CN107413047B - Game gloves are felt to body - Google Patents

Game gloves are felt to body Download PDF

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Publication number
CN107413047B
CN107413047B CN201710654007.9A CN201710654007A CN107413047B CN 107413047 B CN107413047 B CN 107413047B CN 201710654007 A CN201710654007 A CN 201710654007A CN 107413047 B CN107413047 B CN 107413047B
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CN
China
Prior art keywords
finger
telescopic rod
pneumatic telescopic
ring
finger ring
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Expired - Fee Related
Application number
CN201710654007.9A
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Chinese (zh)
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CN107413047A (en
Inventor
唐秦崴
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Hangzhou Fanglv Science & Technology Co ltd
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Hangzhou Fanglv Science & Technology Co ltd
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Priority to CN201710654007.9A priority Critical patent/CN107413047B/en
Publication of CN107413047A publication Critical patent/CN107413047A/en
Application granted granted Critical
Publication of CN107413047B publication Critical patent/CN107413047B/en
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B21/00Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
    • A63B21/008Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using hydraulic or pneumatic force-resisters
    • A63B21/0085Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using hydraulic or pneumatic force-resisters using pneumatic force-resisters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B23/00Exercising apparatus specially adapted for particular parts of the body
    • A63B23/035Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
    • A63B23/12Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for upper limbs or related muscles, e.g. chest, upper back or shoulder muscles
    • A63B23/16Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for upper limbs or related muscles, e.g. chest, upper back or shoulder muscles for hands or fingers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0638Displaying moving images of recorded environment, e.g. virtual environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/48Miscellaneous game characteristics with special provisions for gripping by hand
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/302Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Orthopedic Medicine & Surgery (AREA)
  • Human Computer Interaction (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Rehabilitation Tools (AREA)
  • Gloves (AREA)

Abstract

The invention relates to a motion sensing game glove which comprises a pair of mitts, an air pump, a control system, a pneumatic telescopic rod, finger rings and a hand ring, wherein the finger rings are respectively arranged on the same finger at the front and the back, the pneumatic telescopic rod is connected between the finger rings, the pneumatic telescopic rod is arranged between the hand ring and the bottom of a palm of the glove, and the air pump supplies air to the pneumatic telescopic rod to provide a load sense of hand motion; the pressure in the pneumatic telescopic rod enables the hand to generate load experience more truly when the hand is clenched into a fist or the wrist is bent inwards. The technical problem that the traditional body sensing gloves do not bring actual hand load sense to a user is solved.

