CN114832368A - Motion sensing game handle and control method thereof - Google Patents
Motion sensing game handle and control method thereof Download PDFInfo
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- CN114832368A CN114832368A CN202210578958.3A CN202210578958A CN114832368A CN 114832368 A CN114832368 A CN 114832368A CN 202210578958 A CN202210578958 A CN 202210578958A CN 114832368 A CN114832368 A CN 114832368A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
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- Engineering & Computer Science (AREA)
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- Human Computer Interaction (AREA)
- Position Input By Displaying (AREA)
Abstract
The invention discloses a motion sensing gamepad, which belongs to the technical field of control and comprises a data acquisition module, a key module, a data preprocessing module, a control analysis module and an intelligent control module; the invention aims and controls the game visual angle by using a motion sensing mode, obtains the motion posture of a player hand through a 9-axis sensor, predicts the motion change of a handle through an intelligent algorithm, accurately adjusts the movement of a background picture according to the intention of the player, perfectly simulates the effect of shooting with a gun in reality, and realizes the visual aiming instruction of the motion sensing handle in the vertical, horizontal and rotary directions and amplitudes; meanwhile, the comfort and consistency of the traditional handle keys are kept, the game experience effect of a player is greatly improved, and the method can be applied to any game terminal.
Description
Technical Field
The invention relates to the technical field of control, in particular to a motion sensing gamepad and a control method thereof.
Background
With the continuous development of science and technology and the widespread popularization of devices such as computer terminals and the like, more and more young people tend to play electronic games, wherein shooting games are particularly fiery and are well favored by people; however, when the existing gamepad plays games, particularly shooting games, the joystick is used for controlling the movement of a game object or the visual angle of a player, and because the movement range of the joystick is narrow and changes nonlinearly, the joystick brings difficulty to accurate positioning, so that the game experience effect of the player is greatly influenced; therefore, the motion sensing game handle and the control method thereof are provided.
Disclosure of Invention
The invention aims to solve the defects in the prior art and provides a motion sensing gamepad and a control method thereof.
In order to achieve the purpose, the invention adopts the following technical scheme:
a motion sensing game handle is a shooting game and comprises a data acquisition module, a key module, a data preprocessing module, a control analysis module and an intelligent control module;
the data acquisition module is used for acquiring human body motion direction and track signals of a player in a game process;
the key module is used for acquiring a key processing request of a player in a game, namely a key signal of the player on a handle key, and simultaneously processing the operation information of the vibration motor and the photoelectric sensor;
the data preprocessing module is used for preprocessing the human body movement direction and the track signal, converting and processing a key signal of a player, and simultaneously sending the processed human body movement direction, the track signal and the key signal to the control analysis module in a wired or wireless transmission mode;
the control analysis module is used for acquiring and analyzing the human body movement direction and track signals, extracting the handle movement characteristics, calculating a control rule and simultaneously transmitting the control rule and the key signals to the intelligent control module;
the intelligent control module is used for realizing intelligent control on game objects in the game terminal according to the control rule obtained by calculation of the control analysis module and the key signals; the game terminal is a computer, a game host, a television, a mobile phone or a tablet.
Further, the data acquisition module is a 9-axis sensor, which comprises a three-axis accelerometer, a three-axis gyroscope and a three-axis geomagnetic sensor.
Furthermore, a storage unit and a calling processing unit are arranged in the control analysis module, the storage unit is used for storing an intelligent control algorithm program, and the calling processing unit is used for calling the intelligent control algorithm program, calculating the motion characteristics of the handle according to the intelligent control algorithm program and acquiring a control rule.
Furthermore, the intelligent control module is internally provided with a signal conversion unit which is used for converting the control rule and the key signal into an instruction which can be identified by the game terminal.
A method for controlling a motion sensing joystick, the motion sensing game being a shooting game, the method being based on the motion sensing joystick of claim 1, the method comprising:
the player can acquire human motion direction and track signals in the game process through the acquisition data acquisition module; meanwhile, a key processing request of a player in the game is obtained through the key module, namely a key signal of the player to a handle key, and the operation information of the vibration motor and the photoelectric sensor is processed;
the information acquired by the data acquisition module is subjected to certain filtering processing through the data preprocessing module, the information of the key module is subjected to block packaging processing, and the information is sent to the control analysis module in a wired or wireless mode;
the control analysis module extracts the handle motion characteristics of the sent information, calculates a control rule according to an intelligent control algorithm program stored in the control analysis module, and transmits the control rule and a key signal to the intelligent control module;
the intelligent control module converts the control signal sent by the control analysis module into a control input which can be recognized by the game terminal so as to control the motion of the game object.
