JP4319156B2 - 情報処理プログラムおよび情報処理装置 - Google Patents
情報処理プログラムおよび情報処理装置 Download PDFInfo
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- JP4319156B2 JP4319156B2 JP2005057659A JP2005057659A JP4319156B2 JP 4319156 B2 JP4319156 B2 JP 4319156B2 JP 2005057659 A JP2005057659 A JP 2005057659A JP 2005057659 A JP2005057659 A JP 2005057659A JP 4319156 B2 JP4319156 B2 JP 4319156B2
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- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6669—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8058—Virtual breeding, e.g. tamagotchi
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Description
11 第1のLCD
12 第2のLCD
13 ハウジング
13a 上側ハウジング
13b 下側ハウジング
14 操作スイッチ部
14a 十字スイッチ
14b スタートスイッチ
14c セレクトスイッチ
14d Aボタン
14e Bボタン
14f Xボタン
14g Yボタン
14L Lボタン
14R Rボタン
15 タッチパネル
16 スティック
17 メモリカード
17a ROM
17b RAM
18a,18b 音抜き孔
19 電源スイッチ
Claims (2)
- コンピュータに、
仮想3次元空間内に配置された1以上のオブジェクトを仮想カメラから見たときの画像を画面に表示する表示ステップ、
ポインティングデバイスからの出力信号に基づいて、2次元座標で表される指示ポイントを検出する検出ステップ、
前記指示ポイントを、所定の演算処理により、3次元座標で表される第1の制御用ポイントと第2の制御用ポイントとに変換する変換ステップ、および
前記第1の制御用ポイントおよび前記第2の制御用ポイントを利用して1以上のオブジェクトの動きを制御する制御ステップを実行させ、
前記制御ステップでは、仮想3次元空間内に配置された第1のオブジェクトおよび第2のオブジェクトが、前記第1の制御用ポイントおよび前記第2の制御用ポイントをそれぞれ利用して個別にかつ同時に制御されることを特徴とする、情報処理プログラム。 - 仮想3次元空間内に配置された1以上のオブジェクトを仮想カメラから見たときの画像を表示画面に表示する表示制御手段と、
ポインティングデバイスからの出力信号に基づいて、2次元座標で表される指示ポイントを検出する検出手段と、
前記指示ポイントを、所定の演算処理により、3次元座標で表される第1の制御用ポイントと第2の制御用ポイントとに変換する変換手段と、
前記第1の制御用ポイントおよび前記第2の制御用ポイントを利用して1以上のオブジェクトの動きを制御する制御手段とを備え、
前記制御手段は、仮想3次元空間内に配置された第1のオブジェクトおよび第2のオブジェクトを、前記第1の制御用ポイントおよび前記第2の制御用ポイントをそれぞれ利用して個別にかつ同時に制御することを特徴とする、情報処理装置。
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2005057659A JP4319156B2 (ja) | 2005-03-02 | 2005-03-02 | 情報処理プログラムおよび情報処理装置 |
US11/327,366 US7911468B2 (en) | 2005-03-02 | 2006-01-09 | Storage medium storing a program for controlling the movement of an object |
US13/026,621 US8111258B2 (en) | 2005-03-02 | 2011-02-14 | Information processing program and information processing apparatus |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2005057659A JP4319156B2 (ja) | 2005-03-02 | 2005-03-02 | 情報処理プログラムおよび情報処理装置 |
Related Child Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2008286793A Division JP4326585B2 (ja) | 2008-11-07 | 2008-11-07 | 情報処理プログラムおよび情報処理装置 |
JP2009102224A Division JP4488534B2 (ja) | 2009-04-20 | 2009-04-20 | 情報処理プログラムおよび情報処理装置 |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2006244047A JP2006244047A (ja) | 2006-09-14 |
JP2006244047A5 JP2006244047A5 (ja) | 2008-09-11 |
JP4319156B2 true JP4319156B2 (ja) | 2009-08-26 |
Family
ID=37009811
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2005057659A Active JP4319156B2 (ja) | 2005-03-02 | 2005-03-02 | 情報処理プログラムおよび情報処理装置 |
Country Status (2)
Country | Link |
---|---|
US (2) | US7911468B2 (ja) |
JP (1) | JP4319156B2 (ja) |
Families Citing this family (20)
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KR100851977B1 (ko) * | 2006-11-20 | 2008-08-12 | 삼성전자주식회사 | 가상 평면을 이용하여 전자 기기의 사용자 인터페이스를제어하는 방법 및 장치. |
NZ564006A (en) | 2006-12-06 | 2009-03-31 | 2121200 Ontario Inc | System and method for product marketing using feature codes |
JP4459993B2 (ja) * | 2007-10-03 | 2010-04-28 | 株式会社スクウェア・エニックス | 画像生成装置、画像生成プログラム及び画像生成プログラム記録媒体 |
WO2010009915A1 (de) * | 2008-07-21 | 2010-01-28 | Siemens Aktiengesellschaft | Verfahren und vorrichtung zum steuern eines systems |
KR20100041006A (ko) * | 2008-10-13 | 2010-04-22 | 엘지전자 주식회사 | 3차원 멀티 터치를 이용한 사용자 인터페이스 제어방법 |
US8458602B2 (en) | 2009-08-31 | 2013-06-04 | Ganz | System and method for limiting the number of characters displayed in a common area |
CN102841733B (zh) * | 2011-06-24 | 2015-02-18 | 株式会社理光 | 虚拟触摸屏***以及自动切换交互模式的方法 |
US9886794B2 (en) | 2012-06-05 | 2018-02-06 | Apple Inc. | Problem reporting in maps |
US9230556B2 (en) | 2012-06-05 | 2016-01-05 | Apple Inc. | Voice instructions during navigation |
US8983778B2 (en) | 2012-06-05 | 2015-03-17 | Apple Inc. | Generation of intersection information by a mapping service |
US9997069B2 (en) | 2012-06-05 | 2018-06-12 | Apple Inc. | Context-aware voice guidance |
US9482296B2 (en) | 2012-06-05 | 2016-11-01 | Apple Inc. | Rendering road signs during navigation |
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US8965696B2 (en) | 2012-06-05 | 2015-02-24 | Apple Inc. | Providing navigation instructions while operating navigation application in background |
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-
2005
- 2005-03-02 JP JP2005057659A patent/JP4319156B2/ja active Active
-
2006
- 2006-01-09 US US11/327,366 patent/US7911468B2/en active Active
-
2011
- 2011-02-14 US US13/026,621 patent/US8111258B2/en active Active
Also Published As
Publication number | Publication date |
---|---|
JP2006244047A (ja) | 2006-09-14 |
US20060209068A1 (en) | 2006-09-21 |
US8111258B2 (en) | 2012-02-07 |
US7911468B2 (en) | 2011-03-22 |
US20110134116A1 (en) | 2011-06-09 |
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