JP2003340022A - Pinball game machine - Google Patents

Pinball game machine

Info

Publication number
JP2003340022A
JP2003340022A JP2002151628A JP2002151628A JP2003340022A JP 2003340022 A JP2003340022 A JP 2003340022A JP 2002151628 A JP2002151628 A JP 2002151628A JP 2002151628 A JP2002151628 A JP 2002151628A JP 2003340022 A JP2003340022 A JP 2003340022A
Authority
JP
Japan
Prior art keywords
ball
game
probability
variable winning
winning
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2002151628A
Other languages
Japanese (ja)
Other versions
JP4201116B2 (en
Inventor
Shohachi Ugawa
詔八 鵜川
Ryuichi Sakuma
隆一 佐久間
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sankyo Co Ltd
Original Assignee
Sankyo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sankyo Co Ltd filed Critical Sankyo Co Ltd
Priority to JP2002151628A priority Critical patent/JP4201116B2/en
Publication of JP2003340022A publication Critical patent/JP2003340022A/en
Application granted granted Critical
Publication of JP4201116B2 publication Critical patent/JP4201116B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Abstract

<P>PROBLEM TO BE SOLVED: To provide a pinball game machine which effectively increases player's expectation of an occurrence of a specific game state in a prescribed game process. <P>SOLUTION: The second type Pachinko game machine, which is equipped with a variable prize winning ball device 60 enabling variable prize winning by prize starting and produces a jackpot game state by winning a prize with a ball entering in a specific prize winning region (V region) inside the variable prize winning ball device 60, is equipped with movable members 72a, 72b and a cup 85 operated in a high probability operation mode where winning the prize with a ball entering in the V region (V prize winning) is likely to happen and in a low probability operation mode where the V prize winning is less likely regardless of the prize starting and notification light emitting diodes (LEDs) 85, 86a, 86b, 87 notifying of the high possibility of the V prize winning in prescribed game processes such as at the prize starting and variable prize winning. <P>COPYRIGHT: (C)2004,JPO

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【発明の属する技術分野】本発明は、遊技領域に発射さ
れた遊技球が入賞しやすい第1の状態と、入賞しない、
または入賞しがたい第2の状態とに変化可能な可変入賞
装置を備え、遊技領域に設けられた始動領域を遊技球が
通過したことに基づいて所定の始動態様にて可変入賞装
置を第1の状態に制御し、可変入賞装置に入賞した遊技
球が複数の領域のうちの特定の領域に進入したことに基
づいて始動態様より遊技者に有利な特定態様で可変入賞
装置が第1の状態に制御されるラウンドを所定の上限回
数実行可能な特定遊技状態が発生するとともに、ラウン
ド中において可変入賞装置に入賞した遊技球が、特定の
領域に進入したことに基づいて当該ラウンドの終了のあ
とに次回のラウンドに移行可能となる弾球遊技機に関す
る。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a first state in which game balls shot in a game area are easy to win, and no win.
Alternatively, the variable winning device is provided with a variable winning device that can be changed to a second state that is difficult to win, and the variable winning device is first operated in a predetermined starting mode based on the fact that the game ball has passed through the starting region provided in the game region. The variable winning device is in the first state in a specific mode that is more advantageous to the player than the starting mode based on the fact that the game ball that has won the variable winning device enters a specific region of the plurality of regions. After a specific game state that can execute a round controlled to a predetermined upper limit number of times occurs, and the game ball that won the variable winning device during the round entered the specific area, after the end of the round. Regarding the ball game machine that can be moved to the next round.