Compared with the prior art, the invention has the beneficial effects that:
according to the motion sensing gamepad and the control method thereof, a motion sensing mode is used for aiming and controlling a game visual angle, the motion posture of a player hand is obtained through a 9-axis sensor, the motion change of the gamepad is predicted through an intelligent algorithm, the movement of a background picture is accurately adjusted according to the intention of the player, the effect of shooting with a gun in reality is perfectly simulated, and the visual aiming instruction of the motion sensing gamepad in the vertical, left and right rotating directions and amplitudes is realized; meanwhile, the comfort and consistency of the traditional handle keys are kept, the game experience effect of a player is greatly improved, and the method can be applied to any game terminal.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this specification, illustrate embodiments of the invention and together with the description serve to explain the principles of the invention and not to limit the invention.
Fig. 1 is a block diagram of an overall structure of a motion sensing gamepad according to the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments.
In the description of the present invention, it is to be understood that the terms "upper", "lower", "front", "rear", "left", "right", "top", "bottom", "inner", "outer", and the like, indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings, are merely for convenience in describing the present invention and simplifying the description, and do not indicate or imply that the device or element being referred to must have a particular orientation, be constructed and operated in a particular orientation, and thus, should not be construed as limiting the present invention.
Referring to fig. 1, the embodiment discloses a motion sensing game handle, wherein a motion sensing game is a shooting game, and the handle comprises a data acquisition module, a key module, a data preprocessing module, a control analysis module and an intelligent control module;
the data acquisition module is used for acquiring human motion direction and track signals of a player in the game process;
specifically, the data acquisition module is a 9-axis sensor, and comprises a three-axis accelerometer, a three-axis gyroscope and a three-axis geomagnetic sensor.
The key module is used for acquiring a key processing request of a player in a game, namely a key signal of the player on a handle key, and simultaneously processing the operation information of the vibration motor and the photoelectric sensor;
the data preprocessing module is used for preprocessing the human body motion direction and the track signal, converting and processing the key signal of the player and sending the processed human body motion direction, track signal and key signal to the control analysis module in a wired or wireless transmission mode;
the control analysis module is used for acquiring and analyzing the human body movement direction and track signals, extracting the handle movement characteristics, calculating a control rule and simultaneously transmitting the control rule and the key signals to the intelligent control module;
specifically, the control analysis module is internally provided with a storage unit and a calling processing unit, the storage unit is used for storing an intelligent control algorithm program, and the calling processing unit is used for calling the intelligent control algorithm program and calculating the motion characteristics of the handle according to the intelligent control algorithm program to obtain a control rule;
in particular, the control and analysis module can be integrated in the handle shell, or can be independent outside the handle shell.
The intelligent control module is used for realizing intelligent control on game objects in the game terminal according to the control rule obtained by calculation of the control analysis module and the key signals; the game terminal is a computer, a game host, a television, a mobile phone or a tablet;
specifically, the intelligent control module is internally provided with a signal conversion unit which is used for converting a control rule and a key signal into an instruction which can be identified by the game terminal;
in the embodiment, the handle collects the body sensing instructions of upward, downward, leftward or rightward of the player from the data collection module, the body sensing instructions are filtered through the data preprocessing module, the information of the key module is integrated and packaged together, the body sensing instructions are used for calculating actual displacement data in real time through the control analysis module, and then the signals provided by the control analysis module are converted into control input which can be controlled and identified by the game terminal through the intelligent control module, so that the visual aiming instructions of the vertical, horizontal and rotational directions and amplitudes of the body sensing handle are realized.
The embodiment discloses a method for controlling a motion sensing gamepad, wherein a motion sensing game is a shooting game, the method for controlling the motion sensing gamepad is based on the motion sensing gamepad of claim 1, and the method comprises the following steps:
the player can acquire human motion direction and track signals in the game process through the acquisition data acquisition module; meanwhile, a key processing request of a player in the game is obtained through the key module, namely a key signal of the player to a handle key, and the operation information of the vibration motor and the photoelectric sensor is processed;
the information acquired by the data acquisition module is subjected to certain filtering processing through the data preprocessing module, the information of the key module is subjected to block packaging processing, and the information is sent to the control analysis module in a wired or wireless mode;
the control analysis module extracts the handle motion characteristics of the sent information, calculates a control rule according to an intelligent control algorithm program stored in the control analysis module, and transmits the control rule and a key signal to the intelligent control module;
the intelligent control module converts the control signal sent by the control analysis module into a control input which can be recognized by the game terminal so as to control the motion of the game object.
