WO2022183707A1 - 互动方法及其装置 - Google Patents

互动方法及其装置 Download PDF

Info

Publication number
WO2022183707A1
WO2022183707A1 PCT/CN2021/117718 CN2021117718W WO2022183707A1 WO 2022183707 A1 WO2022183707 A1 WO 2022183707A1 CN 2021117718 W CN2021117718 W CN 2021117718W WO 2022183707 A1 WO2022183707 A1 WO 2022183707A1
Authority
WO
WIPO (PCT)
Prior art keywords
connection
information
battle
response
interactive
Prior art date
Application number
PCT/CN2021/117718
Other languages
English (en)
French (fr)
Inventor
程璐
Original Assignee
北京达佳互联信息技术有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 北京达佳互联信息技术有限公司 filed Critical 北京达佳互联信息技术有限公司
Publication of WO2022183707A1 publication Critical patent/WO2022183707A1/zh

Links

Images

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/442Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed, the storage space available from the internal hard disk
    • H04N21/44213Monitoring of end-user related data
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/45Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies, resolving scheduling conflicts
    • H04N21/466Learning process for intelligent management, e.g. learning user preferences for recommending movies
    • H04N21/4668Learning process for intelligent management, e.g. learning user preferences for recommending movies for recommending content, e.g. movies
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/482End-user interface for program selection
    • H04N21/4826End-user interface for program selection using recommendation lists, e.g. of programs or channels sorted out according to their score

