WO2013132565A1 - Dispositif de commande de jeu, procédé de commande de jeu, programme, support d'enregistrement et système de jeu - Google Patents

Dispositif de commande de jeu, procédé de commande de jeu, programme, support d'enregistrement et système de jeu Download PDF

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Publication number
WO2013132565A1
WO2013132565A1 PCT/JP2012/008123 JP2012008123W WO2013132565A1 WO 2013132565 A1 WO2013132565 A1 WO 2013132565A1 JP 2012008123 W JP2012008123 W JP 2012008123W WO 2013132565 A1 WO2013132565 A1 WO 2013132565A1
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WO
WIPO (PCT)
Prior art keywords
game
user
selection
predetermined condition
communication terminal
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Application number
PCT/JP2012/008123
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English (en)
Japanese (ja)
Inventor
栄花 卓郎
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株式会社コナミデジタルエンタテインメント
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Publication of WO2013132565A1 publication Critical patent/WO2013132565A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/828Managing virtual sport teams
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM

Definitions

  • the present invention relates to a technique for controlling the execution of a game.
  • social game executed by a game application created based on an operating environment such as an API (Application Programming Interface) operating on a web browser in a social networking service (SNS) by a specific service provider.
  • API Application Programming Interface
  • SNS social networking service
  • Game is popular. It can be said that the social game is a kind of online game that is played while communicating among an unspecified number of users. If the user can connect to the Internet and has a communication terminal equipped with a web browser, the user can enjoy a social game regardless of time and place.
  • One of the features of the above-described social game is that it has a richer communication function for interacting with users than conventional online games.
  • social games for example, in addition to cooperative play with other users (friends), information exchange by communicating with friends such as greetings and contacts with friends, gifts of items on the game with friends or items An exchange has been made.
  • the present invention has been made in view of the above-described viewpoints, and when a plurality of objects can be acquired on a game, a game control device, a game control method, and a program that allow the user to feel interest in the acquisition act itself
  • An object of the present invention is to provide a recording medium and a game system.
  • the first aspect of the present invention is: A selection means for selecting one of a plurality of objects on the game; An acquisition unit that acquires a setting value of the object selected by the selection unit with reference to a storage device that stores a setting value set in each of the plurality of objects; Determination means for determining whether or not a predetermined condition is satisfied based on the setting value acquired by the acquisition means; Selection control means for controlling the selection means so as to select an object while satisfying a predetermined condition by the determination means; It is a game control apparatus provided with.
  • the object may be any object as long as it can be selected, and may include, for example, items and characters on the game.
  • the character is, for example, a virtual person, a creature, a monster or the like on the game, and includes those displayed on the card. It can also contain cards about magic and tricks.
  • the “set value” may be anything as long as it is numerical information set accompanying the object. For example, in the case of an object, it represents a parameter value indicating the ability of the object or a characteristic of the object. It may be a value, a cost required for the game to use the object, or the like.
  • the user cannot predict the number of objects selected at the time of operation input. Therefore, for example, in the lottery process, the user cannot predict the total number of objects that can be finally drawn by lottery. Therefore, when a plurality of objects can be acquired on the game, such as a lottery process, attention is paid to the number of objects to be obtained, and the user can feel interest in the acquisition act itself. Further, since the number of obtained objects is associated with the set value of the object, the user inevitably pays attention to the set value of each object. Therefore, the user can be interested in a specific set value.
  • the predetermined condition may be based on a comparison result between an integrated value of a set value of a plurality of objects selected by the selection means and a predetermined value. Since these conditions are not so complicated, the user pays more attention to whether or not the integrated value of the target set value satisfies a predetermined condition. Therefore, it comes to pay more attention to the specific set value of the obtained object, and can enhance the interest of the user.
  • the game control device may include display means for displaying the integrated value on a display device. By displaying the integrated value, it becomes easy for the user to visually recognize whether or not the predetermined condition is satisfied.
  • a setting value serving as a basis for the predetermined condition is the progress of the game among the plurality of items. It may be a setting value of an unrelated item. “Items irrelevant to the progress of the game” are, for example, the progress of the scenario in the game, or the superiority or inferiority of a specific process in the game (for example, superiority or inferiority in the battle with other users, the progress of the quest process, etc.) It is an irrelevant item. The user often pays attention to the setting values of items related to the progress of the game among the plurality of items of the object, for example, in order to advance the game advantageously, but is irrelevant to the progress of the game.
  • the predetermined condition is based on the setting values of the plurality of items of each object selected by the selection unit. It may be.
  • flexible condition settings can be achieved. For example, it can be set so that a new object can be selected while a condition based on the setting value of any item among the setting values of a plurality of items of each object is satisfied.
  • the width can be increased.
  • a second aspect of the present invention is a game control method, Selecting one of a plurality of objects on the game; Referring to a storage device that stores setting values set in each of the plurality of objects, obtaining a setting value of the object selected by the selecting step; Determining whether a predetermined condition is satisfied based on the set value acquired in the acquiring step; Controlling to select an object while satisfying a predetermined condition by the determination means; including.
  • a third aspect of the present invention provides a computer for controlling the execution of a game.
  • the ability to select one of several objects in the game A function of acquiring a setting value of the object selected by the selecting step with reference to a storage device that stores a setting value set in each of the plurality of objects; A function for determining whether or not a predetermined condition is satisfied based on the setting value acquired in the acquiring step, and a control for selecting an object while the predetermined condition is satisfied by the determination means It is a program for realizing the function to perform.
