JP2006087493A - ゲームプログラム、ゲーム装置及びゲーム方法 - Google Patents
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- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
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- A63F13/55—Controlling game characters or game objects based on the game progress
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- A63F13/812—Ball games, e.g. soccer or baseball
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- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
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Abstract
【解決手段】 本ゲームプログラムによって実現されるゲームでは、ボール送出元のキャラクタ70a,70b,70dがモニタ3bに表示される。また、ボールの送出先に対応するキャラクタ74a,74b,74c,74dが少なくとも1つモニタ3dに表示される。指示手段をボールの送出先に対応するキャラクタ74a,74b,74c,74dに接触させたときにボール送出先のキャラクタ72が認識される。すると、ボール送出元のキャラクタ70a,70b,70dからボール送出先のキャラクタ72へとボールキャラクタが送出される。
【選択図】 図3
Description
図1は、本発明に係るゲームプログラムを適用しうるコンピュータの一例としての携帯ゲーム機1の外観図である。また、図2は、携帯ゲーム機1の一例としての制御ブロック図である。
本ゲーム機1において実行されるゲームは、たとえば野球ゲームである。図3は、本発明で主要な役割を果たす機能を説明するための機能ブロック図である。
次に、本実施形態の野球ゲームの具体的な内容について説明する。
本実施形態の野球ゲームにおける守備システムを、図7に示すフローチャートを用いて説明する。
(a) 前記実施形態では、ゲームプログラムを適用しうるコンピュータの一例としての携帯ゲーム機1を用いた場合の例を示したが、ゲーム装置は、前記実施形態に限定されず、モニタが別体に構成されたゲーム装置、モニタが一体に構成された業務用ゲーム装置、ゲームプログラムを実行することによってゲーム装置として機能するパーソナルコンピュータやワークステーションなどにも同様に適用することができる。
3 液晶モニタ
4 入力部
50 送出元表示手段
51 送出先表示手段
52 送出態様表示手段
53 送出先認識手段
54 送出態様認識手段
55 移動体送出手段
56 接触位置認識手段
57 送出元キャラクタ移動手段
58 送出先キャラクタ移動手段
59 キャラクタ移動表示手段
60 移動体表示手段
70 守備キャラクタ
74a ホームベースに対応する本塁対応キャラクタ
74b 1塁ベースに対応する1塁対応キャラクタ
74c 2塁ベースに対応する2塁対応キャラクタ
74d 3塁ベースに対応する3塁対応キャラクタ
75a 中継指示対応キャラクタ
Claims (7)
- タッチパネル式のモニタに表示されたキャラクタから移動体が送出されるゲームを実現可能なコンピュータに、
前記移動体の送出元のキャラクタを前記モニタに表示する送出元表示機能と、
前記移動体の送出先に対応するキャラクタを少なくとも1つ前記モニタに表示する送出先表示機能と、
指示手段を前記送出先に対応するキャラクタに接触させたときに前記送出先のキャラクタを認識する送出先認識機能と、
前記送出元のキャラクタから前記送出先認識機能により認識された前記送出先のキャラクタへと前記移動体を送出させる移動体送出機能と、
を実現させるためのゲームプログラム。 - 前記コンピュータに、
前記移動体の送出態様に対応するキャラクタを少なくとも1つ前記モニタに表示する送出態様表示機能、
前記指示手段を前記移動体の送出態様に対応するキャラクタに接触させたときに前記送出態様を認識する送出態様認識機能と、
をさらに実現させ、
移動体送出機能において、前記送出態様に基づいて、前記送出元のキャラクタから前記送出先認識機能により認識された前記送出先のキャラクタへと前記移動体が送出させられる、
請求項1に記載のゲームプログラム。 - 前記コンピュータに、
前記キャラクタが表示されていない前記モニタの領域に前記指示手段を接触させたときに、前記指示手段の接触位置を認識する接触位置認識機能と、
前記接触位置の方向に前記送出元のキャラクタを移動させる送出元キャラクタ移動機能と、
をさらに実現させるため請求項1又は2に記載のゲームプログラム。 - 前記コンピュータに、
前記送出先および前記送出態様に対応するキャラクタを、移動中の前記送出元のキャラクタとともに移動させる送出先キャラクタ移動機能と、
をさらに実現させるため請求項3に記載のゲームプログラム。 - 前記送出先および送出態様に対応するキャラクタは、前記送出元のキャラクタの近傍に表示される、
請求項1から4のいずれかに記載のゲームプログラム。 - タッチパネル式のモニタに表示されたキャラクタから移動体が送出されるゲームを実現可能なゲーム装置であって
前記移動体の送出元のキャラクタを前記モニタに表示する送出元表示手段と、
前記移動体の送出先に対応するキャラクタを少なくとも1つ前記モニタに表示する送出先表示手段と、
指示手段を前記送出先に対応するキャラクタに接触させたときに前記送出先のキャラクタを認識する送出先認識手段と、
前記送出元のキャラクタから前記送出先認識手段により認識された前記送出先のキャラクタへと前記移動体を送出させる移動体送出手段と、
を備えるゲーム装置。 - タッチパネル式のモニタに表示されたキャラクタから移動体が送出されるゲームを実現可能なゲーム方法であって
前記移動体の送出元のキャラクタを前記モニタに表示する送出元表示ステップと、
前記移動体の送出先に対応するキャラクタを少なくとも1つ前記モニタに表示する送出先表示ステップと、
指示手段を前記送出先に対応するキャラクタに接触させたときに前記送出先のキャラクタを認識する送出先認識ステップと、
前記送出元のキャラクタから前記送出先認識ステップにより認識された前記送出先のキャラクタへと前記移動体を送出させる移動体送出ステップと、
を備えるゲーム方法。
Priority Applications (7)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004273573A JP3791691B2 (ja) | 2004-09-21 | 2004-09-21 | ゲームプログラム、ゲーム装置及びゲーム方法 |
EP05782340A EP1795244A4 (en) | 2004-09-21 | 2005-09-09 | GAME PROGRAM, GAME DEVICE, AND GAME METHOD |
PCT/JP2005/016622 WO2006033242A1 (ja) | 2004-09-21 | 2005-09-09 | ゲームプログラム、ゲーム装置及びゲーム方法 |
KR1020077006058A KR100943643B1 (ko) | 2004-09-21 | 2005-09-09 | 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어 방법 |
CN2005800318583A CN101022866B (zh) | 2004-09-21 | 2005-09-09 | 游戏装置及游戏控制方法 |
TW094132174A TWI285127B (en) | 2004-09-21 | 2005-09-16 | Game program, game device and game method |
