CN107924690A - 用于促进扩展场景中的导航的方法、装置和*** - Google Patents
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Abstract
一种促进朝向视频内容的扩展场景中的感兴趣区域导航的方法、装置和***包括:确定时间线,所述时间线包括与视频内容中的至少一个感兴趣区域有关的信息;以及在当前显示的视频内容中显示视觉指示器,所述视觉指示器指示为了显示所述至少一个感兴趣区域而在视频内容中移动的方向。在本公开原理的一个实施例中,时间线附加到所述内容并携带与感兴趣的区域有关的随着时间而演变的信息。渲染器处理所述时间线,并且使用可用手段(比如图形表示、触觉信息或者几种手段的组合)向用户提供导航信息。
Description
技术领域
本公开的原理总体上涉及通过视频内容的导航(navigate),并且更具体地涉及促进视频内容中的扩展场景中的导航。
背景技术
最近,可用的大视场内容(高达360°)有所增长。这些内容对于在公共设备(例如头戴式显示器、Oculus Rift、智能眼镜、PC屏幕、平板电脑、智能电话等)上观看内容的用户来讲可能并不是完全可见的。这意味着在某个特定时刻,用户可能只能查看内容的一部分,并且往往只能查看对故事情节不重要的部分内容。尽管用户可以通过诸如头部移动、鼠标移动、触摸屏幕、语音等各种手段在内容中进行导航,但是如果所述内容表示事件发生在不同时刻和不同位置的动态场景(例如电影)的内容,则用户不确定是否会看到场景的相关部分,并且如果重要事件/有趣的序列出现在他/她的当前视场之外,则用户可能会错过这些内容。
发明内容
本公开原理解决了现有技术的这些和其他缺点和缺点,本公开原理针对用于促进宽场景中的导航并将用户的注意力引导到感兴趣区域的方法、装置和***。
在本公开原理的一个实施例中,时间线附加到内容并携带与感兴趣区域有关的随时间演变的信息,并且更具体地涉及与位置或对象ID、相关联的最优视点和兴趣级别有关的信息。在设备上,渲染器(3D引擎、视频播放器...)处理所述时间线,并且使用可用手段(图形表示、触觉信息或者几种手段的组合)向用户提供导航信息。
附图说明
通过考虑结合附图的以下详细描述,可以容易地理解本发明的教导,在附图中:
图1描绘了用户查看全部可用内容的一部分的图形表示;
图2描绘了根据本公开原理实施例的由对象ID标识的两个ROI的时序图/时间线;
图3描绘了根据本公开原理实施例的用于提供图2的时序图中的信息的代表性语法;
图4示出了根据本公开原理实施例简化的图3的语法的版本;
图5描绘了根据本公开原理实施例的由对象形状标识的两个ROI的时序图/时间线;
图6描绘了根据本公开原理实施例的用于提供图5的时序图中的信息的代表性语法;
图7描绘了内容的场景中的一部分,其中在屏幕的边缘处包括条,以向用户指示用户应当沿哪个方向观看/导航场景;
图8描绘了根据本公开原理实施例的渲染器的高级框图;以及
图9描绘了根据本公开原理实施例的用于促进向视频内容的扩展场景中的感兴趣区域进行导航的方法的流程图。
为了便于理解,视情况使用相同的参考标记来指代对于附图来说共同的相同元素。附图没有按比例绘制的,并且为了清楚起见可以扩展或减少一个或多个特征。
具体实施方式
本公开原理的实施例有利地提供了促进在宽场景中导航并将用户的注意力引导至感兴趣区域的方法、装置和***。尽管主要在特定视觉指示器并且沿水平方向引导用户的视图的场景下描述了本公开原理,但是本公开原理的特定实施例不应被认为限制本发明的范围。本领域技术人员将理解并且通过本公开原理的教导被告知,本公开原理的概念可以有利地应用于可以用于将用户的注意力引导到视频内容的任何部分的任何视觉指示器,而无论是沿水平、垂直和/或对角线方向。
