CN204904208U - A gloves that is arranged in virtual reality and augmented reality to control alternately - Google Patents

A gloves that is arranged in virtual reality and augmented reality to control alternately Download PDF

Info

Publication number
CN204904208U
CN204904208U CN201520687285.0U CN201520687285U CN204904208U CN 204904208 U CN204904208 U CN 204904208U CN 201520687285 U CN201520687285 U CN 201520687285U CN 204904208 U CN204904208 U CN 204904208U
Authority
CN
China
Prior art keywords
gloves
luminescence unit
augmented reality
virtual reality
interactive controlling
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
CN201520687285.0U
Other languages
Chinese (zh)
Inventor
刘俊峰
戴岩
姬正桥
黄思宇
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Vision (beijing) Technology Co Ltd
Original Assignee
Vision (beijing) Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Vision (beijing) Technology Co Ltd filed Critical Vision (beijing) Technology Co Ltd
Priority to CN201520687285.0U priority Critical patent/CN204904208U/en
Application granted granted Critical
Publication of CN204904208U publication Critical patent/CN204904208U/en
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Landscapes

  • User Interface Of Digital Computer (AREA)

Abstract

The utility model provides a gloves that is arranged in virtual reality and augmented reality to control alternately, a gloves that is arranged in virtual reality and augmented reality to control alternately includes: the gloves body, a plurality of luminescence units are inlayed on the gloves body for the identification equipment basis the location is tracked to the luminescence unit the gloves body. The utility model discloses the realization is tracked the accurate discernment of recreation user hand action, guarantees the fidelity and degree of immersing of recreation, has improved user experience.

