WO2007139074A1 - 三次元ゲームの表示システム、表示方法及び表示プログラム - Google Patents
三次元ゲームの表示システム、表示方法及び表示プログラム Download PDFInfo
- Publication number
- WO2007139074A1 WO2007139074A1 PCT/JP2007/060842 JP2007060842W WO2007139074A1 WO 2007139074 A1 WO2007139074 A1 WO 2007139074A1 JP 2007060842 W JP2007060842 W JP 2007060842W WO 2007139074 A1 WO2007139074 A1 WO 2007139074A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- window
- game
- dimensional
- user interface
- display
- Prior art date
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Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
Definitions
- Three-dimensional game display system display method, and display program
- the present invention is performed by a player or other object placed in a virtual three-dimensional space, such as a 3D scene in a golf game, a sport such as tennis or baseball, or a role playing game.
- the present invention relates to a display method and display program for a three-dimensional game display system that displays a game program on a two-dimensional screen.
- GUI Graphic User Interface
- OS Operating System
- a simulation game such as a golf game
- the game progresses in a virtually constructed three-dimensional space, and the state is displayed as a two-dimensional screen.
- operability can be improved by viewing the game contents from various angles at the same time.
- a multi-window function on the OS can be used to display a large number of windows, and a screen layout according to the operator's preference can be achieved.
- the layout can be freely set according to the size and shape of the window!
- the operation as shown in FIG. Since the GUI for performing input is arranged, if only the size and shape of the window are changed, the GUI also has the same ratio as the aspect ratio of the window as shown in Figs. 6 (b) to (d). It will be deformed and deformed, and its shape will be distorted, and the balance between the display of the game content itself and the GUI will be lost, making it difficult to see the game content and reducing the operability of the GUI. was there.
- the present invention solves the above-described problems, and is a game program that is progressed by a player, a ball, or other object arranged in a virtual three-dimensional space such as a golf game. Can be displayed on a two-dimensional screen, and the display of the game content itself and the GUI can be displayed while maintaining the operability of the G UI. It is an object of the present invention to provide a display method and a display program for a 3D game display system capable of maintaining a balance.
- Patent Document 1 Japanese Patent Application Laid-Open No. 2004-216165
- the present invention is a display system for a three-dimensional game that displays a game program that is progressed by an object arranged in a virtual three-dimensional space on a two-dimensional screen.
- the three-dimensional component that controls the coordinate position of the object, the window controller that controls the window displayed on the screen, and the field of view based on the type, area, and shape of the window.
- a two-dimensional component that displays a three-dimensional space two-dimensionally and a user interface controller that controls a graphic user interface for displaying and operating a game, and a window and graphic user interface.
- a scaling control unit for changing the surface product or shape of the window Te.
- the three-dimensional configuration section virtually constructs a three-dimensional space, controls the coordinate position of the object
- the window is displayed two-dimensionally in a three-dimensional space, and the user interface control unit controls the graphic user interface for displaying and operating the game, arranged in the window,
- the graphic user interface is displayed at a position and a scale determined by a scale of relative coordinates from a unique arrangement base point for each window.
- the coordinate position of the placement base point is calculated according to the shape of the window.
- the arrangement base point is displayed at a coordinate position and a scale according to a small expansion / contraction ratio among the vertical expansion ratio in the vertical direction of the window and the horizontal expansion ratio in the horizontal direction.
- an upper limit value and a lower limit value are set for the expansion / contraction ratio of the graphic user interface, and the graphic interface can be expanded / contracted in the range of the upper limit value and the lower limit value according to the change in the area of the window. I like it!
- the virtual three-dimensional space can be viewed from various angles through a plurality of multi-windows, and the GUI arranged in the window can be changed according to the size of the window. Since the positioning is performed based on the relative distance and angle from the displacement base point, it is possible to avoid distortion, excessive reduction, and enlargement due to the shape of the window.
- the above-described apparatus and method according to the present invention can be realized by executing a program described in a predetermined language on a computer.
- a program can be recorded on a computer-readable recording medium, and the program can be easily stored, transported and installed.
- FIG. 1 is a block diagram showing a configuration of a 3D game system according to an embodiment.
- FIG. 2 is an explanatory diagram showing a screen configuration of the 3D game system according to the embodiment.
