JP5945745B2 - Game machine - Google Patents

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JP5945745B2
JP5945745B2 JP2015148171A JP2015148171A JP5945745B2 JP 5945745 B2 JP5945745 B2 JP 5945745B2 JP 2015148171 A JP2015148171 A JP 2015148171A JP 2015148171 A JP2015148171 A JP 2015148171A JP 5945745 B2 JP5945745 B2 JP 5945745B2
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允仁 岩田
允仁 岩田
聖之 市原
聖之 市原
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株式会社オリンピア
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本発明は、回胴式遊技機、その他のスロットマシン、アーケードゲーム機等の遊技機に関する。特に、液晶表示装置等の演出表示装置上にストップボタンの押し順や狙うべき図柄を表示し、内部抽せんで決定した当せん役に対応した図柄の組合せを表示させることを意図する演出を行うアシストタイム(以下、ATという)の機能を搭載した遊技機に係る。   The present invention relates to a spinning machine, other slot machines, arcade game machines, and other gaming machines. In particular, assist time for displaying the combination of symbols corresponding to the winning combination determined by the internal lottery by displaying the stop button pressing order and the symbol to be aimed on on the effect display device such as a liquid crystal display device. The present invention relates to a gaming machine equipped with a function (hereinafter referred to as AT).

特許文献1等により、いわゆる二種ビッグすなわち遊技媒体を獲得できる全入賞役の当せんフラグを成立させる第二種特別役物(以下、CBという)を連続して作動させる「第二種特別役物に係る役物連続作動装置(以下、CBBという)」を用い、一般中の遊技状態からCBB当せんの権利が持ち越されたCBB内部中の遊技状態に移行すると、CBB作動図柄の表示によるCBBの作動を敢えて困難なものとし、CBB当せんエリア等を再遊技当せんエリアにシフトすることで高めた再遊技高確率状態を維持し続け、その間に所定契機でATを作動させて押し順ベル役等の特定入賞役についての正解の停止操作情報を遊技者に報知することにより、投入遊技媒体数を超える高配当の遊技媒体を容易に獲得できるようにし、再遊技高確率状態たるリプレイタイムRTにAT作動下で昇格させるアシストリプレイタイムART機に比べて制御を簡単にしつつ、CBB内部中に非ATとATとが遷移する仕様にすることにより獲得遊技媒体数すなわち出玉の性能に変化をつけるAT機が知られている。   According to Patent Document 1 or the like, a “second-type special feature” that continuously operates a second-type special feature (hereinafter referred to as CB) that establishes a so-called two-type big, that is, a winning flag for all winning combinations that can acquire game media. When the transition to the gaming state inside the CBB where the right to win the CBB has been carried over from the general gaming state to the gaming state within the CBB is carried out Continually maintaining the high replay high probability state by shifting the CBB winning area, etc. to the replay winning area, while operating the AT at a predetermined opportunity to specify the push bell role, etc. By notifying the player of the correct stop operation information for the winning combination, it is possible to easily acquire high payout game media exceeding the number of input game media, Compared to the assist replay time ART machine that is promoted to the replay time RT under the AT operation, the number of acquired game media, that is, AT machines that change performance are known.

特開2013−183907号公報JP 2013-183907 A

以上の従来機は、第二種特別役物に係る役物連続作動装置CBBを用いているため、CBB作動中に投入メダルに対して払出メダルを抑える効果が低く、CBB作動中以外の出玉をより良いものとする効果が低い。   Since the above conventional machine uses the accessory continuous operation device CBB related to the second type special accessory, the effect of suppressing the payout medal with respect to the inserted medal is low during the CBB operation, and the ball other than during the CBB operation is not effective. Is less effective.

本発明の課題は、役物の作動中の投入メダルに対して払出メダルを抑える効果を高め、役物の作動中以外の出玉をより良いものにできる遊技機を提供する点にある。   An object of the present invention is to provide a gaming machine capable of enhancing the effect of suppressing payout medals with respect to inserted medals while an accessory is in operation, and making the balls that are not in operation of the accessory better.

図面の符号を括弧内に付記して例示する。
複数コマの図柄を可変表示させる複数の可変表示要素(左リール1L,中リール1C,右リール1R)を有し、
遊技媒体の投入下における可変表示開始操作に基づいて、乱数値を抽出し、第一種特別役物に係る役物連続作動装置による役物 (RBB1)と、特定の正解停止操作がされたとき投入遊技媒体数を超える遊技媒体を獲得できる複数の高配当役(NML14又はNML15)の一つと正解停止操作がされなかったとき投入遊技媒体数を超える遊技媒体を獲得できない複数の低配当役(NML1〜13)とを一当せんエリアにて重複当せんさせ、同じ高配当役に異なる低配当役を重複当せんさせるエリアを含む複数の当せんエリアに区分した特定入賞役(押し順小役1〜8)を含む小役と、新たな遊技媒体の投入無しで次遊技が行える再遊技役(通常リプ)とを含む複数種類の役について予め区分した当せんエリアに対する抽出した前記乱数値の属否により当せんエリアに含まれる役の当否を決定する内部抽せんを実行する内部抽せん手段(K)と、
前記可変表示要素の可変表示を、対応する停止操作に基づいて、内部抽せんで決定した当せん役に係る図柄であって前記役物よりも小役又は再遊技役の図柄の引込み優先順位を高くした順位付けに従い、許容する最大滑りコマ数の範囲内で最も優先順位の高い図柄を引込み且つ当せんしていない役に係る図柄の組合せの完成を阻止し、内部抽せんで決定した当せん役に対応した図柄の組合せの表示を許容させる可変表示制御手段(リール制御手段S)と、
所定の作動契機により、前記特定入賞役についての正解停止操作情報を含む停止操作情報を遊技者に報知させる停止操作情報報知手段(X)とを含む遊技機を前提とする。
「可変表示要素」は、リール、ベルト、画像を含む。「遊技媒体」は、遊技メダル、遊技球、貯留装置の電磁的記録を含む。
「役物」とは、入賞を容易にするための特別の装置をいう(風俗営業等の規制及び業務の適正化等に関する法律施行規則第7条表中、回胴式遊技機の第六)。
以下、本「課題を解決するための手段」でいう役物は、 第一種特別役物に係る役物連続作動装置による役物を意味する。
The reference numerals of the drawings are illustrated in parentheses for illustration.
It has a plurality of variable display elements (left reel 1L, middle reel 1C, right reel 1R) for variably displaying symbols of a plurality of frames,
When a random number value is extracted based on a variable display start operation under the input of a game medium, and an accessory (RBB1) by the accessory continuous actuating device related to the first type special accessory and a specific correct answer stop operation are performed One of a plurality of high payout combinations (NML14 or NML15) that can acquire game media exceeding the number of input game media and a plurality of low payout combinations (NML1) that cannot acquire game media exceeding the number of input game media when the correct answer stop operation is not performed To 13), and the specific winning combination (push order small combination 1-8) divided into multiple winning areas including areas where the same high paying combination is overlapped with different low paying combinations. The random number value extracted for the winning area divided in advance for a plurality of types of combinations including a small combination including and a re-playing combination (normal lip) in which the next game can be performed without introducing a new game medium. Internal lottery means for performing an internal lottery to determine the advisability of role contained in prize area by not and (K),
The variable display of said variable display elements, based on the corresponding stop operation, and a symbol according to the winning combination determined by the internal lottery higher retraction priority symbol of small prize or replay role than the role object In accordance with the ranking, the symbol corresponding to the winning combination determined by the internal lottery is determined by preventing the completion of the combination of symbols related to the winning combination that has not drawn and won the symbol with the highest priority within the allowable maximum number of sliding symbols. Variable display control means (reel control means S) that allows display of the combination of
A gaming machine including stop operation information notifying means (X) for notifying the player of stop operation information including correct stop operation information for the specific winning combination at a predetermined operation opportunity is assumed.
The “variable display element” includes a reel, a belt, and an image. “Game media” includes game medals, game balls, and electromagnetic records of storage devices.
“Accessories” means special equipment for facilitating winning a prize (sixth of the revolving game machines in the table of Article 7 of the Law Enforcement Regulations on Regulations on Customs Business and Optimization of Business) .
Hereinafter, an accessory in the “means for solving the problems” means an accessory by an accessory continuous operation device according to a first type special accessory.

以上の遊技機において、
役物の抽せんをする一般中の遊技状態にて当せんゲームで役物を作動させる図柄の組合せを表示できずにその当せんの権利が持ち越された内部中の遊技状態時(RBB1内部中)、一般中の遊技状態と同じ数の遊技媒体の投入下、役物の抽せんをせず、一般中の遊技状態(8978/65536)よりも再遊技役の当せん確率を高めた(29500/65536)仕様にしている。
In the above gaming machines,
In the game state in the inside (RBB1 inside) when the combination of symbols that activate the role in the winning game can not be displayed in the game state in the general game state where the character is drawn, and the right of the winning is carried over (inside RBB1) With the same number of game media inserted as in the game state in the middle, the player does not draw out the bonus, and the probability of winning the re-gamer is higher (29500/65536) than in the general game state (8978/65536). ing.

