CN116139468B - Key control detection method and system for game handle - Google Patents
Key control detection method and system for game handle Download PDFInfo
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- CN116139468B CN116139468B CN202211480151.2A CN202211480151A CN116139468B CN 116139468 B CN116139468 B CN 116139468B CN 202211480151 A CN202211480151 A CN 202211480151A CN 116139468 B CN116139468 B CN 116139468B
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- 238000001514 detection method Methods 0.000 title claims abstract description 17
- 238000000034 method Methods 0.000 claims abstract description 25
- 238000012360 testing method Methods 0.000 claims abstract description 18
- 230000008569 process Effects 0.000 claims abstract description 8
- 230000002159 abnormal effect Effects 0.000 claims description 21
- 238000012544 monitoring process Methods 0.000 claims description 10
- 230000006870 function Effects 0.000 claims description 9
- 238000004590 computer program Methods 0.000 claims description 8
- 238000004364 calculation method Methods 0.000 claims description 5
- 230000035484 reaction time Effects 0.000 claims description 5
- 238000006243 chemical reaction Methods 0.000 claims description 3
- 238000010276 construction Methods 0.000 claims description 3
- 230000002093 peripheral effect Effects 0.000 abstract description 4
- 238000012545 processing Methods 0.000 description 6
- 230000006978 adaptation Effects 0.000 description 2
- 230000009286 beneficial effect Effects 0.000 description 2
- 238000012937 correction Methods 0.000 description 2
- 230000000694 effects Effects 0.000 description 2
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 238000003491 array Methods 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 230000004044 response Effects 0.000 description 1
Classifications
-
- G—PHYSICS
- G01—MEASURING; TESTING
- G01R—MEASURING ELECTRIC VARIABLES; MEASURING MAGNETIC VARIABLES
- G01R31/00—Arrangements for testing electric properties; Arrangements for locating electric faults; Arrangements for electrical testing characterised by what is being tested not provided for elsewhere
- G01R31/327—Testing of circuit interrupters, switches or circuit-breakers
- G01R31/3277—Testing of circuit interrupters, switches or circuit-breakers of low voltage devices, e.g. domestic or industrial devices, such as motor protections, relays, rotation switches
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Debugging And Monitoring (AREA)
- Input From Keyboards Or The Like (AREA)
Abstract
The invention provides a key control detection method and a system for a game handle, which belong to the field of game peripheral testing, acquire key events generated by controlling the game handle, classify and process the key events, acquire key event parameters through the key events, feed back the key events of the game handle in game equipment to obtain error coefficients of the key events, correct the key events through the error coefficients and adjust the key event parameters in the game handle.
Description
Technical Field
The invention belongs to the field of game peripheral testing, and particularly relates to a method and a system for detecting key control of a game handle.
Background
The game handle is a common game peripheral, mobile equipment for playing games on a mobile phone tablet and the like through a touch screen can be enabled to have the sense of reality of touching keys and rockers through the external game handle, but when the game handle is not matched with the picture actions of the games or the keys in the game handle are not matched with the feedback actions in the game pictures or the keys are out of order, the experience of a game player is affected, in the factory detection of the game handle, the keys are always contacted with the PCB inside the game handle and interrupt signals are sent out by a control module of the game handle, the factory can be carried out after the interrupt signals are determined to be sent out without errors, but when a plurality of keys are pressed quickly, the phenomenon that the signals are disordered or the keys are out is easy to occur due to the fact that a plurality of interrupt signals are input, and partial commands corresponding to the keys cannot be realized in the game process, and poor game experience is caused for the game player, so that a key detection method and a key detection system of the game handle are needed to carry out more accurate detection on the keys in the game handle.
Disclosure of Invention
In view of the above limitations of the prior art, the present invention is directed to a method for detecting a key manipulation of a game pad, so as to solve one or more technical problems of the prior art, and at least provide a beneficial selection or creation condition.
In order to achieve the above object, according to an aspect of the present invention, there is provided a key manipulation detection method of a game pad, the method comprising the steps of:
s100: acquiring a key event generated by controlling a game handle;
s200: classifying the key event;
s300: acquiring key event parameters through key events;
s400: feeding back a key event of the game handle in the game equipment to obtain an error coefficient of the key event;
s500: and correcting the key event through the error coefficient, and adjusting the key event parameter in the game handle.
