US6308953B1 - Gaming machine - Google Patents

Gaming machine Download PDF

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Publication number
US6308953B1
US6308953B1 US09/293,951 US29395199A US6308953B1 US 6308953 B1 US6308953 B1 US 6308953B1 US 29395199 A US29395199 A US 29395199A US 6308953 B1 US6308953 B1 US 6308953B1
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United States
Prior art keywords
symbols
rows
stopped state
displayed
gaming machine
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
US09/293,951
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English (en)
Inventor
Hiroyuki Nagano
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Universal Entertainment Corp
Original Assignee
Aruze Corp
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Publication date
Application filed by Aruze Corp filed Critical Aruze Corp
Assigned to ARUZE CORPORATION reassignment ARUZE CORPORATION ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: NAGANO, HIROYUKI
Application granted granted Critical
Publication of US6308953B1 publication Critical patent/US6308953B1/en
Assigned to UNIVERSAL ENTERTAINMENT CORPORATION reassignment UNIVERSAL ENTERTAINMENT CORPORATION CHANGE OF NAME (SEE DOCUMENT FOR DETAILS). Assignors: ARUZE CORPORATION (ARUZE KABUSHIKI KAISHA)
Anticipated expiration legal-status Critical
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3227Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters

Definitions

  • the present invention relates to a gaming machine, such as slot machine, which displays a plurality of rows of symbols in moving and stopped states; and, in particular, to a gaming machine which provides a player with a predetermined gain when the mode of the rows of symbols displayed in a stopped state is a particular mode which is a predetermined combination of symbols, the front panel of the machine being equipped with a plurality of illuminating members such as lamps and/or LEDs, for example.
  • Such a reel apparatus has the following configuration.
  • the plurality of reels are independently rotatable around the same axis, each of the reels having a plurality of symbols formed on the peripheral surface thereof in series along its circumferential direction.
  • the individual reels start rotating at the same time and, thereafter, sequentially stop such that at least one of the plurality of symbols aligns with an effective line disposed on display windows in front of the reels.
  • the symbols displayed on the display windows are determined by random number sampling carried out by a control unit accommodated in the gaming machine. Namely at the same time when each game is started or immediately thereafter, the control unit determines whether the play results in “winning” or not by comparing a value acquired by random number sampling with an award table prestored in a memory device. When the determination results in winning, then each reel is displayed in a stopped state such that a combination of symbols constructing a winning display mode aligns with the effective line of the display windows. On the other hand, when the determination does not result in winning, each reel is displayed in a stopped state such that a combination of symbols which does not construct any winning display mode aligns with the effective line of the display windows.
  • the gaming machine in accordance with the present invention is a gaming machine which displays a plurality of rows of symbols in a moving state at an image display section formed in a front panel, stops displaying the rows of symbols in the moving state thereafter, and gives a predetermined gain to a player when a mode of symbols displayed in thus stopped state coincides with a particular mode which is a predetermined combination of symbols, the gaming machine comprising:
  • symbol determination means for determining the mode of rows of symbols displayed in the stopped state at the image display section before the rows of symbols are displayed in the stopped state
  • panel section illuminating member control means for turning off the plurality of illuminating members disposed on the front panel when the mode of rows of symbols displayed in the stopped state is determined by the symbol determination means to be the particular mode.
  • normal game refers to a game other than games in which the mode of rows of symbols displayed in a stopped state is a predetermined combination of symbols.
  • the above-mentioned “plurality of illuminating members disposed on the front panel” do not include illuminators for illuminating the rows of symbols within the image display section.
  • the gaming machine in accordance with the present invention may further comprise illuminator control means for temporarily turning off all the illuminators illuminating the rows of symbols within the image display section when the mode of rows of symbols displayed in the stopped state is determined by the symbol determination means to be the particular mode, and then turning on all the illuminators in response to a timing at which the plurality of rows of symbols are displayed in the stopped state.
  • illuminator control means for temporarily turning off all the illuminators illuminating the rows of symbols within the image display section when the mode of rows of symbols displayed in the stopped state is determined by the symbol determination means to be the particular mode, and then turning on all the illuminators in response to a timing at which the plurality of rows of symbols are displayed in the stopped state.
  • the gaming machine in accordance with the present invention may sequentially display the plurality of rows of symbols in the stopped state and further comprise illuminator control means for blinking, in response to a timing at which each row of symbols is displayed in the stopped state, the illuminator illuminating the next row of symbols to be displayed in the stopped state, and turning on, in response to a timing at which all the rows of symbols are displayed in the stopped state, all the illuminators illuminating the rows of symbols.
  • the panel section illuminating member control means may turn on the plurality of illuminating members disposed on the front panel in response to a timing at which the plurality of rows of symbols are displayed in the stopped state.