  • the computer may be, for example, a network server or a large computer. Further, this program may be stored in a computer-readable information storage medium such as a DVD-ROM or a CD-ROM. That is, a fourth aspect of the present invention is a computer-readable recording medium in which the program is recorded.
  • a fifth aspect of the present invention is a game system including a communication terminal and a server configured to be accessible from the communication terminal and controlling execution of the game by the communication terminal, A selection means for selecting one of a plurality of objects on the game; An acquisition means for acquiring a setting value of an object selected by the selection means with reference to a storage device that stores a setting value set in each of the plurality of objects; A determination unit that determines whether or not a predetermined condition is satisfied based on the setting value acquired by the acquisition unit, and the object selection is performed while the predetermined condition is satisfied by the determination unit.
  • Each means of the selection control means for controlling the selection means is provided in either the communication terminal or the server, It is a game system.
  • the figure which shows the basic composition of the game system of embodiment The figure which shows the example of the external appearance of the communication terminal of embodiment.
  • the block diagram which shows the structure of the communication terminal of embodiment The block diagram which shows the structure of the game server of embodiment.
  • the functional block diagram for demonstrating the function to play main roles with the game control apparatus of embodiment The figure which shows the example of a display of the top page of the game of this embodiment.
  • the figure which shows an example of a web page when a user performs a scout process The figure which shows an example of a web page when a user performs a scout process. The figure which shows an example of a web page when a user performs a scout process. The figure which shows an example of a web page when a user performs a scout process. The figure which shows an example of a web page when a user performs a lottery process. The figure which shows an example of a web page when a user performs a lottery process. The figure which shows an example of a web page when a user performs a lottery process. The main flowchart performed by the game control apparatus of embodiment. The main flowchart performed by the game control apparatus of embodiment. The figure which shows the structural example of each function in each of a communication terminal and a game server. The figure which shows the structural example of each function in each of a communication terminal and a game server.
  • the present invention relates to a patent application of Japanese Patent Application No. 2012-048897 filed with the Japan Patent Office on March 6, 2012, the entire contents of which are incorporated herein by reference.
  • FIG. 1 shows a system configuration example of a game system according to the embodiment.
  • the game system includes communication terminals 10a, 10b, 10c,... That can be connected to a communication network NW (network) such as the Internet, a game server 20 connected to the communication network NW,
  • NW network
  • the database server 30 is configured.
  • Each of the communication terminals 10a, 10b, 10c,... Is a terminal operated by an individual user, for example, a mobile terminal, a smartphone, a PDA (Personal Digital Assistant), a personal computer, a television having a bidirectional communication function.
  • a communication terminal such as a John receiver (including a so-called multi-function smart TV).
  • the game server 20 is configured to be able to communicate with the communication terminal 10 that is a client, and provides a gaming service to the communication terminal 10.
  • the game server 20 is mounted with an application operable on a web browser as a game application.
  • the database server 30 stores various information to be described later in executing the game, and is connected to the game server 20 by, for example, a wire for reading and writing the information.
  • the communication terminal 10 includes a web browser capable of displaying a web page provided by the game server 20, and the user operates the communication terminal 10 on the web page to execute a game.
  • an authentication server for authenticating the user of each communication terminal 10 may be provided separately from the game server 20. Further, when a plurality of game servers 20 are provided in order to accept access from many communication terminals 10, a load balancer for adjusting a load between the plurality of game servers 20 may be provided.
  • the game server 20 may be configured as a single server device, but may be configured as a plurality of server devices having distributed functions.
  • FIGS. 2A and 2B are diagrams each illustrating an example of the appearance of the communication terminal 10.
  • FIG. 2A illustrates a button input type communication terminal such as a foldable mobile terminal (mobile phone)
  • FIG. 2B illustrates a touch panel input type communication terminal such as a smartphone.
  • FIG. 3 is a block diagram showing an internal configuration of the communication terminal 10. As shown in FIG.
  • the communication terminal 10 includes a CPU (Central Processing Unit) 11, a ROM (Read Only Memory) 12, a RAM (Random Access Memory) 13, an image processing unit 14, an instruction input unit 15, a display unit 16, A communication interface unit 17 as a signal transmission / reception unit is provided, and a bus 18 for transmitting a control signal or a data signal between the units is provided.
  • a CPU Central Processing Unit
  • ROM Read Only Memory
  • RAM Random Access Memory
  • the CPU 11 loads the web browser in the ROM 12 into the RAM 13 and executes it. And CPU11 is based on the appropriate designation
  • the communication terminal 10 may be mounted with various plug-ins for extending the browser function of the web browser. In acquiring the HTML data, the CPU 11 sends an access request message including a user ID (user identification information) registered in advance or a user ID input via the instruction input unit 15 via the communication interface unit 17. The game server 20 is notified.
  • the web browser displays the web page provided from the game server 20 on the display unit 16 based on the acquired HTML data via the image processing unit 14.
  • the web browser transmits new HTML data for displaying the web page according to the selection. (That is, update of the web page) is requested to the game server 20.
  • the image processing unit 14 displays a web page on the display unit 16 based on the display image data given from the CPU 11 as the analysis result of the HTML data.
  • the display unit 16 is, for example, an LCD (Liquid-Cristal-Display) monitor including thin film transistors arranged in units of pixels in a matrix, and displays an image of a web page by driving the thin film transistors based on display image data. To display.