Further, in the step S100, during the detection process, the game handle is connected with the game device, where the game device is a mobile device such as a mobile phone or a tablet computer, and by pressing the keys one by one, whether the keys are abnormal when the keys are pressed normally is tested, by performing a simulated game operation on the game handle, pressing the keys, feeding back a key instruction in a screen of the game device, recording a key event sent by the game handle to the game device during the process, converting the key event recording time into a timestamp, and storing the key event and the corresponding timestamp in a memory.
Further, in the step S200, the key events are classified according to the number of pressed keys or the number of lifted keys, the key events identified by the pressed keys and the lifted keys are divided into a first key event set and a second key event set, the number of elements of the first key event set A1 and the second key event set A2 is counted, the number of elements of the first key event set A1 is E1, the number of elements of the second key event set A2 is E2, and the key event identification time of the elements in the first key event set A1 and the second key event set A2 is recorded with a timestamp.
Further, in step S300, the electric potential identification instruction of the key event mapped in the game device is collected, the key event coefficient is obtained by combining the identification instructions of the key event obtained by the type of the key event, the key event coefficient is a conversion coefficient value of the identification instruction mapped in the game device by the number of different pressed keys, the calculation method of the key event coefficient is that the key identification parameter is extracted in the firmware in the game handle, the identification parameter is defined as P, the identification parameter is a parameter value of the identification instruction fed back in the game device by the key event to the plurality of keys operated in different identification commands, the identification instruction is analyzed by the analyzer in the game device, and the key event is monitored.
Taking the moment that the monitoring process of the game equipment captures the signal of the first key event set as T1, taking the moment that the monitoring process of the game equipment captures the signal of the first key event set as T2, and taking the time period between T1 and T2 as T3; and when the key reaction time T3 is more than T2 or T3 is less than T1, recording the last key event of the T3, adding the recorded key event into a construction set C, recording the time stamp of the key event, and defining the key event in the set C as an abnormal key event when the monitoring process captures the key event in the set C.
In step S400, the number of abnormal key events is counted to obtain the number E3 of abnormal key events in the obtained set C, and the duty ratio Q, q=of the abnormal key events is calculated to obtainCalculating the error coefficient error of the key event through the abnormal key event in the first key event set A1, the second key event set A2 and the set C, wherein the error coefficient error is calculated by the method,
error=-Q×/>,
the Q is the duty ratio of the abnormal key event, the exp () is an exponential function, theFor the minimum value of the corresponding timestamp of set A2, said +.>Said->For the maximum value of the corresponding time stamps of the set A1, namely the maximum time for which the key is pressed, theFor the average value of the corresponding time stamps of set A1, i.e. for the average time of pressing the key, said +.>And the minimum value of the corresponding time stamp of the set A1 is the shortest time for pressing the key, the error coefficient error obtained through calculation is the proportionality coefficient of the key event which is not monitored by the game equipment when the game is simulated, the key event is corrected through the error coefficient error, and the parameter value P in the firmware version is adjusted.
A calibration test system for a gamepad, the system comprising: the data acquired by the game handle and the game device can be stored in the memory, the data acquired by the processor can also be stored in the memory, the game handle, the game device and the memory can be used for executing a computer program on the processor, and the processor can realize the steps in the key control detection method of any one of the game handle when executing the computer program.
The functions of each part in the system are as follows:
a game device: the adaptation with the game handle and the correction and test of the game handle are completed through the connection with the game handle;
game paddle: the test product of the invention tests the game handle through the game equipment by being connected with the game equipment;
a processor: processing data, extracting the data acquired and collected in the game equipment and the game handle from a database, and processing the data;
a memory: the data is stored, the memory contains a database for storing the data, and the processor can extract the data from the database.
The invention has the beneficial effects that: the method comprises the steps of performing simulated game running operation on a game handle, monitoring key events of the game handle, classifying the key events, obtaining whether the key events are completely and accurately mapped to game equipment through response time of the key events, ensuring detection of error rate of the key events when a key is pressed for a long time or rapidly, obtaining error coefficients through detection, adjusting key event parameters in the game handle through the error coefficients, and ensuring accuracy of recognition of the keys of the game handle.
Drawings
The above and other features of the present invention will become more apparent from the detailed description of the embodiments thereof given in conjunction with the accompanying drawings, in which like reference characters designate like or similar elements, and it is apparent that the drawings in the following description are merely some examples of the present invention, and other drawings may be obtained from these drawings without inventive effort to those of ordinary skill in the art, in which:
FIG. 1 is a flow chart of a method for detecting key manipulation of a joystick
FIG. 2 is a block diagram of a system for calibrating a test for a key event of a game pad.