また、役物を作動させる図柄の組合せの表示により始まる役物の作動中の遊技状態時(RBB1作動中)、一般中又は内部中の遊技状態では前記特定入賞役毎に当せんさせることとしている高配当役を重複当せん(NML14+15)させ、この重複当せんさせる確率(18001/65536又は18000/65536)を、一般中又は内部中の遊技状態において高配当役毎に全当せんエリアについて集計した各高配当役の当せん確率(18000/65536)以上とし且つ一般中又は内部中の遊技状態において何れかの高配当役の当せんとなる確率(36000/65536)よりも低くし、一般中又は内部中の遊技状態よりも小役についてのトータル当せん確率は高い(36036/65536に対して36037/65536)が総投入遊技媒体数よりも総獲得遊技媒体数が少なくなり、総獲得遊技媒体数が所定の上限を超過すると一般中の遊技状態に復帰させる仕様にしている。 In addition, when a game state is in operation of an accessory starting from the display of a combination of symbols for operating the combination (in RBB1 operation), in the game state in general or inside, it is determined that each specific winning combination is won. Each of the high payouts obtained by summing up the total winning area for each high payout in the game state in the general or internal state by making the double wins (NML14 + 15) and the probability (18001/65536 or 18000/65536) of the double wins The probability of winning (18000/65536) or higher and lower than the probability (36000/65536) of winning any high payout in the general or internal gaming state, and lower than the general or internal gaming state Has a high total winning probability for small roles (36037/65536 vs. 36037/65536) Total input game medium Total acquisition game medium count is less than the total win game medium count is the specification to return to the playing state in general if it exceeds a predetermined upper limit.

さらに、役物の作動中の遊技状態時に前記高配当役を重複当選させる当せんエリア(小役ALL)では、一般中又は内部中の遊技状態時に特定入賞役と独立して定義し、前記停止操作情報報知手段(X)を作動させるチャンス役(1枚役NML5+6+16)を重複当せんさせ、役物の作動中の遊技状態時に、前記高配当役を重複当選させる当せんエリアに当せんすると前記高配当役を入賞させる仕様にしている。 Further, in the winning area (small role ALL) in which the high payouts are repeatedly won during the game state in which the character is in operation, it is defined independently from the specific winning combination during the general or internal game state , and the stop operation If the chance combination (one piece combination NML5 + 6 + 16 ) that activates the information notifying means (X) is won and the winning combination is made in the gaming state in which the combination is in operation, the high payout combination is won. It is designed to win.

以上により、役物の作動中の遊技状態時、一般中又は内部中の遊技状態では特定入賞役毎に当せんさせることとしている高配当役を重複当せんさせ、この重複当せんさせる確率を一般中又は内部中の遊技状態で各高配当役が当せんする確率以上とし且つ一般中又は内部中の遊技状態で何れかの高配当役が当せんする確率よりも低くし、一般中又は内部中の遊技状態よりも小役についてのトータル当せん確率は高いが総投入遊技媒体数よりも総獲得遊技媒体数が少なくなるようにしたため、役物の作動中の遊技状態での出玉を極力抑えることができ、役物の作動中以外の遊技状態での出玉をより良いものにでき、内部中の遊技状態時、停止操作情報報知手段の作動下で遊技媒体の所定の純増を見込むことができる。しかも、役物の作動中の遊技状態時に高配当役を重複当選させる当せんエリアでは、一般中又は内部中の遊技状態時に特定入賞役と独立して定義する当せん確率の極低い役を重複当せんさせ、役物の作動中の遊技状態時に、高配当役を重複当選させる当せんエリアに当せんすると、当せん確率の極低い役ではなく、高配当役を入賞させるため、当せん確率の極低い役は一般中又は内部中の遊技状態時に表示させることとすることにより、停止操作情報報知手段の作動等についてのチャンス役として機能させることができる。   As described above, in the game state in which the character is in operation, in the game state in the general or internal state, the high payout combination that is to be won for each specific winning combination is duplicated, and the probability of this doubled winning is in general or internal. More than the probability that each high paying player wins in the game state in the middle, and lower than the probability that any high paying player wins in the game state in the general or internal, and than the game state in the general or internal Although the total winning probability for a small role is high, the total number of game media acquired is less than the total number of game media input, so that the number of games played in the active state of the character can be suppressed as much as possible. It is possible to improve the appearance of the game in a game state other than during the operation, and in the game state in the inside, a predetermined net increase of the game medium can be expected under the operation of the stop operation information notification means. In addition, in a winning area where a high payout combination is won in a game state in which an accessory is in operation, a combination with a very low probability of winning defined independently of a specific winning combination is played in a general or internal game state. In the gaming state when the role is active, if you win the winning area where multiple high paying roles are won, the high paying role will be won instead of the extremely low winning probability. Alternatively, by displaying in the game state inside, it is possible to function as an opportunity for the operation of the stop operation information notification means.

本発明遊技機の斜視図。The perspective view of this invention gaming machine. 可変表示要素を構成するリールの展開図。The developed view of the reel which comprises a variable display element. 図柄の組合せ一覧表。A list of symbol combinations. 当選エリアと図柄の組合せ及び遊技結果の一覧表。A list of winning area and symbol combinations and game results. 遊技状態の遷移図。Transition diagram of gaming state. 遊技機の制御装置のブロック図。The block diagram of the control apparatus of a gaming machine.

図1に、本発明を適用する回胴式遊技機を示す。回胴式遊技機は、一般にパチスロと呼ばれ、平成16年1月30日の国家公安委員会規則第1での改正を経た昭和60年2月12日の国家公安委員会規則第4「遊技機の認定及び型式の検定等に関する規則」(以下、遊技機規則という)に適合するスロットマシンである。以下、用語及びその技術内容は現行の遊技機規則に準ずる。   FIG. 1 shows a swivel game machine to which the present invention is applied. The revolving game machine is generally called a pachislot machine. The National Public Security Commission Regulation No. 4 “Amusement” of February 12, 1985, which was amended by the National Public Security Commission Regulation No. 1 of January 30, 2004, was revised. It is a slot machine that conforms to the “Rules for Machine Approval and Type Approval” (hereinafter referred to as “Amusement Machine Rules”). Hereinafter, terms and their technical contents are in accordance with the existing game machine rules.

遊技機筐体8Bは、リアキャビネット8R及びキャビネット枠8W、扉状の上下フロントキャビネット8E,8Fを備える。上フロントキャビネット8Eには、動画やAT作動中の押し順ナビ等の情報をフルカラーで映し出す演出表示装置7を構成する液晶表示装置70、リールパネル8、上装飾ランプ81,左装飾ランプ82,右装飾ランプ83,液晶表示装置70の角に臨む4つのアクセント装飾ランプ84,リールパネル8の上・左・右に臨むパネル装飾ランプ85を備える。下フロントキャビネット8Fには、操作部8S、腰部パネル8P、左下装飾ランプ86、右下装飾ランプ87を備える。81〜87の総称として、装飾ランプ88という。91〜94はBGMや各種効果音等を出音するスピーカ、8Mはメダル払出口、8Gはメダル受皿、8Tは灰皿である。なお、左右は、遊技機に対面した遊技者目線における左右を意味する。以下、同様である。   The gaming machine housing 8B includes a rear cabinet 8R, a cabinet frame 8W, and door-shaped upper and lower front cabinets 8E and 8F. In the upper front cabinet 8E, a liquid crystal display device 70, a reel panel 8, an upper decoration lamp 81, a left decoration lamp 82, and a right panel constituting an effect display apparatus 7 for projecting information such as moving images and push order navigation during AT operation in full color. A decorative lamp 83, four accent decorative lamps 84 facing the corners of the liquid crystal display device 70, and a panel decorative lamp 85 facing the top, left, and right of the reel panel 8 are provided. The lower front cabinet 8F includes an operation unit 8S, a waist panel 8P, a lower left decorative lamp 86, and a lower right decorative lamp 87. A generic name of 81 to 87 is called a decorative lamp 88. Reference numerals 91 to 94 denote speakers for outputting BGM and various sound effects, 8M denotes a medal payout opening, 8G denotes a medal tray, and 8T denotes an ashtray. Note that left and right mean left and right in the player's line of sight facing the gaming machine. The same applies hereinafter.

リールパネル8の透明な表示窓80の内部には、複数の可変表示要素となる左リール1L、中リール1C、右リール1Rを備え、それぞれのリール帯10L,10C,10Rの外周に全部で21コマ配した図柄のうち連続する3コマを窓越しに臨ませている。各リール1L,1C,1Rの定速回転数は約80回転/分(本実施形態のものは約79.6回転/分)であり、約750ms(本実施形態のものは約754ms)で一回転する。通常の正転時、各図柄は上から下にスクロールし、図柄が一コマ移動するのに要する時間は約36msである。よって、通常のステッピングモータ制御下、遊技機規則において通常時のリール停止操作から停止までの時間が「190ms以内」というのは、((190÷36)−1)の整数解=4コマが許容される最大滑りコマ数となり、同じく第二種特別役物の作動時の少なくとも一つのリール停止操作から停止までの時間が「75ms以内」というのは、((75÷36)−1)の整数解=1コマが許容される最大滑りコマ数となる。   The transparent display window 80 of the reel panel 8 includes a left reel 1L, a middle reel 1C, and a right reel 1R that serve as a plurality of variable display elements. A total of 21 reels 10L, 10C, and 10R are arranged on the outer periphery of the reel bands 10L, 10C, and 10R. Three consecutive frames out of the symbols arranged on the frame face the window. The constant-speed rotation speed of each reel 1L, 1C, 1R is about 80 rotations / minute (this embodiment is about 79.6 rotations / minute), and is about 750 ms (this embodiment is about 754 ms). Rotate. During normal forward rotation, each symbol scrolls from top to bottom, and the time required for the symbol to move one frame is about 36 ms. Therefore, under normal stepping motor control, the time from the normal reel stop operation to the stop in the gaming machine rules is “within 190 ms”, an integer solution of ((190 ÷ 36) −1) = 4 frames is allowed The time from the stop operation of at least one reel during the operation of the second type special object to the stop is “within 75 ms”, which is an integer of ((75 ÷ 36) −1) Solution = 1 is the maximum number of sliding frames allowed.

