JP2019033792A5 - - Google Patents

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JP2019033792A5
JP2019033792A5 JP2017155430A JP2017155430A JP2019033792A5 JP 2019033792 A5 JP2019033792 A5 JP 2019033792A5 JP 2017155430 A JP2017155430 A JP 2017155430A JP 2017155430 A JP2017155430 A JP 2017155430A JP 2019033792 A5 JP2019033792 A5 JP 2019033792A5
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game
state
change
gaming state
ball
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(1)本明細書に開示する一形態における封入式弾球遊技機は、遊技球を用いた遊技を行う遊技領域を形成する遊技盤を備え、記録媒体に記録されている有価価値の情報の読み取りおよび書き換えを行うユニットと双方向で通信可能に構成され、内部に封入された遊技球を循環させて遊技に利用する封入式の弾球遊技機である。この封入式弾球遊技機は、遊技球を用いた遊技の進行を制御する主制御装置と;前記主制御装置から送信される遊技に関する情報に基づいて、遊技者が遊技に使用可能な遊技球である持ち球の数を管理する枠制御装置と;遊技者による操作に基づいて、前記遊技領域へ遊技球を発射する発射装置と;遊技者による操作に基づいて、前記発射装置による遊技球の発射強度を初期強度から所望の強度へと調整する発射強度調整手段と;前記発射強度調整手段によって調整された前記発射強度を固定する発射強度固定手段と;前記発射強度固定手段による前記発射強度の固定を解除する固定解除手段と;前記固定解除手段による前記発射強度の解除に応じて、前記発射強度を前記初期強度に設定する初期設定手段と;遊技の結果に影響を及ぼす不正を検出する不正検出手段とを備える。前記枠制御装置は、前記弾球遊技機における遊技状態の変化を判断する状態変化判断手段と;前記不正検出手段が不正を検出した場合、および前記状態変化判断手段が所定の遊技状態への変化を判断する場合、前記固定解除手段に前記発射強度の解除を指示する解除指示手段とを含むことを特徴とする。この形態の封入式弾球遊技機によれば、主制御装置から枠制御装置への片方向通信とすることによって、枠制御装置を介した主制御装置に対する不正行為を防止した上で、不必要に発射強度が固定され続けることを、遊技状態の変化に基づく枠制御装置の判断によって回避できる。
(1) The enclosed bullet game machine in one form disclosed in the present specification includes a game board that forms a game area in which a game is played using a game ball, and information on valuable value recorded in a recording medium. It is an enclosed ball game machine that is configured to be able to communicate bidirectionally with a unit that reads and rewrites, and that circulates the game ball enclosed inside and uses it for games. This enclosed bullet game machine has a main control device that controls the progress of a game using the game ball; and a game ball that the player can use for the game based on the information about the game transmitted from the main control device. A frame control device that manages the number of balls held; a launching device that launches a game ball into the game area based on an operation by the player; and a launching device that launches a game ball by the launching device based on an operation by the player. A firing intensity adjusting means for adjusting the firing intensity from the initial strength to a desired strength; a firing strength fixing means for fixing the firing strength adjusted by the firing strength adjusting means; and a firing intensity fixing means for fixing the firing strength. An improper release means for releasing the fixation; an initial setting means for setting the firing intensity to the initial intensity in response to the release of the firing intensity by the anti-fixing means ; an fraud for detecting fraud affecting the result of the game. It is provided with a detection means . Before SL frame control device, and the state change determining means for determining a change in the game state in the bullet ball game machine; if the fraud detection unit detects fraud, and the state change determining means to a predetermined gaming state When determining the change, the fixing release means includes a release instruction means for instructing the release of the firing intensity. According to the enclosed ball game machine of this form, one-way communication from the main control device to the frame control device is performed to prevent fraudulent acts on the main control device via the frame control device, and is unnecessary. that radiation strength continues to be fixed to, Ru can be avoided by the determination of the frame control device based on the change in the game state.

(2)上記形態の封入式弾球遊技機において、前記状態変化判断手段は、前記主制御装置から送信される遊技状態を示す情報に基づいて、前記所定の遊技状態への変化を判断してもよい。この形態の封入式弾球遊技機によれば、遊技の進行を制御する主制御装置からの遊技状態を示す情報に基づいて発射強度の解除を判断するため、発射強度の固定が不用意に解除されることを防止できる。
(2) In the enclosed ball game machine of the above-described embodiment, the state change determining means determines a change to the predetermined gaming state based on the information indicating the gaming state transmitted from the main control device. May be good. According to this form of the enclosed bullet game machine, the release of the firing intensity is determined based on the information indicating the game state from the main control device that controls the progress of the game, so that the fixing of the firing intensity is carelessly released. is is that Ru can be prevented.

