TW562686B - Game device - Google Patents

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Publication number
TW562686B
TW562686B TW091121349A TW91121349A TW562686B TW 562686 B TW562686 B TW 562686B TW 091121349 A TW091121349 A TW 091121349A TW 91121349 A TW91121349 A TW 91121349A TW 562686 B TW562686 B TW 562686B
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TW
Taiwan
Prior art keywords
medal
specific
player
reserved
game mode
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TW091121349A
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Chinese (zh)
Inventor
Tsutomu Uchida
Syougo Takeshita
Akira Wakou
Yuzi Shimada
Masato Ito
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Sega Corp
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Publication of TW562686B publication Critical patent/TW562686B/en

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3297Fairground games, e.g. Tivoli, coin pusher machines, cranes

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

A casing (2) is internally centrally provided with a medal feeder (10), with ten stations (20) disposed therearound. The medal feeder (10) comprises a gate (12) with a statue (14A) depicting a god of wind on the right-hand side and a statue (14B) depicting a god of thunder on the left-hand side, and a big lantern type accumulation vessel (16) interposed between the two god statues (14A, 14B). Winning a prize lot causes lots of medals accumulated in the lantern type accumulation vessel (16) to pour into the station (20). Each station (20) is provided with a rope type operation input means (26). The player waves the rope type operation input means (26) to ring a bell (28) while inputting an operation signal. The game machine arouse the passion for gambling in the player, enhancing game playability.

Description

(發明說明應敘明:發明所屬之技術領域、先前技術、内容、實施方式及圖式簡單說明) 本發明係關於獎章(medal)遊戲機,例如將經由遊戲者投 入之獎章積存於檯(table)上,而以獎章推出構件推出該積 存在檯上之獎章,藉以將推出之獎章付還給遊戲者之獎章 遊戲機。 ' JT景枯输 先前之獎章遊戲機,當由遊戲者從設在獎章遊戲機外面 之獎章投入口投入獎章時,經投入之獎章即將落下於遊戲 場(game field)。在遊戲場内設有構成遊戲場的底面之固定 台,與可在該固定台上向其進深方向來回滑動之移動台。 落下於移動台上面之獎章,係隨著移動台之來回滑動,將 被推出而落下於固定台上。 被推落在固定台上之獎章,則由移動台前面向固定台之 跟前側緣推出。由於在該固定台上預先堆積有眾多獎章, 隨著新落下的獎章經由移動台所推出,其他獎章也會以打 台球狀態下一起被推出而由固定台之跟前側緣溢出而落下 。經如此而溢落之獎章即將通過斜槽(chute)而付還給遊戲 者。 此種獎章遊戲機,遊戲者雖不會大輸但也不會大贏。因 而缺乏遊戲性,不會引起遊戲者之貪圖僥倖心理。於是最 近正在嘗試在遊戲場内特定位置設置得獎部,且在經投入 之獎章或被推出之獎章若在得獎部獲獎時則使另外準備之 眾多獎章投入在遊戲場内,藉而增加付還給遊戲者之獎章 562686(Explanation of the invention should state: the technical field, prior art, content, embodiment, and drawings of the invention are briefly explained.) The present invention relates to a medal game machine, for example, to accumulate medals invested by players on a table. ), And the medal stored in the platform is used to launch the medal stored in the medal launching component, so as to return the launched medal to the player ’s medal gaming machine. 'JT Jing Ku loses the previous medal game machine. When the player puts in the medal from the medal input port located outside the medal game machine, the medal will be dropped in the game field. A fixed table constituting the bottom surface of the playing field and a mobile table which can slide back and forth in the depth direction on the fixed table are provided in the game field. The medal falling on the mobile station will be pushed out as the mobile station slides back and forth and dropped on the fixed station. The medal pushed onto the fixed platform is pushed from the front of the mobile platform to the front edge of the fixed platform. As many medals are pre-stacked on the fixed table, as the newly dropped medals are pushed out by the mobile station, other medals will also be pushed out in the state of playing billiards, which will overflow and fall from the front side edge of the fixed table. The medal that has overflowed in this way is about to be paid back to the player through the chute. This kind of medal game machine, although the player will not lose, but will not win. Therefore, the lack of gameplay will not cause the player's covetous chance. Therefore, recently, an attempt is made to set up a winning department at a specific position in the game field, and if the medals that have been invested or launched are awarded in the winning department, many additional medals prepared in the game field will be invested in the game field to increase the return. Player's Medal 562686

(2) 數以提高獎章遊戲機的遊戲性之對策。 如上述,雖在嘗試各種提升此種獎章遊戲機的遊戲性之 對策,但無一是稱得上為可令人滿意者β 本發明之目的在於提供一種能引起遊戲者之貪圖僥倖心 理,可充分提升遊戲應具有之遊戲性的遊戲機。 本發明之另一目的在於提供一種能引起遊戲者之貪圖繞 僥幸心理,可充分提升遊戲應具有之遊戲性的遊戲顯示方 法。 發明之概述 上述目的可由下述遊戲機達成,即其係將遊戲者投入之 獎章積存於檯上,而以獎章推出構件推出該積存於檯上之丨 獎章’使經推出之獎章付還給遊戲者之遊戲機,其特徵為 :具有設有供遊戲者投入獎章的投入口之複數個操作部; 與没在由上述複數個操作部包圍之位置,且以可由外部視 認得到獎章之方式而積存獎章之積存容器;且符合中大獎 等特定條件時,將積存於上述積存容器之獎章放出於對應 於上述操作部而設之上述檯上。 在上述遊戲機中,上述積存容器也可構成為呈至少使兩 個开> 狀類似之容器重疊而成之多重結構,而在上述兩個形 狀類似之容器間積存獎章。 在上述遊戲機中,上述積存容器也可構成為使其執行預 告有滿足上述特定條件之可能性的演出性動作。 在上述遊戲機中,也可具有用以匯集成按特定量的獎章 而運搬至上述積存容器之運搬手段。 562686 上述目的可由下述遊戲機達成,即其係具有依遊戲者之 操作而輸入操作信號之操作輸入手段之遊戲機,其特徵為 :上述操作輸入手段具有至少一端係被固定的繩子型輸入 手段;與用以檢測上述繩子型輸入手段被拉過或被搖過之 檢測手段;且根據上述繩子型輸入手段被拉過或被搖過複 數次而輸入操作信號。 在上述遊戲機中,也可具有用以檢測曾有特定值以上之 負荷施加在上述繩子之負荷檢測手段;與用以經由上述負 荷檢測手段檢測到施加有特定值以上之負荷時會發出警告 之警告手段。 σ 在上述遊戲機中,上述繩子型輸入手段也可構成為使其 兩端固定。 在上述遊戲機中,也可構成為設有具有供遊戲者投入獎 章的投入口之複數個操作部;與在上述各操作部各自設有 上述操作輸入手段。 上述目的可由下述獎章遊戲機達成。即其係具有:供遊 戲者將獎章投入於樓上之獎章投入手段;形成有可供經由 上述投入手段投入之獎章通過之縫隙的壁構件;用以間歇 性地遮蔽上述縫隙之遮蔽構件;用以檢測通過上述壁構件 的縫隙之獎章的檢測手段;以及當由上述檢測手段檢測到 獎章時即變化成特定的遊戲模式之遊戲模式變化手段者。 在上述獎章遊戲機中,上述遮蔽構件也可構成為具有使 複數個遮蔽部向外方突出的回轉板,而使上述回轉板回轉 ’藉以由上述複數個遮蔽部間歇性地遮蔽上述缝隙。 -9- 562686(2) Count the countermeasures to improve the gameplay of the medal game machine. As described above, although various countermeasures have been tried to improve the gameplay of such a medal game machine, none of them can be called satisfactory β. The object of the present invention is to provide a player's covetous luck. A gaming machine that fully enhances the gameplay that a game should have. Another object of the present invention is to provide a game display method that can cause a player's covetousness and chances to fully enhance the gameplay that the game should have. SUMMARY OF THE INVENTION The above-mentioned object can be achieved by a gaming machine that accumulates medals invested by a player on the stage, and launches the accumulated medals on the stage with a medal launching component, so that the launched medals are returned to the game The player's game machine is characterized in that it has a plurality of operation sections provided with an input port for players to input medals; and a plurality of operation sections which are not surrounded by the plurality of operation sections and are stored in a manner that can be recognized by the outside. The accumulating container of the medal; and when certain conditions such as the jackpot are met, the medal accumulating in the accumulating container is placed on the above-mentioned stage provided corresponding to the operating section. In the game machine described above, the accumulation container may have a multiple structure in which at least two containers having similar shapes are stacked, and a medal is accumulated between the two containers having similar shapes. In the game machine described above, the accumulation container may be configured to perform a performative action that warns that the specific condition may be satisfied. The above-mentioned game machine may include a transportation means for collecting and transporting the medals into a predetermined amount of medals to the storage container. 562686 The above-mentioned object can be achieved by a gaming machine, which is a gaming machine having an operation input means for inputting an operation signal according to a player's operation, and is characterized in that the above-mentioned operation input means has a rope-type input means having at least one end fixed ; And detection means for detecting that the above-mentioned rope-type input means is pulled or shaken; and inputting an operation signal according to the above-mentioned rope-type input means being pulled or shaken a plurality of times. The gaming machine may include a load detection means for detecting that a load having a specific value or more has been applied to the rope, and a means for issuing a warning when a load having a specific value or more is detected through the load detection method. Means of warning. σ In the game machine described above, the rope-type input means may be configured such that both ends are fixed. The game machine may be configured to include a plurality of operation units having a player's input port for entering a medal, and the operation input means may be provided to each of the operation units. The above object can be achieved by the medal game machine described below. That is, it has: a medal input means for a player to put a medal upstairs; a wall member formed with a gap through which the medal invested by the above input means can pass; a shielding member for intermittently covering the gap; Detection means for detecting the medal passing through the gap of the wall member; and game mode changing means that changes to a specific game mode when the medal is detected by the detection means. In the medal game machine, the shielding member may be configured to have a turning plate that protrudes outward from the plurality of shielding portions, and the turning plate may be rotated to thereby intermittently cover the gap by the plurality of shielding portions. -9- 562686

