TWI320325B - Locus information processing device, locus information processing method, and information recording medium - Google Patents
Locus information processing device, locus information processing method, and information recording mediumInfo
- Publication number
- TWI320325B TWI320325B TW096105666A TW96105666A TWI320325B TW I320325 B TWI320325 B TW I320325B TW 096105666 A TW096105666 A TW 096105666A TW 96105666 A TW96105666 A TW 96105666A TW I320325 B TWI320325 B TW I320325B
- Authority
- TW
- Taiwan
- Prior art keywords
- information processing
- locus
- locus information
- recording medium
- processing device
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
- G06F3/0416—Control or interface arrangements specially adapted for digitisers
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
- G06F3/0416—Control or interface arrangements specially adapted for digitisers
- G06F3/04166—Details of scanning methods, e.g. sampling time, grouping of sub areas or time sharing with display driving
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04883—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V30/00—Character recognition; Recognising digital ink; Document-oriented image-based pattern recognition
- G06V30/10—Character recognition
- G06V30/14—Image acquisition
- G06V30/142—Image acquisition using hand-held instruments; Constructional details of the instruments
- G06V30/1423—Image acquisition using hand-held instruments; Constructional details of the instruments the instrument generating sequences of position coordinates corresponding to handwriting
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V30/00—Character recognition; Recognising digital ink; Document-oriented image-based pattern recognition
- G06V30/10—Character recognition
- G06V30/32—Digital ink
- G06V30/36—Matching; Classification
- G06V30/373—Matching; Classification using a special pattern or subpattern alphabet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Computer Vision & Pattern Recognition (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
- Navigation (AREA)
- Image Generation (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006037735A JP3930894B1 (ja) | 2006-02-15 | 2006-02-15 | 軌跡情報処理装置、軌跡情報処理方法、ならびに、プログラム |
Publications (2)
Publication Number | Publication Date |
---|---|
TW200806369A TW200806369A (en) | 2008-02-01 |
TWI320325B true TWI320325B (en) | 2010-02-11 |
Family
ID=38212183
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
TW096105666A TWI320325B (en) | 2006-02-15 | 2007-02-15 | Locus information processing device, locus information processing method, and information recording medium |
Country Status (7)
Country | Link |
---|---|
US (1) | US8271228B2 (zh) |
EP (1) | EP1985340A4 (zh) |
JP (1) | JP3930894B1 (zh) |
KR (1) | KR100964419B1 (zh) |
CN (1) | CN101384317B (zh) |
TW (1) | TWI320325B (zh) |
WO (1) | WO2007094326A1 (zh) |
Families Citing this family (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20110129125A (ko) * | 2010-05-25 | 2011-12-01 | 삼성전자주식회사 | 휴대 단말기의 터치 패널 운용 방법 및 이를 지원하는 휴대 단말기 |
JP5449074B2 (ja) * | 2010-07-27 | 2014-03-19 | 日本電信電話株式会社 | 情報入力装置 |
JP5643249B2 (ja) * | 2012-03-27 | 2014-12-17 | 日本電信電話株式会社 | 一筆書き図形方向検出装置 |
