KR20140034393A - Method for providing online shooting game and game operating server thereof - Google Patents
Method for providing online shooting game and game operating server thereof Download PDFInfo
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- KR20140034393A KR20140034393A KR1020120100181A KR20120100181A KR20140034393A KR 20140034393 A KR20140034393 A KR 20140034393A KR 1020120100181 A KR1020120100181 A KR 1020120100181A KR 20120100181 A KR20120100181 A KR 20120100181A KR 20140034393 A KR20140034393 A KR 20140034393A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/538—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
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Abstract
The present invention relates to a game providing technology, the method for providing an online shooting game according to an embodiment of the present invention can be connected to a plurality of game clients through a network, and each of a plurality of characters according to the operation of the plurality of game clients. Are performed in a game providing server capable of controlling a virtual online shooting game. The method for providing an online shooting game includes: (a) providing an online shooting game by setting a plurality of characters each controlled by a plurality of game clients associated with one game room as at least two mutually opposing teams and placing them in a predetermined virtual space; (B) for each of the plurality of game clients, recognizing at least one other character displayed in the game screen provided by the game client and identifying them as friendly or enemy forces; and (c) the identification result; Requesting the game client to grant a separate additional enemy rendering effect for at least one enemy character identified as an enemy. According to the present invention, in the progress of the online shooting game, there is an effect that the friendly character and the enemy character can be recognized and displayed differently from each other dynamically according to the screen change of the game user.
Description
The present invention relates to a technology for providing a game, and more particularly, in the progress of an online shooting game, an online character can be displayed so that a friendly character and an enemy character can be recognized and dynamically distinguished from each other according to the screen change of the game user. It relates to a shooting game providing method and the game providing server.
With the development of computing devices and network environments, online-based games have been greatly developed. Such online-based games have started to develop rapidly in recognition of the fact that there is a correlation between the players and the offline games that perform a predetermined action for a conventional program.
In the early online games, there were many kinds of MORPG (Multiplayer Online Role Playing Game). However, various kinds of online games are gradually being provided according to the expansion of network bandwidth and the development of computing devices. Accordingly, an online shooting game that can provide a virtual war situation among a large number of players has also been provided with great popularity.
In the case of such an online shooting game, an online game may be provided by providing a combat environment in a virtual space for characters manipulated by each user. In such an online shooting game, it is very important for the game to be immersed and interesting to quickly identify and shoot the enemy.
However, in the conventional online shooting game, a characteristic element for identifying an enemy character is not disclosed, and thus it is difficult to easily identify a Pia character from a game user's point of view, resulting in low immersion of the game or tiredness when playing the game. There is an additional inconvenience that the road must go up.
Therefore, in such an online shooting game, there is a demand for an interface that can be easily recognized for a Pia character, and also in the case of providing such an interface, there is a demand for low resource demand and stable game operation.
An object of the present invention is to provide an online shooting game providing technology which can recognize and display a friendly character and an enemy character dynamically according to a screen change of a game user in an online shooting game.
In addition, the present invention is to display to identify the friendly or enemy character, the identification display for the friendly character is displayed in conjunction with the rendering data of the friendly character and the identification display for the enemy character is displayed independently of the rendering data of the enemy character It is intended to provide an online shooting game providing technology that enables the game user to more clearly identify friendly and enemy characters.
In addition, the present invention is to give a character to the PIA identification flag to identify allies or enemy characters, by using less computational resources to identify the PIA online shooting game that can provide a quick PIA identification in real time We want to provide the technology provided.
Among the embodiments, the method for providing an online shooting game may be connected to a plurality of game clients through a network, and may provide a virtual online shooting game by controlling a plurality of characters in accordance with operations of the plurality of game clients. It is performed on the game provision server. The method for providing an online shooting game includes: (a) providing an online shooting game by setting a plurality of characters each controlled by a plurality of game clients associated with one game room as at least two mutually opposing teams and placing them in a predetermined virtual space; (B) for each of the plurality of game clients, recognizing at least one other character displayed in the game screen provided by the game client and identifying them as friendly or enemy forces; and (c) the identification result; Requesting the game client to grant a separate additional enemy rendering effect for at least one enemy character identified as an enemy.
In one embodiment, the step (b) is a step of checking whether there is at least one other character in the game screen provided for each of the plurality of game clients, if present, the overall shape of the other character is a predetermined field of view The method may include checking whether all of the obstacles are covered by the obstacle, and recognizing the character as the other character if at least a part of the overall shape of the character is not covered by the visual obstacle.
