CN107413047A - A kind of somatic sensation television game gloves - Google Patents
A kind of somatic sensation television game gloves Download PDFInfo
- Publication number
- CN107413047A CN107413047A CN201710654007.9A CN201710654007A CN107413047A CN 107413047 A CN107413047 A CN 107413047A CN 201710654007 A CN201710654007 A CN 201710654007A CN 107413047 A CN107413047 A CN 107413047A
- Authority
- CN
- China
- Prior art keywords
- finger ring
- extension bar
- pneumatic extension
- finger
- bracelet
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 230000035807 sensation Effects 0.000 title claims abstract description 11
- 230000000392 somatic effect Effects 0.000 title claims abstract description 11
- 210000000707 wrist Anatomy 0.000 claims abstract description 9
- 239000011521 glass Substances 0.000 claims description 16
- 238000005452 bending Methods 0.000 description 3
- 238000010586 diagram Methods 0.000 description 3
- 238000004026 adhesive bonding Methods 0.000 description 2
- 230000000386 athletic effect Effects 0.000 description 1
- 238000010009 beating Methods 0.000 description 1
- 230000009286 beneficial effect Effects 0.000 description 1
- 230000005611 electricity Effects 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 210000000245 forearm Anatomy 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 210000002411 hand bone Anatomy 0.000 description 1
- 238000000034 method Methods 0.000 description 1
- 230000007659 motor function Effects 0.000 description 1
- 230000002093 peripheral effect Effects 0.000 description 1
- 230000011664 signaling Effects 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B21/00—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
- A63B21/008—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using hydraulic or pneumatic force-resisters
- A63B21/0085—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using hydraulic or pneumatic force-resisters using pneumatic force-resisters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B23/00—Exercising apparatus specially adapted for particular parts of the body
- A63B23/035—Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
- A63B23/12—Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for upper limbs or related muscles, e.g. chest, upper back or shoulder muscles
- A63B23/16—Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for upper limbs or related muscles, e.g. chest, upper back or shoulder muscles for hands or fingers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
- A63B2071/0638—Displaying moving images of recorded environment, e.g. virtual environment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/48—Miscellaneous game characteristics with special provisions for gripping by hand
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/302—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Orthopedic Medicine & Surgery (AREA)
- Human Computer Interaction (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Rehabilitation Tools (AREA)
- Gloves (AREA)
Abstract
The present invention is a kind of somatic sensation television game gloves, including mitten, air pump, control system, it also includes Pneumatic extension bar, finger ring, bracelet, it is front and rear on same finger to be respectively arranged with the finger ring, and the Pneumatic extension bar is connected between finger ring, the Pneumatic extension bar is provided between the bracelet and the gloves bottom palm, the air pump provides the load sense of hand exercise for Pneumatic extension bar supply;Pressure inside Pneumatic extension bar, hand is set to produce load experience when clenching fist or wrist curves inwardly truer.Solves the technical problem that traditional body-sensing gloves do not bring actual hand load sense to user.
Description
Technical field
The present invention relates to a kind of VR game peripherals, refer in particular to a kind of somatic sensation television game gloves.
Background technology
At present, in general VR body-sensings gloves generally use is to change into telecommunications by the position signalling of finger particular location
VR systems number are fed back to, then are fed back to by spatial modeling in the artificial scene of VR manufactures.The problem of this gloves, is on hand
Not specific load-bearing, load sense.A kind of real sense of touch can not be given people.Poor user experience, playing some shooting games, row
During ball game, more lack the real experiences in sense of touch.
So being badly in need of a kind of somatic sensation television game gloves, solve traditional body-sensing gloves and do not bring actual hand load sense to user
Technical problem.
The content of the invention
The technical problem to be solved in the present invention is that solve traditional body-sensing gloves not bring actual hand load sense to user
Technical problem.
