WO2017084531A1 - 数据显示方法及装置 - Google Patents

数据显示方法及装置 Download PDF

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Publication number
WO2017084531A1
WO2017084531A1 PCT/CN2016/105334 CN2016105334W WO2017084531A1 WO 2017084531 A1 WO2017084531 A1 WO 2017084531A1 CN 2016105334 W CN2016105334 W CN 2016105334W WO 2017084531 A1 WO2017084531 A1 WO 2017084531A1
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WO
WIPO (PCT)
Prior art keywords
game
application
data
plug
displayed
Prior art date
Application number
PCT/CN2016/105334
Other languages
English (en)
French (fr)
Inventor
张志鹏
孙涛
幸晖皓
徐博
Original Assignee
腾讯科技(深圳)有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
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Application filed by 腾讯科技(深圳)有限公司 filed Critical 腾讯科技(深圳)有限公司
Publication of WO2017084531A1 publication Critical patent/WO2017084531A1/zh
Priority to US15/847,016 priority Critical patent/US10744409B2/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/14Digital output to display device ; Cooperation and interconnection of the display device with other functional units
    • G06F3/1407General aspects irrespective of display type, e.g. determination of decimal point position, display with fixed or driving decimal point, suppression of non-significant zeros
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/14Digital output to display device ; Cooperation and interconnection of the display device with other functional units
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/445Program loading or initiating
    • G06F9/44521Dynamic linking or loading; Link editing at or after load time, e.g. Java class loading
    • G06F9/44526Plug-ins; Add-ons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/14Display of multiple viewports
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G2340/00Aspects of display data processing
    • G09G2340/10Mixing of images, i.e. displayed pixel being the result of an operation, e.g. adding, on the corresponding input pixels

Definitions

  • Embodiments of the present invention relate to the field of computers, and in particular, to a data display method and apparatus.
  • the related art generally adopts a data display method in which game information and other messages are mixed and pushed to the user for display. Due to the complexity of the type of information and content, this method of data display makes it easy for users to miss the more important game information, and it also disturbs the user. That is to say, when the game data to be displayed displayed by the data display method provided in the related art is used, the display effect is poor, so that it is easy for the user to miss important information.
  • the embodiment of the invention provides a data display method and device, so as to at least solve the technical problem that the display effect is poor due to the adoption of the related data display method.
  • a data display method including: acquiring, by a first application, game data to be displayed in a game application running on a mobile terminal, where the game data includes: a game event, or The game event having the corresponding relationship and the event time of the game event; displaying the game data in a desktop plug-in corresponding to the first application, wherein the desktop plug-in is displayed on a desktop of the mobile terminal.
  • a data display apparatus including: a first acquiring unit, configured to acquire, by using a first application, game data to be displayed in a game application running on a mobile terminal, where The game data includes: a game event, or a game event having a corresponding relationship and an event time of the game event; and a display unit configured to display the game data in a desktop plug-in corresponding to the first application, wherein the desktop The plugin is displayed on the desktop of the above mobile terminal.
  • the game data to be displayed in the game application running on the mobile terminal is acquired by the first application, and the desktop plug-in corresponding to the first application is combined to display the game to be displayed in the game application running on the mobile terminal.
  • Data, so that the game data mixed in other information is directly displayed to the user through the desktop plug-in, which not only avoids the user missing important game data, but also improves the accuracy of displaying the game data to be displayed, thereby improving the display.
  • the purpose of the effect further solves the technical problem of poor display performance due to the use of related data display methods.
  • FIG. 1 is a schematic diagram of an application scenario of an optional data display method according to an embodiment of the invention.
  • FIG. 2 is a flow chart of an alternative data display method in accordance with an embodiment of the present invention.
  • FIG. 3 is a schematic diagram of an alternative data display method according to an embodiment of the present invention.
  • FIG. 4 is a schematic diagram of another alternative data display method according to an embodiment of the present invention.
  • FIG. 5 is a schematic diagram of a configuration interface of configuration information in an optional data display method according to an embodiment of the present invention.
  • FIG. 6 is a schematic diagram of still another alternative data display method according to an embodiment of the present invention.
  • FIG. 7 is a schematic diagram of still another alternative data display method according to an embodiment of the present invention.
  • FIG. 8 is a schematic diagram of still another alternative data display method according to an embodiment of the present invention.
  • FIG. 9 is a schematic diagram of still another alternative data display method according to an embodiment of the present invention.
  • FIG. 10 is a schematic diagram of an alternative data display device in accordance with an embodiment of the present invention.
  • FIG. 11 is a schematic diagram of an optional mobile terminal for implementing a data display method according to an embodiment of the present invention.
  • an embodiment of a data display method is provided.
  • the data display method may be, but is not limited to, being applied to an application environment as shown in FIG.
  • the server 104 acquires the game data to be displayed in the game application running on the mobile terminal 102; and displays the acquired game data to be displayed in the desktop plug-in corresponding to the first application.
  • the foregoing network may include, but is not limited to, a wide area network, a metropolitan area network, and a local area network.
  • the foregoing mobile terminal may include, but is not limited to, at least one of the following: a mobile phone, a tablet computer, and a notebook computer. The above is only an example, and the embodiment does not limit this.
  • a data display method As shown in FIG. 2, the method includes:
  • the game data to be displayed in the game application running on the mobile terminal is obtained by using the first application, where the game data includes: a game event, or an event event having a corresponding relationship between the game event and the game event;
  • the foregoing data display method may be, but is not limited to, being applied to displaying game data in a game application (such as a mobile game) on a desktop of the mobile terminal, as shown in FIG.
  • the game data to be displayed in the game application running on the mobile terminal 102 acquired by the server 104 is displayed in the desktop plug-in corresponding to the first application to avoid the display of the game data mixed with other data in the related art. Displaying a poorly performing problem, thereby realizing a game that promptly and accurately prompts the user of the game application run by the user of the mobile terminal data. Further, by displaying the game data in the desktop plug-in, the displayed game data is prevented from causing interference to the user of the mobile terminal, thereby improving the user experience.
  • the data display method generally used in the related art is that the game data and other messages are mixed together and pushed to the user for display through the message center.
  • the activity notification in the game application is mixed with information such as the real-time news and the session notification of the instant messaging application, and is displayed to the user through the message bar of the mobile terminal (such as a mobile phone).
  • the mobile terminal such as a mobile phone.
  • a data display method is provided.
  • the game data to be displayed in the game application running on the mobile terminal is displayed by combining the desktop plug-in on the mobile terminal, thereby realizing mixing in other information.
  • the game data is directly displayed to the user through the desktop plug-in, which not only avoids the user missing important game data, but also improves the accuracy of displaying the game data to be displayed, thereby improving the display effect; further, due to the data display
  • the game data to be displayed is directly displayed through the desktop plug-in, thereby optimizing the running speed of the mobile terminal and improving the user experience.
  • the desktop plug-in may include, but is not limited to, at least one of the following: a system plug-in, a first application plug-in, a second application plug-in, and a game application plug-in.
  • the system plug-in may include, but is not limited to, a plug-in pre-installed by the mobile terminal, for example, a dial clock plug-in, a weather plug-in.
  • the first application plug-in described above may include, but is not limited to, a game platform plug-in including the above-described game application. For example, a plug-in configured for a comprehensive gaming platform application for installing different gaming applications.
  • the desktop plug-in for displaying the game data to be displayed may be set as a plug-in provided by the first application, or may be set as a pre-installed system plug-in, and may also be configured as a mobile terminal.
  • the plug-in that is installed on the second application is combined with the game data to be displayed into the plug-in, and then pushed to the user for display.
  • the game data A to be displayed is displayed with the dial clock plug-in included with the system. Thereby, the display effect of the game data is improved to avoid interference with the user of the mobile terminal.
  • the game data may separately display a game event, and may also display a game event having a corresponding relationship and an event time of the game event.
  • the event time corresponding to the game event may be, but is not limited to, at least one of the following: a time of occurrence of the game event, and a completion time of the game event.
  • the foregoing game data may include, but is not limited to, at least one of the following: physical strength of the currently logged in game, social information of the current game, copy open time reminder, game information, game strategy, player level online duration.
  • the social information of the current game may include, but is not limited to, chat information in the game application, and accept/reject the game friend application. The above is only an example, and the embodiment does not limit this.
  • the foregoing game data may include, but is not limited to, at least one of the following: game data of the same game application, game data of different game applications.
  • the foregoing game data may be, but is not limited to, being acquired according to the pre-configured configuration information
  • the configuration information may include, but is not limited to, a data item for configuring game data to be displayed, and the game data. It consists of data items and data values. That is to say, by selecting the configuration from all the data items in advance to obtain the data item of the game data to be displayed, when the game data is acquired, the corresponding data item and the data value corresponding to the data item are acquired according to the configuration information.
  • the data item is displayed in the game data to be displayed: “the physical value of the currently registered game”, and when the game data to be displayed is acquired, the “physical value of the currently registered game” and “current” are acquired.
  • the physical strength value corresponding to the physical strength value of the login game such as 500 points.
  • the operation instruction for instructing to perform an operation on the game data may be received, but not limited to perform the corresponding operation directly on the game data.
  • the operation is performed, resulting in an operation time. Long problems, thus simplifying operations, saving operating time and improving operational efficiency, thereby achieving the effect of optimizing the running speed of the mobile terminal,
  • the game data to be displayed in the game application running on the mobile terminal is acquired by the first application, and the desktop plug-in corresponding to the first application is combined to display the to-be-displayed in the game application running on the mobile terminal.
  • Game data so that the game data mixed in other information can be directly displayed to the user through the desktop plug-in, so that the user can not avoid missing important game data, and can also improve the accuracy of displaying the game data to be displayed, and improve.
  • the purpose of displaying the effect further, since the game data to be displayed is directly displayed through the desktop plug-in without adding new components or downloading new applications during the data display process, the running speed of the mobile terminal can be optimized and improved. The effect of the user experience.