US11/685,784 US7695356B2 (en) | 2004-09-21 | 2007-03-14 | Game program, game device, and game method |
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JP2004273573A JP3791691B2 (ja) | 2004-09-21 | 2004-09-21 | ゲームプログラム、ゲーム装置及びゲーム方法 |
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JP2006087493A true JP2006087493A (ja) | 2006-04-06 |
JP3791691B2 JP3791691B2 (ja) | 2006-06-28 |
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US (1) | US7695356B2 (ja) |
EP (1) | EP1795244A4 (ja) |
JP (1) | JP3791691B2 (ja) |
KR (1) | KR100943643B1 (ja) |
CN (1) | CN101022866B (ja) |
TW (1) | TWI285127B (ja) |
WO (1) | WO2006033242A1 (ja) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2014079643A (ja) * | 2004-12-28 | 2014-05-08 | Sega Corp | 画像処理装置およびその方法 |
JP2016195864A (ja) * | 2016-08-16 | 2016-11-24 | 株式会社セガゲームス | 画像処理装置およびその方法 |
JP2016219057A (ja) * | 2016-09-02 | 2016-12-22 | 株式会社セガゲームス | 画像処理装置およびその方法 |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4961112B2 (ja) * | 2005-03-14 | 2012-06-27 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
JP5467168B1 (ja) * | 2013-07-31 | 2014-04-09 | 株式会社 ディー・エヌ・エー | ゲームプログラム、及び、情報処理装置 |
Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2002000939A (ja) * | 2000-06-19 | 2002-01-08 | Sega Corp | 電子ゲーム装置、その方法及び記憶媒体 |
Family Cites Families (8)
Publication number | Priority date | Publication date | Assignee | Title |
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US5435554A (en) * | 1993-03-08 | 1995-07-25 | Atari Games Corporation | Baseball simulation system |
JP2502473B2 (ja) * | 1993-12-13 | 1996-05-29 | コナミ株式会社 | テレビゲ―ム装置 |
US6270413B1 (en) * | 1996-07-03 | 2001-08-07 | Sega Enterprises, Ltd. | Display method for games displays |
JP3740797B2 (ja) * | 1996-07-03 | 2006-02-01 | 株式会社セガ | 野球ゲームの画像表示方法 |
US6217444B1 (en) * | 1996-09-24 | 2001-04-17 | Konami Co., Ltd. | Simulative golf game system and a method for providing a simulative golf game and a storage medium for storing a simulative golf game program |
JP2002058868A (ja) * | 2000-06-07 | 2002-02-26 | Square Co Ltd | 球技系ゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体およびプログラム、ならびに、球技系ゲーム処理装置およびその方法 |
JP3443402B2 (ja) * | 2001-01-12 | 2003-09-02 | 株式会社コナミコンピュータエンタテインメントスタジオ | アクションゲームプログラムを記録したコンピュータ読み取り可能な記録媒体、アクションゲーム制御装置および方法、アクションゲームプログラム |
KR100870307B1 (ko) * | 2001-02-22 | 2008-11-25 | 가부시키가이샤 세가 | 게임의 진행을 제어하는 프로그램이 기록된 컴퓨터 판독가능한 기록 매체, 및 게임의 진행을 제어하는 방법 |
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- 2005-09-09 EP EP05782340A patent/EP1795244A4/en not_active Withdrawn
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Patent Citations (1)
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JP2002000939A (ja) * | 2000-06-19 | 2002-01-08 | Sega Corp | 電子ゲーム装置、その方法及び記憶媒体 |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2014079643A (ja) * | 2004-12-28 | 2014-05-08 | Sega Corp | 画像処理装置およびその方法 |
JP2016195864A (ja) * | 2016-08-16 | 2016-11-24 | 株式会社セガゲームス | 画像処理装置およびその方法 |
JP2016219057A (ja) * | 2016-09-02 | 2016-12-22 | 株式会社セガゲームス | 画像処理装置およびその方法 |
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US20070155452A1 (en) | 2007-07-05 |
TW200628200A (en) | 2006-08-16 |
TWI285127B (en) | 2007-08-11 |
WO2006033242A1 (ja) | 2006-03-30 |
EP1795244A4 (en) | 2008-06-11 |
US7695356B2 (en) | 2010-04-13 |
CN101022866B (zh) | 2010-08-04 |
KR20070043047A (ko) | 2007-04-24 |
CN101022866A (zh) | 2007-08-22 |
EP1795244A1 (en) | 2007-06-13 |
KR100943643B1 (ko) | 2010-02-25 |
JP3791691B2 (ja) | 2006-06-28 |
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