In an embodiment, the step (b) may further include identifying whether the corresponding character recognized as the other character is friendly or enemy using the team information set in the step (a).
In one embodiment, the step (c) is a separate additional enemy rendering effect to be displayed as superimposed on the rendering data of the character for the at least one enemy character, but calculated as an object independent of the rendering data of the character And controlling the game client to further grant.
In one embodiment, the separate additional enemy rendering effect is a border effect that is displayed in a predetermined color and thickness along the outline of the rendering image of the character or a corresponding character having a predetermined distance from the character and displayed independently. It is unique character identification information associated with, and may be at least one of a predetermined color, font, and flicker generated by combining them.
In an embodiment, the step (c) may include controlling the game client to give a friendly rendering effect expressed as an integral part of the rendering image of the character to the at least one friendly character identified as the friendly result. It may further include.
In one embodiment, the friendly rendering effect is represented by at least one of the strap, armband, and band attached to the character and may be set to have a color that is not the same as the enemy rendering effect.
Among the embodiments, the method for providing an online shooting game may be connected to a plurality of game clients through a network, and may provide a virtual online shooting game by controlling a plurality of characters in accordance with operations of the plurality of game clients. It is performed on the game provision server. The online shooting game providing method comprises the steps of: (a) setting a plurality of characters each controlled by a plurality of game clients associated with one game room as at least two mutually opposing teams, and (b) a plurality of belonging to the at least two teams. Assigning a pia identification flag to each of the characters, and (c) placing a plurality of characters separated by the at least two teams in a predetermined virtual space to provide an online shooting game, each of the plurality of game clients Requesting a rendering effect for at least one other character based on the PIA identification flag.
In one embodiment, the step (a) is a step of creating a new game room at the request of the first game client and for at least one game client entering the created new game room, the level of the character associated with the game client. And distributing the teams to reflect the information such that the summed level values of the at least two teams become the minimum values.
In an embodiment, the step (b) may include assigning a PIA identification flag set to have different values for each team, for each of the plurality of characters set to the at least two teams.
In an embodiment, the step (b) may include assigning a PIA identification flag set to a predetermined value only for at least one enemy character set as a hostile to the corresponding character for each of the plurality of characters set as the at least two teams. It may include.
In an embodiment, the step (c) may include, for each of the plurality of game clients, if at least one enemy character having a PIA identification flag identified as an enemy in the game screen provided by the game client exists. Controlling the game client to further impart additional additional enemy rendering effects for the enemy character.
In one embodiment, the enemy rendering effect is displayed as superimposed on the rendering data of the character for the at least one enemy character, but calculated as an object independent of the rendering data of the character, along the outline of the rendering image of the character It is an outline border effect displayed in a predetermined color and thickness or unique character identification information associated with the corresponding character displayed at a predetermined distance from the corresponding character, and is independently displayed, and at least one of a predetermined color, font, and flickering or a combination thereof Can be generated.
In an embodiment, the step (c) may include, for each of the plurality of game clients, if there is at least one friendly character identified as an alliance based on the pia identification flag in the game screen provided by the corresponding game client. The method may further include controlling the game client to give a friendly rendering effect that is expressed as a whole with the rendering image of the friendly character.
In one embodiment, the friendly rendering effect is represented by at least one of the strap, armband, and band attached to the character and may be set to have a color that is not the same as the enemy rendering effect.
Among the embodiments, the method for providing an online shooting game may be connected to a plurality of game clients through a network, and may provide a virtual online shooting game by controlling a plurality of characters in accordance with operations of the plurality of game clients. It is performed on the game provision server. The online shooting game providing method comprises the steps of: (a) setting a plurality of characters each controlled by a plurality of game clients to each other in a mutually hostile state and arranging them in a predetermined virtual space to provide an online shooting game; and (b) a plurality of games. Recognizing at least one other character displayed in the game screen provided by the game client in accordance with the progress of the online game, and requesting the game client to give a separate additional enemy rendering effect to each of the game clients of the game client. Steps.
