WO2010040304A1 - 基于即时通信平台管理虚拟形象的***及方法 - Google Patents
基于即时通信平台管理虚拟形象的***及方法 Download PDFInfo
- Publication number
- WO2010040304A1 WO2010040304A1 PCT/CN2009/074037 CN2009074037W WO2010040304A1 WO 2010040304 A1 WO2010040304 A1 WO 2010040304A1 CN 2009074037 W CN2009074037 W CN 2009074037W WO 2010040304 A1 WO2010040304 A1 WO 2010040304A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- module
- virtual
- virtual element
- avatar
- purchase
- Prior art date
Links
- 238000000034 method Methods 0.000 title claims abstract description 48
- 238000004891 communication Methods 0.000 title abstract description 7
- 238000012795 verification Methods 0.000 claims description 21
- 230000010076 replication Effects 0.000 claims description 2
- 230000008569 process Effects 0.000 description 13
- 238000010586 diagram Methods 0.000 description 7
- 230000003993 interaction Effects 0.000 description 7
- 230000009191 jumping Effects 0.000 description 3
- 230000008859 change Effects 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 238000004904 shortening Methods 0.000 description 1
- 238000006467 substitution reaction Methods 0.000 description 1
Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/50—Business processes related to the communications industry
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/06—Buying, selling or leasing transactions
- G06Q30/0601—Electronic shopping [e-shopping]
- G06Q30/0641—Shopping interfaces
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/06—Buying, selling or leasing transactions
- G06Q30/0601—Electronic shopping [e-shopping]
- G06Q30/0641—Shopping interfaces
- G06Q30/0643—Graphical representation of items or shoppers
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L51/00—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
- H04L51/04—Real-time or near real-time messaging, e.g. instant messaging [IM]
Definitions
- the present invention relates to the field of instant messaging technologies, and more particularly to a system and method for managing avatars based on an instant messaging platform. Background of the invention
- Virtual images provide free and flexible character dressing, expression movements and scenes. Their rich performance makes avatars more and more popular among users. For example, in the QQ show and some game scenes, users can dress up their avatars to satisfy their preferences and enrich their image on the Internet.
- avatars on the Internet are mostly composed of multiple parts.
- virtual images can be divided into heads, shoes, accessories, scenes, etc. Users can change their avatars in the Internet by changing different parts.
- the Internet has launched a virtual mall, where users can purchase various virtual items such as hats, hair, clothes, etc. to "replace" their avatars, thus dressing up their favorite virtual Image.
- the prior art displays an avatar on the terminal through an instant messaging platform.
- the user wants to update his or her avatar, the user needs to directly log in to the virtual mall website through the webpage, and the virtual mall website provides a list of various virtual elements constituting the avatar.
- Users can select their favorite virtual elements in the mall (for example: hair, clothes, accessories and scenes, etc.), click on the virtual elements to try on and preview, and implement the purchase process in the mall.
- the purchased virtual items are automatically saved.
- the user's virtual item bar the user enters the item bar and clicks on the purchased virtual item to "replace" his avatar and finally save his avatar. In this way, the user can display the virtual purchase of himself each time he logs into the instant messaging platform.
- the virtual items provided by the virtual mall website are updated at any time, making it possible to provide more and more virtual items.
- most users don't have the habit of going to the virtual mall to browse new items on a regular basis, often on a whim, or when they see that their friends have their favorite virtual items on the instant messenger, they want to try on the item. It is very inconvenient to log in to the virtual mall website directly through the webpage to find the location of the virtual item in the virtual mall, which leads to a long time of updating the avatar.
- One of the objects of the present invention is to provide a system and method for managing an avatar based on an instant messaging platform, which aims to solve the problem that the prior art requires a long time to update the avatar.
- the system comprises at least one terminal displaying an avatar, the terminal comprising:
- the management module detects an operation area, and determines a virtual element operation object according to the operated area, and performs corresponding operations on the virtual element and updates and displays the avatar.
- the management module includes:
- a display module that displays virtual elements that constitute an avatar
- a copy module connected to the display module, and copying the clicked virtual element to obtain a copy of the virtual element
- a combination module respectively connected to the display module and the replication module, detecting a click or release area, and determining a virtual element operation object according to the area, and replacing the virtual element in the release area with the virtual element copy;
- the system further includes a purchase server running a virtual shopping mall
- the terminal further includes:
- a purchase module connected to the management module, obtaining a number of a virtual element to be purchased and security information of the user, and sending the number and security information to the purchase server; the purchase server is further configured to receive according to the received The number and user's safety information, complete the purchase and return the purchase result.