Definitions

  • the present disclosure relates to the field of computer technology, and in particular, to an interaction method, apparatus, device, and storage medium.
  • live broadcast mode such as the online battle (PK) between the anchors, the connection between the anchor and the audience (such as Lianmai), and so on.
  • the connection PK between anchors is the one-to-one connection interaction PK of anchors in different live broadcast rooms, so as to improve the interaction and participation of viewers in different live broadcast rooms.
  • the PK players who are connected with the anchors are usually randomly and automatically matched, or the current anchor is randomly selected from the current friends who can be PKed.
  • the current anchor wants the anchor of the PK.
  • the current host wants to PK the target host who is live PK or live connection, the current host will not be able to PK with the target host.
  • the present disclosure provides an interaction method, apparatus, device and storage medium.
  • an interaction method including:
  • connection operation interface In response to the triggering operation of the connection control in the interactive interface, a connection operation interface is displayed; the connection operation interface includes a list of connection members and a connection state control corresponding to each connection member, the connection state control at least Including reservation connection controls;
  • connection reminder information In response to the target connection member corresponding to the reserved connection control meeting the interactive connection condition, displaying connection reminder information;
  • connection reminder information In response to a triggering operation on the connection reminder information, an interactive connection with the target connection member is established.
  • the number of target connection members corresponding to the reserved connection control is multiple, and the connection reminder is displayed in response to the target connection member corresponding to the reserved connection control meeting the interactive connection condition Information includes:
  • connection reminder information corresponding to at least one of the target connection members in the interactive interface
  • connection priority is based on the number of times of connection with the target connection member within the historical preset time, the size of the gap between the average list contribution value of the target connection member in the historical preset time, and the connection At least one of the distances between the online numbers of members in the current virtual space is determined.
  • the establishing an interactive connection with the target connection member in response to a triggering operation on the connection reminder information includes:
  • connection reminder information In response to the triggering operation on the connection reminder information, initiate a connection invitation to the target connection member;
  • an interactive connection is established with the target connection member.
  • connection status control further includes an invitation connection control; the method further includes:
  • an interactive connection of the target connection member corresponding to the invitation connection control is established.
  • the method further includes:
  • the competition member information includes friend member information that meets the first recommendation condition, non-friend member information that meets the second recommendation condition in the history of battles, list member information that meets the third recommendation condition, and information that meets the fourth recommendation condition. At least one of the list member information.
  • the first recommendation condition includes satisfying a match trigger condition
  • the second recommendation condition includes having a battle record with the current user, and the historical battle score within a preset historical time period is within the preset score range; the battle record is used to indicate that the user to be recommended has already made an interactive connection; or,
  • the third recommendation condition includes that the gap between the ranking of the user to be recommended and the ranking of the user to be recommended is within a preset gap threshold; or,
  • the fourth recommendation condition includes that the ranking of the list is within a preset ranking range.
  • the displaying at least one recommended competition member information in the interactive interface includes:
  • the displaying in the interactive interface at least one recommended battle member information includes:
  • the displaying at least one recommended competition member information in the interactive interface includes:
  • At least one recommended battle member information is displayed in sequence in the interactive interface.
  • the at least one recommended battle member information displayed in the interactive interface includes:
  • the information of at least one recommended battle member is displayed in sequence in the interactive interface.
  • the competition member information includes friend member information that meets the first recommendation condition, non-friend member information that meets the second recommendation condition in the history of battles, list member information that meets the third recommendation condition, and information that meets the second recommendation condition.
  • the displaying at least one recommended competition member information in the interactive interface includes:
  • the member recommendation priority is descended in order according to the order of friend members, non-friend members who have played against each other in history, and list members.
  • an interactive device including:
  • the display module is configured to display the connection operation interface in response to the trigger operation of the connection control in the interactive interface;
  • the connection operation interface includes the connection member list and the connection state control corresponding to each connection member, so
  • the connection state control at least includes a reservation connection control;
  • a switching module configured to switch and display the at least one reservation connection control as a reserved connection control in response to a triggering operation on the at least one reservation connection control
  • a reminder module configured to display connection reminder information in response to the target connection member corresponding to the reserved connection control meeting the interactive connection condition
  • the first connection module is configured to establish an interactive connection with the target connection member in response to a triggering operation on the connection reminder information.
  • the reminder module includes:
  • a recommendation determination sub-module is configured to determine the target connection member according to the connection priority corresponding to the target connection member in response to the target connection member corresponding to the reserved connection control meeting the interactive connection condition recommended order;
  • a reminder submodule configured to sequentially display the connection reminder letter corresponding to at least one of the target connection members in the interactive interface according to the recommended order
  • connection priority is based on the number of times of connection with the target connection member within the historical preset time, the size of the gap between the average list contribution value of the target connection member in the historical preset time, and the connection At least one of the distances between the online numbers of members in the current virtual space is determined.
  • the first connection module includes:
  • an invitation unit configured to initiate a connection invitation to a target connection member in response to a triggering operation on the connection reminder information
  • the first connection unit is configured to establish an interactive connection with the target connection member in response to the target connection member accepting the connection invitation.
  • connection status control further includes an invitation connection control;
  • apparatus further includes:
  • the first connection module is configured to, in response to a triggering operation on the invitation connection control, establish an interactive connection of the target connection member corresponding to the invitation connection control.
  • the apparatus further includes:
  • the battle information display module is configured to display at least one recommended battle member information in the interactive interface according to the preset recommendation frequency in response to satisfying the battle recommendation condition;
  • a battle module configured to establish a connection battle with a target battle member in response to a triggering operation on the recommended battle member information
  • the competition member information includes friend member information that meets the first recommendation condition, non-friend member information that meets the second recommendation condition in the history of battles, list member information that meets the third recommendation condition, and information that meets the fourth recommendation condition. At least one of the list member information.
  • the first recommendation condition includes a friend member who meets the match trigger condition; or,
  • the second recommendation condition includes having a battle record, and the historical battle score within a preset historical time period is within the preset score range; the battle record is used to indicate that the user to be recommended has already made an interactive connection; or,
  • the third recommendation condition includes that the gap between the ranking of the user to be recommended and the ranking of the user to be recommended is within a preset gap threshold; or,
  • the fourth recommendation condition includes that the ranking of the list is within a preset ranking range.
  • the competition information display module in response to the competition member information including friend member information that satisfies the first recommendation condition, includes:
  • the first battle information display sub-module is configured to sequentially display the information of at least one recommended battle member in the interactive interface according to the order of the average battle points with the friend members within the historical preset time; or,
  • the battle information display module includes:
  • the second battle information display sub-module is configured to sequentially display the information of at least one recommended battle member in the interactive interface according to the order of the battle points between the non-friend members and the non-friend members within the historical preset time; or,
  • the competition information display module includes:
  • the third battle information display sub-module is configured to sequentially display at least one recommended battle member information in the interactive interface according to the distance between the rankings of the list; or,
  • the competition information display module includes:
  • the fourth battle information display sub-module is configured to sequentially display the information of at least one recommended battle member in the interactive interface according to the order of the rankings.
  • the competition member information includes friend member information that meets the first recommendation condition, non-friend member information that meets the second recommendation condition in the history of battles, list member information that meets the third recommendation condition, and information that meets the second recommendation condition.
  • the battle information display module includes:
  • the fifth battle information display sub-module is configured to sequentially display at least one recommended battle member information in the live broadcast interface according to the member recommendation priority order of the battle member information;
  • the member recommendation priority is descended in order according to the order of friend members, non-friend members who have played against each other in history, and list members.
  • a computer-readable storage medium when instructions in the computer-readable storage medium are executed by a processor of an electronic device, the electronic device can perform any one of the above-mentioned implementations method of interaction.
  • an electronic device comprising:
  • a memory for storing the processor-executable instructions
  • the processor is configured to execute the instructions to implement the interaction method according to any one of the above embodiments.
  • a computer program product includes a computer program, and when the computer program is executed by a processor, implements the interaction method provided in any one of the foregoing embodiments.
  • a connection operation interface is displayed in response to a triggering operation on a connection control in the interactive interface;
  • the connection operation interface includes a connection member list and a connection state control corresponding to each connection member, and the connection operation interface includes a connection state control corresponding to each connection member.
  • the connection state control at least includes a reservation connection control; in response to a triggering operation on at least one reservation connection control, the at least one reservation connection control is switched and displayed as a reserved connection control; in response to the reserved connection
  • the target connection member corresponding to the control satisfies the interactive connection condition, and the connection reminder information is displayed; in response to the triggering operation on the connection reminder information, the interactive connection with the target connection member is established.
  • FIG. 1 is an architectural diagram of a system for applying an interaction method according to an exemplary embodiment.
  • Fig. 2 is a flow chart of an interaction method according to an exemplary embodiment.
  • FIG. 3 is an exemplary display diagram including a connection operation interface.
  • FIG. 4 illustrates a schematic diagram of a process of switching display including a connection operation interface.
  • FIG. 5 is a schematic diagram of an interface including a connection prompt message according to an exemplary embodiment.
  • Fig. 6 is a flowchart showing a step of displaying connection reminder information according to an exemplary embodiment.
  • Fig. 7 is a flowchart showing another interaction method according to an exemplary embodiment.
  • FIG. 8 is a schematic diagram showing a recommendation interface of an interaction method in different scenarios according to an exemplary embodiment.
  • Fig. 9 is a block diagram of an interactive device according to an exemplary embodiment.
  • Fig. 10 is a block diagram of another interactive device according to an exemplary embodiment.
  • Fig. 11 is a block diagram of an electronic device according to an exemplary embodiment.
  • FIG. 1 is an architecture diagram of a system for applying an interaction method according to an exemplary embodiment.
  • the architecture diagram may include a terminal 10 , a terminal 20 and a server 30 .
  • the terminal 10 and the terminal 20 may be both interactive initiators, including but not limited to smart phones, tablet computers, notebook computers, desktop computers, smart speakers, smart wearable devices, digital assistants, augmented reality devices, and virtual reality devices such as physical devices, or one or more of applications and small programs running in the physical devices. It should be noted that the number of terminals 10 and 20 can be modified according to actual needs. Taking the user interaction mode as the live broadcast mode as an example, both the terminal 10 and the terminal 20 may be the host side. Of course, when the terminal 10 or the terminal 20 is watching the live broadcast of other hosts, it may become the viewer side.
  • the server 30 may provide interactive data for the terminal 10 and the terminal 20.
  • the interactive data may include, but is not limited to, at least one of live broadcast data, live broadcast interactive data, video encoding processing, connection recommendation, and live broadcast battle recommendation. Background Services.
  • the server 30 may be, but not limited to, an independent server, or a server cluster or a distributed system composed of multiple physical servers, or may provide cloud services, cloud databases, cloud computing, cloud functions, and cloud storage.
  • cloud servers for basic cloud computing services such as big data and artificial intelligence platforms.
  • the terminal 10 and the server 30 and the terminal 20 and the server 30 may be directly or indirectly connected through wired or wireless communication.
  • the interaction method provided by the embodiments of the present disclosure may be executed by an interaction device, and the interaction device may be integrated in an electronic device such as a terminal or a server in the form of hardware or software, or may be implemented by the terminal or the server alone, or may be implemented by the terminal Implemented in conjunction with the server.
  • an electronic device such as a terminal or a server in the form of hardware or software, or may be implemented by the terminal or the server alone, or may be implemented by the terminal Implemented in conjunction with the server.
  • Fig. 2 is a flow chart of an interaction method according to an exemplary embodiment. As shown in FIG. 2 , the interaction method can be applied to an electronic device, and the electronic device is the terminal 10 in the above-mentioned schematic diagram of the implementation environment as an example for description, including the following steps.
  • a connection operation interface is displayed in response to a triggering operation on a connection control in the interactive interface;
  • the connection operation interface includes a connection member list and a connection status control corresponding to each connection member, and the connection operation interface includes a connection state control corresponding to each connection member.
  • the connection status control includes at least reservation connection control.
  • the interactive interface is an interface used to initiate interaction between a user and other users.
  • the executed user interaction mode may include, but is not limited to, a live broadcast mode, a user video connection mode, a user audio connection mode, a game connection mode, and the like.
  • the interactive interface may be a live broadcast interface displaying the content being broadcast by the current host.
  • the current host (herein referred to as the first host) is a user corresponding to the live broadcast platform running on the terminal 10 .
  • the live broadcast content includes but is not limited to personal shows, games, film and television works, items for sale, etc.
  • the live broadcast types can be divided into personal show live broadcasts, game live broadcasts, film and television live broadcasts, shopping live broadcasts, and so on.
  • the interaction interface may be an application interface for interactively initiating a conversation between the user and other users.
  • the interaction interface may be a game interface for interactively initiating a user to play a game.
  • Wire controls are used to interact with controls that initiate wire interactions between users and other users.
  • the connection operation interface can be displayed on the interactive interface or in any direction around the interactive interface in the form of overlay, mask or floating window.
  • the connection operation interface includes a connection member list and a connection state control corresponding to each connection member.
  • the connection status control represents the status of whether other users can currently participate in this connection interaction.
  • the connection state control at least includes a reservation connection control, and may also include, for example, an invitation connection control.
  • the reservation connection control represents the state that other users cannot currently participate in this connection interaction.
  • the Invite Connection Control represents the current state that other users can participate in this connection interaction.
  • the connection control is used for the connection between the current host and another user.
  • the other user here may be a second anchor or viewer.
  • the connection refers to the online live PK, the online joint live broadcast, the online live chat, etc.; in the case where the other user is the audience, the connection refers to the connection Live chat and more.
  • connection operation interface may be displayed on the live screen in the form of overlay, mask or floating window.
  • the connection operation interface displays at least a list of connection members and a connection state control corresponding to each connection member.
  • the connection state control at least includes a reservation connection control, and may also include an invitation connection control, for example.
  • the reservation connection control indicates that the corresponding connection member is currently in an unconnectable state.
  • taking the connection operation as the connection live broadcast PK as an example if the connection member does not meet the connection PK condition, then the connection member is currently in a state that cannot be connected, then the connection member The corresponding connection status control is the reservation connection control.
  • the conditions for not meeting the connection PK here include at least one of the following: PK with other anchors, voice connection with the audience, and mic chat with other anchors.
  • connection operation interface can also display at least the nickname, avatar, geographic location, number of online members, gift amount received in this live broadcast, current status (busy/idle), gender attribute, label, etc. A sort of.
  • connection member list may be determined by the server based on a preset sorting strategy and delivered to the terminal.
  • the connected members in the connected member list may be friends members of the user who initiates the interaction, members who have recently connected, and so on.
  • the sorting strategy of the connection member list includes at least one of the following:
  • the historical preset time t1 may be configured to be, but not limited to, nearly one month, nearly half a month, nearly one week, and the like.
  • the number of connections refers to the number of connection operations that have been triggered, such as the number of times of connection to live broadcast PK, the number of times of connection to joint live broadcast, or the number of times of connection to live broadcast chat, etc.
  • the current state of the connection member includes idle state, busy state, and so on.
  • connection members here may include at least one of the current live broadcast friend members, the current live broadcast historical connection members, and possibly interested members.
  • connection members who are live broadcast can be sorted according to the order of the number of times in the past month and the current anchor PK. For a connection member with more PK times, it ranks higher in the connection member list; in the case of the same PK times, the idle state connection member ranks higher in the connection member list.