表示窓80には、遊技結果を判定する有効ラインを表示する線画や模様、ライン電飾等は意図的に付していない。表示窓80の窓越しに表示される複数列及び複数段の図柄表示位置、すなわち、左・中・右リール1L,1C,1Rの3列とそれぞれの上・中・下の3段との、列と段で特定される3×3=9個の図柄表示位置において、下V字ライン(左中−中下−右中)のみを有効ラインとしている。もっとも、上V字ライン(左上−中中−右上)、上段ライン(左上−中上−右上)、中段ライン(左中−中中−右中)、下段ライン(左下−中下−右下)、右下がりライン(左上−中中−右下)、右上がりライン(左下−中中−右上)等、同一段又は一段違いで隣接する図柄表示位置同士を1本の直線又は折れ線で結んだ他のラインを有効ラインとしてもよいし、任意の2本以上のラインを有効ラインとしてもよい。   The display window 80 is intentionally not provided with a line drawing or pattern for displaying an effective line for determining a game result, line illumination, or the like. A plurality of rows and a plurality of symbol display positions displayed through the window of the display window 80, that is, the three rows of the left, middle, and right reels 1L, 1C, and 1R and the upper, middle, and lower three rows respectively. At the 3 × 3 = 9 symbol display positions specified by the row and the row, only the lower V-shaped line (left middle-middle lower-right middle) is set as an effective line. However, the upper V-shaped line (upper left-middle middle-upper right), upper line (upper left-middle upper-upper right), middle line (left middle-middle middle-right middle), lower line (lower left-middle lower-lower right) Other than connecting the symbol display positions that are adjacent to each other in the same step or one step, such as a lower right line (upper left-middle middle-lower right), right upper line (lower left-middle middle-upper right), etc. These lines may be effective lines, and any two or more lines may be effective lines.

操作部8Sには、遊技媒体たる遊技メダルを投入するメダル投入口2、遊技者操作を演出に関与させるプッシュボタンPBとダイヤルDAをもつジョグダイヤルJD、貯留装置の電磁的記録すなわちクレジットから一回の遊技に必要な規定数である3枚(3BET)の掛けメダルを引き落とすベットボタン3、クレジットに残る数のメダルをメダル受皿8Gに落す精算ボタン4、各リール1L,1C,1Rの可変表示(回転)を開始させるスタートスイッチとなるスタートレバー5、各リール1L,1C,1Rに対応して設け、対応するリールの可変表示(回転)を個別に停止させるストップスイッチとなる左ストップボタン6L、中ストップボタン6C、右ストップボタン6R、メダル投入口2下流のメダル詰り時に押すメダル返却ボタン20、ドアキー穴8Kを備える。   The operation unit 8S includes a medal insertion slot 2 for inserting a game medal as a game medium, a jog dial JD having a push button PB and a dial DA for causing the player's operation to participate in the production, and an electromagnetic record of the storage device, that is, a credit from the credit card. A bet button 3 for pulling down 3 (3BET) medals, which is a prescribed number necessary for the game, a settlement button 4 for dropping the remaining number of medals on the medal tray 8G, and variable display (rotation) of each reel 1L, 1C, 1R ) Start lever 5 serving as a start switch for starting, a left stop button 6L serving as a stop switch provided for each reel 1L, 1C, 1R and serving as a stop switch for individually stopping variable display (rotation) of the corresponding reel, middle stop Button 6C, right stop button 6R, medal return button to be pressed when a medal is jammed downstream of the medal slot 2 0, and a door key hole 8K.

リールパネル8には、現時のクレジット数を表示させるクレジット表示器DL1、入賞による払出メダル枚数を表示させるペイアウト表示器DL2、充当掛けメダルが1枚、2枚、3枚になる毎に点灯させる1〜3枚ランプEL1〜3、掛けメダルが受付可能なとき点灯させるベットランプELb、スタートレバー5による始動操作が可能なとき点灯させるスタートランプELs、再遊技に係る図柄の組合せが表示されたとき点灯させるリプレイランプELrを含む遊技基本ランプ類30を備える。また、AT中に必要に応じて点灯させるランプであって、左リール1Lを停止させるべきときに点灯させる左停止ランプ71、中リール1Cを停止させるべきときに点灯させる中停止ランプ72、右リール1Rを停止させるべきときに点灯させる右停止ランプ73を含む演出表示装置70を構成する遊技演出ランプ類700を備える。   The reel panel 8 has a credit display DL1 for displaying the current number of credits, a payout display DL2 for displaying the number of payout medals by winning, and is turned on every time one, two, or three medals are applied. ~ 3 lamps EL1 ~ 3, bet lamp ELb to be turned on when a winning medal can be accepted, start lamp ELs to be turned on when a start operation by the start lever 5 is possible, and lighted when a combination of symbols relating to replay is displayed The game basic lamps 30 including the replay lamp ELr to be played are provided. Also, a lamp that is lit as required during AT, and is a left stop lamp 71 that is lit when the left reel 1L is to be stopped, a middle stop lamp 72 that is lit when the middle reel 1C is to be stopped, and a right reel The game effect lamps 700 which comprise the effect display apparatus 70 containing the right stop lamp 73 lighted when 1R should be stopped are provided.

ベットランプELbの点灯時、掛けメダルが0の状態でメダル投入口2からメダル1枚を入れると1枚ランプEL1が点灯し、さらに1枚入れると2枚ランプEL2が点灯し、さらに1枚入れると3枚ランプEL3が点灯し、規定数に達する。規定数の掛けメダルになると、スタートランプELsが点灯し、スタートレバー5による始動操作が可能となる。この状態からメダル投入口2にさらにメダルを入れると、クレジット表示器DL1のカウンタを進め、所定上限数である50枚まで貯留可能となる。入賞により払出されたメダルも50枚まではクレジットに加算され、50枚を超えて払出されたメダルは、メダル払出口8Mからメダル受皿8Gに受止められる。   When the bet lamp ELb is lit, if one medal is inserted from the medal slot 2 with the hanging medal being 0, the one lamp EL1 is lit, and if one is inserted, the two lamp EL2 is lit, and one more is inserted. The three-lamp lamp EL3 is lit and reaches the specified number. When the specified number of multiplied medals is reached, the start lamp ELs is turned on, and the start operation by the start lever 5 becomes possible. If a medal is further inserted into the medal slot 2 from this state, the counter of the credit indicator DL1 is advanced, and a maximum of 50 sheets can be stored. Up to 50 medals paid out by winning are added to the credit, and medals paid out exceeding 50 are received by the medal tray 8G from the medal payout opening 8M.

図2に示すように、各リール1L,1C,1Rのリール帯10L,10C,10Rの外周面には、赤7、バー、ハート、ブドウ1、ブドウ2、ベル、チェリー1、チェリー2、リプレイ、ブランクの全10種類の図柄を、図柄番号0,1〜20に対応させ且つ独特の縦の並びに従って印刷等により描いている。リール帯10L,10C,10の上端と下端は輪状に結ばれ、エンドレスに図柄をスクロールさせる。   As shown in FIG. 2, red 7, bar, heart, grape 1, grape 2, bell, cherry 1, cherry 2, replay are provided on the outer peripheral surfaces of the reel bands 10L, 10C, 10R of the reels 1L, 1C, 1R. All 10 types of blanks are drawn by printing or the like in accordance with the unique vertical arrangements corresponding to the design numbers 0, 1 to 20. The upper and lower ends of the reel bands 10L, 10C, 10 are connected in a ring shape, and the symbols are scrolled endlessly.

図3に、内部抽せんにおける各当選エリアすなわち各条件装置と対応づける有効ライン上の図柄の組合せ要素を示す。役物として、第一種特別役物RBに係る役物連続作動装置RBBを構成する一種ビッグたる第1特別役RBB1と同じく一種ビッグたる第2特別役RBB2を定義している。なお、第一種特別役物とは、規定数ごとの入賞に係る図柄の組合せの数を増加させ、又は規定数ごとの入賞に係る条件装置が作動する確率を上昇させる役物で、あらかじめ定められた場合に作動し12回を超えない回数の遊技の結果が得られるまで作動を継続することができるものをいう(遊技機規則第6条別表第二(3)ト)。   FIG. 3 shows symbol combination elements on the effective line associated with each winning area, that is, each condition device in the internal lottery. As the accessory, the second special combination RBB2 that is a kind of big is defined as the first special combination RBB1 that is a kind of big thing that constitutes the continuous action device RBB related to the first kind of special combination RB. In addition, the first-class special character is a character that increases the number of symbol combinations related to winnings per prescribed number or increases the probability that the conditional device related to winnings per prescribed number will operate. It means that the operation can be continued until the game result is obtained no more than 12 times (game machine rule Article 6 Attached Table 2 (3) G).

有効ラインである下V字ラインに「チェリー1」−「ハート」−「チェリー1」が表示されて右下がりラインに「バー」が揃うと、次ゲームから第1特別役作動中の遊技状態となり、所定獲得枚数である第1上限例えば24枚を超えるメダルが払出されたゲーム限りでRBB1及びRBを終了させる。RBB1作動中は常にRB作動中としている。ただし、RBB1の一般遊技中にRBが作動する仕様にしてもよい。また、第1特別役は、役物連続作動装置ではなく、第一種特別役物でもよい。第1特別役作動中は、投入メダルに対して払出メダルがむしろ減少するものとして出玉を極力抑え、第1特別役作動中以外の出玉をより良いものとするのが遊技性向上の点で好ましいため、第1特別役については、二種ビッグよりも一種ビッグ或は第一種特別役物を用いるのがより良い。   When "Cherry 1"-"Heart"-"Cherry 1" is displayed on the lower V-shaped line, which is the active line, and "Bar" is aligned on the right-down line, the game state is in the state where the first special role is active from the next game. The RBB1 and the RB are ended as long as the game has paid out medals exceeding a first upper limit, for example, 24, which is the predetermined number of acquired cards. While the RBB1 is operating, the RB is always operating. However, you may make it the specification which RB act | operates during the general game of RBB1. Further, the first special combination may be a first type special combination instead of the combination continuous action device. When the 1st special combination is in operation, the number of payout medals will decrease rather than the inserted medal. Therefore, for the first special combination, it is better to use a type 1 big or a type 1 special combination rather than a type 2 big.