- FIG. 3 is an explanatory diagram showing window scaling processing of the 3D game system according to the embodiment.
- FIG. 4 is a flowchart showing a window display process of the 3D game system according to the embodiment.
- FIG. 5 is a perspective view showing a computer-readable recording medium according to the embodiment.
- FIG. 6 is an explanatory diagram showing window enlargement / reduction processing in a conventional 3D game system.
- FIG. 1 is a block diagram showing the configuration of the 3D game system according to the present embodiment.
- a case where golf game software is executed on the personal computer 1 is shown as an example.
- the power to explain the case where the present invention is applied to golf game software is taken as an example.
- the present invention is not limited to this.
- a role playing game such as a sport game such as tennis or baseball. It can be applied to any 3D display software such as a 3D scene.
- the 3D game device is configured by executing golf game software on the personal computer 1.
- the personal computer 1 is connected to a CPU 2 that performs arithmetic processing, a storage device 12 such as a hard disk that records data and programs, and a communication network 4 such as the Internet.
- Communication interface (I / F) 13 display interface (I / F) 14 for connecting to a display device such as a display 11, and input interface for connecting an input device 15 a such as a mouse, keyboard, or controller (I / F) 15.
- the personal computer 1 can access the game server 5 through the communication network 4, and communicates with game devices used by other users through the game server 5. Many users can participate in one game program through the game server 5. [0017] In other words, in the online game via this communication network 4, information on participating players (information on the progress of the game such as characteristics of characters used, characteristics of items such as possession clubs) and information for production are stored in the game server. 5 is distributed to each participating player's terminal via 5 and shared.
- information related to the presentation of the virtual space such as the 3D shape of the course, the model of the character, and the texture is preinstalled on each user's terminal, and the 3D and 2D image processing is It is executed on the user terminal side, and each player's situation and game progress are reflected in each user's terminal!
- the direction and sense of presence are increased, and information is distributed and shared as a topic between players at regular intervals.
- simple information sharing is possible.
- the input conditions after the operation is completed are completely shared through the server 5.
- the “module” refers to a functional unit that is configured by hardware such as a device or equipment, software having the function, or a combination thereof, and achieves a predetermined operation. Specifically, by executing a golf game on the CPU 2, a window control unit 22, a 3D configuration unit 23, a GUI control unit, an enlargement / reduction control unit 25, an application execution unit 26, and a 2D configuration Part 27 is built.
- the application execution unit 26 is a module that executes golf game software and advances a golf game with objects arranged in the virtual three-dimensional space 3, and specifically, executes a golf game program. Management of the game according to the rules of golf (OB is re-stamped with one penalty penalty, shot order control when playing multiple players, etc.), score management according to game progress results is managed for each user Based on the ability parameters of the character that is selected and used and the characteristics of items such as golf clubs, the ball launch conditions are calculated by batting scanning, and the ball trajectory simulation is performed in the virtual space. .
- the representation method of the virtual three-dimensional space 35 is set to 3D, thereby enhancing the realistic sensation of images and the like.
- the final display device is 2D, Hanging along the launch direction as an interface to support space grasp It automatically executes camera work that moves on a plane or expresses the plane in a form associated with a power gauge.
- the window control unit 22 is a module for controlling the window 3;! -33 displayed on the screen. Specifically, a virtual camera that defines the field of view range is arranged in the three-dimensional space 3, and the object captured by the virtual camera is displayed in each window 3;! To 33 as a two-dimensional plane. To do.
- the window 33 is a main window that captures the entire view of the golf hole through the player's shot motion, and the GUI 34 is disposed on the main window.
- Window 32 is a jump window that captures the vicinity of the ball's arrival point.
- the 3D constructing unit 23 is a module that virtually constructs the three-dimensional space 3 and controls the coordinate position of an object existing in the three-dimensional space 35 in the three-dimensional space 3.
- the 2D component 27 is a module that displays the 3D space 3 two-dimensionally in the windows 3;! To 33 according to the field of view of each window based on the type, area, and shape of the windows 3;! It is.
- the GUI control unit 24 is arranged in the window 3;! To 33 (mainly the main window 33 in this embodiment), and has a graphic user interface (GUI) 34 for displaying and operating the game. This is the module to control.