本公开原理的实施例旨在促进用户在宽渲染场景中朝着最佳视点(OV1)的位置导航,其中用户将能够观看可能是用户感兴趣的场景的感兴趣区域(ROI)。也就是说,在给定时刻,用户可能对场景的几个部分感兴趣。同样地,根据本公开原理的实施例,重要的是,通知用户同时存在几个ROI。这样的ROI可以具有各种兴趣程度,并且因此本公开原理的这些实施例包括将排名与对兴趣级别(LOI)加以表示的每个ROI相关联。ROI的LOI也可以随着时间而演变。对于所有用户来说各种LOI值可以是相同的,或者相对于用户之前表示感兴趣的ROI类型来说进行个性化。在本公开原理的各种实施例中,通过使用LOI,用户可以决定向ROI导航,或者相反地,用户可以估计此刻不感兴趣。
图1描绘了用户查看全部可用内容的一部分的图形表示。也就是说,在图1中,黑色矩形轮廓框表示用户视场内的全部内容的一部分。本公开原理的实施例通过例如具有在每个时刻指示什么是ROI(例如,虚拟对象标识符或形状坐标)以及相关联的OV的时间线来在虚拟场景中结合ROI和OV的概念。也就是说,根据本公开原理的实施例,最佳视点(OV)的概念包括引导用户注意的位置和方向(方位)。在各种实施例中,OV可以与ROI重合。在备选实施例中,OV可以包括使得用户能够同时观看2个不同ROI的权衡方向。此外,在本公开原理的各种实施例中,OV可以随时间演变并且和与ROI相关的变化相关联。在这样的实施例中,可以设想不提供所有坐标,而是在具有从一个坐标移动到另一个坐标的手段的情况下(即要遵循的轨迹),仅提供坐标的子集。例如,提供第一位置、最后位置和中间位置以及要应用的轨迹函数。在这样的实施例中,轨迹可以包括两点之间的直线、贝塞尔曲线等。渲染器然后将对所有中间位置进行插值以确定最终位置。根据本公开原理的这种解决方案显著地减少了要提供的数据量。这种解决方案也可以应用于所述方向。
根据本公开原理的各种实施例,对于作为2D内容的视频,ROI可以是例如矩形,并且坐标可以包括矩形的左上角和右下角。对于3D场景,可以将ROI同化为边界框或更复杂的形状。在这样的实施例中,提供给渲染器的信息可以包括形状的坐标,或者备选地可以包括对象或对象/形状组的标识符。
在本公开原理的实施例中,提供对象/对象组ID与2D或3D形状的坐标之间的主要区别在于:在第一种情况中,只需提供一次ID和指示ROI何时被激活以及激活多长时间的时序信息(开始时间和持续时间);而在第二种情况中,每当ROI改变时(可能在每一帧处)必须向渲染器提供坐标和时间信息。在第一种情况中,渲染器在每个时刻都知道对象相对于用户的查看和/或相关场景中的虚拟位置的位置。在第二种情况中,上面提出的用于减少数据量的解决方案也可以用于对ROI轨迹进行建模。
在本公开原理的各种实施例中,所述内容可以在一些时段不包含任何感兴趣的事件,并且在这种情况中,不存在与ROI有关的信息。在备选实施例中,可以同时存在几个ROI。在这样的实施例中,ROI可以具有不同的兴趣级别(LOI)。根据本公开原理的实施例,可以使用视觉、触觉消息或消息的组合来用信号通知同时的ROI和相关联的LOI。
即在本公开原理的各种实施例中,LOI包括与ROI有关的数据,并且通常指示与和ROI相关联的兴趣级别有关的信息。LOI可以包括例如在一个实施例中具有例如5的值范围的离散信息,其中1指示ROI中的低兴趣级别并且5指高兴趣级别,或者反之亦然。应该注意的是,根据本公开原理的各种实施例,LOI可随时间演变。