Description

Game gloves are felt to body
Technical Field
The invention relates to a VR game peripheral, in particular to a somatosensory game glove.
Background
At present, a general VR somatosensory glove generally adopts a virtual scene that a position signal of a specific position of a finger is converted into an electric signal to be fed back to a VR system, and then the electric signal is fed back to VR manufacture through spatial modeling. The problem with such gloves is that there is no specific load bearing, load bearing feel on the hand. A real tactile sensation cannot be given. The user experience is poor, and the actual experience of touch is lacked when some shooting games and volleyball games are played.
Therefore, a body sensing game glove is urgently needed, and the technical problem that the traditional body sensing glove does not bring actual hand load sense to a user is solved.
Disclosure of Invention
The invention aims to solve the technical problem that the traditional body sensing gloves do not bring actual hand load feeling to users.
The invention solves the technical problem, provides a somatosensory game glove, which comprises a mitt (1), an air pump (2) and a control system, and is characterized in that: the glove is characterized by further comprising a pneumatic telescopic rod (4), finger rings and hand rings (6), wherein the finger rings are respectively arranged on the same finger from front to back, the pneumatic telescopic rod (4) is connected between the finger rings, the pneumatic telescopic rod (4) is arranged between the hand rings (6) and the bottom of the palm of the glove (1), and the air pump (2) provides a load sense of hand movement for air supply of the pneumatic telescopic rod (4);
the finger ring on each finger comprises a middle finger ring (41) and a near finger ring (42), the middle finger ring (41) and the near finger ring (42) are respectively sleeved on the middle finger bone and the near finger bone of the finger, the pneumatic telescopic rod (4) is arranged between the bottoms of the middle finger ring (41) and the near finger ring (42) of each finger, and two ends of the pneumatic telescopic rod (4) are respectively hinged to the bottoms of the middle finger ring (41) and the near finger ring (42);
the hand ring (6) is sleeved on the wrist part, the pneumatic telescopic rod (4) is arranged between the palm bottom of the mitt (1) and the bottom of the hand ring (6), and two ends of the pneumatic telescopic rod (4) are respectively hinged with the hand ring (6) and the bottom of the mitt (1);
the control system includes: the air pump control system comprises an air pressure valve (31), an electromagnetic switch (32), an electromagnetic valve (33), a power supply (34), a proximity switch (35) and a control main board (36), wherein the electromagnetic valve (33) controls the telescopic direction of the pneumatic telescopic rod (4), the power supply (34) supplies power to the air pump (2) and the control main board (36), the proximity switch (35) collects telescopic position parameters of the pneumatic telescopic rod (4), and the electromagnetic switch (32) controls the opening and closing of an air path where the air pump (2) is located;
the control main board (36) controls the air pressure of the air pressure valve (31), the reversing of the electromagnetic valve (31), the opening and closing of the electromagnetic switch (32), and receives and feeds back the position parameters of the proximity switch (35).
The middle-section finger ring (41), the near-section finger ring (42) and the two sides of the fingers of the mitt (1) are fixedly connected through a binding band (7), and the two ends of the binding band (7) are respectively fixed on the middle-section finger ring (41), the near-section finger ring (42) and the mitt (1) in a hinged mode.
Thread gluing (61) that bracelet (6) one side set up are fixed in the bonding.
It still includes VR glasses, passes through according to the virtual sight of VR glasses the control mainboard is right electromagnetic switch (32), solenoid valve (33), pneumatic valve (31) are controlled, VR glasses pass through proximity switch (35) acquire the position parameter of pneumatic telescopic link (4).
The invention has the beneficial effects that:
1. through the pressure in the pneumatic telescopic rod, the load experience of the hand when the hand is clenched or the wrist is bent inwards is more real.
2. Can be used together with VR glasses. Virtual concrete scene of VR glasses, gloves can discern the back to the internal pressure value of pneumatic telescopic link to virtual particular case, and whether the negative pressure is controlled, fuses the particular negative pressure condition and the virtual scene of gloves.
3. Mainly takes charge of finger bending and load movement of the wrist, and can achieve the purpose of exercising in a certain sense.
Drawings
FIG. 1 is a schematic side view of the present invention;
FIG. 2 is a schematic top view of the present invention;
FIG. 3 is a schematic view of the air circuit frame of the present invention;
FIG. 4 is a schematic diagram of the circuit framework of the present invention;
the specific implementation mode is as follows:
