CN102651742A - Massively mutliplayer online first person shooting game service system and method - Google Patents

Massively mutliplayer online first person shooting game service system and method Download PDF

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CN102651742A
CN102651742A CN2012100403427A CN201210040342A CN102651742A CN 102651742 A CN102651742 A CN 102651742A CN 2012100403427 A CN2012100403427 A CN 2012100403427A CN 201210040342 A CN201210040342 A CN 201210040342A CN 102651742 A CN102651742 A CN 102651742A
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任俊赫
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DOOBIC Co Ltd
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DOOBIC Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

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Abstract

Provided are a massively multiplayer online first person shooting (MMOFPS) game service system and method, more particularly, an MMOFPS game service system and method providing various online game modes and capable of promoting teamwork, bonding, and solidarity with peers. The MMOFPS game service method includes preparing for an MMOFPS game service, checking whether teams accessing the game service are three or more, starting the game when the accessing teams are three or more, regarding all users except for allies as enemies, checking whether a user is in a normal state, checking whether an adjacent user is an ally when the user is in the normal state, coming close to the adjacent user to help the user recover when the adjacent user is an ally, and defeating the adjacent user by an execution including melee attack and execution actions such as curb stomp when the adjacent user is a knocked-down enemy.

Description

The system and method for the many groups of coupling in the online first person shooting game
Technical field
The present invention relates to a kind of MMO first person shooting game service system and method thereof; Relate in particular to the game on line pattern that provides various, can also induce the MMO first person shooting game service system and the method thereof of the intimate sense between team unity, unity power and the companion.
Background technology
General MMO first person shooting game (Massinely Multiplayer Online First Person Shooting abbreviates MMOFPS as) is the first person shooting game of participating in simultaneously through the most users in the Internet.
This is one of extensive multi-user game on line, and different with common first person shooting game is with the lasting world as a setting.
But, need not only above-mentioned simple online first person shooting game, but the recreation user who inserts through the Internet is divided into several groups of game service systems that are at war with and method of servicing according to most of players' request.
And, need exploitation can induce the new game of the intimate sense between team unity, unity power and the companion through game on line.
Therefore; In order to play the player of the simple game on line that is fed up; Invented can attack the enemy army make its become move can not or locomotivity significantly lowly can not carry out behind the state of knocking down of normal attack neutralizing the enemy army with this and obtaining integration near taking other behavior; The behavior of permitting recovering to help near my army that knocks down state recovers it, induces moving energetically and control of player with this, consolidates the system of team unity, unity power and intimate sense.
Summary of the invention
The technical problem that (one) will solve
MMO first person shooting game service system provided by the invention and method thereof; Its purpose is; In order to address the above problem, its enemy army who returns to normal condition or neutralize the state of knocking down of my bearer of flag of truce that the players that are divided into many groups recover the state of knocking down wins the victory.
(2) technical scheme
The present invention is by the step of preparing the service of MMO first person shooting game; Confirm whether the recreation of suitable above-mentioned game mode or the group that game mode inserts are the step more than 3; When the group of above-mentioned access is 3 steps that begin to play when above; All players except my army all are regarded as the enemy army and confirm the whether step of normal condition of above-mentioned player; When above-mentioned player is normal condition, confirm near the player whether be the step of my army; When above-mentioned near the player recover to make it to return to normal condition through the recovery behavior after near coverage when being my army that knocks down, when near player's step of neutralizing and obtain integration through the behavior of neutralizing after near coverage when being the enemy army who knocks down constitute.
Whether above-mentioned affirmation player is after the step of normal condition, by when above-mentioned player when knocking down state, if, then bringing back to life the step that participate in once more in the zone by being neutralized of enemy army near the behavior of neutralizing; When above-mentioned player when knocking down state, rely on my army help to recover near recovering, then return to the step of normal condition in the original place; When above-mentioned player when knocking down state, the help that can not be restored within a certain period of time then becomes the step of participating in once more and constitutes bringing back to life the zone.If receive above-mentioned object enemy army's neutralizing or can not be restored and help to bring back to life the zone when participating in once more near attack; The enemy army and the affiliated group that make above-mentioned player become the state of knocking down or carry out neutralizing near attack are given integration, and corresponding enemy army does not give integration when helping the original place to bring back to life owing to recovery.
Specify the step of mark and Exit Game to constitute by confirming whether to reach after above-mentioned each step.