(4) 在上述獎章遊戲機中,上述遮蔽構件之回轉板也可構成 為呈透明或半透明,且上述回轉板在回轉時也可透過上述 回轉板而視認得到上述縫隙。 上述目的可由下述遊戲機達成。即其係一種經由遊戲者 投入之得獎媒體通過得獎區域時即變成特定遊戲模式之遊 戲機’其特徵為:當在上述特定遊戲模式中得獎媒體通過 上述特定得獎區域時,保留可取得上述特定遊戲模式之權 利’並根據保留的權利價值,按保留的每一項權利顯示其 識別標記。 在上述遊戲機中,也可使其根據被保留的權利價值,改 變上述識別標記之顏色而顯示。 上述目的可由下述遊戲顯示方法達成。即其係一種經由 遊戲者投入之得獎媒體通過得獎區域時即變成特定遊戲模 式之遊戲顯示方法,其特徵為具有下述步驟··用以檢測得 獎媒體通過上述特定得獎區域時是否正在執行特定遊戲模 式中之步驟;若為在執行特定遊戲模式中,則保留可取得 上述特定遊戲模式的權利之步驟;用以預先檢測依被保留 的權利而執行上述特定遊戲模式結果的價值之步驟;以及 若預先檢/則之上述價值為特定值以上,則對於被保留的權 利作其意思之識別標記。 上述目的可由下述遊戲顯示方法達成。即其係一種經由 遊戲者技入之彳于獎媒體通過得獎區域時即變成特定遊戲模 式之遊戲顯示方法,其特徵為具有下述步驟:用以檢測得 獎媒體通過上述特定得獎區域時是否為執行特定遊戲模式 (5) 562686(4) In the medal game machine, the turning plate of the shielding member may be configured to be transparent or translucent, and the turning plate may be visually recognized through the turning plate when turning. The above object can be achieved by the following gaming machines. That is, it is a gaming machine that becomes a specific game mode when the winning media invested by the player passes the winning area. It is characterized in that when the winning media passes the above-mentioned specific winning area in the above-mentioned specific game mode, it can be reserved. Obtain the right to the above specific game mode 'and display its identification mark for each right reserved according to the value of the reserved rights. In the above-mentioned game machine, it may be displayed by changing the color of the identification mark in accordance with the value of the reserved rights. The above object can be achieved by the following game display method. That is, it is a game display method that becomes a specific game mode when the winning media invested by the player passes the winning area, and is characterized by having the following steps: · It is used to detect whether the winning media passes the above-mentioned specific winning area. The steps in the specific game mode are being executed; if it is the execution of the specific game mode, the step of obtaining the right to obtain the specific game mode is reserved; used to detect in advance the value of the result of executing the specific game mode according to the reserved rights Steps; and if the above-mentioned value is pre-checked / then above a certain value, the meaning of the reserved right is marked. The above object can be achieved by the following game display method. That is, it is a game display method that is turned into a specific game mode when a prized medium passes through a winning area through a player's skill. It is characterized by the following steps: it is used to detect when the prized medium passes through the specific winning area. Whether to execute a specific game mode (5) 562686

中之步驟;若主―& 述特定遊f取得上 數為特定2 Γ利之步驟;以及若已被保留的權利之 記之步驟。 N對於此次被保留之權利作特定的識別標Steps in the process; if the master- & describes the steps in which a particular game fetches the highest number is a specific step; and the steps if the rights have been reserved. N is a specific identifier for the rights reserved this time

上述目的可由I 遊戲者投入之示方法達成。即其係一種經由 f獎媒體通過得獎區域時即變成特定遊戲模 顯示方法,其特徵為具有下述步驟:用以檢測得The above purpose can be achieved by the method shown by the I player. That is, it is a display method that becomes a specific game mode when it passes the winning area through the f prize media. It is characterized by having the following steps:

中之+隸k上述特疋得獎區域時是否為執行特定遊戲模式 …二、若為在執行特定遊戲模式中,則保留可取得上 :特疋遊戲模式的權利之步驟;以及若保留的權利之數為 s大的數則將此次被保留的權利與已保留的權利之任一 者進行交換之步驟。 在上述遊戲顯示方法中,也可更具有預先檢測依經予保 留的權利而貫行上述特定遊戲模式結果的價值之步驟;且 在上述進行交換之步驟,則與具有比依此次經予保留的權 利所預先檢測到的上述價值為低的價值之權财任一者進 行交換3Zhongzhi + Li k Whether the above-mentioned special prize winning area is to execute a specific game mode ... Second, if it is in the execution of a specific game mode, reserve the steps to obtain the right to: special game mode; and if the right is reserved The number of s is a step of exchanging any of the rights reserved this time with any of the rights reserved. In the above-mentioned game display method, there may be a step of detecting in advance the value of carrying out the result of the specific game mode in accordance with the reserved right; Any one of the above-mentioned value whose value is detected in advance is a low-value right or property 3

上述目的可由下述遊戲顯示方法達成。即其係一種經由 遊戲者投入之得獎媒體通過得獎區域時即變成特定遊戲模 式之遊戲顯示方法,其特徵為具有下述步驟:用以檢測得 獎媒體通過上述特定得獎區域時是否為執行特定遊戲模式 中之步驟;若為在執行特定遊戲模式中,則保留可取得上 述特疋遊戲模式的權利之步驟;預先檢測依保留的權利而 實行上述特定遊戲模式之結果的價值之步驟;以及被保留 -11·The above object can be achieved by the following game display method. That is, it is a game display method that becomes a specific game mode when the winning media invested by the player passes the winning area, and is characterized by having the following steps: to detect whether the winning media is Perform the steps in the specific game mode; if it is the execution of the specific game mode, reserve the right to obtain the special game mode; check in advance the value of the result of implementing the specific game mode according to the reserved rights; Well kept -11 ·

562686 的權利中對於預先檢測的上述價值為特定值以上之權利之 一部分作其意思的識別標記之步驟。 在上述遊戲顯示方法中,也可根據被保留的權利之上述 價值,改變上述識別標記之顏色而顯示。 若依照本發明,即可引起遊戲者之貪圖僥倖心理,提高 遊戲機應具有之遊戲性。 凰式之簡要說明 圖1係顯示本發明一實施形態之獎章遊戲機之外觀斜視 圖。 圖2係由側面看本發明一實施形態之獎章遊戲機的站之 圖。 圖3係顯示本發明一實施形態之獎章遊戲機的站之内部 圖。 圖4A〜D係本發明一實施形態之獎章遊戲機的站之獎章 投入方法說明圖(其丨)。 圖5A、B係本發明一實施形態之獎章遊戲機的站之獎章 投入方法說明圖(其2)。 圖6係本發明一實施形態之獎章遊戲機之獎章投出方法 說明圖。 圖7係本發明一實施形態之獎章遊戲機之獎章搬送方法 說明圖。 圖8係就本發明一實施形態之獎章遊戲機的遊戲方法流 程圖。 圖9Α〜D係顯示本發明一實施形態之獎章遊戲機的特定 562686In the right of 562686, a step of identifying the meaning of a part of the right in which the above-mentioned value is greater than a specific value detected in advance is used. In the game display method described above, the color of the identification mark may be changed and displayed according to the value of the reserved right. According to the present invention, it can cause a player's covetous luck and improve the gameplay that the game machine should have. Brief Description of the Phoenix Style FIG. 1 is a perspective view showing the appearance of a medal game machine according to an embodiment of the present invention. Fig. 2 is a side view of a medal game machine according to an embodiment of the present invention; Fig. 3 is an internal view showing a station of a medal game machine according to an embodiment of the present invention. FIGS. 4A to 4D are explanatory diagrams of a medal input method of a medal game machine according to an embodiment of the present invention (part 丨). Figs. 5A and 5B are explanatory diagrams of a method of inserting a medal at a station of a medal game machine according to an embodiment of the present invention (part 2). Fig. 6 is an explanatory diagram of a medal throwing method of a medal game machine according to an embodiment of the present invention. Fig. 7 is an explanatory diagram of a medal transport method of a medal game machine according to an embodiment of the present invention. Fig. 8 is a flowchart of a method of playing a medal game machine according to an embodiment of the present invention. 9A to 9D show the specifics of a medal game machine according to an embodiment of the present invention.

⑺ 遊戲模式之顯示畫面圖。 圖ίο係本發明一實施形態之獎章遊戲機的權利保留處理 (其1)流程圖。 圖11A、B係顯示本發明一實施形態之獎章遊戲機的權利 保留處理(其1)說明圖。 圖12係本發明一實施形態之獎章遊戲機的權利保留處理 (其2)流程圖。 圖13 A、D係顯示本發明一實施形態之獎章遊戲機的權利 保留處理(其2)說明圖。 圖14 A〜C係顯示本發明一實施形態之獎章遊戲機站的 獎章遮蔽手段之其他具體例圖(其1)。 ; 圖1 5 A〜C係顯示本發明一實施形態之獎章遊戲機站的 獎章遮蔽手段之其他具體例圖(其2)。 圖16A、B係顯示本發明一實施形態之獎章遊戲機站的獎 章遮蔽手段之其他具體例圖(其3)。 圖17 Α〜C係顯示本發明一實施形態之獎章遊戲機站的 獎章遮敗手段之其他具體例圖(其4)。 f施發明之較佳形鋲 (一實施形態) 兹參閱圖1至圖17就本發明一實施形態之獎章遊戲機說 明如下。 (獎章遊戲機整體構造) 於圖1顯示依本實施形態之獎章遊戲機外觀。該獎章遊戲 機具有大體上呈正十角柱形狀之機箱機箱2内部中央設 有獎章供應部10,其周圍設有1〇個站2〇以作為供遊戲者操图 Display screen of game mode. FIG. Ο is a flowchart of the process of retaining the rights (1) of the medal game machine according to an embodiment of the present invention. Figs. 11A and 11B are explanatory diagrams showing a right reserve process (part 1) of a medal game machine according to an embodiment of the present invention. Fig. 12 is a flowchart of the process of retaining the right (2) of the medal game machine according to an embodiment of the present invention. Figs. 13A and 13B are explanatory diagrams showing a right reserve process (part 2) of the medal game machine according to an embodiment of the present invention. Figs. 14A to 14C are diagrams showing other specific examples of the medal shielding means of the medal game machine station according to the embodiment of the present invention (part 1). Fig. 15 A ~ C are diagrams showing other specific examples of the medal masking means of the medal game machine station according to an embodiment of the present invention (part 2). Figs. 16A and 16B are diagrams showing other specific examples of the medal shielding means of the medal game station according to an embodiment of the present invention (part 3). Figs. 17A to 17C are diagrams showing other specific examples of the method of obscuring medals at the medal game machine station according to an embodiment of the present invention (part 4). f. Preferred Forms of the Invention (One Embodiment) A medal game machine according to an embodiment of the present invention will be described below with reference to Figs. 1 to 17. (Overall Structure of Medallion Game Machine) FIG. 1 shows the appearance of the medal game machine according to this embodiment. The medal game machine has a substantially rectangular column shape, and a medal supply unit 10 is provided in the center of the case 2. There are 10 stations 20 around the medal supply unit for the player to operate.

