CN201707671U - 一种真人与虚拟景相结合的对战平台 - Google Patents

一种真人与虚拟景相结合的对战平台 Download PDF

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CN201707671U
CN201707671U CN2010201805170U CN201020180517U CN201707671U CN 201707671 U CN201707671 U CN 201707671U CN 2010201805170 U CN2010201805170 U CN 2010201805170U CN 201020180517 U CN201020180517 U CN 201020180517U CN 201707671 U CN201707671 U CN 201707671U
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徐建荣
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Xian Lingjing Science and Technology Co Ltd
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Xian Lingjing Science and Technology Co Ltd
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Abstract

一种真人与虚拟景相结合的对战平台,包括两台电脑主机A和电脑主机B,电脑主机A与红外摄像头A和投影机A相连,投影机A的前方设置有投影幕A,电脑主机A与USB摄像头A相连,电脑主机B与红外摄像头B和投影机B相连,投影机B的前方设置有投影幕B,电脑主机B与USB摄像头B相连,两台电脑主机内存储有虚拟景,游戏进行时,虚拟景投影到各自面前的投影幕上,两个USB摄像头将两个游戏的真人位置也投影到投影幕上,此时,两个游戏者开始射击,两个红外摄像头是根据射击的坐标判断是否击中。本实用新型使用2台主机实现真人在野外一对一互相射击,给游戏爱好者提供更加真实的平台。

Description

一种真人与虚拟景相结合的对战平台 
技术领域
本实用新型涉及多媒体互动游戏领域,特别涉及一种真人与虚拟景相结合的对战平台。 
背景技术
现在的反恐游戏,都是人通过操作计算机控制计算机内虚拟的人来完成,使得人并没有身临其境的感觉,游戏效果大打折扣,尤其对于喜欢野外训练和实战的人来说,通过计算机来打总觉的意犹未尽。 
在军事训练和娱乐仿真等领域,模拟射击技术得到了广泛的应用。这项技术的基本原理是,通过计算机生成模拟射击场景并通过显示设备(如大屏幕或者通过投影仪器投影在屏幕上)显示,该场景中包含按照预先设定的规则依次出现的模拟射击目标(如虚拟敌人,虚拟军事设施,其他装备武器等)。在模拟射击过程中,射击者使用模拟枪(如红外枪,激光枪等)或真枪(射击实体靶)射击场景中的模拟射击目标,位置检测***计算弹着点位置并将其与所显示射击目标的位置进行匹配,在匹配成功时认定射击者击中目标。由于射击目标的出现情况是由计算机控制的,因此现有模拟射击***是一种“人机互动对抗”***。 
近年来,在传统模拟射击***的基础上,技术人员又开发出一种更为真实的模拟射击***。这种***使用真实的射击场景(例如电影中的射击场景等)来制作场景文件,然后通过计算机来控制该文件的 播放。由于显示的场景取自真实的射击场景,因此射击者如同亲临现场一般,颇具真实感。 
然而,尽管模拟效果越来越逼真,但现有模拟射击***却始终存在一个至今仍然未能克服的缺陷,这就是“人机对抗”***中射击目标的各种参数一经设定便无法轻易更改。这一缺陷导致射击目标只能在预先设定的时间出现在预先设定的位置,再以预先设定的移动轨迹移动。因此,随着使用次数的不断增加,用户很容易记住射击目标的出现情况,射击难度由此降低,模拟效果不断下降。尽管这一问题可通过对射击场景不断更新来解决,然而场景制作成本往往是一个不小的数字。 
此外,在现有的模拟射击***中,由于射击目标不可能对射击者造成伤害,因此射击者在参与过程中可以心态平和,全神贯注的打击射击目标而不用担心射击目标的还击。由此可见,现有模拟射击***无法营造出真实射击环境中的紧张气氛。 
因此,需要一种模拟射击方案,能够克服现有模拟射击***存在的缺陷。 
发明内容
为了克服上述现有技术的缺陷,本实用新型的目的在于提供一种真人与虚拟景相结合的对战平台,将以前游戏CS发展成为野外真人CS,通过虚拟景,但是真人打,模拟效果更加真实。 
为了达到上述目的,本实用新型的技术方案是这样实现的: 
一种真人与虚拟景相结合的对战平台,包括两台电脑主机A1和电 脑主机B2,电脑主机A1与红外摄像头A3和投影机A4相连,投影机A4的前方设置有投影幕A5,电脑主机A1与USB摄像头A6相连,电脑主机B2与红外摄像头B7和投影机B8相连,投影机B8的前方设置有投影幕B9,电脑主机B2与USB摄像头B10相连。 
本实用新型使用2台主机实现真人在野外一对一互相射击,给游戏爱好者提供更加真实的平台。 
附图说明
附图是本实用新型的结构示意图。 
具体实施方式
下面结合附图对本实用新型的结构原理和工作原理作详细叙述。 
参照附图,一种真人与虚拟景相结合的对战平台,包括两台电脑主机A1和电脑主机B2,电脑主机A1与红外摄像头A3和投影机A4相连,投影机A4的前方设置有投影幕A5,电脑主机A1与USB摄像头A6相连,电脑主机B2与红外摄像头B7和投影机B8相连,投影机B8的前方设置有投影幕B9,电脑主机B2与USB摄像头B10相连。 
本实用新型的工作原理为:两台电脑主机内存储有虚拟景,游戏进行时,虚拟景投影到各自面前的投影幕上,两个USB摄像头将两个游戏的真人位置也投影到投影幕上,此时,两个游戏者开始射击,两个红外摄像头是根据射击的坐标判断是否击中。 
本实用新型的技术方案,借助实时采集的射击者图象与虚拟图像来构建射击场景,模拟效果更加真实,射击难度也更大,而且射击难度不会随使用次数的增多而下降,能够营造异常逼真的射击环境,参 与者如身临其境,感官更为强烈。此外,“真人对抗“过程中的射击者之间的互相更能营造出真实射击环境中的紧张气氛。 

Claims (1)

1.一种真人与虚拟景相结合的对战平台,其特征在于,包括两台电脑主机A(1)和电脑主机B(2),电脑主机A(1)与红外摄像头A(3)和投影机A(4)相连,投影机A(4)的前方设置有投影幕A(5),电脑主机A(1)与USB摄像头A(6)相连,电脑主机B(2)与红外摄像头B(7)和投影机B(8)相连,投影机B(8)的前方设置有投影幕B(9),电脑主机B(2)与USB摄像头B(10)相连。 
CN2010201805170U 2010-05-04 2010-05-04 一种真人与虚拟景相结合的对战平台 Expired - Fee Related CN201707671U (zh)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107121019A (zh) * 2017-05-15 2017-09-01 中国人民解放军73653部队 一种群组对抗射击训练***

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107121019A (zh) * 2017-05-15 2017-09-01 中国人民解放军73653部队 一种群组对抗射击训练***
CN107121019B (zh) * 2017-05-15 2019-10-15 中国人民解放军73653部队 一种群组对抗射击训练***

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