CN106774926B - Virtual reality interactive glove system and virtual reality system - Google Patents

Virtual reality interactive glove system and virtual reality system Download PDF

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Publication number
CN106774926B
CN106774926B CN201611262722.XA CN201611262722A CN106774926B CN 106774926 B CN106774926 B CN 106774926B CN 201611262722 A CN201611262722 A CN 201611262722A CN 106774926 B CN106774926 B CN 106774926B
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virtual reality
glove
finger
input
palm
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CN106774926A (en
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陈鑫
曾宪晖
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Shenzhen Skyworth RGB Electronics Co Ltd
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Shenzhen Skyworth RGB Electronics Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/014Hand-worn input/output arrangements, e.g. data gloves
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/012Walk-in-place systems for allowing a user to walk in a virtual environment while constraining him to a given position in the physical environment

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a virtual reality interactive glove system and a virtual reality system, wherein the virtual reality interactive glove system comprises a glove body and three finger sleeves, the outer side of each finger sleeve corresponding to a finger joint is provided with a tension sensor, the inner side of each finger sleeve corresponding to a position between two finger joints is provided with an input sensing device, the glove body is provided with a three-axis acceleration sensor and a processor, and the tension sensor, the input sensing device and the three-axis acceleration sensor are all connected with the processor. The invention has the advantages of better interactivity of the virtual reality system, simpler and more convenient operation, improved flexibility and accuracy of operation, more convenient use and convenient character input for users.