  • LCD Liquid-Cristal-Display
  • the instruction input unit 15 includes a button group 15a including a plurality of instruction input buttons such as a direction instruction button and a decision button for accepting a user operation input. And a button group 15b including a plurality of instruction input buttons such as a numeric keypad, and includes an interface circuit for recognizing a pressing (operation) input of each button and outputting it to the CPU 11.
  • the direction instruction button is provided to instruct the CPU 11 to scroll and display the web page displayed on the display unit 16.
  • the determination button instructs the CPU 11 that the user selects one hyperlink or menu that is actively displayed (for example, highlighted) when, for example, a plurality of hyperlinks or menus are displayed on a web page.
  • buttons are provided on the front surface of the communication terminal 10 so that the user can easily operate (click) with the thumb while holding the communication terminal 10 with one hand. It is preferable to arrange
  • the button group 15b is arranged below the button group 15a and includes a plurality of instruction input buttons on which “0” to “9”, “*”, and “#” (ten keys) are written. .
  • the instruction input unit 15 mainly accepts touch panel type input by touching the display screen 16a with a fingertip or a pen.
  • the touch panel input method may be a known method such as a capacitance method.
  • the button group 15a may be provided even when the communication terminal 10 is a touch panel input method.
  • the menu selection operation on the web page displayed on the communication terminal 10 is selected by pressing the direction instruction button and selecting by pressing the enter button. This is done by confirming the selected menu.
  • the selection operation is performed by instructing (touch operation) a menu position on the display screen 16a on which the web page is displayed with a finger or a pen.
  • the configuration of the game server 20 will be described with reference to FIG.
  • the game server 20 manages a game website including a plurality of hierarchical web pages, for example, and provides a game web service to the communication terminal 10.
  • the game server 20 includes a CPU 21, a ROM 22, a RAM 23, a database (DB) access unit 24, and a communication interface unit 25, for transmitting control signals or data signals between the units.
  • a bus 26 is provided.
  • the game server 20 can take the same structure as a general-purpose web server regarding hardware.
  • the ROM 22 stores an application program that provides a service for displaying an object such as an HTML document or an image (displaying a web page) to the web browser of the communication terminal 10 that is a client.
  • the ROM 22 stores various data referred to by the CPU 21 in addition to the application program.
  • the CPU 21 loads the game program in the ROM 22 to the RAM 23 and executes it, and performs various processes via the communication interface unit 25.
  • the CPU 21 transmits HTML data to the communication terminal 10 via the communication interface unit 25.
  • the CPU 21 performs the authentication process.
  • the CPU 21 performs processing according to the hyperlink or menu selected by the user on the web page displayed on the communication terminal 10 via the communication interface unit 25.
  • the processing includes, for example, transmission of new HTML data, arithmetic processing in the game server 20 or data processing.
  • the database access unit 24 is an interface when the CPU 21 reads / writes data from / to the database server 30.
  • the database server 30 can be realized by a general-purpose storage such as a large-capacity hard disk device or a device such as RAID (Redundant Arrays of Inexpensive Disks). Each database in the database server 30 is configured to be able to read and write data from the CPU 21 via the database access unit 24 of the game server 20.
  • FIG. 5 shows an example of the configuration of the database server 30. As shown in FIG. 5, the database server 30 includes a user database 31 and a game database 32.
  • the type of game realized by the game server 20 of the present embodiment is not particularly limited, but in the following, as an example of a game realized by the game server 20 for convenience of description of the embodiment, a soccer-style digital Pick up a card game.
  • a soccer-style digital card game (hereinafter, referred to as “game of the present embodiment” as appropriate) creates a team by a user collecting player cards corresponding to soccer players, and plays football with other users' teams. Or a soccer league game for each skill level.
  • the game of this embodiment is composed of a plurality of processes.
  • a strengthening process or the like is provided to increase the ability of the player card by integrating two or more player cards.
  • FIG. 6 shows an example of a user database 31 applied in the game according to this embodiment described above.
  • the user database 31 has, for each user ID (user identification information), a user name / display image, a skill level, an action point, an operation point, a strengthening point, an ale point, the number of players, a possessed coin, and a fellow user ID.
  • Information included in the user database 31 can be updated sequentially by the game server 20.
  • the user ID included in the user database 31 or the data for each user name that identifies the user is generically referred to as user data.
  • the data of each item constituting the user data is as follows.
  • User name / display image A user name and a display image that are displayed to identify the user on the communication terminal 10 when the game is executed.
  • the user name is text of a predetermined length or less that is specified in advance by the user, and the display image is an avatar image that is selected in advance by the user, for example.
  • the user name is a name that identifies the user on the network environment (or game community) provided by the game server 20. Skill level This is data indicating the skill level of the user on the game.
  • -Action point In the game of this embodiment, it is a point necessary for performing scouting on the game by the user.
  • the action point is a value that decreases by playing the scout process and recovers (increases) every time a predetermined time elapses.
  • -Management point It is a point required when performing the battle
  • the management point is a value that is reduced by a battle with another user or the like and is recovered (increased) every time a predetermined time elapses.
  • Strengthening point In the game according to the present embodiment, it is a point necessary for strengthening the player card (integration processing described later) by the user.
  • the strengthening point is a value that is reduced by strengthening the player card and is recovered (increased) every time the player wins a battle with another user or a predetermined time elapses.
  • -Ale point In the game of this embodiment, it is a point that a user acquires by sending a support message to a friend.
  • -Number of players This is the number of player cards held by the user. The number of players is increased or decreased by the execution of scout processing and strengthening processing. The maximum number of players (for example, 60) is defined in advance.
