WO1986005113A1 - Slot machine - Google Patents
Slot machine Download PDFInfo
- Publication number
- WO1986005113A1 WO1986005113A1 PCT/JP1985/000117 JP8500117W WO8605113A1 WO 1986005113 A1 WO1986005113 A1 WO 1986005113A1 JP 8500117 W JP8500117 W JP 8500117W WO 8605113 A1 WO8605113 A1 WO 8605113A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- coin
- slot machine
- slot
- payout
- Prior art date
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Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Definitions
- the present invention relates to a slotman, and more particularly, to a method for displaying a plurality of symbols on a CRT screen or the like.
- conventional slot machines move and stop a row of symbols by physically rotating a reel with multiple symbols drawn on the surface.
- mechanical ones and video ones that electronically control and move the symbols displayed on the CRT display screen.
- video slot machines such as three reels and four reels.
- some reels are arranged in a matrix as in Japanese Patent Application No. 57-181 170.
- the present invention has been made in view of such points, and a slot man who can provide a sense of solidarity between players through the game and enjoy the game. To provide With the goal.
- the present invention also provides a game that can attract more players by making the game more enjoyable, thereby providing greater benefits to the installer of the man.
- the purpose is to provide. Disclosure of the invention
- a slot machine is constituted by one master unit and a plurality of slave units connected to the master unit.
- Each of the slave units has a coin inlet, a detecting means for detecting that the coin has been inserted, and a discharging means for paying out the coin.
- the parent device starts the game based on the output of the detection means of the child device and the like, and a control means for controlling the progress of the game, and a plurality of types of symbols moving as the game progresses. And a means for displaying a symbol row consisting of characters on the screen, and a payout means for the child device according to a preset payout rate when the game result is determined to be correct.
- FIG. 2 is a blanking 1 ⁇ click diagram showing a configuration of the real ⁇ .
- the slot man of the embodiment ⁇ shown in FIG. 1 is composed of one master unit 1 and three slave units 2a to 2c, which are optical fiber, Are connected to each other via a distributor 5 and cables 3 and 4a to 4c.
- a CRT display device 6 is provided on the front surface of the main unit 1 and displays a symbol row composed of a plurality of types of symbol cars, that is, a pattern of a slot machine. It has become so.
- Each of the slave units 2a to 2c has a CRT monitor 7a to 7c, respectively, so that the same game content as that of the CRT display device 6 of the master unit 1 is output. You.
- each of the slaves 2a to 2c pays out coins to the player through coin inlets 8a to 8c for the player to insert coins.
- the master unit 1 is provided with a central processing unit (CPU) 11 composed of a microprocessor and the like, which is used to generate a pattern of symbol rows.
- a symbol generator 12 is connected to a program memory 13 for storing a program for running the game.
- a CRT controller ⁇ -controller 14 for controlling the CRT display device 6 in accordance with a command from the CPU 11 is connected to the CPU 11.
- the slave unit 2a is connected to the CRT module according to the instructions of the CPU 11 Display control circuit 15 for operating Utah 7a and beaker 10a, and coin input port 8a (Fig. 1). Coin input for detecting that coin has been input from force. It is provided with a detector 18a and a coin ejection mechanism 19a for paying coins to the coin outlet 9a (Fig. 1).
- the CUT monitor 7a displays the same contents (symbol arrays, etc.) as those displayed on the CRT display device 6 of the parent device 1.
- the speaker 10a outputs a different type of sound depending on the case, such as when the result of the game is “hit” or “out”, so that the game is played. Can enhance the enjoyment of the elderly.
- the detector 18a is composed of, for example, a microphone ⁇ switch, and outputs a detection signal when detecting a coin, and detects this via a cable (path, path) 3. Apply signal to CPU 11.
- the coin payout mechanism 19a pays out the number of coins according to the directive from CP No.11 to ⁇ 9a. -In the above description, only the slaves 2a were used, but the same applies to the slaves 2b and 2c.
- the power of the entire slotman is turned on, and the demonstration screen is displayed on the CRT display 6 and the CRT monitors 7a to 7c. Display the game.