有効ラインである下V字ラインに「赤7」−「チェリー2」−「赤7」が表示されて中段ラインに「赤7」が揃うと、次ゲームから第2特別役作動中の遊技状態となり、第1上限よりも多い所定獲得枚数である第2上限例えば72枚を超えるメダルが払出されたゲーム限りでRBB2及びRBを終了させる。RBB2作動中は常にRB作動中としている。ただし、RBB2の一般遊技中にRBが作動する仕様にしてもよい。また、この第2特別役も、役物連続作動装置ではなく、第一種特別役物としてもよい。さらに、第2特別役については、二種ビッグである第二種特別役物CBに係る役物連続作動装置CBBを用いてもよく、一種ビッグ或は第一種特別役物を用いる場合と同様に好適例となる。   When "Red 7"-"Cherry 2"-"Red 7" are displayed on the lower V-shaped line, which is the active line, and "Red 7" is aligned on the middle line, the gaming state in which the second special role is activated from the next game Thus, RBB2 and RB are ended as long as a game in which medals exceeding the second upper limit, for example, 72, which are a predetermined number of acquisitions greater than the first upper limit are paid out. During RBB2 operation, RB operation is always performed. However, you may make it the specification which RB act | operates during the general game of RBB2. Moreover, this 2nd special combination is good also as a 1st type special combination instead of an accessory continuous action | operation apparatus. Furthermore, for the second special combination, the accessory continuous actuating device CBB related to the second type special combination CB, which is the second type big, may be used, as in the case of using the one type big or the first type special combination. It becomes a suitable example.

非役物である再遊技役すなわちリプレイについては通常リプREP1のみを定義している。中リール1Cについての下段図柄はベル又はチェリー1のどちらでもよい。再遊技役については取りこぼしがなく、中段にリプレイの図柄が揃い、次遊技は新たなメダルの投入無しで行える。なお、通常リプ以外に、図柄の組合せが相互に異なる複数の再遊技役を定義してもよい。   For the re-playing combination, ie, replay, which is a non-combining item, only normal REP REP1 is defined. The lower symbol for the middle reel 1C may be either bell or cherry 1. There is no missing game for the re-playing role, the replay symbols are arranged in the middle, and the next game can be performed without inserting new medals. In addition to the normal lip, a plurality of replaying combinations having different symbol combinations may be defined.

同非役物である入賞役すなわち小役についてはNML1〜16を定義している。NML1〜13及び16は、赤7やバー或はハートが二つ並ぶ所定のテンパイ出目や、下段にベルやチェリー1が三つ並ぶチャンス目等を表示でき、1枚のメダルが払出される低配当役たる1枚役である。後記押し順小役1〜8についての正解停止操作(正解押し順)がされなかった場合のこぼし目等に用いている。NML14は、右上がりラインにブドウ1又は2を揃えて表示でき、8枚のメダルが払出される第1高配当役たる8枚役である。後記押し順小役1〜4の当せん時に正解停止操作(正解押し順)がされた場合に表示される。NML15は、中段ラインにブドウ1又は2を揃えて表示でき、8枚のメダルが払出される第2高配役たる8枚役である。後記押し順小役5〜8についての正解停止操作(正解押し順)がされた場合に表示される。   NML 1 to 16 are defined for the winning combination, that is, the small combination, which is the non-combining item. NML 1 to 13 and 16 can display a predetermined tempered appearance in which red 7 or two bars or hearts are arranged, a chance to arrange three bells or cherries 1 in the lower row, etc., and one medal is paid out. It is a one-piece role that serves as a low dividend. This is used for spills when the correct answer stop operation (correct answer push order) is not performed for the push order small roles 1 to 8 described later. The NML 14 can display the grapes 1 or 2 in a line that rises to the right, and is an eight-piece combination that is a first high payout combination in which eight medals are paid out. This is displayed when correct answer stop operation (correct answer push order) is performed at the time of winning the push order small roles 1 to 4 described later. The NML 15 can display the grapes 1 or 2 aligned on the middle line, and is an eight-piece combination that is a second high-ranking combination in which eight medals are paid out. This is displayed when correct answer stop operation (correct answer push order) is performed for push order small roles 5 to 8 described later.

図4に、内部抽せんにおける各当せんエリアとその当せん時に作動する条件装置を示す。例えば、当せんエリア中の番号2の押し順小役1がNML1+10+11+14というのは、小役NML1と小役NML10と小役NML11と小役NML14とが重複当せんすることを意味する。内部抽せんは、スタートレバー5の操作時、後記主制御装置MCのRAM上で高速更新する例えば2バイトカウンタから抽出する乱数値が、その取り得る0〜65535の範囲内に予め区分した何れの当せんエリアに属するかで当該ゲームでの条件装置の作動の可否すなわち当せんフラグの成否を決定する。当せんエリアは、設定変更後等の初期遊技状態に相当する一般中、第1特別役RBB1の当せんの権利すなわちRBB1当せんフラグが持ち越された第1特別役内部中(RBB1内部中)、第1特別役作動中(RBB1作動中)、第2特別役RBB2の当せんの権利すなわちRBB2当せんフラグが持ち越された第2特別役内部中(RBB2内部中)、第2特別役作動中(RBB2作動中)の各遊技状態に応じて異なる。   FIG. 4 shows each winning area in the internal lottery and the condition device that operates when winning. For example, if the push order small combination 1 of number 2 in the winning area is NML1 + 10 + 11 + 14, it means that the small combination NML1, the small combination NML10, the small combination NML11, and the small combination NML14 do not overlap. The internal lottery is a random number extracted from a 2-byte counter that is updated at high speed on the RAM of the main controller MC, which will be described later, when the start lever 5 is operated. Whether or not the condition device can be operated in the game, that is, whether or not the winning flag is successful is determined depending on whether it belongs to the area. The winning area is the general corresponding to the initial gaming state after the setting change, etc., the right of winning of the first special role RBB1, that is, the inside of the first special role (inside the RBB1) in which the RBB1 winning flag is carried over, the first special During the role operation (RBB1 is active), the right of winning of the second special role RBB2, that is, the RBB2 winning flag is carried over inside the second special role (inside RBB2), the second special role is operating (RBB2 is active) It depends on each game state.

押し順小役1,2は第一番目に中リール1C、第二番目に左リール1L、第三番目に右リール1Rを止める「中左右」の順番が正解の押し順となり、押し順ベル3,4は「中右左」の順番が正解の押し順となり、押し順ベル5,6は「右左中」の順番が正解の押し順となり、押し順ベル7,8は「右中左」の順番が正解の押し順となる。第一番目に左リール1Lを止める順押しを除いた4択仕様としており、それぞれ押し順に正解した場合、NML14又はNML15の8枚役を表示でき、メダルの払出しが8枚となる。正解の押し順以外は不正解の押し順となり、1枚役を表示できてメダルの払出しが1枚となることもあれば、図4中のこぼし有と記す停止操作順序による場合、取りこぼして払出し無しとなることもある。   For the push order small roles 1 and 2, the order of “middle left and right” that stops the middle reel 1C first, the left reel 1L second, and the right reel 1R third is the correct push order, and the push order bell 3 , 4 is “middle right left” order is the correct push order, push order bells 5 and 6 are “right left middle” order is the correct push order, push order bells 7 and 8 are “right middle left” order Is the correct order of pushing. First, it has a 4-choice specification excluding the forward push that stops the left reel 1L. When the correct answer is given in the push order, the NML 14 or NML 15 winning combination can be displayed, and the payout of medals is 8. Other than the correct answer push order, the wrong answer push order will result, and there will be cases where a single combination can be displayed and the medal payout may be one. In the case of the stop operation order shown in FIG. It may be none.

また、RBB1内部中の遊技状態において、RBB1の図柄の組合せの表示は、押し順小役1,2の当せん時、後記停止操作情報報知手段Xにより「右中左」の順番による逆押しでバーを狙うべき旨の特定停止操作情報たる「逆押しでバーを狙え!」のナビ報知に応じて、当せんに係る押し順小役1,2についての正解の押し順「中左右」とは異なる逆押し「右中左」をし、かつ、右リール1Rのバーを下段に、中リール1Cのバーを中段に、左リール1Lのバーを上段に、それぞれ4コマの最大滑りコマ数の範囲内で引き込むことが可能な所定タイミングで各ストップボタン6R,6C,6Lが押されたされたときに可能としている。   Also, in the gaming state inside the RBB1, the display of the symbol combination of the RBB1 is displayed by reverse pressing in the order of “right middle left” by the stop operation information notifying means X described later when the push order small combination 1 or 2 is won. In response to the navigation notification of “Aim the bar by pressing the reverse!”, Which is the specific stop operation information that should be aimed at, the reverse of the correct push order “middle left and right” for the push order small roles 1 and 2 related to the winning combination Press “Right Middle Left” and the right reel 1R bar is at the bottom, the middle reel 1C bar is at the middle, and the left reel 1L bar is at the top, each within the range of the maximum number of sliding frames of 4 frames. This is possible when each of the stop buttons 6R, 6C, 6L is pressed at a predetermined timing that can be pulled.