  • the gaming machine in accordance with the present invention may further comprise sound output means for outputting, when the mode of rows of symbols displayed in the stopped state is determined by the symbol determination means to be the particular mode, a sound different from the sound outputted in the normal game.
  • the illuminating members may be constituted by lamps and/or LEDs.
  • FIG. 1 is a flowchart for explaining an attraction processing operation in the gaming machine in accordance with an embodiment of the present invention
  • FIG. 2 is a perspective view showing the gaming machine in accordance with the above-mentioned embodiment
  • FIG. 3 is a schematic view showing, on an enlarged scale, the reel section of the gaming machine shown in FIG. 2;
  • FIG. 4 is a block diagram showing main parts of the gaming machine in accordance with the above-mentioned embodiment.
  • FIG. 5 is a block diagram showing the control unit and the like in the gaming machine in accordance with the above-mentioned embodiment.
  • FIG. 2 is a perspective view showing the gaming machine (slot machine) in accordance with this embodiment.
  • this slot machine 100 is an auto-stop-reel type slot machine, in which, when a handle lever 106 is pushed down toward the front side (or a spin button 112 is pushed) with cash being inserted in a coin entry 102 or bill entry 104 , a reel apparatus 10 provided with a plurality of symbols F in series is actuated, so that its three reels 12 A, 12 B, and 12 C simultaneously start rotating, and then the left reel 12 A, the center reel 12 B, and the right reel 12 C sequentially stop rotating in this order.
  • each of the reels 12 A, 12 B, and 12 C stops rotating such that one of the plurality of symbols F aligns with an effective line disposed on three display windows 108 a formed in a front panel 108 .
  • the part formed with the symbols F is made of a semitransparent member exhibiting diffuse transmissivity.
  • the symbols F located at the display windows 108 a are brightly illuminated from therebehind by reel section illuminating lamps 130 A to 1301 which are illuminators disposed in the space on the inner periphery side of the reels 12 A, 12 B, and 12 C.
  • a bet meter 120 for displaying a bet number by seven segments
  • a last bet meter 122 for displaying, by seven segments, the number bet in the last game
  • a win meter 124 for displaying, by seven segments, the number of coins acquired until after the last game
  • a credit meter 126 for displaying, by seven segments, the remaining number of credit.
  • the symbols displayed at the effective line of the display windows 108 a are determined by random number sampling performed by a control unit accommodated in the gaming machine.
  • the control unit determines whether the play results in winning or not by comparing a value acquired by random number sampling with an award table prestored in a memory device.
  • the determination results in winning then each of the reels 12 A, 12 B, and 12 C is displayed in a stopped state such that a combination of symbols F constructing a winning display mode aligns with the effective line of the display windows 108 a .
  • each of the reels 12 A, 12 B, and 12 C is displayed in a stopped state such that a combination of symbols which does not construct any winning display mode aligns with the effective line of the display windows 108 a.
  • the above-mentioned control unit determines whether the play results in winning or not, and causes, when the determination results in winning, each of the reels 12 A, 12 B, and 12 C to be displayed in a stopped state such that a combination of symbols F constructing a winning display mode aligns with the effective line of the display windows 108 a . If the winning is big winning, then all of the seven-segment LEDs of the meters 120 to 126 disposed on the front panel 108 are turned off at a predetermined timing during the rotating period of the reels 12 A, 12 B, and 12 C.
  • the symbols F located at the display windows 108 a are brightly illuminated from therebehind by their corresponding reel section illuminating lamps 130 A to 130 I disposed in the space on the inner periphery side of the reels 12 A, 12 B, and 12 C. If the play is determined by the control unit to be big winning, then all of the reel section illuminating lamps are temporarily turned off. Thereafter, every time any of the reels 12 A, 12 B, and 12 C stops rotating, one of the reel section illuminating lamps 130 A to 130 I that illuminates the next one of the reels 12 A, 12 B, and 12 C to stop rotating is blinked.
  • control unit accommodated in the slot machine Such an attraction is controlled by the control unit accommodated in the slot machine.
  • a specific configuration of the control unit and a relationship between the control unit and external devices in terms of connection will be explained with reference to the block diagrams of FIGS. 4 and 5, whereas its operations will be explained with reference to the flowchart of FIG. 1 .
  • control unit 200 comprises a symbol determination means 210 , a panel section illuminating member control means 220 , an illuminator control means 230 , and a sound signal output means 240 .
  • the symbol determination means 210 determines whether or not the mode of symbols displayed in a stopped state at the effective line of the display windows 108 a is a winning or big winning mode of combination. If the mode is determined by the symbol determination means 210 to be a big winning mode, then the panel section illuminating member control means 220 outputs a turn-off signal for turning off, at a predetermined timing, the seven-segment LEDs of the meters 120 to 126 disposed on the front panel 108 and, thereafter, outputs a turn-on signal for turning on all the seven-segment LEDs of the meters 120 to 126 at a timing when the reels 12 A, 12 B, and 12 C are displayed in a stopped state such that the combination of symbols F constructing a big winning display mode aligns with the effective line of the display windows 108 a.