  • -Owned coin This is the amount of possessed virtual currency (coin) on the game that is required when the user uses the paid function on the game.
  • the possessed coins are consumed (reduced) when the user uses a paid function on the game, and the user pays actual money to the service provider or the like by a predetermined method, and increases according to the amount paid.
  • ⁇ Friend's user ID This is data of another user ID that is a friend of the target user ID.
  • -Image data of possession card In the case of the game of the present embodiment, the image data of the possession card is data including an image of the player card retained by the user.
  • -Owned card parameter The owned card parameter is data indicating the ability value of the player card. For example, as shown in FIG. 6, each ability value of “offense”, “defense”, and “technique” may be included as parameter items.
  • the game database 32 stores and updates information related to the game result executed by the game server 20 based on the access from the game server 20.
  • Information related to game results may include various information depending on the nature of the game. Taking the case of the game of the present embodiment as an example, information on game results includes results of battles between different user IDs (scores, etc.), results of league battles between a plurality of user IDs of specific skill levels (scores) , Ranking, etc.).
  • the game database 32 stores information (player card list) of a plurality of player cards that are bases for player card selection during the lottery process executed in the game of the present embodiment.
  • FIG. 7 shows an example of the data structure of the player card list.
  • data of a plurality of items is associated with each player card.
  • a plurality of items associated with each player card include a name, an image displayed on the card, a position, a team, an age, a height, a weight, and a parameter indicating the ability value of the player card ( "Offense”, "Defense”, "Technique”).
  • data of items other than the parameter indicating the ability value are the ability values referred to in the battle with other users, etc.
  • the ability value for example, setting values such as age, height, weight, etc.
  • it may be an item irrelevant to the progress of the game, or an auxiliary item related to the progress of the game.
  • data such as age and height may vary depending on game settings, based on data such as age and height, or a combination of data. The effect of variation) may be determined, or the probability that the feat will be activated may vary.
  • FIG. 8 is a functional block diagram for explaining functions that play a main role in the game control apparatus of the present embodiment.
  • menus, marks and the like displayed on the web page displayed on the communication terminal 10 are arranged at desired positions on the web page, and are menus visually recognized on the communication terminal 10. The position on the display screen of the mark and the like can be changed by the user's operation of pressing the direction instruction button or the scroll operation of the web page by the touch panel operation.
  • the registration unit 51 recognizes a user request based on an appropriate operation input to the communication terminal 10 on a web page provided to the communication terminal 10, for example, and performs a registration process.
  • the registration means 51 in this case is executed as follows, for example.
  • the CPU 21 of the game server 20 receives a registration request message from the communication terminal 10 via the communication interface unit 25.
  • the registration request message is automatically generated by a predetermined operation (for example, a predetermined menu selection operation, text input, etc.) on the communication terminal 10 on the web page provided from the game server 20. May be configured.
  • the registration request message may include information (for example, IP address, e-mail address, etc.) for specifying the communication terminal 10 as the transmission source, or the user has already played another game by the same service provider.
  • the user ID may be included.
  • the CPU 21 receives the registration request message and the registration request message does not include the user ID, the CPU 21 issues a new user ID and performs registration processing of the user ID, and then the registration processing is completed. Is sent to the communication terminal 10.
  • the CPU 21 receives the registration request message and the registration request message includes a user ID, the CPU 21 performs registration processing of the user ID, and then transmits a registration completion message indicating that the registration processing is completed to the communication terminal. 10 to send.
  • the CPU 21 When the registration is completed, the CPU 21 generates user data corresponding to the user ID and stores it in the user database 31.
  • the registration unit 51 may also register the user ID in association with another user ID triggered by an application based on the user ID. That is, the registration unit 51 registers another user ID as a “mate” with an application based on the user ID as a trigger. In the following description, it is synonymous that the user ID is in a friend relationship and that the corresponding user is in a friend relationship.
  • the registration means 51 in this case is executed as follows, for example.
  • the CPU 21 of the game server 20 sends an application message (application) specifying a user ID (or a corresponding user name) to be a friend from the communication terminal 10 of the user corresponding to a certain user ID via the communication interface unit 25. Accept.
  • Transmission of this application message is preset as a function of a web page provided to the user's communication terminal 10.
  • the CPU 21 approves an application based on another user ID to the communication terminal 10 corresponding to the user ID at the timing when the access is based on the user ID included in the application message. HTML data for displaying a web page for requesting the reply is transmitted. If it is replied that the application is approved, the CPU 21 registers both as friends. Specifically, the CPU 21 accesses the user data of the corresponding two user IDs in the user database 31 and writes the data in the location of “mate user ID” (see FIG. 6).
  • the conditions which relate users are not limited to the format requiring application and approval as described above.
  • a user who executes a stage or an area on the same game or a user who has played a game is registered as a friend. May be.
  • users who transmit a predetermined number of greeting messages may be automatically registered as friends, and if there is a game mode in which a battle (battle) is performed between users, a battle is performed more than a predetermined number of times.
  • achieves by registering data in the user database 31 by registering the friendship relationship between users was shown, it is not restricted to this example.
  • the data regarding the friendship may be written in an external storage device on the network accessible from the game server 20.
  • the game progression means 52 has a function of advancing the game by transmitting HTML data for sequentially updating web pages displayed on the communication terminal 10 in response to a user operation on the communication terminal 10.