- This demo game is listed in Program Memory 13.
- the game player inputs coins Wait for coins to be put into mouths 8a to 8c.
- a game is started according to predetermined conditions, and there are various game start conditions. As a typical example, the condition is determined based on the number of cordless handsets and the elapsed time from the end of the previous game.
- the game does not start just by coining into one of the slave units, and the elapsed time is reduced to 50 seconds. If it does, the game will start even if the coin is inserted into one slave unit.
- the second starting condition is determined by the number of child units into which coins have been inserted and the elapsed time from the coin caster. According to this condition, for example, for 15 seconds after the first coin is input, the next coin is input, and then the game is started.
- the game start condition may be determined based on the number of coins input.
- a game start lever and a push button similar to a normal slot man are attached to the slave unit, and a game start command output by these operations is provided.
- the starting clause may be determined by a combination of coin inputs.
- the CPU 11 starts the game in accordance with the program stored in the program memory 13 and calculates the number of coins. Select a pile line for each child and proceed with the game. During this time, the progress of the game is displayed on the CRT display device 6 and the CRT monitors 7a to 7c. In other words, Ataka also draws a symbol 1 ⁇ 5
- a symbol row is dynamically displayed on the CRT screen as if multiple (for example, three) reels are rotating around a predetermined axis.
- the combination of symbols on the painter's line is changed to the corresponding symbol combination set in advance. It is determined whether they match. When these combinations match, the ejection rate for each combination is calculated by the CPU 11 for each slave unit.
- a payout command signal is output from the CPIJ 11 power and sent to a predetermined slave unit.
- the payout mechanism of the child device that receives the command pays out the number of coins according to this command.
- the hit judgment is made by CPIJ 11 based on a preset combination table and random numbers.
- the present invention is not limited to the above-described embodiment, but may be constituted by one master unit and a plurality of slave units connected thereto and corresponding to the player on a one-to-one basis. It can be anything. For example, configure a slot man