  • the illuminator control means 230 outputs a signal for commanding the reel section illuminating lamps 130 A to 130 I to turn off, blink, and turn on.
  • the command signal outputted from the illuminator control means 230 is fed into an illuminating means driving section 300 .
  • a lamp 310 , an LED 320 , and an illuminator 330 are selectively turned off, blinked, and turned on.
  • the sound signal output means 240 When the mode is determined by the symbol determination means 210 to be a big winning mode, then the sound signal output means 240 outputs a sound signal concerning a sound different from the sound output in a normal game or different from the sound output in a game corresponding a usual winning mode.
  • the sound signal outputted from the sound signal output means 240 is fed into a sound output means driving section 400 .
  • a sound peculiar to big winning is outputted from a sound output means (speaker) 410 .
  • a broken-line block A refers to a main control section including a main CPU 50 , a ROM 51 , and a RAM 52 .
  • the ROM 51 stores a table of correspondence between symbols F and their symbol codes, a table listing symbol codes corresponding to winning (including big winning) and numbers of winning coins to be paid out, a winning probability table corresponding to winning states used for winning an executed game, a table of correspondence between lamps to be turned on among the lamps (reel section illuminating lamps) 130 A to 130 I and their corresponding random numbers, and the like.
  • the RAM 52 is provided with a random number bank for temporarily saving the value of random number sampled after starting the game, a table for temporarily storing data such as code numbers of the reels and symbol numbers, and the like.
  • a clock pulse generator 53 for generating reference pulses of 4 MHz, for example, at which the main CPU 50 is operated, and a frequency divider 54 for supplying interrupt pulses of 500 MHz, for example, to the main CPU 50 so as to make it execute a predetermined program as an interrupt.
  • a speaker 56 usable as the above-mentioned sound output means 410
  • a sound CPU and a sound generator 55 which are usable as the above-mentioned sound signal output means 240 and sound output means driving section 400 , driven so as to generate a sound from the speaker 56 .
  • an LED driver 57 (constituting the illuminating means driving section 300 together with a lamp driver 62 ) for driving the individual meters 120 to 126 made of LEDs for displaying seven segments.
  • a broken-line block B refers to a reel driving monitor block.
  • the individual reels R 1 ( 12 A), R 2 ( 12 B), and R 3 ( 12 C) are driven by pulse motors M 1 , M 2 , and M 3 , respectively.
  • the pulse motors M 1 , M 2 , and M 3 are rotated by drive pulses supplied from a motor driver 60 .
  • the reels R 1 ( 12 A), R 2 ( 12 B), and R 3 ( 12 C) are rotated such that their symbols F seen through the display windows 10 a shift one by one in response to a predetermined number of pulses.
  • the reels R 1 ( 12 A), R 2 ( 12 B), and R 3 ( 12 C) are configured so as to generate a reset signal per one revolution.
  • a detection block 61 detects this reset signal. After the reset signal is detected by the detection block 61 , the main CPU 50 counts the numbers of driving pulses supplied to the pulse motors M 1 , M 2 , and M 3 , whereby the kinds of symbols F seen through the display windows 108 a can be specified.
  • the lamp driver 62 which chooses, upon a command from the main CPU 50 , any of the reel section illuminating lamps 130 A to 130 I (corresponding to the illuminator 330 ) and selectively turns on, blinks, and turns off thus chosen lamp.
  • a hopper 70 for paying out winning coins and a hopper motor driver 71 are also provided.
  • a lock solenoid for blocking the coin insertion is driven.
  • switch operating section 78 such as an abort switch which is operated when the game is to be aborted.
  • start signal generator 79 which is constituted, for example, by the above-mentioned handle lever 106 , spin button 112 , and the like.
  • the reel section illuminating lamps 130 A to 130 C for the left reel (1st reel) 12 A are blinked (S 8 ), and then whether the rotation of the left reel (1st reel) 12 A is stopped or not is determined (S 9 ).
  • step 2 If it is determined not to be big winning at the above-mentioned step 2 (S 2 ), then the flow directly proceeds to step 18 (S 18 ).
  • the center reel 12 B may stop rotating at last.
  • the attraction is desirably performed such that, within the front panel 108 , only the reels 12 A, 12 B, and 12 C to which the player pays attention are brightly highlighted.
  • the reel section illuminating lamps 130 G to 1301 for the right reel (3rd reel) 12 C that stops rotating at last may sequentially repeat blinking.
  • the player's expectation for big winning can further be enhanced.
  • the attraction is performed in the above-mentioned embodiment so as to blink the reel section illuminating lamps 130 A to 130 I, they can be turned on without blinking after being once turned off.