Among the embodiments, the game providing server may be connected to a plurality of game clients through a network, and may provide a virtual online shooting game by controlling a plurality of characters in accordance with operations of the plurality of game clients. The game providing server may include a game providing controller, a pia identification manager, and a pia display controller. The game providing control unit controls to provide an online shooting game by interposing a plurality of game clients in a predetermined virtual space. The PIA identification management unit recognizes at least one other character displayed in the game screen provided by the game client to each of the plurality of game clients and identifies them as friendly or enemy. The PIA display control unit, in cooperation with the corresponding client, gives an additional additional enemy rendering effect to at least one enemy character identified as an enemy by the PIA identification management unit.
In an embodiment, the game providing controller generates the team information by setting the plurality of game clients to at least two mutually opposing teams, and provides the online game, and the PIA identification manager confirms the team information to determine the recognized at least one game. You can check whether one other character is an enemy.
In an embodiment, the game providing control unit sets the plurality of game clients to at least two mutually opposing teams to provide the online game, and the pia identification management unit includes a plurality of game belonging to the at least two teams according to the set team. Pia identification flags may be assigned to each of the characters.
In one embodiment, the PIA display control unit displays the at least one enemy character in a superimposed on the rendering data of the character, but the additional enemy rendering effect calculated as an object independent of the rendering data of the character. Can be given more.
In one embodiment, the separate additional enemy rendering effect is a border effect that is displayed in a predetermined color and thickness along the outline of the rendering image of the character or a corresponding character having a predetermined distance from the character and displayed independently. Is unique character identification information associated with, and may be generated by combining at least one or a combination of a predetermined color, font and flicker.
Among the embodiments, the recording medium records a program for executing the online shooting game providing method. The program may be connected to a plurality of game clients through a network, and may be driven in a game providing server capable of providing a virtual online shooting game by controlling a plurality of characters according to operations of the plurality of game clients. A program comprising: (a) a function of providing an online shooting game by setting a plurality of characters each controlled by a plurality of game clients associated with one game room as at least two mutually opposing teams and placing them in a predetermined virtual space, (b A function of recognizing at least one other character displayed in the game screen provided by the corresponding game client as an ally or an enemy for each of the plurality of game clients; and (c) as a result of the identification, being identified as an enemy. Separate wealth for at least one enemy character Including the ability to request your game client to give the effect of rendering the enemy.
Among the embodiments, the recording medium records a program for executing the online shooting game providing method. The program may be connected to a plurality of game clients through a network, and may be driven in a game providing server capable of providing a virtual online shooting game by controlling a plurality of characters according to operations of the plurality of game clients. A program comprising: (a) a function of setting a plurality of characters each controlled by a plurality of game clients associated with one game room into at least two mutually opposing teams, and (b) each of a plurality of characters belonging to the at least two teams. And (c) arranging a plurality of characters separated by the at least two teams in a predetermined virtual space to provide an online shooting game, and identifying the pia for each of the plurality of game clients. Render at least one other character based on the flag Includes the ability to request an effect.
Among the embodiments, the recording medium records a program for executing the online shooting game providing method. The program may be connected to a plurality of game clients through a network, and may be driven in a game providing server capable of providing a virtual online shooting game by controlling a plurality of characters according to operations of the plurality of game clients. A program comprising: (a) a function of providing an online shooting game by setting a plurality of characters each controlled by a plurality of game clients in a mutually hostile state and placing them in a predetermined virtual space, and (b) a plurality of game clients. For each, it includes a function for requesting the game client to recognize the at least one other character displayed in the game screen provided by the game client in accordance with the progress of the online game to give a separate additional enemy rendering effect. .
According to the present invention, in the progress of the online shooting game, there is an effect that the friendly character and the enemy character can be recognized and displayed differently from each other dynamically according to the screen change of the game user.
In addition, according to the present invention, in displaying to identify the friendly or enemy character, the identification display for the friendly character to be displayed in conjunction with the rendering data of the friendly character and the identification display for the enemy character is independent of the rendering data of the enemy character By displaying it, it is possible to identify the friendly and enemy characters more clearly from the game user's point of view.
In addition, according to the present invention, by assigning a PIA identification flag to the character to identify friendly or enemy characters, it is possible to identify the PIA using less computational resources, so that the PIA identification can be provided quickly and in real time. have.
1 is a reference diagram for explaining a game providing server and a game client according to the present invention.
2 is a block diagram illustrating an embodiment of a game providing server according to the present invention.
3 is a block diagram for explaining another embodiment of a game providing server according to the present invention.
4 is a flowchart illustrating an embodiment of an online shooting game providing method according to the present invention.
5 is a flowchart for explaining another embodiment of the online shooting game providing method according to the present invention.