図5に示すように、一般中は、第1特別役RBB1及び第2特別役RBB2の抽せんをし、各当せんエリアの数値幅は例えば3276、各当せん確率は3276/65536≒1/20としている。不当せんのエリアの数値幅は例えば13970としている。再遊技役すなわちリプレイの当せんエリアの数値幅は例えば8987、再遊技確率は8987/65536≒1/7.3としている。押し順小役1〜8の各特定入賞役の当せんエリアの数値幅は例えば各々4500、押し順小役1〜8の何れかが当せんする確率は36000/65536≒1/1.82と高くしている。押し順小役と独立して定義する1枚役(NML5+6+16)の当せんエリアの数値幅は例えば36、その確率は36/65536≒1/1820と極低くしており、例えば、ATの作動や上乗せを確定させる確定チャンス役として機能させている。   As shown in FIG. 5, in general, the first special combination RBB1 and the second special combination RBB2 are drawn, and the numerical range of each winning area is, for example, 3276, and each winning probability is 3276 / 65536≈1 / 20. . The numerical value width of the unjustified area is set to 13970, for example. The numerical range of the re-playing role, that is, the replay winning area is, for example, 8987, and the re-playing probability is 8987 / 65536≈1 / 7.3. The numerical range of the winning area for each specific winning combination of push order small combinations 1-8 is, for example, 4500 each, and the probability that any of the push order small combinations 1-8 will win is 36000 / 65536≈1 / 1.82. ing. The numerical range of the winning area of one single role (NML5 + 6 + 16) defined independently of the push order small role is 36, for example, and its probability is extremely low, 36 / 65536≈ 1/1820, for example, AT operation or addition It functions as a confirmed chance role to confirm

RBB1内部中は、RBB1及びRBB2の抽せんはせず、一般中におけるRBB1及びRBB2の当せんエリアの数値幅に相当する3276+3276=6552と不当せんエリアの数値幅13970を再遊技役たるリプレイの当せんエリアに加算し、再遊技確率は29500/65536≒1/2.22と高くしている。RBB1内部中も、押し順小役1〜8及び1枚役の各入賞に関する当せんエリアの数値幅は一般中と同一である。   RBB1 does not draw RBB1 and RBB2 inside RBB1, 3276 + 3276 = 6552 which corresponds to the value width of the winning area of RBB1 and RBB2 in general, and the value width 13970 of the unjustified area to the winning area of the replay role The replay probability is increased to 29500 / 65536≈1 / 2.22. Also in the inside of the RBB 1, the numerical value width of the winning area relating to each winning combination of the push order small combinations 1 to 8 and the single sheet combination is the same as that in the general.

RBB1作動中は、リプレイの抽せんをせず、かつ、不当せんエリアは22947+6552=29499としている。また、RBB1内部中では押し順小役1〜8毎に当せんさせることとしている8枚役たる第1高配当役NML14と同8枚役たる第2高配当役NML15とは小役ALL(NML1〜16)の当せんエリアにおいて重複当せんさせ、小役ALLに当せんできると押し順に依存しない共通役として、NML14かNML15のどちらかの8枚役が入賞する。さらに、1枚役ALL(NML1〜13+16)を含めた入賞役についてのトータル当せん確率は(18001+18036)/65536=36037/65536とし、RBB1内部中の36036/65536よりも小役確率を1/65536だけ高くしている。ただし、小役ALL(NML1〜16)において8枚役が当せん(NML14+NML15の重複当せん)する確率は18001/65535であり、RBB1内部中にNML14かNML15のどちらかが当せんする合計確率4500×8/65536=36000/65536よりも低くしている。   During the RBB1 operation, the replay is not drawn, and the unreasonable area is 22947 + 6552 = 29499. Further, in the inside of the RBB 1, the first high payout combination NML14 that plays 8 sheets and the second high payout combination NML15 that plays 8 sheets that are to be won for every push order small combination 1 to 8 are the small combination ALL (NML1 to NML1). If the winning combination is duplicated in the winning area 16) and the winning combination ALL can be won, either the NML 14 or the NML 15 winning combination is won as a common role that does not depend on the pressing order. Furthermore, the total winning probability for the winning combination including one-piece combination ALL (NML1-13 + 16) is (18001 + 18036) / 65536 = 36037/65536, and the small combination probability is only 1/65536 than 36036/65536 in RBB1. It is high. However, the probability of winning the eight-piece combination in the small combination ALL (NML1-16) (NML14 + NML15 duplicated winning) is 18001/65535, and the total probability that either NML14 or NML15 will win inside RBB1 is 4500 × 8 / It is lower than 65536 = 36000/65536.

RBB1作動中も、一般中やRBB1内部中と同様に毎遊技3枚掛けで消化され、8枚役が18001/65535の確率で、1枚役が18036/65536の確率で、外れが29499/65536の確率で生じ、RBB1作動中の開始から終了までの総獲得メダル数は総投入メダル数をやや下回る。これにより、獲得メダルが24枚を超過して一般中に復帰するときには、RBB1作動開始時の持ちメダルが若干減ることになる。なお、小役ALL(NML1〜16)のエリアの数値幅は18000とし、1枚役ALLのエリアの数値幅を18037としてもよい。また、RBB1作動中のみに有効となる小役を追加定義し、小役全体の確率及び又は図柄の組合せの数を、一般中やRBB1内部中よりも大となるようにしてもよい。   Even during the RBB1 operation, as in the general and RBB1 inside, it is digested by 3 games per game, the eight-player role is 18001/65535, the one-player role is 18036/65536, and the outage is 29499/65536 The total number of acquired medals from the start to the end of the RBB1 operation is slightly lower than the total number of inserted medals. As a result, when the number of acquired medals exceeds 24 and returns to the general state, the number of medals at the start of the RBB1 operation is slightly reduced. The numerical value width of the small role ALL (NML1 to 16) area may be 18000, and the numerical value width of the single role ALL area may be 18037. Further, a small combination that is effective only while the RBB 1 is operating may be additionally defined so that the probability of the entire small combination and / or the number of combinations of symbols is greater than that in the general or RBB 1 inside.

RBB2内部中は、RBB1及びRBB2の抽せんはせず、一般中におけるRBB1及びRBB2の当せんエリアの数値幅に相当する3276+3276=6552は不当せんのエリアにシフトし、リプレイの確率は一般中と同じ8978/65536≒1/7.3としている。RBB2内部中も、押し順小役1〜8及び1枚役の各入賞に関する当せんエリアの数値幅は一般中と同一である。   RBB1 and RBB2 are not drawn inside RBB2, and 3276 + 3276 = 6552 corresponding to the numerical value of the winning area of RBB1 and RBB2 in general is shifted to the wrong area, and the replay probability is the same as that in general 8978. /65536≈1/7.3. Also in the inside of the RBB 2, the numerical value width of the winning area relating to each winning combination of the push order small combinations 1 to 8 and the single sheet combination is the same as that in the general medium.

RBB2作動中は、リプレイの当せんエリアも不当せんのエリアもなく、押し順小役1,3,5,7の各当せんエリアの数値幅は8187、押し順小役2,4,6,8の各当せんエリアの数値幅は8188にそれぞれ拡大し、正解の押し順報知により毎遊技ほぼ8枚役を連続して入賞させることができる。稀に1枚役が入賞する場合もあるが、リプレイが途中に挿入されることはなく、比較的速いペースで速攻的に出玉を増やすことができる。獲得メダルが72枚を超過して一般中に復帰するときには、RBB2作動開始時の持ちメダルに対して50枚程度のメダルが追加算されることになる。   During RBB2 operation, there is no replay winning area or unreasonable area, and the numerical range of each winning area of push order small roles 1, 3, 5, 7 is 8187, and push order small roles 2, 4, 6, 8 The numerical value range of each winning area is expanded to 8188, and approximately eight winning combinations can be continuously won for each game by notifying the correct pushing order. In rare cases, a single winning combination may win, but replay is not inserted in the middle, and the number of balls can be increased quickly at a relatively fast pace. When the number of acquired medals exceeds 72 and returns to normal, about 50 medals are added to the medals held at the start of the RBB2 operation.

図6に、遊技機筐体8Bの内部に組込む遊技機の制御装置CNのブロック図を示す。制御装置CNは、遊技機規則でいう主基板に対応する主制御装置MCと、この主制御装置MCから一方向性通信仕様に従って送信する情報を受信する遊技機規則でいう「周辺基板」に対応する周辺制御装置SCとを備える。一方向性通信仕様とは、主基板に関して遊技機規則で規定する「周辺基板が送信する信号を受信することができるものでないこと」を満たす通信仕様をいう。現行の遊技機規則で定義する「副基板」は主基板の概念に含まれ、古くから業界内で区別してきた、遊技の結果に影響を及ぼし又は及ぼすおそれがある機能を有するメイン側とこのような機能のないサブ側との関係は、メイン側が「主基板」すなわち「主制御装置」、サブ側が「周辺基板」すなわち「周辺制御装置」となる。   FIG. 6 shows a block diagram of the control device CN of the gaming machine incorporated in the gaming machine casing 8B. The control device CN corresponds to the main control device MC corresponding to the main board referred to in the gaming machine rules and the “peripheral board” referred to in the gaming machine rules for receiving information transmitted from the main control device MC according to the one-way communication specification. Peripheral control device SC. The one-way communication specification refers to a communication specification that satisfies “not capable of receiving a signal transmitted by a peripheral board” defined in the gaming machine rules for the main board. The “sub-board” defined in the current game machine rules is included in the concept of the main board, and has been distinguished within the industry for a long time, such as the main side having functions that affect or may affect the game result. As for the relationship with the sub-side having no function, the main side is “main board”, that is, “main controller”, and the sub-side is “peripheral board”, that is, “peripheral controller”.