Description

Virtual reality interactive glove system and virtual reality system
Technical Field
The invention relates to the technical field of virtual reality, in particular to a virtual reality interactive glove system and a virtual reality system.
Background
Nowadays, the development of virtual reality technology is quite mature, virtual reality devices are various, and the most typical virtual reality device is a helmet. In a VR (Virtual Reality) scene, a user is isolated from Reality after wearing a helmet and cannot freely walk or do leg movements in the VR world. The existing virtual reality equipment interaction mode mainly comprises the following steps: the head is fixed, the line of sight is used as a focus for interaction, the characters are difficult to input, and the head needs to be operated too much; the handheld interactive equipment is not light enough, has too many buttons, needs an external positioner for auxiliary operation and has overhigh cost.
Disclosure of Invention
The invention provides a virtual reality interactive glove system and a virtual reality system, which improve the operation flexibility and the operation efficiency and are convenient for character input.
The invention adopts the following technical scheme:
in a first aspect, the invention provides a virtual reality interactive glove system, which comprises a glove, wherein the glove comprises a glove body and three finger sleeves, the outer side of each finger sleeve corresponding to a finger joint is provided with a tension sensor, the inner side of each finger sleeve corresponding to a position between two finger joints is provided with an input sensing device, the glove body is provided with a three-axis acceleration sensor and a processor, the tension sensor, the input sensing device and the three-axis acceleration sensor are all connected with the processor,
in the action interaction mode, the three-axis acceleration sensor collects palm action data of a user, and the processor processes the palm action data to obtain palm action information of the hand of the user so as to generate posture information of a virtual object; the processor processes the finger action data to obtain finger action information of the user so as to generate action information of two legs or two hands of the virtual object;
in the input mode, the input sensing device collects input operation data of a user, and the processor processes the input operation data to determine data information input by the user.
Furthermore, still be provided with transceiver on the gloves body, transceiver with the treater is connected for carry out data transmission with virtual reality.
Illustratively, the three-axis acceleration sensor, the processor and the transceiver are all arranged at the position of the glove body corresponding to the back of the hand.
Further, still be provided with power supply on the gloves body, power supply respectively with tension sensor, triaxial acceleration sensor, treater and transceiver are connected, power supply is flexible battery board.
Specifically, the gloves comprise a first glove and a second glove, wherein the first glove is a left-hand glove or a right-hand glove, and the second glove is matched with the first glove.
Specifically, the finger sleeves comprise a thumb sleeve, an index finger sleeve and a middle finger sleeve.
Specifically, the input mode adopts a nine-square grid input method.
In a second aspect, the invention provides a virtual reality system, comprising a virtual reality server, a virtual reality display device and the virtual reality interactive glove system as described above, wherein the virtual reality server is connected with the virtual reality display device and the virtual reality interactive glove system respectively,
the virtual reality interactive glove system is used for determining palm action information and finger action information of a user in an action interactive mode, obtaining data information input by the user in an input mode, and sending the palm action information and the finger action information or the data information input by the user to the virtual reality server;
the virtual reality server is used for generating posture information of a virtual object according to the palm action information and generating action information of two legs and two hands of the virtual object according to the finger action information in an action interaction mode; when in an input mode, performing data display according to the data information input by the user;
the virtual reality display device is used for displaying the posture information of the virtual object provided by the virtual reality server and the action information of the two legs and the two hands, and displaying the data information input by the user.
Illustratively, the palm motion information includes a palm holding level, a palm tip tilt up, a palm tip tilt down, a palm tilt right, and a palm tilt left; the finger motion information includes a first joint curvature, a second joint curvature, and a third joint curvature.
Specifically, the palm action information acquired by the first glove corresponds to the action direction of the virtual object, and the finger action information acquired by the first glove corresponds to the leg actions of the virtual object; the finger motion information acquired by the second glove corresponds to the two-arm motion of the virtual object.
The technical scheme provided by the invention has the following beneficial effects:
in the action interaction mode, acquiring palm action data of a user through a three-axis acceleration sensor, and processing the acquired palm action data by a processor to obtain palm action information of the hand of the user so as to generate posture information of a virtual object; collecting finger action data of a user through a tension sensor, and processing the finger action data by a processor to obtain finger action information of the user so as to generate action information of two legs or two hands of a virtual object; when the input mode, gather user's input operation data through input induction system, the treater is handled this input operation data to confirm the data information of user's input, make virtual reality system interactivity better, the operation is more simple and convenient, has improved the flexibility and the accuracy of operation, and it is more convenient to use, the user's text input of being convenient for moreover.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings used in the description of the embodiments of the present invention will be briefly described below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to the contents of the embodiments of the present invention and the drawings without creative efforts.
FIG. 1 is a schematic view of a glove structure provided by the present invention.