  • the game of this embodiment consists of the following several processes used as a user's play object. ⁇ Scout processing: Processing to search for player cards in order to build up their own team ⁇ Strengthening processing: Processing to increase the ability of player cards by integrating two or more player cards ⁇ Game processing: Teams of other users And soccer match process / lottery process: User draws a player card in a game lottery
  • the game progress means 52 performs a scout process, a reinforcement process, and a game process in the game.
  • the lottery process is executed by the selection means 53 and the selection control means 56 described later.
  • the CPU 21 of the game server 20 assigns in advance any process for advancing the game to each menu displayed on the web page. Then, when the menu on the web page is selected in the communication terminal 10, the CPU 21 receives information about the selected menu from the communication terminal 10, and is assigned to the selected menu based on the received information. Execute the process.
  • the game progress means 52 causes the communication terminal 10 to display a plurality of menus each assigned a plurality of processes executed in the game. Specifically, the CPU 21 generates HTML data for displaying a web page including a plurality of menus, and transmits the HTML data to the communication terminal 10.
  • FIG. 9 An example of the game top page displayed on the communication terminal 10 by the game progression means 52 is shown in FIG.
  • This top page is composed of web pages corresponding to individual user IDs.
  • the top page illustrated in FIG. 9 includes a user data display area, a player image display area, and a menu display area.
  • skill level, action point, management point, strengthening point, yell point, number of players, and data of each item of fellows included in the user data of the target user ID are displayed.
  • Area It should be noted that in the items displayed in the user data display area, the point or number written in the X / Y format is that X is the point or number held by the user, and Y is the maximum value of the point or number. Indicates that there is.
  • the player image display area is an area in which an image of a player card designated in advance by the user among a plurality of player cards included in the user data of the target user ID is displayed.
  • the menu display area is a basic menu corresponding to a plurality of processes (scout process, reinforcement process, game process, lottery process, formation process) provided in the game of the present embodiment. , “Lottery” and “Formation” menus m1 to m5 are displayed.
  • a plurality of menus to which a plurality of processes executed in the game are assigned are respectively arranged at predetermined positions on the web page displayed on the communication terminal 10.
  • the formation process corresponding to the menu m5 is a process of changing the team formation by the player card, changing the position of the player card, and the like in accordance with the operation of the user.
  • the game progress means 52 executes processing corresponding to the user's selection operation for the menu displayed on the communication terminal 10.
  • each process is executed hierarchically such that a new web page including a plurality of menus subdivided for each process is displayed.
  • the game progress means 52 is realized as follows.
  • the CPU 21 of the game server 20 accesses the user database 31 via the database access unit 24, and reads the data of each item included in the user data display area and the player card image data to be displayed in the player image display area.
  • the CPU 21 generates HTML data so that the top page shown in FIG. 9 is configured, and transmits it to the communication terminal 10.
  • the generated HTML data is different for each user (that is, for each user ID).
  • the communication terminal 10 interprets the received HTML data and displays the top page image on the display unit 16 (display screen 16a).
  • the scout process when executed, various types of lottery tickets are given to the user at predetermined timings or at random timings.
  • the user is configured to draw a player card in the lottery process in exchange for the lottery ticket.
  • the scout process performed by the game progress means 52 is demonstrated in detail.
  • FIGS. 10 to 12 show examples of web pages displayed on the communication terminal 10 when the scout process is executed.
  • FIG. 10 is a display example of a web page when the menu m1 is selected and operated on the top page shown in FIG.
  • FIG. 11 is a display example of a web page when the menu m11 displayed as “to area list” on the screen shown in FIG. 10 is selected and operated.
  • 12A and 12B are display examples of a web page when a lottery ticket is given to a user in the scout process.
  • a Japan map divided into a plurality of regions (areas) is displayed in the display region 100 in a state where an area to be searched is highlighted.
  • the user is provided with a menu labeled “Search” provided for each area to be searched (in the example of FIG. 10, area 9 (subareas 9-1, 9-2,...)).
  • Select m10 With this operation as a trigger, a search for an area to be searched is performed, and when a player card is excavated, the player card of the player is displayed in the display area 102.
  • the value of “search rate” (%) displayed in the display area 101 is increased by a random increase amount.
  • the value of the action point (action P) required for one search (“ ⁇ 5” in the example of FIG. 10 is displayed, which means that only 5 action points are consumed. .) Is displayed.
  • the user's action points are reduced by the value of the displayed action point, and the user's enhancement points are increased by the displayed enhancement point (enhancement P).
  • CPU21 accesses the user database 31, and updates the value of the action point and reinforcement
  • a player card is randomly drawn with a predetermined or random probability to appear from a plurality of player cards prepared for the scout.
  • the CPU 21 accesses the user database 31 and adds the data of the new player card that appears to the data of the target user ID. Is increased by one.
  • the CPU 21 generates HTML data for displaying the excavated player card in the display area 102 and transmits it to the communication terminal 10.
  • the HTML data is configured such that search rate data in the display area 101 is updated.
  • the action points required for one search may be different for each area to be searched. That is, the amount of action points that are reduced (consumed) in one search may be different for each area to be searched. For example, each time the skill level of the user increases, the amount of action points consumed may be increased.
  • the action points decrease each time the selection operation is performed on the menu m10. Therefore, when the top page is displayed immediately after the scout process is executed, the action points displayed on the top page are It will be displayed in a reduced manner than before the scout process.
  • the action points are recovered (increased) by one point each time a predetermined time (for example, 3 minutes) elapses, for example.