  • the list contribution value refers to the total amount of contributions to the list obtained by the anchor in the live broadcast room.
  • the current anchor's list contribution value can be used to communicate with the connected member at the same time.
  • the gap between the list contribution values of the current live broadcast is sorted. The smaller the list contribution value gap is, the higher the ranking of the connected members will be in the list of connected members. If the difference in the list contribution value is the same, the connection members whose list contribution value is higher than the current anchor will be displayed first, and the corresponding connection members will be ranked higher in the connection member list. For example, if the current host's list contribution value is 200, the list contribution value of connection member A is 100, and the list contribution value of connection member B is 300, connection member B will be displayed first.
  • the difference between the ranking contribution value of the connected member in the current live broadcast and the ranking contribution value of the current anchor is 0, that is, the ranking contribution value of the connected member in the current live broadcast and the ranking contribution value of the current anchor are In the same way, at this time, you can sort by the difference between the number of online hosts of the current host and the number of online members of the current live broadcast. The higher the order in is. If the online number is the same, the connection members with more online numbers than the current anchor will be displayed first, and the corresponding connection members will be ranked higher in the connection member list. For example, if the current number of online hosts is 400, the number of online members of link member C is 500, and the number of online members of link member D is 300, then link member C will be displayed first.
  • FIG. 3 is an exemplary display diagram including a connection operation interface.
  • the connection operation interface A2 is covered and displayed below the live broadcast screen A1. It includes the online battle sub-interface and the online chat sub-interface, and the online battle sub-interface includes a list of connected members, and the list of connected members includes a sublist m1 of friends who start broadcasting and a sublist m2 of members who may be interested. The sub-list m2 of members who may be interested may be displayed below the sub-list m1 of the broadcast friends.
  • FIG. 3 is an exemplary display diagram including a connection operation interface.
  • the connection operation interface A2 is covered and displayed below the live broadcast screen A1. It includes the online battle sub-interface and the online chat sub-interface, and the online battle sub-interface includes a list of connected members, and the list of connected members includes a sublist m1 of friends who start broadcasting and a sublist m2 of members who may be interested.
  • the sub-list m2 of members who may be interested
  • the broadcast friends sublist m1 illustrates a situation in which the potentially interesting member sublist m2 is hidden and displayed, and the complete possibly interesting member sublist m2 can be displayed by sliding up the interactive interface.
  • the broadcast friends sublist m1 the broadcast friends are displayed in order according to the above sorting strategy.
  • Each broadcast friend corresponds to a connection state control, and the connection state control may include a reservation connection control k1 (the “reservation” button shown in FIG. 3 ), an invitation connection control k2 (the “invitation” button shown in FIG. " button).
  • the connection members that may be of interest are displayed in order according to the above sorting strategy.
  • connection state control corresponds to a connection state control
  • connection state control may include a reservation connection.
  • the line control k1 (the “reservation” button shown in FIG. 3 ) and the invitation connection control k2 (the “invitation” button shown in FIG. 3 ).
  • connection state control in FIG. 3 is not limited to “reservation” and “invitation”, and can also be other equivalent or similar or modified text descriptions.
  • number of connection members in the connection member list is not limited to the number shown in FIG. 3 , and it can also be adjusted according to actual conditions and user needs.
  • step S203 in response to the triggering operation on the at least one reservation connection control, the at least one reservation connection control is switched and displayed as a reservation connection control.
  • the trigger operations include but are not limited to operations such as clicking, double-clicking, and long-pressing.
  • the reserved connection control indicates that other users are in the reservation state of candidate connection interaction.
  • the current host can browse the connection member list and determine at least one target connection member to be connected.
  • a trigger operation such as clicking is performed on the connection state control corresponding to the at least one target connection member, so as to execute different connection operation controls.
  • the connection status control corresponding to the target connection member is the reservation connection control.
  • a trigger operation such as clicking is performed on at least one reservation connection control.
  • the at least one reserved connection control is switched and displayed as a reserved connection control, and the reserved connection control indicates that the connection operation with the target connection member has been successfully reserved, and a prompt is given when the target connection member satisfies the connection conditions. .
  • the text description on the reserved connection control can be switched to "reserved", and the reserved connection control can also be differentiated and displayed by grayscale.
  • an appointment reminder message "The appointment is successful! You will be notified when friends can PK" can also be displayed in the online operation interface.
  • Fig. 4 is an exemplary schematic diagram of a process of switching display including a connection operation interface.
  • the reservation connection control k1 for "Friend B” is triggered (the "reservation” bright button in Fig. 4)
  • the reservation connection control is switched to the reservation connection control k3 (the “reserved” dark button in Figure 4), and the connection operation interface also displays the prompt "reservation is successful! You will be notified when friends can PK" information.
  • connection status control in FIG. 4 is not limited to “reservation” and “invitation”, and the text description in the reserved connection control is not limited to “reserved”, and can also be other equivalent or similar or Deformed text description.
  • step S205 in response to the target connection member corresponding to the reserved connection control meeting the interactive connection condition, connection reminder information is displayed.
  • satisfying the interactive connection condition is a trigger condition for the interaction initiating user to be able to interact with the target connection user
  • the interactive connection condition is different according to different user interaction modes.
  • the connection prompt information can be displayed on the interactive interface to be displayed when the interaction initiating user performs an interactive operation, so as to remind the interaction initiating user that the interaction initiating user can make an interactive connection with the target connection member.
  • the connection prompt information may also be displayed on other interfaces of the application operated by the interaction initiating user, other application interfaces or terminal interfaces, to remind the interaction initiating user that the interaction initiating user can interact with the target connection member in time.
  • satisfying the interactive connection conditions may include that the target connection user does not have other connections (such as video connection, voice connection, telephone connection, camera connection, etc.). connection, etc.), the target connection user is logged in or running in the background, etc.
  • satisfying the interactive connection conditions may include that the target connection user does not connect to other games, the target connection user is in a logged-in state or a background running state, and so on.
  • satisfying the interactive connection conditions includes that the target connection member is broadcasting live, and no other connection operations are currently performed (such as PK with other anchors, voice connection with the audience, and connection with other anchors). Mai chat, etc.).
  • connection operation interface when the current host successfully makes an appointment with the target connection member, the connection operation interface can be put away and returned to the live broadcast interface.
  • connection prompt information may be displayed on the anchor interface of the current anchor.
  • the connection prompt information can be displayed in the form of prompt cards, prompt messages, etc., to remind the current host that the target connection member can be connected in a live broadcast.
  • the connection prompt message is in the form of a prompt card, as shown in Figure 5, the card style of the prompt card includes the avatar of the target connection member, the invitation text, and the invitation button. at least one of them.
  • the invitation text can be "Friend B is free now, quickly invite TA to PK".
  • the card style of the reminder card is not limited to the content shown in FIG. 5 , and may also be other equivalent or similar or deformed styles.
  • various control icons in the schematic diagram in FIG. 5 are not limited to those shown in the figure, and may be deleted or added according to actual conditions.
  • the number of target connection members corresponding to the reserved connection control is multiple, and the connection reminder is displayed in response to the target connection member corresponding to the reserved connection control meeting the interactive connection condition Information can include:
  • step S601 in response to the target connection member corresponding to the reserved connection control meeting the interactive connection condition, the recommendation order of the target connection member is determined according to the connection priority corresponding to the target connection member ;
  • step S603 the connection reminder information corresponding to at least one target connection member is sequentially displayed in the interactive interface according to the recommendation sequence.
  • connection priority corresponding to the member determines the recommendation order of each target connection member; then, according to the recommendation order, the connection reminder information corresponding to at least one target connection member is sequentially displayed in the live broadcast interface.
  • One or more connection reminders can be displayed in the live broadcast interface each time. In some embodiments, when the number of connection reminder information is multiple, the connection reminder information can be integrated into a large reminder card for overall display, or can be displayed individually through multiple reminder cards.
  • connection priority is based on the number of connections with the target connection member within a preset historical time period, and the size of the gap between the average ranking contribution value of the target connection member within the historical preset time period , and at least one of the size of the gap between the number of online members in the current live broadcast.
  • the historical preset time t2 may be configured to be, but not limited to, nearly one month, nearly half a month, nearly one week, and the like.
  • the number of connections refers to the number of connection operations that have been triggered, such as the number of times of connection to live broadcast PK, the number of times of connection to joint live broadcast, or the number of times of connection to live broadcast chat, etc.
  • the average list contribution value refers to the average amount of contribution list that the anchor obtains in the live broadcast room.
  • the target connection member with the most connections within the preset historical time is preferentially recommended, and secondly, when the number of connections is the same, the average ranking of the target connection member within the historical preset time is preferentially recommended.
  • the target connection member with the closest single contribution value gap then, if the gap between the average list contribution values is the same, the gap between the current host and the connection member in the current live broadcast will be prioritized.
  • the closest target line member is preferentially recommended, and secondly, when the number of connections is the same, the average ranking of the target connection member within the historical preset time.
  • the number of target connection members corresponding to the reserved connection control is multiple, and the connection reminder information corresponding to at least one target connection member may be sequentially displayed according to the reservation order of the target connection members. , or the connection reminder information corresponding to at least one target connection member may be randomly displayed, or the connection reminder information corresponding to all the target connection members may be displayed in the live broadcast interface.
  • At least one target connection is sequentially displayed in the interactive interface according to the recommended order determined by the connection priority corresponding to the target connection member.
  • the connection reminder information corresponding to the line members so as to ensure that the target line members that are more in line with the needs of the user who initiates the interaction are displayed first in the interactive interface, which improves the hit rate of the interaction line and the enthusiasm of the user who initiates the interaction, thereby increasing the frequency of interaction and the increase of users. viscosity.
  • step S207 in response to the triggering operation on the connection reminder information, an interactive connection with the target connection member is established.
  • the trigger operation includes, but is not limited to, operations such as click, double-click, and long-press.
  • the establishing an interactive connection with the target connection member in response to a triggering operation on the connection reminder information includes:
  • step S2071 in response to the triggering operation on the connection reminder information, initiate a connection invitation to the target connection member;
  • step S2073 in response to the target connection member accepting the connection invitation, an interactive connection with the target connection member is established.
  • the current host can perform a trigger operation such as clicking on the connection reminder information, generate a connection invitation request, and send the connection invitation request to the target connection. Then, when the target connection member receives the connection request, the target connection member confirms that they agree to the live connection, then accepts the connection invitation, and can feedback the response to the connection invitation to the current anchor, and then The current anchor can conduct live PK with the target connection members. If the target connection member decides to object to the live connection, they will reject the connection invitation, and can report to the current anchor the response of rejecting the connection invitation, so that the current anchor cannot conduct live broadcast PK with the target connection member. In this way, the interruption of the interactive connection to the target connection member can be reduced, and the interaction effect and interaction efficiency with the target connection member who accepts the connection invitation can be improved.
  • a trigger operation such as clicking on the connection reminder information
  • the target connection member confirms that they agree to the live connection, then accepts the connection invitation, and can feedback the response to the connection invitation to the current anchor, and then
  • the current anchor
  • a connection operation interface is displayed in response to a triggering operation on a connection control in the interactive interface;
  • the connection operation interface includes a connection member list and a connection state control corresponding to each connection member, and the connection operation interface includes a connection state control corresponding to each connection member.
  • the connection state control at least includes a reservation connection control; in response to a triggering operation on at least one reservation connection control, the at least one reservation connection control is switched and displayed as a reserved connection control; in response to the reserved connection
  • the target connection member corresponding to the control satisfies the interactive connection condition, and the connection reminder information is displayed in the live interface; in response to the triggering operation on the connection reminder information, an interactive connection with the target connection member is established .
  • connection state control further includes an invitation connection control
  • the method further includes: in response to a triggering operation on the invitation connection control, establishing a connection with the invitation connection control The interactive link of the corresponding target link member.
  • the invitation connection control can be sent to the invitation connection control.
  • the corresponding target connection member sends a connection invitation, and when it is determined that the target connection member accepts the connection invitation, a live connection of the target connection member corresponding to the invitation connection control is established. In this way, the connection control is invited to directly interact with the target connection member, which improves the efficiency and timeliness of the interactive connection.
  • Fig. 7 is a flowchart showing another interaction method according to an exemplary embodiment.
  • the interaction method may further include:
  • step S701 in response to satisfying the match recommendation condition, at least one recommended match member information is displayed in the interactive interface according to the preset recommendation frequency.
  • the preset recommendation frequency includes the time interval t between two adjacent recommended display information, and the recommendation times m of the most recommended display information in each live broadcast room.
  • the time interval t can be set to, but not limited to, any value from 5 to 20 minutes, such as 10 minutes; the recommended number of times m can be set to, but not limited to, any value from 3 to 8 times, such as 5 times.
  • the battle member information includes friend member information that satisfies the first recommendation condition, non-friend member information that satisfies the second recommendation condition in the history of battles, list member information that meets the third recommendation condition, and list that meets the fourth recommendation condition. At least one of member information.
  • the first recommendation condition includes friend members who meet the match triggering condition.
  • the triggering conditions for the battle include live broadcast, not connected to PK, not performing voice connection with the audience, and not chatting with other anchors.
  • friend members may refer to members who follow each other.
  • the second recommendation condition includes having a battle record, and the historical battle score within a preset historical time period is within a preset score range; the battle record is used to indicate that the user to be recommended has interacted with the user connect.
  • the non-friend members who meet the second recommendation condition may include non-friend members who have a battle record with the interaction initiating user and whose historical battle points with the interaction initiating user are within the preset score range within a preset historical time period.
  • the battle record can be the battle record that the current anchor has lost when the current anchor interacts with non-friend members. Of course, it can also be a win or draw when the current anchor interacts with non-friend members. battle record.
  • the preset score range may include a preset quantile in which the historical battle points between the non-friend member and the current anchor is greater than the average battle score of the current anchor within a preset historical time period, and the difference between the non-friend members and the non-friend member is less than the preset quantile.
  • the range of scores between integral multiples may be, but not limited to, the 50th quantile, and the preset integral multiple may be, but not limited to, 10 times.
  • the third recommendation condition includes that the ranking gap with the user to be recommended is within a preset gap threshold range.
  • a list member that meets the third recommendation condition can be a list member whose ranking gap with the current anchor's ranking is within a preset gap threshold.
  • the preset gap threshold may be, but is not limited to, 100, that is, the list members within ⁇ 100 of the current anchor's list ranking.
  • the list here can be, but is not limited to, the weekly list, the daily list, the hourly list, the minute list, etc.
  • the fourth recommendation condition includes that the ranking of the list is within a preset ranking range.
  • the list members who meet the fourth recommendation condition can be ranked among the list members in the preset ranking range.
  • the preset ranking range may be the top m% of the list (for example, the top 5%), or the top n of the list (for example, the top 20).
  • the content of the games can be enriched, the enthusiasm and frequency of online games can be improved, and the utilization rate and user stickiness of the application platform can be improved.
  • the above-mentioned display of at least one recommended battle member information in the interactive interface may include the following situations:
  • the displaying at least one recommended competition member information in the interactive interface may include:
  • the information of at least one recommended battle member is sequentially displayed in the interactive interface.
  • the battle member information here can be displayed in the form of prompt cards, prompt messages, and the like.
  • the card style of the prompt card includes at least one of an avatar, an invitation text, and an invitation button of the target connection member.
  • the invitation text can be "Friend C is broadcasting live, quickly invite TA to PK", "Everyone wants to see you and your friend CPK, hurry up and invite TA”. By clicking the invite button in Fig. 8a, the PK with the friend member C can be directly initiated.
  • the card style of the reminder card is not limited to the content shown in FIG. 8a, and may also be other equivalent or similar or modified styles.