the following examples are given for the purpose of clarity of the invention and are not intended to limit the embodiments of the invention. It will be apparent to those skilled in the art that other variations and modifications can be made in the invention without departing from the spirit of the invention, and it is intended to cover all such modifications and variations as fall within the true spirit of the invention.
As shown in fig. 1-4, a body feeling game glove comprises a mitt 1, an air pump 2 and a control system, and is characterized in that: the glove also comprises a pneumatic telescopic rod 4, finger rings and a hand ring 6, wherein the finger rings are respectively arranged on the same finger in the front and at the back, the pneumatic telescopic rod 4 is connected between the finger rings, the pneumatic telescopic rod 4 is arranged between the hand ring 6 and the bottom of the palm of the glove 1, and the air pump 2 supplies air to the pneumatic telescopic rod 4 to provide a load sense of hand movement;
the finger ring on each finger comprises a middle finger ring 41 and a near finger ring 42, the middle finger ring 41 and the near finger ring 42 are respectively sleeved on the middle phalanx and the near phalanx of the finger, the pneumatic telescopic rod 4 is arranged between the bottoms of the middle finger ring 41 and the near finger ring 42 of each finger, and two ends of the pneumatic telescopic rod 4 are respectively hinged to the bottoms of the middle finger ring 41 and the near finger ring 42;
the bracelet 6 is sleeved on the wrist part, the pneumatic telescopic rod 4 is arranged between the palm bottom of the mitt 1 and the bottom of the bracelet 6, and two ends of the pneumatic telescopic rod 4 are respectively hinged with the bracelet 6 and the bottom of the mitt 1;
the control system includes: the air pressure valve 31, the electromagnetic switch 32, the electromagnetic valve 33, the power supply 34, the proximity switch 35 and the control main board 36, wherein the electromagnetic valve 33 controls the stretching direction of the pneumatic telescopic rod 4, the power supply 34 supplies power to the air pump 2 and the control main board 36, the proximity switch 35 collects stretching position parameters of the pneumatic telescopic rod 4, and the electromagnetic switch 32 controls the opening and closing of an air path where the air pump 2 is located;
the control main board 36 controls the air pressure of the air pressure valve 31, the reversing of the electromagnetic valve 31, the opening and closing of the electromagnetic switch 32, and receives and feeds back the position parameters of the proximity switch 35.
The middle-section finger ring 41, the near-section finger ring 42 and the two sides of the fingers of the mitt 1 are fixedly connected through the binding bands 7, and the two ends of the binding bands 7 are respectively fixed on the middle-section finger ring 41, the near-section finger ring 42 and the mitt 1 in a hinged manner.
Thread gluing 61 that bracelet 6 one side set up is fixed in the bonding.
It still includes VR glasses, passes through according to the virtual sight of VR glasses the control mainboard is right electromagnetic switch 32, solenoid valve 33, pneumatic valve 31 control, the VR glasses pass through proximity switch 35 acquires the position parameter of pneumatic telescopic link 4.
The specific use method and the basic principle are as follows:
this application mainly uses simultaneously with VR glasses, also can the exclusive use.
When the virtual scene is used together with VR glasses, the virtual scene is generated by the VR glasses. Such as a shooting range, a volleyball court, and a basketball court. When the trigger is pulled or basketball and volleyball are patted, at this moment, VR glasses can send signal to the control mainboard 3 of gloves, the control mainboard 3 will be adjusted the atmospheric pressure of pneumatic valve 31 is opened electromagnetic switch 32, at this moment, pneumatic telescopic rod 4 extends and has certain pressure. When the fingers of a person are curled inwards, and the pressure is higher than the pressure in the pneumatic telescopic rod 4, the pneumatic telescopic rod 4 can be shortened. At this time, the proximity switch 35 will transmit its position data back to the control motherboard, which feeds back a signal to the VR glasses. Reproduction is performed in a virtual scene. The pressure in the pneumatic telescopic rod 4 can be brought to zero by means of the solenoid valve 33. At this point, the wrist is no longer loaded, such as when used when flapping basketball, volleyball, or the like.
More importantly, the application can also be used for rehabilitation of patients. Firstly, the exercise rehabilitation index is made into a game or directly the exercise operation. It is virtually reproduced through VR glasses. The human body moves according to the specific flow of the gymnastics, and the motion functions of the wrist and the finger are recovered.
The research on the hand skeleton shows that the middle phalanx and the proximal phalanx of the finger are the root of the finger bending. While the flexion of the wrist is primarily the critical flexion between the palm and the forearm. According to the application, the two bending nodes are just related through the pneumatic telescopic rod 4, so that the bending and loading functions of the hand can be simulated.