562686 作的操作部。站20係為透明的隔板所隔開。機箱2之周圍擺 放著供遊戲者者進行遊戲時使用的1〇個雙人坐椅子4。 獎章供應部10係如圖1所示模仿淺草(曰本東京都内淺草 觀音寺之所在地)之雷門所製成。門12之右側有風神像14Α 站著’左側則有雷神像14Β站著,且在該二神像14A、14Β 之間設有大的燈籠型積存容器16。門12整體可在機箱10内 轉動’使得可在各站20使其相對於遊戲者。 站20包含有上部之遊戲部與下部之獎章退還部。在遊戲 部左右配置有供把獎章投入於内部之獎章投入手段22 A、 22B。各站20均可供由兩人遊戲者進行遊戲。 獎章投入手段22A、22B係以使之嵌入於機箱2的遊戲部 透明窗21之方式所安裝。因此可容易只更換獎章投入手段 22A、22B。藉此即可簡單進行故障時之維護作業。 另外經設置妥獎章遊戲機後雖尚須調整獎章投入手段之 投入角度、或搖動角度、前端之長度等,但此時則只是更 換經予調整過的獎章投入手段即可達成,因而可簡單地加 以調整。 獎章退還部設有用以將應退還遊戲者之獎章排出之獎章 退還口 24。 (繩子型操作輸入手段) 如圖2所示,在各站20更進一步設有繩子型操作輸入手段 26。繩子型操作輸入手段26可供遊戲者抓著將繩子或鏈條 等細長的布、紙、皮革或金屬製等環圈接連起來者而拉動 或搖動。其上端與下端係固定在站20。在繩子型操作輸入 手段26之上端附近則設有鈴28。當遊戲者搖動繩子型操作 -14- 562686562686 operation section. The stations 20 are separated by a transparent partition. Around the case 2 are 10 double chairs 4 for the player to play. The medal supply department 10 is a model of Asakusa (the seat of Asakusa Kannon-ji Temple in Tokyo, Japan) as shown in Figure 1. On the right side of the door 12, there is a wind god statue 14A standing. 'On the left side is a thunder god statue 14B. A large lantern-shaped storage container 16 is provided between the two god statues 14A and 14B. The door 12 as a whole is rotatable within the casing 10 'so that it can be made relative to the player at each station 20'. The station 20 includes an upper game section and a lower medal return section. On the left and right of the game section, there are arranged medal input means 22 A and 22B for inputting medals into the interior. Each station 20 is available for play by a two player player. The medal input means 22A and 22B are installed so as to be embedded in the transparent window 21 of the game section of the case 2. Therefore, it is easy to replace only the medal input means 22A, 22B. This makes it easy to perform maintenance work in the event of a failure. In addition, after the medal game machine is set up, although the input angle of the medal input means, or the swing angle, and the length of the front end must be adjusted, at this time, it can only be achieved by replacing the adjusted medal input means, so it can be simply Be adjusted. The medal refund section has a medal refund port 24 for discharging medals that should be returned to the player. (Rope-type operation input means) As shown in FIG. 2, each station 20 is further provided with a rope-type operation input means 26. The rope-type operation input means 26 allows a player to pull or shake a person by holding a loop of slender cloth, paper, leather, or metal such as a rope or a chain. The upper and lower ends are fixed to the station 20. A bell 28 is provided near the upper end of the rope-type operation input means 26. When the player shakes the rope type operation -14- 562686

(9) 輸入手段26時,可使設在繩根之鈴28作響並以非接觸型光 感知器(未圖示)檢測其已被搖動,藉此即可輸入操作信號。 使繩子型操作輸入手段26之兩端固定於站20,藉此即可 防止如遊戲者擅自繫結相鄰接的繩子型輸入手段26彼此等 之惡作劇。 繩子型操作輸入手段26之上端設有檢測手段27以供檢測 繩子型操作輸入手段26已有被拉過或被搖過。但遊戲者若 向前後搖動繩子型操作輸入手段26時則有會磁撞透明窗21 之危險性,因此檢測手段27係構成為非朝繩子型操作輸入 手段26之前後而只能檢測相對於透明窗2 1而橫向搖動時之 動作。 遊戲者可將繩子型操作輸入手段26搖動複數次而操作, 因此檢測手段27即將檢測已被搖過複數次,並將之視為輪 入一個彳喿作信號而處理。 另也可在遊戲者搖動繩子型操作輸入手段26時,作出顯 示畫面42也會搖動之演出顯示。 此外檢測手段27也能檢測有超越特定值以上之負荷施加 在繩子型操作輸入手段26之情形。經由檢測手段27檢測到 有特定值以上之負荷時,則以警告手段(未圖示),使警告 畫面顯示於顯示畫面42,或發出警告音,以防止遊戲場作 懸吊等惡作劇。 (獎章投入手段) 於圖3顯示站20之内部。在站2〇之遊戲場底面設有固定台 30。在固定台30上設有朝其進深方向來回之移動台32。移 -15- 562686(9) When the input means 26 is used, a bell 28 provided on the rope can be made to ring and a non-contact type light sensor (not shown) can be used to detect that it has been shaken, thereby inputting an operation signal. By fixing both ends of the rope-type operation input means 26 to the station 20, it is possible to prevent mischief such as a player tying adjacent rope-type input means 26 to each other without authorization. The upper end of the rope-type operation input means 26 is provided with a detection means 27 for detection. The rope-type operation input means 26 has been pulled or shaken. However, if the player shakes the rope-type operation input means 26 forward or backward, there is a danger that the player will hit the transparent window 21 magnetically. Therefore, the detection means 27 is constituted as a non-rope-type operation input means 26, and can only detect relative transparency. Window 21 moves when it is panned horizontally. The player can operate the rope-type operation input means 26 by shaking it a plurality of times, so the detection means 27 is about to detect that it has been shaken a plurality of times, and treats it as a turn signal. Alternatively, when the player shakes the rope-type operation input means 26, a performance display may be made in which the display screen 42 is also shaken. In addition, the detection means 27 can detect a case where a load exceeding a specific value is applied to the rope-type operation input means 26. When a load of a certain value or more is detected by the detection means 27, a warning means (not shown) is used to display a warning screen on the display screen 42 or a warning sound is emitted to prevent the hoistway from making hoaxes such as hanging. (Medal input means) The inside of the station 20 is shown in FIG. 3. A fixed table 30 is provided on the bottom surface of the game field at station 20. The fixed table 30 is provided with a moving table 32 moving back and forth in the direction of its depth. Shift -15- 562686

動台32之内部深處設有壁構件34。在壁構件34形成有可供 獎导通過之縫隙(sht)36A、36B。這些縫隙36a、36B就是 屬特疋遊戲模式之特定得獎區域c在壁構件3 4設有用以間 歇性地遮敗縫隙36A、36B之撒手劍遮蔽構件38A、38B。撒 手劍遮蔽構件38A、38B係以其中央部為中心而回轉,藉以 四個劍部間歇性地遮蔽縫隙36A、36B。 如圖4所示,首先遊戲者則將獎章投入手段22朝向縫隙% 瞄準(圖4A)。撒手劍遮蔽構件3 8係以高速回轉β若以透明 或半透明材料形成撒手劍遮蔽構件3 8,則即使正在高速回 轉也能看得見縫隙3 6。若使撒手劍遮蔽構件3 8高速回轉, 關於是否能使獎章進入縫隙36,雖難於分出技藝上之差異 ,但由於看得見啟動口,故可使遊戲者持續其遊戲熱情。 當獎章40到達壁構件34時,縫隙36若位於撒手劍遮蔽構 件38的劍部間,獎章40即可進入縫隙36内,使後述自動遊 戲(slot game)啟動(圖4Β)。投幣口 36若被撒手劍遮蔽構件38 之劍部遮蔽,獎章40即將被彈出(圖4C)而放出於遊戲場(圖 4D)。 如圖2及圖3所示,在壁構件34之内部深處設有供顯示遊 戲畫面之顯示部42。在顯示部42之周圍施加有如意象淺草 之雷門的裝飾。顯示部42係供顯示遊戲畫面或警告畫面。 如圖3所示,在相鄰接的站20之境界設有獎章運搬轨44 與籠46。經以獎章運搬軌44收容有特定量的獎章之籠46係 以自重而移動。經在後述自動遊戲等,中小獎或中中間獎 時,即可從籠46向站20之遊戲場放出獎章。 562686A wall member 34 is provided deep inside the moving table 32. The wall member 34 is formed with slits 36A and 36B through which the guide can pass. These slits 36a, 36B are specific prize-winning areas c belonging to the special game mode. The wall members 34 are provided with hand-sword shielding members 38A, 38B for intermittently covering the slits 36A, 36B. The spreading sword shielding members 38A and 38B are pivoted around the center portion thereof, and the four sword portions cover the gaps 36A and 36B intermittently. As shown in FIG. 4, first, the player aims the medal input means 22 toward the gap% (FIG. 4A). The sabot shield member 38 is rotated at high speed β. If the sabot shield member 38 is formed of a transparent or translucent material, the gap 36 can be seen even when it is rotating at high speed. It is difficult to tell the difference in technique whether the medal can enter the gap 36 if the sabot shield member 38 is rotated at a high speed, but because the starting opening can be seen, the player can continue his enthusiasm for the game. When the medal 40 reaches the wall member 34, if the gap 36 is located between the sword parts of the saber shield member 38, the medal 40 can enter the gap 36 to start a slot game described later (Fig. 4B). If the slot 36 is covered by the sword portion of the shroud shield member 38, the medal 40 is about to be ejected (Fig. 4C) and released from the game field (Fig. 4D). As shown in Figs. 2 and 3, a display portion 42 for displaying a game screen is provided deep inside the wall member 34. Around the display section 42 is a decoration like a thunder gate like Asakusa. The display unit 42 is used to display a game screen or a warning screen. As shown in FIG. 3, a medal transport rail 44 and a cage 46 are provided at the border of the adjacent station 20. A cage 46 containing a specific number of medals is transported by its own weight. The medals can be released from the cage 46 to the game field of the station 20 when the middle and small prizes or the middle prize are won in an automatic game described later. 562686