  • the displaying at least one recommended battle member information in the interactive interface includes:
  • the information of at least one recommended battle member is sequentially displayed in the interactive interface.
  • the battle member information here can be displayed in the form of prompt cards, prompt messages, and the like.
  • the card style of the prompt card includes at least one of the avatar of the target connection member, the revenge text, and the revenge button.
  • the revenge text can be "You lost to member D last time, you can seek revenge from TAPK". By clicking the revenge button in Figure 8b, the PK with member D can be directly initiated.
  • the card style of the reminder card is not limited to the content shown in FIG. 8b, and may also be other equivalent or similar or modified styles.
  • the displaying at least one recommended competition member information in the interactive interface includes:
  • At least one recommended battle member information is displayed in sequence in the interactive interface.
  • the battle member information here can be displayed in the form of prompt cards, prompt messages, and the like.
  • the card style of the prompt card includes at least one of an avatar, an invitation text, and an invitation button of the target connection member.
  • the invitation text can be "List member E is ranked close to you, PK challenge TA". By clicking the invite button in Figure 8c, the PK with the list member E can be directly initiated.
  • the card style of the reminder card is not limited to the content shown in FIG. 8c, and may also be other equivalent or similar or modified styles.
  • the displaying in the interactive interface at least one recommended competition member information includes:
  • the information of at least one recommended battle member is displayed in sequence in the interactive interface.
  • the list members with a high ranking in the list that meet the fourth recommendation condition are preferentially recommended.
  • their exposure rate is usually higher, and it is possible to increase the exposure rate of current users by playing online battles with list members with high exposure rate. , and increase the traffic of the current battle users, which can further improve the user's enthusiasm and frequency of battles, and increase user stickiness.
  • the battle member information includes friend member information that meets the first recommendation condition, non-friend member information that meets the second recommendation condition in the history of battles, list member information that meets the third recommendation condition, and meets the fourth recommendation condition.
  • the displaying at least one recommended battle member information in the live broadcast interface includes:
  • the member recommendation priority is descended in order according to the order of friend members, non-friend members who have played against each other in history, and list members.
  • the member recommendation based on the battle member information Priority order the information of at least one recommended battle member will be displayed in order in the live broadcast interface.
  • the recommendation priority of this member is decreased in the order of friend members, non-friend members who have played against each other in the history, and members of the list, that is, friends members are recommended first, followed by non-friend members who have played against each other in the history, and finally the members of the list are recommended.
  • the list members meeting the third recommendation condition may be recommended first, and then the list members meeting the fourth recommendation condition may be recommended.
  • step S703 in response to the triggering operation on the recommended competition member information, a connected competition with the target competition member is established.
  • a match invitation can be sent to the target match member corresponding to the invitation connection control.
  • a match invitation establish a connection match with the target match member.
  • the information of at least one recommended battle member is displayed in the interactive interface, and then the online battle with the recommended target battle member is established, so that the battle recommendation frequency is appropriate, It avoids excessive disturbance to users, and at the same time can fully mobilize the enthusiasm of users for battles, increase the frequency of online battles, and then increase the utilization rate of the application platform and user stickiness.
  • Fig. 9 is a block diagram of an interactive device according to an exemplary embodiment. 9, the device is applied to electronic equipment, including:
  • the display module 910 is configured to display a connection operation interface in response to a trigger operation on the connection control in the interactive interface;
  • the connection operation interface includes a connection member list and a connection status control corresponding to each connection member,
  • the connection state control at least includes a reservation connection control;
  • the switching module 920 is configured to, in response to a triggering operation on at least one reservation connection control, switch and display the at least one reservation connection control as a reservation connection control;
  • the reminder module 930 is configured to display connection reminder information in response to the target connection member corresponding to the reserved connection control meeting the interactive connection condition;
  • the first connection module 940 is configured to establish an interactive connection with the target connection member in response to a triggering operation on the connection reminder information.
  • the reminder module includes:
  • a recommendation determination sub-module is configured to determine the target connection member according to the connection priority corresponding to the target connection member in response to the target connection member corresponding to the reserved connection control meeting the interactive connection condition recommended order;
  • a reminder submodule configured to sequentially display the connection reminder letter corresponding to at least one of the target connection members in the interactive interface according to the recommended order
  • connection priority is based on the number of times of connection with the target connection member within the historical preset time, the size of the gap between the average list contribution value of the target connection member in the historical preset time, and the connection At least one of the distances between the online numbers of members in the current virtual space is determined.
  • the first connection module includes:
  • an invitation unit configured to initiate a connection invitation to a target connection member in response to a triggering operation on the connection reminder information
  • the first connection unit is configured to establish an interactive connection with the target connection member in response to the target connection member accepting the connection invitation.
  • connection status control further includes an invitation connection control;
  • apparatus further includes:
  • the first connection module is configured to, in response to a triggering operation on the invitation connection control, establish an interactive connection of the target connection member corresponding to the invitation connection control.
  • the apparatus includes a display module 1010, a switching module 1020, a reminder module 1030 and a first connection module 1040, and the apparatus further includes:
  • the battle information display module 1050 is configured to, in response to satisfying the battle recommendation condition, display at least one recommended battle member information in the interactive interface according to the preset recommendation frequency;
  • the battle module 1060 is configured to establish an online battle with the target battle member in response to the triggering operation on the recommended battle member information
  • the competition member information includes friend member information that meets the first recommendation condition, non-friend member information that meets the second recommendation condition in the history of battles, list member information that meets the third recommendation condition, and information that meets the fourth recommendation condition. At least one of the list member information.
  • the first recommendation condition includes a friend member who meets the match trigger condition; or,
  • the second recommendation condition includes having a battle record, and the historical battle score within a preset historical time period is within the preset score range; the battle record is used to indicate that the user to be recommended has already made an interactive connection; or,
  • the third recommendation condition includes that the gap between the ranking of the user to be recommended and the ranking of the user to be recommended is within a preset gap threshold; or,
  • the fourth recommendation condition includes that the ranking of the list is within a preset ranking range.
  • the competition information display module in response to the competition member information including friend member information that satisfies the first recommendation condition, includes:
  • the first battle information display sub-module is configured to sequentially display the information of at least one recommended battle member in the interactive interface according to the order of the average battle points with the friend members within the historical preset time; or,
  • the battle information display module includes:
  • the second battle information display sub-module is configured to sequentially display the information of at least one recommended battle member in the interactive interface according to the order of the battle points between the non-friend members and the non-friend members within the historical preset time; or,
  • the competition information display module includes:
  • the third battle information display sub-module is configured to sequentially display at least one recommended battle member information in the interactive interface according to the distance between the rankings of the list; or,
  • the competition information display module includes:
  • the fourth battle information display sub-module is configured to sequentially display the information of at least one recommended battle member in the interactive interface according to the order of the rankings.
  • the competition member information includes friend member information that meets the first recommendation condition, non-friend member information that meets the second recommendation condition in the history of battles, list member information that meets the third recommendation condition, and information that meets the second recommendation condition.
  • the battle information display module includes:
  • the fifth battle information display sub-module is configured to sequentially display at least one recommended battle member information in the live broadcast interface according to the member recommendation priority order of the battle member information;
  • the member recommendation priority is descended in order according to the order of friend members, non-friend members who have played against each other in history, and list members.
  • a computer-readable storage medium when instructions in the computer-readable storage medium are executed by a processor of an electronic device, the electronic device can perform any one of the above-mentioned implementations method of interaction.
  • Fig. 11 is a block diagram of an electronic device according to an exemplary embodiment.
  • the electronic device includes a processor; a memory for storing instructions executable by the processor; wherein, when the processor is configured to execute the instructions stored in the memory, the steps of any of the interactive methods in the foregoing embodiments are implemented.
  • the electronic device may be a terminal, a server or a similar computing device. Taking the electronic device as a terminal as an example, FIG. 11 is a block diagram of an electronic device for interaction according to an exemplary embodiment.
  • the terminal may include an RF (Radio Frequency, radio frequency) circuit 1110, a memory 1120 including one or more computer-readable storage media, an input unit 1130, a display unit 1140, a sensor 1150, an audio circuit 1160, WiFi (wireless fidelity, A wireless fidelity) module 1170, a processor 1180 including one or more processing cores, a power supply 1190 and other components.
  • RF Radio Frequency, radio frequency
  • the RF circuit 1110 can be used to receive and transmit signals during transmission and reception of information or during a call, receive downlink information of the base station and hand it over to one or more processors 1180 for processing; in addition, transmit uplink data to the base station.
  • the RF circuit 1110 includes, but is not limited to, an antenna, at least one amplifier, a tuner, one or more oscillators, a Subscriber Identity Module (SIM) card, a transceiver, a coupler, an LNA (Low Noise Amplifier) , duplexer, etc.
  • SIM Subscriber Identity Module
  • the RF circuit 1110 can also communicate with the network and other terminals through wireless communication.
  • the wireless communication can use any communication standard or protocol, including but not limited to GSM (Global System of Mobile communication, Global System for Mobile Communications), GPRS (General Packet Radio Service, General Packet Radio Service), CDMA (Code Division Multiple Access) , Code Division Multiple Access), WCDMA (Wideband Code Division Multiple Access, Wideband Code Division Multiple Access), LTE (Long Term Evolution, Long Term Evolution), email, SMS (Short Messaging Service, Short Message Service), etc.
  • GSM Global System of Mobile communication, Global System for Mobile Communications
  • GPRS General Packet Radio Service, General Packet Radio Service
  • CDMA Code Division Multiple Access
  • WCDMA Wideband Code Division Multiple Access
  • LTE Long Term Evolution, Long Term Evolution
  • SMS Short Messaging Service
  • Short Message Service Short Message Service
  • the memory 1120 may be used to store software programs and modules, and the processor 1180 executes various functional applications and data processing by running the software programs and modules stored in the memory 1120 .
  • the memory 1120 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, application programs required for functions, etc.; the storage data area may store data created according to the use of the terminal, and the like. Additionally, memory 1120 may include high-speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device. Accordingly, the memory 1120 may also include a memory controller to provide access to the memory 1120 by the processor 1180 and the input unit 1130 .
  • the input unit 1130 may be used to receive input numerical or character information, and generate keyboard, mouse, joystick, optical or trackball signal input related to user settings and function control.
  • the input unit 1130 may include a touch-sensitive surface 1131 as well as other input devices 1132 .
  • Touch-sensitive surface 1131 also known as a touch display or trackpad, can collect user touch operations on or near it (such as a user using a finger, stylus, etc., any suitable object or accessory on or on touch-sensitive surface 1131). operation near the touch-sensitive surface 1131), and drive the corresponding connection device according to the preset program.
  • the touch-sensitive surface 1131 may include both a touch detection device and a touch controller.
  • the touch detection device detects the user's touch orientation, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into contact coordinates, and then sends it to the touch controller.
  • the touch-sensitive surface 1131 may be implemented using resistive, capacitive, infrared, and surface acoustic wave types.
  • the input unit 1130 may also include other input devices 1132 .
  • other input devices 1132 may include, but are not limited to, one or more of a physical keyboard, function keys (such as volume control keys, switch keys, etc.), trackballs, mice, joysticks, and the like.
  • the display unit 1140 may be used to display information input by the user or information provided to the user and various graphical user interfaces of the terminal, which may be composed of graphics, text, icons, videos and any combination thereof.
  • the display unit 1140 may include a display panel 1141, and in some embodiments, the display panel 1141 may be configured in the form of an LCD (Liquid Crystal Display, liquid crystal display), an OLED (Organic Light-Emitting Diode, organic light-emitting diode) and the like.
  • LCD Liquid Crystal Display, liquid crystal display
  • OLED Organic Light-Emitting Diode, organic light-emitting diode
  • the touch-sensitive surface 1131 may cover the display panel 1141, and in response to the touch-sensitive surface 1131 detecting a touch operation on or near it, it is transmitted to the processor 1180 to determine the type of the touch event, and then the processor 1180 determines the type of the touch event according to the touch event.
  • Type provides corresponding visual output on display panel 1141.
  • the touch-sensitive surface 1131 and the display panel 1141 can be two independent components to realize the input and input functions, but in some embodiments, the touch-sensitive surface 1131 and the display panel 1141 can also be integrated to realize the input and output functions.
  • the terminal may also include at least one sensor 1150, such as a light sensor, a motion sensor, and other sensors.
  • the light sensor may include an ambient light sensor and a proximity sensor, wherein the ambient light sensor may adjust the brightness of the display panel 1141 according to the brightness of the ambient light, and the proximity sensor may be used when the terminal is moved to the ear , turn off the display panel 1141 and/or the backlight.
  • the gravitational acceleration sensor can detect the magnitude of acceleration in all directions (usually three axes), and can detect the magnitude and direction of gravity when stationary, and can be used for applications that recognize the terminal posture (such as horizontal and vertical screen switching, related games, magnetometer attitude calibration), vibration recognition related functions (such as pedometer, tapping), etc.; as for other sensors such as gyroscope, barometer, hygrometer, thermometer, infrared sensor, etc. that can be configured on the terminal, here No longer.
  • the audio circuit 1160, the speaker 1161, and the microphone 1162 can provide an audio interface between the user and the terminal.
  • the audio circuit 1160 can convert the received audio data into an electrical signal, and transmit it to the speaker 1161, and the speaker 1161 converts it into a sound signal for output; on the other hand, the microphone 1162 converts the collected sound signal into an electrical signal, which is converted by the audio circuit 1160 After receiving, it is converted into audio data, and then the audio data is output to the processor 1180 for processing, and sent to, for example, another terminal through the RF circuit 1110, or the audio data is output to the memory 1120 for further processing.
  • Audio circuit 1160 may also include an earplug jack to provide communication of peripheral headphones with the terminal.
  • WiFi is a short-distance wireless transmission technology
  • the terminal can help users to send and receive emails, browse web pages, access streaming media, etc. through the WiFi module 1170, which provides users with wireless broadband Internet access.
  • FIG. 16 shows the WiFi module 1170, it can be understood that it does not belong to the necessary structure of the terminal, and can be completely omitted as required within the scope of not changing the essence of the invention.
  • the processor 1180 is the control center of the terminal, uses various interfaces and lines to connect various parts of the entire terminal, runs or executes the software programs and/or modules stored in the memory 1120, and calls the data stored in the memory 1120. , perform various functions of the terminal and process data, so as to monitor the terminal as a whole.
  • the processor 1180 may include one or more processing cores; in some embodiments, the processor 1180 may integrate an application processor and a modem processor, wherein the application processor mainly processes the operating system, user Interfaces and applications, etc., the modem processor mainly handles wireless communication. It can be understood that, the above-mentioned modulation and demodulation processor may not be integrated into the processor 1180.
  • the terminal also includes a power source 1190 (such as a battery) for powering various components.
  • the power source can be logically connected to the processor 1180 through a power management system, so as to manage charging, discharging, and power consumption through the power management system. management and other functions.
  • Power supply 1190 may also include one or more DC or AC power sources, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, and any other components.
  • the terminal may also include a camera, a Bluetooth module, and the like, which will not be repeated here.
  • the terminal also includes a memory, and one or more programs, wherein the one or more programs are stored in the memory and configured to be executed by one or more processors.
  • the above one or more programs include instructions for executing the method for obtaining virtual resources provided by the above method embodiments.
  • a computer storage medium is also provided, when the instructions in the computer storage medium are executed by the processor of the electronic device, the electronic device can perform the steps of the method provided in any of the above embodiments.
  • a computer program product includes a computer program/instructions, the computer program/instructions, when executed by a processor, implement the method provided in any one of the above embodiments.
  • the computer program is stored in a computer-readable storage medium.
  • the processor of the electronic device reads the computer program from the computer-readable storage medium, and the processor executes the computer program, so that the electronic device executes the method provided in any one of the foregoing embodiments.
  • Nonvolatile memory may include read only memory (ROM), programmable ROM (PROM), electrically programmable ROM (EPROM), electrically erasable programmable ROM (EEPROM), or flash memory.
  • Volatile memory may include random access memory (RAM) or external cache memory.
  • RAM is available in various forms such as static RAM (SRAM), dynamic RAM (DRAM), synchronous DRAM (SDRAM), double data rate SDRAM (DDRSDRAM), enhanced SDRAM (ESDRAM), synchronous chain Road (Synchlink) DRAM (SLDRAM), memory bus (Rambus) direct RAM (RDRAM), direct memory bus dynamic RAM (DRDRAM), and memory bus dynamic RAM (RDRAM), etc.
  • SRAM static RAM
  • DRAM dynamic RAM
  • SDRAM synchronous DRAM
  • DDRSDRAM double data rate SDRAM
  • ESDRAM enhanced SDRAM
  • SLDRAM synchronous chain Road (Synchlink) DRAM
  • SLDRAM synchronous chain Road (Synchlink) DRAM
  • Rambus direct RAM
  • DRAM direct memory bus dynamic RAM
  • RDRAM memory bus dynamic RAM