Claims (4)

1. The utility model provides a body feeling recreation gloves, includes mitt (1), air pump (2), control system, its characterized in that: the novel glove is characterized by further comprising a pneumatic telescopic rod (4), finger rings and hand rings (6), wherein the finger rings are arranged on the same finger respectively from front to back, the pneumatic telescopic rod (4) is connected between the finger rings, the pneumatic telescopic rod (4) is arranged between the hand ring (6) and the palm bottom of the mitt (1), and the air pump (2) provides a load sense of hand movement for air supply of the pneumatic telescopic rod (4);
the finger ring on each finger comprises a middle finger ring (41) and a near finger ring (42), the middle finger ring (41) and the near finger ring (42) are respectively sleeved on the middle finger bone and the near finger bone of the finger, the pneumatic telescopic rod (4) is arranged between the bottoms of the middle finger ring (41) and the near finger ring (42) of each finger, and two ends of the pneumatic telescopic rod (4) are respectively hinged to the bottoms of the middle finger ring (41) and the near finger ring (42);
the hand ring (6) is sleeved on the wrist part, the pneumatic telescopic rod (4) is arranged between the palm bottom of the mitt (1) and the bottom of the hand ring (6), and two ends of the pneumatic telescopic rod (4) are respectively hinged with the hand ring (6) and the bottom of the mitt (1);
the control system includes: the air pump control system comprises an air pressure valve (31), an electromagnetic switch (32), an electromagnetic valve (33), a power supply (34), a proximity switch (35) and a control main board (36), wherein the electromagnetic valve (33) controls the telescopic direction of the pneumatic telescopic rod (4), the power supply (34) supplies power to the air pump (2) and the control main board (36), the proximity switch (35) collects telescopic position parameters of the pneumatic telescopic rod (4), and the electromagnetic switch (32) controls the opening and closing of an air path where the air pump (2) is located;
the control main board (36) controls the air pressure of the air pressure valve (31), the reversing of the electromagnetic valve (31), the opening and closing of the electromagnetic switch (32), and receives and feeds back the position parameters of the proximity switch (35).
2. The motion sensing game glove of claim 1, wherein: the middle-section finger ring (41), the near-section finger ring (42) and the two sides of the fingers of the mitt (1) are fixedly connected through a binding band (7), and the two ends of the binding band (7) are respectively fixed on the middle-section finger ring (41), the near-section finger ring (42) and the mitt (1) in a hinged mode.
3. The motion sensing game glove of claim 1, wherein: thread gluing (61) that bracelet (6) one side set up are fixed in the bonding.
4. The motion sensing game glove of claim 1, wherein: it still includes VR glasses, passes through according to the virtual sight of VR glasses the control mainboard is right electromagnetic switch (32), solenoid valve (33), pneumatic valve (31) are controlled, VR glasses pass through proximity switch (35) acquire the position parameter of pneumatic telescopic link (4).
CN201710654007.9A 2017-08-02 2017-08-02 Game gloves are felt to body Expired - Fee Related CN107413047B (en)

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CN107413047B true CN107413047B (en) 2020-06-02

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Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108845665A (en) * 2018-05-03 2018-11-20 芜湖懒人智能科技有限公司 A kind of body-sensing gloves
CN110658910A (en) * 2018-06-29 2020-01-07 深圳市掌网科技股份有限公司 Data garment, data garment control system and method
CN110339022B (en) * 2019-08-14 2021-08-27 新乡医学院第一附属医院(河南省结核病医院) Department of neurology nurses and tempers device with hand

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5354162A (en) * 1991-02-26 1994-10-11 Rutgers University Actuator system for providing force feedback to portable master support
CN102198331A (en) * 2010-03-24 2011-09-28 鸿富锦精密工业(深圳)有限公司 Game glove
CN102579228A (en) * 2012-03-22 2012-07-18 上海交通大学医学院附属上海儿童医学中心 Pneumatic hand function rehabilitation gloves
CN205164111U (en) * 2015-10-23 2016-04-20 北京蚁视科技有限公司 Pneumatic type recreation feedback gloves
CN106249884A (en) * 2016-07-26 2016-12-21 北京航空航天大学 The force feedback of a kind of air pressure driving and haptic feedback devices
CN106575159A (en) * 2014-08-22 2017-04-19 索尼互动娱乐股份有限公司 Glove interface object

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5354162A (en) * 1991-02-26 1994-10-11 Rutgers University Actuator system for providing force feedback to portable master support
CN102198331A (en) * 2010-03-24 2011-09-28 鸿富锦精密工业(深圳)有限公司 Game glove
CN102579228A (en) * 2012-03-22 2012-07-18 上海交通大学医学院附属上海儿童医学中心 Pneumatic hand function rehabilitation gloves
CN106575159A (en) * 2014-08-22 2017-04-19 索尼互动娱乐股份有限公司 Glove interface object
CN205164111U (en) * 2015-10-23 2016-04-20 北京蚁视科技有限公司 Pneumatic type recreation feedback gloves
CN106249884A (en) * 2016-07-26 2016-12-21 北京航空航天大学 The force feedback of a kind of air pressure driving and haptic feedback devices

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