(ii) 此外也可採取設置獎章運搬機構(未圖示)而沿著獎章運 搬軌44運搬籠46之方式。 若依照本實施形態,則在壁構件34之縫隙36A、36B前面 設有撒手劍遮蔽構件38A、38B,且使撒手劍遮蔽構件38A 、38B作高速回轉。因而若以一定間隔下連續地投入獎章, 則可在一定機率下使其通過縫隙36A、36B,可在無關於遊 戲者之技能下享受獎章遊戲。 關於遊戲者投入之獎章會通過縫隙36A、36B之得獎概率 ,曾使各種函數變化而設定得獎概率會成為最適當值之函 數。 函數係使用撒手劍遮蔽構件38之形狀、縫隙36之寬度、 撒手劍遮蔽構件38之回轉數、以及獎章投入手段22之投入 角度。使用之獎章直徑為24.2 mm、厚度為1.7 mm。 撒手劍遮蔽構件38係如圖5A所示具有四個劍部38a。使撒 手劍遮蔽構件38整體之直徑D1與劍部38a之寬度D2,變化 而對於組合(Dl、D2)為(80 mm、1 5 mm)、(80 mm、20 mm) 、(80 mm、25 mm)、(100 mm、15 mm)、(100 mm、20 mm) 、(100 mm、25 mm)之六種組合進行實驗。 在壁構件34則如圖5B所示形成有可供獎章通過之縫隙 36A、36B。因而使縫隙寬度D3變化為如5 mm、10 mm、1 5 mm、20 mm而進行實驗。 關於撒手劍遮蔽構件38之回轉數,則使回轉數Μ變化為2 rps(每秒鐘轉兩轉)、4 rps、6 rps、8 rps而進行實驗。 關於獎章投入手段22之投入角度,則使投入角度0變化 -17- (12) (12)562686 為10度、15度而進行實驗。 經由這些之實驗結果,得悉撒手劍遮蔽構件38之⑴i、 〇2)為(1〇〇111111、25 111〇1)、縫隙36之寬度1)3為15^^、撒手 劍遮蔽構件38之回轉數μ為4 rps(每秒鐘轉數)、獎章投入手 段22之投入角度0為15度之情況下,即可使獎章不致於被 撒手劍遮蔽構件38所彈出而可在特定的概率(例如不致於 喪失遊戲者之意欲下店鋪側也能獲取一定利潤之概率)下 進入於縫隙36 ,而可得最佳且最適當的遊戲平衡。 (燈籠型積存容器) 在本實施形態係如圖5所示,預先將獎章積存於在獎章供 應部10之燈籠型積存容器16 ,而在中大獎時,則自i燈籠型 積存容器16將所積存之大量獎章放出於遊戲者之站2〇。 惟自燈籠型積存容器16放出獎章之動作,除中大獎之情 況外’也可構成為與落空無關而以隨機方式選擇時,或在 欲舉辦一些特定活動等而符合特定條件時即執行之方式。 對於遊戲者則讓其看得見已積存有大量獎章,藉以提升 遊戲者之期待感。雖為使遊戲者抱著希望而使用大型的燈 義型積存谷器16,但若直接將獎章積存於大型的燈籠型積 存容器16 ,則因獎章本身之重量而非常危險。因而如圖5 所示,在燈籠型積存容器16之内部設有雙重結構之透明容 器16a。獎章係積存於雙重結構的透明容器之間。藉此 即使獎章數不多,也可使其看起來宛如已積存有大量。 另外也可構成為在燈籠型積存容器16之内部預先擺放提 高底子用之容器,而在該容器土積存獎章,俾看起來宛如 -18- 562686(ii) Alternatively, a medal transport mechanism (not shown) may be provided to transport the cage 46 along the medal transport rail 44. According to the present embodiment, the shroud shielding members 38A and 38B are provided in front of the gaps 36A and 36B of the wall member 34, and the shroud shielding members 38A and 38B are rotated at high speed. Therefore, if medals are continuously input at a certain interval, they can pass through the gaps 36A and 36B with a certain probability, and they can enjoy medal games without the skill of the players. The medals invested by the player will pass the gaps 36A and 36B, and the various functions will be changed to set the winning probability as a function of the most appropriate value. The function system uses the shape of the masking member 38, the width of the gap 36, the number of revolutions of the masking member 38, and the angle of the medal input means 22. The medal used is 24.2 mm in diameter and 1.7 mm in thickness. The sabot shielding member 38 has four sword portions 38a as shown in FIG. 5A. The diameter D1 of the whole sword shielding member 38 and the width D2 of the sword portion 38a were changed to (80 mm, 15 mm), (80 mm, 20 mm), (80 mm, 25) for the combination (D1, D2). mm), (100 mm, 15 mm), (100 mm, 20 mm), (100 mm, 25 mm) six combinations for experiments. As shown in FIG. 5B, the wall member 34 is formed with slits 36A and 36B through which medals can pass. Therefore, the slit width D3 was changed to, for example, 5 mm, 10 mm, 15 mm, and 20 mm for experiments. Regarding the number of revolutions of the shroud shield member 38, experiments were performed by changing the number of revolutions M to 2 rps (two revolutions per second), 4 rps, 6 rps, 8 rps. Regarding the input angle of the medal input means 22, the input angle 0 was changed -17- (12) (12) 562686 The experiment was performed at 10 and 15 degrees. Based on the results of these experiments, it is learned that ⑴i, 〇2) of the sabot sword shielding member 38 is (100111111, 25 111〇1), the width of the gap 36 1) 3 is 15 ^^, and When the number of revolutions μ is 4 rps (revolutions per second), and the input angle 0 of the medal input means 22 is 15 degrees, the medal can be prevented from being ejected by the masking member 38 of the sword and can be used at a specific probability For example, without losing the player's intention, the store side can also get a certain profit (the probability of getting a certain profit) and enter the gap 36, and the best and most appropriate game balance can be obtained. (Lantern type storage container) In this embodiment, as shown in FIG. 5, the medal is stored in the lantern type storage container 16 in the medal supply section 10 in advance, and when the prize is won, the lantern type storage container 16 is used to store the medal. A large number of accumulated medals are placed at the player's station 20. However, the movement of releasing medals from the lantern-shaped accumulation container 16 may be performed in a random manner regardless of the failure, or in the case of a certain event, etc., which meets specific conditions. . For players, let them see that they have accumulated a large number of medals, so as to enhance the player ’s sense of expectation. Although a large lamp type accumulator 16 is used to hold the player in hope, if the medal is directly stored in the large lantern type accumulator 16, it is very dangerous due to the weight of the medal itself. Therefore, as shown in FIG. 5, a double-structured transparent container 16a is provided inside the lantern-type storage container 16. The medals are stored between the double-structured transparent containers. This way, even if the number of medals is small, it can make it look like it has accumulated a lot. In addition, it can also be configured to place a container for raising the bottom in the lantern-shaped storage container 16 in advance, and the medal stored in the soil of the container looks like -18- 562686

積存有大量獎章之方式。將大量獎章擺放於燈籠型積存容 器16時’依靠直覺一看即可知將支付之獎章量,但超重時 負擔會加重於燈籠型積存容器16之機構。因而構成為如上 述’即可輕減對於燈籠型積存容器16之機構的負擔,同時 可讓遊戲者靠直覺即可一目暸然。 當中大獎之前階段擴展到(reach)某一遊戲者時,則邊使 門12全體向該遊戲者之站2〇轉動邊使獎章補充於燈籠型積 存容器16,並藉前傾旋轉驅動部52使燈籠型積存容器16向 遊戲者方向前傾。如此實施宛如對遊戲者支付獎章之演出 控制,即可提高遊戲者之期待感。並且當中大獎時則使燈 籠型積存谷器16轉動,使積存之獎章放出於站2〇。未中大 獎時,則將燈籠型積存容器16轉回原先位置。 接著使用圖7就供積存於燈籠型積存容器16之獎章的搬 送方法說明如下。本實施形態係採取經常搬送獎章而積存 於燈籠型積存容器16之方式。 經排出之獎章係積存在設在各站2〇之料斗54。各料斗54 内之獎章係經由垂直搬送路56而上升,然後經由斜槽 (chute)58而玫出於中心斜槽6〇。放出於中心斜槽6〇之獎章 則經由中心斜槽62集中在中心料斗64。 集中在中心料斗64之獎章將經由垂直搬送路66搬送至提 運單疋68之下部。在提運單元68内則有用以運搬獎章之升 降斗70在作上下移動。在提運單元68之下部一收容獎章, 升降斗70就在提運單元68内上升。在提運單元“之上部升 降斗70内之獎章將經由斜槽72而放出於燈籠型積存容器16。 -19- 562686A way to accumulate a large number of medals. When placing a large number of medals in the lantern-type accumulation container 16 ', the amount of medals to be paid can be known at a glance, but the mechanism of the lantern-type accumulation container 16 will be increased when the weight is overweight. Therefore, as described above, it is possible to lighten the burden on the mechanism of the lantern-type storage container 16 and to make it clear to the player by intuition. When the previous stage of the jackpot is extended to a certain player, the door 12 is turned toward the player's station 20 while the medal is added to the lantern-shaped storage container 16 and the forward rotation driving unit 52 is used. The lantern-shaped storage container 16 leans forward toward the player. Implementing performance control like paying a medal to a player in this way can enhance the player's sense of expectation. And when the jackpot is won, the lamp cage type accumulator 16 is rotated, so that the accumulated medal is put out of the station 20. When the prize is not won, the lantern-shaped accumulation container 16 is returned to the original position. Next, a method for transferring medals to be stored in the lantern-shaped storage container 16 will be described using FIG. 7 as follows. In this embodiment, the medals are often transported and stored in the lantern-shaped storage container 16. The discharged medals are accumulated in a hopper 54 located at each station 20. The medals in each hopper 54 are raised through the vertical conveying path 56, and then rose through the chute 58 to the center chute 60. The medals released from the central chute 60 are concentrated on the central hopper 64 via the central chute 62. The medals concentrated in the center hopper 64 will be transported to the lower part of the waybill 68 through the vertical transport path 66. In the lifting unit 68, the lifting and lowering bucket 70 for moving the medal is used to move up and down. As soon as the medal is received in the lower part of the lifting unit 68, the elevator bucket 70 rises in the lifting unit 68. The medals in the lifting unit 70 above the lifting unit 70 will be placed in the lantern-shaped storage container 16 via the chute 72. -19- 562686