【0002】[0002]

【従来の技術】第2種パチンコ遊技機は、始動入賞口へ
遊技球が入賞すると、始動遊技状態となって可変入賞装
置を開放状態にし、可変入賞装置内の特定領域に遊技球
が入賞(V入賞)すると特定遊技状態を発生し、特定遊
技状態では、可変入賞装置を連続開放する。可変入賞装
置の連続開放は、V入賞を条件として所定のラウンド
(開放サイクル)数だけ行われる。また、始動遊技状態
においてV入賞が生じた場合には、内部抽選が行われ、
抽選結果に応じてラウンド数が決定されるように構成さ
れているものがある。
2. Description of the Related Art In a second-class pachinko gaming machine, when a game ball wins a starting winning opening, the starting winning game state is entered, the variable winning device is opened, and the gaming ball is won in a specific area in the variable winning device ( V winning), a specific game state occurs, and in the specific game state, the variable winning device is continuously opened. The variable winning device is continuously opened for a predetermined number of rounds (opening cycles) on condition of V winning. In addition, in the case of a V winning in the starting game state, an internal lottery is conducted,
In some cases, the number of rounds is determined according to the lottery result.

【0003】そして、決定されたラウンド数は、特定遊
技状態において表示器に表示され遊技者に報知さ点等に
おいては、遊技者は可動部材が特定領域に遊技球が入賞
しやすい動作態様となるかどうかは判別しにくく、その
後実際の遊技球の行方を追い、遊技球が特定領域または
その他の領域に進入することによって初めて、可動部材
の動作態様が特定領域への入賞のタイミングと合ってい
たのか否かを認識するに過ぎなかった。
Then, the determined number of rounds is displayed on the display device in the specific game state and notified to the player. At the point, the player is in an operation mode in which the movable member easily wins the game ball in the specific region. It is difficult to determine whether or not it is, and then the movement mode of the movable member matches the timing of winning the specific area for the first time by following the actual whereabouts of the game ball and entering the specific area or another area. I just recognized whether or not.

【0004】よって、遊技球が可変入賞装置内のいずれ
かの領域に進入する前の遊技過程における遊技者の特定
遊技状態の発生への期待感等が高まらず、遊技者の遊技
意欲が低減しやすいといった問題を有していた。
Therefore, the player's sense of expectation for the occurrence of the specific game state in the game process before the game ball enters any area in the variable winning device is not increased, and the player's willingness to play is reduced. It had the problem of being easy.

【0005】本発明は、このような問題点に着目してな
されたもので、所定の遊技過程における遊技者の特定遊
技状態の発生への期待感を効果的に高めることができる
弾球遊技機を提供することを目的とする。
The present invention has been made by paying attention to such problems, and a ball game machine capable of effectively increasing a player's expectation for the occurrence of a specific game state in a predetermined game process. The purpose is to provide.

【0006】[0006]