- the number of slave units may be four or more, and the display means of the master unit may be a panel display using an LED. Also, it is not essential to provide a CRT monitor beaker in the slave unit, and it may be appropriately selected.
- the symbol pattern may be stored in a memory such as R0M in advance.
- Japanese Patent Application No. 57-181 It may be a slot machine arranged in a matrix.
- the conditions for starting the game are not limited to those described above, and may be any conditions.
- the game may be started by providing a start button on the parent device and operating a staff member, or a start button or the like may be provided for each child device.
- the game may be started when all the players who have put in the game start the ⁇ button.
- a slot machine is configured by one master device and a plurality of slave devices connected to the master device. This can significantly improve the entertainment of the game. Also, improving the entertainment of the game can attract many players, which can greatly benefit machine installers.
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Description
明 細 ス Q ッ ト マ シ ン 技術分野
本発明はス ロ ッ ト マ ン ン に係 り 、 よ り 詳細には複数 の シ ン ボ ルを C R T 画面等に 表示する も のに 関する。 背景技術
従来のス ロ ッ ト マ シ ン には、 大別する と 、 表面に複 数の ン ン ボ ルを描いた リ ー ルを物理的に 回転させ て 'ン ンボ ル列を移動、 停止させ る機械式の も の と、 C R T の ディ ス プ レ イ 画面に 表示した シ ン ボ ルを電子的に制 御して移動させ る ビデオ式の も の と があ る。 こ の よ う な ビデオ式ス ロ ッ ト マ シ ン には、 リ ー ルを 3 本と する も の、 4 本 と する も のな ど種々 の形式の も のがあ る。 ま た、 洌えば特願昭 5 7 - 1 8 1 1 7 0 号の如 く リ ー ル を マ ト リ ク ス に配列 した も の も ある。
しかしながら 上記の如き従来装置では、 遊戯者 と ス ロ ッ ト マ シ ン の関係が 1 対 1 になってお り 、 こ のため 遊戯者間の連帯感に乏 し く 、 孤独な遊戯にな り がちで あった。
本発明はこ の よ う な点を考慮 し てな された も ので、 遊戯者間 に ゲー ム を通じ て連帯感を与えてゲー ム を楽 し く する こ と のでき る ス ロ ッ ト マ ン ンを提供する こ と
を目的 とする。
また本発明は、 ゲー ム を楽し く させる こ と に よって 遊戯者をよ り 多 く 引 きつけ、 もってマ ン ン の設置者に よ り 大きな利益を与える こ とのできるス ^ ッ ト マ ン ン を提供する こ と を目的 とする。 発明の開示
そこ で本発明は、 1 台の親器とそれに接続された複 数台の子器に よってス ロ ッ ト マ シ ンを構成する よ う に る。 で、 子器はそれぞれコ イ ン投入口 と 、 コ ィ ンが投入されたこ と を検知する検知手段と, コ イ ンを 払い出す払出手段と を少 く と も有している。
また、 親器は子器の検知手段の出力等に も とづいて ゲー ムを開始し、 かつゲー ム の進行を制御する制御手 段と、 こ のゲームの進行につれて移動する複数種類の ン ンボ、ルからなる シ ン ボ ル列を画面に表示する表示手 段と、 ゲ一 ム の結果が当 り と判定されたと きはあらか じめ設定された払出率に応じて子器の払出手段に コ ィ ン の払い出 しを指令する払出指令手段と を有している C 図面の簡単な説明
第 1 図は本発明の一実施 の斜視図、 第 2 図は同実 施例の構成を示すブ 1 ^ ッ ク図である。
発明 を実施するための最良の形態
