CN201707671U - Battle platform combining real persons with virtual sceneries - Google Patents

Battle platform combining real persons with virtual sceneries Download PDF

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Publication number
CN201707671U
CN201707671U CN2010201805170U CN201020180517U CN201707671U CN 201707671 U CN201707671 U CN 201707671U CN 2010201805170 U CN2010201805170 U CN 2010201805170U CN 201020180517 U CN201020180517 U CN 201020180517U CN 201707671 U CN201707671 U CN 201707671U
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CN
China
Prior art keywords
virtual
projector
sceneries
shooting
game
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
CN2010201805170U
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Chinese (zh)
Inventor
徐建荣
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Xian Lingjing Science and Technology Co Ltd
Original Assignee
Xian Lingjing Science and Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Priority to CN2010201805170U priority Critical patent/CN201707671U/en
Application granted granted Critical
Publication of CN201707671U publication Critical patent/CN201707671U/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Abstract

A battle platform combining real persons with virtual sceneries comprises a computer host A and a computer host B. The computer host A is connected with an infrared camera A, a projector A and a USB camera A; a projection screen A is arranged in front of the projector A; the computer host B is connected with an infrared camera B, a projector B and a USB camera B; a projection screen B is arranged in front of the projector B; and virtual sceneries are stored inside the two computer hosts. When a game is played, the virtual sceneries are projected to the respective projection screens in front, and the two USB cameras project the positions of two game playing real persons onto the projection screens. At the moment, the two game players start shooting, and the two infrared cameras judge whether the game players hit targets or not according to shooting coordinates. The battle platform uses the two hosts to realize one-to-one mutual shooting of the real persons in field, and provides a more real platform for game hobbyists.

Description

The fight platform that a kind of true man combine with virtual scape
Technical field
The utility model relates to the multimedia interaction field of play, the fight platform that particularly a kind of true man combine with virtual scape.
Background technology
Present anti-terrorism recreation, all be that the people finishes by virtual people in the operational computations machine control computer, make the people not have sensation on the spot in person, game effect is had a greatly reduced quality, especially for liking field exercise and people under battle conditions, beat total having not given full expression to the views of feeling by computing machine.
In fields such as military training and amusement emulation, the simulated gunnery technology has obtained using widely.The ultimate principle of this technology is, generating the simulated gunnery scene by computing machine also shows by display device (being projected on the screen as giant-screen or by projection device), comprise the simulated gunnery target that occurs successively according to preset rule in this scene (as virtual enemy, virtual military installations, other weaponizes etc.).In the simulated gunnery process, the ejaculator uses model gun (as infrared rifle, laser gun etc.) or the simulated gunnery target in true rifle (shooting entity target) the shooting scene, position detecting system calculates the point of impact position and its position with shown goal is mated, and the identification ejaculator hits the mark when the match is successful.Because the appearance situation of goal is by computer-controlled, therefore existing simulated gunnery system is a kind of " human-computer interaction antagonism " system.
In recent years, on the basis of traditional analog gunnery system, the technician develops a kind of more real simulated gunnery system again.This system uses real shooting scene (for example the shooting scene in the film etc.) to make document scene, controls the broadcast of this document then by computing machine.Because the scene that shows is taken from real shooting scene, so the ejaculator has much the sense of reality as being in the action.
Yet although simulate effect is more and more true to nature, existing simulated gunnery system exists one still to fail the defective that overcomes so far all the time, and the various parameters of goal just can't be changed easily once setting in the system that Here it is " man-machine antagonism ".This defective causes goal to appear at predefined position in the predefined time, moves with predefined motion track again.Therefore, along with the continuous increase of access times, the user is easy to remember the appearance situation of goal, and the shooting difficulty reduces thus, and simulate effect constantly descends.Although this problem can solve by the shooting scene is brought in constant renewal in, however scene cost of manufacture no small numeral often.
In addition, in existing simulated gunnery system, because goal can not damage the ejaculator, so the ejaculator is can phychology in participation process gentle, absorbed strike goal and do not worry the riposte of goal.This shows that the tense atmosphere in the true shooting environment can't be built by existing simulated gunnery system.
Therefore, need a kind of simulated gunnery scheme, can overcome the defective that existing simulated gunnery system exists.
Summary of the invention
In order to overcome the defective of above-mentioned prior art, the fight platform that provides a kind of true man to combine with virtual scape is provided the purpose of this utility model, and the CS that will play in the past develops into open-air true man CS, and by virtual scape, but true man beat, and simulate effect is truer.
In order to achieve the above object, the technical solution of the utility model is achieved in that
The fight platform that a kind of true man combine with virtual scape, comprise two computers host A 1 and host computer B2, host computer A1 links to each other with the A4 of projector with infrared camera A3, the place ahead of the A4 of projector is provided with projection screen A5, host computer A1 links to each other with USB camera A6, host computer B2 links to each other with the B8 of projector with infrared camera B7, and the place ahead of the B8 of projector is provided with projection screen B9, and host computer B2 links to each other with USB camera B10.
The utility model uses 2 main frames to realize true man's shooting mutually one to one in the open air, real more platform is provided for the recreation fan.
Description of drawings
Accompanying drawing is a structural representation of the present utility model.
Embodiment
Below in conjunction with accompanying drawing structural principle of the present utility model and principle of work are described in detail.
With reference to accompanying drawing, the fight platform that a kind of true man combine with virtual scape, comprise two computers host A 1 and host computer B2, host computer A1 links to each other with the A4 of projector with infrared camera A3, the place ahead of the A4 of projector is provided with projection screen A5, and host computer A1 links to each other with USB camera A6, and host computer B2 links to each other with the B8 of projector with infrared camera B7, the place ahead of the B8 of projector is provided with projection screen B9, and host computer B2 links to each other with USB camera B10.
Principle of work of the present utility model is: the two computers host memory contains virtual scape, when recreation is carried out, on the projection screen in face of virtual scape projects to separately, two USB cameras also project to the true man position of two recreation on the projection screen, at this moment, two players begin shooting, and two infrared cameras are to judge whether to hit according to the coordinate of shooting.
The technical solution of the utility model, ejaculator's image by real-time collection makes up the shooting scene with virtual image, simulate effect is truer, the shooting difficulty is also bigger, and the shooting difficulty can not increasing and descend with access times, can build unusual shooting environment true to nature, participant such as on the spot in person, sense organ is more strong.In addition, " true man's antagonism " the mutual tense atmosphere that more can build in the true shooting environment between the ejaculator in the process.

