07-14 | 2008-01-02 | 주식회사 엔씨소프트 | 게임 아이템 생산 방법 및 그 시스템 |
JP4922461B1 (ja) * | 2011-02-25 | 2012-04-25 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲームシステムの制御方法、ゲーム制御装置、及びプログラム |
KR101124287B1 (ko) * | 2011-12-05 | 2012-04-12 | 주식회사 레드덕 | 온라인 1인칭 슈팅 게임에서의 듀얼 모드 무기 제공 시스템, 방법 및 컴퓨터 판독 가능한 기록 매체 |
KR101185443B1 (ko) | 2011-12-09 | 2012-10-17 | (주)네오위즈게임즈 | 온라인 게임의 캐릭터 제공 방법 및 장치 |
KR101301766B1 (ko) | 2011-12-30 | 2013-09-02 | (주)네오위즈게임즈 | 테이블 기반의 랜덤 선수카드를 제공하는 온라인 스포츠 게임 제공 방법 및 그 시스템 |
KR101290537B1 (ko) | 2012-03-09 | 2013-07-30 | (주)네오위즈게임즈 | 온라인 게임에서의 아이템 재사용 서비스 제공 방법 및 서버 |
KR101328080B1 (ko) * | 2012-06-29 | 2013-11-13 | (주)네오위즈게임즈 | 보조 아이템을 이용한 게임 서비스 제공 방법, 그 서버, 및 기록매체 |
CN117015427A (zh) * | 2022-03-03 | 2023-11-07 | 任天堂株式会社 | 游戏程序、信息处理装置、信息处理***以及游戏处理方法 |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6340330B1 (en) * | 1996-10-09 | 2002-01-22 | Namco Ltd. | Game machine and information storage medium |
US6270416B1 (en) * | 1999-10-25 | 2001-08-07 | Square Co., Ltd. | Video game apparatus and method, and storage medium |
KR20010093379A (ko) * | 2000-03-28 | 2001-10-29 | 노광선 | 캐릭터 육성시뮬레이션 시스템 및 방법 |
JP2002210250A (ja) * | 2001-01-24 | 2002-07-30 | Square Co Ltd | キャラクタ待機時間表示制御プログラム、キャラクタ待機時間表示制御プログラムを記録した記録媒体、キャラクタ待機時間表示方法及びゲーム装置 |
JP3470107B2 (ja) * | 2001-03-29 | 2003-11-25 | 株式会社スクウェア・エニックス | ビデオゲーム装置およびその制御方法、ならびにビデオゲームのプログラムおよびそのプログラムを記録したコンピュータ読取り可能な記録媒体。 |
-
2004
- 2004-03-12 KR KR10-2004-0017079A patent/KR100455865B1/ko active IP Right Grant
-
2005
- 2005-03-11 JP JP2007502730A patent/JP4343981B2/ja not_active Expired - Fee Related
- 2005-03-11 WO PCT/KR2005/000704 patent/WO2005086602A2/en active Application Filing
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101305929B1 (ko) * | 2012-03-09 | 2013-09-12 | (주)네오위즈게임즈 | 온라인 게임에서의 아이템 재사용 서비스 제공 방법 및 서버 |
Also Published As
Publication number | Publication date |
---|---|
KR100455865B1 (ko) | 2004-11-06 |
WO2005086602A2 (en) | 2005-09-22 |
JP2007527765A (ja) | 2007-10-04 |
WO2005086602A3 (en) | 2005-11-03 |
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