第 1 図に示す実施 ^ の ス ロ ッ ト マ ン ン は 、 1 台の親 器 1 と 3 台の 子器 2 a〜2 c に よ り 構成され、 こ れらは 光 フ ァ イ バ、等で構成 される ケ ー ブル 3 , 4 a 〜 4 c と分 配器 5 を介し て互い に接続 されている。 親器 1 の前面 には例えば C R T 表示装置 6 が設けら れ、 複数種類の シ ン ボ ル カ ら な る 'ン ン ボ ル列、 すなわちス ロ ッ ト マ シ ンゲ ー ム の絵柄が表示 される よ う になっている。 また、 子器 2 a〜 2 c はそれぞれ C R T モ ニ タ 7 a〜 7 c を備え てお り 、 親器 1 の C R T 表示装置 6 と 同 じ ゲー ム 内容 が出 力 される よ う になってい る。 さ ら に , 個 々 の 子器 2 a〜 2 c はそれぞれ、 遊戯者が コ イ ンを投入するため の コ ィ ン投入 口 8 a〜 8 c と > コ ィ ンを遊戯者 に払い出 すための コ ィ ン払出 口 9 a〜 9 c と、 メ 口 ディ 音等を出 力する ス ヒ。 一 力 1 0 a 〜 : 1 0 c と を備えてい る。
第 1 図の各要素は第 2 図に示す よ う に互いに接続さ れている。 親器 1 にはマ イ ク ロ プ ロ セ ッ サ 等から なる 中央処理装置 ( C PU ) 1 1 が備え られてお り 、 こ れに は シ ン ボ ル列の絵柄を発生 させ る ための ン ン ボ ル ゼ ネ レ ー タ 1 2 と、 ゲ ー ム を進行させ る プ ロ グ ラ ム を記憶 するための プ ロ グ ラ ム メ モ リ 1 3 と が接続さ れている。 C P U 1 1 には、 C P U 1 1 から の指令に従って C R T 表 示装置 6 を制御するための C R T コ ン ト α — ラ 1 4 が 接続 されている。
子器 2 a は、 C PU 1 1 力 ら の指令に従って C R T モ
ユタ 7 a およびス ビーカ 1 0 a を動作させる表示制御 回路 1 5 と、 コ イ ン投入口 8 a ( 第 1 図 ) 力 ら コ イ ン が投入されたこ とを検知するための コ ィ ン投入検知器 1 8 a と、 コ イ ン払出口 9 a ( 第 1 図 ) に コ イ ンを払 い出すための コ ィ ン私出機構 1 9 a と を備えている。 こ こ で、 C U T モ ニ タ 7 a は親器 1 の C R T 表示装置 6 で表示されている もの と 同じ内容 ( シ ン ボル列等 ) を表示する。 ス ピー カ 1 0 a はゲー ム の結果が 「当り」 であったと きや、 「外れ」 であったと きなど、 場合に じ て異なる種類の音声を出力する も ので、 こ れに よ り 遊戯者の楽しみを大き く する こ とができ る。 検知器 1 8 a は例えばマ イ ク π ス ィ ッ チ等で構成され、 コィ ンを検知した と きには検知信号を出力 し、 ケ ー ブ ル ( パ、 ス ) 3 を介してこ の検知信号を C PU 1 1 に与える。 また、 コ イ ン払出機構 1 9 a は C P ϋ 1 1 力 らの指令に ¾じた数のコ ィ ンを払出 □ 9 a に払い出す。 - なお、 上記の説明では子器 2 a のみについて行った が、 子器 2 b , 2 c についても これと 同様である。
次に、 第 I 図および第 2 図を参照して、 本発明に係 る ス ロ ッ ト マ シ ン のゲー ム方法を説明する。
まず、 遊戯者にゲ ー ム させ る 以前に、 ス ロ ッ ト マ ン ン全体の電源をオ ン にして、 C R T 表示装置 6 および C R T モ ニ タ 7 a〜7 c でデモ ン ス ト レ ー ン ョ ンゲー ム を表示させ る。 こ の デモ ゲ ー ムは プ ロ グ ラ ム メ モ リ 1 3 に記億されている。 そして、 遊戲者がコ イ ン投入
口 8 a 〜 8 c に コ イ ンを投入する のを待つ。 コ イ ンが 投入された と きは所定の条件に従って ゲー ム を 開始す るが、 そのゲ ー ム 開始条件と しては種々 の も のがある。 その代表的な も の と しては、 コ イ ン の投入さ れた子器 の台数と 前回のゲー ム終了から の経過時間 に よ り 条件 を定める も のがあ る 。 こ の条件に よ れば、 例えば上記 経過時間が 3 0 秒 以内の と きは 1 合の 子器に コ ィ ン投 入されただけではゲー ム が開始せず、 経過時間が 5 0 秒を越え る と 1 台の 子器に コ ィ ン が投入さ れただけで も ゲー ム が開始される。 また、 開始条件の第 2 の も の と し て、 コ イ ン の投入された 子器の台数と コ イ ン投人 から の経過時間 に よ り 定める も のがあ る。 こ の条件に よ れば、 例えば 1 台 目 の コ イ ン投入から 1 5 秒間は次 の コ イ ン投入を待って、 その後に ゲー ム が開始される。 その他、 投入された コ イ ン の枚数等に よ り ゲ ー ム 開始 条件を定めて も よ い。 ま た、 通常の ス ロ ッ ト マ ン ン と 同様の ゲー ム 開始 レ バ 一押ボ タ ン等を 子器に取 り 付け、 こ れら の操作に よ り 出力 される ゲー ム 開始指令あ る い は コ ィ ン投入の組合せ に よ り 開始条伴を定めて も よ い。