(3)上記形態の封入式弾球遊技機において、前記遊技領域は、所定の発射強度未満で発射される遊技球が主に転動する第1の遊技領域と;前記第1の遊技領域とは異なり、前記所定の発射強度以上で発射される遊技球が主に転動する第2の遊技領域とを含んでもよい。前記遊技盤は;前記第1の遊技領域に位置する第1始動口と;前記第2の遊技領域に位置し、開閉部材によって入球率が変化する第2始動口と;前記第2の遊技領域に位置し、通常遊技状態より遊技者に有利な大当り遊技状態において遊技球を受け入れ可能に構成された大入賞口とを有してもよい。前記主制御装置は、前記第1始動口および前記第2始動口への遊技球の入球に起因して、前記大当り遊技状態を実行するか否かを判定する当否判定手段と、所定の条件を満たす場合、前記大当り遊技状態の終了後、前記開閉部材の1回あたりの開放時間を前記通常遊技状態より延長する開放延長状態を実行する開放延長実行手段とを含んでもよい。前記所定の遊技状態への変化は、前記通常遊技状態から前記大当り遊技状態への変化と;前記大当り遊技状態から前記通常遊技状態への変化と;前記開放延長状態から前記通常遊技状態への変化との少なくとも1つを含んでもよい。この形態の封入式弾球遊技機によれば、第1の遊技領域と第2の遊技領域との間で遊技球の打ち分けが必要なタイミングで発射強度の固定を解除できる。
(3) In the enclosed bullet game machine of the above-described embodiment, the game area includes a first game area in which a game ball launched with a firing intensity lower than a predetermined intensity mainly rolls; and the first game area. However, it may include a second game area in which the game ball launched at the predetermined firing intensity or higher mainly rolls. The game board is; a first start port located in the first game area; a second start port located in the second game area, and the ball entry rate is changed by an opening / closing member; the second game. It may have a big winning opening which is located in the area and is configured to accept a game ball in a big hit game state which is more advantageous to the player than the normal game state. The main control device includes a hit / fail determination means for determining whether or not to execute the jackpot game state due to the entry of the game ball into the first start port and the second start port, and predetermined conditions. If the condition is satisfied, the opening extension executing means for executing the opening extension state in which the opening time per opening / closing member of the opening / closing member is extended from the normal gaming state after the end of the jackpot gaming state may be included. The change to the predetermined gaming state is a change from the normal gaming state to the jackpot gaming state; a change from the jackpot gaming state to the normal gaming state; a change from the open extension state to the normal gaming state. At least one of may be included. According to filled munitions ball game machine of this embodiment, Ru can unlock the firing strength strike divided requires timing of the game ball with the first game region and a second game region.

(4)上記形態の封入式弾球遊技機において、前記所定の遊技状態への変化は、遊技を終了または中断する状態への変化を含んでもよい。この形態の封入式弾球遊技機によれば、遊技者が遊技を終了するタイミングで発射強度の固定を解除できる。

(4) In the enclosed ball game machine of the above-described embodiment, the change to the predetermined gaming state may include a change to a state of ending or interrupting the game. According to filled munitions ball game machine of this embodiment, Ru can unlock the firing intensity at the timing when the player ends the game.

Claims (5)