Description

For the gloves in virtual reality and augmented reality interactive controlling
Technical field
The utility model relates to virtual reality (VirtualReality, and augmented reality (AugmentedReality VR), AR) technical field, particularly relate to a kind of with identification equipment with the use of gloves, be exactly a kind of for the gloves in virtual reality and augmented reality interactive controlling specifically.
Background technology
Virtual reality (VirtualReality) and augmented reality (AugmentedReality) are the new and high technologies occurred in recent years, its principle utilizes computer simulation to produce a three-dimensional virtual world, the simulation about sense organs such as vision, the sense of hearing, senses of touch is provided to user, allow user as on the spot in person, the things in three dimensions can be observed in time, ad lib.And interactive controlling field is one of important application direction of virtual reality and augmented reality, also for the fast development of virtual reality and augmented reality plays huge demand pull effect.
In order to ensure fidelity and the degree of immersing of VR and AR interactive controlling, need to improve the interactivity between user and the interaction between user and identification equipment further, therefore, identification equipment needs the limb motion more accurately identifying user, especially hand exercise and action details.Prior art identifies user's hand motion in game process by installing three-dimensional camera shooting module in identification equipment additional, but it is low often to run into accuracy of identification, the problem such as normally can not to identify night.
Therefore, how accurately identifying the hand motion of user in VR and AR game, ensure fidelity and the degree of immersing of game, and then improve user experience, is those skilled in the art's technical matterss urgently to be resolved hurrily.
Utility model content
In view of this, the utility model provides a kind of for the gloves in virtual reality and augmented reality interactive controlling, to solve in prior art identification equipment in VR and AR interactive controlling and can not realize the problem of exact position track identification to hand motion.
In order to solve the problem, the utility model embodiment provides a kind of for the gloves in virtual reality and augmented reality interactive controlling, comprising: glove bulk; Multiple luminescence unit, is embedded on described glove bulk, for identification equipment glove bulk according to described luminescence unit tracing and positioning.
The technical scheme provided from above the utility model embodiment, at least have the following advantages or feature for the gloves in virtual reality and augmented reality interactive controlling: utilize with identification equipment with the use of gloves, and luminescence unit is set on gloves, thus realize following the trail of the accurate identification of game user hand motion, ensure fidelity and the degree of immersing of game, improve user experience.
It is to be understood that above-mentioned general description and following embodiment are only exemplary and illustrative, its can not limit the utility model for advocate scope.
Accompanying drawing explanation
Appended accompanying drawing is below a part for instructions of the present utility model, and it depicts example embodiment of the present utility model, and appended accompanying drawing is used for principle of the present utility model is described together with the description of instructions.
The palm of the hand schematic diagram of a kind of embodiment one for the gloves in virtual reality and augmented reality interactive controlling that Fig. 1 provides for the utility model specific embodiment;
The back of the hand schematic diagram of a kind of embodiment two for the gloves in virtual reality and augmented reality interactive controlling that Fig. 2 provides for the utility model specific embodiment;
The palm of the hand schematic diagram of a kind of embodiment three for the gloves in virtual reality and augmented reality interactive controlling that Fig. 3 the utility model specific embodiment provides;
The palm of the hand schematic diagram of a kind of embodiment four for the gloves in virtual reality and augmented reality interactive controlling that Fig. 4 the utility model specific embodiment provides;
The palm of the hand schematic diagram of a kind of embodiment five for the gloves in virtual reality and augmented reality interactive controlling that Fig. 5 provides for the utility model specific embodiment;
The palm of the hand schematic diagram of a kind of embodiment six for the gloves in virtual reality and augmented reality interactive controlling that Fig. 6 provides for the utility model specific embodiment;
The palm of the hand schematic diagram of a kind of embodiment seven for the gloves in virtual reality and augmented reality interactive controlling that Fig. 7 provides for the utility model specific embodiment;
The palm of the hand schematic diagram of a kind of embodiment eight for the gloves in virtual reality and augmented reality interactive controlling that Fig. 8 provides for the utility model specific embodiment;
The back of the hand schematic diagram of a kind of embodiment nine for the gloves in virtual reality and augmented reality interactive controlling that Fig. 9 provides for the utility model specific embodiment;
The back of the hand schematic diagram of a kind of embodiment ten for the gloves in virtual reality and augmented reality interactive controlling that Figure 10 provides for the utility model specific embodiment;
The back of the hand schematic diagram of a kind of embodiment 11 for the gloves in virtual reality and augmented reality interactive controlling that Figure 11 provides for the utility model specific embodiment;
Figure 12 for the utility model specific embodiment provide for the gloves in virtual reality and augmented reality interactive controlling and handle in conjunction with schematic diagram;
The gloves that Figure 13 provides for the utility model specific embodiment and handle combination back handle are in the schematic diagram of non-application state;
The gloves that Figure 14 provides for the utility model specific embodiment and handle combination back handle are in the schematic diagram of application state;
A kind of structured flowchart for the gloves in virtual reality and augmented reality interactive controlling that Figure 15 provides for the utility model instantiation.
Symbol description:
10 glove bulk 20 luminescence units
30 web member 40 electrical equipment connecting terminals
50 controllers 60 stimulate part
70 switch 80 battery units
90 wireless communication units
Embodiment
Clearly understand for making the object of the utility model embodiment, technical scheme and advantage, below by with accompanying drawing and describe the spirit clearly demonstrating the utility model institute disclosure in detail, any art technician is after the embodiment understanding the utility model content, when can by the technology of the utility model content institute teaching, be changed and modify, it does not depart from spirit and the scope of the utility model content.
Schematic description and description of the present utility model for explaining the utility model, but not as to restriction of the present utility model.In addition, in drawings and the embodiments use element/component that is identical or like numerals will to be used to represent identical or similar portions.