The present invention confirms by preparing the service of MMO first person shooting game whether the group of the above-mentioned game services of access is the step more than 3; Calculate the step of playtime; Handle injury (damage) and the player HP and the AP of storage change in game database, and be presented at the step on the picture; When above-mentioned player's muscle power was particular value, the state of handling the player was to knock down the also step of countdown certain hour; Then be treated to natural death or neutralized by enemy army's the behavior of neutralizing within a certain period of time or because the recovery of my army helps the step formation recovered through certain hour.
The step of aforementioned calculation playtime is the necessary database factor of above-mentioned recreation; The score, target mark, playtime that are the player muscle power of the above-mentioned game database of initialization, anti-concrete power, each group are set point; And after being presented on player HUD (the Head Up Display) picture of participating in this recreation as player's initialization information, calculate the step of the finite time that can play games according to the playtime of having set.
The step of above-mentioned processing injury (damage) be in database storage because the player's that enemy army's attack reduces the muscle power and the muscle power of preventing tool, in the step of player's HUD (Head Up Display) screen displayed lastest imformation.
The step that state is knocked down in above-mentioned processing is when player's muscle power is particular value; The state of player that graphic is knocked down change is presented on the player HUD (Head Up Display), calculates and is presented at the certain hour that recovery helps or the enemy army can neutralize that the player who knocks down on I HUD of army (Head Up Display) can receive my army.When being increased in the player who knocks down within this time and importing particular key, go up the player's that output knocks down the help request mark or the step of prompt tone at the HUD (Head Up Display) of my army.
Natural death after the above-mentioned certain hour, neutralizing and be by the enemy army by the recovering step of my army; When natural death; What enemy army or my army do not take place within a certain period of time is any during near behavior; Give the enemy army that knocks down this player and affiliated group inte gration and be stored in the database, and go up the state of above-mentioned group of update displayed at all players' HUD (Head Up Display).
When being neutralized, give the enemy army that knocks down this player and affiliated group inte gration and be stored in the database, and go up the state of above-mentioned group of update displayed at all players' HUD (Head Up Display) by the enemy army.
By my army return to normal condition the time; The normal after changing player status of graphic is presented on the player HUD (Head Up Display); Be stored in the database after the player's muscle power that returns to normal condition is made as maximum or set point, and go up the muscle power value of display update at above-mentioned player's HUD (Head Up Display).
Increase when reaching behind the target mark Exit Game; The group that then will reach the target mark is treated to triumph; With the group that does not reach be treated to be defeated after, the score of each group is stored in the above-mentioned game database, and the step of the information that will win and be defeated performance in above-mentioned player HUD.
When increasing owing to time termination Exit Game; The group that mark is the highest is treated to triumph; After other group is treated to and is defeated, the score of each group is stored in the above-mentioned game database, and the step of the information that will win and be defeated performance in above-mentioned player HUD.
(according to) of the present invention the system of the game services of the client that is connected with the equipment with game server function through network is provided is by game server; Member's module of the number of the group that it is connected by management, control are confirmed my army and enemy army's normal condition and are made acquisition near the recovery of behavior and neutralize the game control module composition with integration; Game database, the muscle power and the above-mentioned integration of its storage player muscle power, anti-tool; Client, it is connected with above-mentioned equipment with game server function through network and inserts the service of MMO first person shooting game and form.
Above-mentioned member's module controls could begin recreation when making the group of having only access reach some.
Above-mentioned game control module management brings back to life the zone and makes and can participate in again, and control is represented management injury (damage) and player status, makes performance lastest imformation or animation in HUD.
(3) beneficial effect
MMO first person shooting game provided by the invention service is won the victory the player who is brought back to life the player on the same group who falls down or neutralized the other side's group of falling down by the many groups of players that constitute, and various game on line pattern is provided.
Constitute most small groups according to the present invention, induce team unity and unity power.
The attack that receives the enemy army according to the present invention becomes to move the perhaps limited state of knocking down of locomotivity; The enemy army who knocks down only could obtain integration near attacking; Because for integration must carry out near attack; So can induce actively moving and fight of player, and can bring back to life through companion's help and can not lose integration, so can induce the formation of the intimate sense between the companion.