- the purchasing module comprises:
- Number acquisition module obtaining the number of the virtual element to be purchased
- the security verification module is connected to the number obtaining module, and obtains security information of the user according to the security verification policy selected by the purchase server;
- the protocol assembly module is respectively connected to the number obtaining module and the security verification module, performs protocol assembly on the number and security information, and sends the assembled protocol package to the purchase server.
- the terminal further includes:
- a saving module which is respectively connected to the management module and the purchasing module, and requests to save the avatar by sending a saving protocol to the purchasing server;
- the purchase server is further configured to store the avatar saved by the request.
- the terminal further includes:
- the link address query module obtains the number of the virtual element, and queries the link address of the virtual element in the virtual mall according to the number;
- the webpage jump module is connected to the link address query module to obtain security information of the user, and jumps to the location of the virtual element in the virtual mall according to the link address.
- the method is based on at least one terminal, comprising the following steps: A. detecting an operation area, and determining a virtual element operation object according to the area of the operation; B. performing corresponding operations on the virtual element and updating the display avatar.
- the step A includes:
- the method further includes:
- the terminal acquires the number of the virtual element to be purchased and the security information of the user, and sends the number and security information to the purchase server;
- the purchase server completes the purchase based on the number and security information and returns the purchase result.
- the step C includes:
- the number and security information are assembled by agreement, and the assembled protocol package is sent to the purchase server.
- the method further includes: the terminal sending a save protocol to the purchase server, requesting to save the avatar, and the purchase server storing the virtual image requested to be saved.
- the terminal further includes: obtaining, by the terminal, a number of the virtual element, querying, according to the number, a link address of the virtual element in the virtual shopping mall, and jumping to the virtual element according to the link address The location of the virtual mall.
- the terminal can be tried and previewed by splitting and combining the avatars, and the user does not need to log in to the virtual mall website. Previewing your favorite virtual items, thus shortening the time it takes to update the avatar; In addition, in the process of managing the avatar, there is no need to log in to the virtual mall website through the webpage, and the purchase can be realized at the terminal, thereby improving the purchase of the avatar.
- the avatar can be saved directly in the terminal, and the virtual element can be jumped to its location in the virtual mall, which not only enables the user to quickly find Its location in the virtual mall also enables users to browse the products around the virtual element, further satisfying the user's experience needs.
- FIG. 1 is a system structural diagram of managing an avatar based on an instant messaging platform in one embodiment of the present invention
- FIG. 2 is a diagram showing the internal structure of a management module in one embodiment of the present invention.
- FIG. 3 is a structural diagram of a system for purchasing an avatar in one embodiment of the present invention
- FIG. 4 is a system structural diagram for purchasing an avatar in one embodiment of the present invention
- FIG. 5 is an internal view of a purchasing module in one embodiment of the present invention
- Figure 6 is a diagram showing the internal structure of a terminal in one embodiment of the present invention.
- FIG. 7 is a flow chart of a method for managing an avatar based on an instant messaging platform in one embodiment of the present invention.
- FIG. 8 is a flow chart of a method for managing an avatar based on an instant messaging platform in one embodiment of the present invention.
- Figure 9 is a flow chart of a method for purchasing an avatar in one embodiment of the present invention.
- Figure 10 is a flow chart of a method for purchasing an avatar in one embodiment of the present invention;
- Figure 11 is a jump from a virtual element in one embodiment of the present invention Go to the virtual mall's method flow chart.
- an operation area is detected by a terminal, and a virtual element operation object is determined according to the operation area, and a virtual element is operated correspondingly and the display avatar is updated.
- a virtual element is operated correspondingly and the display avatar is updated.
- the time required to update the avatar can be shortened.
- 1 shows a system architecture for managing an avatar based on an instant messaging platform in an embodiment of the present invention, the system including a terminal 200. It should be noted that the system is merely a system of the present invention, and the present invention should include at least one such terminal 200.
- the terminal 200 is configured to display an avatar, and includes a management module 201, where: the management module 201 is configured to detect an operation area, determine a virtual element operation object according to the operation area, and perform corresponding operations on the virtual element and update the display. Virtual image.
- the terminal 200 may typically be a client that installs dedicated client software (such as a live chat tool, an Internet game, etc.), or a web browser that runs a web forum and a web chat tool.
- the terminal 200 is a web browser, the corresponding function is implemented by the web server.
- the operation may be an operation initiated by the user through various input devices (such as a mouse, a keyboard, a touch screen, etc.), or may be an operation initiated by the user through other human-computer interaction modes.