Detailed Description
The conception, specific structure, and technical effects produced by the present invention will be clearly and completely described below with reference to the embodiments and the drawings to fully understand the objects, aspects, and effects of the present invention. It should be noted that, in the case of no conflict, the embodiments and features in the embodiments may be combined with each other.
In the description of the present invention, a number means one or more, a number means two or more, and greater than, less than, exceeding, etc. are understood to not include the present number, and above, below, within, etc. are understood to include the present number. The description of the first and second is for the purpose of distinguishing between technical features only and should not be construed as indicating or implying relative importance or implicitly indicating the number of technical features indicated or implicitly indicating the precedence of the technical features indicated.
Referring to fig. 1, a flowchart of a method for detecting a key manipulation of a joystick according to the present invention is shown, and a method for detecting a key manipulation of a joystick according to an embodiment of the present invention is described below with reference to fig. 1.
S100: acquiring a key event generated by controlling a game handle;
s200: classifying the key event;
s300: acquiring key event parameters through key events;
s400: feeding back a key event of the game handle in the game equipment to obtain an error coefficient of the key event;
s500: and correcting the key event through the error coefficient, and adjusting the key event parameter in the game handle.
Further, in the step S100, during the detection process, the game handle is connected with the game device, where the game device is a mobile device such as a mobile phone or a tablet computer, and by pressing the keys one by one, whether the keys are abnormal when the keys are pressed normally is tested, by performing a simulated game operation on the game handle, pressing the keys, feeding back a key instruction in a screen of the game device, recording a key event sent by the game handle to the game device during the process, converting the key event recording time into a timestamp, and storing the key event and the corresponding timestamp in a memory.
Further, in the step S200, the key events are classified according to the number of pressed keys or the number of lifted keys, the key events identified by the pressed keys and the lifted keys are divided into a first key event set and a second key event set, the number of elements of the first key event set A1 and the second key event set A2 is counted, the number of elements of the first key event set A1 is E1, the number of elements of the second key event set A2 is E2, and the key event identification time of the elements in the first key event set A1 and the second key event set A2 is recorded with a timestamp.
Further, in step S300, the electric potential identification instruction of the key event mapped in the game device is collected, the key event coefficient is obtained by combining the identification instructions of the key event obtained by the type of the key event, the key event coefficient is a conversion coefficient value of the identification instruction mapped in the game device by the number of different pressed keys, the calculation method of the key event coefficient is that the key identification parameter is extracted in the firmware in the game handle, the identification parameter is defined as P, the identification parameter is a parameter value of the identification instruction fed back in the game device by the key event to the plurality of keys operated in different identification commands, the identification instruction is analyzed by the analyzer in the game device, and the key event is monitored.
Taking the moment that the monitoring process of the game equipment captures the signal of the first key event set as T1, taking the moment that the monitoring process of the game equipment captures the signal of the first key event set as T2, and taking the time period between T1 and T2 as T3; and when the key reaction time T3 is more than T2 or T3 is less than T1, recording the last key event of the T3, adding the recorded key event into a construction set C, recording the time stamp of the key event, and defining the key event in the set C as an abnormal key event when the monitoring process captures the key event in the set C.
In step S400, the number of abnormal key events is counted to obtain the number E3 of abnormal key events in the obtained set C, and the duty ratio Q, q=of the abnormal key events is calculated to obtainCalculating the error coefficient error of the key event through the abnormal key event in the first key event set A1, the second key event set A2 and the set C, wherein the error coefficient error is calculated by the method,
error=-Q×/>,
the Q is the duty ratio of the abnormal key event, the exp () is an exponential function, theFor the minimum value of the corresponding timestamp of set A2, said +.>Said->For the maximum value of the corresponding time stamps of the set A1, namely the maximum time for which the key is pressed, theFor the average value of the corresponding time stamps of set A1, i.e. for the average time of pressing the key, said +.>For the minimum value of the corresponding time stamp of the set A1, namely the shortest time for pressing the key, the error obtained by calculationThe coefficient error is a proportionality coefficient of a key event which is not monitored by the game device when the game operation is simulated, and the key event is corrected by the error coefficient error and the parameter value P in the firmware version is adjusted.