  • the method before acquiring the game data to be displayed in the game application running on the mobile terminal by using the first application, the method further includes:
  • the desktop plug-in is a plug-in that is included in the first application, or is a plug-in that is provided by the system running on the mobile terminal, or A plug-in that comes with the second app installed on the mobile terminal.
  • the following example is used to illustrate that the game application running on the mobile terminal is the game application S, and the desktop plug-in is a plug-in that is included with the first application.
  • a floating window is displayed in the plug-in.
  • the data can be: game event: "energy recovery is completed", the event time corresponding to the game event is the recovery completion time, that is, 16:44; the game event: "corporate activity”, and the event time corresponding to the game event is the activity start time, that is, 22 :00.
  • game event "energy recovery is completed”
  • the event time corresponding to the game event is the recovery completion time, that is, 16:44
  • the event time corresponding to the game event is the activity start time, that is, 22 :00.
  • the above is only an example, which is not limited in this embodiment.
  • the desktop plug-in for displaying the game data to be displayed may also be a pre-installed system plug-in, so as to integrate the game data to be displayed into the system plug-in, and then push it to the system plug-in.
  • the user performs the display.
  • FIG. 3 shows that game data is incorporated into the dial clock of the mobile terminal for display. You can also combine the game data to be displayed.
  • the plug-in of the weather application installed on the mobile terminal, by integrating the game data into the desktop plug-in of the weather application on the mobile terminal, to realize the real-time separate display game. The purpose of the data.
  • the present application after receiving the plug-in operation instruction, by using a different desktop plug-in, that is, a plug-in that is included in the first application, or a plug-in that is included in the system, or a plug-in that is included in the second application,
  • a different desktop plug-in that is, a plug-in that is included in the first application, or a plug-in that is included in the system, or a plug-in that is included in the second application.
  • acquiring game data to be displayed in the game application running on the mobile terminal includes:
  • the method Before acquiring the game data to be displayed in the game application running on the mobile terminal by using the first application, the method further includes: S12, acquiring a data operation instruction in the first application;
  • Acquiring the game data to be displayed in the game application running on the mobile terminal by using the first application includes: S22, using the data indicated by the data operation instruction in the game application indicated by the data operation instruction received by the first application as the game to be displayed. The data is pushed to the desktop plugin for display.
  • the foregoing data operation instruction may include, but is not limited to, at least one of the following: indication information for indicating a game application to be displayed, and indication information for indicating data content to be displayed.
  • the data operation instruction may indicate an application identifier of the game application to be displayed among the plurality of game applications included in the first application, such as the application S; and may also indicate a data item of the data to be displayed in the game application to be displayed, such as "Physical value of the currently logged in game", "Game Information” and "Player Level Online Duration".
  • the data to be displayed is pushed to the desktop plug-in for display as the game data to be displayed.
  • the game data configured by the first application may be, but is not limited to, at least one of the following: game data of the same game application, game data of different game applications. That is to say, different data items of the game data of the same game application can be selected in the configuration information, and the same data items of the game data of different game applications can also be selected.
  • the data item of the game data to be displayed may be selected from all the data items, for example, the configuration “the physical value of the currently registered game”, “game information”, and "Player level online duration”.
  • the data item of the game data shown in FIG. 5 is only an example, and the embodiment does not limit this.
  • the configuration information of the game data is acquired in the first application, so that the first application selects the game data to be displayed from the game data of the received game application, and the game to be displayed is displayed.
  • the data is pushed to the desktop plug-in of the mobile terminal for display.
  • the game data to be displayed is displayed on the desktop plug-in of the mobile terminal according to the configuration information of the first application configuration.
  • displaying the game data in the desktop plug-in corresponding to the first application includes:
  • the game application running on the mobile terminal is the game application S.
  • the game data to be displayed in the acquired game application S can be combined into the dial clock for display.
  • the game event and the event time in the game data are displayed in the dial clock at the time corresponding to the event time in accordance with the event time of the game data.
  • the game event: “energy recovery completed”, the corresponding event time is the recovery completion time, that is, 16:44; the game event: “corporate activity”, and the corresponding event time is the activity start time, that is, 22 :00.
  • the above game data is displayed in the corresponding position of the dial clock according to the event time.
  • the game event and the event time having the corresponding relationship in the game data are visually displayed on the dial clock in the desktop plug-in, thereby realizing the intuitive and accurate prompting of the game event in the user game data and the corresponding The event time, in order to improve the display effect, to avoid the user missing important game data.
  • the game data is displayed on the desktop plug corresponding to the first application.
  • the article also includes:
  • the operation indicated by the foregoing operation designation may include, but is not limited to, at least one of the following: clicking and dragging.
  • clicking and dragging may include, but is not limited to, at least one of the following: clicking and dragging.
  • the foregoing operation indicated by the operation instruction for the game data includes one of the following:
  • the corresponding operation is directly performed on the game data according to the operation instruction, without starting the corresponding game application, to overcome the need in the related art to start the game application and enter the game application, and then perform the operation.
  • the problem of long operation time is realized, thereby simplifying the operation, saving the operation time and improving the operation efficiency, thereby realizing the effect of optimizing the running speed of the mobile terminal.
  • the operations indicated by the execution of the operational data on the game data include one of the following:
  • the specific description information of the game event in the game data can be directly displayed on the desktop of the mobile terminal. For example, as shown in FIG. 7, after clicking on the game event "corporate activity", the content of the "legion activity” specific event notification will be displayed on the desktop.
  • the game application after receiving a click operation on a game event in the game data, the game application can be switched from the background of the mobile terminal to the foreground, that is, directly into the game application. For example, as shown in FIG. 8, after clicking the game event "Energy Recovery Complete", the corresponding game application (such as game application S) is entered to display the current energy value of the user account registered by the mobile terminal.
  • the current display interface of the desktop plug-in can be switched to the next display interface. For example, as shown in FIG. 9, after clicking the instruction button of the next page, switching to the next display interface.
  • different operations are performed on the game data according to the instruction of the operation instruction, so as to provide a diversified display mode and a display interface for the user, thereby achieving the purpose of improving the user experience, and avoiding causing the user to Information interference.
  • the verification information is displayed on the desktop of the mobile terminal by using the table name plug-in to implement the verification pass information for the friend in the game application.
  • a reminder event for reminding a user such as an alarm alarm
  • the desktop plug-in for example, a dial clock
  • the user arrives at a predetermined time indicated by the event time of the game event Initiate an alarm reminder to avoid user omissions Game event.
  • the method according to the above embodiment can be implemented by means of software plus a necessary general hardware platform, and of course, by hardware, but in many cases, the former is A better implementation.
  • the technical solution of the present invention in essence or the contribution to the related art can be embodied in the form of a software product stored in a storage medium (such as ROM/RAM, disk, CD-ROM).
  • the instructions include a number of instructions for causing a terminal device (which may be a cell phone, computer, server, or network device, etc.) to perform the methods described in various embodiments of the present invention.
  • the apparatus includes:
  • the first obtaining unit 1002 is configured to acquire, by using the first application, game data to be displayed in a game application running on the mobile terminal, where the game data includes: a game event, or a game event and a game event having a corresponding relationship.
  • Event time a game event, or a game event and a game event having a corresponding relationship.
  • a display unit 1004 configured to display game data on a desktop corresponding to the first application In the plugin, the desktop plugin is displayed on the desktop of the mobile terminal.
  • the foregoing data display device may be, but is not limited to, being applied to displaying game data in a game application (such as a mobile game) on a desktop of the mobile terminal, as shown in FIG.
  • the game data to be displayed in the game application running on the mobile terminal 102 acquired by the server 104 is displayed in the desktop plug-in corresponding to the first application to avoid the display of the game data mixed with other data in the related art.
  • the problem of poor effect is displayed, thereby realizing timely and accurate prompting of the game data of the game application run by the user of the mobile terminal.
  • the displayed game data is prevented from causing interference to the user of the mobile terminal, thereby improving the user experience.
  • the current data display commonly used in the related art is that the game data and other messages are mixed together and pushed to the user for display through the message center.
  • the activity notification in the game application is mixed with information such as the real-time news and the session notification of the instant messaging application, and is displayed to the user through the message bar of the mobile terminal (such as a mobile phone).
  • the mobile terminal such as a mobile phone.
  • a data display is provided.
  • the game data to be displayed in the game application running on the mobile terminal is displayed by combining the desktop plug-in on the mobile terminal, thereby realizing mixing in other information.
  • the game data is directly displayed to the user through the desktop plug-in, which not only avoids the user missing important game data, but also improves the accuracy of displaying the game data to be displayed, thereby improving the display effect; further, due to the data display process In the process, instead of adding new components or downloading new applications, the game data to be displayed is directly displayed through the desktop plug-in, thereby achieving the effect of optimizing the running speed of the mobile terminal and improving the user experience.
  • the desktop plug-in may include, but is not limited to, at least one of the following: a system plug-in, a first application plug-in, a second application plug-in, and a game application plug-in.
  • the system plug-in may include, but is not limited to, a plug-in pre-installed by the mobile terminal, for example, a dial clock insertion. Piece, weather plugin.
  • the first application plug-in described above may include, but is not limited to, a game platform plug-in including the above-described game application. For example, a plug-in configured for a comprehensive gaming platform application for installing different gaming applications.
  • the desktop plug-in for displaying the game data to be displayed may be set as a plug-in provided by the first application, or may be set as a pre-installed system plug-in, and may also be configured as a mobile terminal.
  • the plug-in that is installed on the second application is combined with the game data to be displayed into the plug-in, and then pushed to the user for display.
  • the game data A to be displayed is displayed with the dial clock plug-in included with the system. Thereby, the display effect of the game data is improved to avoid interference with the user of the mobile terminal.
  • the game data may separately display a game event, and may also display a game event having a corresponding relationship and an event time of the game event.
  • the event time corresponding to the game event may be, but is not limited to, at least one of the following: a time of occurrence of the game event, and a completion time of the game event.
  • the foregoing game data may include, but is not limited to, at least one of the following: physical strength of the currently logged in game, social information of the current game, copy open time reminder, game information, game strategy, player level online duration.
  • the social information of the current game may include, but is not limited to, chat information in the game application, and accept/reject the game friend application. The above is only an example, and the embodiment does not limit this.