About " first " used herein, " second " ... Deng, the not special meaning of censuring order or cis-position, is also not used to limit the utility model, and it is only in order to distinguish the element or operation that describe with constructed term.
About direction used herein term, such as: upper and lower, left and right, front or rear etc., be only the direction with reference to accompanying drawing.Therefore, the direction term of use is used to illustrate and is not used for limiting this creation.
About " comprising " used herein, " comprising ", " having ", " containing " etc., be open term, namely mean including but not limited to.
About used herein " and/or ", comprise the arbitrary of described things or all combine.
About term used herein " roughly ", " about " etc., in order to modify any can the quantity of microvariations or error, but this slight variations or error can't change its essence.Generally speaking, the scope of the microvariations that this type of term is modified or error can be 20% in some embodiments, can be 10% in some embodiments, can be 5% or other numerical value in some embodiments.It will be understood by those skilled in the art that the aforementioned numerical value mentioned can adjust according to actual demand, not as limit.
Some in order to the word that describes the application by lower or discuss in the other places of this instructions, to provide those skilled in the art about guiding extra in the description of the application.
The palm of the hand schematic diagram of a kind of embodiment one for the gloves in virtual reality and augmented reality interactive controlling that Fig. 1 provides for the utility model specific embodiment, the back of the hand schematic diagram of a kind of embodiment two for the gloves in virtual reality and augmented reality interactive controlling that Fig. 2 provides for the utility model specific embodiment, as Fig. 1, shown in Fig. 2, describedly comprise glove bulk 10 and multiple luminescence unit 20 for the gloves in virtual reality and augmented reality interactive controlling, wherein, multiple luminescence unit 20 is embedded on described glove bulk 10, multiple luminescence unit 20 is for identification equipment glove bulk 10 according to described luminescence unit 20 tracing and positioning.In a specific embodiment of the present utility model, the number of the described luminescence unit 20 of the palm of the hand side of described glove bulk 10 is 21, and the number of the described luminescence unit 20 of the dorsal side of described glove bulk 10 is 20, and described luminescence unit 20 is LED luminescence unit, described luminescence unit 20 is positioned at both sides or the finger-joint place of finger-joint, preferentially, luminescence unit 20 is positioned at 1/4th places, finger inner side, namely the position of luminescence unit 20 on glove bulk 10 is the position that eyes of user is the most easily observed, wherein, there is near wrist place the luminescence unit that an area is larger palm of the hand side, and dorsal side also has near wrist place the luminescence unit that an area is larger, to distinguish palm of the hand side and dorsal side, in other embodiment of the present utility model, can according to the quantity of luminescence unit 20, the feature such as color and/or shape distinguishes palm of the hand side and dorsal side, such as, palm of the hand side luminescence unit blue light-emitting, dorsal side luminescence unit glows, or palm of the hand side luminescence unit is bar shaped, dorsal side luminescence unit is circular, or palm of the hand side luminescence unit is bar shaped and glows, dorsal side luminescence unit is circular and blue light-emitting etc., and the utility model is not as limit.In specific embodiment of the utility model, the finger place luminescence unit of described glove bulk 10, palm of the hand place luminescence unit and the back of the hand place luminescence unit are different.Described luminescence unit 20 comprises light-emitting area, luminous zone and luminous point, luminescence unit on finger can be luminous point or isolychn, luminescence unit on the palm of the hand, the back of the hand can be light-emitting area, and the shape of light-emitting area can be polygon or circular or fan-shaped light-emitting area; Described finger place luminescence unit is the luminous zone isometric with finger or is the luminous zone identical with the profile of hand; Described palm of the hand place luminescence unit is that area is greater than the polygon of 0.5 square centimeter or circular or fan-shaped light-emitting area, and described the back of the hand place luminescence unit is also for area is greater than the polygon of 0.5 square centimeter or circular or fan-shaped light-emitting area; The area of described palm of the hand place luminescence unit and described the back of the hand place luminescence unit also can with one jiao or unitary coin-size suitable, in a specific embodiment of the present utility model, described palm of the hand place luminescence unit is that area is greater than 1 square centimeter and is less than 9 square centimeters, and described the back of the hand place luminescence unit is also less than 9 square centimeters for area is greater than 1 square centimeter.In practical application, in order to distinguish right-hand man, the palm of the hand place luminescence unit of left hand and the back of the hand place luminescence unit, and the palm of the hand place luminescence unit of the right hand and the back of the hand place luminescence unit different, the utility model is not as limit.
See Fig. 1, Fig. 2, identification equipment in the utility model comprises head-wearing type intelligent equipment (such as intelligent glasses, intelligent helmet etc.), wearable intelligent equipment (such as Intelligent foot ring, intelligence girdle ring etc.), placed type smart machine (such as has the PC of sensing unit, there is the game cartridge of camera, there is the Set Top Box etc. of infrared inductor), wherein, placed type smart machine can be put on desk or be fixed on wall, even carried by mobile device and be kept in motion, the position and action of following the trail of mutual handle can only be identified, the utility model is not as limit.Described luminescence unit 20 can be made up of soft material (such as transparent soft plastic), together with glove bulk 10, deformation occurs, allows user dress more comfortable; Or described luminescence unit 20 is made up of hard material (such as ceramics, transparent hard plastic), together with glove bulk 10, deformation does not occur, more easily identify position and the action of location gloves.Glove bulk 10 arranges luminescence unit 20, identification equipment can recognition and tracking user hand motion easily, no matter day and night, identification equipment can round-the-clock recognition and tracking hand motion, because luminescence unit 20 is arranged at the both sides of finger-joint, namely all joint is had between often adjacent on finger luminescence unit 20, thus, user's gesture also can be identified recognition of devices and follow the tracks of, improve Consumer's Experience, for example, in team operation VR plays, user has made individual OK gesture to teammate, identification equipment identifies user and has made individual OK gesture, in virtual scene, teammate can know and see, improve the fidelity of VR game.Luminescence unit 20 can be circular, oval, square, triangle etc., and the utility model does not specifically limit, and can only realize the accurate recognition and tracking of identification equipment to hand.In other embodiment of the present utility model, glove bulk 10 can be half finger structure, and namely finger exposes, and now facilitates user to take and grabs object, and make the finger of user more flexible, VR game process is more naturally comfortable; Glove bulk 10 comprises the part or all of structure of full glove structure, and glove bulk 10 also only can have the part-structure of full glove, and such as some or several finger is half finger, or the back of the hand hollow out, or palm of the hand hollow out etc.