如上述’由於距離最長之搬送係使用提運單元68,獎章 在搬送途中不會發生堵塞,可確實地搬送特定量之獎章。 本實施形態係在獎章遊戲機之顯眼位置以數位方式顯示 對於燈籠型積存容器16之獎章積存數。該以數位顯示之獎 章數與實際積存之獎章數必須使其相符。在本實施形態則 將收容於升降斗70之獎章加以計數,然後以提運單元68運 搬,因此可容易使數位顯示之獎章數與實際積存獎章相符。 (遊戲方法) 茲使用圖8及圖9而就本實施形態獎章遊戲機之遊戲方法 說明如下《圖8係本實施形態之獎章遊戲機的遊戲方法流程 圖,圖9係顯示本實施形態之獎章遊戲機的特定遊戲模式之 顯不畫面圖。 遊戲者係在站20以獎章投入手段22A、22B描準縫隙36A 、36B而投入獎章。由撒手劍遮蔽構件38彈回之獎章係被玫 出於固定台3〇上。 獎章若成功的進入縫隙36A、36B(步驟S10),在獎章遊戲 機内即進行抽選,決定在特定遊戲模式下之中大獎、中中 間獎、中小獎等抽選結果(步驟S11)。 接著如圖9所示,經由遊戲模式變化手段(未圖示),顯示 在顯不部42之自動遊戲機之槽環(sl〇t)即將回轉而轉換成 特定遊戲模式(步驟S12)。 在特定遊戲模式,三個具互異圖案之上述槽環會各自獨 立旋轉,而據以使其停轉時之圖案排列狀態來決定中大獎 、中中間獎、中小獎、落空之別。如圖9β所示,有三個大 -20-As described above, since the longest distance transfer uses the lifting unit 68, the medals are not clogged during the transfer, and a specific amount of medals can be reliably transferred. In the present embodiment, the number of medals stored in the lantern-type storage container 16 is displayed digitally at a prominent position of the medal game machine. The number of medals displayed in digits must match the actual number of medals accumulated. In this embodiment, the medals stored in the elevator bucket 70 are counted and then transported by the lifting unit 68. Therefore, the number of medals displayed digitally can be easily matched with the actual accumulated medals. (Game method) The game method of the medal game machine according to this embodiment will be described below using FIG. 8 and FIG. 9. The flowchart of the game method of the medal game machine according to this embodiment is shown in FIG. 8, and FIG. 9 shows the medal of this embodiment. Screen display of specific game modes for game consoles. At the station 20, the player uses the medal input means 22A and 22B to mark the gaps 36A and 36B and insert the medal. The medal bounced by the shroud masking member 38 is rose on the fixed table 30. If the medal has successfully entered the gaps 36A and 36B (step S10), a lottery is performed in the medal game machine, and the lottery results such as the grand prize, the middle prize, the middle and small prizes are determined in a specific game mode (step S11). Next, as shown in FIG. 9, via the game mode changing means (not shown), the slot ring (slot) of the automatic game machine displayed on the display section 42 is about to turn and is switched to a specific game mode (step S12). In a specific game mode, the three grooved rings with different patterns will rotate independently, and the difference between the grand prize, the middle prize, the middle and small prizes, and the frustration will be determined according to the pattern arrangement state when the stall is stopped. As shown in Figure 9β, there are three large -20-

562686 筆得獎(jackpot)象徵(例如,鳳凰,標記)排齊時就是中大獎, 如圖9C所示’有三個特定圖案(例如,三,標記)排齊時就是中 中間獎,如圖9D所示,,占,之圖案出現時就是中小獎。 特定遊戲模式在本實施形態係指如上述自槽環之三個圖 案獨立回轉起開始,由依序停轉時之圖案排列來決定中大 獎、中中間獎、中小獎、落空之別。這些中大獎、中中間 獎、中小獎、落空就是實行特定遊戲模式的結果之價值, 即將成為特定遊戲模式的權利之價值。 遊戲機則由其運算部(CPU)執行以特定的算法預先決定 特疋遊戲模式之結果的内部抽選。並且參照該内部抽選結 果是否為取得(reach)中大獎(到達大筆得獎;係中大獎之情 況或雖為落空但差一點兒會中大獎之情況)(步驟Sl3)。 取得中大獎(到達大筆得獎)時,則如圖9A所示先使兩個 鳳凰標記排齊(步驟S14),直至決定剩餘一個圖案為止而實 施特別的演出,以提高對中大獎的演出效果。 到達大筆得獎時,門12全體會向該遊戲者所在之站2〇轉 動(步驟S1 5)。接著計數所需獎章塊數並將獎章運搬至燈籠 i積存谷器16(步驟S16)。經運搬之獎章一存入,則變更燈 籠型積存容器16之獎章數顯示(步驟S1 7)。經存妥獎章後, 則將燈籠型積存容器16向前方移動(步驟sis),以更加提升 遊戲者之期待感,同時在顯示部42顯示「請搖鈴繩,祈禱 大量吧!」之訊息,以誘導遊戲者搖動繩子型輸入手段2 6( 步驟S19)。 然後參照内部抽選結果是否為中大獎(步驟S2〇)。 (16) (16)562686 4 7邛柚選結果為落空時,即使曾由遊戲者實行搖動繩子 !操作輪入手段26之動作,顯示部42仍將剩餘之一個圖案 ,八一印圮來作落空顯示(步驟S2丨),並使已移往前方的燈 月積存容器16移回原先位置(步驟S22)〇積存在燈籠型積 存容器16之獎章將留給下次中大獎之遊戲者。 内邠抽選結果若為中大獎,則加以檢測遊戲者是否已搖 過疋程度以上之繩子型操作輸入手段26的搖動動作(步 驟S23)。右繩子型操作輸入手段26之搖動動作已由遊戲者 ^ ^定程度以上,則與其搖動動作連動而使燈籠型積存 合器16搖動,藉以提高遊戲者之期待感(步驟s24)。至於搖 ,動作是否為已搖過-定程度以上,則根據在特㈣間内 疋否搖過特疋頻度以上,亦即例如五秒鐘内是否搖過一秒 鐘一次以上即可檢測之。 —接著如圖9B所示,剩下一個圖案也變成,鳳凰標記,時則執 订中大獎顯示(步驟S25),然後以前傾轉動驅動部W使燈籠 1積存谷器16向遊戲者方向作前傾,接著燈籠型積存容器 16就回轉,使積存之獎章玫出於站2〇(步驟S26)。之後,使 燈龍型積存谷器16回至原先位置(步驟μ〕)。 經内部抽選結果雖為屬中大獎,但並未由遊戲者實施繩 子型操作輸入手段26之搖動動作時,則首先實行落空之演 出(步驟S27),然後還是實行中獎之演出(步驟s28),接著就 實施步驟S25以下之處理。 另如圖9C所示’"間獎時獎章托盤43就傾斜,使積留 在其上之獎章放出於站20内。藉此遊戲者即可因移動台32 -22- (17) 之推出而期待回收眾多之獎章。562686 Jackpot symbols (for example, phoenix, mark) are the middle prize when they are aligned, as shown in Figure 9C. 'When there are three specific patterns (for example, three, the mark), they are the middle prize, as shown in Figure 9D. As shown, when the pattern of Zhan appears, it is a small or medium prize. The specific game mode in this embodiment means that as described above, the three patterns of the slot ring are independently rotated, and the pattern arrangement at the time of the sequential stop is used to determine the difference between the middle prize, the middle prize, the middle and small prizes, and the failure. These grand prizes, middle prizes, middle and small prizes, and failures are the value of the results of implementing a specific game mode, and the value of the right to become a specific game mode. In the game machine, the calculation unit (CPU) executes an internal lottery in which a special algorithm determines the result of the special game mode in advance. And it is referred to whether the internal lottery result is to reach the grand prize (a grand prize is reached; in the case of a grand prize or a case where the prize is almost unsuccessful) (step S13). When the grand prize is won (the big prize is reached), as shown in FIG. 9A, the two phoenix marks are aligned first (step S14), and a special performance is performed until a pattern is determined to improve the performance of the grand prize. effect. When a large prize is reached, the entire gate 12 will turn toward the station where the player is located 20 (step S15). The required number of medal blocks is then counted and the medals are transported to the lantern i accumulator 16 (step S16). As soon as the transported medals are deposited, the number of medals displayed in the lamp cage storage container 16 is changed (step S17). After depositing the medal, the lantern-shaped storage container 16 is moved forward (step sis) to further enhance the player's sense of expectation, and the message "Please ring the bell, pray a lot!" Is displayed on the display 42, The player is induced to shake the rope-type input means 26 (step S19). Then, it is referred to whether the internal lottery result is a jackpot (step S20). (16) (16) 562686 4 When the selection result of the 7 邛 grapefruit is unsuccessful, even if the player has implemented the action of shaking the rope! The operation of the wheel-in means 26, the display section 42 still uses the remaining one pattern, Bayi Seal. The display is lost (step S2 丨), and the lamp moon storage container 16 that has been moved forward is moved back to the original position (step S22). The medal stored in the lantern-shaped storage container 16 will be left to the player who wins the next big prize. If the internal lottery drawing result is a jackpot, it is detected whether or not the player has shaken the rocking action of the rope-type operation input means 26 having a degree greater than or equal to that (step S23). The swing action of the right-rope-type operation input means 26 has been determined by the player ^ ^ or more, and the lantern-type accumulator 16 is shaken in conjunction with the swing action, thereby improving the player's sense of expectation (step s24). As for shaking, whether the action is more than a certain degree of shaking, it can be detected based on whether the shaking is performed more than the frequency of the shaking in the special room, that is, whether it is shaken more than once a second within five seconds. —Next, as shown in FIG. 9B, the remaining pattern is also changed to the Phoenix mark, and then the jackpot display is ordered (step S25), and then the driving part W is tilted forward to make the lantern 1 accumulator 16 forward to the player. After tilting, the lantern-shaped storage container 16 is rotated, so that the accumulated medals come out of the station 20 (step S26). After that, the lantern-type accumulator 16 is returned to the original position (step μ). Although the internal lottery result is a jackpot, but if the player does not perform the rocking action of the rope-type operation input means 26, the unsuccessful performance is performed first (step S27), and then the winning performance is performed (step s28), Then, the processing after step S25 is performed. As shown in FIG. 9C, the medal tray 43 is tilted at the time of the prize, so that the medals accumulated thereon are put out of the station 20. In this way, players can expect to collect many medals due to the launch of mobile stations 32 -22- (17).