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Social Psychology (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • User Interface Of Digital Computer (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

本公开关于一种互动方法、装置、设备及存储介质,涉及计算机技术领域,该方法通过响应于对交互界面中连线控件的触发操作,显示连线操作界面;响应于对连线操作界面中连线成员对应的至少一个预约连线控件的触发操作,将至少一个预约连线控件切换显示为已预约连线控件;响应于已预约连线控件对应的目标连线成员满足互动连线条件,显示连线提醒信息;响应于对连线提醒信息的触发操作,建立与目标连线成员的互动连线。

Description

互动方法及其装置
相关申请的交叉引用
本申请基于申请号为202110231093.9、申请日为2021年03月02日的中国专利申请提出,并要求该中国专利申请的优先权,该中国专利申请的全部内容在此引入本申请作为参考。
技术领域
本公开涉及计算机技术领域,尤其涉及一种互动方法、装置、设备及存储介质。
背景技术
随着互联网的不断发展,衍生了越来越多的用户交互模式,比如直播模式、用户视频连线模式、用户音频连线模式等等。以直播模式为例,例如主播之间连线对战(PK)、主播与观众连线(如连麦)等等。其中,主播之间连线PK是不同直播间的主播一对一的连线互动PK,以提高不同直播间中观众的互动和参与度。
相关技术中,以直播模式为例,主播之间连线PK的对战成员通常是随机自动匹配的、或者当前主播从当前可PK的好友中随意选择的,如此会导致PK的对战主播不一定是当前主播想要PK的主播。此外,在当前主播想PK的目标主播正在直播PK或者直播连线的情况下,当前主播将无法与该目标主播进行PK。
发明内容
本公开提供一种互动方法、装置、设备及存储介质。
根据本公开实施例的第一方面,提供一种互动方法,包括:
响应于对交互界面中连线控件的触发操作,显示连线操作界面;所述连线操作界面包括连线成员列表以及每个连线成员对应的连线状态控件,所述连线状态控件至少包括预约连线控件;
响应于对至少一个预约连线控件的触发操作,将所述至少一个预约连线控件切换显示为已预约连线控件;
响应于所述已预约连线控件对应的目标连线成员满足互动连线条件,显示连线提醒信息;
响应于对所述连线提醒信息的触发操作,建立与所述目标连线成员的互动连线。
在一些实施例中,已预约连线控件对应的目标连线成员的数量为多个,所述响应于所述已预约连线控件对应的目标连线成员满足互动连线条件,显示连线提醒信息包括:
响应于所述已预约连线控件对应的目标连线成员满足互动连线条件,根据所述目标连线成员对应的连线优先级,确定所述目标连线成员的推荐顺序;
按照所述推荐顺序,在所述交互界面中顺序显示至少一个所述目标连线成员对应的连线提醒信息;
其中,所述连线优先级是根据历史预设时间内与目标连线成员的连线次数、目标连线成员在历史预设时间内的平均榜单贡献值之间的差距大小、与连线成员在当前虚拟空间的在线人数之间的差距大小中至少一种进行确定。
在一些实施例中,所述响应于对所述连线提醒信息的触发操作,建立与所述目标连线成员的互动连线包括:
响应于对所述连线提醒信息的触发操作,向目标连线成员发起连线邀请;
响应于目标连线成员接受所述连线邀请,建立与所述目标连线成员的互动连线。
在一些实施例中,所述连线状态控件还包括邀请连线控件;所述方法还包括:
响应于对所述邀请连线控件的触发操作,建立与所述邀请连线控件对应的目标连线成员的互动连线。
在一些实施例中,所述方法还包括:
响应于满足对战推荐条件,根据预设推荐频次,在交互界面中展示至少一个推荐的对战成员信息;
响应于对所述推荐的对战成员信息的触发操作,建立与目标对战成员的连线对战;
其中,所述对战成员信息包括满足第一推荐条件的好友成员信息、满足第二推荐条件的历史对战过的非好友成员信息、满足第三推荐条件的榜单成员信息、满足第四推荐条件的榜单成员信息中至少一种。
在一些实施例中,所述第一推荐条件包括满足对战触发条件;或者,
所述第二推荐条件包括与当前用户具有对战记录,且在历史预设时间内的历史对战积分在预设分数范围内;所述对战记录用于表征与待推荐用户已经进行过互动连线;或者,
所述第三推荐条件包括与待推荐用户的榜单排名差距在预设差距阈值范围内;或者,
所述第四推荐条件包括榜单排名在预设排名范围。
在一些实施例中,响应于所述对战成员信息包括满足第一推荐条件的好友成员信息,所述在交互界面中展示至少一个推荐的对战成员信息包括:
根据历史预设时间内与好友成员的平均对战积分的高低顺序,在交互界面中顺序展示至少一个推荐的对战成员信息;或者,
响应于所述对战成员信息包括满足第二推荐条件的历史对战过的非好友成员信息,所述在交互界面中展示至少一个推荐的对战成员信息包括:
根据历史预设时间内与非好友成员之间的对战积分的高低顺序,在交互界面中顺序展示至少一个推荐的对战成员信息;或者,
响应于所述对战成员信息包括满足第三推荐条件的榜单成员信息,所述在交互界面中展示至少一个推荐的对战成员信息包括:
根据榜单排名差距远近顺序,在交互界面中顺序展示至少一个推荐的对战成员信息;或者,
响应于所述对战成员信息包括满足第四推荐条件的榜单成员信息,所述在交互界面 中展示至少一个推荐的对战成员信息包括:
根据榜单排名的高低顺序,在交互界面中顺序展示至少一个推荐的对战成员信息。
在一些实施例中,在所述对战成员信息包括满足第一推荐条件的好友成员信息、满足第二推荐条件的历史对战过的非好友成员信息、满足第三推荐条件的榜单成员信息、满足第四推荐条件的榜单成员信息中至少两种的情况下,所述在交互界面中展示至少一个推荐的对战成员信息包括:
根据对战成员信息的成员推荐优先级顺序,在交互界面中顺序展示至少一个推荐的对战成员信息;
其中,所述成员推荐优先级按照好友成员、历史对战过的非好友成员、榜单成员的顺序依次降低。
根据本公开实施例的第二方面,提供一种互动装置,包括:
显示模块,被配置为响应于对交互界面中连线控件的触发操作,显示连线操作界面;所述连线操作界面包括连线成员列表以及每个连线成员对应的连线状态控件,所述连线状态控件至少包括预约连线控件;
切换模块,被配置为响应于对至少一个预约连线控件的触发操作,将所述至少一个预约连线控件切换显示为已预约连线控件;
提醒模块,被配置为响应于所述已预约连线控件对应的目标连线成员满足互动连线条件,显示连线提醒信息;
第一连线模块,被配置为响应于对所述连线提醒信息的触发操作,建立与所述目标连线成员的互动连线。
在一些实施例中,已预约连线控件对应的目标连线成员的数量为多个,所述提醒模块包括:
推荐确定子模块,被配置为响应于所述已预约连线控件对应的目标连线成员满足互动连线条件,根据所述目标连线成员对应的连线优先级,确定所述目标连线成员的推荐顺序;
提醒子模块,被配置为按照所述推荐顺序,在所述交互界面中顺序显示至少一个所述目标连线成员对应的连线提醒信;
其中,所述连线优先级是根据历史预设时间内与目标连线成员的连线次数、目标连线成员在历史预设时间内的平均榜单贡献值之间的差距大小、与连线成员在当前虚拟空间的在线人数之间的差距大小中至少一种进行确定。
在一些实施例中,所述第一连线模块包括:
邀请单元,被配置为响应于对所述连线提醒信息的触发操作,向目标连线成员发起连线邀请;
第一连线单元,被配置为响应于目标连线成员接受所述连线邀请,建立与所述目标连线成员的互动连线。
在一些实施例中,所述连线状态控件还包括邀请连线控件;所述装置还包括:
第一连线模块,被配置为响应于对所述邀请连线控件的触发操作,建立与所述邀请连线控件对应的目标连线成员的互动连线。
在一些实施例中,所述装置还包括:
对战信息展示模块,被配置为响应于满足对战推荐条件,根据预设推荐频次,在交互界面中展示至少一个推荐的对战成员信息;
对战模块,被配置为响应于对所述推荐的对战成员信息的触发操作,建立与目标对战成员的连线对战;
其中,所述对战成员信息包括满足第一推荐条件的好友成员信息、满足第二推荐条件的历史对战过的非好友成员信息、满足第三推荐条件的榜单成员信息、满足第四推荐条件的榜单成员信息中至少一种。
在一些实施例中,所述第一推荐条件包括满足对战触发条件的好友成员;或者,
所述第二推荐条件包括具有对战记录,且在历史预设时间内的历史对战积分在预设分数范围内;所述对战记录用于表征与待推荐用户已经进行过互动连线;或者,
所述第三推荐条件包括与待推荐用户的榜单排名差距在预设差距阈值范围内;或者,
所述第四推荐条件包括榜单排名在预设排名范围。
在一些实施例中,响应于所述对战成员信息包括满足第一推荐条件的好友成员信息,所述对战信息展示模块包括:
第一对战信息展示子模块,被配置为根据历史预设时间内与好友成员的平均对战积分的高低顺序,在交互界面中顺序展示至少一个推荐的对战成员信息;或者,
响应于所述对战成员信息包括满足第二推荐条件的历史对战过的非好友成员信息,所述对战信息展示模块包括:
第二对战信息展示子模块,被配置为根据历史预设时间内与非好友成员之间的对战积分的高低顺序,在交互界面中顺序展示至少一个推荐的对战成员信息;或者,
响应于所述对战成员信息包括满足第三推荐条件的榜单成员信息,所述对战信息展示模块包括:
第三对战信息展示子模块,被配置为根据榜单排名差距远近顺序,在交互界面中顺序展示至少一个推荐的对战成员信息;或者,
响应于所述对战成员信息包括满足第四推荐条件的榜单成员信息,所述对战信息展示模块包括:
第四对战信息展示子模块,被配置为根据榜单排名的高低顺序,在交互界面中顺序展示至少一个推荐的对战成员信息。
在一些实施例中,在所述对战成员信息包括满足第一推荐条件的好友成员信息、满足第二推荐条件的历史对战过的非好友成员信息、满足第三推荐条件的榜单成员信息、满足第四推荐条件的榜单成员信息中至少两种的情况下,所述对战信息展示模块包括:
第五对战信息展示子模块,被配置为根据对战成员信息的成员推荐优先级顺序,在直播界面中顺序展示至少一个推荐的对战成员信息;
其中,所述成员推荐优先级按照好友成员、历史对战过的非好友成员、榜单成员的顺序依次降低。
根据本公开实施例的第三方面,提供一种计算机可读存储介质,当所述计算机可读存储介质中的指令由电子设备的处理器执行时,使得电子设备能够执行如上述中任一实施方式所述的互动方法。
根据本公开实施例的第四方面,提供一种电子设备,包括:
处理器;
用于存储所述处理器可执行指令的存储器;
其中,所述处理器被配置为执行所述指令,以实现如上述任一实施方式所述的互动方法。
根据本公开实施例的第五方面,提供一种计算机程序产品,该计算机程序产品包括计算机程序,该计算机程序被处理器执行时实现上述任一种实施方式中提供的互动方法。
本公开实施例通过响应于对交互界面中连线控件的触发操作,显示连线操作界面;所述连线操作界面包括连线成员列表以及每个连线成员对应的连线状态控件,所述连线状态控件至少包括预约连线控件;响应于对至少一个预约连线控件的触发操作,将所述至少一个预约连线控件切换显示为已预约连线控件;响应于所述已预约连线控件对应的目标连线成员满足互动连线条件,显示连线提醒信息;响应于对所述连线提醒信息的触发操作,建立与所述目标连线成员的互动连线。如此,可保证互动发起用户能够及时与目标连线成员进行互动连线,提高互动发起用户的互动连线效率和命中率,提升互动发起用户进行互动连线的积极性,增加互动效率,提高了应用平台的使用率和用户粘度。
应当理解的是,以上的一般描述和后文的细节描述仅是示例性和解释性的,并不能限制本公开。
附图说明
此处的附图被并入说明书中并构成本公开的一部分,示出了符合本公开的实施例,并与说明书一起用于解释本公开的原理,并不构成对本公开的不当限定。
图1是根据一示例性实施例示出的一种应用互动方法的***的架构图。
图2是根据一示例性实施例示出的一种互动方法的流程图。
图3示例性一种包含连线操作界面的显示示意图。
图4示例性一种包含连线操作界面的切换显示的过程示意图。
图5是根据一示例性实施例示出的包含连线提示消息的界面示意图。
图6是根据一示例性实施例示出的一种显示连线提醒信息步骤的流程图。
图7是根据一示例性实施例示出的另一种互动方法的流程图。
图8是根据一示例性实施例示出的一种互动方法在不同场景下的推荐界面示意图。
图9是根据一示例性实施例示出的一种互动装置框图。
图10是根据一示例性实施例示出的另一种互动装置框图。
图11是根据一示例性实施例示出的一种电子设备的框图。
具体实施方式
为了使本领域普通人员更好地理解本公开的技术方案,下面将结合附图,对本公开实施例中的技术方案进行清楚、完整地描述。
需要说明的是,本公开的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别类似的对象,而不必用于描述特定的顺序或先后次序。应该理解这样使用的数据在适当情况下可以互换,以便这里描述的本公开的实施例能够以除了在这里图示或描述的那些以外的顺序实施。以下示例性实施例中所描述的实施方式并不代表与本公开相一致的所有实施方式。相反,它们仅是与如所附权利要求书中所详述的、本公开的一些方面相一致的装置和方法的例子。
图1是根据一示例性实施例示出的一种应用互动方法的***的架构图,参见图1,该架构图可以包括终端10、终端20和服务器30。
其中,终端10和终端20可以均为互动发起端,其包括但不限于为智能手机、平板电脑、笔记本电脑、台式计算机、智能音箱、智能可穿戴设备、数字助理、增强现实设备、虚拟现实设备等实体设备或者运行于实体设备中的应用程序、小程序中一种或多种。需要说明的是,终端10和终端20的数量可根据实际需求进行修改。以用户交互模式为直播模式为例,终端10和终端20可以均为主播端,当然,在终端10或终端20观看其他主播的直播的情况下,其可以变为观众端。
服务器30可以为终端10和终端20提供互动数据,以直播模式为例,该互动数据可以包括但不限于为直播数据、直播互动数据、视频编码处理、连线推荐、直播对战推荐等至少一种后台服务。仅作为示例,服务器30可以是但不限于为独立的服务器,也可以是多个物理服务器构成的服务器集群或者分布式***,还可以是提供云服务、云数据库、云计算、云函数、云存储、网络服务、云通信、中间服务、域名服务、安全服务、以及大数据和人工智能平台等基础云计算服务的云服务器等中一种或多种。该终端10与服务器30之间以及终端20与服务器30之间可以通过有线或无线通信方式进行直接或间接地连接。
本公开实施例提供的互动方法,可以由互动装置来执行,该互动装置可以是硬件形式或软件形式集成在终端或服务器等电子设备中,也可以由终端或服务器单独执行实现,或者可以由终端和服务器协同执行实现。
图2是根据一示例性实施例示出的一种互动方法的流程图。如图2所示,互动方法可以应用于电子设备,以该电子设备为上述实施环境示意图中终端10为例进行说明,包括以下步骤。
在步骤S201中,响应于对交互界面中连线控件的触发操作,显示连线操作界面;所述连线操作界面包括连线成员列表以及每个连线成员对应的连线状态控件,所述连线状态控件至少包括预约连线控件。
其中,交互界面是用于互动发起用户与其他用户进行互动的界面。在该交互界面中,执行的用户交互模式可以包括但不限于为直播模式、用户视频连线模式、用户音频连线模式、游戏连线模式等等。
以用户交互模式为直播模式为例,该交互界面可以是展示当前主播正在直播内容的直播界面。该当前主播(这里称为第一主播)为运行于终端10上的直播平台对应的用户。该直播内容包括但不限于为个人秀、游戏、影视作品、待出售物品等等,相应的,直播类型可分为个人秀直播、游戏直播、影视直播、购物直播等等。以用户交互模式为用户视频连线模式或用户语音连线模式为例,该交互界面可以是互动发起用户与其他用户进行会话的应用界面。以用户交互模式为游戏连线模式为例,该交互界面可以是互动发起用户进行游戏的游戏界面。
连线控件用于互动发起用户与其他用户之间进行连线互动的控件。该连线操作界面可以覆盖、蒙版或悬浮窗等形式,显示在交互界面上或显示在交互界面的四周任一方向位置处。该连线操作界面包括连线成员列表以及每个连线成员对应的连线状态控件。连线状态控件表征其他用户当前是否能参与本次连线互动的状态。该连线状态控件至少包括预约连线控件,还可包括例如邀请连线控件。其中,预约连线控件表征其他用户当前不能参与本次连线互动的状态。邀请连线控件表征其他用户当前能参与本次连线互动的状态。
以用户交互模式为直播模式为例,连线控件用于当前主播与另一用户之间进行连线的控件。这里的另一用户可以是第二主播或观众。在另一用户为第二主播的情况下,则连线是指连线直播PK、连线联合直播、连线直播聊天等;在另一用户为观众的情况下,则连线是指连线直播聊天等等。
实际应用中,在当前主播正在进行直播的情况下,当前主播想要与另一用户进行连线,可以通过对直播界面中的连线控件执行例如点击等触发操作,进而显示连线操作界面。仅作为示例,该连线操作界面可以覆盖、蒙版或悬浮窗等形式显示在直播画面上。
该连线操作界面中至少展示的连线成员列表以及每个连线成员对应的连线状态控件。该连线状态控件至少包括预约连线控件,例如还可包括邀请连线控件。预约连线控件表征对应的连线成员目前处于不可连线的状态。在一些实施例中,以连线操作为连线直播PK为例,在连线成员不满足连线PK条件的情况下,则该连线成员目前处于不可连线的状态,则该连线成员对应的连线状态控件为预约连线控件。这里的不满足连线PK条件包括以下至少一种:正在与其他主播PK、正在与观众进行语音连麦、正在与其他主播进行连麦聊天等。
需要说明的是,上述连线操作界面还可以展示连线成员的昵称、头像、地理位置、在线人数、本场直播收礼金额、当前状态(忙线/空闲)、性别属性、标签等中至少一种。