In specific embodiment of the utility model, described luminescence unit 20 can send visible ray or invisible light to be identified device traces back identification, and such as, luminescence unit 20 can send infrared light, even if by day, identification equipment also can the position of accurate tracing and positioning gloves.In addition, described luminescence unit 20 can environmentally, the difference of user mood or displaying contents sends the different light of color, frequency or brightness to be identified device traces back identification, such as, by day, due to bright and clear, luminescence unit 20 emits white light, and identification equipment can not accurate tracing and positioning gloves, if glowed, then identification equipment can accurate tracing and positioning gloves, at night, due to dark, luminescence unit 20 can emit white light, to be identified device traces back identification; For another example, according to game progress content, in heavy fighting, luminescence unit 20 sends pulse quick flashing ruddiness, and in the peace stage, luminescence unit 20 sends blue light affectionately; When playing in room, luminescence unit 20 sends the lower light of brightness, and when scene of game transfers to outdoor, luminescence unit 20 sends the higher light of brightness, etc.
The palm of the hand schematic diagram of a kind of embodiment three for the gloves in virtual reality and augmented reality interactive controlling that Fig. 3 the utility model specific embodiment provides; As shown in Figure 3, the luminescence unit at finger place is linear, and identification equipment can identify the position of user's finger easily, improves the accuracy of tracing and positioning, in virtual game, conveniently point modeling to user, improves the fidelity of game, strengthens user experience.
The palm of the hand schematic diagram of a kind of embodiment four for the gloves in virtual reality and augmented reality interactive controlling that Fig. 4 the utility model specific embodiment provides; As shown in Figure 4, the luminescence unit at finger place is the profile of hand, extends to the wrist place of gloves, now, finger place, palm of the hand side and dorsal side finger place can only arrange a set of luminescence unit, arrange like this, not only can the position of tracing and positioning hand and action, and can also accurately identify the shape of selling, such as, be the hand of slender women, or the hand of the loose sturdy male sex, further fidelity and the degree of immersing improving game, strengthens user experience.
The palm of the hand schematic diagram of a kind of embodiment five for the gloves in virtual reality and augmented reality interactive controlling that Fig. 5 provides for the utility model specific embodiment, as shown in Figure 5, describedly also comprise web member 30 for the gloves in virtual reality and augmented reality interactive controlling, web member 30 is arranged at the palm of the hand place of described glove bulk 10, and web member 30 is for connecting handle and keep described handle to be positioned at palm of the hand place all the time.
See Fig. 5, web member 30 can be fastener, slide fastener part, VELCRO, one in magnet, some VR game needs to use handle, handle is fixed in user's palm of the hand, when needs use handle, hand is clenched fist naturally, can take, when not needing to use, hand is stretched out, when again needing, naturally clench fist and can use, remove the action of searching handle from, make game more smooth more coherent, and the special-effect that can also realize in some virtual game scene, such as, user will play the game of creating a tremendous uproar, and the role of user is Sun Wukong, handle is golden cudgel in virtual scene, utilize the utility model, golden cudgel grows out of nothing, again from having to nothing, can realize easily.Web member 30 is selection card fasteners, or slide fastener part, or VELCRO, or magnet, can arrange according to the concrete situation such as handle weight, type of play, user's request, such as, if handle is heavier, and game is fight game, so preferably uses fastener, in order to avoid in game process, handle comes off from user's palm of the hand.
The palm of the hand schematic diagram of a kind of embodiment six for the gloves in virtual reality and augmented reality interactive controlling that Fig. 6 provides for the utility model specific embodiment, the palm of the hand schematic diagram of a kind of embodiment seven for the gloves in virtual reality and augmented reality interactive controlling that Fig. 7 provides for the utility model specific embodiment, as Fig. 6, shown in Fig. 7, describedly also comprise electrical equipment connecting terminal 40 for the gloves in virtual reality and augmented reality interactive controlling, wherein, electrical equipment connecting terminal 40 is arranged at the palm of the hand place of described glove bulk 10, electrical equipment connecting terminal 40 is for realizing the electrical connection of gloves and handle so that handle is powered to described luminescence unit 20, as shown in Figure 4, or described electrical equipment connecting terminal 40 is wholely set (as shown in Figure 7) with described web member 30, while gloves and handle realize physical connection by described web member 30, gloves realize being electrically connected by described electrical equipment connecting terminal 40 with handle.
See Fig. 6, described gloves are electrically connected with described handle by electrical equipment connecting terminal 40, allow gloves and handle with the use of, further increase the dirigibility that the utility model uses, with battery in usual handle, power to luminescence unit 20, and by arranging, can when user's hand gripping handle, handle stops powering to luminescence unit 20, does not therefore now need the action identifying hand, only need tracing and positioning handle, when user's release handle, handle starts again to power to luminescence unit 20, and identification equipment can identify tracking hand motion.The transceiver communicated with identification equipment in gloves in addition, circuit board etc., also can be arranged in handle, and it is not fragile, certainly, in other embodiment of the present utility model, also only to be arranged in gloves by battery, transceiver, circuit board etc., handle need not be passed through, gloves directly and identification equipment carry out information interaction.See Fig. 7, described electrical equipment connecting terminal 40 and described web member 30 are wholely set and refer to arrange electrical equipment connecting terminal 40 on web member 30, such as, fastener connects electric contact, user is by while handle snaps is on gloves, and namely handle and gloves realize being electrically connected, and are user-friendly to.