Jit:90所不’中小獎時,就進行得分占卦。其係首 〜u . 42作「擬由得分老大給你難得的建議· ··請 搖鈴繩吧··丨」《顯示。當軸者搖動繩子型操作輸入手段 26而選擇神簽時,在顯示部42則與得分占卦同時顯示出得 分數、經占卦所得之得分達到一定值時就變成中中間獎, 於是獎章托盤即傾斜而使積存在其上之獎章放出於站2〇。 再者,符合特定遊戲模式之權利價值,當可選擇使中獎 夺之獎早塊數增多’或允許玩兩次以上特^遊戲模式之優 惠等各種價值。 另外也可利用繩子型操作輸入手段26而實施特別的遊戲 。即當檢測到有眾多遊戲者正在遊戲時,則每隔一定時間 就實施稱為「搖繩幸運」之紅利遊戲(b〇nusgame)。該紅利 遊戲係按照來自於獎章遊戲機之信號,令所有參加的遊戲 者搖動繩子型操作輸入手段26,而在一定時間内搖動次數 最多的遊戲者視為獲勝者而特別賞給獎章者。 (權利保留處理(其1)) 狄使用圖10及圖11就本實施形態之獎章遊戲機權利保留 處理說明如下。圖1〇係本實施形態之獎章遊戲機權利保留 處理流程圖,圖11係本實施形態之獎章遊戲機權利保留處 理說明圖。 由於特定遊戲模式之執行需要化一定時間,因而在執行 特定遊戲模式中經投入之獎章有可能會進入縫隙36 A、36B 之情況。此種情況下雖獲得屬特定遊戲模式之權利但由於 -23- 562686Jit: Scoring and divination are performed when the prizes are small or medium. The head of the department ~ u. 42 "Suggested by the scoring boss to give you rare advice ... Please ring the rope ..." "Show. When the axeman shakes the rope-type operation input means 26 and selects a lottery, the display section 42 displays the number of points at the same time as the scoring divination, and when the score obtained by the divining divination reaches a certain value, it becomes the middle prize, so the medal tray is inclined And the medal accumulated on it is released from the station 20. Furthermore, in accordance with the value of the rights of a particular game mode, various values such as increasing the number of winning early prizes or allowing the player to play more than two special game modes can be selected. Alternatively, a special game may be implemented using the rope-type operation input means 26. That is, when it is detected that a large number of players are playing, a bonus game called "Bonus Lucky" is performed at regular intervals. This bonus game is based on a signal from a medal game machine, so that all participating players shake the rope-type operation input means 26, and the player who shakes the most number of times within a certain period of time is regarded as the winner and is awarded to the medal player in particular. (Reservation of Rights (Part 1)) The explanation of the right retention processing of the medal game machine according to this embodiment using FIG. 10 and FIG. 11 is as follows. Fig. 10 is a flowchart of a medal game machine right retention processing of this embodiment, and Fig. 11 is a diagram of a medal game machine right retention processing of this embodiment. Since the execution of a specific game mode takes a certain amount of time, the medals invested during the execution of a specific game mode may enter the gaps of 36 A and 36B. In this case, although the right to a specific game mode is obtained, but -23- 562686

(18) 撕法立刻付諸貫’因而保留其權利。於是如圖9 a所示在 顯示部42設有用以顯示經予保留的權利之識別標示區域75 · 。例如在圖9A〜圖9D則設有1〇個份之識別標示區域75 β 顯示部42之識別標示區域75,也可顯示經保留的權利之 價值、如中獎或落空之資訊。例如取得特定遊戲模式時獲 取中大獎之概率若高,則使其顏色異於其他識別標示。例 如通常概率之權利雖以白圓形表示,但中大獎的概率高的 權利則以紅圓形表示之。經執行特定遊戲模式後識別標示 之顯示也會依序移動。中大獎之紅圓形也會依序移動,因 而可使遊戲者之期待感越高涨。 以圖10之流程圖說明如下。當遊戲者以獎章投入手段 22Α、22Β投入之獎章進入於縫隙36Α、36Β(步驟S3〇)時, 將在獎章遊戲機内進行抽選,決定特定遊戲模式之中大獎 、中中間獎、中小獎等抽選結果(步驟S3 1 )。 接著進行檢測是否在於特定遊戲模式執行中(步驟S32) 。若為非特定遊戲模式執行中,就結束權利保留處理,然 後執行如圖8所示之根據獎章得獎的特定遊戲模式處理。若 為特定遊戲模式執行中,則執行為保留權利所需之處理。 鲁 立首先進行判斷顯示於顯示部42之識別標示區域乃的保留 章之個數是否為10個(步驟S33)。若為1〇個以上,則無法顯 示於識別標示區域75,故予以結束權利保留處理。保留章 :個數若比ίο個為小,則在識別標示區域75顯示新的保冑 :此種If況T,則加以判斷經内部抽選之結果中獎概率 是否為特定值以上(步驟S34),中獎概率若為特定值以上, 、- -24· 562686(18) The law of tearing was immediately put into practice 'and thus reserved its rights. Then, as shown in FIG. 9a, an identification mark area 75 · is provided on the display section 42 to display the reserved rights. For example, in FIG. 9A to FIG. 9D, 10 identification identification areas 75 are provided. The identification identification area 75 of the β display portion 42 can also display the value of the reserved rights, such as winning or losing information. For example, if the probability of winning the jackpot when obtaining a specific game mode is high, the color will be different from other identification marks. For example, although the right of probability is usually represented by a white circle, the right of high probability of winning a prize is represented by a red circle. The display of the identification marks will also move in sequence after executing a specific game mode. The red round of the jackpot will also move in order, which will increase the player ’s sense of expectation. This is explained with reference to the flowchart of FIG. 10. When the player enters the gaps 36A, 36B with the medal input means 22A, 22B (step S30), the player will select a lottery in the medal game machine, and determine the lottery such as the grand prize, the middle prize, the middle and small prizes in the specific game mode. The result (step S3 1). Next, it is detected whether or not the game mode is being executed (step S32). If the non-specific game mode is being executed, the right retention process is ended, and then the specific game mode process of winning a medal based on a medal as shown in FIG. 8 is executed. If it is being executed for a specific game mode, the processing required to reserve the rights is executed. Lu Li first determines whether the number of reserved chapters displayed in the identification mark area of the display section 42 is ten (step S33). If it is 10 or more, it cannot be displayed in the identification mark area 75, so the right retention process is terminated. Retained chapters: If the number is smaller than ίο, a new guarantee is displayed in the identification mark area 75: If this condition is T, it is judged whether the probability of winning through the internal lottery is greater than a specific value (step S34), If the winning probability is more than a certain value, -24 562686

(19) 則如圖UA所示,以紅章表示保留章(步驟S35),中獎概率 若比特定值為低,則如圖11B所示,以白章表示保留章(步 · 驟S36) 〇 (權利保留處理(其2)) ^ 茲使用圖12及圖13就本實施形態獎章遊戲機之其他權利 保留處理說明如下。圖12係本實施形態獎章遊戲機之其他 — 權利保留處理流程圖,圖13係本實施形態獎章遊戲機之其 他權利保留處理說明圖。 該權利保留處理係用以按照所保留的權理之數而執行各 ® 種處理,藉以持績遊戲者之興越者β 當遊戲者以獎章投入手段22Α、22Β所投入之獎章進入於 丨 縫隙36Α、36Β(步驟S40)時,就進行檢測是否為特定遊戲模 式執行中(步驟S41)。若非特定遊戲模式執行中,則結束權 利保留處理,然後執行如圖8所示之根據獎章得獎的特定遊 戲模式處理。若為特定遊戲模式執行中,則執行為保留權 利所需之處理。 首先加以檢測顯示在顯示部42之識別標示區域75 章之個數(步驟S42)。 ' φ 保留章之個數若為8個以下,則如圖UA所示,追加通常 供追加的藍色保留章(步驟S43)。 保留章若為9個,則如圖13B所示,追加與通常供追加的 藍色不同之紅色保留章(步驟S44)e保留章之紅色係代㈣ 留章個數為9個之情況,即獎章正以剩下一個即可占滿w . 個份之識別標示區域75之速率而得獎之情形。藍色保留立 、 -25- 562686(19) As shown in Figure UA, the reserved chapter is represented by a red chapter (step S35). If the probability of winning is lower than a specific value, as shown in FIG. 11B, the reserved chapter is represented by a white chapter (step S36). (Right-reservation processing (No. 2)) ^ The following describes the other rights-retention processing of the medal game machine of this embodiment using FIG. 12 and FIG. 13. Fig. 12 is a flowchart of the rights reserve process of the medal game machine of the present embodiment, and Fig. 13 is an explanatory diagram of other rights reserve process of the medal game machine of the present embodiment. This right retention processing is used to perform various types of processing in accordance with the number of rights held, so that the player who is a prosperous player β enters the gap when the medals invested by the medal input means 22A, 22B At 36A and 36B (step S40), it is detected whether or not the game mode is being executed (step S41). If the non-specific game mode is being executed, the right retention process is ended, and then the specific game mode process of winning a prize based on a medal as shown in FIG. 8 is executed. If it is being executed for a specific game mode, the processing required to retain the rights is executed. First, the number of 75 chapters displayed in the identification mark area of the display section 42 is detected (step S42). 'If the number of φ reserved chapters is 8 or less, as shown in FIG. UA, a blue reserved chapter which is normally added is added (step S43). If there are 9 reserved chapters, as shown in FIG. 13B, a red reserved chapter (step S44) which is different from the blue normally added is added. The red of the reserved chapters represents the case where the number of reserved chapters is 9, ie The medal is winning at the rate that the remaining one can occupy w. Blue reserved stand, -25- 562686