遊技球を用いた遊技を行う遊技領域を形成する遊技盤を備え、記録媒体に記録されている有価価値の情報の読み取りおよび書き換えを行うユニットと双方向で通信可能に構成され、内部に封入された遊技球を循環させて遊技に利用する封入式弾球遊技機であって、
遊技球を用いた遊技の進行を制御する主制御装置と、
前記主制御装置から送信される遊技に関する情報に基づいて、遊技者が遊技に使用可能な遊技球である持ち球の数を管理する枠制御装置と、
遊技者による操作に基づいて、前記遊技領域へ遊技球を発射する発射装置と、
遊技者による操作に基づいて、前記発射装置による遊技球の発射強度を初期強度から所望の強度へと調整する発射強度調整手段と、
前記発射強度調整手段によって調整された前記発射強度を固定する発射強度固定手段と、
前記発射強度固定手段による前記発射強度の固定を解除する固定解除手段と、
前記固定解除手段による前記発射強度の解除に応じて、前記発射強度を前記初期強度に設定する初期設定手段と
遊技の結果に影響を及ぼす不正を検出する不正検出手段と、
を備え、
記枠制御装置は、
前記弾球遊技機における遊技状態の変化を判断する状態変化判断手段と、
前記不正検出手段が不正を検出した場合、および前記状態変化判断手段が所定の遊技状態への変化を判断する場合、前記固定解除手段に前記発射強度の解除を指示する解除指示手段と
を含むことを特徴とする封入式弾球遊技機。
It is equipped with a game board that forms a game area for playing games using a game ball, and is configured to be able to communicate bidirectionally with a unit that reads and rewrites valuable value information recorded on a recording medium, and is enclosed inside. It is an enclosed bullet game machine that circulates the game balls and uses them for games.
A main control device that controls the progress of the game using the game ball,
A frame control device that manages the number of balls held by the player, which are game balls that can be used for the game, based on the information about the game transmitted from the main control device.
A launching device that launches a game ball into the game area based on an operation by the player,
A firing strength adjusting means for adjusting the firing strength of the game ball by the launching device from the initial strength to a desired strength based on the operation by the player.
A firing intensity fixing means for fixing the firing intensity adjusted by the firing intensity adjusting means,
A fixing release means for releasing the fixation of the firing intensity by the firing strength fixing means,
Initial setting means for setting the firing intensity to the initial strength according to the release of the firing intensity by the fixing releasing means , and
Fraud detection means to detect fraud that affects the outcome of the game,
With
Before Symbol frame control device,
A state change determining means for determining a change in the gaming state of the ball game machine,
When the fraud detecting means detects fraud, and when the state change determining means determines a change to a predetermined gaming state, the fixing releasing means includes a releasing instruction means for instructing the release of the firing intensity. Enclosed ball game machine featuring.
前記状態変化判断手段は、前記主制御装置から送信される遊技状態を示す情報に基づいて、前記所定の遊技状態への変化を判断することを特徴とする請求項1に記載の封入式弾球遊技機。 The enclosed bullet according to claim 1, wherein the state change determining means determines a change to a predetermined gaming state based on information indicating a gaming state transmitted from the main control device. Game machine. 請求項2に記載の封入式弾球遊技機であって、
前記遊技領域は、
所定の発射強度未満で発射される遊技球が主に転動する第1の遊技領域と、
前記第1の遊技領域とは異なり、前記所定の発射強度以上で発射される遊技球が主に転動する第2の遊技領域と
を含み、
前記遊技盤は、
前記第1の遊技領域に位置する第1始動口と、
前記第2の遊技領域に位置し、開閉部材によって入球率が変化する第2始動口と、
前記第2の遊技領域に位置し、通常遊技状態より遊技者に有利な大当り遊技状態において遊技球を受け入れ可能に構成された大入賞口と
を有し、
前記主制御装置は、
前記第1始動口および前記第2始動口への遊技球の入球に起因して、前記大当り遊技状態を実行するか否かを判定する当否判定手段と、
所定の条件を満たす場合、前記大当り遊技状態の終了後、前記開閉部材の1回あたりの開放時間を前記通常遊技状態より延長する開放延長状態を実行する開放延長実行手段とを含み、
前記所定の遊技状態への変化は、
前記通常遊技状態から前記大当り遊技状態への変化と、
前記大当り遊技状態から前記通常遊技状態への変化と、
前記開放延長状態から前記通常遊技状態への変化と
の少なくとも1つを含むことを特徴とする封入式弾球遊技機。
The enclosed bullet game machine according to claim 2.
The game area is
A first game area in which a game ball launched with a firing intensity lower than a predetermined value mainly rolls, and
Unlike the first game area, it includes a second game area in which a game ball launched at a predetermined firing intensity or higher mainly rolls.
The game board
The first starting port located in the first gaming area and
A second starting port located in the second game area and whose ball entry rate changes depending on the opening / closing member.
It is located in the second gaming area, and has a big winning opening configured to accept a game ball in a big hit game state that is more advantageous to the player than the normal game state.
The main controller
A hit / fail determination means for determining whether or not to execute the jackpot game state due to the entry of the game ball into the first start port and the second start port.
When a predetermined condition is satisfied, the opening extension executing means for executing the opening extension state in which the opening time per opening / closing member of the opening / closing member is extended from the normal gaming state after the end of the jackpot gaming state is included.
The change to the predetermined gaming state is
The change from the normal gaming state to the jackpot gaming state,
The change from the jackpot gaming state to the normal gaming state,
An enclosed bullet game machine comprising at least one of a change from the open extension state to the normal gaming state.
前記所定の遊技状態への変化は、遊技を終了する状態への変化を含むことを特徴とする請求項1から請求項3までのいずれか一項に記載の封入式弾球遊技機。 The enclosed ball game machine according to any one of claims 1 to 3, wherein the change to the predetermined gaming state includes a change to a state of ending the game. 請求項4に記載の封入式弾球遊技機であって、
前記状態変化判断手段は、
前記主制御装置から待機状態を示す信号が出力された状況と、
前記持ち球の数がなくなってから所定時間が経過した状況と、
前記持ち球の数がなくなってから最後の遊技球が前記遊技領域から回収された状況と、
前記発射装置に対する遊技者による操作がなくなってから所定時間が経過した状況との少なくとも1つの状況を、遊技を終了する状態への変化として判断することを特徴とする封入式弾球遊技機。
The enclosed bullet game machine according to claim 4.
The state change determination means is
The situation where a signal indicating the standby state is output from the main controller and
The situation where a predetermined time has passed since the number of balls held was exhausted,
The situation where the last game ball was collected from the game area after the number of balls was exhausted,
An enclosed bullet game machine, characterized in that at least one situation in which a predetermined time has elapsed since the player no longer operates the launching device is determined as a change to a state in which the game is terminated.
JP2017155430A 2017-08-10 2017-08-10 Enclosed pinball game machine Withdrawn JP2019033792A (en)

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Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2017155430A JP2019033792A (en) 2017-08-10 2017-08-10 Enclosed pinball game machine

Publications (2)

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JP2019033792A JP2019033792A (en) 2019-03-07
JP2019033792A5 true JP2019033792A5 (en) 2020-09-10

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