  • the foregoing game data may include, but is not limited to, at least one of the following: game data of the same game application, game data of different game applications.
  • the foregoing game data may be, but is not limited to, being acquired according to the pre-configured configuration information
  • the configuration information may include, but is not limited to, a data item for configuring game data to be displayed, and the game data. It consists of data items and data values. That is to say, by selecting the configuration from all the data items in advance to obtain the data item of the game data to be displayed, when the game data is acquired, the corresponding data item and the data value corresponding to the data item are acquired according to the configuration information.
  • the data item is displayed in the game data to be displayed: “the physical value of the currently registered game”, and when the game data to be displayed is acquired, the “when The physical strength value corresponding to the physical strength value of the previous login game and the physical strength value of the currently registered game, such as 500 points.
  • the operation instruction for instructing to perform an operation on the game data may be received, but not limited to perform the corresponding operation directly on the game data.
  • the game data displayed by the desktop plug-in is directly operated to overcome the problem that the related art needs to start the game application and enter the game application, and then the operation time is long, thereby simplifying the operation. Operation, saving operation time and improving operational efficiency, thereby achieving the effect of optimizing the running speed of the mobile terminal,
  • the game data to be displayed in the game application running on the mobile terminal is acquired by the first application, and the desktop plug-in corresponding to the first application is combined to display the to-be-displayed in the game application running on the mobile terminal.
  • Game data so that the game data mixed in other information can be directly displayed to the user through the desktop plug-in, so that the user can not avoid missing important game data, and can also improve the accuracy of displaying the game data to be displayed, and improve.
  • the purpose of displaying the effect further, since the game data to be displayed is directly displayed through the desktop plug-in without adding new components or downloading new applications during the data display process, the running speed of the mobile terminal can be optimized and improved. The effect of the user experience.
  • a first receiving unit configured to receive a plug-in operation instruction before acquiring game data to be displayed in a game application running on the mobile terminal by using the first application;
  • the setting unit is configured to set a correspondence between the first application and the desktop plug-in indicated by the plug-in operation instruction, wherein the desktop plug-in is a plug-in that is included in the first application, or is provided for the system running on the mobile terminal. Plugin, or plugin that comes with the second app installed on the mobile terminal.
  • the following example is used to illustrate that the game application running on the mobile terminal is the game application S, and the desktop plug-in is a plug-in that is included with the first application, as shown in FIG.
  • the game data displayed in the plugin may be: game event: "energy recovery completed", the event time corresponding to the game event is the recovery completion time, that is, 16:44; the game event: "corporate activity", the event corresponding to the game event
  • the time is the activity start time, which is 22:00.
  • the desktop plug-in for displaying the game data to be displayed may also be a pre-installed system plug-in, so as to integrate the game data to be displayed into the system plug-in, and then push it to the system plug-in.
  • the user performs the display.
  • FIG. 3 shows that game data is incorporated into the dial clock of the mobile terminal for display.
  • the game data to be displayed into a plug-in that is installed in the second application installed on the mobile terminal for example, a plug-in of a weather application installed on the mobile terminal, by integrating the game data into the desktop of the weather application on the mobile terminal.
  • the plugin to achieve the purpose of displaying game data separately in real time.
  • the present application after receiving the plug-in operation instruction, by using a different desktop plug-in, that is, a plug-in that is included in the first application, or a plug-in that is included in the system, or a plug-in that is included in the second application,
  • a different desktop plug-in that is, a plug-in that is included in the first application, or a plug-in that is included in the system, or a plug-in that is included in the second application.
  • the device further includes: 1) a second obtaining unit, configured to acquire a data operation instruction in the first application before acquiring the game data to be displayed in the game application running on the mobile terminal by using the first application;
  • the first obtaining unit comprises: (1) a processing module configured to push the data indicated by the data operation instruction in the game application indicated by the data operation instruction received by the first application as the game data to be displayed to the desktop plug-in for display.
  • the foregoing data operation instruction may include, but is not limited to, at least one of the following: indication information for indicating a game application to be displayed, and indication information for indicating data content to be displayed.
  • the data operation instruction may indicate a plurality of included in the first application An application identifier of the game application to be displayed in the game application, such as an application S; and may also indicate data items of data to be displayed in the game application to be displayed, such as "physical value of currently registered game", “game information", and "player” Level online duration” and so on.
  • the data to be displayed is pushed to the desktop plug-in for display as the game data to be displayed.
  • the game data configured by the first application may be, but is not limited to, at least one of the following: game data of the same game application, game data of different game applications. That is to say, different data items of the game data of the same game application can be selected in the configuration information, and the same data items of the game data of different game applications can also be selected.
  • the data item of the game data to be displayed may be selected from all the data items, for example, the configuration “the physical value of the currently registered game”, “game information”, and "Player level online duration”.
  • the data item of the game data shown in FIG. 5 is only an example, and the embodiment does not limit this.
  • the configuration information of the game data is acquired in the first application, so that the first application selects the game data to be displayed from the game data of the received game application, and the game to be displayed is displayed.
  • the data is pushed to the desktop plug-in of the mobile terminal for display.
  • the game data to be displayed is displayed on the desktop plug-in of the mobile terminal according to the configuration information of the first application configuration.
  • the display unit 1004 includes:
  • a display module configured to display a dial clock in the desktop plug-in, wherein a game event and an event time having a corresponding relationship are displayed at a position corresponding to the event time in the dial clock.
  • the game application running on the mobile terminal is the game application S.
  • the game data to be displayed in the acquired game application S can be combined into the dial clock for display.
  • the game event and the event time in the game data are displayed in the dial clock at the time corresponding to the event time in accordance with the event time of the game data.
  • the game event: "energy recovery is completed” the corresponding event time is the recovery completion time, that is, 16:44; the game event: "the legion activity”, the corresponding thing
  • the time is the activity start time, which is 22:00.
  • the above game data is displayed in the corresponding position of the dial clock according to the event time.
  • the game event and the event time having the corresponding relationship in the game data are visually displayed on the dial clock in the desktop plug-in, thereby realizing the intuitive and accurate prompting of the game event in the user game data and the corresponding The event time, in order to improve the display effect, to avoid the user missing important game data.
  • a second receiving unit configured to receive an operation instruction after the game data is displayed in the desktop plug-in corresponding to the first application, wherein the operation instruction is used to indicate that the operation is performed on the game data;
  • the operation unit is set to perform an operation indicated by the operation instruction on the game data.
  • the operation indicated by the foregoing operation designation may include, but is not limited to, at least one of the following: clicking and dragging.
  • clicking and dragging may include, but is not limited to, at least one of the following: clicking and dragging.
  • the foregoing operation indicated by the operation instruction for the game data includes one of the following:
  • the game data is directly executed according to the operation instruction. It should be operated without starting the corresponding game application to overcome the problem that the related art needs to start the game application and enter the game application, and then the operation time is long, thereby simplifying the operation and saving the operation time. The purpose of improving the operation efficiency, thereby achieving the effect of optimizing the running speed of the mobile terminal.
  • the operating unit includes one of the following:
  • a first operation module configured to display description information of the game data on the desktop
  • the description information specific to the game event in the game data may be directly displayed on the desktop of the mobile terminal. For example, as shown in FIG. 7, after clicking on the game event "corporate activity", the content of the "legion activity” specific event notification will be displayed on the desktop.
  • a second operation module configured to switch the game application from the background of the mobile terminal to the foreground operation
  • the game application after receiving a click operation on a game event in the game data, the game application can be switched from the background of the mobile terminal to the foreground, that is, directly into the game application. For example, as shown in FIG. 8, after clicking the game event "Energy Recovery Complete", the corresponding game application (such as game application S) is entered to display the current energy value of the user account registered by the mobile terminal.
  • the third operation module is configured to switch the current display interface of the desktop plug-in to the next display interface, wherein the game data is displayed in multiple display interfaces of the desktop plug-in, and the plurality of display interfaces include at least the current display interface and the next UI;
  • the current display interface of the desktop plug-in can be switched to the next display interface. For example, as shown in FIG. 9, after clicking the instruction button of the next page, switching to the next display interface.
  • different operations are performed on the game data according to the instruction of the operation instruction, so as to provide a diversified display mode and a display interface for the user, thereby achieving the purpose of improving the user experience, and avoiding causing the user to Information interference.
  • a fourth operation module configured to send verification pass information to the game application
  • the verification information is displayed on the desktop of the mobile terminal by using the table name plug-in to implement the verification pass information for the friend in the game application.
  • the fifth operation module is set to set a reminder event for reminding at a predetermined time.
  • a reminder event for reminding a user such as an alarm alarm
  • the desktop plug-in for example, a dial clock
  • the user arrives at a predetermined time indicated by the event time of the game event Initiate an alarm reminder to prevent users from missing game events.
  • a mobile terminal for implementing a data display method is further provided. As shown in FIG. 11, the mobile terminal includes:
  • the communication interface 1102 is configured to acquire game data to be displayed in the game application running on the mobile terminal by using the first application, where the game data includes: a game event, or a game event having a corresponding relationship and an event time of the game event. ;
  • a memory 1104 connected to the communication interface 1102, configured to store game data to be displayed;
  • the processor 1106 is connected to the memory 1104 and configured to display the game data in a desktop plug-in corresponding to the first application, wherein the desktop plug-in is displayed on the desktop of the mobile terminal.
  • Embodiments of the present invention also provide a storage medium.
  • the storage medium is arranged to store program code for performing the following steps:
  • the game data to be displayed in the game application running on the mobile terminal is obtained by the first application, where the game data includes: a game event, or an event event having a corresponding relationship between the game event and the game event;
  • the storage medium is further arranged to store program code for performing the following steps:
  • the desktop plug-in is a plug-in that is included in the first application, or is a plug-in that is provided by the system running on the mobile terminal, or A plug-in that comes with the second app installed on the mobile terminal.