(20) 與紅色保留章’雖使其内部抽選結果之期待值相同,但仍 使紅色保留章之中獎機率設定成更加容易。藉此便可讓遊 戲者形成情愿繼續投獎章期能使保留章翻紅章之動機。 接著加以判斷包含現在才加上的紅色之保留章在内之1〇 個保留章之顏色是否為紅色(步驟S45)。 為使全部保留章成為紅色,必須針對於保留的權利個數 為9個之條件時,使獎章繼續得獎,並且必須使其連續成功 10次。因而即使有點坐失時機之情況,保留章亦會變成8 個,使得即使有獎章得獎,保留章亦會變成藍色。這表示 如欲使全部保留章變成紅色,則需非常熟練的技能。 所有的保留章為紅色時,則如圖13C所示,擦除1〇個紅章 全部而以顯示一個紅章來代之(步驟S46)〇此紅章之權利, 然淪内部抽選之結果如何,應自動地視為取得了中大獎。 所有之保留章為非紅色時則結束權利保留處理。 保留早之個數為1 〇個時,即i 〇個份之識別標示區域75全 填滿時,則執行與其他之情況不同之處理。 首先在獎章遊戲機内對於得獎的獎章實施抽選,決定在 特定遊戲模式下之中大獎、中中間獎、中小獎、落空等抽 選結果(步驟S47)〇經該内部抽選結果若為中獎,則與1〇個 ,留章中之落空的保留章之任一者作交換(步驟S48)^應與 落空保留章之何者作交換則以隨機方式決定之。概率上雖 ,乎不可能發生,但若10個保留章全為中獎,亦即連一個 洛空之保留章都不存在時則不作交換。另外内部抽選結果 為落空時也不作交換。 562686(20) Although the expected value of the internal lottery result is the same as that of the red reserved chapter, it still makes it easier to set the chance of winning in the red reserved chapter. This will allow the players to form a motive to continue to vote for the medal period, which can turn the reserved chapter into a red chapter. Then, it is judged whether the color of 10 reserved chapters including the red reserved chapter that has just been added is red (step S45). In order to make all reserved chapters red, the medal must continue to be awarded when the number of reserved rights is 9 and must be made to succeed 10 times in succession. Therefore, even if there is a missed opportunity, the number of reserved chapters will become eight, so that even if there are medals to win, the reserved chapters will turn blue. This means that for all reserved chapters to turn red, very skilled skills are required. When all the reserved chapters are red, as shown in FIG. 13C, all 10 red chapters are erased and one red chapter is displayed instead (step S46). How is the right of this red chapter reduced to internal drawing? , It shall be automatically regarded as having won the medium and large prize. When all the reserved chapters are not red, the right retention process ends. When the number of early reservations is 10, that is, when the 100 identification mark areas 75 are completely filled, a processing different from that in other cases is performed. First, the winning medals are selected by lottery in the medal game machine, and the result of the lottery such as the grand prize, the middle prize, the middle and small prize, and the failure in the specific game mode is determined (step S47). 10, any one of the failed retention chapters in the remaining chapters is exchanged (step S48) ^ which one should be exchanged with the failed retention chapters is determined randomly. Although it is impossible to happen with probability, if the 10 reserved chapters are all winning, that is, even if there is no Luokong reserved chapter, no exchange will be made. In addition, there is no exchange when the internal lottery result is unsuccessful. 562686

然後執行升權(power up)抽選(步驟S49)。升權抽選係指 在執行升權處理時用以決定應附註以中獎星形標記之保留 早為何者之柚選。如圖i 3D所示,根據升權柚選結果,實 施對於10個保留章中之中獎保留章局部性地附加星形標記 之升權處理(步驟S50)。其係將中獎藍章局部性地改變為藍 星章,將中獎之紅章局部性地改變為紅星章。如此一來, 由遊戲者來看,在外觀上宛如保留章獲得升權,因而可使 對於遊戲之興趣持績。 另在升權抽選方面,宜設定為越對1〇個保留章附有眾多 星形標記越使附註星形標記之概率下降。若無星形標記或 較少’則應設定為易於獲取星形標記俾引起遊戲者之興趣 ’惟星形標記若變多,則應設定為難於取得星形標記以使 遊戲者持續其興趣。 (獎章遮蔽手段) 本實施形態之獎章遮蔽手段,也可使用如圖14至圖17所 示之其他具體例。 於圖14所示之遮蔽手段係使螺距稀疏之彈簧狀構件80回 轉(圖14A)。由獎章投入手段22投下之獎章40若穿過正在回 轉的彈簧狀構件80之間,特定遊戲模式就開始起動(圖14B)。 獎章40被彈簧狀構件80彈出時將被放出於遊戲場(圖14C)。 於圖15所示之遮蔽手段係使L字型栅型構件82向左右移 動(圖15A)。經由獎章投入手段22投下之獎章40若未為左右 移動的柵型構件82所絆倒而穿過去,特定遊戲模式就開始 起動(圖15B)。獎章40被柵型構件82彈出時將被放出於遊戲 -27-Then, a power up lottery is performed (step S49). Elevation of lottery refers to the selection of which one is used to decide which reservation should be marked with a winning star when performing the escalation process. As shown in FIG. 3D, based on the results of the promotion of the selected grapefruit, a promotion process of locally adding a star mark to the ten prize retention chapters is implemented (step S50). The department changes the winning blue chapter to the blue star chapter and the winning red chapter to the red star chapter. In this way, from the perspective of the player, the appearance is like a reserved chapter to obtain the promotion, so that the interest in the game can be sustained. In addition, in the selection of escalation, it should be set so that the more star marks are attached to the 10 reserved chapters, the lower the probability of annotating star marks. If there are no star marks or less, then it should be set to easily obtain star marks and attract the player's interest. However, if there are more star marks, it should be set to make it difficult to obtain star marks to keep players interested. (Medal masking means) The medal masking means of this embodiment may use other specific examples as shown in Figs. 14 to 17. The shielding means shown in Fig. 14 is to rotate the spring-like member 80 with a sparse pitch (Fig. 14A). When the medal 40 dropped by the medal input means 22 passes between the revolving spring-like members 80, a specific game mode starts (Fig. 14B). When the medal 40 is ejected by the spring-like member 80, it is put out of the playing field (FIG. 14C). The shielding means shown in Fig. 15 moves the L-shaped grid member 82 to the left and right (Fig. 15A). If the medal 40 dropped through the medal inputting means 22 is not tripped by the grid-shaped member 82 that moves left and right, the specific game mode starts (Fig. 15B). The medal 40 will be released from the game when it is ejected by the grid member 82 -27-

562686 場(圖15C) 〇 於圖1 6所示之遮蔽手段係使具有複數支針之柵型構件84 一 向左右向速移動(圖16 Α)。經由獎章投入手段22投下之獎章 40若穿過左右移動的柵型構件84,特定遊戲模式就開始起 · 動(圖16Β)。獎章40被栅型構件μ彈出時將被放出於遊戲場 (圖 16Β) 〇 - 於圖17所示之遮蔽手段係使複數之獎章接收口 86向左右 移動(圖17Α)。對準獎章接收口 86來到獎章投入手段22之正 癱 下方時投入獎章(圖17Β) »獎章40若掉入獎章接收口 86,特 定遊戲模式就開始起動(圖17C)。失敗時獎章將被放出於遊 戲場。 ^ (變形實施形態) 本發明並非局限於上述實施形態,尚可作各種之變形。 例如,上述實施形態係將本發明適用於一種將遊戲者所 投入之獎章積存於檯上,而以獎章推出構件推出該積存於 檯上之獎章,使經推出之獎章付還給遊戲者,即俗稱為推 送器(pusher)型之獎章遊戲機,惟也可將本發明適用於其他 獎章遊戲機。另外並非限定於獎章遊戲機,也可適用於以 · 像彈鋼珠之球等作為得獎媒體之遊戲機β i業上之利闲Mr 本發明適合於遊戲機,尤其對一種將遊戲者所投入之獎 章積存於檯上,並以獎章推出構件推出該積存於台上之獎 · 章而使推出之獎章付還給遊戲者之獎章遊戲機有用。 ▲ -28-562686 field (Fig. 15C) 〇 The masking means shown in Fig. 16 moves the grid-shaped member 84 having a plurality of needles to the left and right at a high speed (Fig. 16A). When the medal 40 dropped through the medal inputting means 22 passes through the grid-like member 84 that moves left and right, a specific game mode starts (FIG. 16B). When the medal 40 is ejected by the grid-shaped member μ, it will be put out of the playing field (Fig. 16B). The shielding means shown in Fig. 17 is to move the plural medal receiving ports 86 to the left and right (Fig. 17A). Aim at the medal receiving port 86 and come to the medal input means 22 to paralyze when you enter the medal (Figure 17B) »If the medal 40 falls into the medal receiving port 86, a specific game mode will start (Figure 17C). In the event of failure, the medal will be released from the playground. ^ (Modified Embodiments) The present invention is not limited to the above-mentioned embodiments, and various modifications can be made. For example, the above embodiment applies the present invention to a type in which the medals invested by the player are accumulated on the stage, and the medal accumulated on the stage is pushed out by the medal launching component, so that the launched medals are returned to the player, that is, It is commonly known as a pusher type medal game machine, but the present invention can also be applied to other medal game machines. In addition, it is not limited to medal game machines, but can also be applied to game machines that use prize-winning media such as balls of steel balls, etc. β i Industry leisure Mr. This invention is suitable for game machines, especially for a game player The medals are accumulated on the stage, and the medals and the medals accumulated on the stage are used to push out the accumulated medals and medals on the stage to return the launched medals to the player ’s medal game machine. ▲ -28-

Claims (1)