Solves above-mentioned technical problem, the invention provides a kind of somatic sensation television game gloves, including mitten (1), air pump
(2), control system, it is characterised in that:It also includes Pneumatic extension bar (4), finger ring, bracelet (6), front and rear difference on same finger
The finger ring is provided with, and the Pneumatic extension bar (4) is connected between finger ring, the bracelet (6) and the gloves (1) palm bottom
The Pneumatic extension bar (4) is provided between portion, the air pump (2) provides hand exercise for the Pneumatic extension bar (4) supply
Load sense;
The finger ring on each finger includes middle section finger ring (41), closely saves finger ring (42), the middle section finger ring
(41), closely save finger ring (42) to be respectively fitted on the middle phalanx and proximal phalanx of finger, the middle section finger ring of each finger
(41) the Pneumatic extension bar (4), the both ends point of the Pneumatic extension bar (4) are provided between nearly section finger ring (42) bottom
The middle section finger ring (41) and described nearly section finger ring (42) bottom are not hinged on;
The bracelet (6) is enclosed on wrist portion, between the bottom palm of the mitten (1) and the bracelet (6) bottom
Be provided with the Pneumatic extension bar (4), Pneumatic extension bar (4) both ends respectively with the bracelet (6), mitten (1)
Bottom is hinged;
The control system includes:Air pressure valve (31), electromagnetic switch (32), magnetic valve (33), power supply (34), proximity switch
(35), control mainboard (36), the magnetic valve (33) control the telescopic direction of the Pneumatic extension bar (4), the power supply (34)
Powered for the air pump (2), control mainboard (36), the proximity switch (35) gathers the flexible position of the Pneumatic extension bar (4)
Parameter is put, the electromagnetic switch (32) controls the opening and closing of the gas circuit;
The control mainboard (36) controls the air pressure of the air pressure valve (31), the commutating of the magnetic valve (31), the electricity
The open and close of magnetic switch (32), and receive and feed back the location parameter of the proximity switch (35).
On same finger it is described it is middle section finger ring (41), closely save finger ring (42) and the mitten (1) finger two
It is connected between side by bandage (7), the both ends of the bandage (7), which are respectively articulated with, is fixed on the middle section finger ring (41), near
Save on finger ring (42) and mitten (1).
The thread gluing (61) that bracelet (6) side is set is adhesively fixed.
It also includes VR glasses, and the artificial scene according to VR glasses is by the control mainboard to the electromagnetic switch
(32), magnetic valve (33), air pressure valve (31) are controlled, and the VR glasses are obtained described pneumatic by the proximity switch (35)
The location parameter of expansion link (4).
Beneficial effects of the present invention:
1. by the pressure inside Pneumatic extension bar, hand is set to produce load experience when clenching fist or wrist curves inwardly more
Truly.
2. it can be used in conjunction with VR glasses.The virtual concrete scene of VR glasses, gloves can be carried out to virtual concrete condition
To the internal pressure value of Pneumatic extension bar after identification, and whether negative pressure is controlled, by the specific negative pressure condition of gloves and virtually
Scene merges.
3. the main load movement for being responsible for digital flexion and wrist, can play the exercise purpose on definite meaning.
Brief description of the drawings
Fig. 1 is the side structure schematic diagram of the present invention;
Fig. 2 is the overlooking the structure diagram of the present invention;
Fig. 3 is the gas circuit block schematic illustration of the present invention;
Fig. 4 is the circuit frame schematic diagram of the present invention;
Embodiment:
Following examples are only clearly to invent this example, and not to the limit of embodiments of the present invention
It is fixed.For those of ordinary skill in the field, it is various forms of that other can also be made on the basis of the following description
Change changes, and these belong to protection of the spiritual obvious changes or variations drawn of the invention still in the present invention
Among scope.
As Figure 1-4, a kind of somatic sensation television game gloves, including mitten 1, air pump 2, control system, it is characterised in that:
It also includes Pneumatic extension bar 4, finger ring, bracelet 6, front and rear on same finger to be respectively arranged with the finger ring, and connects between finger ring
The Pneumatic extension bar 4 is connect, the Pneumatic extension bar 4 is provided between bracelet 6 and the gloves 1 bottom palm, it is described
Air pump 2 provides the load sense of hand exercise for the Pneumatic extension bar 4 supply;
The finger ring on each finger includes middle section finger ring 41, nearly section finger ring 42, the middle section finger ring 41, nearly section
Finger ring 42 is respectively fitted on the middle phalanx and proximal phalanx of finger, the middle section finger ring 41 and the nearly section finger ring of each finger
The Pneumatic extension bar 4 is provided between 42 bottoms, the both ends of the Pneumatic extension bar 4 are respectively hinged at the middle section finger ring
41 closely save the bottom of finger ring 42 with described;
The bracelet 6 is enclosed on wrist portion, is provided between the bottom palm of the mitten 1 and the bottom of the bracelet 6
The Pneumatic extension bar 4, bottom of the both ends of Pneumatic extension bar 4 respectively with the bracelet 6, mitten 1 are hinged;
The control system includes:Air pressure valve 31, electromagnetic switch 32, magnetic valve 33, power supply 34, proximity switch 35, control
Mainboard 36, the magnetic valve 33 control the telescopic direction of the Pneumatic extension bar 4, and the power supply 34 is the air pump 2, control master
Plate 36 is powered, and the proximity switch 35 gathers the telescopic location parameter of the Pneumatic extension bar 4, and the electromagnetic switch 32 controls institute
State the opening and closing of gas circuit;
The control mainboard 36 controls the air pressure of the air pressure valve 31, the commutating of the magnetic valve 31, the electromagnetic switch
32 open and close, and receive and feed back the location parameter of the proximity switch 35.
