JP2005021654A - ゲーム装置 - Google Patents
ゲーム装置 Download PDFInfo
- Publication number
- JP2005021654A JP2005021654A JP2003329323A JP2003329323A JP2005021654A JP 2005021654 A JP2005021654 A JP 2005021654A JP 2003329323 A JP2003329323 A JP 2003329323A JP 2003329323 A JP2003329323 A JP 2003329323A JP 2005021654 A JP2005021654 A JP 2005021654A
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- JP
- Japan
- Prior art keywords
- coin
- image
- game
- disc body
- screen
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8094—Unusual game types, e.g. virtual cooking
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Coin-Freed Apparatuses For Hiring Articles (AREA)
Abstract
【解決手段】 コイン投入部9からのコイン8の投入に同期して、コイン8を模したコイン画像301がスクリーン101に表示される。そのコイン画像301は、スクリーン101上を運動する。所定の条件を満足すれば、コイン放出口13からコイン8が払い出される。時計回り及び反時計回りに回転可能なハンドル7により、スクリーン101に表示された操作オブジェクト画像を操作できる。
【選択図】 図1
Description
Claims (5)
- ディスプレイ装置とは別体であり、かつ、円板体を使用するゲーム装置であって、
ゲームプログラムを実行するプロセッサと、
プレイヤからの前記円板体を入力する円板体入力手段と、
前記円板体入力手段から前記円板体が入力されたことを検知する円板体入力検知手段と、
前記円板体を蓄積する円板体蓄積手段と、
所定の条件を満足したときに、前記円板体蓄積手段に蓄積された前記円板体を払い出す払い出し機構と、を備え、
前記プロセッサは、前記円板体の入力が前記円板体入力検知手段により検知されたことに同期して、前記円板体を模した第1のオブジェクト画像を前記ディスプレイ装置のスクリーンに出現させ、前記ゲームプログラムに従って、出現させた前記第1のオブジェクト画像の動きを制御する、ゲーム装置。 - プレイヤの操作により、時計回り及び反時計回りのいずれにも回転可能な操作情報入力手段、をさらに備え、
前記プロセッサは、前記操作情報入力手段の回転に応じて、前記スクリーンに表示した第2のオブジェクト画像の動きを制御する、請求項1記載のゲーム装置。 - 前記円板体蓄積手段の下部に設けられる開口部に接続される案内部材と、
前記開口部から前記案内部材へ、前記円板体が放出されたことを検知する円板体放出検知手段と、をさらに備え、
前記円板体放出検知手段は、
光を発光する第1の発光素子と、
前記第1の発光素子が発光した光を検知する第1の受光素子と、を含み、
前記第1の発光素子の光が前記円板体の側面により遮光されるように、前記第1の発光素子及び前記第1の受光素子が、前記案内部材に設けられ、
前記円板体入力検知手段は、
光を発光する第2の発光素子と、
前記第2の発光素子が発光した光を検知する第2の受光素子と、を含み、
前記第2の発光素子の光が前記円板体の側面により遮光されるように、前記第2の発光素子及び前記第2の受光素子が、前記円板体入力手段に設けられる、請求項2記載のゲーム装置。 - 前記円板体蓄積手段の下部には、前記円板体の起立を防止する円板体起立防止部材が設けられる、請求項3記載のゲーム装置。
- ディスプレイ装置とは別体であり、かつ、円板体を使用するゲーム装置であって、
ゲームプログラムを実行するプロセッサと、
前記円板体を入力する円板体入力手段と、
前記円板体を蓄積する円板体蓄積手段と、
所定の条件を満足したときに、前記円板体蓄積手段に蓄積された前記円板体を払い出す払い出し機構と、
プレイヤの操作により、時計回り及び反時計回りのいずれにも回転可能な操作情報入力手段と、を備え、
前記プロセッサは、前記操作情報入力手段の回転に応じて、前記ディスプレイ装置のスクリーンに表示したオブジェクト画像の動きを制御する、ゲーム装置。
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2003329323A JP2005021654A (ja) | 2003-06-09 | 2003-09-22 | ゲーム装置 |
US10/947,059 US7503845B2 (en) | 2003-06-09 | 2004-09-22 | Game apparatus using body image appeared synchronized with inserted body |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2003003329U JP3098424U (ja) | 2003-06-09 | 2003-06-09 | ゲーム装置 |
JP2003329323A JP2005021654A (ja) | 2003-06-09 | 2003-09-22 | ゲーム装置 |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2009016043A Division JP2009082744A (ja) | 2003-06-09 | 2009-01-27 | ゲーム装置、ゲーム方法、及びゲームプログラム |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2005021654A true JP2005021654A (ja) | 2005-01-27 |
JP2005021654A5 JP2005021654A5 (ja) | 2006-11-09 |
Family
ID=34196527
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2003329323A Pending JP2005021654A (ja) | 2003-06-09 | 2003-09-22 | ゲーム装置 |
Country Status (2)
Country | Link |
---|---|
US (1) | US7503845B2 (ja) |
JP (1) | JP2005021654A (ja) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2007098032A (ja) * | 2005-10-07 | 2007-04-19 | Sega Corp | ゲーム装置 |
JP2016214492A (ja) * | 2015-05-19 | 2016-12-22 | 株式会社アクロディア | ゲーム装置およびプログラム |
Families Citing this family (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TWI259401B (en) * | 2004-11-26 | 2006-08-01 | Mitac Technology Corp | Program invocation methods and devices utilizing same |
JP2008148746A (ja) * | 2006-12-14 | 2008-07-03 | Aruze Corp | スロットマシン及びそのプレイ方法 |
JP2008148745A (ja) * | 2006-12-14 | 2008-07-03 | Aruze Corp | スロットマシン及びそのプレイ方法 |
US8302966B1 (en) | 2011-02-16 | 2012-11-06 | Royce Sullivan | Prize dispensing amusement game |
JP5033256B1 (ja) | 2011-07-12 | 2012-09-26 | 株式会社コナミデジタルエンタテインメント | ビデオゲーム装置およびプログラム |
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2003
- 2003-09-22 JP JP2003329323A patent/JP2005021654A/ja active Pending
-
2004
- 2004-09-22 US US10/947,059 patent/US7503845B2/en not_active Expired - Fee Related
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2007098032A (ja) * | 2005-10-07 | 2007-04-19 | Sega Corp | ゲーム装置 |
WO2007043361A1 (ja) * | 2005-10-07 | 2007-04-19 | Sega Corporation | ゲーム装置 |
JP4635815B2 (ja) * | 2005-10-07 | 2011-02-23 | 株式会社セガ | ゲーム装置 |
CN101282771B (zh) * | 2005-10-07 | 2012-03-21 | 世嘉股份有限公司 | 游戏装置 |
JP2016214492A (ja) * | 2015-05-19 | 2016-12-22 | 株式会社アクロディア | ゲーム装置およびプログラム |
Also Published As
Publication number | Publication date |
---|---|
US20050107166A1 (en) | 2005-05-19 |
US7503845B2 (en) | 2009-03-17 |
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