  • the storage medium is further arranged to store program code for performing the following steps:
  • the storage medium is further arranged to store program code for performing the following steps:
  • the storage medium is further arranged to store program code for performing the following steps:
  • the foregoing storage medium may include, but not limited to, a USB flash drive, a Read-Only Memory (ROM), a Random Access Memory (RAM), a mobile hard disk, and a magnetic memory.
  • ROM Read-Only Memory
  • RAM Random Access Memory
  • a mobile hard disk e.g., a hard disk
  • magnetic memory e.g., a hard disk
  • the integrated unit in the above embodiment if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in the above-described computer readable storage medium.
  • the technical solution of the present invention may be embodied in the form of a software product in the form of a software product, or the whole or part of the technical solution, which is stored in a storage medium, including
  • the instructions are used to cause one or more computer devices (which may be a personal computer, server or network device, etc.) to perform all or part of the steps of the methods described in various embodiments of the present invention.
  • the disclosed client may be implemented in other manners.
  • the device embodiments described above are merely illustrative.
  • the division of the unit is only a logical function division.
  • multiple units or components may be combined or may be Integrate into another system, or some features can be ignored or not executed.
  • Another point, the mutual coupling shown or discussed The direct or direct coupling or communication connection may be an indirect coupling or communication connection through some interface, unit or module, and may be electrical or otherwise.
  • the units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, may be located in one place, or may be distributed to multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of the embodiment.
  • each functional unit in each embodiment of the present invention may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.
  • the above integrated unit can be implemented in the form of hardware or in the form of a software functional unit.
  • the game data to be displayed in the game application running on the mobile terminal is acquired by the first application, and the desktop plug-in corresponding to the first application is combined to display the game to be displayed in the game application running on the mobile terminal.
  • Data so that the game data mixed in other information is directly displayed to the user through the desktop plug-in, which not only avoids the user missing important game data, but also improves the accuracy of displaying the game data to be displayed, thereby improving the display.
  • the purpose of the effect further solves the technical problem of poor display performance due to the use of related data display methods.

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Abstract

一种数据显示方法及装置。其中,该方法包括:通过第一应用获取移动终端上运行的游戏应用中待显示的游戏数据,其中游戏数据包括:游戏事件,或者,具有对应关系的游戏事件和游戏事件的事件时间(S202);将游戏数据显示在与第一应用对应的桌面插件中,其中,桌面插件显示在移动终端的桌面上(S204)。该方案解决了由于采用相关的数据显示方法所导致的显示效果较差的技术问题。

Description

数据显示方法及装置
本申请要求于2015年11月18日提交中国专利局、优先权号为2015107995778、发明名称为“数据显示方法及装置”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本发明实施例涉及计算机领域,具体而言,涉及一种数据显示方法及装置。
背景技术
如今,越来越多的用户开始参与到网络游戏中,为了使这些用户及时收到关于网络游戏的游戏数据,例如,游戏活动通知等,如何将游戏数据推送给用户进行优化显示,就成为当前迫切需要解决的问题。
目前,相关技术通常采用的数据显示方法是将游戏信息和其他消息混杂在一起,推送给用户进行显示。由于信息类型及内容较为繁杂,因而,这种数据显示方法很容易使得用户错过其中较为重要的游戏信息,而且还会对用户造成打扰。也就是说,在采用相关技术中提供的数据显示方法显示的待显示的游戏数据时,显示效果较差,从而很容易使得用户遗漏重要信息。
针对上述的问题,目前尚未提出有效的解决方案。
发明内容
本发明实施例提供了一种数据显示方法及装置,以至少解决由于采用相关的数据显示方法所导致的显示效果较差的技术问题。
根据本发明实施例的一个方面,提供了一种数据显示方法,包括:通过第一应用获取移动终端上运行的游戏应用中待显示的游戏数据,其中,上述游戏数据包括:游戏事件,或者,具有对应关系的上述游戏事件和上述游戏事件的事件时间;将上述游戏数据显示在与上述第一应用对应的桌面插件中,其中,上述桌面插件显示在上述移动终端的桌面上。
根据本发明实施例的另一方面,还提供了一种数据显示装置,包括:第一获取单元,设置为通过第一应用获取移动终端上运行的游戏应用中待显示的游戏数据,其中,上述游戏数据包括:游戏事件,或者,具有对应关系的上述游戏事件和上述游戏事件的事件时间;显示单元,设置为将上述游戏数据显示在与上述第一应用对应的桌面插件中,其中,上述桌面插件显示在上述移动终端的桌面上。
在本发明实施例中,通过第一应用获取移动终端上运行的游戏应用中待显示的游戏数据,结合与第一应用对应的桌面插件,来显示移动终端上运行的游戏应用中待显示的游戏数据,从而实现将混合在其他信息中的游戏数据通过桌面插件直接单独显示给用户,这样不仅可以避免用户遗漏重要的游戏数据,而且还可以提高显示待显示的游戏数据的准确性,达到改善显示效果的目的,进而解决了由于采用相关的数据显示方法所导致的显示效果较差的技术问题。
进一步,由于在数据显示过程中,无需增加新部件或下载新应用,而是直接通过桌面插件来显示待显示的游戏数据,因而,还可以达到优化移动终端的运行速度,改善用户体验的效果。
附图说明
此处所说明的附图用来提供对本发明的进一步理解,构成本申请的一部分,本发明的示意性实施例及其说明用于解释本发明,并不构成对本发明的不当限定。在附图中:
图1是根据本发明实施例的一种可选的数据显示方法的应用场景示意 图;
图2是根据本发明实施例的一种可选的数据显示方法的流程图;
图3是根据本发明实施例的一种可选的数据显示方法的示意图;