6 is a flow chart for explaining another embodiment of an online shooting game providing method according to the present invention.
7 to 8 are reference diagrams for explaining examples of the enemy rendering effect according to the present invention.
9 to 10 are reference diagrams for explaining examples of a friendly rendering effect according to the present invention.
11 is a reference diagram illustrating an example of an On-Off setting interface of a PIA identification rendering effect according to the present invention.
The description of the present invention is merely an example for structural or functional explanation, and the scope of the present invention should not be construed as being limited by the embodiments described in the text. That is, the embodiments are to be construed as being variously embodied and having various forms, so that the scope of the present invention should be understood to include equivalents capable of realizing technical ideas.
Meanwhile, the meaning of the terms described in the present invention should be understood as follows.
The terms "first "," second ", and the like are intended to distinguish one element from another, and the scope of the right should not be limited by these terms. For example, the first component may be referred to as a second component, and similarly, the second component may also be referred to as a first component.
It is to be understood that when an element is referred to as being "connected" to another element, it may be directly connected to the other element, but there may be other elements in between. On the other hand, when an element is referred to as being "directly connected" to another element, it should be understood that there are no other elements in between. On the other hand, other expressions describing the relationship between the components, such as "between" and "immediately between" or "neighboring to" and "directly neighboring to", should be interpreted as well.
It should be understood that the singular " include "or" have "are to be construed as including a stated feature, number, step, operation, component, It is to be understood that the combination is intended to specify that it does not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, or combinations thereof.
In each step, the identification code (e.g., a, b, c, etc.) is used for convenience of explanation, the identification code does not describe the order of each step, Unless otherwise stated, it may occur differently from the stated order. That is, each step may occur in the same order as described, may be performed substantially concurrently, or may be performed in reverse order.
The present invention can be embodied as computer-readable code on a computer-readable recording medium, and the computer-readable recording medium includes all kinds of recording devices for storing data that can be read by a computer system . Examples of the computer-readable recording medium include a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like, and also implemented in the form of a carrier wave (for example, transmission over the Internet) . In addition, the computer-readable recording medium may be distributed over network-connected computer systems so that computer readable codes can be stored and executed in a distributed manner.
All terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs, unless otherwise defined. Commonly used predefined terms should be interpreted to be consistent with the meanings in the context of the related art and can not be interpreted as having ideal or overly formal meaning unless explicitly defined in the present invention.
The online shooting game according to the present invention is an online shooting game based on multiple players, and is a game capable of providing a virtual battle between individual players or a team composed of players based on multiple connections of multiple players.
The online shooting game according to the present invention includes not only First-Person Shooting (FPS) in First Person but also Shooting Game by Fixed Third-Person Shooting (TPS). That is, according to an embodiment, the position of the camera may be provided to the character's field of view (FPS) or the third person view point (TPS) fixed behind the character.
According to an embodiment, the online shooting game according to the present invention may determine the winning team based on the round system or the infinite respawn system. For example, the online shooting game according to the present invention may include at least one round of the game, and provides a winning logic combining a point system based on a time limit and a score, a round score, and the like for the final winning team. can do.
1 is a reference diagram for explaining a game providing server and a game client according to the present invention.
The
The
The
The
According to the embodiment, the
2 is a block diagram illustrating an embodiment of a game providing server according to the present invention.
2, the
The
The
The
In one embodiment, the
In one embodiment, the
In one embodiment, the
The
The game providing
The game providing
In one embodiment, the game providing
The
In one embodiment, the game providing
In one embodiment, the game providing
In one embodiment, the game providing
In one embodiment, the game providing
In one embodiment, the
In one embodiment, when a game request is received from a specific player while the game is being provided, the game providing
The
In one embodiment, the
The
In one embodiment, the PIA
In one embodiment, the
In one embodiment, the
In another embodiment, the
In another embodiment, the
The PIA
The
In one embodiment, the PIA
Here, a separate additional enemy rendering effect can be computed as an object independent of the rendering data of the enemy character. For example, the enemy rendering effect may be (i) an outline border effect displayed in a predetermined color and thickness along the outline of the rendering image of the enemy character, or (ii) having a predetermined distance from the enemy character. Unique character identification information associated with a corresponding character to be displayed independently, the unique character identification information may be set to have a characteristic effect generated by combining at least one or a combination of preset colors, fonts and flicker.