  • a web page that allows an overview of the search results of each area that the user has already played (that is, searched) is displayed by the selection operation of the menu m11 by the user.
  • the “complete rate” for each area is displayed.
  • the “complete rate” (achievement level) is a value in which a ratio of the number of types of player cards actually excavated to the maximum number of types of player cards that can be excavated in each area is displayed in%. For example, in the example shown in FIG. 10, if area 9 is composed of three subareas, areas 9-1, 9-2, and 9-3, a maximum of four player cards can be excavated in each subarea.
  • FIG. 12A shows a display example of a web page when “100-year lottery ticket” is given
  • FIG. 12B shows a display example of a web page when “10 m tall lottery ticket” is given.
  • the “100-year lottery ticket” means a number of player cards that satisfy a predetermined condition that the integrated value of the age set for the player card selected in the lottery process is within 100 (predetermined value). It is a lottery ticket that can be drawn.
  • “Height 10m lottery ticket” means a number of player cards that satisfy the predetermined condition that the integrated value of height set in the player card selected in the lottery process is within 10 meters (predetermined value). It is a lottery ticket that can be drawn.
  • the selection means 53 has a function of executing a selection process of selecting any player card from a plurality of player cards recorded in the player card list (FIG. 7).
  • An example of the selection process in the present embodiment is a lottery process, which is preferably performed by an effect display for taking out (drawing) one player card from the lottery box.
  • the function of the selection means 53 is implement
  • the CPU 21 of the game server 20 refers to a player card list (FIG. 7) in the game database 32 (storage device) based on information related to an operation input for drawing a player card, and selects any player card in the lottery process. I do.
  • Appearing player cards are basically selected randomly or according to a predetermined rule. For example, the probability that a player card (so-called rare card) corresponding to a player with outstanding technical ability or a popular player will be selected and set will be set very low.
  • the acquisition unit 54 has a function of acquiring the set value of the player card selected by the selection unit 53 with reference to the player card list (FIG. 7).
  • the determination unit 55 has a function of determining whether a predetermined condition is satisfied based on the setting value acquired by the acquisition unit 54.
  • the selection control unit 56 has a function of controlling the selection unit 53 so as to select a player card while the determination unit 55 satisfies a predetermined condition.
  • the acquisition means 54, the determination means 55, and the selection control means 56 cooperate to provide a function of selecting a number of player cards that satisfy a predetermined condition.
  • the predetermined condition can be arbitrarily set, in the example of the game of the present embodiment, it is a condition that the integrated value of the set values of a plurality of player cards selected by the selection means 53 is not more than a predetermined value.
  • the set value to be accumulated differs depending on the lottery ticket used for the lottery. In the case of the “100-year lottery ticket” illustrated in FIG. 12A, the setting value of the player card to be accumulated is the age value of the player card, and the “10-meter lottery ticket” illustrated in FIG. In the case, it is the height value of the player card.
  • the functions of the acquisition unit 54, the determination unit 55, and the selection control unit 56 are realized as follows.
  • the CPU 21 of the game server 20 selects a player card in the lottery process, the CPU 21 reads (acquires) the setting value of the player card from the player card list (FIG. 7) of the game database 32.
  • CPU21 determines whether a predetermined condition is satisfy
  • the CPU 21 temporarily stores the read integrated value of the set value in the RAM 23 each time.
  • the calculated integrated value is compared with a predetermined value to determine whether or not the integrated value exceeds the predetermined value. While the integrated value is less than or equal to the predetermined value (satisfying the predetermined condition), the player card selection is continued, and when the integrated value exceeds the predetermined value, the selection of a new player card is stopped. .
  • the display means 57 has a function of causing the communication terminal 10 to display an integrated value of the set values of the selected player card when selecting a player card by lottery processing.
  • the CPU 21 of the game server 20 generates HTML data for displaying the integrated value of the set values of the selected player card, and transmits it to the communication terminal 10.
  • the item of the set value that is the basis of the integrated value to be displayed differs depending on the lottery ticket used for the lottery.
  • the display means 57 is not an essential component for the present invention, but is a component for making the present invention more preferable.
  • FIGS. 13A to 13C exemplify a series of web pages P1 to P6 when the lottery ticket is given by the scout process and the lottery process is executed.
  • the web page is updated as shown in P1 of FIG. 13A, and the user obtains the scout process and uses an unused lottery ticket ( A list of lottery tickets on hand is displayed.
  • the contents of each lottery ticket on hand and the menu m10 for using each lottery ticket are displayed in association with each other.
  • the menu m10 corresponding to any lottery ticket is selected, the web page is updated as shown at P2 in FIG. 13A, and the lottery process using the lottery ticket is started.
  • the web page P2 shows an example in which a 10m tall lottery ticket is used using a "10m tall lottery ticket”.
  • the menu m11 labeled “Lottery” is selected on the web page P2
  • the web page is updated as shown at P3 in FIG. 13B.
  • the web page P3 shows a display example of the selection result of the first player card in the lottery process according to the selection operation of the menu m11.
  • the web page P3 includes a display area 201 for displaying an image of the player card selected in the lottery process, a display area 202 for displaying text including setting values such as the name and parameters of the player card, and a lottery ticket.
  • a display area 203 for displaying the integrated value (in this example, the integrated value of height) of the set value (in this example, the height value) and a menu m12 labeled “Draw next card” are included.
  • the player card selection results are sequentially displayed in the same manner as the web page P3.
  • the height integrated value displayed in the display area 203 is updated every time the selection result of the player card is displayed.