图4是根据本发明实施例的另一种可选的数据显示方法的示意图;
图5是根据本发明实施例的一种可选的数据显示方法中配置信息的配置界面示意图;
图6是根据本发明实施例的又一种可选的数据显示方法的示意图;
图7是根据本发明实施例的又一种可选的数据显示方法的示意图;
图8是根据本发明实施例的又一种可选的数据显示方法的示意图;
图9是根据本发明实施例的又一种可选的数据显示方法的示意图;
图10是根据本发明实施例的一种可选的数据显示装置的示意图;以及
图11是根据本发明实施例的一种可选的用于实施数据显示方法的移动终端的示意图。
具体实施方式
为了使本技术领域的人员更好地理解本发明方案,下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本发明一部分的实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都应当属于本发明保护的范围。
需要说明的是,本发明的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别类似的对象,而不必用于描述特定的顺序或先后次序。应该理解这样使用的数据在适当情况下可以互换,以便这里描述的本发明的实施例能够以除了在这里图示或描述的那些以外的顺序实 施。此外,术语“包括”和“具有”以及他们的任何变形,意图在于覆盖不排他的包含,例如,包含了一系列步骤或单元的过程、方法、***、产品或设备不必限于清楚地列出的那些步骤或单元,而是可包括没有清楚地列出的或对于这些过程、方法、产品或设备固有的其它步骤或单元。
实施例1
根据本发明实施例,提供了一种数据显示方法的实施例,上述数据显示方法可以但不限于应用于如图1所示的应用环境中,移动终端102通过网络106从第一应用所在的应用服务器104获取移动终端102上运行的该游戏应用中待显示的游戏数据;将获取到的上述待显示的游戏数据显示在与第一应用对应的桌面插件中。可选地,在本实施例中,上述网络可以包括但不限于:广域网、城域网、局域网。可选地,在本实施例中,上述移动终端可以包括但不限于以下至少之一:手机、平板电脑、笔记本电脑。上述只是一种示例,本实施例对此不做任何限定。
根据本发明实施例,提供了一种数据显示方法,如图2所示,该方法包括:
S202,通过第一应用获取移动终端上运行的游戏应用中待显示的游戏数据,其中,游戏数据包括:游戏事件,或者,具有对应关系的游戏事件和游戏事件的事件时间;
S204,将游戏数据显示在与第一应用对应的桌面插件中,其中,桌面插件显示在移动终端的桌面上。
可选地,在本实施例中,上述数据显示方法可以但不限于应用于在移动终端的桌面上显示游戏应用(如手游)中的游戏数据的过程中,结合图1所示,将由应用服务器104获取到的移动终端102上运行的游戏应用中待显示的游戏数据显示在与第一应用对应的桌面插件中,以避免由于相关技术中将游戏数据与其他数据混合在一起显示所导致的显示效果较差的问题,从而实现及时准确地提示移动终端的用户所运行的游戏应用的游戏 数据。进一步,通过将游戏数据显示在桌面插件中,避免所显示的游戏数据对移动终端的用户造成干扰,从而改善用户体验。
需要说明的是,目前相关技术中通常采用的数据显示方法是:将游戏数据和其他消息混合在一起,通过消息中心推送给用户进行显示。例如,将游戏应用中的活动通知与实时新闻和即时通讯应用的会话通知等信息混合在一起,通过移动终端(如手机)的消息栏推送显示给用户。显然,采用这种数据显示方式时,在待显示的数据内容较多时,很容易使游戏玩家遗漏所运行的游戏应用中重要的活动通知,从而导致用户错过游戏应用中的重要活动。
为了解决上述问题,本实施例中提供了一种数据显示方法,通过结合移动终端上的桌面插件,来显示移动终端上运行的游戏应用中待显示的游戏数据,从而实现将混合在其他信息中的游戏数据通过桌面插件直接单独显示给用户,这样不仅可以避免用户遗漏重要的游戏数据,而且还可以提高显示待显示的游戏数据的准确性,达到改善显示效果的目的;进一步,由于在数据显示过程中,无需增加新部件或下载新应用,而是直接通过桌面插件来显示待显示的游戏数据,因而,还可以达到优化移动终端的运行速度,改善用户体验的效果。
可选地,在本实施例中,上述桌面插件可以包括但不限于以下至少之一:***插件、第一应用插件、第二应用插件及游戏应用插件。其中,上述***插件可以包括但不限于移动终端预安装的插件,例如、表盘时钟插件、天气插件。上述第一应用插件可以包括但不限于包含上述游戏应用的游戏平台插件。例如,用于安装不同游戏应用的综合游戏平台应用所配置的插件。
需要说明的是,在本实施例中,上述用于显示待显示的游戏数据的桌面插件可以设置为第一应用自带的插件,也可以设置为预安装的***插件,还可以设置为移动终端上安装的第二应用自带的插件,通过将待显示的游戏数据结合到上述插件中,再推送给用户进行显示。例如,如图3所示, 与***自带的表盘时钟插件显示待显示的游戏数据A。从而实现改善游戏数据的显示效果,以避免对移动终端的用户造成干扰。
可选地,在本实施例中,上述游戏数据可以单独显示游戏事件,也可以显示具有对应关系的游戏事件和游戏事件的事件时间。其中,上述与游戏事件具有对应关系的事件时间可以但不限于以下至少之一:游戏事件的发生时间、游戏事件的完成时间。
可选地,在本实施例中,上述游戏数据可以包括但不限于以下至少之一:当前登录游戏的体力值、当前游戏的社交信息、副本开放时间提醒、游戏资讯、游戏攻略、玩家等级在线时长。其中,上述当前游戏的社交信息可以包括但不限于:游戏应用中的聊天信息,接收/拒绝游戏好友申请。上述仅是一种示例,本实施例对此不做任何限定。
可选地,在本实施例中,上述游戏数据可以包括但不限于以下至少之一:同一个游戏应用的游戏数据、不同游戏应用的游戏数据。
可选地,在本实施例中,上述游戏数据可以但不限于按照预先配置的配置信息获取,其中,上述配置信息中可以包括但不限于用于配置待显示的游戏数据的数据项,游戏数据由数据项及数据值组成。也就是说,通过预先从全部数据项中选择配置,以得到待显示的游戏数据的数据项,从而实现在获取游戏数据时,按照配置信息获取对应的数据项及与数据项对应的数据值。例如,配置信息中选择了在待显示的游戏数据中显示数据项:“当前登录游戏的体力值”,则在获取待显示的游戏数据时,则获取“当前登录游戏的体力值”及“当前登录游戏的体力值”对应的体力值,如500点。
可选地,在本实施例中,在将待显示的游戏数据显示在桌面插件之后,可以但不限于:接收用于指示对游戏数据执行操作的操作指令,从而实现对游戏数据直接执行对应操作,而无需启动对应的游戏应用。也就是说,通过对桌面插件显示的游戏数据直接进行操作,以克服在相关技术中需要在启动游戏应用,进入游戏应用之后,再进行操作,所导致的操作时间较 长的问题,从而实现简化操作,节省操作时间提高操作效率的目的,进而实现优化移动终端运行速度的效果,
通过本申请提供的实施例,通过第一应用获取移动终端上运行的游戏应用中待显示的游戏数据,结合与第一应用对应的桌面插件,来显示移动终端上运行的游戏应用中待显示的游戏数据,从而实现将混合在其他信息中的游戏数据通过桌面插件直接单独显示给用户,这样不仅可以避免用户遗漏重要的游戏数据,而且还可以提高显示待显示的游戏数据的准确性,达到改善显示效果的目的;进一步,由于在数据显示过程中,无需增加新部件或下载新应用,而是直接通过桌面插件来显示待显示的游戏数据,因而,还可以达到优化移动终端的运行速度,改善用户体验的效果。
作为一种可选的方案,在通过第一应用获取移动终端上运行的游戏应用中待显示的游戏数据之前,还包括:
S1,接收到插件操作指令;
S2,设置插件操作指令所指示的第一应用与桌面插件之间的对应关系,其中,桌面插件为第一应用自带的插件,或者,为移动终端上运行的***自带的插件,或者,为移动终端上安装的第二应用自带的插件。
具体结合以下示例进行说明,假设移动终端上运行的游戏应用为游戏应用S,桌面插件为与第一应用自带的插件,如图4所示为一个浮动窗口,则在该插件中显示的游戏数据可以为:游戏事件:“能量恢复完成”,游戏事件对应的事件时间为恢复完成时间,即16:44;游戏事件:“军团活动”,游戏事件对应的事件时间为活动开始时间,即22:00。上述仅是一种示例,本实施例对此不做限定。
需要说明的是,在本实施例中,上述用于显示待显示的游戏数据的桌面插件还可以为预安装的***插件,从而实现将待显示的游戏数据结合到上述***插件中,再推送给用户进行显示。例如,图3示出了将游戏数据结合到移动终端的表盘时钟中进行显示。还可以将待显示的游戏数据结合 到移动终端上安装的第二应用自带的插件中,例如,移动终端上自行安装的天气应用的插件,通过将游戏数据结合到移动终端上天气应用的桌面插件中,来达到实时单独显示游戏数据的目的。
通过本申请提供的实施例,在接收到插件操作指令后,通过在不同的桌面插件,即第一应用自带的插件,或者,***自带的插件,或者,第二应用自带的插件,直接显示游戏数据中具有对应关系的游戏事件和事件时间,从而实现在结合桌面插件显示游戏数据时,可以准确提示用户游戏事件及对应的事件时间,以达到改善显示效果,提高用户体验的目的。
作为一种可选的方案,获取移动终端上运行的游戏应用中待显示的游戏数据包括:
S1,在通过第一应用获取移动终端上运行的游戏应用中待显示的游戏数据之前,还包括:S12,在第一应用中获取数据操作指令;
S2,通过第一应用获取移动终端上运行的游戏应用中待显示的游戏数据包括:S22,将第一应用接收到的数据操作指令指示的游戏应用中数据操作指令指示的数据作为待显示的游戏数据推送到桌面插件进行显示。
可选地,在本实施例中,上述数据操作指令可以但不限于包括以下至少之一:用于指示待显示的游戏应用的指示信息、用于指示待显示的数据内容的指示信息。例如,数据操作指令可以指示第一应用中所包含的多个游戏应用中待显示的游戏应用的应用标识,如应用S;还可以指示待显示的游戏应用中待显示的数据的数据项,如“当前登录游戏的体力值”、“游戏资讯”和“玩家等级在线时长”等。从而实现将上述待显示的数据作为待显示的游戏数据推送到桌面插件进行显示。
可选地,在本实施例中,通过第一应用选择配置的游戏数据可以但不限于以下至少之一:同一个游戏应用的游戏数据、不同游戏应用的游戏数据。也就是说,在配置信息中可以选择同一个游戏应用的游戏数据的不同数据项,也可以选择不同游戏应用的游戏数据的相同数据项。
具体结合以下示例进行说明,配置界面可以如图5所示,从全部数据项中选择配置待显示的游戏数据的数据项,例如,选择配置“当前登录游戏的体力值”、“游戏资讯”和“玩家等级在线时长”。上述图5所示的游戏数据的数据项仅是一种示例,本实施例对此不做任何限定。