在一些实施例中,上述连线成员列表可以为服务器基于预设的排序策略确定并下发至终端的。该连线成员列表中连线成员可以是互动发起用户的好友成员、近期连线的成员等等。
以用户交互模式为直播模式为例,该连线成员列表的排序策略包括以下至少一种:
(1)根据历史预设时间内与连线成员的连线次数、以及连线成员的当前状态进行排序。
其中,历史预设时间t1可以配置为但不限于为近一个月、近半个月、近一周等。连线次数是指已经触发的连线操作的次数,例如连线直播PK的次数、连线联合直播的次数、或者连线直播聊天的次数等。连线成员的当前状态包括空闲状态、忙线状态等。
这里的连线成员可以包括当前直播的好友成员、当前直播的历史连线成员、可能感兴趣成员等至少一种。
在一些实施例中,以触发的连线操作为直播PK为例,对于正在直播的连线成员,可以按照近1个月和当前主播PK的次数的多少顺序进行排序。对于PK次数越多的连线成员,其在连线成员列表中排序越靠前;在PK次数相同的情况下,则空闲状态的连线成员在连线成员列表中的排序越靠前。
(2)根据与连线成员在当前直播的榜单贡献值之间的差距大小进行排序。
其中,榜单贡献值是指主播在直播间获得的贡献榜单总金额。
在一些实施例中,以触发的连线操作为直播PK为例,对于近1个月和当前主播PK的次数为0的连线成员,可以通过当前主播的榜单贡献值与连线成员在当前直播的榜单贡献值之间的差距大小进行排序,榜单贡献值差距越小的优先展示,则其对应的连线成员在连线成员列表中的排序越靠前。榜单贡献值差距一致,则优先展示榜单贡献值高于当前主播的连线成员,则其对应的连线成员在连线成员列表中的排序越靠前。例如,当前主播的榜单贡献值为200,连线成员A的榜单贡献值为100,连线成员B的榜单贡献值为300,则优先展示连线成员B。
(3)根据与连线成员在当前直播的在线人数之间的差距大小进行排序。
在一些实施例中,连线成员在当前直播的榜单贡献值与当前主播的榜单贡献值差距为0,也即连线成员在当前直播的榜单贡献值与当前主播的榜单贡献值相同,此时可以通过当前主播的在线人数与连线成员在当前直播的在线人数之间的差距大小进行排序,在线人数差距越小的优先展示,则其对应的连线成员在连线成员列表中的排序越靠前。在线人数差距一致,则优先展示在线人数多于当前主播的连线成员,则其对应的连线成员在连线成员列表中的排序越靠前。例如,当前主播的在线人数为400,连线成员C的在线人数为500,连线成员D的在线人数为300,则优先展示连线成员C。
以用户交互模式为直播模式为例,图3示例性一种包含连线操作界面的显示示意图,如图3所示,连线操作界面A2覆盖展示在直播画面A1的下方,在连线操作界面包括连线对战子界面和连线聊天子界面,在连线对战子界面中包括连线成员列表,该连线成员列表包括开播好友子列表m1和可能感兴趣的成员子列表m2。该可能感兴趣的成员子列表m2可以显示在开播好友子列表m1下方。图3中示意了可能感兴趣的成员子列表m2隐藏显示的情形,可以通过向上滑动交互界面显示完整的可能感兴趣的成员子列表m2。在开播好友子列表m1中,根据上述排序策略顺序展示开播好友。每个开播好友对 应一个连线状态控件,该连线状态控件可以包括预约连线控件k1(如图3所示的“预约”按钮)、邀请连线控件k2(如图3所示的“邀请”按钮)。在可能感兴趣的成员子列表m2中,根据上述排序策略顺序展示可能感兴趣的连线成员,每个可能感兴趣的连线成员对应一个连线状态控件,该连线状态控件可以包括预约连线控件k1(如图3所示的“预约”按钮)、邀请连线控件k2(如图3所示的“邀请”按钮)。
应理解,图3中连线状态控件中的文本描述并不限于“预约”和“邀请”,还可为其他等同或类似或变形的文本描述。此外,连线成员列表中连线成员的数量不限于图3中所示的数量,其还可根据实际情况和用户需求进行调整。
在步骤S203中,响应于对至少一个预约连线控件的触发操作,将所述至少一个预约连线控件切换显示为已预约连线控件。
其中,触发操作包括但不限于点击、双击、长按等操作。已预约连线控件表征其他用户处于候选连线互动的预约状态。
以用户交互模式为直播模式为例,在连线操作界面中,当前主播可以浏览连线成员列表,并确定需要进行连线的至少一个目标连线成员。接着,对该至少一个目标连线成员对应的连线状态控件进行例如点击等触发操作,以执行不同的连线操作控制。在目标连线成员当前不满足直播连线条件的情况下,则该目标连线成员对应的连线状态控件为预约连线控件,此时通过对至少一个预约连线控件执行例如点击等触发操作,该至少一个预约连线控件切换显示为已预约连线控件,该已预约连线控件表征已经成功预约与目标连线成员的连线操作,待目标连线成员满足可连线条件时进行提示。已预约连线控件上的文本描述可切换为“已预约”,且该已预约连线控件还可以通过灰度进行区分显示。与此同时,还可在连线操作界面中显示“预约成功!好友可PK时会通知你”的预约提示消息。
图4示例性一种包含连线操作界面的切换显示的过程示意图,如图4所示,在触发了对“好友B”的预约连线控件k1(图4中“预约”亮色按钮),则该预约连线控件切换显示为已预约连线控件k3(图4中的“已预约”暗色按钮),且在连线操作界面上还显示“预约成功!好友可PK时会通知你”的提示消息。
应理解,图4中连线状态控件中的文本描述并不限于“预约”和“邀请”,已预约连线控件中的文本描述并不限于“已预约”,还可为其他等同或类似或变形的文本描述。
在步骤S205中,响应于所述已预约连线控件对应的目标连线成员满足互动连线条件,显示连线提醒信息。
其中,满足互动连线条件为互动发起用户能够与目标连线用户进行互动连线的触发条件,该互动连线条件根据用户交互模式的不同而有所区别。连线提示信息可以在该交互界面上显示,以在互动发起用户进行交互操作的情况下显示,以提醒互动发起用户可以与目标连线成员进行互动连线。连线提示信息也可在该互动发起用户所操作的应用的其他界面、其他应用界面或终端界面显示,以提醒互动发起用户可以及时与目标连线成员进行互动连线。
以用户交互模式为用户视频连线模式或用户语音连线模式为例,满足互动连线条件可以包括目标连线用户没有进行其他连线(例如视频连线、语音连线、电话连线、相机连线等)、目标连线用户处于登录状态或后台运行状态等等。以用户交互模式为游戏连线模式为例,满足互动连线条件可以包括目标连线用户没有进行其他游戏连线、目标连线用户处于登录状态或后台运行状态等等。
以用户交互模式为直播模式为例,满足互动连线条件包括目标连线成员在直播,且当前不进行其他连线操作(例如与其他主播PK、与观众进行语音连麦、与其他主播进行连麦聊天等)。
以用户交互模式为直播模式为例,在当前主播成功预约与目标连线成员,可以收起连线操作界面,回到直播界面。在直播过程中,响应于监测到所述已预约连线控件对应的目标连线成员满足直播连线条件,可以在当前主播的所述主播界面中显示连线提示信息。该连线提示信息可以通过提示卡片、提示消息等形式进行显示,以提醒当前主播可以与该目标连线成员进行直播连线。
仅作为示例,以连线操作为连线PK为例,连线提示消息以提示卡片的形式,如图5所示,该提示卡片的卡片样式包括目标连线成员的头像、邀请文本、邀请按钮中至少一种。该邀请文本可以为“好友B现在有空了,赶紧邀请TA来PK”。应理解,提示卡片的卡片样式并不限于图5所示的内容,还可为其他等同或类似或变形的样式。此外,图5中示意图的各种控件图标不限于图中所示,其可以根据实际情况进行删除或增加。
在一些实施例中,已预约连线控件对应的目标连线成员的数量为多个,所述响应于所述已预约连线控件对应的目标连线成员满足互动连线条件,显示连线提醒信息可以包括:
在步骤S601中,响应于所述已预约连线控件对应的目标连线成员满足互动连线条件,根据所述目标连线成员对应的连线优先级,确定所述目标连线成员的推荐顺序;
在步骤S603中,按照所述推荐顺序,在所述交互界面中顺序显示至少一个所述目标连线成员对应的连线提醒信息。
在实际应用中,以用户交互模式为直播模式为例,当前主播在连线操作界面预约了多个目标连线成员,且这些目标连线成员同时满足可直播连线条件,则根据目标连线成员对应的连线优先级,确定各目标连线成员的推荐顺序;接着,按照该推荐顺序,在所述直播界面中顺序显示至少一个所述目标连线成员对应的连线提醒信息。每次在直播界面中可以显示一个或多个连线提醒信息。在一些实施例中,在连线提醒信息的数量为多个的情况下,可以通过将这些连线提醒信息整合成一个提醒大卡片进行整体显示,也可通过多个提醒小卡片进行单独显示。
在一些实施例中,所述连线优先级是根据历史预设时间内与目标连线成员的连线次数、目标连线成员在历史预设时间内的平均榜单贡献值之间的差距大小、与连线成员在当前直播的在线人数之间的差距大小中至少一种进行确定。
其中,历史预设时间t2可以配置为但不限于为近一个月、近半个月、近一周等。连 线次数是指已经触发的连线操作的次数,例如连线直播PK的次数、连线联合直播的次数、或者连线直播聊天的次数等。平均榜单贡献值是指主播在直播间获得的贡献榜单的平均金额。
在实际应用中,首先,优先推荐历史预设时间内连线次数最多的目标连线成员,其次,在连线次数相同的情况下,优先推荐目标连线成员在历史预设时间内的平均榜单贡献值之间的差距最接近的目标连线成员;接着,在平均榜单贡献值之间的差距相同的情况下,优先推荐当前主播与连线成员在当前直播的在线人数之间的差距最接近的目标连线成员。
在一些实施例中,已预约连线控件对应的目标连线成员的数量为多个,可以通过目标连线成员的预约先后顺序进行顺序显示至少一个所述目标连线成员对应的连线提醒信息,或者可随机显示至少一个所述目标连线成员对应的连线提醒信息,或者可在所述直播界面中显示全部的所述目标连线成员对应的连线提醒信息。
上述实施例,响应于已预约连线控件对应的目标连线成员满足直播连线条件,根据目标连线成员对应的连线优先级所确定的推荐顺序,在交互界面中顺序显示至少一个目标连线成员对应的连线提醒信息,如此确保在交互界面中优先展示更符合互动发起用户需求的目标连线成员,提高互动连线的命中率和互动发起用户的积极性,从而能够提升互动频率和用户粘度。
在步骤S207中,响应于对所述连线提醒信息的触发操作,建立与所述目标连线成员的互动连线。
其中,该触发操作包括但不限于为点击、双击、长按等操作。
在一些实施例中,所述响应于对所述连线提醒信息的触发操作,建立与所述目标连线成员的互动连线包括:
在步骤S2071中,响应于对所述连线提醒信息的触发操作,向目标连线成员发起连线邀请;
在步骤S2073中,响应于目标连线成员接受所述连线邀请,建立与所述目标连线成员的互动连线。
在实际应用中,以互动连线为直播PK为例,当前主播可以对连线提醒信息执行例如点击等触发操作,生成连线邀请的请求,并将该连线邀请的请求发送给目标连线成员;接着,目标连线成员在接收到该连线请求,目标连线成员确定同意此次直播连线,则接受该连线邀请,并可以向当前主播反馈接受该连线邀请的应答,进而当前主播可以与目标连线成员进行直播PK。目标连线成员确定反对此次直播连线,则拒绝该连线邀请,并可以向当前主播反馈拒绝该连线邀请的应答,进而当前主播不能与该目标连线成员进行直播PK。如此可以减少互动连线对目标连线成员的打扰,提高与接受连线邀请的目标连线成员之间的互动效果和互动效率。
本公开实施例通过响应于对交互界面中连线控件的触发操作,显示连线操作界面;所述连线操作界面包括连线成员列表以及每个连线成员对应的连线状态控件,所述连线 状态控件至少包括预约连线控件;响应于对至少一个预约连线控件的触发操作,将所述至少一个预约连线控件切换显示为已预约连线控件;响应于所述已预约连线控件对应的目标连线成员满足互动连线条件,在所述直播界面中显示连线提醒信息;响应于对所述连线提醒信息的触发操作,建立与所述目标连线成员的互动连线。如此,可保证互动发起用户能够及时与目标连线成员进行互动连线,提高互动发起用户的互动连线效率和命中率,提升互动发起用户进行互动连线的积极性,增加互动效率,提高了应用平台的使用率和用户粘度。
在一些实施例中,在所述连线状态控件还包括邀请连线控件的情况下,所述方法还包括:响应于对所述邀请连线控件的触发操作,建立与所述邀请连线控件对应的目标连线成员的互动连线。
在实际应用中,继续如图3所示,以互动连线为直播连线为例,在当前主播对图3中邀请连线控件执行例如点击等触发操作的情况下,可以向邀请连线控件对应的目标连线成员发送连线邀请,在确定目标连线成员接受该连线邀请的情况下,建立与该邀请连线控件对应的目标连线成员的直播连线。如此通过邀请连线控件来直接与目标连线成员进行互动连线,提高了互动连线效率和及时性。
图7是根据一示例性实施例示出的另一种互动方法的流程图。在上述实施例的基础上,如图7所示,所述互动方法还可以包括:
在步骤S701中,响应于满足对战推荐条件,根据预设推荐频次,在交互界面中展示至少一个推荐的对战成员信息。
其中,以互动连线为直播连线为例,该预设推荐频次包括两次相邻推荐展示信息的时间间隔t,以及每个直播间中最多推荐展示信息的推荐次数m。在一些实施例中,时间间隔t可设置但不限于为5-20分钟中任意值,例如10分钟;推荐次数m可设置但不限于为3-8次中任意值,例如5次。
所述对战成员信息包括满足第一推荐条件的好友成员信息、满足第二推荐条件的历史对战过的非好友成员信息、满足第三推荐条件的榜单成员信息、满足第四推荐条件的榜单成员信息中至少一种。
在一些实施例中,所述第一推荐条件包括满足对战触发条件的好友成员。其中,以互动连线为直播连线为例,对战触发条件包括正在直播、且不在连线PK、不与观众进行语音连麦、以及不与其他主播进行连麦聊天。仅作为示例,好友成员可以是指互相关注的成员。
在一些实施例中,所述第二推荐条件包括具有对战记录,且在历史预设时间内的历史对战积分在预设分数范围内;所述对战记录用于表征与待推荐用户已经进行过互动连线。
满足第二推荐条件的非好友成员可以包括与互动发起用户具有对战记录,且在历史预设时间内,与互动发起用户之间的历史对战积分在预设分数范围内的非好友成员。以 直播PK连线为例,该对战记录可以是当前主播与非好友成员进行互动PK连线时输过的对战记录,当然也可以为当前主播与非好友成员进行互动连线时赢过或者平局的对战记录。该预设分数范围可以包括历史预设时间内非好友成员与当前主播之间的历史对战积分大于当前主播的平均对战积分的预设分位数、且与非好友成员的对战积分差距小于预设积分倍数之间的分数范围。其中,预设分位数可以但不限于为50分位数,预设积分倍数可以但不限于为10倍。
在一些实施例中,所述第三推荐条件包括与待推荐用户的榜单排名差距在预设差距阈值范围内。以直播PK连线为例,满足第三推荐条件的榜单成员可以为与当前主播的榜单排名差距在预设差距阈值的榜单成员。其中,预设差距阈值可以但不限于为100名,也即在当前主播的榜单排名的±100名内的榜单成员。这里的榜单可以但不限于为周榜、日榜、小时榜、分钟榜等。
在一些实施例中,所述第四推荐条件包括榜单排名在预设排名范围。以直播PK连线为例,满足第四推荐条件的榜单成员可以榜单排名在预设排名范围的榜单成员。其中,预设排名范围可以榜单排名前m%(例如前5%),或者榜单排名前n名(例如前20名)等。
上述实施例,通过设置满足不同推荐条件的对战成员进行连线对战,能够使得对战内容更丰富,提高连线对战的积极性和对战频率,以及提升应用平台的使用率和用户粘度。
根据对战成员信息的情况,上述在交互界面中展示至少一个推荐的对战成员信息可以包括以下几种情形:
情形一:在一些实施例中,响应于所述对战成员信息包括满足第一推荐条件的好友成员信息,所述在交互界面中展示至少一个推荐的对战成员信息可以包括:
根据历史预设时间内与好友成员的平均对战积分的高低顺序,在交互界面中顺序展示至少一个推荐的对战成员信息。
在实际应用中,以直播PK连线为例,可以先确定历史预设时间t3内(例如近一个月)好友与当前主播的历史对战的平均对战积分(可以只统计完整完成5min PK的场次)做降序排列,按照历史预设时间内与好友成员的平均对战积分的高低顺序,优先推荐平均对战积分高的好友成员,也即在直播界面中优先展示至少一个平均对战积分高的好友成员信息。接着,推荐历史预设时间t3内(例如近一个月)好友与当前主播没有进行对战的好友成员。
这里的对战成员信息可以通过提示卡片、提示消息等形式进行显示。以对战成员信息为提示卡片为例,如图8a所示,该提示卡片的卡片样式包括目标连线成员的头像、邀请文本、邀请按钮中至少一种。该邀请文本可以为“好友C正在直播,赶紧邀请TA来PK”、“大家都想看你和好友CPK,赶紧邀请TA吧”。通过点击图8a中的邀请按钮,即可直接发起与好友成员C的PK。应理解,提示卡片的卡片样式并不限于图8a所示的内容,还可为其他等同或类似或变形的样式。
情形二:在一些实施例中,响应于所述对战成员信息包括满足第二推荐条件的历史对战过的非好友成员信息,所述在交互界面中展示至少一个推荐的对战成员信息包括:
根据历史预设时间内与非好友成员之间的对战积分的高低顺序,在交互界面中顺序展示至少一个推荐的对战成员信息。
在实际应用中,以直播PK连线为例,可以先确定历史预设时间t4内(例如近一个月)非好友成员与当前主播的历史对战的对战积分做降序排列,按照对战积分的高低顺序,优先推荐对战积分高的非好友成员,也即在直播界面中优先展示至少一个对战积分高的非好友成员信息。如此,通过优先推荐与当前主播对战积分相差较远的非好友成员进行连线对战,由于这里的非好友成员是曾经连线对战过的,对战积分相差更远的非好友成员更能够激起当前主播的对战积极性,从而有利于提高应用平台使用率和用户粘度。
这里的对战成员信息可以通过提示卡片、提示消息等形式进行显示。以对战成员信息为提示卡片为例,如图8b所示,该提示卡片的卡片样式包括目标连线成员的头像、复仇文本、复仇按钮中至少一种。该复仇文本可以为“你上次输给成员D,可以找TA PK复仇哦”。通过点击图8b中的复仇按钮,即可直接发起与成员D的PK。应理解,提示卡片的卡片样式并不限于图8b所示的内容,还可为其他等同或类似或变形的样式。