  • the height integrated value displayed in the display area 203 is updated each time an operation for drawing a new player card is performed, and continues until the predetermined condition that the height integrated value is 10 meters or less is satisfied.
  • the player card selection result is displayed.
  • the web page P6 displays the last player card that satisfies the condition that the height integrated value is 10 meters or less.
  • the lottery ticket used in the lottery process is displayed so as to be deleted from the list of hand-drawn lottery tickets displayed on the web page P1. Based on the plurality of player cards selected by the lottery process, the number of players in the user data of the target user and each data of the possessed card are updated.
  • FIGS. 14 and 15 are processes mainly executed by the selection unit 53 and the selection control unit 56.
  • 14 and 15 show the timing displayed on the communication terminal 10 of the web pages P1 to P6 of FIGS. 13A to 13C.
  • FIG. 14 shows a flow of processing when the user performs an operation of drawing a player card one by one and selects a player card for each operation.
  • FIG. 15 shows a flow of processing when all player cards are selected at once in response to one lottery instruction operation by the user.
  • step S100 YES
  • step S110 the integrated value Psum for the lottery associated with the lottery is initialized (step S110).
  • This integrated value Psum is an integrated value of set values of items based on a predetermined condition corresponding to the lottery ticket among the set values of a plurality of items provided on the player card.
  • step S120 YES
  • the process of selecting a card is started.
  • the CPU 21 accesses the game database 32 and performs a process of selecting one player card in the lottery process using the player card list (see FIG. 7) as a base (step S130).
  • the CPU 21 reads the set value (X) of the player card (step S140).
  • the set value of the player card to be read is the height value set for the player card.
  • CPU21 performs the process which calculates the integrated value of the read setting value (X) with respect to the integrated value Psum (step S150).
  • the CPU 21 compares the calculated integrated value Psum with a predetermined value (TH) (step S160).
  • the predetermined value TH is 10 (meters) in the example of the 10m tall lottery ticket described above. If integrated value P is equal to or less than predetermined value TH (step S160: YES), CPU 21 has a web page (for example, web pages P3 to P5) including a player card selection result and menu m12 for drawing a new player card. ) Is generated and transmitted to the communication terminal 10 (step S170), and the process returns to step S120.
  • step S160 NO
  • the CPU 21 displays a web page (for example, the web page P6) that does not include the menu m12 for drawing a new player card.
  • HTML data is generated and transmitted to the communication terminal 10 (step S180), and the lottery process is terminated.
  • step S100 YES
  • step S110 the integrated value Psum for the lottery associated with the lottery is initialized (step S110).
  • This integrated value Psum is an integrated value of set values of items based on a predetermined condition corresponding to the lottery ticket among the set values of a plurality of items provided on the player card.
  • step S115 the CPU 21 selects a number of player cards that satisfy the predetermined condition associated with the lottery ticket. Start the process to select. That is, the CPU 21 accesses the game database 32 and performs a process of continuously selecting a number of player cards that satisfy a predetermined condition in a lottery process using the player card list (see FIG. 7) as a base. That is, the CPU 21 selects one player card (step S130), and reads the setting value (X) of the player card (step S140). In the case of the 10m tall lottery ticket described above, the set value of the player card to be read is the height value set for the player card.
  • CPU21 performs the process which calculates the integrated value of the read setting value (X) with respect to the integrated value Psum (step S150).
  • the CPU 21 compares the calculated integrated value Psum with a predetermined value (TH) (step S160).
  • the predetermined value TH is 10 (meters) in the example of the 10m tall lottery ticket described above.
  • the CPU 21 continuously executes steps S130 to S150 and satisfies a predetermined condition associated with the lottery ticket. Select a card.
  • the CPU 21 ends the process of selecting a player card and generates HTML data including information on all the player cards selected so far. Then, it is transmitted to the communication terminal 10 (step S190), and the lottery process is terminated.
  • a series of changes in the display of the web pages P3 to P6 according to the selection operation of the menu m12 is performed based on the HTML data received in step S190.
  • the lottery process of the game system is configured such that a number of player cards that satisfy a predetermined condition associated with the lottery ticket can be selected.
  • the user cannot predict the number of player cards selected at the time of operation input. Therefore, for example, in the lottery process, the user cannot predict the total number of player cards that can be finally drawn by lottery. Therefore, when a plurality of player cards can be acquired on the game, such as the lottery process described above, attention is paid to the number of player cards obtained, and the user can feel interest in the acquisition act itself. Further, since the number of obtained player cards is associated with the set value of the player card, the user inevitably pays attention to the set value of each player card. Therefore, the user can be interested in a specific set value.
  • the predetermined condition may be based on a comparison result between the integrated value of the set values of the plurality of player cards selected by the selection unit 53 and the predetermined value, as in the example of the embodiment described above. Since these conditions are not so complicated, the user pays more attention to whether or not the integrated value of the target set value satisfies a predetermined condition. Therefore, it comes to pay more attention to the specific set value of the obtained player card, and can enhance the interest of the user.
  • the display unit 57 is not an essential component, but by providing the display unit 57, it is confirmed that the integrated value of the set values of a plurality of player cards selected by the selection unit 53 is not more than a predetermined value. Since the integrated value is displayed when the predetermined condition is set, it is easy for the user to visually recognize whether or not the predetermined condition is satisfied.
  • the set value of the selected player card may be sequentially subtracted from a predetermined value, and the predetermined condition may be that the value after subtraction is zero or more. Further, the predetermined condition may be that a specific set value of the selected player card is equal to or greater than a predetermined value.