通过本申请提供的实施例,通过在第一应用中获取游戏数据的配置信息,以使第一应用从接收到的游戏应用的游戏数据中选出待显示的游戏数据,并将待显示的游戏数据推送到移动终端的桌面插件上进行显示。从而实现在移动终端的桌面插件上按照第一应用配置的配置信息显示待显示的游戏数据。
作为一种可选的方案,将游戏数据显示在与第一应用对应的桌面插件中包括:
S1,在桌面插件中显示表盘时钟,其中,在表盘时钟中与事件时间对应的位置上显示具有对应关系的游戏事件和事件时间。
具体结合以下示例进行说明,假设移动终端上运行的游戏应用为游戏应用S,在桌面插件中显示表盘时钟后,可以将获取到的游戏应用S中待显示的游戏数据结合到表盘时钟中进行显示。例如,按照游戏数据的事件时间,将游戏数据中的游戏事件和事件时间显示在表盘时钟中与事件时间对应的时刻。具体可以如图6所示,游戏事件:“能量恢复完成”,对应的事件时间为恢复完成时间,即16:44;游戏事件:“军团活动”,对应的事件时间为活动开始时间,即22:00。将上述游戏数据按照事件时间显示在表盘时钟的对应位置。
通过本申请提供的实施例,通过在桌面插件中的表盘时钟上直观地显示游戏数据中具有对应关系的游戏事件和事件时间,从而实现直观而准确地提示用户游戏数据中的游戏事件及对应的事件时间,进而达到改善显示效果,避免用户遗漏重要游戏数据的问题。
作为一种可选的方案,在将游戏数据显示在与第一应用对应的桌面插 件中之后,还包括:
S1,接收操作指令,其中,操作指令用于指示对游戏数据执行操作;
S2,对游戏数据执行操作指令所指示的操作。
可选地,在本实施例中,上述操作指定所指示的操作可以包括但不限于以下至少之一:点击、拖动。上述仅是一种示例,本实施例对此不做任何限定。
可选地,在本实施例中,上述对游戏数据执行操作指令所指示的操作包括以下之一:
1)在桌面上显示游戏数据的描述信息;
2)将游戏应用从移动终端的后台切换到前台运行;
3)将桌面插件的当前显示界面切换到下一个显示界面,其中,游戏数据显示在桌面插件的多个显示界面中,多个显示界面至少包括当前显示界面和下一个显示界面;
4)向游戏应用发送验证通过信息;
5)设置用于在预定时间上进行提醒的提醒事件。
通过本申请提供的实施例,通过根据操作指令对游戏数据直接执行对应操作,而无需启动对应的游戏应用,以克服在相关技术中需要在启动游戏应用,进入游戏应用之后,再进行操作,所导致的操作时间较长的问题,从而实现简化操作,节省操作时间提高操作效率的目的,进而实现优化移动终端运行速度的效果。
作为一种可选的方案,对游戏数据执行操作指令所指示的操作包括以下之一:
1)在桌面上显示游戏数据的描述信息;
具体结合以下示例进行说明,例如,在接收到对游戏数据中游戏事件 的点击操作之后,可以在移动终端的桌面上直接显示该游戏数据中游戏事件具体的描述信息。例如,如图7所示,在点击游戏事件“军团活动”后,将在桌面显示“军团活动”具体的活动通知内容。
2)将游戏应用从移动终端的后台切换到前台运行;
具体结合以下示例进行说明,例如,在接收到对游戏数据中游戏事件的点击操作之后,可以将游戏应用从移动终端的后台切换到前台运行,即直接进入该游戏应用。例如,如图8所示,在点击游戏事件“能量恢复完成”后,进入对应的游戏应用(如游戏应用S)中,以显示移动终端所登录的用户账号当前的能量值。
3)将桌面插件的当前显示界面切换到下一个显示界面,其中,游戏数据显示在桌面插件的多个显示界面中,多个显示界面至少包括当前显示界面和下一个显示界面。
具体结合以下示例进行说明,例如,在接收到对游戏数据中游戏事件的点击操作之后,可以将桌面插件的当前显示界面切换到下一个显示界面。例如,如图9所示,在点击下一页的指示按键后,切换到下一个显示界面。通过本申请提供的实施例,通过根据操作指令的指示对游戏数据执行不同的操作,以实现为用户提供多样化的显示方式及显示界面,从而达到改善用户体验的目的,还可以避免给用户造成信息干扰。
4)向游戏应用发送验证通过信息;
具体结合以下示例进行说明,例如,在接收到好友发送的好友验证信息时,通过上述桌名插件在移动终端的桌面上显示验证信息,以实现对游戏应用中好友发送验证通过信息。
5)设置用于在预定时间上进行提醒的提醒事件。
具体结合以下示例进行说明,例如,在上述桌面插件(例如表盘时钟)中设置用于提醒用户的提醒事件,如闹钟提醒,以实现在游戏事件的事件时间所指示的预定时间到达时,向用户发起闹钟提醒,从而避免用户遗漏 游戏事件。
通过本申请提供的实施例,通过根据操作指令的指示对游戏数据执行不同的操作,以实现为用户提供多样化的显示方式及显示界面,从而达到改善用户体验的目的,还可以避免给用户造成信息干扰。
需要说明的是,对于前述的各方法实施例,为了简单描述,故将其都表述为一系列的动作组合,但是本领域技术人员应该知悉,本发明并不受所描述的动作顺序的限制,因为依据本发明,某些步骤可以采用其他顺序或者同时进行。其次,本领域技术人员也应该知悉,说明书中所描述的实施例均属于优选实施例,所涉及的动作和模块并不一定是本发明所必须的。
通过以上的实施方式的描述,本领域的技术人员可以清楚地了解到根据上述实施例的方法可借助软件加必需的通用硬件平台的方式来实现,当然也可以通过硬件,但很多情况下前者是更佳的实施方式。基于这样的理解,本发明的技术方案本质上或者说对相关技术做出贡献的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质(如ROM/RAM、磁碟、光盘)中,包括若干指令用以使得一台终端设备(可以是手机,计算机,服务器,或者网络设备等)执行本发明各个实施例所述的方法。
实施例2
根据本发明实施例,提供了一种数据显示装置的实施例,本实施例的应用场景可以参考实施例1中描述的应用场景,本实施例在此不再赘述。
根据本发明实施例,还提供了一种用于实施上述数据显示方法的数据显示装置,如图10所示,该装置包括:
1)第一获取单元1002,设置为通过第一应用获取移动终端上运行的游戏应用中待显示的游戏数据,其中,游戏数据包括:游戏事件,或者,具有对应关系的游戏事件和游戏事件的事件时间;
2)显示单元1004,设置为将游戏数据显示在与第一应用对应的桌面 插件中,其中,桌面插件显示在移动终端的桌面上。
可选地,在本实施例中,上述数据显示装置可以但不限于应用于在移动终端的桌面上显示游戏应用(如手游)中的游戏数据的过程中,结合图1所示,将由应用服务器104获取到的移动终端102上运行的游戏应用中待显示的游戏数据显示在与第一应用对应的桌面插件中,以避免由于相关技术中将游戏数据与其他数据混合在一起显示所导致的显示效果较差的问题,从而实现及时准确地提示移动终端的用户所运行的游戏应用的游戏数据。进一步,通过将游戏数据显示在桌面插件中,避免所显示的游戏数据对移动终端的用户造成干扰,从而改善用户体验。
需要说明的是,目前相关技术中通常采用的数据显示是:将游戏数据和其他消息混合在一起,通过消息中心推送给用户进行显示。例如,将游戏应用中的活动通知与实时新闻和即时通讯应用的会话通知等信息混合在一起,通过移动终端(如手机)的消息栏推送显示给用户。显然,采用这种数据显示方式时,在待显示的数据内容较多时,很容易使游戏玩家遗漏所运行的游戏应用中重要的活动通知,从而导致用户错过游戏应用中的重要活动。
为了解决上述问题,本实施例中提供了一种数据显示,通过结合移动终端上的桌面插件,来显示移动终端上运行的游戏应用中待显示的游戏数据,从而实现将混合在其他信息中的游戏数据通过桌面插件直接单独显示给用户,这样不仅可以避免用户遗漏重要的游戏数据,而且还可以提高显示待显示的游戏数据的准确性,达到改善显示效果的目的;进一步,由于在数据显示过程中,无需增加新部件或下载新应用,而是直接通过桌面插件来显示待显示的游戏数据,因而,还可以达到优化移动终端的运行速度,改善用户体验的效果。
可选地,在本实施例中,上述桌面插件可以包括但不限于以下至少之一:***插件、第一应用插件、第二应用插件及游戏应用插件。其中,上述***插件可以包括但不限于移动终端预安装的插件,例如、表盘时钟插 件、天气插件。上述第一应用插件可以包括但不限于包含上述游戏应用的游戏平台插件。例如,用于安装不同游戏应用的综合游戏平台应用所配置的插件。
需要说明的是,在本实施例中,上述用于显示待显示的游戏数据的桌面插件可以设置为第一应用自带的插件,也可以设置为预安装的***插件,还可以设置为移动终端上安装的第二应用自带的插件,通过将待显示的游戏数据结合到上述插件中,再推送给用户进行显示。例如,如图3所示,与***自带的表盘时钟插件显示待显示的游戏数据A。从而实现改善游戏数据的显示效果,以避免对移动终端的用户造成干扰。
可选地,在本实施例中,上述游戏数据可以单独显示游戏事件,也可以显示具有对应关系的游戏事件和游戏事件的事件时间。其中,上述与游戏事件具有对应关系的事件时间可以但不限于以下至少之一:游戏事件的发生时间、游戏事件的完成时间。
可选地,在本实施例中,上述游戏数据可以包括但不限于以下至少之一:当前登录游戏的体力值、当前游戏的社交信息、副本开放时间提醒、游戏资讯、游戏攻略、玩家等级在线时长。其中,上述当前游戏的社交信息可以包括但不限于:游戏应用中的聊天信息,接收/拒绝游戏好友申请。上述仅是一种示例,本实施例对此不做任何限定。
可选地,在本实施例中,上述游戏数据可以包括但不限于以下至少之一:同一个游戏应用的游戏数据、不同游戏应用的游戏数据。
可选地,在本实施例中,上述游戏数据可以但不限于按照预先配置的配置信息获取,其中,上述配置信息中可以包括但不限于用于配置待显示的游戏数据的数据项,游戏数据由数据项及数据值组成。也就是说,通过预先从全部数据项中选择配置,以得到待显示的游戏数据的数据项,从而实现在获取游戏数据时,按照配置信息获取对应的数据项及与数据项对应的数据值。例如,配置信息中选择了在待显示的游戏数据中显示数据项:“当前登录游戏的体力值”,则在获取待显示的游戏数据时,则获取“当 前登录游戏的体力值”及“当前登录游戏的体力值”对应的体力值,如500点。
可选地,在本实施例中,在将待显示的游戏数据显示在桌面插件之后,可以但不限于:接收用于指示对游戏数据执行操作的操作指令,从而实现对游戏数据直接执行对应操作,而无需启动对应的游戏应用。也就是说,通过对桌面插件显示的游戏数据直接进行操作,以克服在相关技术中需要在启动游戏应用,进入游戏应用之后,再进行操作,所导致的操作时间较长的问题,从而实现简化操作,节省操作时间提高操作效率的目的,进而实现优化移动终端运行速度的效果,