As shown in fig. 2, a calibration test system for a gamepad, the system comprising: the data acquired by the game handle and the game device can be stored in the memory, the data acquired by the processor can also be stored in the memory, the game handle, the game device and the memory can be used for executing a computer program on the processor, and the processor can realize the steps in the key control detection method of any one of the game handle when executing the computer program.
The functions of each part in the system are as follows:
a game device: the adaptation with the game handle and the correction and test of the game handle are completed through the connection with the game handle;
game paddle: the test product of the invention tests the game handle through the game equipment by being connected with the game equipment;
a processor: processing data, extracting the data acquired and collected in the game equipment and the game handle from a database, and processing the data;
a memory: the data is stored, the memory contains a database for storing the data, and the processor can extract the data from the database.
The invention provides a key control detection method of a game handle, which specifically comprises the following steps:
the key event calibration test system of the game handle can be operated in computing equipment such as a desktop computer, a notebook computer, a palm computer, a cloud data center and the like. The key event calibration test system of the game handle comprises, but is not limited to, a processor and a memory. It will be understood by those skilled in the art that the examples are merely examples of a method and a system for detecting a key manipulation of a game pad, and are not limited to the method and the system for detecting a key manipulation of a game pad, and may include more or less components than examples, or may combine some components, or different components, for example, the method and the system for detecting a key manipulation of a game pad may further include an input/output device, a network access device, a bus, etc.
The processor may be a central processing unit (Central Processing Unit, CPU), other general purpose processors, digital signal processors (Digital Signal Processor, DSP), application specific integrated circuits (Application Specific Integrated Circuit, ASIC), field programmable gate arrays (Field-Programmable Gate Array, FPGA) or other programmable logic devices, discrete component gate or transistor logic devices, discrete hardware components, or the like. The general purpose processor may be a microprocessor or the processor may be any conventional processor or the like, which is a control center of the key event calibration test system of one game pad, and various interfaces and lines are used to connect the respective sub-areas of the key event calibration test system of the entire one game pad.
The memory may be used to store the computer program and/or module, and the processor may implement the functions of the method and system for detecting key manipulation of a game pad by running or executing the computer program and/or module stored in the memory and invoking data stored in the memory. The memory may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program (such as a sound playing function, an image playing function, etc.) required for at least one function, and the like; the storage data area may store data (such as audio data, phonebook, etc.) created according to the use of the handset, etc. In addition, the memory may include high-speed random access memory, and may also include non-volatile memory, such as a hard disk, memory, plug-in hard disk, smart Media Card (SMC), secure Digital (SD) Card, flash Card (Flash Card), at least one disk storage device, flash memory device, or other volatile solid-state storage device.
The invention provides a key control detection method and a system for a game handle, which belong to the field of game peripheral testing, acquire key events generated by controlling the game handle, classify and process the key events, acquire key event parameters through the key events, feed back the key events of the game handle in game equipment to obtain error coefficients of the key events, correct the key events through the error coefficients and adjust the key event parameters in the game handle.
Although the present invention has been described in considerable detail and with particularity with respect to several described embodiments, it is not intended to be limited to any such detail or embodiment or any particular embodiment so as to effectively cover the intended scope of the invention. Furthermore, the foregoing description of the invention has been presented in its embodiments contemplated by the inventors for the purpose of providing a useful description, and for the purposes of providing a non-essential modification of the invention that may not be presently contemplated, may represent an equivalent modification of the invention.