The palm of the hand schematic diagram of a kind of embodiment eight for the gloves in virtual reality and augmented reality interactive controlling that Fig. 8 provides for the utility model specific embodiment, as shown in Figure 8, describedly also comprise controller 50 for the gloves in virtual reality and augmented reality interactive controlling and stimulate part 60, wherein, controller 50 is electrically connected with described luminescence unit 20, controller 50, for controlling the mode of operation of described luminescence unit 20, comprises the light and shade, switch, glow color etc. that control luminescence unit; Stimulate part 60 to be electrically connected with described controller 50, stimulate part 60 to be embedded in described glove bulk 10 inner, stimulation part 60 for according to the control of described controller 50 to user with vibrational feedback and/or tactile feedback.In embodiment of the present utility model, described stimulation part 50 can be vibration unit or be galvanism unit.Described vibration unit can be vibrating motor or be vibrating reed.
See Fig. 8, part 60 is stimulated to produce sense of touch mainly for stimulating user's hand skin, bring to user and experience more really, improve the fidelity of VR game, such as, in fighting games, two users are handplay in virtual world, once the other side is hit, or oneself is hit, stimulate part 60 all can produce sense of touch by chafe, and the other side is hit, or oneself is hit, stimulation dynamics is or/and stimulation time is not identical, while hitting the other side, hand produces sense of touch, feels all right as genuine hit object.If stimulate part 60 for vibrations unit (can be vibrating motor or be vibrating reed), hit the other side, or when oneself is hit, vibrations unit produces and vibrates with the action of feedback user; If stimulate part 60 to be galvanism unit, hit the other side, or when oneself is hit, galvanism unit can produce weak current chafe, hit to feed back or hit.In like manner, controller 50 and the supply of stimulation part 60 electric energy, namely can be supplied by self-powered in gloves, also can by the battery supply of electrical energy in handle, and the utility model is not as limit.
In an embodiment of the present utility model, the number of described stimulation part 60 is equal with the number of described luminescence unit 20, and described stimulation part 60 is positioned at the below of described luminescence unit 20.The number of described stimulation part 60 is equal with the number of described luminescence unit 20, and be positioned at the below of luminescence unit 20, can, according to VR game episode, allow different stimulation parts 60 work, improve fidelity and the degree of immersing of game further, such as, in swordsman VR plays, when user will use " the black sand palm " movements in martial arts, user needs to pat the other side with hand, now, the stimulation part 60 in the palm of the hand works; When user needs to use " shaolin chuan " movements in martial arts, need to attack the other side with fist, the stimulation part 60 of the correspondence now on the back of the hand works; When user needs to use " a brief period of time siddhi " movements in martial arts, needs finger puts other people, and the stimulation part 60 now on this finger works ..., allow VR play finer and smoother, true to nature, greatly improve user experience.
The back of the hand schematic diagram of a kind of embodiment nine for the gloves in virtual reality and augmented reality interactive controlling that Fig. 9 provides for the utility model specific embodiment, as shown in Figure 9, describedly also comprise switch 70 for the gloves in virtual reality and augmented reality interactive controlling, wherein, switch 70 is electrically connected with described luminescence unit 20, switch 70 is arranged on described glove bulk 10, and switch 70 is for controlling and described controller 50 and the Kai Heguan of device that is connected with described controller 50.
With reference to Fig. 9, switch 70 can control the Kai Heguan of described controller 50, also can control the Kai Heguan of other electron device on gloves; Such as, in VR game, when needing to use gloves, luminescence unit 20 can be lighted by switch 70, after game, luminescence unit 20 can be closed by switch 70, save electric energy, and prevent luminescence unit 20 1 direct-open and damage.In other embodiment of the present utility model, the battery in gloves is rechargeable battery, when gloves battery charges, also needs to close luminescence unit 20 by switch 70.The type of switch 70 can be slide switch, and can be pushbutton switch, the utility model do concrete restriction yet.
The back of the hand schematic diagram of a kind of embodiment ten for the gloves in virtual reality and augmented reality interactive controlling that Figure 10 provides for the utility model specific embodiment, as shown in Figure 10, battery unit 80 is also comprised for the gloves in virtual reality and augmented reality interactive controlling, wherein, battery unit 80 is connected with described controller 50, and battery unit 80 is powered for giving described controller 50.
See Figure 10, battery unit 80 is powered for each electricity consumption device for gloves, namely battery unit 80 is given luminescence unit 20, controller 50, is stimulated the devices such as part 60 to power, and battery unit 80 can be rechargeable battery or dry cell, and the utility model is not as limit.Gloves are self-powered, gloves can be allowed to use more free, improve user experience.In other embodiment of the present utility model, each electricity consumption device in gloves can by electrical equipment connecting terminal 40 by the Power supply on handle, and the utility model is not as limit.
The back of the hand schematic diagram of a kind of embodiment nine for the gloves in virtual reality and augmented reality interactive controlling that Figure 11 provides for the utility model specific embodiment, as shown in figure 11, describedly also comprise wireless communication unit 90 for the gloves in virtual reality and augmented reality interactive controlling, wherein, wireless communication unit 90 is connected with described controller 50, and wireless communication unit 90 is for communicating with identification equipment or other gloves on hand.
See Figure 11, wireless communication unit 90 in the gloves of left and right carries out data transmission with identification equipment, in other embodiment of the present utility model, left and right gloves also can utilize wireless communication unit 90 phase to intercom, by arranging, in the gloves of left and right one can be set to main gloves, main gloves directly communicate with identification equipment, and glove is communicated with identification equipment by main gloves, and the utility model is not as limit, radio communication can allow gloves not by space constraint, improves the degree of freedom used.