- FIG. 2 shows the internal structure of the management module 201 in an embodiment of the present invention.
- the management module 201 includes a display module 2011, a copy module 2012, a combination module 2013, and a storage module 2014, where:
- the display module 2011 is configured to display virtual elements constituting the avatar.
- the copy module 2012 is connected to the display module 2011 and is configured to copy the clicked virtual element to obtain a virtual element copy.
- the combination module 2013 is respectively connected to the display module 2011 and the copy module 2012, and is configured to detect a click or release area, and determine a virtual element operation object according to the clicked or released area, and replace the virtual element in which the release area is located with the copy obtained virtual A copy of the element.
- the user clicks on a certain virtual element (such as a hat) on the avatar of the friend, and the combination module 2013 detects the area of the mouse click to determine which virtual element the user is to operate, and the copy module 2012 for the virtual The element is copied and a copy of the hat is obtained. The user then drags the copy onto his avatar and releases the mouse.
- the combination module 2013 detects the mouse release area, determines which virtual element on the original avatar is to be replaced by the user, and the combination module 2013 replaces the virtual element.
- the hat on the user's original avatar can be hidden by the display module 2011, thereby displaying a copy of the newly copied hat to achieve replacement.
- the storage module 2014 is connected to the display module 2011, the copy module 2012, and the combination module 2013, respectively, for storing virtual elements constituting the avatar.
- the virtual elements stored in the storage module 2014 include hair, clothes, hats, pants, shoes, accessories, scenes, etc., that is, the avatar is divided into virtual elements, which can be "dressed" on the original avatar. Make the user's avatar colorful.
- 3 shows a system structure for purchasing an avatar in an embodiment of the present invention, the system including the purchase server 100 and the terminal 200, and the plurality of data connections and data interactions therewith. Terminals (terminals 200, 300, 400 N ).
- connection relationship between the devices in all the diagrams of the present invention is for the purpose of clearly explaining the information interaction and control process thereof, and therefore should be regarded as a logical connection relationship, and should not be limited to physical connections.
- communication manner between the functional modules may be various, and the protection scope of the present invention should not be limited to a specific type of communication manner.
- the purchase server 100 is used to run a virtual shopping mall, which is typically a variety of purchase servers that provide purchase services, such as various large virtual mall website purchase servers that can provide purchase services. Therefore, the scope of protection of the present invention should not be limited to a particular type of purchase server.
- Each terminal is connected to the purchase server 100 and performs data interaction for displaying an avatar. It can typically be a client running a dedicated client software (such as a live chat tool, an internet game, etc.) or a web browser running a web forum or web chat tool. When each terminal is a web browser, data interaction is performed with the purchase server 100 through a web server.
- 4 shows a system structure for purchasing an avatar in one embodiment of the present invention, which is one of the system for purchasing an avatar, including a purchase server 100 and a terminal 200.
- the purchase server 100 is configured to run a virtual shopping mall, and completes the purchase and returns the purchase result according to the received virtual element number and the user's security information.
- the terminal 200 is connected to the purchase server 100 and performs data interaction, and includes a management module 201, a purchase module 202, and a save module 203.
- the management module 201 is configured to detect an operation area, and determine a virtual area according to the operated area. The element manipulates the object, and operates on the virtual element and updates the display avatar.
- the purchase module 202 is connected to the management module 201 for obtaining the number of the virtual element to be purchased and the security information of the user, and transmitting the number and security information to the purchase server 100.
- the saving module 203 is respectively connected to the management module 201 and the purchasing module 202, and is configured to send a saving protocol to the purchasing server 100 to request to save the avatar, and the purchasing server 100 stores the avatar requested to be saved.
- FIG. 5 illustrates the internal structure of the purchase module 202 in one embodiment of the present invention.
- the purchase module 202 includes a number acquisition module 2021, a security verification module 2022, and a protocol assembly module 2023, where: the number acquisition module 2021 is configured to obtain the number of the virtual element to be purchased. In one embodiment, the user needs to purchase a certain virtual element (such as clothes). After clicking the purchase, the number obtaining module 2021 obtains the number corresponding to the virtual element in the virtual shopping mall, and the purchase server 100 knows that the user needs after receiving the number. Which virtual elements to buy.
- the security verification module 2022 is connected to the number obtaining module 2023, and is configured to acquire security information of the user according to the security verification policy selected by the purchase server 100.
- the purchase server 100 determines which security verification policy to perform based on the network conditions with the terminal 200. In one embodiment, the purchase server 100 does not require the user to log in to the virtual mall, and the security verification module 2022 directly obtains the login verification code of the user to form user security information. In another embodiment, the purchase server 100 requires the user to log in to the virtual mall, and the login box pops up on the client 200. After the user inputs the login information, the security verification module 2022 obtains the login information. The security information of the user completes the login of the virtual mall.