根据本公开原理,与OV、ROI和LOI有关的信息是预先确定的,并且在ROI在内容中变得激活之前对于渲染器是可用的。也就是说,根据本公开原理,渲染器能够开始向用户通知要呈现的ROI。一个目标是使用户能够有足够的时间预测将ROI带入用户视场所需的移动,从而不会错过ROI中的序列的开始或感兴趣的对象。在本公开原理的一个实施例中,在准备步骤期间,渲染器可以使用与序列的开始时间相关联的LOI。在备选实施例中,渲染器可以使用全局LOI。全局LOI值可以包括LOI随时间所取的值的均值或由内容创建者设置的值。全局LOI提供了可能与序列的第一LOI值相反的序列的全局兴趣级别的概述,该LOI值不一定代表整个序列。
图2描绘了根据本公开原理实施例的由对象ID标识的两个ROI的时序图/时间线。在图2的示例中,第一ROI的与其相关的全局LOI为3。第一ROI也具有在所有时刻都相同的OV,并且其等于OV11。在图2的示例中,第一ROI具有随时间演变并且在时间戳t1和t1l2处取值LOI11和LOI12的相关联的LOI。
另外在图2的实施例中,第二ROI的全局LOI为4。图2的第二ROI的OV随时间演变并取值OV21和OV22,并且LOI随时间演变并且在时间戳t2和t2l2处取值LOI21和LOI22。如上所述,ROI是由其ID标识的对象。
图3描绘了根据本公开原理实施例的用于提供图2的时序图中的信息的代表性语法。也就是说,图3的语法可以用来提供图2的示例的信息,以供渲染器使用,这将在下文描述。
根据本公开原理的各种实施例,图3的语法可以降低效率。更具体地,图4示出了根据本公开原理实施例简化的图3的语法的版本。也就是说,在图4的简化语法中,已经去除了一些无用信息。例如,在图4的简化语法中,在对于相同字段(例如,LOI)中接连出现的值(例如LOI11和LOI12)没有设置stopTime。在图4的简化语法中,stopTime等于后续值的startTime(LOI11的stopTime=LOI12的startTime)或者母元素的stopTime(LOI12的stopTime=ROI的stopTime)。
图5描绘了根据本公开原理实施例的由对象形状标识的两个ROI的时序图/时间线。在图5的示例中,第一ROI的与其相关的全局LOI为3。第一ROI也具有在所有时刻都相同的OV,并且等于OV11。在图5的示例中,第一ROI具有随时间演变并且在时间戳t1和t1l2处取值LOI11和LOI12的相关联的LOI。
另外在图5的实施例中,第二ROI的全局LOI为4。图2的第二ROI的OV随时间演变并取值OV21和OV22,并且LOI随时间演变并且在时间戳t2和t2l2处取值LOI21和LOI22。如上所述,在两种情况下,ROI都由其提供位置的形状(即相对于另一个对象)来标识。
图2和图5的示例之间的区别在于:在通过形状来标识ROI的图5中,存在对ROI的坐标加以指示的字段,这在图2的示例中不需要。在图5的示例中,第一ROI(1)取3个不同的位置(坐标11、坐标12和坐标13),并且第二ROI(2)取2个不同的位置(坐标21和坐标22)。
图6描绘了根据本公开原理实施例的用于提供图5的时序图中的信息的代表性语法。也就是说,图6的语法可以用来提供图5的示例的信息,以供渲染器使用,这将在下文描述。
根据本公开原理的各种实施例,如以上参考图4所描述的,可以针对效率简化图6的语法。
在本公开原理的各种实施例中,将时序图(时间线)的信息提供给诸如视频播放器、3D引擎、处理引擎等的渲染设备。渲染器分析时序图中的信息并确定:
·ROI何时将变得激活并且持续多久?
·它的位置是什么?
·它的OV是什么,它是如何随时间演变的?