Figure 12 for the utility model specific embodiment provide for the gloves in virtual reality and augmented reality interactive controlling and handle in conjunction with schematic diagram, as shown in figure 12, web member 30 is slide fastener part, the male end of slide fastener part or female end are fixed on gloves, half is fixed on handle in addition, user only needs the female end of the male end of slide fastener part to be interlocked, easily handle can be fixed in the gloves palm of the hand, convenient and swift, and in game process, no matter user's whether gripping handle, handle all can not depart from user's palm of the hand easily.
The gloves that Figure 13 provides for the utility model specific embodiment and handle combination back handle are in the schematic diagram of non-application state, as shown in figure 13, after gloves and handle combine, and handle is in non-grip state, the pressure transducer on handle or electric resistance sensor perception user can not have gripping handle, now, luminescence unit 20 on gloves is luminous, luminescence unit on handle is not luminous, and identification equipment can identify tracking hand motion, realizes the precise positioning to hand.
The gloves that Figure 14 provides for the utility model specific embodiment and handle combination back handle are in the schematic diagram of application state, as shown in figure 14, after gloves and handle combine, and handle is in the state of being held, pressure transducer on handle or electric resistance sensor can perception user's handling handles, now, luminescence unit 20 on gloves extinguishes, illuminating part on handle is luminous, identification equipment can identify the position of following the trail of handle, and the operation of user to handle button can be responded, realize utilizing handle to the operation of VR scene of game.In other embodiment of the present utility model, handle can not have illuminating part, because handle and gloves are bound, when user's handling handle, by identifying that the luminescence unit 20 on gloves comes the position of track identification user handle, the utility model is not as limit.
In other embodiment of the present utility model, in order to realize specifically playing object, no matter user's whether gripping handle, luminescence unit 20 on gloves is always luminous, so as the motion (comprising direction of motion, movement angle, curve movement, movement velocity etc.) of identification equipment tracing and positioning user hand, position, towards.In another embodiment of the present utility model, because the illuminating part on handle more easily identifies, also can remain that the illuminating part on handle is always luminous.In another embodiment of the present utility model, even in order to some specific purpose, such as, prevent enemy from finding oneself in CS battle game, handle can be set to: when gripping handle is fought, due to the secondary or physical bond on only operating grip, do not need the position of position fixing handle, the illuminating part on handle is not luminous, upon its release, namely during non-fight, in order to identification equipment tracing and positioning handle, now, illuminating part is luminous on the contrary.In addition, also can allow the luminescence unit 20 on gloves and the illuminating part on handle always luminous, and the two sends out visible ray and/or the invisible light of different colours and/or frequency and/or brightness, thus namely can the hand of Tracking Recognition handle and user, and there will not be again the phenomenon of identity confusion, thus complete particular game task; Those skilled in the art should also be appreciated that, due to the factor of game progress, environment, user mood, the switch of the luminescence unit 20 of gloves and the illuminating part of handle also there will be other combination, the illuminating part of such as handle is always bright, the luminescence unit 20 of gloves is according to game progress, environment, user mood etc. or bright or go out, to improve user experience.
A kind of structured flowchart for the gloves in virtual reality and augmented reality interactive controlling that Figure 15 provides for the utility model instantiation, as shown in figure 15, in figure, dotted line represents and also may not be electrically connected, and gloves comprise: glove bulk 10, luminescence unit 20, web member 30, electrical equipment connecting terminal 40, controller 50, stimulate part 60, switch 70, battery unit 80, wireless communication unit 90.Wireless communication unit 90 can directly communicate with identification equipment, also can communicate with other gloves on hand, also indirectly can be communicated with identification equipment by other gloves, also can communicate with the identification equipment of other user or gloves, can also with other Wearable of user (such as, pin ring, girdle ring etc.) communication, the utility model is not as limit.In other embodiment of the present utility model, gloves are self-powered, so that when handle takes off by user, gloves can be used alone, so that the action of identification equipment tracing and positioning user hand, in addition, power supply can be realized between gloves and handle share, namely power supply backups each other, electric signal can be passed mutually between gloves and handle, so that during user's handling handle, gloves are not luminous, and handle be in can mode of operation, identification equipment can the action of tracing and positioning handle, when user does not have a gripping handle, luminescence unit 20 on gloves is luminous, and handle is in not operable state, prevent owing to colliding the maloperation caused handle, identification equipment can the action of tracing and positioning hand, the degree of freedom that very big raising user selects, adding users Experience Degree.
The utility model provides a kind of for the gloves in virtual reality and augmented reality interactive controlling, utilize with identification equipment with the use of gloves, and multiple luminescence unit is set on gloves, thus realize following the trail of the accurate identification of game user hand motion, and it is inner stimulation part to be embedded in described glove bulk, Real-time Feedback operation by human hand, ensures fidelity and the degree of immersing of game, improves user experience.
The utility model at least also has following beneficial effect:
1. luminescence unit of the present utility model difference environmentally (or game process etc.) can send the light of different colours, so that glasses identification;
2. gloves of the present utility model can with handle with the use of, further increase VR game fidelity and degree of immersing;
3. gloves of the present utility model can arrange with head-wearing type intelligent and be used in combination, and user can realize full movement, does not limit by locus;
4. the utility model can add electrical installation at the buckle place of gloves;
5. the utility model gloves entirely refer to for mother matrix, and be not limited to full finger, can be half finger;
6. have luminescence unit below each joint of the utility model gloves, the palm of the hand, the back of the hand luminescence unit quantative attribute are different.
The foregoing is only the schematic embodiment of the utility model, under the prerequisite not departing from design of the present utility model and principle, the equivalent variations that any those skilled in the art makes and amendment, all should belong to the scope of the utility model protection.