FIG. 2 is a schematic view of a virtual reality interactive glove system provided by the present invention.
Fig. 3 is a block diagram of a virtual reality interactive glove system provided by the present invention.
FIG. 4 is a schematic diagram of an input mode of the virtual reality interactive glove system provided by the present invention.
Fig. 5 is a system diagram of a virtual reality system provided by the invention.
Detailed Description
In order to make the technical problems solved, technical solutions adopted and technical effects achieved by the present invention clearer, the technical solutions of the embodiments of the present invention will be described in further detail below with reference to the accompanying drawings, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
FIG. 1 is a schematic view of a glove structure provided by the present invention. FIG. 2 is a schematic view of a virtual reality interactive glove system provided by the present invention. Fig. 3 is a block diagram of a virtual reality interactive glove system provided by the present invention. Referring to fig. 1, 2 and 3, the virtual reality interactive glove comprises a glove 10, wherein the glove 10 comprises a glove body 11 and three finger sleeves 12, the outer side of each finger sleeve 12 corresponding to a finger joint is provided with a tension sensor 13, the inner side of each finger sleeve 12 corresponding to a position between two finger joints is provided with an input sensing device 14, the glove body 11 is provided with a three-axis acceleration sensor 15 and a processor 16, the tension sensor 13, the input sensing device 14 and the three-axis acceleration sensor 15 are all connected with the processor 16,
in the action interaction mode, the three-axis acceleration sensor 15 collects palm action data of a user, and the processor 16 processes the palm action data to obtain palm action information of the hand of the user so as to generate posture information of a virtual object; the tension sensor 13 collects finger action data of a user, and the processor 16 processes the finger action data to obtain finger action information of the user so as to generate action information of two legs or two hands of a virtual object;
in the input mode, the input sensing device 14 collects input operation data of a user, and the processor 16 processes the input operation data to determine data information input by the user.
When the virtual reality interactive glove system is in an action interactive mode, palm action data of a user are collected through the three-axis acceleration sensor, and the collected palm action data are processed by the processor to obtain palm action information of the hand of the user so as to generate posture information of a virtual object; collecting finger action data of a user through a tension sensor, and processing the finger action data by a processor to obtain finger action information of the user so as to generate action information of two legs or two hands of a virtual object; when the input mode, gather user's input operation data through input induction system, the treater is handled this input operation data to confirm the data information of user's input, make virtual reality system interactivity better, the operation is more simple and convenient, has improved the flexibility and the accuracy of operation, and it is more convenient to use, the user's text input of being convenient for moreover.
In this embodiment, as shown in fig. 2, a transceiver is further disposed on the glove body 11, and the transceiver 17 is connected to the processor 16 and is configured to perform data transmission with virtual reality. The receiving and sending device 17 can specifically select a wifi module for use, carries out data communication through wireless, and is more convenient, and certainly, other wireless communication modules or wired connection communication modes can also be selected for use.
In this embodiment, the three-axis acceleration sensor 15, the processor 16 and the transceiver 17 are disposed at a position of the glove body 11 corresponding to the back of the hand. The position of the back of the hand is relatively flat, and the movement amplitude is not too large, so that the stability of the glove system is favorably kept, and the hardware connection is prevented from being damaged by frequent movement.
Further, a power supply (not shown in the figure) is further arranged on the glove body 11, the power supply is respectively connected with the tension sensor, the three-axis acceleration sensor 15, the processor 16 and the transceiver 17, and the power supply is a flexible battery panel. The shape change that flexible cell board can be better convenient changes, improves the travelling comfort when the user uses gloves.
Further, the glove 10 includes a first glove and a second glove, the first glove is a left-hand glove or a right-hand glove, and the second glove is matched with the first glove. In practical applications, two gloves can simulate more objects, for example, palm motion information obtained by the left glove corresponds to the motion direction of the virtual object, finger motion information obtained by the left glove corresponds to the motion of two legs of the virtual object, the first finger joints of the index finger and the middle finger simulate the foot, the second finger joints of the index finger and the middle finger simulate the calf, the third finger joints of the index finger and the middle finger simulate the thigh, the bending state of the finger joints is obtained by the tension sensor 13 at each finger joint, for example, the bending state of the second finger joints of the index finger and the middle finger 90 degrees is obtained by the tension sensor 13, the motion corresponding to the virtual object is kneeling, the motion corresponding to the virtual object is bending waist, and the description is only given, and the motion of the virtual object, the motion direction of the left glove and the motion direction of the left glove can be simulated by the, The leg actions such as sitting, steering, walking, running, kicking and pedaling are not listed; then, the finger motion information obtained by the right glove corresponds to the double-arm motion of the virtual object, the index finger and the middle finger of the right hand respectively simulate the left arm and the right arm of the virtual object, the finger joint of the finger corresponds to each part of the arm, and the details are not described here, so that the finger can be simulated into the motion of different positions of the virtual object according to specific applications.