ゲー ム開始条件が満される と 、 C P U 1 1 は プ ロ グ ラ 厶 メ モ リ 1 3 に記億された プ ロ グ ラ ム に従ってゲー ム を開始 し、 コ イ ン投入数に ^ じ て 子器ご と に ペ イ ラ イ ンを選沢 し、 ゲー ムを進行させ る。 こ の間、 C R T 表 示装置 6 お よ び C R T モ ニ タ 7 a〜 7 c では ゲ ー ム の経 過が表示さ れる。 すなわち、 あたか も シ ン ボ ルを描い
1丄 5
た複数本 ( 例えば 3 本 ) の リ ー ル が所定の軸を中心に 回転し ているかのよ う に、 C R T 画面上でシ ン ボ ル列 が動的に表示される。
ゲー ム の進行中では、 当 り 判定がなされる。 すなわ
5 ち、 C R T 画面でン ン ボ ルが停止した と きのペ イ ラ イ ン上での ン ン ボ ル の組合せが、 あらカゝじめ設定された 当 り のシ ン ボ ル の組合せに一致するか否かが判定され る。 これらの組合せが一致したと きは、 当 り 組合せご との私い出 し率が子器ごと に C PU 1 1 に よ り 計算され
10 る。 そして、 C PIJ 1 1 力 ら払い出し指令信号が出力さ れ、 所定の子器に送られる。 指令を受けた子器の払出 機構は こ の指令に ^じた数の コ ィ ンを払い出す。 なお こ の当 り 判定は、 あらかじめ設定された当 り 組合せテ 一 ブ ルおよび乱数等に も とづいて、 C PIJ 1 1 によって なさ.れる。
本発明は上記実施例に限定される も のではな く 、 1 台の親器と、 それに接続され遊戯者と 1 対 1 で対応す る複数の子器とで構成される も のであれば、 いかなる ものであって も よい。 例えば、 ス ロ ッ ト マ ン ン を構成
20 する 子器は 4 台以上でも よ く 、 親器の表示手段は L E D を用いたパ ネ ル表示器等であっても よい。 また、 子 器に C R T モ ニ タ ゃ ス ビ ー カを設ける こ とは必須では な く 、 適宜選沢して も よい。 また、 シ ン ボル の絵柄は あらかじめ R 0 M等のメ モ リ に記億しておいて も よい。
25 さ ら に、 特願昭 5 7 - 1 8 1 1 7 0 号の如 く リ ー ルをマ
ト リ ク ス に配列したス ロ ッ ト マ シ ン と し て も よい。
さ らにま た、 ゲー ム開始の条件は前述の も のに限ら れずいかなる ものであって も よい。 例えば、 親器に開 始 ^タ ン等を設けて係員が操作する こ と に よ り ゲー ム が開始する よ う にして も よ く、 子器ごと に開始 ^ タ ン 等を設けてコ ィ ン を投入した遊戲者全員が開始 ^ タ ン を操作したと き にゲームが開始する よ う にして も よい。 産業上の利用可能性
上記の通 り 本発明では、 1 台の親器とそれに接続さ れた複数台の子器と に よってス ロ ッ ト マ シ ンを構成し たので、 遊戯者間に連帯意識を生じ させ、 も ってグー ム の娯楽性を著し く 向上させる こ と ができ る。 ま た、 ゲームの娯楽性向上に よって多 く の遊戯者を引 きつけ、 もってマ シ ン の設置者に大きな利益を与え る こ とがで き る。
Claims
1. 1 台の親機と複数台の子器で構成され、
前記子器はそれぞれコ イ ン投入口 と、 コ イ ン が投 人されたこ.とを検知する検知手段と、 コ イ ンを払い 出す払出手段と を少 く と も有し、
前記親器は前記検知手段の出力およびノも し くは 所定のゲー ム開始指令に も とづいてゲー ムを開始し、 かつゲー ム の進行をあらかじめ設定された手順に従 つ て制御する制御手段と、 こ の ゲ ー ム の進行につれ て一定方向に移動する複数種類の シ ン ボ ルからなる シ ン ボ ル列を画面に表示する表示手段と、 ゲー ム の 結果が当 り と判定されたと きはあ らかじめ設定され た払出率に ί5じて前記払出手段に コ ィ ン の払い出 し を指令する払出指令手段とを少 く と も有するス ° ッ ト マ ン ン 。
2. 前記子器は前記制御手段から の指令に従つてゲ一 ム の進行および結果を表示するモ ニ タ手段を更に有 する請求の範囲第 1 項記載のス ロ ッ ト マ ン ン 。
3. 前記モ ニ タ手段は C R Τ モ ニ タを有する請求の範 囲第 2 項記載のス コ ッ ト マ シ ン 。
4. 前記表示手段は C R Τ 表示装置である請求の範囲 第 1 項乃至第 3 項のいずれかに記載のス ロ ッ ト マ ン ン ο
5. 前記制御手段は、 コ イ ンが投入された前記子器の
合数と 蘭回 ゲ ー ム か ら の経過時間 と に よ り 定 ま る 開 始条件に従って ゲー ムを開始させ る請求の範囲第 1 項乃至第 3 項のいずれ力 に記載のス 口 ッ ト マ ン ン。
6. 前記制御手段は、 コ イ ン が投入された前記子器の
5 台数 と こ の コ ィ ン投入から の経過時間 と に よ り 定ま る 開始条件に従って ゲー ム を開始させ る請求の範囲 第 1 項乃至第 3 項のいずれかに記載のス ロ ッ ト マ ン ン 0
へ
Priority Applications (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AT85901551T ATE53506T1 (de) | 1985-03-08 | 1985-03-08 | Muenzenautomat. |