情形三:在一些实施例中,响应于所述对战成员信息包括满足第三推荐条件的榜单成员信息,所述在交互界面中展示至少一个推荐的对战成员信息包括:
根据榜单排名差距的远近顺序,在交互界面中顺序展示至少一个推荐的对战成员信息。
在实际应用中,以直播PK连线为例,优先推荐榜单排名差距与当前主播靠近的榜单成员的对战成员信息,在榜单排名差距一致的情况下,优先推荐榜单排名高于当前主播的榜单排名的榜单成员的对战成员信息。如此,通过优先推荐与当前主播榜单排名靠近的榜单成员进行连线对战,由于两者的直播实力相当,可提升当前主播的对战的胜出率,进一步提高用户的对战积极性和频率,提高用户粘度。
这里的对战成员信息可以通过提示卡片、提示消息等形式进行显示。以对战成员信息为提示卡片为例,如图8c所示,该提示卡片的卡片样式包括目标连线成员的头像、邀请文本、邀请按钮中至少一种。该邀请文本可以为“榜单成员E与你排名靠近,PK挑战TA”。通过点击图8c中的邀请按钮,即可直接发起与榜单成员E的PK。应理解,提示卡片的卡片样式并不限于图8c所示的内容,还可为其他等同或类似或变形的样式。
情形四:在一些实施例中,响应于所述对战成员信息包括满足第四推荐条件的榜单成员信息,所述在交互界面中展示至少一个推荐的对战成员信息包括:
根据榜单排名的高低顺序,在交互界面中顺序展示至少一个推荐的对战成员信息。
在实际应用中,以直播PK连线为例,优先推荐榜单排名高的满足第四推荐条件的榜单成员。如此,由于满足第四推荐条件的榜单成员是更受欢迎的成员,其曝光率也通常较高,可以通过与高曝光率的榜单成员进行连线对战,能够增加当前对战用户的曝光 率,以及增加当前对战用户的流量,从而能进一步提高用户的对战积极性和频率,提高用户粘度。
情形五:在所述对战成员信息包括满足第一推荐条件的好友成员信息、满足第二推荐条件的历史对战过的非好友成员信息、满足第三推荐条件的榜单成员信息、满足第四推荐条件的榜单成员信息中至少两种的情况下,所述在直播界面中展示至少一个推荐的对战成员信息包括:
根据对战成员信息的成员推荐优先级顺序,在直播界面中顺序展示至少一个推荐的对战成员信息;
其中,所述成员推荐优先级按照好友成员、历史对战过的非好友成员、榜单成员的顺序依次降低。
在实际应用中,以直播PK连线为例,在对战成员信息包括好友成员信息、历史对战过的非好友成员信息以及榜单成员信息中至少两种的情况下,根据战成员信息的成员推荐优先级顺序,在直播界面中顺序展示至少一个推荐的对战成员信息。该成员推荐优先级按照好友成员、历史对战过的非好友成员、榜单成员的顺序依次降低,也即好友成员优先推荐,其次是历史对战过的非好友成员,最后推荐榜单成员。仅作为示例,在推荐榜单成员的情况下,可以先推荐满足第三推荐条件的榜单成员,再推荐满足第四推荐条件的榜单成员。
在步骤S703中,响应于对所述推荐的对战成员信息的触发操作,建立与目标对战成员的连线对战。
以直播PK连线为例,在当前主播对对战成员信息中相应按钮执行例如点击等触发操作的情况下,可以向邀请连线控件对应的目标对战成员发送对战邀请,在确定目标对战成员接受该对战邀请的情况下,建立与该目标对战成员的连线对战。
上述实施例,响应于满足对战推荐条件,根据预设推荐频次,在交互界面中展示至少一个推荐的对战成员信息,进而建立与推荐的目标对战成员的连线对战,如此使得对战推荐频次得当,避免对用户进行过分打扰,同时能够充分的调动用户的对战积极性,提高连线对战频率,进而提升应用平台的使用率和用户粘度。
图9是根据一示例性实施例示出的一种互动装置框图。参照图9,该装置应用于电子设备,包括:
显示模块910,被配置为响应于对交互界面中连线控件的触发操作,显示连线操作界面;所述连线操作界面包括连线成员列表以及每个连线成员对应的连线状态控件,所述连线状态控件至少包括预约连线控件;
切换模块920,被配置为响应于对至少一个预约连线控件的触发操作,将所述至少一个预约连线控件切换显示为已预约连线控件;
提醒模块930,被配置为响应于所述已预约连线控件对应的目标连线成员满足互动 连线条件,显示连线提醒信息;
第一连线模块940,被配置为响应于对所述连线提醒信息的触发操作,建立与所述目标连线成员的互动连线。
在一些实施例中,已预约连线控件对应的目标连线成员的数量为多个,所述提醒模块包括:
推荐确定子模块,被配置为响应于所述已预约连线控件对应的目标连线成员满足互动连线条件,根据所述目标连线成员对应的连线优先级,确定所述目标连线成员的推荐顺序;
提醒子模块,被配置为按照所述推荐顺序,在所述交互界面中顺序显示至少一个所述目标连线成员对应的连线提醒信;
其中,所述连线优先级是根据历史预设时间内与目标连线成员的连线次数、目标连线成员在历史预设时间内的平均榜单贡献值之间的差距大小、与连线成员在当前虚拟空间的在线人数之间的差距大小中至少一种进行确定。
在一些实施例中,所述第一连线模块包括:
邀请单元,被配置为响应于对所述连线提醒信息的触发操作,向目标连线成员发起连线邀请;
第一连线单元,被配置为响应于目标连线成员接受所述连线邀请,建立与所述目标连线成员的互动连线。
在一些实施例中,所述连线状态控件还包括邀请连线控件;所述装置还包括:
第一连线模块,被配置为响应于对所述邀请连线控件的触发操作,建立与所述邀请连线控件对应的目标连线成员的互动连线。
在一些实施例中,如图10所示,所述装置包括显示模块1010、切换模块1020、提醒模块1030和第一连线模块1040,并且所述装置还包括:
对战信息展示模块1050,被配置为响应于满足对战推荐条件,根据预设推荐频次,在交互界面中展示至少一个推荐的对战成员信息;
对战模块1060,被配置为响应于对所述推荐的对战成员信息的触发操作,建立与目标对战成员的连线对战;
其中,所述对战成员信息包括满足第一推荐条件的好友成员信息、满足第二推荐条件的历史对战过的非好友成员信息、满足第三推荐条件的榜单成员信息、满足第四推荐条件的榜单成员信息中至少一种。
在一些实施例中,所述第一推荐条件包括满足对战触发条件的好友成员;或者,
所述第二推荐条件包括具有对战记录,且在历史预设时间内的历史对战积分在预设分数范围内;所述对战记录用于表征与待推荐用户已经进行过互动连线;或者,
所述第三推荐条件包括与待推荐用户的榜单排名差距在预设差距阈值范围内;或者,
所述第四推荐条件包括榜单排名在预设排名范围。
在一些实施例中,响应于所述对战成员信息包括满足第一推荐条件的好友成员信息, 所述对战信息展示模块包括:
第一对战信息展示子模块,被配置为根据历史预设时间内与好友成员的平均对战积分的高低顺序,在交互界面中顺序展示至少一个推荐的对战成员信息;或者,
响应于所述对战成员信息包括满足第二推荐条件的历史对战过的非好友成员信息,所述对战信息展示模块包括:
第二对战信息展示子模块,被配置为根据历史预设时间内与非好友成员之间的对战积分的高低顺序,在交互界面中顺序展示至少一个推荐的对战成员信息;或者,
响应于所述对战成员信息包括满足第三推荐条件的榜单成员信息,所述对战信息展示模块包括:
第三对战信息展示子模块,被配置为根据榜单排名差距远近顺序,在交互界面中顺序展示至少一个推荐的对战成员信息;或者,
响应于所述对战成员信息包括满足第四推荐条件的榜单成员信息,所述对战信息展示模块包括:
第四对战信息展示子模块,被配置为根据榜单排名的高低顺序,在交互界面中顺序展示至少一个推荐的对战成员信息。
在一些实施例中,在所述对战成员信息包括满足第一推荐条件的好友成员信息、满足第二推荐条件的历史对战过的非好友成员信息、满足第三推荐条件的榜单成员信息、满足第四推荐条件的榜单成员信息中至少两种的情况下,所述对战信息展示模块包括:
第五对战信息展示子模块,被配置为根据对战成员信息的成员推荐优先级顺序,在直播界面中顺序展示至少一个推荐的对战成员信息;
其中,所述成员推荐优先级按照好友成员、历史对战过的非好友成员、榜单成员的顺序依次降低。
根据本公开实施例的第三方面,提供一种计算机可读存储介质,当所述计算机可读存储介质中的指令由电子设备的处理器执行时,使得电子设备能够执行如上述中任一实施方式所述的互动方法。
关于上述实施例中的装置,其中各个模块执行操作的实施方式已经在有关该方法的实施例中进行了详细描述,此处将不做详细阐述说明。
图11是根据一示例性实施例示出的一种电子设备的框图。参照图11,电子设备包括处理器;用于存储处理器可执行指令的存储器;其中,处理器被配置为执行存储器上所存放的指令时,实现上述实施例中任一互动方法的步骤。
该电子设备可以终端、服务器或者类似的运算装置,以该电子设备是终端为例,图11是根据一示例性实施例示出的一种用于互动的电子设备的框图。
所述终端可以包括RF(Radio Frequency,射频)电路1110、包括有一个或一个以上计算机可读存储介质的存储器1120、输入单元1130、显示单元1140、传感器1150、音频电路1160、WiFi(wireless fidelity,无线保真)模块1170、包括有一个或者一个以上 处理核心的处理器1180、以及电源1190等部件。本领域技术人员可以理解,图11中示出的终端结构并不构成对终端的限定,可以包括比图示更多或更少的部件,或者组合某些部件,或者不同的部件布置。其中:
RF电路1110可用于收发信息或通话过程中,信号的接收和发送,将基站的下行信息被接收,交由一个或者一个以上处理器1180处理;另外,将涉及上行的数据发送给基站。通常,RF电路1110包括但不限于天线、至少一个放大器、调谐器、一个或多个振荡器、用户身份模块(SIM)卡、收发信机、耦合器、LNA(Low Noise Amplifier,低噪声放大器)、双工器等。此外,RF电路1110还可以通过无线通信与网络和其他终端通信。所述无线通信可以使用任一通信标准或协议,包括但不限于GSM(Global System of Mobile communication,全球移动通讯***)、GPRS(General Packet Radio Service,通用分组无线服务)、CDMA(Code Division Multiple Access,码分多址)、WCDMA(Wideband Code Division Multiple Access,宽带码分多址)、LTE(Long Term Evolution,长期演进)、电子邮件、SMS(Short Messaging Service,短消息服务)等。
存储器1120可用于存储软件程序以及模块,处理器1180通过运行存储在存储器1120的软件程序以及模块,从而执行各种功能应用以及数据处理。存储器1120可主要包括存储程序区和存储数据区,其中,存储程序区可存储操作***、功能所需的应用程序等;存储数据区可存储根据所述终端的使用所创建的数据等。此外,存储器1120可以包括高速随机存取存储器,还可以包括非易失性存储器,例如至少一个磁盘存储器件、闪存器件、或其他易失性固态存储器件。相应地,存储器1120还可以包括存储器控制器,以提供处理器1180和输入单元1130对存储器1120的访问。
输入单元1130可用于接收输入的数字或字符信息,以及产生与用户设置以及功能控制有关的键盘、鼠标、操作杆、光学或者轨迹球信号输入。在一些实施例中,输入单元1130可包括触敏表面1131以及其他输入设备1132。触敏表面1131,也称为触摸显示屏或者触控板,可收集用户在其上或附近的触摸操作(比如用户使用手指、触笔等任何适合的物体或附件在触敏表面1131上或在触敏表面1131附近的操作),并根据预先设定的程式驱动相应的连接装置。在一些实施例中,触敏表面1131可包括触摸检测装置和触摸控制器两个部分。其中,触摸检测装置检测用户的触摸方位,并检测触摸操作带来的信号,将信号传送给触摸控制器;触摸控制器从触摸检测装置上接收触摸信息,并将它转换成触点坐标,再送给处理器1180,并能接收处理器1180发来的命令并加以执行。此外,可以采用电阻式、电容式、红外线以及表面声波等多种类型实现触敏表面1131。除了触敏表面1131,输入单元1130还可以包括其他输入设备1132。在一些实施例中,其他输入设备1132可以包括但不限于物理键盘、功能键(比如音量控制按键、开关按键等)、轨迹球、鼠标、操作杆等中的一种或多种。
显示单元1140可用于显示由用户输入的信息或提供给用户的信息以及所述终端的各种图形用户接口,这些图形用户接口可以由图形、文本、图标、视频和其任意组合来构成。显示单元1140可包括显示面板1141,在一些实施例中,可以采用LCD(Liquid  Crystal Display,液晶显示器)、OLED(Organic Light-Emitting Diode,有机发光二极管)等形式来配置显示面板1141。进一步的,触敏表面1131可覆盖显示面板1141,响应于触敏表面1131检测到在其上或附近的触摸操作,传送给处理器1180以确定触摸事件的类型,随后处理器1180根据触摸事件的类型在显示面板1141上提供相应的视觉输出。其中,触敏表面1131与显示面板1141可以两个独立的部件来实现输入和输入功能,但是在某些实施例中,也可以将触敏表面1131与显示面板1141集成而实现输入和输出功能。
所述终端还可包括至少一种传感器1150,比如光传感器、运动传感器以及其他传感器。在一些实施例中,光传感器可包括环境光传感器及接近传感器,其中,环境光传感器可根据环境光线的明暗来调节显示面板1141的亮度,接近传感器可在所述终端移动到耳边的情况下,关闭显示面板1141和/或背光。作为运动传感器的一种,重力加速度传感器可检测各个方向上(一般为三轴)加速度的大小,静止时可检测出重力的大小及方向,可用于识别终端姿态的应用(比如横竖屏切换、相关游戏、磁力计姿态校准)、振动识别相关功能(比如计步器、敲击)等;至于所述终端还可配置的陀螺仪、气压计、湿度计、温度计、红外线传感器等其他传感器,在此不再赘述。
音频电路1160、扬声器1161,传声器1162可提供用户与所述终端之间的音频接口。音频电路1160可将接收到的音频数据转换后的电信号,传输到扬声器1161,由扬声器1161转换为声音信号输出;另一方面,传声器1162将收集的声音信号转换为电信号,由音频电路1160接收后转换为音频数据,再将音频数据输出处理器1180处理,经RF电路1110以发送给比如另一终端,或者将音频数据输出至存储器1120以便进一步处理。音频电路1160还可能包括耳塞插孔,以提供外设耳机与所述终端的通信。
WiFi属于短距离无线传输技术,所述终端通过WiFi模块1170可以帮助用户收发电子邮件、浏览网页和访问流式媒体等,它为用户提供了无线的宽带互联网访问。虽然图16示出了WiFi模块1170,但是可以理解的是,其并不属于所述终端的必须构成,完全可以根据需要在不改变发明的本质的范围内而省略。
处理器1180是所述终端的控制中心,利用各种接口和线路连接整个终端的各个部分,通过运行或执行存储在存储器1120内的软件程序和/或模块,以及调用存储在存储器1120内的数据,执行所述终端的各种功能和处理数据,从而对终端进行整体监控。在一些实施例中,处理器1180可包括一个或多个处理核心;在一些实施例中,处理器1180可集成应用处理器和调制解调处理器,其中,应用处理器主要处理操作***、用户界面和应用程序等,调制解调处理器主要处理无线通信。可以理解的是,上述调制解调处理器也可以不集成到处理器1180中。
所述终端还包括给各个部件供电的电源1190(比如电池),在一些实施例中,电源可以通过电源管理***与处理器1180逻辑相连,从而通过电源管理***实现管理充电、放电、以及功耗管理等功能。电源1190还可以包括一个或一个以上的直流或交流电源、再充电***、电源故障检测电路、电源转换器或者逆变器、电源状态指示器等任意组件。
尽管未示出,所述终端还可以包括摄像头、蓝牙模块等,在此不再赘述。在本公开 的实施例中,终端还包括有存储器,以及一个或者一个以上的程序,其中一个或者一个以上程序存储于存储器中,且经配置以由一个或者一个以上处理器执行。上述一个或者一个以上程序包含用于执行上述方法实施例提供的虚拟资源领取方法的指令。
在示例性实施例中,还提供了一种计算机存储介质,当计算机存储介质中的指令由电子设备的处理器执行时,使得电子设备能够执行上述任一种实施方式中提供的方法的步骤。
在示例性实施例中,还提供了一种计算机程序产品,该计算机程序产品包括计算机程序/指令,该所述计算机程序/指令被处理器执行时实现上述任一种实施方式中提供的方法。在一些实施例中,该计算机程序存储在计算机可读存储介质中。电子设备的处理器从计算机可读存储介质读取该计算机程序,处理器执行该计算机程序,使得该电子设备执行上述任一种实施方式中提供的方法。
本领域普通技术人员可以理解实现上述实施例方法中的全部或部分流程,是可以通过计算机程序来指令相关的硬件来完成,该计算机程序可存储于一非易失性计算机可读取存储介质中,该计算机程序在执行时,可包括如上述各方法的实施例的流程。其中,本申请所提供的各实施例中所使用的对存储器、存储、数据库或其它介质的任何引用,均可包括非易失性和/或易失性存储器。非易失性存储器可包括只读存储器(ROM)、可编程ROM(PROM)、电可编程ROM(EPROM)、电可擦除可编程ROM(EEPROM)或闪存。易失性存储器可包括随机存取存储器(RAM)或者外部高速缓冲存储器。作为说明而非局限,RAM以多种形式可得,诸如静态RAM(SRAM)、动态RAM(DRAM)、同步DRAM(SDRAM)、双数据率SDRAM(DDRSDRAM)、增强型SDRAM(ESDRAM)、同步链路(Synchlink)DRAM(SLDRAM)、存储器总线(Rambus)直接RAM(RDRAM)、直接存储器总线动态RAM(DRDRAM)、以及存储器总线动态RAM(RDRAM)等。
本公开所有实施例均可以单独被执行,也可以与其他实施例相结合被执行,均视为本公开要求的保护范围。