·它的全局LOI是什么以及LOI如何随时间演变
渲染器使用本领域已知的技术知晓渲染场景中用户的当前姿态和方向。本文将不描述这样的技术。这样的信息使得能够确定用户为了到达OV应该遵循的路径以及用户为了查看ROI应该看向的方向。
在本公开原理的各种实施例中,可以提醒用户看向特定方向,或者更具体地可以使用视觉指示器将导航信息引导至用户,所述视觉指示器例如是以下中的至少一个或其组合:
·指南针;
·位于屏幕边缘的向要跟随的方向移动的条;
·在通过对象ID来标识ROI的场景的情况下,可以使用表示ROI的资产或资产组的缩影;
·示出了一个或多个要遵循的路径(以达到ROI的最佳视点位置)的足迹符号,其中与OV相关的感兴趣对象的类型相关联的颜色模式。
例如,图7根据本公开原理的实施例描绘了内容的场景中的一部分,其中在屏幕的边缘处包括条,以向用户指示用户应当沿哪个方向观看/导航场景。更具体地说,在图7中,屏幕的左下边缘的条指示用户遵循左下方向。尽管在图7的实施例中,将条描绘为位于内容的左下方,指引用户沿左方向观看,在本公开原理的备选实施例中,用户的注意力可以指向视频内容的任何部分并且在任何方向视频内容使用本原则的视觉指示器。
在本公开原理的各种实施例中,用户可以具有选择想要的导航指示器的类型的选项。例如,在本公开原理的一个实施例中,可以用几个视觉指示器选项来填充下拉菜单,并且用户可以选择要使用的视觉指示器。
此外根据本公开原理的各种实施例,距离的概念可以与本公开原理的可视指示器相关联。更具体地,在一个实施例中,相距期望的ROI的距离可以通过视觉指示器的大小来表示,或者可以使用视觉指示器的颜色来表示(即,当远离ROI时是红色,当靠近时是绿色,反之亦然)。
在本公开原理的一个实施例中,渲染器在准备步骤中在ROI开始处于激活状态之前几秒钟显示导航信息。如前所述,由于准备步骤,用户可以预期他/她向ROI/OV的移动,使得在显示/处理兴趣序列之前用户的视点包括ROI。在这样的实施例中,这样的准备步骤可以进一步包括颜色代码、特定符号、倒数计时或另一种指示用户已经处理准备步骤的指示器。准备步骤的参数(例如持续时间)可以是硬编码的或由用户设置的。
在本公开原理的备选实施例中,渲染器可以在准备步骤期间向用户显示与全局LOI有关的信息。与内容的一部分的特定LOI有关的信息可以使用与LOI的值相关的特定符号或颜色代码呈现给用户。这种约定可以是硬编码的或者可以是用户可选择的参数。
在存在多个同时OV的实施例中,可以展现每个OV的指示。备选地,可以显示最有兴趣的一个或多个的指示。在其中呈现对多于一个OV的指示的实施例中,用户具有决定遵循哪个指示器来查看期望的ROI的能力。同时的ROI的数量可以是硬编码的,也可以是用户可以设置的参数。
在本公开原理的各种实施例中,与本公开原理的实施例相关联的数据可以存储在类似于字幕组件的元数据组件中。
图8描绘了根据本公开原理实施例的用于实现本公开原理的特征的渲染器的高级别框图。图8的渲染器包括处理器810以及用于存储控制程序、指令、软件、视频内容、数据等的存储器820。处理器810与诸如电源、时钟电路、高速缓冲存储器等的常规支持电路830、以及有助于执行存储在存储器820中的软件例程的电路协同工作。因此,可以设想,本文作为软件过程讨论的一些处理步骤可以在硬件内实现,例如,实现为与处理器810协作以执行各种步骤的电路。图8的渲染器还包括形成与渲染器通信的各种功能元件之间的接口的输入输出电路840。
尽管图8的渲染器780被描绘为编程为执行根据本发明的各种控制功能的通用计算机,但是本公开原理可以在硬件中实现,例如实现为专用集成电路(ASIC)。因此,本文描述的处理步骤旨在被广泛地解释为被软件、硬件或其组合等同地执行。