通过本申请提供的实施例,通过第一应用获取移动终端上运行的游戏应用中待显示的游戏数据,结合与第一应用对应的桌面插件,来显示移动终端上运行的游戏应用中待显示的游戏数据,从而实现将混合在其他信息中的游戏数据通过桌面插件直接单独显示给用户,这样不仅可以避免用户遗漏重要的游戏数据,而且还可以提高显示待显示的游戏数据的准确性,达到改善显示效果的目的;进一步,由于在数据显示过程中,无需增加新部件或下载新应用,而是直接通过桌面插件来显示待显示的游戏数据,因而,还可以达到优化移动终端的运行速度,改善用户体验的效果。
作为一种可选的方案,还包括:
1)第一接收单元,设置为在通过第一应用获取移动终端上运行的游戏应用中待显示的游戏数据之前,接收到插件操作指令;
2)设置单元,设置为设置插件操作指令所指示的第一应用与桌面插件之间的对应关系,其中,桌面插件为第一应用自带的插件,或者,为移动终端上运行的***自带的插件,或者,为移动终端上安装的第二应用自带的插件。
具体结合以下示例进行说明,假设移动终端上运行的游戏应用为游戏应用S,桌面插件为与第一应用自带的插件,如图4所示为一个浮动窗口, 则在该插件中显示的游戏数据可以为:游戏事件:“能量恢复完成”,游戏事件对应的事件时间为恢复完成时间,即16:44;游戏事件:“军团活动”,游戏事件对应的事件时间为活动开始时间,即22:00。上述仅是一种示例,本实施例对此不做限定。
需要说明的是,在本实施例中,上述用于显示待显示的游戏数据的桌面插件还可以为预安装的***插件,从而实现将待显示的游戏数据结合到上述***插件中,再推送给用户进行显示。例如,图3示出了将游戏数据结合到移动终端的表盘时钟中进行显示。还可以将待显示的游戏数据结合到移动终端上安装的第二应用自带的插件中,例如,移动终端上自行安装的天气应用的插件,通过将游戏数据结合到移动终端上天气应用的桌面插件中,来达到实时单独显示游戏数据的目的。
通过本申请提供的实施例,在接收到插件操作指令后,通过在不同的桌面插件,即第一应用自带的插件,或者,***自带的插件,或者,第二应用自带的插件,直接显示游戏数据中具有对应关系的游戏事件和事件时间,从而实现在结合桌面插件显示游戏数据时,可以准确提示用户游戏事件及对应的事件时间,以达到改善显示效果,提高用户体验的目的。
作为一种可选的方案,
上述装置还包括:1)第二获取单元,设置为在通过第一应用获取移动终端上运行的游戏应用中待显示的游戏数据之前,在第一应用中获取数据操作指令;
1)第一获取单元包括:(1)处理模块,设置为将第一应用接收到的数据操作指令指示的游戏应用中数据操作指令指示的数据作为待显示的游戏数据推送到桌面插件进行显示。
可选地,在本实施例中,上述数据操作指令可以但不限于包括以下至少之一:用于指示待显示的游戏应用的指示信息、用于指示待显示的数据内容的指示信息。例如,数据操作指令可以指示第一应用中所包含的多个 游戏应用中待显示的游戏应用的应用标识,如应用S;还可以指示待显示的游戏应用中待显示的数据的数据项,如“当前登录游戏的体力值”、“游戏资讯”和“玩家等级在线时长”等。从而实现将上述待显示的数据作为待显示的游戏数据推送到桌面插件进行显示。
可选地,在本实施例中,通过第一应用选择配置的游戏数据可以但不限于以下至少之一:同一个游戏应用的游戏数据、不同游戏应用的游戏数据。也就是说,在配置信息中可以选择同一个游戏应用的游戏数据的不同数据项,也可以选择不同游戏应用的游戏数据的相同数据项。
具体结合以下示例进行说明,配置界面可以如图5所示,从全部数据项中选择配置待显示的游戏数据的数据项,例如,选择配置“当前登录游戏的体力值”、“游戏资讯”和“玩家等级在线时长”。上述图5所示的游戏数据的数据项仅是一种示例,本实施例对此不做任何限定。
通过本申请提供的实施例,通过在第一应用中获取游戏数据的配置信息,以使第一应用从接收到的游戏应用的游戏数据中选出待显示的游戏数据,并将待显示的游戏数据推送到移动终端的桌面插件上进行显示。从而实现在移动终端的桌面插件上按照第一应用配置的配置信息显示待显示的游戏数据。
作为一种可选的方案,显示单元1004包括:
1)显示模块,设置为在桌面插件中显示表盘时钟,其中,在表盘时钟中与事件时间对应的位置上显示具有对应关系的游戏事件和事件时间。
具体结合以下示例进行说明,假设移动终端上运行的游戏应用为游戏应用S,在桌面插件中显示表盘时钟后,可以将获取到的游戏应用S中待显示的游戏数据结合到表盘时钟中进行显示。例如,按照游戏数据的事件时间,将游戏数据中的游戏事件和事件时间显示在表盘时钟中与事件时间对应的时刻。具体可以如图6所示,游戏事件:“能量恢复完成”,对应的事件时间为恢复完成时间,即16:44;游戏事件:“军团活动”,对应的事 件时间为活动开始时间,即22:00。将上述游戏数据按照事件时间显示在表盘时钟的对应位置。
通过本申请提供的实施例,通过在桌面插件中的表盘时钟上直观地显示游戏数据中具有对应关系的游戏事件和事件时间,从而实现直观而准确地提示用户游戏数据中的游戏事件及对应的事件时间,进而达到改善显示效果,避免用户遗漏重要游戏数据的问题。
作为一种可选的方案,还包括:
1)第二接收单元,设置为在将游戏数据显示在与第一应用对应的桌面插件中之后,接收操作指令,其中,操作指令用于指示对游戏数据执行操作;
2)操作单元,设置为对游戏数据执行操作指令所指示的操作。
可选地,在本实施例中,上述操作指定所指示的操作可以包括但不限于以下至少之一:点击、拖动。上述仅是一种示例,本实施例对此不做任何限定。
可选地,在本实施例中,上述对游戏数据执行操作指令所指示的操作包括以下之一:
1)在桌面上显示游戏数据的描述信息;
2)将游戏应用从移动终端的后台切换到前台运行;
3)将桌面插件的当前显示界面切换到下一个显示界面,其中,游戏数据显示在桌面插件的多个显示界面中,多个显示界面至少包括当前显示界面和下一个显示界面;
4)向游戏应用发送验证通过信息;
5)设置用于在预定时间上进行提醒的提醒事件。
通过本申请提供的实施例,通过根据操作指令对游戏数据直接执行对 应操作,而无需启动对应的游戏应用,以克服在相关技术中需要在启动游戏应用,进入游戏应用之后,再进行操作,所导致的操作时间较长的问题,从而实现简化操作,节省操作时间提高操作效率的目的,进而实现优化移动终端运行速度的效果。
作为一种可选的方案,操作单元包括以下之一:
1)第一操作模块,设置为在桌面上显示游戏数据的描述信息;
具体结合以下示例进行说明,例如,在接收到对游戏数据中游戏事件的点击操作之后,可以在移动终端的桌面上直接显示该游戏数据中游戏事件具体的描述信息。例如,如图7所示,在点击游戏事件“军团活动”后,将在桌面显示“军团活动”具体的活动通知内容。
2)第二操作模块,设置为将游戏应用从移动终端的后台切换到前台运行;
具体结合以下示例进行说明,例如,在接收到对游戏数据中游戏事件的点击操作之后,可以将游戏应用从移动终端的后台切换到前台运行,即直接进入该游戏应用。例如,如图8所示,在点击游戏事件“能量恢复完成”后,进入对应的游戏应用(如游戏应用S)中,以显示移动终端所登录的用户账号当前的能量值。
3)第三操作模块,设置为将桌面插件的当前显示界面切换到下一个显示界面,其中,游戏数据显示在桌面插件的多个显示界面中,多个显示界面至少包括当前显示界面和下一个显示界面;
具体结合以下示例进行说明,例如,在接收到对游戏数据中游戏事件的点击操作之后,可以将桌面插件的当前显示界面切换到下一个显示界面。例如,如图9所示,在点击下一页的指示按键后,切换到下一个显示界面。通过本申请提供的实施例,通过根据操作指令的指示对游戏数据执行不同的操作,以实现为用户提供多样化的显示方式及显示界面,从而达到改善用户体验的目的,还可以避免给用户造成信息干扰。
4)第四操作模块,设置为向游戏应用发送验证通过信息;
具体结合以下示例进行说明,例如,在接收到好友发送的好友验证信息时,通过上述桌名插件在移动终端的桌面上显示验证信息,以实现对游戏应用中好友发送验证通过信息。
5)第五操作模块,设置为设置用于在预定时间上进行提醒的提醒事件。
具体结合以下示例进行说明,例如,在上述桌面插件(例如表盘时钟)中设置用于提醒用户的提醒事件,如闹钟提醒,以实现在游戏事件的事件时间所指示的预定时间到达时,向用户发起闹钟提醒,从而避免用户遗漏游戏事件。
通过本申请提供的实施例,通过根据操作指令的指示对游戏数据执行不同的操作,以实现为用户提供多样化的显示方式及显示界面,从而达到改善用户体验的目的,还可以避免给用户造成信息干扰。
实施例3
根据本发明实施例,还提供了一种用于实施数据显示方法的移动终端,如图11所示,该移动终端包括:
1)通讯接口1102,设置为通过第一应用获取移动终端上运行的游戏应用中待显示的游戏数据,其中,游戏数据包括:游戏事件,或者,具有对应关系的游戏事件和游戏事件的事件时间;
2)存储器1104,与通讯接口1102连接,设置为存储待显示的游戏数据;
3)处理器1106,与存储器1104连接,设置为将游戏数据显示在与第一应用对应的桌面插件中,其中,桌面插件显示在移动终端的桌面上。
可选地,本实施例中的具体示例可以参考上述实施例1和实施例2中所描述的示例,本实施例在此不再赘述。
实施例4
本发明的实施例还提供了一种存储介质。可选地,在本实施例中,存储介质被设置为存储用于执行以下步骤的程序代码:
S1,通过第一应用获取移动终端上运行的游戏应用中待显示的游戏数据,其中,游戏数据包括:游戏事件,或者,具有对应关系的游戏事件和游戏事件的事件时间;
S2,将游戏数据显示在与第一应用对应的桌面插件中,其中,桌面插件显示在移动终端的桌面上。
可选地,在本实施例中,存储介质还被设置为存储用于执行以下步骤的程序代码:
S1,在通过第一应用获取移动终端上运行的游戏应用中待显示的游戏数据之前,接收到插件操作指令;
S2,设置插件操作指令所指示的第一应用与桌面插件之间的对应关系,其中,桌面插件为第一应用自带的插件,或者,为移动终端上运行的***自带的插件,或者,为移动终端上安装的第二应用自带的插件。
可选地,在本实施例中,存储介质还被设置为存储用于执行以下步骤的程序代码:
S1,在通过第一应用获取移动终端上运行的游戏应用中待显示的游戏数据之前,在第一应用中获取数据操作指令;
S2,将第一应用接收到的数据操作指令指示的游戏应用中数据操作指令指示的数据作为待显示的游戏数据推送到桌面插件进行显示。
可选地,在本实施例中,存储介质还被设置为存储用于执行以下步骤的程序代码:
S1,在桌面插件中显示表盘时钟,其中,在表盘时钟中与事件时间对应的位置上显示具有对应关系的游戏事件和事件时间。
可选地,在本实施例中,存储介质还被设置为存储用于执行以下步骤的程序代码:
S1,在将游戏数据显示在与第一应用对应的桌面插件中之后,接收操作指令,其中,操作指令用于指示对游戏数据执行操作;