Description of drawings
Fig. 1 is the synoptic chart of the MMO first person shooting game service system according to the present invention;
Fig. 2 is the flow chart according to the order of the MMO first person shooting game method of servicing of the first embodiment of the present invention;
Fig. 3 is the flow chart of the A part order afterwards of Fig. 2;
Fig. 4 is the flow chart of the B part order afterwards of Fig. 2;
Fig. 5 is the flow chart according to the order of the MMO first person shooting game method of servicing of the first embodiment of the present invention;
Fig. 6 is the flow chart from the angle order of the game database of Fig. 5;
Fig. 7 is the flow chart from the angle order of player's direction of Fig. 5;
Fig. 8 is the flow chart of order of the game over of Fig. 5.
Among the figure: the equipment that 10, has the game server function; 11, member's module; 12, game control module; 13, game database; 21,22,23, client.
Embodiment
Specify embodiment of the present invention below in conjunction with accompanying drawing.
MMO first person shooting game service system according to first embodiment of the invention is provided with attack means by the user; In group more than 2, select one; Hit other users with existing attack means, become the attack state that obviously descends by the user that hit; Use the particular attack means to neutralize score near obviously the descend user of state of attack; Make attack obviously descend the user of state when obtaining that user's help recovers on the same group, participate in recreation in the place that is being helped; Obviously the descend user of state of attack is not received when helping at the appointed time, and state becomes initialization can participate in recreation once more at assigned address; The user subtotaling as the total points of group, make to reach the structure that the group of specifying mark wins the victory in advance and form.
The system of game services is provided for the client that is connected with the equipment with game server function through network according to MMO first person shooting game service system of the present invention.
As shown in Figure 1; MMO first person shooting game service system according to the present invention is mainly by the equipment with game server function 10; Member's module 11 of the number of the group that it is connected by management, control confirm my army and enemy army's normal condition and make acquisition near recovery and game control module 12 compositions of integration; Game database 13, its storage player muscle power (HP; Health Point), the muscle power (AP of anti-tool; Armour Point) and above-mentioned integration; Client 21,22,23, it is connected with above-mentioned equipment 10 with game server function through network and inserts MMO first person shooting game server and form.
Could begin recreation when wherein, above-mentioned member's module 11 controls make the group of having only access reach some.
Above-mentioned game control module 12 management bring back to life the zone to be made and can participate in again, and control is represented management injury (damage) and player status (State), makes performance lastest imformation or animation in HUD.
Particularly, game rule is in the formation of group, makes when group constitutes more than 3 and could begin; Enemy and we's differentiation is that other groups except affiliated group are the enemy army, and attack can be obtained by integration; In the enemy army neutralizes, attacking enemy army the other side will fall down, and become to be defined as to knock down " can not normally attack and the obvious state that descends of locomotivity " of shape; In integration obtains, near the player of the other side's group of knocking down state carry out accurate near the behavior of neutralizing of attacking then the enemy neutralized, and the player who neutralizes and under group obtain integration; Accurate neutralize in the behavior near what attack, can be near back input particular key, or use near attacking weapon attacking, or using thrown weapons to throw or launch the outburst that has with thrown weapons or this accurate ability is attacked, or used thrown weapons to throw or launch with directly hitting or jumping perhaps to behaviors such as trampling of this accurate acrobatic fighting behavior; In recovering help; Help normally to participate in recreation knocking down the recovery that obtains player on the same group under the state in the position of falling down; At this moment; Integration does not change, and is dead in the time of can not obtaining under knocking down state that player's recovery helps on the same group at the appointed time, recover to help to knock down the player who falls down under the state and should import particular key near the back.
And the triumph condition is that the player of other groups outside the group under neutralizing reaches the appointment mark, perhaps in finite time, reaches the mark higher than other groups.
Specify practical implementation content according to accompanying drawing below according to the MMO first person shooting game method of servicing of first embodiment of the invention.
To shown in Figure 4, at first prepare the service of MMO first person shooting game like Fig. 2.
Then, whether the group that confirm to insert above-mentioned recreation through member's module is more than 3, begins recreation when above when the group of above-mentioned access is 3.
Then; All players except my army all are regarded as the enemy army through the game control module; Confirm whether normal condition of above-mentioned player; When above-mentioned player confirm during for normal condition near the player whether be my army, when above-mentioned near the player recover to make it to return to normal condition through the recovery behavior after near coverage during for my army, when near the player neutralize through neutralizing the behavior row after using near coverage during for the enemy army.