In one embodiment, the PIA
In another embodiment, data for a separate additional enemy rendering effect may be pre-distributed and stored in the game client as an object independent of rendering data for the corresponding enemy character, and the PIA
In one embodiment, the PIA
This embodiment reflects the fact that due to the characteristics of the online shooting game, allies appear relatively on the screen while enemies appear for a short time but very important attention is required. In other words, the effect is given to a friendly character with a relatively small amount of resources, but it is sufficient to express it at a level that can be clearly identified with the enemy character.
In one embodiment, the PIA
3 is a block diagram for explaining another embodiment of a game providing server according to the present invention. The configuration or operation of another embodiment of the game providing server disclosed in FIG. 3 will be omitted with the same or corresponding description as described above with reference to FIG. 2, but those skilled in the art will fully understand the other embodiment of FIG. I can understand.
The
The
In one embodiment, the PIA identification rendering provided in FIG. 3 may be applied when possessing a predetermined item (PIA identification item), and in this embodiment, the
Hereinafter, an online shooting game providing method (hereinafter, referred to as a game providing method) will be described with reference to FIGS. 4 to 6. Since the game providing method to be described later is performed in the above-described
4 is a flowchart illustrating an embodiment of an online shooting game providing method according to the present invention.
Referring to FIG. 4, in more detail with reference to an embodiment of the online shooting game providing method, the
The
If the identified result is identified as an enemy (step S430, yes), the
In an embodiment of step S410, when at least two mutually opposing teams are determined, the
In one embodiment for step S420, the
In an embodiment of step S420, the
In an embodiment for step S430, the
Here, the separate additional enemy rendering effect is (i) an outline border effect displayed in a predetermined color and thickness along the outline of the rendering image of the character or (ii) independently displayed with a predetermined distance from the character. Being unique character identification information associated with the corresponding character, it may be composed of at least one of having a characteristic effect generated by combining at least one or a combination of a predetermined color, font and flicker.
In one embodiment for step S430, the
In this case, the friendly rendering effect is represented by at least one of a strap, an armband, and a band attached to the character, and may be set to have a color that is not the same as the enemy rendering effect.
5 is a flowchart for explaining another embodiment of the online shooting game providing method according to the present invention. Another embodiment illustrated in FIG. 5 relates to an embodiment in which a PIA identification flag is set for a character to perform PIA identification.
Referring to FIG. 5 in more detail with respect to an embodiment of the online shooting game providing method, the
The
The
In one embodiment of step S510, the
In one embodiment of the step S520, the
In another embodiment of the step S520, the
In one embodiment for steps S530 through S540, the
Here, the enemy rendering effect is displayed superimposed on the rendering data of the character for at least one enemy character, and is calculated as an object independent of the rendering data of the character, and (i) outlines the rendering image of the character. At least one of a set color, typeface, and flicker, which is an outline border effect displayed in a predetermined color and thickness, or (ii) a unique character identification information associated with the character displayed independently and at a predetermined distance from the character. There are features that can have characteristic effects produced by combining them.
In one embodiment of steps S530 to S540, the
In this case, the friendly rendering effect is represented by at least one of a strap, an armband, and a band attached to the character, and may be set to have a color that is not the same as the enemy rendering effect.
6 is a flow chart for explaining another embodiment of an online shooting game providing method according to the present invention. Another embodiment disclosed in FIG. 6 relates to an embodiment for an individual exhibition (eg, an example in which all characters other than themselves are set as hostile characters) rather than a team transition.
An embodiment of the online shooting game providing method will be described in more detail with reference to FIG. 6. The
The
7 to 8 are reference diagrams for explaining examples of the enemy rendering effect according to the present invention.
In FIG. 7, an example of providing an outline border effect to an enemy character is illustrated. As shown, the
8 illustrates an example of an enemy rendering effect that provides unique character identification information for an enemy character. As shown, the
9 to 10 are reference diagrams for explaining examples of a friendly rendering effect according to the present invention.
In FIG. 9, an example of providing a friendly effect for a friendly character is shown. As shown, the
10 is an example of the game display screen to which the friendly effect is applied, it can be seen that the friendly through the shoulder strap shining. As noted above, such friendly effects may be implemented as at least part of the rendering data of the friendly character.
11 is a reference diagram illustrating an example of an On-Off setting interface of a PIA identification rendering effect according to the present invention.