主制御装置MCは、メインCPU、ROM、RAMを備える。入力ポートI1に、各リール1L,1C,1Rの回転基準位置を検出するインデックスセンサ11L,11C,11R、各ストップボタン6L,6C,6R、ベットボタン3、精算ボタン4、スタートレバー5、メダル投入口2の下流に設ける投入メダルセンサ21、遊技機筐体8Bに内蔵するメダル払出装置HPの出口に設ける払出メダルセンサ23の各信号を入力している。出力ポートO1から、各ストップボタン6L,6C,6Rの内蔵LED61,62,63を、モータドライバ回路Dr1を介して各リール1L,1C,1Rを駆動するステッピングモータ12L,12C,12R(SM)を、LEDドライバ回路Dr2を介して遊技基本ランプ類30を、ソレノイドドライバ回路Dr3を介してリール始動後に追投入されるメダルをメダル受皿8Gに落すメダルブロッカー22を、モータドライバ回路Dr4を介してメダル払出装置HPのメダル払出モータ24を各制御している。インデックスセンサ11L,11C,11Rは、ステッピングモータ12L,12C,12Rに組み込んでもよい。   The main controller MC includes a main CPU, a ROM, and a RAM. Index sensors 11L, 11C, and 11R that detect the rotation reference positions of the reels 1L, 1C, and 1R, the stop buttons 6L, 6C, and 6R, the bet button 3, the checkout button 4, the start lever 5, and the medal are inserted into the input port I1. Signals of the insertion medal sensor 21 provided downstream of the mouth 2 and the payout medal sensor 23 provided at the exit of the medal payout device HP built in the gaming machine housing 8B are input. Stepping motors 12L, 12C, and 12R (SM) for driving the reels 1L, 1C, and 1R through the motor driver circuit Dr1 from the output port O1 through the built-in LEDs 61, 62, and 63 of the stop buttons 6L, 6C, and 6R The medal blocker 22 drops the medal basic lamps 30 via the LED driver circuit Dr2 and the medal blocker 22 that drops the medal inserted after the reel start via the solenoid driver circuit Dr3 to the medal tray 8G via the motor driver circuit Dr4. Each medal payout motor 24 of the apparatus HP is controlled. The index sensors 11L, 11C, and 11R may be incorporated in the stepping motors 12L, 12C, and 12R.

各ステッピングモータSM(12L,12C,12R)は、鉄芯外周に多数のロータ小歯をもつ永久磁石内蔵式のロータRmと、磁極内周に複数のステータ小歯をもつ複数組の磁極にA相、B相、C相(Aバー相(Aの反転相))、D相(Bバー相(Bの反転相))の巻線を巻回したステータSwとを有し、一の巻線に対する1相励磁のステップと、一の巻線及び隣接する他の巻線に対する2相励磁のステップとを交互に繰返す1−2相励磁により、2ステップで1ステップ角変位させる。本実施形態のものでは、1ステップ角が約1.43度、1ステップ更新する割込み時間は1.496ms、504ステップで一回転する仕様のものを用いている。よって、一コマの移動は504/21=24ステップでされる。   Each stepping motor SM (12L, 12C, 12R) has a permanent magnet built-in rotor Rm having a large number of rotor small teeth on the outer periphery of the iron core, and a plurality of sets of magnetic poles having a plurality of stator small teeth on the inner periphery of the magnetic pole. And a stator Sw wound with windings of phase, B phase, C phase (A bar phase (inverted phase of A)), D phase (B bar phase (inverted phase of B)), and one winding The one-phase excitation step and the two-phase excitation step for one winding and another adjacent winding are alternately shifted by one step by two steps. In the present embodiment, the one step angle is about 1.43 degrees, the interrupt time for updating one step is 1.496 ms, and the specification that rotates once in 504 steps is used. Therefore, one frame is moved in 504/21 = 24 steps.

主制御装置MCのROM上には、規定数の掛けメダルの投入下、スタートレバー5の操作により上記内部抽せんを実行する内部抽せん手段K、スタートレバー5の操作後で且つ前遊技の開始から最低遊技間隔の4.1秒経過後に各リール1L,1C,1Rを正転させ、内部抽せんの結果とストップボタン6L,6C,6Rの操作とに基づいて、停止操作時点から0コマ滑り(即止め)、1コマ滑り、2コマ滑り、3コマ滑り、4コマ滑りで有効ラインに停止させることができる計5コマのうち、当せん役に係る図柄であって再遊技役>小役>役物の順に従う役別優先順位付けと高配当優先又は図柄の組合せ数優先に従う役内優先順位付けとにより最も引込み優先順位の高い図柄を検索するロジック演算及び又は予めROM上で定義した停止制御テーブルを参照することにより、許容される最大滑りコマ数の範囲内で当せん役に係る優先順位の最も高い図柄を引き込み且つ当せんしていない役に係る図柄の組合せの完成を阻止する蹴飛ばしを行い、対応するリール1L,1C,1Rを各停止させる可変表示制御手段を構成するリール制御手段Sを構築している。   On the ROM of the main controller MC, the internal lottery means K for executing the internal lottery by the operation of the start lever 5 with the specified number of multiplying medals inserted, the minimum after the start of the previous game after the operation of the start lever 5 Each reel 1L, 1C, 1R is rotated forward after the game interval of 4.1 seconds, based on the result of the internal lottery and the operation of the stop buttons 6L, 6C, 6R. ) Out of a total of 5 frames that can be stopped on the effective line by 1 frame slide, 2 frame slide, 3 frame slide, 4 frame slide A logic operation for searching for a symbol with the highest pull-in priority by a prioritization by role according to the order and a prioritization according to the priority of high payout priority or the number of combinations of symbols and / or a stop system defined in advance on the ROM By referring to the table, within the range of the maximum number of sliding symbols allowed, kicking in the symbol with the highest priority related to the winning combination and preventing the completion of the combination of symbols related to the winning combination, The reel control means S constituting the variable display control means for stopping the corresponding reels 1L, 1C, 1R is constructed.

また、主制御装置MCのROM上には、遊技結果が入賞なら所定枚数のメダルを払出すメダル払出手段M、遊技結果が再遊技の作動なら次ゲームの掛けメダルを自動投入するメダル自動投入手段E、内部抽せんの実行に引き続いて実行するフリーズ抽せんに基づいて今回遊技開始時に挿入するスタートフリーズ又は次遊技以降のスタート時に挿入する予約フリーズを含み、本来遊技の進行を一時中断してリール1L,1C,1Rを逆回転等により変則駆動させるフリーズ実行手段Fを構築している。   On the ROM of the main controller MC, a medal payout means M for paying out a predetermined number of medals if the game result is a win, and an automatic medal insertion means for automatically inserting the medals for the next game if the game result is a re-game operation. E, including a start freeze to be inserted at the start of the current game based on a freeze lotter executed following the execution of the internal lottery or a reservation freeze to be inserted at the start of the next game or later. Freeze execution means F for irregularly driving 1C and 1R by reverse rotation or the like is constructed.

さらに、主制御装置MCのROM上には、図5で示したとおり、RBB1内部中の遊技状態では、一般中の遊技状態よりも再遊技役の当せん確率を29500/65536と高くし、右下がりバー揃いにより始まるRBB1作動中の遊技状態では、遊技者の持ちメダルが若干減り、獲得メダルが24枚を超過すると一般中の遊技状態に復帰させる第1特別役関連遊技状態管理手段J1と、RBB2内部中の遊技状態では、再遊技役の当せん確率を8978/35536と低いままにし、中段赤7揃いにより始まるRBB2作動中の遊技状態では速攻的に出玉50枚の追加が見込め、獲得メダルが72枚を超過すると一般中の遊技状態に復帰させる第2特別役関連遊技状態管理手段J2とを構築している。   Furthermore, on the ROM of the main controller MC, as shown in FIG. 5, in the gaming state inside the RBB1, the winning probability of the re-gamer is made 29500/65536 higher than that in the general gaming state, and falls to the right. In the game state in which the RBB1 is activated, which starts with the bar alignment, the first special role-related game state management means J1 for returning to the general game state when the number of medals of the player is slightly reduced and the number of acquired medals exceeds 24, and RBB2 In the internal game state, the winning probability of the re-gamer is kept as low as 8978/35536, and in the game state in which the RBB2 operation is started by the middle stage red 7 assortment, it is expected that 50 balls will be added quickly, and the medal won When the number exceeds 72, the second special role-related game state management means J2 is constructed to return to the general game state.

周辺制御装置SCは、サブCPU、ROM、RAMを備える。入力ポートI2に、主制御装置MCからの送信情報、ジョグダイヤルJDの信号を入力している。出力ポートO2から、ランプドライバ回路Dr5を介して表示窓80に臨む9つの図柄をリール帯10L,10C,10Rの背面から照明するリールバックランプBL1〜9を、LEDドライバ回路Dr6を介して装飾ランプ88を、LCDドライバ回路Dr7を介して液晶表示装置70を、ランプドライバ回路Dr8を介して遊技演出ランプ類700を、パワーアンプ回路Dr9を介してスピーカ91〜94を各制御している。主制御装置MCから周辺制御装置SCへの送信情報には、ベットボタン3の操作情報を含むメダル投入情報、スタートレバー5の操作情報を含むリール始動情報、内部抽せんによる当せんフラグ情報、ストップボタン6L,6C,6Rの操作情報、遊技結果情報、遊技状態情報、フリーズ実行又は予約情報、エラー情報等、主制御装置MCで検出し又は実行する各種情報が含まれる。   The peripheral control device SC includes a sub CPU, a ROM, and a RAM. Transmission information from the main controller MC and a signal of the jog dial JD are input to the input port I2. The reel back lamps BL1 to 9 that illuminate the nine symbols facing the display window 80 from the output port O2 through the lamp driver circuit Dr5 from the back of the reel bands 10L, 10C, and 10R, and the decorative lamp through the LED driver circuit Dr6. 88, the liquid crystal display device 70 via the LCD driver circuit Dr7, the game effect lamps 700 via the lamp driver circuit Dr8, and the speakers 91 to 94 via the power amplifier circuit Dr9. The transmission information from the main controller MC to the peripheral controller SC includes medal insertion information including operation information of the bet button 3, reel start information including operation information of the start lever 5, winning flag information by internal lottery, stop button 6L. , 6C, 6R operation information, game result information, game state information, freeze execution or reservation information, error information, and the like, which are detected or executed by the main controller MC.