KR102134443B1 (ko) | 2013-05-03 | 2020-07-15 | 삼성전자주식회사 | 전자 기기 및 제어 동작에 기초한 전자 기기의 화면 조작 방법 |
JP2015064693A (ja) * | 2013-09-24 | 2015-04-09 | ブラザー工業株式会社 | 情報入力装置 |
JP6718335B2 (ja) * | 2016-08-18 | 2020-07-08 | 株式会社ミクシィ | 情報処理装置,情報処理装置の制御方法及び制御プログラム |
CN106469457B (zh) * | 2016-09-22 | 2019-02-19 | 北京仁光科技有限公司 | 一种修复触控***触点错误轨迹的方法 |
US10510125B2 (en) * | 2016-11-17 | 2019-12-17 | International Business Machines Corporation | Expense compliance checking based on trajectory detection |
CN110969644B (zh) * | 2018-09-28 | 2023-12-01 | 杭州海康威视数字技术股份有限公司 | 人员轨迹追踪方法、装置及*** |
CN112717410B (zh) * | 2021-01-21 | 2023-03-14 | 腾讯科技(深圳)有限公司 | 虚拟对象控制方法、装置、计算机设备及存储介质 |
Family Cites Families (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4853971A (en) * | 1985-03-18 | 1989-08-01 | Dainippon Screen Mfg. Co., Ltd. | Method and apparatus for processing image data |
US5313527A (en) * | 1991-06-07 | 1994-05-17 | Paragraph International | Method and apparatus for recognizing cursive writing from sequential input information |
JPH06223201A (ja) * | 1993-01-22 | 1994-08-12 | Matsushita Electric Ind Co Ltd | 並列画像生成装置 |
DE19531392C1 (de) | 1995-08-26 | 1997-01-23 | Aeg Electrocom Gmbh | Verfahren zur Erzeugung einer Graphrepräsentation von Bildvorlagen |
DE19615211A1 (de) | 1996-04-18 | 1997-10-23 | Daimler Benz Ag | Verfahren zur Rekonstruktion der Zeitinformation einer Handschriftvorlage |
JP4094706B2 (ja) | 1996-08-15 | 2008-06-04 | ゼロックス コーポレイション | コンピュータ制御デイスプレイシステム |
US20020060668A1 (en) | 2000-11-22 | 2002-05-23 | Mcdermid William James | Method and apparatus for providing a variable resolution touch pad |
JP2002282542A (ja) * | 2001-03-27 | 2002-10-02 | Namco Ltd | 手書き認識を用いた遊技装置、遊技装置における画像消去方法、及びそのプログラム |
JP2005204754A (ja) | 2004-01-20 | 2005-08-04 | Nintendo Co Ltd | タッチパネル入力を用いたゲームシステム |
CN1676186A (zh) * | 2004-03-29 | 2005-10-05 | 英泰克公司 | 带有集成的轨迹球控制装置的电子游戏操纵器 |
TWM262770U (en) | 2004-07-06 | 2005-04-21 | Inventec Corp | Electronic device with multi-functional track-ball pointing device |
TWM259629U (en) | 2004-08-12 | 2005-03-21 | Inventec Corp | Displaying device with game function |
-
2006
- 2006-02-15 JP JP2006037735A patent/JP3930894B1/ja not_active Expired - Fee Related
-
2007
- 2007-02-13 US US12/279,700 patent/US8271228B2/en not_active Expired - Fee Related
- 2007-02-13 CN CN200780005626XA patent/CN101384317B/zh not_active Expired - Fee Related
- 2007-02-13 WO PCT/JP2007/052532 patent/WO2007094326A1/ja active Application Filing
- 2007-02-13 KR KR1020087014230A patent/KR100964419B1/ko not_active IP Right Cessation
- 2007-02-13 EP EP07714114A patent/EP1985340A4/en not_active Withdrawn
- 2007-02-15 TW TW096105666A patent/TWI320325B/zh not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
EP1985340A4 (en) | 2009-03-25 |
TW200806369A (en) | 2008-02-01 |
JP3930894B1 (ja) | 2007-06-13 |
EP1985340A1 (en) | 2008-10-29 |
KR100964419B1 (ko) | 2010-06-16 |
CN101384317A (zh) | 2009-03-11 |
US20100220056A1 (en) | 2010-09-02 |
JP2007215647A (ja) | 2007-08-30 |
CN101384317B (zh) | 2012-01-11 |
US8271228B2 (en) | 2012-09-18 |
WO2007094326A1 (ja) | 2007-08-23 |
KR20080077178A (ko) | 2008-08-21 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
MM4A | Annulment or lapse of patent due to non-payment of fees |