As shown in the example, the
It will be apparent to those skilled in the art that various modifications and variations can be made in the present invention without departing from the spirit or scope of the present invention as defined by the following claims It can be understood that
100: Game providing server
110:
120: game room management
130: game providing control unit
140: PIA identification management
150: PIA display control unit
160: Item management unit
200: Game Client
Claims (24)
(a) providing an online shooting game by setting a plurality of characters each controlled by a plurality of game clients associated with one game room as at least two mutually opposing teams and placing them in a predetermined virtual space;
(b) for each of the plurality of game clients, recognizing at least one other character displayed in a game screen provided by the game client and identifying them as friendly or enemy; And
(c) requesting the game client to grant a separate additional enemy rendering effect to at least one enemy character identified as an enemy as a result of the identification;
Online shooting game providing method comprising a.
Checking whether at least one other character exists in a game screen provided for each of the plurality of game clients;
If present, checking whether the entire shape of the other character is covered by a predetermined visual obstacle; And
Recognizing the character as the other character if at least a part of the overall shape of the character is not covered by the visual obstacle;
Online shooting game providing method comprising a.
And using the team information set in the step (a), identifying whether the corresponding character recognized as the other character is friendly or enemy.
Controlling the game client to display the at least one enemy character in a superimposed manner on the rendering data of the character, and to give a separate additional enemy rendering effect calculated as an object independent of the rendering data of the character. Online shooting game providing method comprising a.
An outline border effect displayed in a predetermined color and thickness along an outline of the rendered image of the character; or
Characterized by the character identification information associated with the character to be displayed independently and at a predetermined distance from the character, at least one of a predetermined color, font and flicker or generated by combining them How to provide a shooting game.
And controlling the game client to give the at least one friendly character identified as a friendly friend to the friendly rendering effect expressed as an integral part of the rendering image of the character. How to Provide.
A method of providing an online shooting game, characterized in that it is represented by at least one of a strap, an armband, and a belt attached to a corresponding character and is set to have a color that is not the same as the enemy rendering effect.
(a) establishing a plurality of characters each controlled by a plurality of game clients associated with one game room as at least two mutually opposing teams;
(b) assigning a PIA identification flag to each of the plurality of characters belonging to the at least two teams; And
(c) providing an online shooting game by arranging a plurality of characters separated by the at least two teams in a predetermined virtual space, and providing each of the plurality of game clients with at least one other character based on the PIA identification flag. Assigning a rendering effect to the image;
Online shooting game providing method comprising a.
Creating a new game room at the request of the first game client; And
Distributing teams to at least one game client entering the created new game room such that the summed level values of the at least two teams become minimum values by reflecting level information of a character associated with the game client;
Online shooting game providing method comprising a.
And giving a PIA identification flag set to have different values for each team for each of the plurality of characters set to the at least two teams.
And providing, to each of the plurality of characters set as the at least two teams, a PIA identification flag set to a predetermined value only for at least one enemy character set as the host and the corresponding character. Way.
For each of the plurality of game clients, if there is at least one enemy character with a PIA identification flag identified as an enemy in the game screen provided by that game client, a separate additional enemy rendering effect for that enemy character. And controlling the game client to further grant the game.
The at least one enemy character is displayed in superimposition on the rendering data of the character, and is calculated as an object independent of the rendering data of the character,
An outline border effect that is displayed in a predetermined color and thickness along the outline of the rendering image of the character or unique character identification information associated with the character that is independently displayed with a predetermined distance from the character. And flickering at least one or a combination thereof.
For each of the plurality of game clients, if there is at least one friendly character identified as friendly based on the PIA identification flag in the game screen provided by the corresponding game client, it is expressed integrally with the rendering image of the friendly character. And controlling the game client to give a friendly rendering effect.
A method of providing an online shooting game, characterized in that it is represented by at least one of a strap, an armband, and a belt attached to a corresponding character and is set to have a color that is not the same as the enemy rendering effect.
(a) providing an online shooting game by setting a plurality of characters each controlled by a plurality of game clients to each other in a hostile state and placing them in a predetermined virtual space; And
(b) Recognizing at least one other character displayed in the game screen provided by the game client with respect to each of the plurality of game clients, and granting a separate additional enemy rendering effect to the game game. Controlling the client;
Online shooting game providing method comprising a.