On same finger between the both sides of the middle section finger ring 41, nearly section finger ring 42 and the finger of the mitten 1
It is connected by bandage 7, the both ends of the bandage 7, which are respectively articulated with, is fixed on middle section finger ring 41, nearly section finger ring 42 and the dew
On finger gloves 1.
The thread gluing 61 that the side of bracelet 6 is set is adhesively fixed.
It also includes VR glasses, according to VR glasses artificial scene by the control mainboard to the electromagnetic switch 32,
Magnetic valve 33, air pressure valve 31 are controlled, and the VR glasses obtain the position of the Pneumatic extension bar 4 by the proximity switch 35
Put parameter.
Specifically used method and general principle:
The application mainly uses simultaneously with VR glasses, can also be used alone.
When being used in conjunction with VR glasses, VR glasses fictionalize virtual scene.Such as shooting range, volleyball court, basketball court.
When cocking or beating basketball, vollyball, now, VR glasses can send the signal to the control mainboard 3 of gloves, the control
Mainboard 3 processed will adjust the air pressure of the air pressure valve 31, and open the electromagnetic switch 32, and now, the Pneumatic extension bar 4 extends
And there is certain pressure.When the finger of people is inwardly rolled up, when pressure is more than the pressure in the Pneumatic extension bar 4, the gas
Dynamic expansion link 4 can shorten.Now, its position data can be sent back the control mainboard, the control by the proximity switch 35
Signal is fed back to VR glasses by mainboard.Reproduced in artificial scene.Can be by the Pneumatic extension bar 4 by magnetic valve 33
Interior pressure vanishing.Now, wrist no longer loads, for example is used when patting basketball, vollyball when emptying.
Importantly, the application can be also used for the rehabilitation of patient.First, athletic rehabilitation index is first fabricated to trip
Play, or be directly excercises action.It is subjected to virtual reappearance by VR glasses.People is transported according to the idiographic flow of gymnastics
It is dynamic, recover wrist, the motor function of finger.
Study hand bone it finds that, middle phalanx and the proximal phalanx of finger are the basic of digital flexion.And wrist
Bending mainly bending crucial between palm and forearm.The application just by between the two bent nodes by pneumatically stretching
Contracting bar 4 is associated, and it is simulated the function such as the bending of hand and load.
Claims (4)
1. a kind of somatic sensation television game gloves, including mitten (1), air pump (2), control system, it is characterised in that:It also includes gas
Dynamic expansion link (4), finger ring, bracelet (6), it is front and rear on same finger to be respectively arranged with the finger ring, and between finger ring described in connection
Pneumatic extension bar (4), the Pneumatic extension bar is provided between the bracelet (6) and the mitten (1) bottom palm
(4), the air pump (2) provides the load sense of hand exercise for the Pneumatic extension bar (4) supply;
The finger ring on each finger includes middle section finger ring (41), closely saves finger ring (42), the middle section finger ring (41), near
Section finger ring (42) is respectively fitted on the middle phalanx and proximal phalanx of finger, the middle section finger ring (41) of each finger with it is near
Section is provided with the Pneumatic extension bar (4) between finger ring (42) bottom, and the both ends of the Pneumatic extension bar (4) are respectively hinged at
The middle section finger ring (41) and described nearly section finger ring (42) bottom;
The bracelet (6) is enclosed on wrist portion, is set between the bottom palm of the mitten (1) and the bracelet (6) bottom
There is a Pneumatic extension bar (4), Pneumatic extension bar (4) both ends bottom with the bracelet (6), mitten (1) respectively
It is be hinged;
The control system includes:Air pressure valve (31), electromagnetic switch (32), magnetic valve (33), power supply (34), proximity switch
(35), control mainboard (36), the magnetic valve (33) control the telescopic direction of the Pneumatic extension bar (4), the power supply (34)
Powered for the air pump (2), control mainboard (36), the proximity switch (35) gathers the flexible position of the Pneumatic extension bar (4)
Parameter is put, the electromagnetic switch (32) controls the opening and closing of the gas circuit;
The control mainboard (36) controls the air pressure of the air pressure valve (31), the commutating of the magnetic valve (31), the electromagnetism is opened
The open and close of (32) is closed, and receives and feed back the location parameter of the proximity switch (35).