- GUI graphic user interface
- an operation for an object displayed in the display 11 is input by the input device 15a through the GUI 34, and the golf game proceeds according to the operation.
- the GUI 34 is a graphic mainly displayed on the main window 33.
- the GUI 341 displays an icon 341 indicating the progress of the golf game (hole number and conditions), and the distance and direction to the pin.
- the GUI 3441 displays an icon 341 indicating the progress of the golf game (hole number and conditions), and the distance and direction to the pin.
- the input device 15a As one of user operations input by the input device 15a, there is input of hit data when the player 35a shots the golf ball 35b.
- the hit data is input based on an operation on the GUI 34 (mainly the icon 348), and the coordinate position of the golf ball 35b, which is one of the objects, in the three-dimensional space 3 is changed.
- the expansion / contraction control unit 25 is a module that changes the area or shape of the window 3;! -33 based on an operation by the input device 15a. Specifically, as shown in FIG. 3 (a), GUI 34 (341-348) tt, relative coordinates ((xl, yl) from the arrangement base points P1 to P4 unique to each window (here, window 33). ), (X2, y2), (x3, y3), (x4, y4)), and is displayed at a position determined by the distance on the window.
- the coordinate positions of the placement base points P1 to P3 are calculated, and the relative coordinates ((xl, yl), (x2, y2), (x3, y3), (x4, y4) Scale).
- the placement base points P1 to P3 of each GUI34 34;! To 348) with distance and angle are determined with respect to the scale of each GUI34 (341 ⁇ 348) size force relative coordinates ((xl, yl), ( x2, y2), (x3, y3), (x4, y 4)) Scaled according to
- the arrangement base points P1 to P4 are displayed at a coordinate position and a scale according to a small enlargement ratio among the vertical enlargement ratio in the vertical direction of the window and the horizontal enlargement ratio in the horizontal direction.
- An upper limit value and a lower limit value are set for the expansion / contraction rate, and GUI 34 is expanded / contracted within the range of the upper limit value and the lower limit value.
- FIGS. 4 (a) and 4 (b) are flowcharts showing the operation during window display in the 3D game system according to the present embodiment.
- the application execution unit 26 and the window control unit 22 are operated by the input device 15a. Then, it is assumed that an operation for changing the size or shape of the window (here, window 33) is performed (S101).
- the 3D composing unit 23 acquires the camera position on the virtual three-dimensional coordinate corresponding to the window 33 that is the operation target (S102), and is captured by the camera.
- the coordinate position of the object within the visual field range is calculated (S103).
- the calculation result by the 3D composition unit 23 is sent to the 2D composition unit 27, and the 2D composition unit 27 performs a two-dimensional rendering process on the three-dimensional space 35 (S104).
- the enlargement / reduction control unit 25 changes the area or shape of the window 33 to be operated through the window control unit 22 and performs the layout change process of the GUI 34 (S 105 ).
- step S105 the enlargement / reduction control unit 25 acquires the deformation amount and the enlargement / reduction rate of the window 33 that is the operation target (S201), as shown in FIG. 4 (b). It is determined whether it is within the upper and lower limits (S202). When the enlargement / reduction ratio exceeds the range (“N” in step S 202), display restriction and deformation restriction are performed (S 204). For example, in the reduced display, the GUI may be simplified, the GUI may be partially omitted, or unnecessary GUI display may be limited according to priority according to importance.
- the deformation restrictions include limiting the reduction of the window 33 itself when zoomed out, and limiting the zooming of the GUI when zoomed in.
- step S202 If it is determined in step S202 that the enlargement / reduction ratio is within the lower and upper limits, then the vertical and horizontal enlargement ratios are compared, and the smaller enlargement ratio is set as the reference enlargement ratio (S20 5 ⁇ S207). Then, using the enlargement ratio of the reference, the coordinate position of the placement base points P1 to P3 on the window 33 is calculated, and the relative coordinates ((xl, yl), (x2, y2) based on the placement base points P1 to P3 are calculated. ), (X3, y3)) The scaling ratio is calculated. At the same time, the elements of each GUI 34 are scaled.