Specifically, the glove further comprises a mode switching key (not shown in the figure), the mode switching key is disposed on the glove body 11, and the mode switching key is connected to the processor 16. The working mode of the virtual reality glove system can be changed by operating the mode switching key, so that the working mode is switched between the action interaction mode and the input mode, and the system defaults to the action interaction mode. Of course, the mode may be changed in other manners, for example, setting the operation mode, and when the virtual reality glove system obtains the setting operation, the operation mode is switched.
Specifically, the finger cuffs 12 include a thumb cuff, a forefinger cuff, and a middle finger cuff. The most flexible and commonly used fingers of the hand are the thumb, index finger and middle finger, making the glove more flexible to use.
FIG. 4 is a schematic diagram of a virtual reality interactive glove system input mode provided by the present invention, which is shown in FIG. 4, the input mode employs a Sudoku input method, the left index finger and middle finger are arranged crosswise with the index finger and middle finger of the right hand, the input sensing device 14 disposed between the second and third finger joints of the left index finger is used for switching between middle-English characters, the input sensing device 14 disposed between the first and second finger joints of the left index finger is used for inputting letters A, B or C, the input sensing device 14 disposed between the fingertip of the left index finger is used for inputting letters D, E or F, the input sensing device 14 disposed between the second and third finger joints of the right hand is used for inputting letters M, N or O, the input sensing device 14 disposed between the first and second finger joints of the right hand is used for inputting letters J, K or L, the input sensing device 14 disposed between the fingertip of the right hand is used for inputting letters G, H or I, the input sensing device 14 disposed between the second and third finger joints of the left hand is used for inputting letters 63 or S, the input sensing device 14 disposed between the fingertip is used for inputting letters with the second finger joint of the left finger, the input sensing device 14 disposed between the fingertip is also used for inputting letters, the virtual input sensing device 14 disposed between the second finger joint of the left finger and the second finger joint, the input sensing device 14, the input sensing device disposed between the second finger joint of the left finger is used for inputting letter input device, the virtual input sensing device, the virtual input device disposed between the virtual input device, the input device disposed between the second finger joint, the left finger joint, the virtual input sensing device is also used for deleting the virtual input device disposed between the virtual finger joint, the virtual finger joint is used for deleting the virtual input device, and the virtual finger joint, the virtual.
Fig. 5 is a system diagram of a virtual reality system provided by the invention. Referring to fig. 5, the virtual reality system comprises a virtual reality server 2, a virtual reality display device 3 and the virtual reality interactive glove system 1, wherein the virtual reality server 2 is connected with the virtual reality display device 3 and the virtual reality interactive glove system 1 respectively,
the virtual reality interactive glove system 1 is used for determining palm action information and finger action information of a user in an action interactive mode, obtaining data information input by the user in an input mode, and sending the palm action information and the finger action information or the data information input by the user to the virtual reality server 2;
the virtual reality server 2 is configured to generate posture information of a virtual object according to the palm action information and generate action information of both legs and both hands of the virtual object according to the finger action information in an action interaction mode; when in an input mode, performing data display according to the data information input by the user;
the virtual reality display device 3 is used for displaying the posture information of the virtual object and the action information of the two legs and the two hands provided by the virtual reality server 2, and displaying the data information input by the user.
According to the virtual reality system, when in an action interaction mode, the actions of the palm and the fingers of the user are acquired through the virtual reality interaction gloves, the actions of the palm and the fingers of the user are processed by the virtual reality server to generate the actions of the two legs and the two hands of the virtual object, and data display is performed according to data information input by the user when in an input mode, so that the virtual reality system has better interactivity, is simpler and more convenient to operate, improves the flexibility and the accuracy of operation, is more convenient to use, and facilitates character input of the user.
In this embodiment, the palm action information includes that the palm is kept horizontal, the palm fingertips are inclined upwards, the palm fingertips are inclined downwards, the palm is inclined towards the right, and the palm is inclined towards the left; the finger motion information includes a first joint curvature, a second joint curvature, and a third joint curvature.
The palm action information acquired by the first glove corresponds to the action direction of the virtual object, and the finger action information acquired by the first glove corresponds to the leg actions of the virtual object; the finger motion information acquired by the second glove corresponds to the two-arm motion of the virtual object. In this embodiment, the first glove is a left-hand glove and the second glove is a right-hand glove. For example, if the first glove captures actions of tilting the palm fingertip upward and bending the second knuckle, the virtual object jumps forward and upward. By way of example only, the leg actions of standing, sitting, turning, walking, running, kicking, pedaling and the like of the virtual object can be simulated through the states of the finger joints of the palm and the fingers, which is not listed; the index finger and the middle finger of the right hand respectively simulate the left arm and the right arm of the virtual object, the knuckle of the finger corresponds to each part of the arm, details are not detailed here, and the finger can be simulated into actions of different positions of the virtual object according to specific application.
The above description is only a preferred embodiment of the present invention, and for those skilled in the art, the present invention should not be limited by the description of the present invention, which should be interpreted as a limitation.