S2,对游戏数据执行操作指令所指示的操作。
可选地,在本实施例中,上述存储介质可以包括但不限于:U盘、只读存储器(ROM,Read-Only Memory)、随机存取存储器(RAM,Random Access Memory)、移动硬盘、磁碟或者光盘等各种可以存储程序代码的介质。
可选地,本实施例中的具体示例可以参考上述实施例1和实施例2中所描述的示例,本实施例在此不再赘述。
上述本发明实施例序号仅仅为了描述,不代表实施例的优劣。
上述实施例中的集成的单元如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在上述计算机可读取的存储介质中。基于这样的理解,本发明的技术方案本质上或者说对相关技术做出贡献的部分或者该技术方案的全部或部分可以以软件产品的形式体现出来,该计算机软件产品存储在存储介质中,包括若干指令用以使得一台或多台计算机设备(可为个人计算机、服务器或者网络设备等)执行本发明各个实施例所述方法的全部或部分步骤。
在本发明的上述实施例中,对各个实施例的描述都各有侧重,某个实施例中没有详述的部分,可以参见其他实施例的相关描述。
在本申请所提供的几个实施例中,应该理解到,所揭露的客户端,可通过其它的方式实现。其中,以上所描述的装置实施例仅仅是示意性的,例如所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个***,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦 合或直接耦合或通信连接可以是通过一些接口,单元或模块的间接耦合或通信连接,可以是电性或其它的形式。
所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。
另外,在本发明各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。
以上所述仅是本发明的优选实施方式,应当指出,对于本技术领域的普通技术人员来说,在不脱离本发明原理的前提下,还可以做出若干改进和润饰,这些改进和润饰也应视为本发明的保护范围。
工业实用性
在本发明实施例中,通过第一应用获取移动终端上运行的游戏应用中待显示的游戏数据,结合与第一应用对应的桌面插件,来显示移动终端上运行的游戏应用中待显示的游戏数据,从而实现将混合在其他信息中的游戏数据通过桌面插件直接单独显示给用户,这样不仅可以避免用户遗漏重要的游戏数据,而且还可以提高显示待显示的游戏数据的准确性,达到改善显示效果的目的,进而解决了由于采用相关的数据显示方法所导致的显示效果较差的技术问题。进一步,由于在数据显示过程中,无需增加新部件或下载新应用,而是直接通过桌面插件来显示待显示的游戏数据,因而,还可以达到优化移动终端的运行速度,改善用户体验的效果。

Claims (21)

  1. 一种数据显示方法,包括:
    通过第一应用获取移动终端上运行的游戏应用中待显示的游戏数据,其中,所述游戏数据包括:游戏事件,或者,具有对应关系的所述游戏事件和所述游戏事件的事件时间;
    将所述游戏数据显示在与所述第一应用对应的桌面插件中,其中,所述桌面插件显示在所述移动终端的桌面上。
  2. 根据权利要求1所述的方法,其中,在通过第一应用获取移动终端上运行的游戏应用中待显示的游戏数据之前,还包括:
    接收到插件操作指令;
    设置所述插件操作指令所指示的所述第一应用与所述桌面插件之间的对应关系,其中,所述桌面插件为所述第一应用自带的插件,或者,为所述移动终端上运行的***自带的插件,或者,为所述移动终端上安装的第二应用自带的插件。
  3. 根据权利要求1所述的方法,其中,
    在所述通过第一应用获取移动终端上运行的游戏应用中待显示的游戏数据之前,还包括:在所述第一应用中获取数据操作指令;
    所述通过第一应用获取移动终端上运行的游戏应用中待显示的游戏数据包括:将所述第一应用接收到的所述数据操作指令指示的所述游戏应用中所述数据操作指令指示的数据作为所述待显示的游戏数据推送到所述桌面插件进行显示。
  4. 根据权利要求1所述的方法,其中,所述将所述游戏数据显示在与所述第一应用对应的桌面插件中包括:
    在所述桌面插件中显示表盘时钟,其中,在所述表盘时钟中与所述事件时间对应的位置上显示具有对应关系的所述游戏事件和所述事件时间。
  5. 根据权利要求1所述的方法,其中,在将所述游戏数据显示在与所述第一应用对应的桌面插件中之后,还包括:
    接收操作指令,其中,所述操作指令用于指示对所述游戏数据执行操作;
    对所述游戏数据执行所述操作指令所指示的所述操作。
  6. 根据权利要求5所述的方法,其中,对所述游戏数据执行所述操作指令所指示的所述操作包括以下之一:
    在所述桌面上显示所述游戏数据的描述信息;
    将所述游戏应用从所述移动终端的后台切换到前台运行;
    将所述桌面插件的当前显示界面切换到下一个显示界面,其中,所述游戏数据显示在所述桌面插件的多个显示界面中,所述多个显示界面至少包括所述当前显示界面和所述下一个显示界面;
    向所述游戏应用发送验证通过信息;
    设置用于在预定时间上进行提醒的提醒事件。
  7. 根据权利要求1-6中任一项所述的方法,其中,所述游戏数据包括以下至少之一:同一个游戏应用的游戏数据、不同游戏应用的游戏数据。
  8. 根据权利要求1-6中任一项所述的方法,其中,所述游戏数据包括以下至少之一:当前登录游戏的体力值、当前游戏的社交信息、副本开放时间提醒、游戏资讯、游戏攻略、玩家等级在线时长。
  9. 一种数据显示装置,包括:
    第一获取单元,设置为通过第一应用获取移动终端上运行的游戏应用中待显示的游戏数据,其中,所述游戏数据包括:游戏事件,或者,具有对应关系的所述游戏事件和所述游戏事件的事件时间;
    显示单元,设置为将所述游戏数据显示在与所述第一应用对应的桌面插件中,其中,所述桌面插件显示在所述移动终端的桌面上。
  10. 根据权利要求9所述的装置,其中,还包括:
    第一接收单元,设置为在通过第一应用获取移动终端上运行的游戏应用中待显示的游戏数据之前,接收到插件操作指令;
    设置单元,设置为设置所述插件操作指令所指示的所述第一应用与所述桌面插件之间的对应关系,其中,所述桌面插件为所述第一应用自带的插件,或者,为所述移动终端上运行的***自带的插件,或者,为所述移动终端上安装的第二应用自带的插件。
  11. 根据权利要求9所述的装置,其中,
    所述装置还包括:第二获取单元,设置为在所述通过第一应用获取移动终端上运行的游戏应用中待显示的游戏数据之前,在所述第一应用中获取数据操作指令;
    所述第一获取单元包括:处理模块,设置为将所述第一应用接收到的所述数据操作指令指示的所述游戏应用中所述数据操作指令指示的数据作为所述待显示的游戏数据推送到所述桌面插件进行显示。
  12. 根据权利要求9所述的装置,其中,所述显示单元包括:
    显示模块,设置为在所述桌面插件中显示表盘时钟,其中,在所述表盘时钟中与所述事件时间对应的位置上显示具有对应关系的所述游戏事件和所述事件时间。
  13. 根据权利要求9所述的装置,其中,还包括:
    第二接收单元,设置为在将所述游戏数据显示在与所述第一应用对应的桌面插件中之后,接收操作指令,其中,所述操作指令用于指示对所述游戏数据执行操作;
    操作单元,设置为对所述游戏数据执行所述操作指令所指示的所述操作。
  14. 根据权利要求13所述的装置,其中,所述操作单元包括以下之一:
    第一操作模块,设置为在所述桌面上显示所述游戏数据的描述信息;
    第二操作模块,设置为将所述游戏应用从所述移动终端的后台切换到前台运行;
    第三操作模块,设置为将所述桌面插件的当前显示界面切换到下一个显示界面,其中,所述游戏数据显示在所述桌面插件的多个显示界面中,所述多个显示界面至少包括所述当前显示界面和所述下一个显示界面;
    第四操作模块,设置为向所述游戏应用发送验证通过信息;
    第五操作模块,设置为设置用于在预定时间上进行提醒的提醒事件。
  15. 根据权利要求9-14中任一项所述的装置,其中,所述游戏数据包括以下至少之一:同一个游戏应用的游戏数据、不同游戏应用的游戏数据。
  16. 根据权利要求9-14中任一项所述的装置,其中,所述游戏数据包括以下至少之一:当前登录游戏的体力值、当前游戏的社交信息、副本开放时间提醒、游戏资讯、游戏攻略、玩家等级在线时长。
  17. 一种存储介质,所述存储介质被设置为存储用于执行以下步骤的程序代码:
    通过第一应用获取移动终端上运行的游戏应用中待显示的游戏数据,其中,所述游戏数据包括:游戏事件,或者,具有对应关系的所述游戏事件和所述游戏事件的事件时间;
    将所述游戏数据显示在与所述第一应用对应的桌面插件中,其中,所述桌面插件显示在所述移动终端的桌面上。
  18. 根据权利要求17所述的存储介质,其中,所述存储介质还被设置为 存储用于执行以下步骤的程序代码:
    在通过第一应用获取移动终端上运行的游戏应用中待显示的游戏数据之前,接收到插件操作指令;
    设置所述插件操作指令所指示的所述第一应用与所述桌面插件之间的对应关系,其中,所述桌面插件为所述第一应用自带的插件,或者,为所述移动终端上运行的***自带的插件,或者,为所述移动终端上安装的第二应用自带的插件。
  19. 根据权利要求17所述的存储介质,其中,所述存储介质还被设置为存储用于执行以下步骤的程序代码:
    在所述通过第一应用获取移动终端上运行的游戏应用中待显示的游戏数据之前,在所述第一应用中获取数据操作指令;
    将所述第一应用接收到的所述数据操作指令指示的所述游戏应用中所述数据操作指令指示的数据作为所述待显示的游戏数据推送到所述桌面插件进行显示。
  20. 根据权利要求17所述的存储介质,其中,所述存储介质还被设置为存储用于执行以下步骤的程序代码:
    在所述桌面插件中显示表盘时钟,其中,在所述表盘时钟中与所述事件时间对应的位置上显示具有对应关系的所述游戏事件和所述事件时间。
  21. 根据权利要求17所述的存储介质,其中,所述存储介质还被设置为存储用于执行以下步骤的程序代码:
    在将所述游戏数据显示在与所述第一应用对应的桌面插件中之后,接收操作指令,其中,所述操作指令用于指示对所述游戏数据执行操作;
    对所述游戏数据执行所述操作指令所指示的所述操作。
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