The above description is only for the preferred embodiment of the present invention, but the scope of the present invention is not limited thereto, and any person skilled in the art should be considered to be within the technical scope of the present invention, and the technical solutions and the inventive concepts thereof according to the present invention should be equivalent or changed within the scope of the present invention.
Claims (5)
1. A motion sensing gamepad is characterized in that a motion sensing game is a shooting game, and the gamepad comprises a data acquisition module, a key module, a data preprocessing module, a control analysis module and an intelligent control module;
the data acquisition module is used for acquiring human body motion direction and track signals of a player in a game process;
the key module is used for acquiring a key processing request of a player in a game, namely a key signal of the player on a handle key, and simultaneously processing the operation information of the vibration motor and the photoelectric sensor;
the data preprocessing module is used for preprocessing the human body movement direction and the track signal, converting and processing a key signal of a player, and simultaneously sending the processed human body movement direction, the track signal and the key signal to the control analysis module in a wired or wireless transmission mode;
the control analysis module is used for acquiring and analyzing the human body movement direction and track signals, extracting the handle movement characteristics, calculating a control rule and simultaneously transmitting the control rule and the key signals to the intelligent control module;
the intelligent control module is used for realizing intelligent control on game objects in the game terminal according to the control rule obtained by calculation of the control analysis module and the key signals; the game terminal is a computer, a game host, a television, a mobile phone or a tablet.
2. The motion sensing gamepad of claim 1, wherein the data acquisition module is a 9-axis sensor comprising a three-axis accelerometer, a three-axis gyroscope, and a three-axis geomagnetic sensor.
3. The motion sensing gamepad of claim 1, wherein the control analysis module is internally provided with a storage unit and a call processing unit, the storage unit is used for storing an intelligent control algorithm program, and the call processing unit is used for calling the intelligent control algorithm program and calculating the motion characteristics of the gamepad according to the intelligent control algorithm program to obtain a control law.
4. The motion sensing gamepad of claim 1, wherein the intelligent control module is internally provided with a signal conversion unit for converting the control law and the key signals into commands that can be recognized by a game terminal.
5. A method for controlling a motion-sensing joystick, wherein the motion-sensing game is a shooting game, and the method for controlling the motion-sensing joystick is based on the motion-sensing joystick of claim 1, and the method comprises:
the player can acquire human motion direction and track signals in the game process through the acquisition data acquisition module; meanwhile, a key processing request of a player in the game is obtained through the key module, namely a key signal of the player to a handle key, and the operation information of the vibration motor and the photoelectric sensor is processed;
the information acquired by the data acquisition module is subjected to certain filtering processing through the data preprocessing module, the information of the key module is subjected to block packaging processing, and the information is sent to the control analysis module in a wired or wireless mode;
the control analysis module extracts the handle motion characteristics of the sent information, calculates a control rule according to an intelligent control algorithm program stored in the control analysis module, and transmits the control rule and a key signal to the intelligent control module;
the intelligent control module converts the control signal sent by the control analysis module into a control input which can be recognized by the game terminal so as to control the motion of the game object.
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CN202210578958.3A CN114832368A (en) | 2022-05-25 | 2022-05-25 | Motion sensing game handle and control method thereof |
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CN202210578958.3A CN114832368A (en) | 2022-05-25 | 2022-05-25 | Motion sensing game handle and control method thereof |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN116139468A (en) * | 2022-11-23 | 2023-05-23 | 广州小鸡快跑网络科技有限公司 | Key control detection method and system for game handle |
CN116506991A (en) * | 2023-06-30 | 2023-07-28 | 深圳市赛太克电子科技有限公司 | Light control method and system for luminous game handle |
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2022
- 2022-05-25 CN CN202210578958.3A patent/CN114832368A/en active Pending
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN116139468A (en) * | 2022-11-23 | 2023-05-23 | 广州小鸡快跑网络科技有限公司 | Key control detection method and system for game handle |
CN116139468B (en) * | 2022-11-23 | 2024-03-15 | 广州小鸡快跑网络科技有限公司 | Key control detection method and system for game handle |
CN116506991A (en) * | 2023-06-30 | 2023-07-28 | 深圳市赛太克电子科技有限公司 | Light control method and system for luminous game handle |
CN116506991B (en) * | 2023-06-30 | 2023-11-10 | 深圳市赛太克电子科技有限公司 | Light control method and system for luminous game handle |
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