EP85901551A EP0214290B1 (en) | 1985-03-08 | 1985-03-08 | Slot machine |
DE8585901551T DE3578132D1 (en) | 1985-03-08 | 1985-03-08 | Muenzenautomat. |
PCT/JP1985/000117 WO1986005113A1 (en) | 1985-03-08 | 1985-03-08 | Slot machine |
US06/930,283 US4805907A (en) | 1985-03-08 | 1986-03-08 | Slot machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/JP1985/000117 WO1986005113A1 (en) | 1985-03-08 | 1985-03-08 | Slot machine |
Publications (1)
Publication Number | Publication Date |
---|---|
WO1986005113A1 true WO1986005113A1 (en) | 1986-09-12 |
Family
ID=13846399
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP1985/000117 WO1986005113A1 (en) | 1985-03-08 | 1985-03-08 | Slot machine |
Country Status (5)
Country | Link |
---|---|
US (1) | US4805907A (ja) |
EP (1) | EP0214290B1 (ja) |
AT (1) | ATE53506T1 (ja) |
DE (1) | DE3578132D1 (ja) |
WO (1) | WO1986005113A1 (ja) |
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US4527798A (en) * | 1981-02-23 | 1985-07-09 | Video Turf Incorporated | Random number generating techniques and gaming equipment employing such techniques |
IE53264B1 (en) * | 1981-07-16 | 1988-09-28 | Bell Fruit Mfg Co Ltd | Gaming and amusement machines |
ES8507274A1 (es) * | 1983-05-02 | 1985-09-16 | Ainsworth Nominees Pty Ltd | Perfeccionamientos en los sistemas de maquinas de juego |
JPS60222077A (ja) * | 1984-04-19 | 1985-11-06 | 株式会社ナナオ | 遊戯機 |
-
1985
- 1985-03-08 WO PCT/JP1985/000117 patent/WO1986005113A1/ja active IP Right Grant
- 1985-03-08 DE DE8585901551T patent/DE3578132D1/de not_active Expired - Fee Related
- 1985-03-08 EP EP85901551A patent/EP0214290B1/en not_active Expired - Lifetime
- 1985-03-08 AT AT85901551T patent/ATE53506T1/de not_active IP Right Cessation
-
1986
- 1986-03-08 US US06/930,283 patent/US4805907A/en not_active Expired - Lifetime
Patent Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS57123191U (ja) * | 1981-01-23 | 1982-07-31 |
Non-Patent Citations (2)
Title |
---|
DENSHI GIJUTSU, Vol. 19, No. 17, July, 1977 (Tokyo) KAMIMURA MASAYUKI, "EVR o Shiyoshita TV Game no Genri to Kozo" p. 85-91 * |
See also references of EP0214290A4 * |
Also Published As
Publication number | Publication date |
---|---|
US4805907A (en) | 1989-02-21 |
ATE53506T1 (de) | 1990-06-15 |
EP0214290A1 (en) | 1987-03-18 |
EP0214290A4 (en) | 1988-12-15 |
EP0214290B1 (en) | 1990-06-13 |
DE3578132D1 (en) | 1990-07-19 |
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