  • the sound peculiar to big winning may be generated at the time when the reels 12 A, 12 B, and 12 C are rotated.
  • the gaming machine in accordance with the present invention is particularly effective when applied to so-called auto-stop type slot machines, it is also applicable to other gaming machines such as slot machines and pachinko machines of a type in which a player can manipulate the timing at which each reel stops rotating, as a matter of course.
  • the gaming machine in accordance with the present invention is configured such that a plurality of lamps and/or LEDs disposed on the front panel of the gaming machine are turned off when the mode of rows of symbols displayed in a stopped state is determined by the symbol determination means to be a particular mode, the player is startled for an instant, and the expectation for the game increases thereafter, whereby amusement can be enhanced.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Pinball Game Machines (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
US09/293,951 1998-08-03 1999-04-19 Gaming machine Expired - Lifetime US6308953B1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP10218755A JP2000042169A (ja) 1998-08-03 1998-08-03 遊技機
JP10-218755 1998-08-03

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EP (1) EP0978809A3 (de)
JP (1) JP2000042169A (de)
AU (1) AU750529B2 (de)
ZA (1) ZA993205B (de)

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US20030040359A1 (en) * 2000-04-28 2003-02-27 Natalie Bryant Multiple credit meter
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US20030100359A1 (en) * 2000-10-04 2003-05-29 Loose Timothy C. Audio network for gaming machines
US20040142739A1 (en) * 2003-01-16 2004-07-22 Loose Timothy C. Gaming machine environment having controlled audio and visual media presentation
US20040142747A1 (en) * 2003-01-16 2004-07-22 Pryzby Eric M. Selectable audio preferences for a gaming machine
US20040161115A1 (en) * 2003-02-14 2004-08-19 Loose Timothy C. Gaming machine having improved audio control architecture
US20040166936A1 (en) * 2003-02-26 2004-08-26 Rothschild Wayne H. Gaming machine system having an acoustic-sensing mechanism
US20040166937A1 (en) * 2003-02-26 2004-08-26 Rothschild Wayne H. Gaming machine system having a gesture-sensing mechanism
US20040242296A1 (en) * 2003-05-28 2004-12-02 Dwayne Nelson Gaming device having a selection award revealing game
US20050032568A1 (en) * 2002-09-13 2005-02-10 Griswold Chauncey W. Wagering gaming device providing physical and visual stimulation responses to various components of the gaming device
US20050043090A1 (en) * 2000-10-04 2005-02-24 Pryzby Eric M. Audio network for gaming machines
US20050143177A1 (en) * 2003-12-12 2005-06-30 Aruze Corp. Gaming machine
US20050282631A1 (en) * 2003-01-16 2005-12-22 Wms Gaming Inc. Gaming machine with surround sound features
US20060009285A1 (en) * 2003-01-16 2006-01-12 Wms Gaming Inc. Gaming machine environment having controlled audio and visual media presentation
US20060077525A1 (en) * 2004-10-19 2006-04-13 Andrew Huibers Micromirror array devices with light blocking areas
US20070173309A1 (en) * 2006-01-26 2007-07-26 Wms Gaming Inc. Gaming machine providing redeemable music awards
US20090104979A1 (en) * 2007-10-22 2009-04-23 Igt Gaming system, gaming device, and method for providing a player an opportunity to win an additional award amount
US20100120504A1 (en) * 2008-11-13 2010-05-13 Igt Gaming system, gaming device, and method for providing an award enhancement feature
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US8062115B2 (en) 2006-04-27 2011-11-22 Wms Gaming Inc. Wagering game with multi-point gesture sensing device
US8172677B2 (en) 2006-11-10 2012-05-08 Wms Gaming Inc. Wagering games using multi-level gaming structure
US8177633B2 (en) 2008-08-14 2012-05-15 Igt Gaming system and method providing an award for designated losing conditions
US8616981B1 (en) 2012-09-12 2013-12-31 Wms Gaming Inc. Systems, methods, and devices for playing wagering games with location-triggered game features
US8651939B2 (en) 2004-10-01 2014-02-18 Igt Gaming system having a plurality of adjacently arranged gaming machines and a mechanical moveable indicator operable to individually indicate the gaming machines
US8753194B2 (en) 2010-11-11 2014-06-17 Igt Escrow accounts for use in distributing payouts with minimal interruption to game play
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US8801519B2 (en) 2012-02-08 2014-08-12 Igt Gaming system, gaming device, and method providing one or more alternative wager propositions if a credit balance is less than a designated wager amount
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US8979635B2 (en) 2012-04-02 2015-03-17 Wms Gaming Inc. Systems, methods and devices for playing wagering games with distributed and shared partial outcome features
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USRE42351E1 (en) 2000-04-28 2011-05-10 Aristocrat Technologies Australia Pty Ltd Multiple credit meter
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