周辺制御装置SCのROM上には、所定条件下、ストップボタン6L,6C,6Rの押し順や狙うべき図柄等の停止操作情報を遊技者に報知する停止操作情報報知手段Xを構築している。この停止操作情報報知手段Xは、前回のAT終了からカウントするゲーム数が所定値に達した時又は再遊技役の多数回連続や確定チャンス役の当せん時あるいは所定のフリーズ実行時等、予め定める所定のAT作動契機により、例えば5又は10ゲームの初期上乗せ特化ゾーンから始まるATを作動させるAT作動手段Y1、初期上乗せを含む所定の上乗せ契機によりAT終了までのメダル純増枚数やゲーム数等を上乗せするAT上乗せ手段Y2、AT中に押し順小役1〜8の正解の押し順を液晶表示装置70や遊技演出ランプ類700での表示ナビ及び又はスピーカ91〜94からの音声ナビにより知らせるATナビ情報出力手段Z1、RBB1内部中で且つ押し順小役1又は2の当せん時に実行する遊技状態移行ナビ抽せんに当せんしたことを契機に「逆押しでバーを狙え!」等の特定停止操作情報を液晶表示装置70上に表示させる特定ナビ情報出力手段Z2、ゲームの進行に伴いATの作動が継続し得るゲーム数又はメダル純増枚数が0若しくは0以下になったことを契機にATの作動を終了させるAT終了手段Wを含む。   On the ROM of the peripheral control device SC, stop operation information notifying means X for notifying the player of stop operation information such as the pressing order of the stop buttons 6L, 6C, 6R and the symbols to be aimed under predetermined conditions is constructed. . This stop operation information notification means X is determined in advance when the number of games counted from the end of the previous AT reaches a predetermined value, when a re-playing role is played a number of times, when a winning chance role is won, or when a predetermined freezing is performed. AT operation means Y1 that activates an AT starting from an initial specialization zone for 5 or 10 games, for example, according to a predetermined AT activation opportunity, net increase in number of medals or number of games until the end of AT by a predetermined additional opportunity including initial addition AT for adding AT Y2, AT for notifying the correct push order of push order small roles 1-8 during AT by display navigation on the liquid crystal display device 70 and game effect lamps 700 and / or voice navigation from the speakers 91-94 Navi information output means Z1, RBB1 inside and hit the game state transition navigation lottery executed when the push order small combination 1 or 2 wins In response to the above, specific navigation information output means Z2 for displaying specific stop operation information such as “Aim at the bar by pressing backward!” On the liquid crystal display device 70, the number of games in which the operation of the AT can continue as the game progresses, or AT end means W for terminating the AT operation when the net number of medals is 0 or less than 0 is included.

また、周辺制御装置SCのROM上には、非AT下において左リール1Lを第一番目に停止させる順押し以外で停止操作をした場合、AT下においてナビに従わない停止操作をした場合に、例えばAT作動までのゲーム数の減算を所定ゲーム期間ストップしたり、確定チャンス役等を契機としたATの作動や上乗せについての抽せんを所定ゲーム期間留保したり、押し順小役1〜8の正解の押し順報知を所定ゲーム期間ストップする等の遊技者に不利となる所定ペナルティを課すペナルティ手段Pと、非AT下ではATの作動抽せん仕様を低確、通常、高確、超高確、天国(超々高確)の何れかとし、AT下では上乗せ抽せん仕様をノーマル(通常)、スペシャル(優遇)、プレミアム(特に優遇)の何れかとするモード移行手段Qを構築している。   Further, on the ROM of the peripheral control device SC, when a stop operation other than the forward press that stops the left reel 1L first under non-AT is performed, or when a stop operation not following navigation is performed under the AT, For example, the subtraction of the number of games until the AT operation is stopped for a predetermined game period, the AT operation and the addition for the addition chance are retained for a predetermined game period, the correct answer of the push order small roles 1 to 8 Penalty means P that imposes a predetermined penalty that is disadvantageous to the player, such as stopping the push order notification for a predetermined game period, and AT operation lottery specifications under non-AT, low accuracy, normal, high accuracy, ultra high accuracy, heaven (Super-high accuracy), and a mode transition means Q is built under the AT, with the extra lottery specification being either normal (normal), special (preferential), or premium (especially preferential) There.

周辺制御装置SCにおける非AT下での低確〜天国の5つのモードは、設定変更時やAT終了時等にする初期選択抽せんにより何れかが選ばれた後、再遊技役の連続等を契機としたモード移行抽せんにより高確側にランクアップできる。また、AT下でのノーマル〜プレミアムの3つのモードは、非AT下でのモードに応じて、ATの作動時、その作動つまりAT当せんを演出するために液晶表示装置70上でパチンコ機の図柄変動に似せて実行することとしているAT当否導出用図柄の図柄種別に対応させて何れかを初期振分けした後、AT中のランクアップ抽せんにより、ノーマルからスペシャル又はスペシャルからプレミアムへ移行できるようにしている。   The five modes of low-accuracy to heaven under the non-AT in the peripheral controller SC are selected by the initial selection lottery when the setting is changed or at the end of the AT, etc., and then the re-game player continuation is triggered It is possible to rank up to the high-accuracy side with the mode transition drawing. In addition, the three modes of normal to premium under AT are the patterns of the pachinko machine on the liquid crystal display device 70 in order to produce the operation, that is, AT winning when the AT is activated according to the mode under the non-AT. After initially assigning one of them according to the symbol type of the AT opt-out derivation symbol that is to be executed in a manner similar to the fluctuation, it is possible to shift from normal to special or special to premium by rank-up lottery during AT. Yes.

例えば、ノーマル<スペシャル<プレミアムの順で、押し順小役1又は2の当せん時に実行する遊技状態移行ナビ抽せんに当せんし易くしている。この遊技状態移行ナビ抽せんに当せんして、「逆押しでバーを狙え!」のナビに応じて右下がりラインにバーを揃わせ、RBB1作動中に移行させた以後、ATの作動が継続し得るゲーム数又はメダル純増枚数の減算は中断し、再度RBB1内部中に再び戻った後に中断した減算を再開させる。よって、RBB1作動中に若干メダルが減ることはあるが、RBB2作動中の本物ボーナス特化ゾーンへの移行に期待の持てる付加的なチャンスが付与される。RBB1作動中は、液晶表示装置70に本物ボーナス特化ゾーンへの昇格に期待を持たせる修行場面等の動画を展開させている。   For example, in the order of normal <special <premium, it is easy to win the game state transition navigation drawing executed when the push order 1 or 2 wins. After hitting this game state transition navigation lottery, aligning the bars to the right-down line according to the navigation of “Push the bar in reverse!”, And shifting to the RBB1 operation, the operation of the AT can continue. The subtraction of the number of games or the net increase in medals is interrupted, and the subtraction that has been interrupted is resumed after returning to the inside of the RBB 1 again. Therefore, although medals may be slightly reduced during the RBB1 operation, an additional chance that can be expected to shift to the real bonus specialization zone during the RBB2 operation is given. During the RBB1 operation, a moving image such as a training scene that causes the liquid crystal display device 70 to have an expectation for promotion to the real bonus special zone is developed.

図5において、RBB1作動中から一般中に復帰し、RBB2に当せんできた時は、特定ナビ情報出力手段Z2により液晶表示装置70に「順押しで赤7を狙え!」のナビを出し、早期にRBB2作動中に移行させる。RBB2内部中となっても、AT作動中は押し順小役1〜8の正解の押し順がナビされ、純増1.8枚/ゲームを期待でき、AT継続ゲーム数等の減算もない。RBB2作動中になると、AT中も非AT中も押し順小役1〜8の正解の押し順が報知され、AT中ならAT継続ゲーム数等の減算もなく、50枚のメダルが速攻的に追加算される。払出し72枚超過で一般中に復帰した後、再度、RBB2に当せんできると、RBB2作動中による本物ボーナスを連荘できる。   In FIG. 5, when the RBB 1 is returned to the normal state and the RBB 2 can be hit, the specific navigation information output means Z 2 gives the navigation “Aim for red 7 by pushing forward” on the liquid crystal display device 70. During the RBB2 operation. Even when the RBB 2 is inside, the correct push order of the push order small roles 1 to 8 is navigated during AT operation, and a net increase of 1.8 sheets / game can be expected, and there is no subtraction of the number of AT continued games. When the RBB2 is in operation, the correct push order of the push orders 1 to 8 is notified during AT and non-AT, and during AT, there is no subtraction of the number of AT continuing games, etc., and 50 medals are hasty It is added. If you can hit RBB2 again after returning to the general public after 72 payouts, you can get a real bonus for RBB2 operation.