A kind of 2. somatic sensation television game gloves according to claim 1, it is characterised in that:The middle section refers on same finger
Ring (41), closely save finger ring (42) and the mitten (1) finger both sides between be connected by bandage (7), it is described to tie up
The both ends of band (7), which are respectively articulated with, to be fixed on the middle section finger ring (41), closely saves on finger ring (42) and mitten (1).
A kind of 3. somatic sensation television game gloves according to claim 1, it is characterised in that:Bracelet (6) side is set viscous
Button (61) is adhesively fixed.
A kind of 4. somatic sensation television game gloves according to claim 1, it is characterised in that:It also includes VR glasses, according to VR eyes
The artificial scene of mirror is controlled by the control mainboard to the electromagnetic switch (32), magnetic valve (33), air pressure valve (31),
The VR glasses obtain the location parameter of the Pneumatic extension bar (4) by the proximity switch (35).
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201710654007.9A CN107413047B (en) | 2017-08-02 | 2017-08-02 | Game gloves are felt to body |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201710654007.9A CN107413047B (en) | 2017-08-02 | 2017-08-02 | Game gloves are felt to body |
Publications (2)
Publication Number | Publication Date |
---|---|
CN107413047A true CN107413047A (en) | 2017-12-01 |
CN107413047B CN107413047B (en) | 2020-06-02 |
Family
ID=60437280
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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CN201710654007.9A Expired - Fee Related CN107413047B (en) | 2017-08-02 | 2017-08-02 | Game gloves are felt to body |
Country Status (1)
Country | Link |
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CN (1) | CN107413047B (en) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN108845665A (en) * | 2018-05-03 | 2018-11-20 | 芜湖懒人智能科技有限公司 | A kind of body-sensing gloves |
CN110339022A (en) * | 2019-08-14 | 2019-10-18 | 新乡医学院第一附属医院(河南省结核病医院) | A kind of nursing in neurology hand exercising apparatus |
CN110658910A (en) * | 2018-06-29 | 2020-01-07 | 深圳市掌网科技股份有限公司 | Data garment, data garment control system and method |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5354162A (en) * | 1991-02-26 | 1994-10-11 | Rutgers University | Actuator system for providing force feedback to portable master support |
CN102198331A (en) * | 2010-03-24 | 2011-09-28 | 鸿富锦精密工业(深圳)有限公司 | Game glove |
CN102579228A (en) * | 2012-03-22 | 2012-07-18 | 上海交通大学医学院附属上海儿童医学中心 | Pneumatic hand function rehabilitation gloves |
CN205164111U (en) * | 2015-10-23 | 2016-04-20 | 北京蚁视科技有限公司 | Pneumatic type recreation feedback gloves |
CN106249884A (en) * | 2016-07-26 | 2016-12-21 | 北京航空航天大学 | The force feedback of a kind of air pressure driving and haptic feedback devices |
CN106575159A (en) * | 2014-08-22 | 2017-04-19 | 索尼互动娱乐股份有限公司 | Glove interface object |
-
2017
- 2017-08-02 CN CN201710654007.9A patent/CN107413047B/en not_active Expired - Fee Related
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5354162A (en) * | 1991-02-26 | 1994-10-11 | Rutgers University | Actuator system for providing force feedback to portable master support |
CN102198331A (en) * | 2010-03-24 | 2011-09-28 | 鸿富锦精密工业(深圳)有限公司 | Game glove |
CN102579228A (en) * | 2012-03-22 | 2012-07-18 | 上海交通大学医学院附属上海儿童医学中心 | Pneumatic hand function rehabilitation gloves |
CN106575159A (en) * | 2014-08-22 | 2017-04-19 | 索尼互动娱乐股份有限公司 | Glove interface object |
CN205164111U (en) * | 2015-10-23 | 2016-04-20 | 北京蚁视科技有限公司 | Pneumatic type recreation feedback gloves |
CN106249884A (en) * | 2016-07-26 | 2016-12-21 | 北京航空航天大学 | The force feedback of a kind of air pressure driving and haptic feedback devices |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN108845665A (en) * | 2018-05-03 | 2018-11-20 | 芜湖懒人智能科技有限公司 | A kind of body-sensing gloves |
CN110658910A (en) * | 2018-06-29 | 2020-01-07 | 深圳市掌网科技股份有限公司 | Data garment, data garment control system and method |
CN110339022A (en) * | 2019-08-14 | 2019-10-18 | 新乡医学院第一附属医院(河南省结核病医院) | A kind of nursing in neurology hand exercising apparatus |
CN110339022B (en) * | 2019-08-14 | 2021-08-27 | 新乡医学院第一附属医院(河南省结核病医院) | Department of neurology nurses and tempers device with hand |
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Granted publication date: 20200602 |