  • the setting value that is the basis of the predetermined condition may be a setting value of an item that is irrelevant to the progress of the game among a plurality of items provided on the player card.
  • the parameter value affects the result of the battle with other users and is a setting value of an item related to the progress of the game.
  • the weight value is a setting value of an item that does not affect the progress of the scout process or the superiority or inferiority of the battle with other users, and is irrelevant to the progress of the game.
  • the user often pays attention to the setting values of items related to the progress of the game, such as the player card parameters, for example, in order to advance the game advantageously, but the age and height of the player card Or, relatively little attention is paid to setting values of items irrelevant to the progress of the game such as weight. Therefore, by using the items irrelevant to the progress of the game as the basis of the predetermined condition, the user will be more focused on the items irrelevant to the progress of the game in the lottery, thereby enhancing the interest of the game. Can do.
  • the predetermined condition regarding the number of player cards selected is associated with the set value of a single item of the player card, but the present invention is not limited to this.
  • the predetermined condition may be based on the setting values of the plurality of items of each player card selected by the selection means 53.
  • the range of lottery methods can be expanded. For example, you may perform a lottery process as follows.
  • the CPU 21 of the game server 20 selects a player card each time.
  • the integrated value of the height and weight of the selected player card is calculated.
  • CPU21 compares the integrated value of height and weight with the 1st predetermined value and 2nd predetermined value corresponding to each.
  • the CPU 21 may select a number of player cards such that either one of the integrated values of height and weight is equal to or less than the corresponding predetermined value, or the integrated values of height and weight are both equal to or less than the corresponding predetermined value. Such a number of player cards may be selected.
  • the registration means 51 is not an essential component.
  • the registration unit 51 is preferably provided when managing a large number of users such as social games.
  • a lottery ticket is obtained by the scout process of the game progression means 52 and lottery is performed in exchange for the lottery ticket has been described.
  • the present invention is not limited thereto, and the game progression means 52 is essential as a configuration of the present invention. is not.
  • the lottery process of the present embodiment may be performed in exchange for a certain amount of ale points, for example, or the lottery process may be performed in consideration of virtual coins on the game or actual currency. It is good also as a simple structure. That is, the user can execute only the lottery regardless of the progress of the game.
  • the game of the embodiment described above is a soccer-type digital card game as an example, it is not limited to a game with a specific content. Any game may be used as long as it has a function of selecting some object such as a player card.
  • the present invention is not limited to this.
  • the game server 20 and the database server 30 on the network realize the functions of the game progress means 52, the selection means 53, the acquisition means 54, the determination means 55, the selection control means 56, and the display means 57.
  • the structure it is not restricted to this structure.
  • each function can be realized by the communication terminal 10 as described in the above embodiment.
  • FIG. 16A and FIG. 16B each show an example of function sharing between the communication terminal 10, the game server 20, and the database server 30 for each function in the functional block diagram shown in FIG.
  • the database server 30 (game database 32) serving as a storage device stores the player card list serving as a base for selection of player cards.
  • the storage device is included in the communication terminal 10. May be provided.
  • the storage device may be a mass storage device such as the RAM 13 in the communication terminal 10 or an HDD (Hard Disk Drive) (not shown).
  • the communication terminal 10 determines whether or not the player card selection matrix from the game server 20 or the database server 30 prior to the lottery process.
  • the player card list data is received and a lottery process is performed.
  • the communication terminal 10 transmits data on the lottery result (player card selection result) to the game server 20, and the game server 20 stores the data in the game database 32 based on the received lottery result.
  • User data may be updated.

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Abstract

L'invention concerne un dispositif de commande de jeu, un procédé de commande de jeu, un programme, un support d'enregistrement et un système de jeu, pouvant inciter l'utilisateur à faire une acquisition lorsqu'une pluralité d'objets peuvent être acquises dans le jeu. Un dispositif de commande de jeu comprend : un moyen de sélection qui sélectionne l'un ou l'autre objet à partir d'une pluralité d'objets dans un jeu ; un moyen d'acquisition qui acquiert une valeur définie de l'objet sélectionné par le moyen de sélection précité, en se référant à un dispositif de stockage qui stocke des valeurs définies qui sont respectivement réglées pour la pluralité d'objets précités ; un moyen de décision qui détermine si oui ou non des conditions prescrites sont respectées, en se basant sur les valeurs définies acquises par le moyen d'acquisition précité ; et un moyen de commande de sélection qui commande le moyen de sélection précité de façon à effectuer la sélection d'un objet alors que les conditions prescrites par le moyen de décision précité sont satisfaites.
PCT/JP2012/008123 2012-03-06 2012-12-19 Dispositif de commande de jeu, procédé de commande de jeu, programme, support d'enregistrement et système de jeu WO2013132565A1 (fr)

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JP6304590B2 (ja) * 2014-03-13 2018-04-04 株式会社コナミデジタルエンタテインメント ゲームシステム、管理装置及びプログラム
JP6602408B2 (ja) * 2018-02-07 2019-11-06 株式会社 ディー・エヌ・エー 情報処理装置、及び、ゲームプログラム
JP6687672B2 (ja) * 2018-06-01 2020-04-28 グリー株式会社 抽選チケットを用いるゲーム処理システムにおける改善

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JP2004081346A (ja) * 2002-08-23 2004-03-18 Namco Ltd ゲーム情報、情報記憶媒体及びゲーム装置

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