Claims (3)
1. A method for detecting key manipulation of a game handle, the method comprising the steps of:
s100: acquiring a key event generated by controlling a game handle;
s200: classifying the key event;
s300: acquiring key event parameters through key events;
s400: feeding back a key event of the game handle in the game equipment to obtain an error coefficient of the key event;
s500: correcting the key event through the error coefficient, and adjusting the key event parameter in the game handle;
in the step S200, the key events are classified according to the number of pressed keys or the number of lifted keys, the key events identified by the pressed keys and the lifted keys are divided into a first key event set and a second key event set, the element numbers of the first key event set A1 and the second key event set A2 are counted to obtain the element number of the first key event set A1 and the element number of the second key event set A2 as E1, and the key event identification time of the elements in the first key event set A1 and the second key event set A2 is recorded with a timestamp;
in step S300, acquiring potential identification instructions of a key event mapped in a game device, and combining the identification instructions of the key event obtained by the type of the key event to obtain the key event coefficient, wherein the key event coefficient is a conversion coefficient value of the identification instructions mapped in the game device by the number of different pressed keys, the calculation method of the key event coefficient is that key identification parameters are extracted in firmware in the game handle, the identification parameters are defined as P, the identification parameters are parameter values of the identification instructions of the key event fed back in the game device to operate a plurality of keys in different identification commands, and the identification instructions are analyzed by an analyzer in the game device to monitor the key event;
taking the moment that the monitoring process of the game equipment captures the signal of the first key event set as T1, taking the moment that the monitoring process of the game equipment captures the signal of the first key event set as T2, and taking the time period between T1 and T2 as T3; the T3 is key reaction time, key events corresponding to the key reaction time T3 are recorded, when the key reaction time T3 is more than T2 or T3 is less than T1, the last key event of the T3 is recorded, the recorded key event is added into a construction set C, the time stamp of the key event is recorded, and when a monitoring process captures the key event in the set C, the key event in the set C is defined as an abnormal key event;
in step S400, by selecting a set CCounting the number of abnormal key events to obtain the number of abnormal keys as E3, and calculating to obtain the duty ratio Q, Q=of the abnormal key eventsCalculating the error coefficient error of the key event through the abnormal key event in the first key event set A1, the second key event set A2 and the set C, wherein the error coefficient error is calculated by the method,
error=-Q×/>,
the Q is the duty ratio of the abnormal key event, the exp () is an exponential function, theFor the minimum value of the corresponding timestamp of set A2, said +.>Maximum value of the corresponding time stamp for set A2, theFor the maximum value of the corresponding time stamps of set A1, i.e. the maximum time for which the key is pressed, said +.>For the average value of the corresponding time stamps of set A1, i.e. for the average time of pressing the key, said +.>For the minimum value of the corresponding time stamp of the set A1, namely the shortest time for pressing the key, the error coefficient error obtained by calculation is the proportionality coefficient of the key event which is not monitored by the game equipment when the game is simulated, and the error coefficient error is used for pressing the keyThe key event is corrected and the parameter value P in the firmware version is adjusted.
2. The method according to claim 1, wherein in the step S100, the game pad is connected to a game device, the game device is a mobile phone or a tablet computer, the game device is configured to test whether the keys are abnormal when the keys are pressed down one by pressing the keys, to perform a simulated game operation on the game pad, to press the keys, and to feed back a key command on a screen of the game device, to record a key event sent from the game pad to the game device during the process, to convert the key event recording time into a time stamp, and to store the key event and the corresponding time stamp in the memory.
3. A calibration test system for a gamepad, the system comprising: the data acquired by the game handle and the game device can be stored in the memory, the data acquired by the processor can also be stored in the memory, the game handle, the game device and the memory can be used for executing a computer program on the processor, and the processor can realize the steps in the key control detection method of the game handle according to any one of claims 1-2 when executing the computer program.
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CN103440402A (en) * | 2013-08-01 | 2013-12-11 | 青岛海信传媒网络技术有限公司 | Method and device for controlling electronic game basing on middleware |
CN104991734A (en) * | 2015-06-30 | 2015-10-21 | 北京奇艺世纪科技有限公司 | Method and apparatus for controlling game based on touch screen mode |
CN113457119A (en) * | 2021-06-10 | 2021-10-01 | 深圳市腾讯网络信息技术有限公司 | Game control method and device and computer equipment |
CN114832368A (en) * | 2022-05-25 | 2022-08-02 | 林晓丰 | Motion sensing game handle and control method thereof |
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US11154773B2 (en) * | 2019-10-31 | 2021-10-26 | Nvidia Corpration | Game event recognition |
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CN103440402A (en) * | 2013-08-01 | 2013-12-11 | 青岛海信传媒网络技术有限公司 | Method and device for controlling electronic game basing on middleware |
CN104991734A (en) * | 2015-06-30 | 2015-10-21 | 北京奇艺世纪科技有限公司 | Method and apparatus for controlling game based on touch screen mode |
CN113457119A (en) * | 2021-06-10 | 2021-10-01 | 深圳市腾讯网络信息技术有限公司 | Game control method and device and computer equipment |
CN114832368A (en) * | 2022-05-25 | 2022-08-02 | 林晓丰 | Motion sensing game handle and control method thereof |
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