- the 2D composition unit 27 synthesizes and displays the two-dimensionally drawn three-dimensional space 35 and the GUI 34 that has undergone the layout change and the enlargement / reduction processing (S106).
- the system and method according to the present embodiment described above is an input program written in a predetermined language. It can be realized by executing the gram on a computer. In other words, by installing this program on a computer or IC chip such as a user terminal or a Web server and executing it on the CPU, it is possible to easily construct a system having the above functions.
- This program can be distributed, for example, via a communication line, and can be transferred as a package application that runs on a stand-alone computer.
- Such a program can be recorded on recording media 116 to 119 readable by the personal computer 1 as shown in FIG. Specifically, as shown in the figure, recording is performed on various recording media such as a magnetic disk such as a flexible disk 116 and a cassette tape 119, an optical disk such as a CD-ROM and a DVD-ROM 117, and a RAM card 118. can do.
- the present embodiment is characterized in that a link can be provided for content in a non-writable CD-ROM or DVD-ROM 117.
- the above-described system and method can be implemented using a general-purpose computer or a dedicated computer, and the program can be stored and transported. And you can easily install it.
- the virtual three-dimensional space 35 can be viewed from various angles with a plurality of multi-windows 3;! To 34 and arranged in the window 33. Since the GUI 34 is positioned according to the relative distance and angle from the arrangement base points P1 to P4 that are displaced according to the expansion / contraction of the window 33, the GUI 34 is distorted, excessively reduced, or excessively enlarged. Can be avoided.
- a game such as a golf game in which a player or a ball or other object placed in a virtual three-dimensional space is operated by an operation through a GUI
- a plurality of Multi-window display of multi-faceted game content is possible, and while maintaining the operability of the GUI, the game content itself can be displayed.
- the balance between display and GUI can be maintained.
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Abstract
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Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/302,408 US20090264198A1 (en) | 2006-05-26 | 2007-05-28 | 3d game display system, display method, and display program |
JP2008517928A JP5044549B2 (ja) | 2006-05-26 | 2007-05-28 | 三次元ゲームの表示システム、表示方法及び表示プログラム |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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JP2006146467 | 2006-05-26 | ||
JP2006-146467 | 2006-05-26 |
Publications (1)
Publication Number | Publication Date |
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WO2007139074A1 true WO2007139074A1 (ja) | 2007-12-06 |
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PCT/JP2007/060842 WO2007139074A1 (ja) | 2006-05-26 | 2007-05-28 | 三次元ゲームの表示システム、表示方法及び表示プログラム |
Country Status (3)
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US (1) | US20090264198A1 (ja) |
JP (1) | JP5044549B2 (ja) |
WO (1) | WO2007139074A1 (ja) |
Cited By (1)
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JP2015138290A (ja) * | 2014-01-20 | 2015-07-30 | 株式会社 ディー・エヌ・エー | 表示画像を生成するためのシステム、プログラム及び方法 |
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US8869027B2 (en) | 2006-08-04 | 2014-10-21 | Apple Inc. | Management and generation of dashboards |
US8954871B2 (en) | 2007-07-18 | 2015-02-10 | Apple Inc. | User-centric widgets and dashboards |
US20090021486A1 (en) * | 2007-07-19 | 2009-01-22 | Apple Inc. | Dashboard Surfaces |
KR100953131B1 (ko) * | 2009-09-29 | 2010-04-16 | (주) 골프존 | 가상 골프 시뮬레이션 장치 및 그 방법 |
US20130117704A1 (en) * | 2011-11-09 | 2013-05-09 | Darius Lahoutifard | Browser-Accessible 3D Immersive Virtual Events |
US9223591B2 (en) * | 2012-08-30 | 2015-12-29 | International Business Machines Corporation | Sizing a pane of a window presented on a display |
KR101491324B1 (ko) * | 2013-10-08 | 2015-02-06 | 현대자동차주식회사 | 차량용 영상 획득 장치 |
CN108694073B (zh) * | 2018-05-11 | 2023-01-17 | 腾讯科技(深圳)有限公司 | 虚拟场景的控制方法、装置、设备及存储介质 |
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Also Published As
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US20090264198A1 (en) | 2009-10-22 |
JP5044549B2 (ja) | 2012-10-10 |
JPWO2007139074A1 (ja) | 2009-10-08 |
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