Claims (1)

1. fight platform that true man combine with virtual scape, it is characterized in that, comprise two computers host A (1) and host computer B (2), host computer A (1) links to each other with the A of projector (4) with infrared camera A (3), the place ahead of the A of projector (4) is provided with projection screen A (5), host computer A (1) links to each other with USB camera A (6), host computer B (2) links to each other with the B of projector (8) with infrared camera B (7), the place ahead of the B of projector (8) is provided with projection screen B (9), and host computer B (2) links to each other with USB camera B (10).
CN2010201805170U 2010-05-04 2010-05-04 Battle platform combining real persons with virtual sceneries Expired - Fee Related CN201707671U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN2010201805170U CN201707671U (en) 2010-05-04 2010-05-04 Battle platform combining real persons with virtual sceneries

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN2010201805170U CN201707671U (en) 2010-05-04 2010-05-04 Battle platform combining real persons with virtual sceneries

Publications (1)

Publication Number Publication Date
CN201707671U true CN201707671U (en) 2011-01-12

Family

ID=43444827

Family Applications (1)

Application Number Title Priority Date Filing Date
CN2010201805170U Expired - Fee Related CN201707671U (en) 2010-05-04 2010-05-04 Battle platform combining real persons with virtual sceneries

Country Status (1)

Country Link
CN (1) CN201707671U (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107121019A (en) * 2017-05-15 2017-09-01 中国人民解放军73653部队 A kind of group's confrontation fire training system

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107121019A (en) * 2017-05-15 2017-09-01 中国人民解放军73653部队 A kind of group's confrontation fire training system
CN107121019B (en) * 2017-05-15 2019-10-15 中国人民解放军73653部队 A kind of group's confrontation fire training system

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Legal Events

Date Code Title Description
C14 Grant of patent or utility model
GR01 Patent grant
PE01 Entry into force of the registration of the contract for pledge of patent right

Denomination of utility model: Battle platform combining real persons with virtual sceneries

Effective date of registration: 20150601

Granted publication date: 20110112

Pledgee: Xi'an HowNet Operation Management Center Co., Ltd.

Pledgor: Xi'an Lingjing Science and Technology Co., Ltd.

Registration number: 2015610000006

PLDC Enforcement, change and cancellation of contracts on pledge of patent right or utility model
PC01 Cancellation of the registration of the contract for pledge of patent right

Date of cancellation: 20160803

Granted publication date: 20110112

Pledgee: Xi'an intellectual property Agel Ecommerce Ltd

Pledgor: Xi'an Lingjing Science and Technology Co., Ltd.

Registration number: 2015610000006

PLDC Enforcement, change and cancellation of contracts on pledge of patent right or utility model
PM01 Change of the registration of the contract for pledge of patent right

Change date: 20160803

Registration number: 2015610000006

Pledgee after: Xi'an intellectual property Agel Ecommerce Ltd

Pledgee before: Xi'an HowNet Operation Management Center Co., Ltd.

PE01 Entry into force of the registration of the contract for pledge of patent right

Denomination of utility model: Battle platform combining real persons with virtual sceneries

Effective date of registration: 20170627

Granted publication date: 20110112

Pledgee: Xi'an high tech emerging industry investment fund partnership (limited partnership)

Pledgor: Xi'an Lingjing Science and Technology Co., Ltd.

Registration number: 2017610000057

DD01 Delivery of document by public notice

Addressee: XI'AN LINGJING SCIENCE AND TECHNOLOGY Co.,Ltd.

Document name: Notification of Termination of Patent Right

DD01 Delivery of document by public notice
CF01 Termination of patent right due to non-payment of annual fee

Granted publication date: 20110112

Termination date: 20190504

CF01 Termination of patent right due to non-payment of annual fee