Claims (19)

  1. 一种互动方法,包括:
    响应于对交互界面中连线控件的触发操作,显示连线操作界面;所述连线操作界面包括连线成员列表以及每个连线成员对应的连线状态控件,所述连线状态控件至少包括预约连线控件;
    响应于对至少一个预约连线控件的触发操作,将所述至少一个预约连线控件切换显示为已预约连线控件;
    响应于所述已预约连线控件对应的目标连线成员满足互动连线条件,显示连线提醒信息;
    响应于对所述连线提醒信息的触发操作,建立与所述目标连线成员的互动连线。
  2. 根据权利要求1所述的互动方法,其中,已预约连线控件对应的目标连线成员的数量为多个,所述响应于所述已预约连线控件对应的目标连线成员满足互动连线条件,显示连线提醒信息包括:
    响应于所述已预约连线控件对应的目标连线成员满足互动连线条件,根据所述目标连线成员对应的连线优先级,确定所述目标连线成员的推荐顺序;
    按照所述推荐顺序,在所述交互界面中顺序显示至少一个所述目标连线成员对应的连线提醒信息;
    其中,所述连线优先级是根据历史预设时间内与目标连线成员的连线次数、目标连线成员在历史预设时间内的平均榜单贡献值之间的差距大小、与连线成员在当前虚拟空间的在线人数之间的差距大小中至少一种进行确定。
  3. 根据权利要求1或2所述的互动方法,其中,所述响应于对所述连线提醒信息的触发操作,建立与所述目标连线成员的互动连线包括:
    响应于对所述连线提醒信息的触发操作,向目标连线成员发起连线邀请;
    响应于目标连线成员接受所述连线邀请,建立与所述目标连线成员的互动连线。
  4. 根据权利要求1或2所述的互动方法,其中,所述连线状态控件还包括邀请连线控件;所述方法还包括:
    响应于对所述邀请连线控件的触发操作,建立与所述邀请连线控件对应的目标连线成员的互动连线。
  5. 根据权利要求1所述的互动方法,还包括:
    响应于满足对战推荐条件,根据预设推荐频次,在交互界面中展示至少一个推荐的对战成员信息;
    响应于对所述推荐的对战成员信息的触发操作,建立与目标对战成员的连线对战;
    其中,所述对战成员信息包括满足第一推荐条件的好友成员信息、满足第二推荐条件的历史对战过的非好友成员信息、满足第三推荐条件的榜单成员信息、满足第四推荐条件的榜单成员信息中至少一种。
  6. 根据权利要求5所述的互动方法,其中,所述第一推荐条件包括满足对战触发条件;或者,
    所述第二推荐条件包括具有对战记录,且在历史预设时间内的历史对战积分在预设分数范围内;所述对战记录用于表征与待推荐用户已经进行过互动连线;或者,
    所述第三推荐条件包括与待推荐用户的榜单排名差距在预设差距阈值范围内;或者,
    所述第四推荐条件包括榜单排名在预设排名范围。
  7. 根据权利要求5或6所述的互动方法,其中,
    响应于所述对战成员信息包括满足第一推荐条件的好友成员信息,所述在交互界面中展示至少一个推荐的对战成员信息包括:
    根据历史预设时间内与好友成员的平均对战积分的高低顺序,在交互界面中顺序展示至少一个推荐的对战成员信息;或者,
    响应于所述对战成员信息包括满足第二推荐条件的历史对战过的非好友成员信息,所述在交互界面中展示至少一个推荐的对战成员信息包括:
    根据历史预设时间内与非好友成员之间的对战积分的高低顺序,在交互界面中顺序展示至少一个推荐的对战成员信息;或者,
    响应于所述对战成员信息包括满足第三推荐条件的榜单成员信息,所述在交互界面中展示至少一个推荐的对战成员信息包括:
    根据榜单排名差距的远近顺序,在交互界面中顺序展示至少一个推荐的对战成员信息;或者,
    响应于所述对战成员信息包括满足第四推荐条件的榜单成员信息,所述在交互界面中展示至少一个推荐的对战成员信息包括:
    根据榜单排名的高低顺序,在交互界面中顺序展示至少一个推荐的对战成员信息。
  8. 根据权利要求5或6所述的互动方法,其中,在所述对战成员信息包括满足第一推荐条件的好友成员信息、满足第二推荐条件的历史对战过的非好友成员信息、满足第三推荐条件的榜单成员信息、满足第四推荐条件的榜单成员信息中至少两种的情况下,所述在交互界面中展示至少一个推荐的对战成员信息包括:
    根据对战成员信息的成员推荐优先级顺序,在交互界面中顺序展示至少一个推荐的对战成员信息;
    其中,所述成员推荐优先级按照好友成员、历史对战过的非好友成员、榜单成员的顺序依次降低。
  9. 一种互动装置,包括:
    显示模块,被配置为响应于对交互界面中连线控件的触发操作,显示连线操作界面;所述连线操作界面包括连线成员列表以及每个连线成员对应的连线状态控件,所述连线状态控件至少包括预约连线控件;
    切换模块,被配置为响应于对至少一个预约连线控件的触发操作,将所述至少一个预约连线控件切换显示为已预约连线控件;
    提醒模块,被配置为响应于所述已预约连线控件对应的目标连线成员满足互动连线条件,显示连线提醒信息;
    第一连线模块,被配置为响应于对所述连线提醒信息的触发操作,建立与所述目标连线成员的互动连线。
  10. 根据权利要求9所述的互动装置,其中,已预约连线控件对应的目标连线成员的数量为多个,所述提醒模块包括:
    推荐确定子模块,被配置为响应于所述已预约连线控件对应的目标连线成员满足互动连线条件,根据所述目标连线成员对应的连线优先级,确定所述目标连线成员的推荐顺序;
    提醒子模块,被配置为按照所述推荐顺序,在所述交互界面中顺序显示至少一个所述目标连线成员对应的连线提醒信;
    其中,所述连线优先级是根据历史预设时间内与目标连线成员的连线次数、目标连线成员在历史预设时间内的平均榜单贡献值之间的差距大小、与连线成员在当前虚拟空间的在线人数之间的差距大小中至少一种进行确定。
  11. 根据权利要求9或10所述的互动装置,其中,所述第一连线模块包括:
    邀请单元,被配置为响应于对所述连线提醒信息的触发操作,向目标连线成员发起连线邀请;
    第一连线单元,被配置为响应于目标连线成员接受所述连线邀请,建立与所述目标连线成员的互动连线。
  12. 根据权利要求9或10所述的互动装置,其中,所述连线状态控件还包括邀请连线控件;所述装置还包括:
    第一连线模块,被配置为响应于对所述邀请连线控件的触发操作,建立与所述邀请连线控件对应的目标连线成员的互动连线。
  13. 根据权利要求9所述的互动装置,还包括:
    对战信息展示模块,被配置为响应于满足对战推荐条件,根据预设推荐频次,在交 互界面中展示至少一个推荐的对战成员信息;
    对战模块,被配置为响应于对所述推荐的对战成员信息的触发操作,建立与目标对战成员的连线对战;
    其中,所述对战成员信息包括满足第一推荐条件的好友成员信息、满足第二推荐条件的历史对战过的非好友成员信息、满足第三推荐条件的榜单成员信息、满足第四推荐条件的榜单成员信息中至少一种。
  14. 根据权利要求13所述的互动装置,其中,所述第一推荐条件包括满足对战触发条件的好友成员;或者,
    所述第二推荐条件包括具有对战记录,且在历史预设时间内的历史对战积分在预设分数范围内;所述对战记录用于表征与待推荐用户已经进行过互动连线;或者,
    所述第三推荐条件包括与待推荐用户的榜单排名差距在预设差距阈值范围内;或者,
    所述第四推荐条件包括榜单排名在预设排名范围。
  15. 根据权利要求13或14所述的互动装置,其中,
    响应于所述对战成员信息包括满足第一推荐条件的好友成员信息,所述对战信息展示模块包括:
    第一对战信息展示子模块,被配置为根据历史预设时间内与好友成员的平均对战积分的高低顺序,在交互界面中顺序展示至少一个推荐的对战成员信息;或者,
    响应于所述对战成员信息包括满足第二推荐条件的历史对战过的非好友成员信息,所述对战信息展示模块包括:
    第二对战信息展示子模块,被配置为根据历史预设时间内与非好友成员之间的对战积分的高低顺序,在交互界面中顺序展示至少一个推荐的对战成员信息;或者,
    响应于所述对战成员信息包括满足第三推荐条件的榜单成员信息,所述对战信息展示模块包括:
    第三对战信息展示子模块,被配置为根据榜单排名差距远近顺序,在交互界面中顺序展示至少一个推荐的对战成员信息;或者,
    响应于所述对战成员信息包括满足第四推荐条件的榜单成员信息,所述对战信息展示模块包括:
    第四对战信息展示子模块,被配置为根据榜单排名的高低顺序,在交互界面中顺序展示至少一个推荐的对战成员信息。
  16. 根据权利要求13或14所述的互动装置,其中,在所述对战成员信息包括满足第一推荐条件的好友成员信息、满足第二推荐条件的历史对战过的非好友成员信息、满足第三推荐条件的榜单成员信息、满足第四推荐条件的榜单成员信息中至少两种的情况下,所述对战信息展示模块包括:
    第五对战信息展示子模块,被配置为根据对战成员信息的成员推荐优先级顺序,在直播界面中顺序展示至少一个推荐的对战成员信息;
    其中,所述成员推荐优先级按照好友成员、历史对战过的非好友成员、榜单成员的顺序依次降低。
  17. 一种电子设备,包括:
    处理器;
    用于存储所述处理器可执行指令的存储器;
    其中,所述处理器被配置为执行所述指令,以实现以下步骤:
    响应于对交互界面中连线控件的触发操作,显示连线操作界面;所述连线操作界面包括连线成员列表以及每个连线成员对应的连线状态控件,所述连线状态控件至少包括预约连线控件;
    响应于对至少一个预约连线控件的触发操作,将所述至少一个预约连线控件切换显示为已预约连线控件;
    响应于所述已预约连线控件对应的目标连线成员满足互动连线条件,显示连线提醒信息;
    响应于对所述连线提醒信息的触发操作,建立与所述目标连线成员的互动连线。
  18. 一种计算机可读存储介质,当所述计算机可读存储介质中的指令由电子设备的处理器执行时,使得电子设备能够执行以下步骤:
    响应于对交互界面中连线控件的触发操作,显示连线操作界面;所述连线操作界面包括连线成员列表以及每个连线成员对应的连线状态控件,所述连线状态控件至少包括预约连线控件;
    响应于对至少一个预约连线控件的触发操作,将所述至少一个预约连线控件切换显示为已预约连线控件;
    响应于所述已预约连线控件对应的目标连线成员满足互动连线条件,显示连线提醒信息;
    响应于对所述连线提醒信息的触发操作,建立与所述目标连线成员的互动连线。
  19. 一种计算机程序产品,包括计算机程序,其中,所述计算机程序被处理器执行时实现以下步骤:
    响应于对交互界面中连线控件的触发操作,显示连线操作界面;所述连线操作界面包括连线成员列表以及每个连线成员对应的连线状态控件,所述连线状态控件至少包括预约连线控件;
    响应于对至少一个预约连线控件的触发操作,将所述至少一个预约连线控件切换显示为已预约连线控件;
    响应于所述已预约连线控件对应的目标连线成员满足互动连线条件,显示连线提醒信息;
    响应于对所述连线提醒信息的触发操作,建立与所述目标连线成员的互动连线。
PCT/CN2021/117718 2021-03-02 2021-09-10 互动方法及其装置 WO2022183707A1 (zh)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN202110231093.9A CN113115114B (zh) 2021-03-02 2021-03-02 互动方法、装置、设备及存储介质
CN202110231093.9 2021-03-02

Publications (1)

Publication Number Publication Date
WO2022183707A1 true WO2022183707A1 (zh) 2022-09-09

Family

ID=76709692

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2021/117718 WO2022183707A1 (zh) 2021-03-02 2021-09-10 互动方法及其装置

Country Status (2)

Country Link
CN (1) CN113115114B (zh)
WO (1) WO2022183707A1 (zh)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113115114B (zh) * 2021-03-02 2022-12-27 北京达佳互联信息技术有限公司 互动方法、装置、设备及存储介质
CN113867593A (zh) * 2021-10-18 2021-12-31 北京字跳网络技术有限公司 一种互动方法、装置、电子设备和存储介质
CN113905279B (zh) * 2021-11-22 2024-01-26 创盛视联数码科技(北京)有限公司 直播课堂连麦状态可视化方法及***
CN115002528B (zh) * 2022-04-11 2024-02-02 北京高途云集教育科技有限公司 一种直播方法、装置、计算机设备及存储介质
CN115795002B (zh) * 2022-10-18 2023-11-03 上海自然智动网络科技有限公司 一种智能交互方法及***

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20140359686A1 (en) * 2011-09-22 2014-12-04 Thomson Licensing Method for providing interactive services
CN108810576A (zh) * 2018-03-28 2018-11-13 广州华多网络科技有限公司 连麦直播的方法、装置及存储介质
CN109168091A (zh) * 2018-09-29 2019-01-08 武汉斗鱼网络科技有限公司 一种直播间中的连麦方法、装置、设备及存储介质
CN111918086A (zh) * 2020-08-07 2020-11-10 广州繁星互娱信息科技有限公司 视频连线方法、装置、终端、服务器及可读存储介质
CN112073670A (zh) * 2020-07-13 2020-12-11 长沙市到家悠享网络科技有限公司 数据处理方法、***及服务端设备
CN113099307A (zh) * 2021-03-29 2021-07-09 北京达佳互联信息技术有限公司 数据交互方法、装置、电子设备及存储介质
CN113115114A (zh) * 2021-03-02 2021-07-13 北京达佳互联信息技术有限公司 互动方法、装置、设备及存储介质

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7233933B2 (en) * 2001-06-28 2007-06-19 Microsoft Corporation Methods and architecture for cross-device activity monitoring, reasoning, and visualization for providing status and forecasts of a users' presence and availability
CN105912449A (zh) * 2015-10-30 2016-08-31 乐视移动智能信息技术(北京)有限公司 一种直播内容动态提醒的方法及装置
CN106657299B (zh) * 2016-12-08 2020-06-16 武汉斗鱼网络科技有限公司 关注主播上线提醒方法及***
CN107342978B (zh) * 2017-05-27 2020-12-22 广州市百果园信息技术有限公司 直播间连麦控制方法、装置及相应的终端设备
CN109995741B (zh) * 2018-01-02 2021-07-23 武汉斗鱼网络科技有限公司 一种网络直播中连麦实现方法及***
CN108551523A (zh) * 2018-03-27 2018-09-18 平安科技(深圳)有限公司 预约拨打电话方法、电子装置、计算机设备及存储介质
CN109407923B (zh) * 2018-09-30 2020-10-16 武汉斗鱼网络科技有限公司 一种直播连麦互动的方法、装置及可读存储介质
CN111580724B (zh) * 2020-06-28 2021-12-10 腾讯科技(深圳)有限公司 一种信息互动方法、设备及存储介质
CN111782101B (zh) * 2020-07-08 2022-02-25 网易(杭州)网络有限公司 直播间的显示控制方法、电子设备及存储介质

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20140359686A1 (en) * 2011-09-22 2014-12-04 Thomson Licensing Method for providing interactive services
CN108810576A (zh) * 2018-03-28 2018-11-13 广州华多网络科技有限公司 连麦直播的方法、装置及存储介质
CN109168091A (zh) * 2018-09-29 2019-01-08 武汉斗鱼网络科技有限公司 一种直播间中的连麦方法、装置、设备及存储介质
CN112073670A (zh) * 2020-07-13 2020-12-11 长沙市到家悠享网络科技有限公司 数据处理方法、***及服务端设备
CN111918086A (zh) * 2020-08-07 2020-11-10 广州繁星互娱信息科技有限公司 视频连线方法、装置、终端、服务器及可读存储介质
CN113115114A (zh) * 2021-03-02 2021-07-13 北京达佳互联信息技术有限公司 互动方法、装置、设备及存储介质
CN113099307A (zh) * 2021-03-29 2021-07-09 北京达佳互联信息技术有限公司 数据交互方法、装置、电子设备及存储介质

Also Published As

Publication number Publication date
CN113115114A (zh) 2021-07-13
CN113115114B (zh) 2022-12-27

Similar Documents

Publication Publication Date Title
WO2022183707A1 (zh) 互动方法及其装置
US10636221B2 (en) Interaction method between user terminals, terminal, server, system, and storage medium
US10659844B2 (en) Interaction method and system based on recommended content
US11044219B2 (en) Message forwarding method and electronic device
US10341716B2 (en) Live interaction system, information sending method, information receiving method and apparatus
CN108984087B (zh) 基于三维虚拟形象的社交互动方法及装置
WO2017016298A1 (zh) 广告投放***、装置及方法
WO2017050068A1 (zh) 交互***、方法、客户端及后台服务器
US20170311021A1 (en) System, method, and device for displaying content item
CN114466209B (zh) 直播互动方法、装置、电子设备、存储介质和程序产品
CN110210007B (zh) 一种文档的处理方法、终端以及计算机设备
CN113101652A (zh) 信息展示方法、装置、计算机设备及存储介质
CN106797336B (zh) 历史聊天记录展示的方法和装置
CN113521755B (zh) 组队方法、装置、计算机设备及存储介质
CN112836136A (zh) 聊天界面的显示方法、装置及设备
CN113810732B (zh) 直播内容显示方法、装置、终端、存储介质及程序产品
CN108900407B (zh) 会话记录的管理方法、装置及存储介质
CN112328136A (zh) 评论信息的显示方法、装置、设备及存储介质
CN112169327A (zh) 一种云游戏的控制方法以及相关装置
US10419816B2 (en) Video-based check-in method, terminal, server and system
US11606620B2 (en) Method and device for acquiring virtual resource and storage medium
CN115193043A (zh) 一种游戏信息发送方法、装置、计算机设备及存储介质
CN115373577A (zh) 一种图像处理方法、装置及计算机可读存储介质
CN113220405B (zh) 一种消息互动方法和相关装置
CN114984573A (zh) 一种信息处理方法、装置、计算机存储介质及***

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 21928782

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

32PN Ep: public notification in the ep bulletin as address of the adressee cannot be established

Free format text: NOTING OF LOSS OF RIGHTS PURSUANT TO RULE 112(1) EPC (EPO FORM 1205A DATED 16/01/2024)