Claims (19)

1. for the gloves in virtual reality and augmented reality interactive controlling, it is characterized in that, describedly to comprise for the gloves in virtual reality and augmented reality interactive controlling:
Glove bulk (10); And
Multiple luminescence unit (20), is embedded on described glove bulk (10), for identification equipment glove bulk (10) according to described luminescence unit (20) tracing and positioning.
2. as claimed in claim 1 for the gloves in virtual reality and augmented reality interactive controlling, it is characterized in that, describedly also to comprise for the gloves in virtual reality and augmented reality interactive controlling:
Web member (30), be arranged at the palm of the hand place of described glove bulk (10), keeps described handle to be positioned at palm of the hand place all the time for connecting handle.
3. as claimed in claim 2 for the gloves in virtual reality and augmented reality interactive controlling, it is characterized in that, describedly also to comprise for the gloves in virtual reality and augmented reality interactive controlling:
Electrical equipment connecting terminal (40), is arranged at the palm of the hand place of described glove bulk (10), for realizing the electrical connection of gloves and handle mutually to transmit electric energy and/or signal between handle and gloves; Or described electrical equipment connecting terminal (40) and described web member (30) are wholely set, while gloves and handle realize physical connection by described web member (30), gloves and handle also realize being electrically connected by described electrical equipment connecting terminal (40).
4. as claimed in claim 2 for the gloves in virtual reality and augmented reality interactive controlling, it is characterized in that, described web member (30) is fastener, one in slide fastener part, VELCRO, magnet.
5. as described in claim 1 or 3 for the gloves in virtual reality and augmented reality interactive controlling, it is characterized in that, describedly also to comprise for the gloves in virtual reality and augmented reality interactive controlling:
Controller (50), is electrically connected with described luminescence unit (20), for controlling the mode of operation of described luminescence unit (20); And
The stimulation part (60) be electrically connected with described controller (50), is embedded in described glove bulk (10) inner, for according to the control of described controller (50) to user with vibrational feedback and/or tactile feedback.
6. as claimed in claim 5 for the gloves in virtual reality and augmented reality interactive controlling, it is characterized in that, describedly also to comprise for the gloves in virtual reality and augmented reality interactive controlling:
The switch (70) be electrically connected with described controller (50), be arranged on described glove bulk (10), for the Kai Heguan of the device that controls described controller (50) and be connected with described controller (50).
7. as claimed in claim 5 for the gloves in virtual reality and augmented reality interactive controlling, it is characterized in that, describedly also to comprise for the gloves in virtual reality and augmented reality interactive controlling:
Battery unit (80), is connected with described controller (50), for giving described controller (50) power supply.
8. as claimed in claim 5 for the gloves in virtual reality and augmented reality interactive controlling, it is characterized in that, describedly also to comprise for the gloves in virtual reality and augmented reality interactive controlling:
Wireless communication unit (90), is connected with described controller (50), for communicating with identification equipment or other gloves.
9. as claimed in claim 5 for the gloves in virtual reality and augmented reality interactive controlling, it is characterized in that, described stimulation part (60) is for vibration unit or be galvanism unit.
10. as claimed in claim 9 for the gloves in virtual reality and augmented reality interactive controlling, it is characterized in that, described vibration unit is vibrating motor or is vibrating reed.
11. is as claimed in claim 1 for the gloves in virtual reality and augmented reality interactive controlling, it is characterized in that, the finger place luminescence unit of described glove bulk (10), palm of the hand place luminescence unit and the back of the hand place luminescence unit are different.
12. is as claimed in claim 11 for the gloves in virtual reality and augmented reality interactive controlling, and it is characterized in that, described luminescence unit (20) comprises light-emitting area, luminous zone and luminous point.
13. is as claimed in claim 11 for the gloves in virtual reality and augmented reality interactive controlling, it is characterized in that, described finger place luminescence unit, between described palm of the hand place luminescence unit and described the back of the hand place luminescence unit in luminescence unit quantity or/and luminescence unit color is not or/and luminescence unit shape is or/and identical in luminescence unit glow frequency.
14. is as claimed in claim 11 for the gloves in virtual reality and augmented reality interactive controlling, it is characterized in that, the luminous zone that described finger place luminescence unit is and finger is isometric or be the luminous zone identical with the profile of hand; Described palm of the hand place luminescence unit is that area is greater than 0.5 square centimeter, and shape is polygon or circular or fan-shaped light-emitting area; Described the back of the hand place luminescence unit is that area is greater than 0.5 square centimeter, and shape is polygon or circular or fan-shaped light-emitting area.
15. is as claimed in claim 1 for the gloves in virtual reality and augmented reality interactive controlling, and it is characterized in that, described luminescence unit (20), together with glove bulk (10), deformation occurs; Or there is not deformation together with glove bulk (10) in described luminescence unit (20).
16. is as claimed in claim 1 for the gloves in virtual reality and augmented reality interactive controlling, it is characterized in that, the palm of the hand place luminescence unit of the palm of the hand place luminescence unit of left hand, the back of the hand place luminescence unit of left hand, the right hand and the back of the hand place luminescence unit of the right hand different.
17. is as claimed in claim 1 for the gloves in virtual reality and augmented reality interactive controlling, it is characterized in that, on the both sides that described luminescence unit (20) is positioned at finger-joint or finger-joint.
18. is as claimed in claim 1 for the gloves in virtual reality and augmented reality interactive controlling, and it is characterized in that, described glove bulk (10) comprises the part or all of structure of full glove structure.
19., as claimed in claim 1 for the gloves in virtual reality and augmented reality interactive controlling, is characterized in that, described luminescence unit (20) is for visible ray luminescence unit or for invisible light luminescence unit is to be identified device traces back identification.
CN201520687285.0U 2015-09-07 2015-09-07 A gloves that is arranged in virtual reality and augmented reality to control alternately Expired - Fee Related CN204904208U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201520687285.0U CN204904208U (en) 2015-09-07 2015-09-07 A gloves that is arranged in virtual reality and augmented reality to control alternately