Claims (10)

1. A virtual reality interactive glove system comprises a glove body and three finger sleeves, wherein the outer side of each finger sleeve corresponding to a finger joint is provided with a tension sensor, the inner side of each finger sleeve corresponding to a position between two finger joints is provided with an input sensing device, the glove body is provided with a three-axis acceleration sensor and a processor, the tension sensor, the input sensing device and the three-axis acceleration sensor are all connected with the processor,
in the action interaction mode, the three-axis acceleration sensor collects palm action data of a user, and the processor processes the palm action data to obtain palm action information of the hand of the user so as to generate posture information of a virtual object; the processor processes the finger action data to obtain finger action information of the user so as to generate action information of two legs or two hands of the virtual object;
in the input mode, the input sensing device collects input operation data of a user, the processor processes the input operation data to determine data information input by the user, and the input sensing device is a pressure sensing device based on a character position.
2. The virtual reality interactive glove system according to claim 1, wherein a transceiver is further provided on the glove body, the transceiver being connected to the processor for data transmission with virtual reality.
3. The virtual reality interactive glove system of claim 2 wherein the three-axis acceleration sensor, the processor and the transceiver are disposed at a position on the glove body corresponding to the back of the hand.
4. The virtual reality interactive glove system according to claim 3, wherein a power supply is further arranged on the glove body, the power supply is respectively connected with the tension sensor, the three-axis acceleration sensor, the processor and the transceiver, and the power supply is a flexible battery panel.
5. The virtual reality interactive glove system of claim 4, wherein the gloves comprise a first glove and a second glove, the first glove being a left-handed glove or a right-handed glove, the second glove being mated to the first glove.
6. The virtual reality interactive glove system of claim 5 wherein the finger stalls comprise a thumb stall, a forefinger stall, and a middle finger stall.
7. The virtual reality interactive glove system of claim 6 wherein the input mode employs a squared input method.
8. A virtual reality system, comprising a virtual reality server, a virtual reality display device, and the virtual reality interactive glove system of claim 7, the virtual reality server being connected to the virtual reality display device and the virtual reality interactive glove system, respectively,
the virtual reality interactive glove system is used for determining palm action information and finger action information of a user in an action interactive mode, obtaining data information input by the user in an input mode, and sending the palm action information and the finger action information or the data information input by the user to the virtual reality server;
the virtual reality server is used for generating posture information of a virtual object according to the palm action information and generating action information of two legs and two hands of the virtual object according to the finger action information in an action interaction mode; when in an input mode, performing data display according to the data information input by the user;
the virtual reality display device is used for displaying the posture information of the virtual object provided by the virtual reality server and the action information of the two legs and the two hands, and displaying the data information input by the user.
9. The virtual reality system of claim 8, wherein the palm action information comprises a palm holding level, a palm fingertip tilt up, a palm fingertip tilt down, a palm tilt right, and a palm tilt left; the finger motion information includes a first joint curvature, a second joint curvature, and a third joint curvature.
10. The virtual reality system according to claim 9, wherein the palm motion information obtained by the first glove corresponds to a motion direction of the virtual object, and the finger motion information obtained by the first glove corresponds to a leg motion of the virtual object; the finger motion information acquired by the second glove corresponds to the two-arm motion of the virtual object.
CN201611262722.XA 2016-12-30 2016-12-30 Virtual reality interactive glove system and virtual reality system Active CN106774926B (en)

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CN107908283A (en) * 2017-11-09 2018-04-13 厦门攸信信息技术有限公司 A kind of glove-type Intelligent input mechanism and input method
CN108415573A (en) * 2018-03-29 2018-08-17 天津职业技术师范大学 A kind of virtual interacting device based on data glove
CN109343702A (en) * 2018-09-10 2019-02-15 梦卓科技(深圳)有限公司 A kind of portable V R action input method based on intelligent ring and node
CN109903626B (en) * 2019-03-22 2021-06-29 国网河南省电力公司周口供电公司 Dress table connects electric teaching system based on VR technique
CN112379783B (en) * 2019-11-15 2021-12-07 同济大学 Virtual reality system for enhancing upper limb multidirectional movement of user immersion
CN111796685A (en) * 2020-07-30 2020-10-20 深圳市联谛信息无障碍有限责任公司 Glove type input equipment and glove type input auxiliary system
CN112860066A (en) * 2021-02-07 2021-05-28 北京中电智博科技有限公司 Electronic equipment and method for generating hand action information

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