A game providing controller for controlling a plurality of game clients to interoperate with each other and to provide an online shooting game by arranging them in a predetermined virtual space;
A PIA identification management unit for each of the plurality of game clients, recognizing at least one other character displayed in the game screen provided by the game client and identifying them as friendly or enemy; And
A PIA display control unit for providing an additional additional enemy rendering effect to at least one enemy character identified as an enemy by the PIA identification manager in association with the client;
Game provision server including
Setting the plurality of game clients into at least two mutually opposing teams to generate team information to provide the online game,
PIA identification management
Checking the team information to determine whether the recognized at least one other character is an enemy.
Setting the plurality of game clients to at least two mutually opposing teams to provide the online game,
The PIA identification management unit
According to the set team, the game providing server, characterized in that to assign a pia identification flag to each of the plurality of characters belonging to the at least two teams.
A game providing, wherein the at least one enemy character is displayed in superimposition on the rendering data of the character, and a separate additional enemy rendering effect calculated as an object independent of the rendering data of the character is provided. server.
An outline border effect displayed in a predetermined color and thickness along an outline of the rendered image of the character; or
The game is characterized in that it is unique character identification information associated with the character that is independently displayed and has a predetermined distance from the character, and is at least one of a predetermined color, font, and flickering, or a combination thereof. Provision Server.
The program may be connected to a plurality of game clients through a network, and may be driven in a game providing server capable of providing a virtual online shooting game by controlling a plurality of characters according to operations of the plurality of game clients. As a program,
(a) providing an online shooting game by setting a plurality of characters each controlled by a plurality of game clients associated with one game room as at least two mutually opposing teams and placing them in a predetermined virtual space;
(b) for each of the plurality of game clients, a function of recognizing at least one other character displayed in a game screen provided by the corresponding game client and identifying them as friendly or enemy forces; And
(c) requesting the game client to grant a separate additional enemy rendering effect to at least one enemy character identified as an enemy as a result of the identification;
And a recording medium.
The program may be connected to a plurality of game clients through a network, and may be driven in a game providing server capable of providing a virtual online shooting game by controlling a plurality of characters according to operations of the plurality of game clients. As a program,
(a) a function of setting a plurality of characters each controlled by a plurality of game clients associated with one game room as at least two mutually opposing teams;
(b) assigning a PIA identification flag to each of a plurality of characters belonging to the at least two teams; And
(c) providing an online shooting game by arranging a plurality of characters separated by the at least two teams in a predetermined virtual space, and providing each of the plurality of game clients with at least one other character based on the PIA identification flag. Requesting to grant a rendering effect to the object;
And a recording medium.
The program may be connected to a plurality of game clients through a network, and may be driven in a game providing server capable of providing a virtual online shooting game by controlling a plurality of characters according to operations of the plurality of game clients. As a program,
(a) a function of providing an online shooting game by setting a plurality of characters each controlled by a plurality of game clients in a mutually hostile state and placing them in a predetermined virtual space;
(b) Recognizing at least one other character displayed in the game screen provided by the game client with respect to each of the plurality of game clients, and granting a separate additional enemy rendering effect to the game game. The ability to request a client;
And a recording medium.
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KR1020120100181A KR20140034393A (en) | 2012-09-10 | 2012-09-10 | Method for providing online shooting game and game operating server thereof |
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KR1020120100181A KR20140034393A (en) | 2012-09-10 | 2012-09-10 | Method for providing online shooting game and game operating server thereof |
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Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20180097910A (en) | 2017-02-24 | 2018-09-03 | 주식회사 나날이 | Curved shooting method and apparatus in VR game |
KR20220160409A (en) * | 2021-05-27 | 2022-12-06 | 주식회사 엔씨소프트 | Server that applies vision effects to characters in response to user input and its operation method |
KR20230139583A (en) * | 2022-03-28 | 2023-10-05 | 주식회사 엔씨소프트 | Electronic device, method, and computer readable storage medium for displaying nickname according to language type |
-
2012
- 2012-09-10 KR KR1020120100181A patent/KR20140034393A/en active IP Right Grant
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20180097910A (en) | 2017-02-24 | 2018-09-03 | 주식회사 나날이 | Curved shooting method and apparatus in VR game |
KR20220160409A (en) * | 2021-05-27 | 2022-12-06 | 주식회사 엔씨소프트 | Server that applies vision effects to characters in response to user input and its operation method |
KR20230139583A (en) * | 2022-03-28 | 2023-10-05 | 주식회사 엔씨소프트 | Electronic device, method, and computer readable storage medium for displaying nickname according to language type |
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