Particularly, through the game control module, when above-mentioned player when knocking down state; If by being neutralized of enemy army near the behavior of neutralizing, then participate in once more bringing back to life the zone, when above-mentioned player when knocking down state; My army helps to recover near recovering; Then return to normal condition in the original place, when above-mentioned player when knocking down state, help within a certain period of time can not be restored; Then bringing back to life the regional step of participating in once more that becomes; If receive above-mentioned object enemy army near the neutralizing or can not be restored and help to bring back to life the zone when participating in once more of attack, make above-mentioned player become the state of knocking down or the enemy army that carries out neutralizing near attack and under group give integration because corresponding enemy army does not give integration when recovering to help the original place to return to normal condition.
Then, after each step, confirm whether reach appointment mark and Exit Game through the game control module.
Extremely shown in Figure 8 like Fig. 5; MMO first person shooting game method of servicing according to first embodiment of the invention is; At first, prepare the service of MMO first person shooting game, confirm whether the group of the above-mentioned game services of access is more than 3 through member's module.
Then, carry out the time, handle injury (damage) and the player HP and the AP of storage change in game database, and be presented on the picture through game control module countdown recreation.
When through the game control module, when above-mentioned HP is particular value, is treated to and knocks down and the countdown certain hour, simultaneously player's state (state) is changed to the state of knocking down with above-mentioned countdown.
Then, being treated to natural death through the game control module through certain hour makes bringing back to life the zone and participates in once more.
And the step of calculating above-mentioned playtime through the game control module is HP, the AP of the above-mentioned game database of initialization, score, target mark, the playtime of each group, and is shown as player's initialization information.
The step of handling above-mentioned injury (damage) increases player HP and the AP that in above-mentioned game database, stores change through the game control module, the step of display update information in player's temporal information HUD afterwards.
And, can increase through the game control module and perform at the above-mentioned state that changes in the state of knocking down, the step of output help request behavior when the input particular key with animation.
In above-mentioned recovering step, increase and import specific button through near the companion of game control module certain distance and then recover the step of the Status Change when performance recovers in HUD; And in above-mentioned recovering step, in above-mentioned game database, player status changed to the step of general state.
And; If after game over, reaches the target mark then will reach information and the mark that group that the group of target mark wins the victory, do not reach is defeated through the game control module and store in the above-mentioned game database, and the performance of the information that will win and be defeated is in above-mentioned player HUD.
Then, through the game control module, when stopping Exit Game owing to the time, information that the group that mark is the highest is won the victory and mark store in the above-mentioned game database, and the performance of the information that will win and be defeated is in above-mentioned player HUD.
Above-mentioned explanation only is the explanation to the embodiment of technological thought of the present invention, and those skilled in the art can carry out multiple modification, change and displacement within the scope that does not break away from intrinsic propesties of the present invention.And accompanying drawing of the present invention only is not to be the restriction to technological thought of the present invention to explanation of the present invention, therefore the scope of technological thought of the present invention and unprovoked accompanying drawing and limit.
Protection scope of the present invention should explain that all technological thoughts within the equivalency range all are interpreted as and are included within the interest field of the present invention therewith according to the scope of claim.

Claims (13)

1. MMO first person shooting game method of servicing is characterized in that, its method by
Confirm whether the group that is suitable for the recreation of said game mode or inserts said recreation is the step more than 3;
When the group of said access is 3 steps that begin to play when above;
All players except my army all are regarded as the enemy army and confirm the whether step of normal condition of said player;
When said player is normal condition, confirm near the player whether be the step of my army;
When said near the player be attack obviously descend my army the time; Return to normal condition near behind coverage, making through the recovery behavior; When near the player be attack obviously descend the enemy army time, near behind coverage, constituting through behavior of neutralizing and the step that obtains integration.
2. MMO first person shooting game method of servicing according to claim 1 is characterized in that,
Whether said affirmation player is after the step of normal condition, by as said player being attack when obviously descending state, if by being neutralized near the behavior of neutralizing of enemy army, then bringing back to life the step that participate in once more in the zone;
When said player is attack when obviously descending state, my army helps to recover near recovering, and then recovers the step of normal condition in the original place;
When said player obviously descended state for attack, the help that can not be restored was within a certain period of time then bringing back to life the regional step formation of participating in once more that becomes,
If receive said object enemy army's neutralizing or can not be restored and help to bring back to life the zone when participating in once more near attack; Make said player become attack obviously descend enemy army that state or carry out neutralizes near attack and under group give integration because corresponding enemy army does not give integration when recovering to help the original place to bring back to life.
3. MMO first person shooting game method of servicing according to claim 2 is characterized in that,
Whether reach the step of specifying mark and Exit Game by affirmation after said each step.