562686 第091121349號專利申請案 中文申請專利範圍替換本 I修 補充 拾 1. 2. 3. 4· 、申請專利範圍 一種遊戲機,係將遊戲者投入之獎章積存於檯上,而以 獎章推出構件推出積存於該檯上之獎章,使經推出之^ 早付還給遊戲者者,其特徵為: 部具有:設有供遊戲者投入獎章的投入口之複數個操作 设在由上述複數個操作部包圍之位置,且以可由外立 視 &lt; 得到獎早之方式而積存獎章之積存容器; 將積存於上述積存容器之獎章退還至上述複數 作邵之任一者之獎章退還手段;及 木 母匯集至特定量的獎章後即運搬至上述積存 獎章運搬手段;且 、 叩 符合特定條件時,由上述獎章 穑在空哭、將立t k哭早退延手&amp;將積存於上述 e存谷。。又獎早放出於對應於上述操作部而 檯上。 如申請專利範圍第1项之遊戲機,其中 上述積存容器係呈至少击 . /使兩個形狀類似之容器重 而成之多重結構,而在上成 ^ 獎章。 这兩個形狀類似之容器間積 如申請專利範圍第1或 &lt;負〈礙戲機,其中 上述積存容器會執行預主 二匕叫认、、h σ有滿足上述特定條件之 月b性的演出性動作。 一種遊戲機,係具有依遊戲 操作輸入手段者,其特徵=者〈操作而輸入操作信號 之 述 疊存 可 之 O:\80\80733-920805.doc 562686 上述操作輸入手段具有至少一端係被固定的繩子刑 輸入手段;與 &amp; 用以測上述繩子型輸入手段被拉過或被搖 測手段;且 &amp; 5. 6· 8. 根據上述繩子型輸入手段被拉過或被搖過複數次而 輸入操作信號。 如申請專利範圍第4項之遊戲機,其中具有: 用以檢測曾有特定值以上之負荷施加在上述繩子之 負荷檢測手段;與 用以經由上述負荷檢測手段檢測到施加有特定值以 上之負荷時會發出警告之警告手段。 如申請專利範圍第4或5項之遊戲機,其中 上述繩子型操作輸入手段係使其兩端固定。 如申請專利範圍第4或5項之遊戲機,其中設有: 具有供遊戲者投入獎章的投入口之複數個操作部;與 在上述各操作部各自設有上述操作輸入手段。 一種獎章遊戲機,其特徵為具有: 供遊戲者將獎章投入於檯上之獎章投入手段; 形成有可供經由上述投入手段投入之獎章通過之縫 隙的壁構件; 用以間歇性地遮蔽上述縫隙之遮蔽構件; 用以檢測通過上述壁構件的缝隙之獎章的檢測手段 :以及562686 No. 091121349 patent application Chinese patent application scope replaces this repair supplement 1. 2. 3. 4 ·, patent application scope A game machine that accumulates medals invested by players on the stage, and launches components with medals The medals accumulated on the stage are introduced, so that the paid ^ early payment can be returned to the player. The characteristics are as follows: The plurality of operations are provided with a plurality of operations for inputting medals by the player. And the accumulation container in which medals can be accumulated in a manner that can be received by the Vision &lt; as early as possible; return the medal accumulated in the accumulation container to any of the above-mentioned plural means for returning the medal; and After the mother collects a certain amount of medals, they will be moved to the above-mentioned accumulated medal transportation means; and, when the specified conditions are met, the above-mentioned medals will cry in the air, retire early and retreat, and will be accumulated in the above-mentioned e storage valley. . The prize is released early on the stage corresponding to the operation section. For example, for a gaming machine with the scope of patent application No. 1 in which the above-mentioned storage container has a multiple structure of at least ./ made by rebuilding two similarly shaped containers, and a medal is awarded thereon. The accumulation of these two similarly shaped containers, such as the first in the scope of application for patents, or &lt; disadvantages, in which the above-mentioned accumulation container will perform pre-primary dagger recognition, and h σ has a month b nature that meets the above specific conditions. Performing action. A game machine having a means for inputting operations in accordance with a game operation, characterized in that: <operation and input of operating signals are superimposed, and can be O: \ 80 \ 80733-920805.doc 562686. The above-mentioned operation input means has at least one end fixed. The rope input means; and &amp; used to measure the rope type input means being pulled or shaken; and &amp; 5. 6. 8. According to the rope type input means being pulled or shaken several times And input the operation signal. For example, a gaming machine for which the scope of patent application is item 4 includes: a load detection means for detecting that a load having a specific value or more has been applied to the rope; and a load detecting means for detecting that a load having a specific value or more has been applied through the load detection method A warning means that will issue a warning at times. For example, for a gaming machine with a patent scope of item 4 or 5, wherein the rope-type operation input means is to fix both ends thereof. For example, a gaming machine for which the scope of patent application is item 4 or 5 is provided with: a plurality of operation sections having an input port for players to input medals; and each of the above operation sections is provided with the above-mentioned operation input means. A medal game machine is characterized by having: a medal input means for a player to put a medal on the stage; a wall member formed with a gap through which the medal put through the input means can pass; and used to cover the gap intermittently The shielding member; the detection means for detecting the medal passing through the gap of the wall member: and 當由上述檢測手段檢測到獎章時即變化成特定的遊 O:\80\80733.920805.doc -2- 9. 戲模式之遊戲模式變化手段。 如申請專利範圍第8項之獎章遊戲機,其中 复數個遮蔽部向外方突出的回轉板,而使上述 述^ 以由上述複數個遮蔽部間歇性地遮蔽上 10. 11. 如申請專利範圍第9項之獎章遊戲機,其中 上述遮蔽構件之回轉板為呈透明或半透明,且 上述回轉板在回轉時也 到上述缝隙。 f也了透過上柄轉板而視認得 戲機’係經由遊戲者投入之得獎媒 域時即變成特定遊戲模式者,其特徵為: ,在上述特定遊戲模式中得獎媒體通過上述特定得 诚時’保留可取得上述特定遊戲模式之權利,並根 :呆留的權利價值,按保留的每―項權利顯示其識別標 呑己0 12. 如申請專利範圍第11項之遊 根據被保留的權利價值, 顯示。 戲機,其中 改變上述識別標記之顏色而 13. 2您戲顯示方法,係經由遊戲者投人之得獎媒體通過 :獎區域時即變成特定遊戲模式者,其特徵為具有下述 步驟: 用以檢測得獎媒體通過上述特定得獎區域時是否正 在執行特定遊戲模式中之步驟; 右為在執行特定遊戲模式中,則保留可取得上述特定 O:\80\80733-920805.dcM 14, 遊戲模式的權利之步驟; 用以預先檢測依被保留的婼&amp; 模式^果的價值之” Λ而執行上述特定遊戲 的權利〈上逑價值為特定值以上,則對於被保留 的板利作其意思之識別標記。 得獎時法’係經由遊戲者投入之得獎媒體通過 =£域時即㈣特定額料者,其特徵為具有下述 用以檢測得獎媒,土禹讲 執行特定遊戲模式二步驟以定得獎區域時是否為 遊特定遊戲模式中,則保留可取得上述特定 避戲俣式的榷利之步驟;以及 若已被保留的權利之數 留之權利作特定的識別數,則對於此次被保 15. 16. 法’係經由遊戲者投入之得獎媒體通過 =域時即變成特定《模式者,其特徵為具有下述 用:檢測得獎媒體通過上述特 執仃特定遊戲模式中之步驟; 謂疋。為 遊特定遊戲模式中,則保留可取得上述特定 逛戲梃式的榷利之步驟;以及 若保留的權利&gt; &amp; 田 利盥已保切&amp; % ,瑕的數,則將此次被保留的權 才I、已保田的杻利之任一者進 如申請專利範園第15項之遊戲顯示方法步:中 O:\80\80733-920805.doc 562686 〜=有縣檢測依經^保留的權利而實行上述特定 避成模式結果的價值之步驟;且 ^上述進行交換之步驟,則與具有比依此次經予保留 的榷利所預先檢測到的上述價值為低的價值利中 任一者進行交換。 17·種礙戲顯示方法,係經由遊戲者投入之得獎媒體通過 得獎區域時即變成特定遊戲模式者,其特徵 步驟: 〃 用以私測得獎媒體通過上述特定得獎區域時是否為 執行特定遊戲模式中之步驟; 右為在執行特定遊戲模式中,則保留可取得上述特定 遊戲模式的權利之步驟; 預先檢測依保留的權利而實行上述特定遊戲模式之 結果的價值之步騾;以及 被保留的權利中對於預先檢測的上述價值為特定值 以上之權利之一部分作其意思的識別標記之步騾。 18·如申睛專利範圍第13至17項中任一項之遊戲顯示方法 ,其中 根據被保留的權利之上述價值,改變上述識別標記之 顏色而顯示。 O:\80\80733-920805.docWhen the medal is detected by the above detection means, it will change to a specific game. O: \ 80 \ 80733.920805.doc -2- 9. Game mode change means. For example, the medal game machine with the scope of patent application No. 8 in which a plurality of shielding portions protrude outward, and the above-mentioned ^ is intermittently covered by the plurality of shielding portions. The medal game machine of item 9, wherein the turning plate of the shielding member is transparent or translucent, and the turning plate also reaches the gap when turning. f. It also recognizes that the game machine is recognized through the upper handle. It is a player who becomes a specific game mode when the player enters the winning media domain. It is characterized by: In the above specific game mode, the winning media passes the above specific winning game. Sincerely 'reserves the right to obtain the above specific game mode, and rooted in: the value of the right to stay, and its identification mark is displayed according to each of the rights reserved. The right value is shown. The game machine, in which the color of the above-mentioned identification mark is changed and the method of displaying your drama is 13.2 is passed through the winning media that the player casts: when the prize area becomes a specific game mode, it is characterized by the following steps: To detect whether the steps in the specific game mode are being executed when the winning media passes through the specific prize area; the right is reserved to obtain the above specific O: \ 80 \ 80733-920805.dcM 14 games when executing the specific game mode. The step of the right of the model; used to detect in advance the right to execute the specific game described above according to the value of the retained "&amp; model" results 〈the value of the listed value is above a certain value, then the retained ban profit is made The identification mark of the meaning. The method of winning the time is to pass the player ’s winning media through the ££ domain time to win a specific amount. It is characterized by having the following to detect the winning media. The second step is to determine if the winning area is in a specific game mode, then reserve the step of obtaining the above-mentioned specific avoidance tricks; and if it has been reserved, The right reserved for a specific identification number, for this insured 15. 16. The law 'is a person who becomes a specific model when passing the domain through the winning media invested by the player, which is characterized by the following uses : Detecting that the winning media passed the steps in the special game mode described above; It is said that in order to play in a specific game mode, the steps to obtain the above-mentioned specific gameplay style are reserved; and if the right reserved &gt; &amp; Tian Lixi has saved &amp;%, the number of defects, then the one of the reserved rights I and Bao Tian's profit shall be entered into the game display method of the patent application No. 15 step: Medium O: \ 80 \ 80733-920805.doc 562686 ~ = There is a county step to detect the value of implementing the above specific avoidance model results in accordance with the rights reserved by Jing ^; and Any of the above-mentioned low-value benefits detected in advance by the reserved interest are exchanged. 17. A method of hindrance display, which becomes specific when passing the winning area through the winning media invested by the player. Game mode The characteristic steps are as follows: 〃 It is used to privately measure whether the winning media is a step in the execution of a specific game mode when passing through the above-mentioned specific winning area; the right is the right to obtain the above-mentioned specific game mode in the execution of a specific game mode. The steps of pre-detecting the value of the result of the implementation of the above-mentioned specific game mode according to the reserved rights; and the identification of the meaning of the part of the reserved rights where the above-mentioned value of the pre-detection is above a certain value Step 18. 18. The game display method according to any one of items 13 to 17 of the patent scope, wherein the color of the identification mark is changed and displayed according to the value of the reserved right. O: \ 80 \ 80733-920805.doc
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