图9描绘了根据本公开原理实施例的用于促进向视频内容的扩展场景中的感兴趣区域进行导航的方法的流程图。方法900开始于步骤902,在步骤902期间,确定包括与视频内容中的至少一个感兴趣区域有关的信息在内的时间线。然后,方法900可前进至步骤904。
在步骤904处,在当前正在显示的视频内容的一部分中显示视觉指示器,所述视觉指示器指示为了显示感兴趣区域而在视频内容中的移动的方向。方法900然后可以可选地包括上述本公开原理的任何其他特征。例如,方法900还可以包括如上所述对OV和LOI的确定。
Claims (16)
1.一种在渲染大视场内容的一部分时确定导航信息的方法,其特征在于,所述方法包括:
获得表示附加到所述大视场内容的时间线的数据,所述时间线包括与所述视频内容中的至少一个感兴趣区域有关的激活信息;
根据所述大视场内容的所述部分和所述至少一个感兴趣区域,确定导航信息。
2.根据权利要求1所述的方法,其中,所述至少一个感兴趣区域中的至少一个感兴趣区域还与所述时间线中的至少一个兴趣级别相关联,并且还根据所述至少一个兴趣级别来确定导航信息。
3.根据权利要求1或2所述的方法,其中,所述至少一个感兴趣区域还与用于渲染所述感兴趣区域的最优视点相关联,并且还根据所述最优视点确定导航信息。
4.根据权利要求1至3之一所述的方法,其中,所述大视场内容是三维场景,并且根据所述3D场景的对象来确定所述至少一个感兴趣区域中的感兴趣区域。
5.根据权利要求1至3之一所述的方法,其中,所述大视场内容是视频,并且根据对所述视频的二维部分的形状的描述确定所述至少一个感兴趣区域中的感兴趣区域。
6.根据权利要求1至5之一所述的方法,其中,所述导航信息是要覆盖在所述大视场内容的所述部分上的视觉信息。
7.根据权利要求1至6之一所述的方法,其中,所述导航信息包括触觉效果。
8.一种配置为在渲染大视场内容的一部分时确定导航信息的装置,其特征在于,所述装置包括至少一个处理器,所述处理器配置为:
获得表示附加到所述大视场内容的时间线的数据,所述时间线包括与所述视频内容中的至少一个感兴趣区域有关的激活信息;
根据所述大视场内容的所述部分和所述至少一个感兴趣区域,确定导航信息。
9.根据权利要求8所述的装置,其中,所述至少一个感兴趣区域中的至少一个感兴趣区域还与所述时间线中的至少一个兴趣级别相关联,并且所述至少一个处理器还配置为根据所述至少一个兴趣级别来确定导航信息。
10.根据权利要求8或9所述的装置,其中,所述至少一个感兴趣区域还与用于渲染所述感兴趣区域的最优视点相关联,并且所述至少一个处理器还配置为根据所述最优视点确定导航信息。
11.根据权利要求8至10之一所述的装置,其中,所述大视场内容是三维场景,并且根据所述3D场景的对象来确定所述至少一个感兴趣区域中的感兴趣区域。
12.根据权利要求8至10之一所述的装置,其中,所述大视场内容是视频,并且根据对所述视频的二维部分的形状的描述确定所述至少一个感兴趣区域中的感兴趣区域。
13.根据权利要求8至12之一所述的装置,其中,所述导航信息是要覆盖在所述大视场内容的所述部分上的视觉信息。
14.根据权利要求8至12之一所述的装置,其中,所述导航信息是触觉效果。
15.一种大视场内容渲染器,所述大视场内容渲染器配置为在渲染大视场内容的一部分时渲染导航信息,其特征在于,所述大视场内容渲染器包括至少一个处理器,所述处理器配置为根据权利要求1至6之一所述的方法来确定所述导航信息。
16.根据权利要求15所述的大视场内容渲染器,还包括触觉效果器,并且所述导航信息所包括的所述导航信息是触觉效果,所述至少一个处理器还配置为在所述触觉效果器上渲染所述触觉效果。
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