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201520687285.0U CN204904208U (en) 2015-09-07 2015-09-07 A gloves that is arranged in virtual reality and augmented reality to control alternately

Publications (1)

Publication Number Publication Date
CN204904208U true CN204904208U (en) 2015-12-23

Family

ID=54926371

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201520687285.0U Expired - Fee Related CN204904208U (en) 2015-09-07 2015-09-07 A gloves that is arranged in virtual reality and augmented reality to control alternately

Country Status (1)

Country Link
CN (1) CN204904208U (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106873775A (en) * 2017-01-16 2017-06-20 深圳中科呼图电子商务有限公司 A kind of implementation method of virtual reality interaction, system and MR gloves
CN111667560A (en) * 2020-06-04 2020-09-15 成都飞机工业(集团)有限责任公司 Interaction structure and interaction method based on VR virtual reality role

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106873775A (en) * 2017-01-16 2017-06-20 深圳中科呼图电子商务有限公司 A kind of implementation method of virtual reality interaction, system and MR gloves
CN111667560A (en) * 2020-06-04 2020-09-15 成都飞机工业(集团)有限责任公司 Interaction structure and interaction method based on VR virtual reality role
CN111667560B (en) * 2020-06-04 2022-03-29 成都飞机工业(集团)有限责任公司 Interaction structure and interaction method based on VR virtual reality role

Similar Documents

Publication Publication Date Title
CN105117017A (en) Gloves used in interaction control of virtual reality and augmented reality
CN105117016A (en) Interaction handle used in interaction control of virtual reality and augmented reality
CN204883592U (en) A mutual handle that is arranged in virtual reality and augmented reality to control alternately
CN107340871A (en) The devices and methods therefor and purposes of integrated gesture identification and ultrasonic wave touch feedback
Van den Hoven et al. Grasping gestures: Gesturing with physical artifacts
US9833700B2 (en) Connectable hand-held controllers for virtual-reality systems
WO2015154627A1 (en) Virtual reality component system
CN204833158U (en) Wearable full -length gesture motion capture discerns interaction system
WO2016186932A1 (en) Electromagnet-laden glove for haptic pressure feedback
CN108172059A (en) One kind warns tool weapons training method based on virtual reality mode police
CN204904208U (en) A gloves that is arranged in virtual reality and augmented reality to control alternately
Novacek et al. Overview of controllers of user interface for virtual reality
Zhou et al. A survey of the development of wearable devices
CN204790857U (en) Gesture controller and virtual reality system
CN207477952U (en) Shooting game virtual reality vest
CN205845061U (en) A kind of Intelligent bracelet
Du et al. Vrsurus: Enhancing interactivity and tangibility of puppets in virtual reality
CN101211513B (en) Health-restoring intelligence-benefiting toy system
CN109621310A (en) A kind of initiative rehabilitation training system based on Internet of Things
US20200166990A1 (en) Device and methodology for the interaction through gestures and movements of human limbs and fingers
CN216308773U (en) Intelligent combat vest used in large-space analog simulation combat training
CN108079573A (en) A kind of VR portable game handles
US11850368B2 (en) Modular fidget device for heightened mental stimulation via creative customization and skill-based play
JP2020086792A (en) Virtual experience system and computer program
CN208641722U (en) It is a kind of to shake the visual game clothes of experience sense

Legal Events

Date Code Title Description
C14 Grant of patent or utility model
GR01 Patent grant
CF01 Termination of patent right due to non-payment of annual fee

Granted publication date: 20151223

Termination date: 20180907

CF01 Termination of patent right due to non-payment of annual fee