一般中に、RBB1に当せんした場合、当せんゲームでいきなり右下がりバー揃いをさせ、RBB1内部中をバイパスしてRBB1作動中に突入させることも可能である。この場合、RBB1作動中に若干メダルが減るが、一般中に復帰後、再度RBB2当せんに期待できることになる。一般中にRBB1に当せんし、当せんゲームで右下がりバー揃いがされない場合、RBB1内部中に移行し、中断されたAT継続ゲーム数等の減算が再開される。RBB1内部中、AT作動下での純増は2.7枚/ゲームであり、十分な上乗せ等によりATがしばらく継続する場合は、RBB1当せんゲームでのバー揃いを回避し、RBB1内部中に移行させるの方が得になる場合も多い。一般中にRBB1に当せんした時、液晶表示装置70の背景を例えば赤色等に変化させ、積極的にバー揃いさせるか、バー揃いを回避させるかを遊技者の選択に委ねるようしている。   In general, when RBB1 is won, it is possible to make the right-down bars line up in a winning game, and to bypass the inside of RBB1 and enter RBB1 during operation. In this case, the medals are slightly reduced during the RBB1 operation, but after returning to the general state, the RBB2 winning can be expected again. In general, when the player hits RBB1 and the right-down bars are not aligned in the winning game, the process moves to the inside of RBB1, and the subtraction of the number of interrupted AT continuing games and the like is resumed. Net increase in RBB1 under AT operation is 2.7 / game, and if AT continues for a while due to sufficient addition etc., avoid bar alignment in RBB1 winning game and move to inside RBB1 There are many cases where is better. In general, when the player hits the RBB1, the background of the liquid crystal display device 70 is changed to, for example, red, and it is left to the player to select whether to actively align the bars or avoid the alignment of the bars.

以上の実施形態では、ATの作動等を周辺制御装置SCで抽せんするようにしたが、主制御装置MCで抽せんするようにしてもよい。
回胴式遊技機は、風俗営業等の規制及び業務の適正化等に関する法律第2条第1項第7号のぱちんこ屋の営業に供されるのが本来であるが、本発明に係る遊技機はこれに限らず、同法律第2条第1項第8号の店舗等の営業に供されるスロットマシンや、同法律の規制が及ばないアーケードゲーム機や、リールを映像等で表現したシュミレーションゲーム機等にも適用できる。なお、以上の説明中、確率や数字、図柄の組合せ等は一例示に過ぎないのは言うまでも無い。
In the above embodiment, the operation of the AT is drawn by the peripheral control device SC, but may be drawn by the main control device MC.
The swing type gaming machine is originally used for the pachinko shop business in Article 2, Paragraph 1, Item 7 of the Law Concerning Regulation of Customs Business and Optimization of Business, etc. Machines are not limited to this, but slot machines used for business operations in stores, etc. of Article 2, Paragraph 1, Item 8 of the Act, arcade game machines that are not subject to the regulation of the Act, and reels are expressed with images etc. It can also be applied to simulation game machines. In the above description, it goes without saying that the probability, number, combination of symbols, etc. are merely examples.

1L;左リール,1C;中リール,1R;右リール(各可変表示要素)
2;メダル投入口、3;ベットボタン、4;精算ボタン
5;スタートレバー(スタートスイッチ)
6L,6C,6R;各ストップスイッチ
6L;左ストップボタン、6C;中ストップボタン、6R;右ストップボタン
7;演出表示装置、70;液晶表示装置
8;リールパネル、80;表示窓
CN;制御装置、MC;主制御装置、SC;周辺制御装置
K;内部抽せん手段、S;リール制御手段(可変表示制御手段)
M;メダル払出手段、E;メダル自動投入手段、F;フリーズ実行手段
J1;第1特別役関連遊技状態管理手段、J2;第2特別役関連遊技状態管理手段
X;停止操作情報報知手段、Y1;AT作動手段、Y2;AT上乗せ手段
Z1;ATナビ情報出力手段、Z2;特定ナビ情報出力手段
W;AT終了手段、P;ペナルティ手段、Q;モード移行手段
1L; Left reel, 1C; Middle reel, 1R; Right reel (each variable display element)
2; medal slot, 3; bet button, 4; checkout button 5; start lever (start switch)
6L, 6C, 6R; each stop switch 6L; left stop button, 6C; middle stop button, 6R; right stop button 7; production display device 70; liquid crystal display device 8; reel panel 80; display window CN; , MC; main control device, SC; peripheral control device K; internal lottery means, S; reel control means (variable display control means)
M; medal payout means, E; automatic medal insertion means, F; freeze execution means J1; first special role-related gaming state management means, J2; second special role-related gaming state management means X; stop operation information notification means, Y1 AT operation means, Y2; AT addition means Z1; AT navigation information output means, Z2; Specific navigation information output means W; AT end means, P; Penalty means, Q;

Claims (1)

複数コマの図柄を可変表示させる複数の可変表示要素を有し、
遊技媒体の投入下における可変表示開始操作に基づいて、乱数値を抽出し、第一種特別役物に係る役物連続作動装置による役物と、特定の正解停止操作がされたとき投入遊技媒体数を超える遊技媒体を獲得できる複数の高配当役の一つと正解停止操作がされなかったとき投入遊技媒体数を超える遊技媒体を獲得できない複数の低配当役とを一当せんエリアにて重複当せんさせ、同じ高配当役に異なる低配当役を重複当せんさせるエリアを含む複数の当せんエリアに区分した特定入賞役を含む小役と、新たな遊技媒体の投入無しで次遊技が行える再遊技役とを含む複数種類の役について予め区分した当せんエリアに対する抽出した前記乱数値の属否により当せんエリアに含まれる役の当否を決定する内部抽せんを実行する内部抽せん手段と、
前記可変表示要素の可変表示を、対応する停止操作に基づいて、内部抽せんで決定した当せん役に係る図柄であって前記役物よりも小役又は再遊技役の図柄の引込み優先順位を高くした順位付けに従い、許容する最大滑りコマ数の範囲内で最も優先順位の高い図柄を引込み且つ当せんしていない役に係る図柄の組合せの完成を阻止し、内部抽せんで決定した当せん役に対応した図柄の組合せの表示を許容させる可変表示制御手段と、
所定の作動契機により、前記特定入賞役についての正解停止操作情報を含む停止操作情報を遊技者に報知させる停止操作情報報知手段とを含む遊技機において、
前記役物の抽せんをする一般中の遊技状態にて当せんゲームで前記役物を作動させる図柄の組合せを表示できずにその当せんの権利が持ち越された内部中の遊技状態時、一般中の遊技状態と同じ数の遊技媒体の投入下、前記役物の抽せんをせず且つ不当せんエリアはなく、一般中の遊技状態よりも再遊技役の当せん確率を高めた仕様にしていると共に、
前記役物を作動させる図柄の組合せの表示により始まる前記役物の作動中の遊技状態時、一般中又は内部中の遊技状態では前記特定入賞役毎に当せんさせることとしている高配当役を重複当せんさせ、この重複当せんさせる確率を、一般中又は内部中の遊技状態において高配当役毎に全当せんエリアについて集計した各高配当役の当せん確率以上とし且つ一般中又は内部中の遊技状態において何れかの高配当役の当せんとなる確率よりも低くし、一般中又は内部中の遊技状態よりも小役についてのトータル当せん確率は高いが総投入遊技媒体数よりも総獲得遊技媒体数が少なくなり、総獲得遊技媒体数が所定の上限を超過すると一般中の遊技状態に復帰させる仕様にしており、
前記役物の作動中の遊技状態時に前記高配当役を重複当選させる当せんエリアでは、一般中又は内部中の遊技状態時に特定入賞役と独立して定義し、前記停止操作情報報知手段を作動させるチャンス役を重複当せんさせ、前記役物の作動中の遊技状態時に、前記高配当役を重複当選させる当せんエリアに当せんすると前記高配当役を入賞させる仕様にしていることを特徴とする遊技機。
It has a plurality of variable display elements that variably display the symbols of multiple frames,
Random values are extracted based on the variable display start operation under the input of the game medium, and the game medium input when a special correct answer stop operation is performed by the accessory by the accessory continuous operation device related to the first type special object One of the multiple high payouts that can earn more than one game medium and multiple low payouts that cannot earn more game media than the number of game media inserted when the correct answer stop operation is not performed are duplicated in the single win area. , A small role including a specific winning combination divided into a plurality of winning areas including an area where different low payouts are won in the same high paying position, and a re-playing role that allows the next game to be executed without introducing a new game medium. An internal lottery means for executing an internal lottery for determining whether or not a winning combination is included in the winning area according to whether or not the extracted random number value belongs to a winning area divided in advance for a plurality of types of winning combinations;
The variable display of said variable display elements, based on the corresponding stop operation, and a symbol according to the winning combination determined by the internal lottery higher retraction priority symbol of small prize or replay role than the role object In accordance with the ranking, the symbol corresponding to the winning combination determined by the internal lottery is determined by preventing the completion of the combination of symbols related to the winning combination that has not drawn and won the symbol with the highest priority within the allowable maximum number of sliding symbols. Variable display control means for allowing display of the combination of
In a gaming machine including stop operation information notifying means for notifying a player of stop operation information including correct stop operation information about the specific winning combination at a predetermined operation opportunity,
When the game state in the interior of the rights of the winning is carried over unable view the combination of symbols for operating the won game by winning the game at gaming state in general that the lottery of the won game, game of general in introduced under the same number of game media state, the combination product instead and not winning area without lottery of, with than gaming state generally in are the specifications with higher winning probability of replay role,
When a game state is in operation, starting with a display of a combination of symbols that activates the character, the high payout combination that is to be won for each specific winning combination is not duplicated in the general or internal game state. The probability of overlapping winning is not less than the winning probability of each high paying role totaled for all high paying roles for each high paying role in the general or internal gaming state and either in the general or internal gaming state Lower than the probability of winning a high paying role, and the total winning probability for small roles is higher than the general or internal gaming state, but the total number of game media acquired is less than the total number of game media input, When the total number of acquired game media exceeds a predetermined upper limit, it is designed to return to the general gaming state,
In the winning area where the high payout combination is won in the game state in which the combination is in operation, it is defined independently from the specific winning combination in the general or internal game state, and the stop operation information notification means is operated. A gaming machine characterized in that, when a chance combination is won and the winning combination is won in a game state in which the character is in operation, the high payout combination is awarded when the winning area is won.
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