4. MMO first person shooting game method of servicing is characterized in that, its method by
Prepare the service of MMO first person shooting game, confirm whether the group of the said game services of access is the step more than 3; Calculate the step of playtime;
Handle injury (damage) and the player's that storage is changed in game database muscle power, and be presented at the step on the picture;
When said player's muscle power is particular value, be treated to the obvious also step of countdown certain hour that descends of attack;
Then be treated to natural death or neutralized by enemy army's the behavior of neutralizing within a certain period of time or because the step formation that the help of my army recovers through certain hour.
5. MMO first person shooting game method of servicing according to claim 4 is characterized in that,
The step of the said playtime of said calculating is the necessary database factor of said recreation; The score, target mark, playtime that are muscle power, each group of the anti-tool of initialization player muscle power, auxiliary player's muscle power are set point; And show as player's initialization information after on player HUD (the Head Up Display) picture of participating in this recreation, calculate the step of the finite time that can play according to the playtime of having set.
6. MMO first person shooting game method of servicing according to claim 4 is characterized in that,
The step of said processing injury (damage) be in said game database storage because the muscle power of the physical anti-tool of the player's that enemy army's attack reduces muscle power and auxiliary player, and in information HUD the step of display update information.
7. MMO first person shooting game method of servicing according to claim 4 is characterized in that,
Obviously the descend step of state of said processing attack power is when player's muscle power during for particular value; The state of player's change that the graphic attack obviously descends is presented on the player HUD (Head Up Display), and calculating is gone up at I HUD of army (Head Up Display) and shown that the player that attack obviously descends can receive the recovery help of my army or the time that the enemy army can neutralize; Be increased in when the obvious player who descends of attack imports particular key within this time, go up the player's who exports the obvious decline of attack the help request mark or the step of prompt tone at the HUD (Head Up Display) of my army.
8. MMO first person shooting game method of servicing according to claim 4 is characterized in that,
Natural death after the said certain hour, by the enemy army neutralize and by the recovering step () of my army; When natural death; What enemy army or my army do not take place within a certain period of time anyly then gives integration and is stored in the database to the enemy army who knocks down this player and affiliated group near behavior, and goes up the state of said group of update displayed at all players' HUD (Head Up Display).
9. MMO first person shooting game method of servicing according to claim 4 is characterized in that,
Natural death after the said certain hour, neutralizing and be by the enemy army by the recovering step of my army; When natural death; What enemy army or my army do not take place within a certain period of time is any during near behavior; To knock down this player enemy army and affiliated group give integration and be stored in the database, and go up the state of said group of update displayed at all players' HUD (Head Up Display);
When being neutralized, give the enemy army that neutralizes the other side and affiliated group inte gration and be stored in the database, and go up the state of said group of update displayed at all players' HUD (Head Up Display) by the enemy army;
By my army return to normal condition the time; The normal after changing player status of graphic is presented on the player HUD (Head Up Display); Be stored in the database after the player's muscle power that returns to normal condition is made as maximum or set point, and go up the muscle power value of display update at said player's HUD (Head Up Display);
Increase when reaching behind the target mark Exit Game; The group that then will reach the target mark is treated to triumph; With the group that does not reach be treated to be defeated after, with the state storage of each group in said game database, and the step of the information that will win and be defeated performance in said player HUD.
10. MMO first person shooting game method of servicing according to claim 4 is characterized in that,
When increasing owing to time termination Exit Game; The group that mark is the highest is treated to triumph; After other group is treated to and is defeated, with individual group state storage in said game database, and the information that will win and the be defeated performance step in said player HUD.
11. MMO first person shooting game service system; It provides the system of the game services of the client that is connected with the equipment with game server function through network; It is characterized in that; By equipment with game server function, member's module of the number of the group that it is connected by management, control confirm my army and enemy army's normal condition and make acquisition near recovery and the game control module composition of integration;
Game database, the muscle power and the said integration of the anti-tool of its storage player muscle power, auxiliary player's muscle power;
Client, it is connected with the equipment with game server function and inserts MMO first person shooting game and form through network through said.
12. MMO first person shooting game service system according to claim 11 is characterized in that,
Said member's module controls just begins recreation when making the group of having only access reach some.
13. MMO first person shooting game service system according to claim 11 is characterized in that,
Said game control module management brings back to life the zone and makes and can participate in again, and control is represented management injury (damage) and player status, makes performance lastest imformation or animation in HUD.
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