- the protocol assembly module 2023 is connected to the number obtaining module 2021 and the security verification module 2022, respectively, for assembling the number of the virtual element to be purchased and the security information of the user, and transmitting the assembled protocol package to the purchase server 100.
- Fig. 6 shows the internal structure of the terminal 200 in one embodiment of the present invention.
- the terminal 200 includes a link address query module 204 and a web page jump module 205, in addition to the above-mentioned management module 201, the purchase module 202, and the save module 203, wherein: the link address query module 204 is configured to obtain the number of the virtual element, according to the number Query the link address of the virtual element in the virtual mall.
- the webpage jump module 205 is connected to the link address query module 204, and is configured to obtain security information of the user, and jump to the location of the virtual element in the virtual mall according to the link address obtained by the query.
- the similar products are generally put together, for example, the virtual elements are divided into clothes, pants, hair, etc., and the latest products can also be classified.
- the webpage jumping module 205 automatically opens the browser, jumps to the location of the virtual element in the virtual shopping mall, and causes the user to log in to the mall in the login state. In this way, the user can browse to the products around the virtual element.
- step S701 the management module 201 detects an operation area. And determining a virtual element operation object according to the area of the operation.
- step S702 the management module 201 performs corresponding operations on the virtual elements and updates the display avatar.
- the operation may be an operation initiated by a user through various input devices (such as a mouse, a keyboard, a touch screen, etc.), or may be an operation initiated by the user through other human-computer interaction modes.
- step S801 the combination module 2013 detects a click region. And determine the virtual element operation object based on the area clicked.
- the user clicks on a virtual element on the avatar of the friend by the mouse the combination module 2013 detects the mouse click area, and determines which virtual element the user is to operate according to the clicked area.
- step S802 the copy module 2012 copies the clicked virtual element to obtain a virtual element copy.
- the copy module 2012 copies the clicked virtual element to obtain a virtual element copy.
- the combination module 2013 detects the release area, and determines a virtual element operation object based on the released area.
- the user drags the copied copy of the virtual element onto the avatar by the mouse and releases the mouse, and the combination module 2013 detects the area released by the mouse to determine which virtual element the user wants to replace.
- the combination module 2013 replaces the virtual element in which the release area is located with the virtual element copy, and refreshes the display avatar.
- step S804 the specific process of step S804 is: the display module 2011 hides the original virtual element where the mouse release area is located, and A copy of the copied virtual element is displayed, and the combination module 2013 can logically adjust the copy of the virtual element so that the copy of the virtual element is fully compliant with the avatar. After that, the display module 2011 refreshes the display avatar.
- FIG. 9 is a flowchart of a method for purchasing an avatar in an embodiment of the present invention. The method is based on the system structure shown in FIG. 4, and specifically includes the following steps: In step S901, obtaining a number of a virtual element to be purchased and The user's security information is sent to the purchase server 100.
- step S902 the purchase server 100 completes the purchase based on the number of the virtual element to be purchased and the security information of the user, and returns the purchase result.
- FIG. 10 is a flowchart showing a method for purchasing an avatar in an embodiment of the present invention. The method is based on the system structure shown in FIG. 4, and specifically includes the following steps:
- step S1001 the terminal 200 acquires a virtual element to be purchased.
- the number, and the security verification policy selected by the purchase server 100 obtain the user's security information.
- the specific process of step S1001 is: when the user drags a virtual element on the avatar of the friend to his or her avatar, after the preview is implemented, if the user clicks to purchase the virtual element, the number is obtained.
- the module 2021 obtains the number of the virtual element to be purchased, and asks the purchase server 100 which security verification policy to execute, and purchases the server 100.
- the purchase server 100 does not require the user to log in to the virtual mall, and the security verification module 2022 directly obtains the login verification code of the user.
- the purchase server 100 requires the user to log in to the virtual shopping mall, and the login box is popped up on the client 200.
- the security verification module 2022 obtains the security information of the user, and completes The login of the virtual mall.
- the protocol assembly module 2023 assembles the number of the virtual element to be purchased and the security information of the user, and transmits the assembled protocol package to the purchase server 100.
- the purchase server 100 completes the purchase based on the number of the virtual element to be purchased and the safety information of the user, and returns the purchase result.
- the specific process of step S1003 is: the purchase server 100 receives the protocol package, obtains the number of the virtual element to be purchased, and the security information of the user, completes the purchase process in the virtual mall, and may purchase the virtual element according to the price of the virtual element.
- the user's virtual currency is automatically deducted, and the purchased virtual elements are automatically placed in the user's inventory in the virtual mall.
- the purchase server 100 returns the purchase success information to the client 200. For example, a pop-up message box prompts the user to purchase successfully. If the user balance is insufficient or the purchase is not completed due to a network failure, the purchase server 100 returns a balance insufficient or purchase failure message to the client 200.
- step S1004 the saving module 203 sends a save protocol to the purchase server 100, requesting to save the avatar, and the purchase server 100 stores the avatar requested to be saved.
- the specific process of step S1004 is: after the user successfully purchases the virtual element, the avatar can be saved, the save module 203 sends a save protocol to the purchase server 100, requests to save the avatar, and the purchase server 100 stores the requested save. The avatar.
- the purchase server 100 sends the saved latest avatar to the client 200 for display.
- Figure 11 illustrates a jump from a virtual element to a virtual mall in one embodiment of the invention.
- step S1101 the link address query module 204 obtains the number of the virtual element, and queries the link address of the virtual element in the virtual mall according to the number.
- the purchase server 100 stores the number of virtual elements in the virtual mall, and each virtual element has a link address at the mall that corresponds to its location at the virtual mall.
- step S1102 the webpage jump module 205 acquires the security information of the user, and jumps to the location of the virtual element in the virtual mall according to the link address.
- the webpage jumping module 205 obtains the security information of the user, causes the user to enter the virtual mall in the login state, and jumps to the location where the virtual element is located in the virtual mall according to the link address obtained by the link address query module 204. Since the virtual mall generally puts similar products together, so that when the user jumps to the shelf where the virtual element is located by the virtual address, the user can browse to other products around the virtual element, or the user jumps to the virtual element through the virtual element.
- the virtual mall directly implements the purchase process in the virtual mall.
- the typical application of the present invention is not limited to the instant chat tool, and the method and system set forth in the present invention can also be applied to other similar web forums and game scenarios in which avatars can be displayed. The above is only the preferred embodiment of the present invention, and is not intended to limit the present invention. Any modifications, equivalent substitutions and improvements made within the spirit and principles of the present invention should be included in the protection of the present invention. Within the scope.
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Description
Claims
Priority Applications (5)
Application Number | Priority Date | Filing Date | Title |
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RU2011116966/08A RU2473179C2 (ru) | 2008-10-07 | 2009-09-18 | Система и способ управления аватаром на платформе мгновенного обмена сообщениями |
BRPI0920672A BRPI0920672A2 (pt) | 2008-10-07 | 2009-09-18 | sistemas e método para o gerenciamento de avatar em plataforma de envio de mensagem instantânea |
JP2011529438A JP5231649B2 (ja) | 2008-10-07 | 2009-09-18 | インスタントメッセージングプラットフォームに基づきアバターを管理するシステムおよび方法 |
KR1020117007865A KR101465710B1 (ko) | 2008-10-07 | 2009-09-18 | 인스턴트 메시징 플랫폼 기반의 아바타 관리 시스템 및 방법 |
US13/075,893 US20110184839A1 (en) | 2008-10-07 | 2011-03-30 | System and method for managing avatar on instant messaging platform |
Applications Claiming Priority (2)
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CN2008101488695A CN101364957B (zh) | 2008-10-07 | 2008-10-07 | 基于即时通信平台管理虚拟形象的***及方法 |
CN200810148869.5 | 2008-10-07 |
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US13/075,893 Continuation US20110184839A1 (en) | 2008-10-07 | 2011-03-30 | System and method for managing avatar on instant messaging platform |
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- 2009-09-18 RU RU2011116966/08A patent/RU2473179C2/ru active
- 2009-09-18 KR KR1020117007865A patent/KR101465710B1/ko active IP Right Grant
- 2009-09-18 BR BRPI0920672A patent/BRPI0920672A2/pt not_active Application Discontinuation
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RU2473179C2 (ru) | 2013-01-20 |
KR20110065509A (ko) | 2011-06-15 |
RU2011116966A (ru) | 2012-11-20 |
KR101465710B1 (ko) | 2014-11-28 |
CN101364957A (zh) | 2009-02-11 |
BRPI0920672A2 (pt) | 2015-12-29 |
US20110184839A1 (en) | 2011-07-28 |
JP5231649B2 (ja) | 2013-07-10 |
CN101364957B (zh) | 2012-05-30 |
JP2012504802A (ja) | 2012-02-23 |
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