【課題を解決するための手段】上記課題を解決するため
に、本発明の弾球遊技機は、遊技領域に発射された遊技
球が入賞しやすい第1の状態と、入賞しない、または入
賞しがたい第2の状態とに変化可能な可変入賞装置を備
え、前記遊技領域に設けられた始動領域を遊技球が通過
したことに基づいて所定の始動態様にて前記可変入賞装
置を第1の状態に制御し、前記可変入賞装置に入賞した
遊技球が複数の領域のうちの特定の領域に進入したこと
に基づいて前記始動態様より遊技者に有利な特定態様で
前記可変入賞装置が第1の状態に制御されるラウンドを
所定の上限回数実行可能な特定遊技状態が発生するとと
もに、前記ラウンド中において前記可変入賞装置に入賞
した遊技球が、前記特定の領域に進入したことに基づい
て当該ラウンドの終了のあとに次回のラウンドに移行可
能となる弾球遊技機において、前記可変入賞装置内に可
動自在に設けられた可動部材を、前記始動領域へ遊技球
が通過したか否かに関わらず、前記特定の領域に遊技球
を進入させる確率を高くする高確率動作態様と、前記特
定の領域に遊技球を進入させる確率を低くする低確率動
作態様とに動作制御する可動部材制御手段と、前記特定
の領域に遊技球が進入する確率が高い旨を、所定の遊技
過程において、報知する報知手段と、を備えることを特
徴としている。この特徴によれば、特定の領域に遊技球
が進入する確率が高い旨、すなわち特定遊技状態が発生
する期待度が高い旨が、特定の領域に遊技球が進入する
以前の所定の遊技過程において報知されるため、特定の
領域に遊技球が進入する以前の遊技過程においても特定
遊技状態の発生に対する遊技者の期待感を効果的に高め
ることができる。
In order to solve the above-mentioned problems, the ball game machine of the present invention has a first state in which a game ball shot in a game area is easy to win, and a game ball is not won or won. It is equipped with a variable winning device that can be changed to a difficult second state, and the variable winning device is first operated in a predetermined starting mode based on the fact that a game ball has passed through a starting area provided in the game area. The variable winning device is controlled in a state, and the variable winning device is first in a specific mode that is more advantageous to the player than the starting mode, based on that the game ball that has won the variable winning device enters a specific region of a plurality of regions. Based on the fact that a specific game state in which a round controlled in the state of a predetermined number of times can be executed occurs, and a game ball that has won the variable winning device during the round has entered the specific region, Round In the ball game machine that can be moved to the next round after completion, the movable member provided movably in the variable winning device, regardless of whether the game ball has passed to the starting area, Movable member control means for controlling the operation in a high-probability operation mode for increasing the probability of entering the game ball into the specific area and a low-probability operation mode for decreasing the probability of entering the game ball in the specific area, It is characterized in that it is provided with an informing means for informing in a predetermined game process that the probability that a game ball will enter a specific area is high. According to this feature, the probability that the game ball will enter the specific area is high, that is, the expectation that the specific game state will occur is high in the predetermined game process before the game ball enters the specific area. Since the notification is given, the player's expectation for the occurrence of the specific game state can be effectively increased even in the game process before the game ball enters the specific area.

【0007】本発明の弾球遊技機は、前記可動部材を複
数備え、前記可動部材制御手段は、これら複数の前記可
動部材の動作周期を異ならせることにより非同期的に可
動制御する非同期制御手段を含むことが好ましい。この
ようにすれば、高確率動作態様となるタイミングの判別
が容易ではなくなることで遊技性を向上させることがで
きる。
The ball game machine of the present invention comprises a plurality of the movable members, and the movable member control means includes asynchronous control means for asynchronously controlling the movement by making the operation cycles of the plurality of movable members different. It is preferable to include. By doing so, it is not easy to determine the timing of the high-probability operation mode, so that the playability can be improved.

【0008】本発明の弾球遊技機の前記所定の遊技過程
は、前記始動領域を遊技球が通過した時点であることが
好ましい。このようにすれば、最も期待感の高まる時点
で、特定の領域に遊技球が進入する確率が高い旨が報知
されるため、より特定遊技状態の発生に対する遊技者の
期待感を高めることができる。
The predetermined game process of the ball game machine of the present invention is preferably a time point when the game ball passes through the starting area. By doing so, the fact that the probability that the game ball will enter the specific area is high is notified at the time of the highest expectation, so that the player's expectation for the occurrence of the specific game state can be further increased. .

【0009】本発明の弾球遊技機の前記所定の遊技過程
は、前記可変入賞装置に遊技球が入賞した時点であるこ
とが好ましい。このようにすれば、最も期待感の高まる
時点で、特定の領域に遊技球が進入する確率が高い旨が
報知されるため、より特定遊技状態の発生に対する遊技
者の期待感を高めることができる。
The predetermined game process of the ball game machine of the present invention is preferably a time point when a game ball is won in the variable winning device. By doing so, the fact that the probability that the game ball will enter the specific area is high is notified at the time of the highest expectation, so that the player's expectation for the occurrence of the specific game state can be further increased. .

【0010】本発明の弾球遊技機の前記報知手段による
前記特定の領域に遊技球が進入する確率が高い旨の報知
を実行するか否かを決定する報知決定手段を備えること
が好ましい。このようにすれば、特定の領域に遊技球が
進入する確率が高い場合でも、その旨が報知されないこ
とがあるため、報知が行われない場合でも特定遊技状態
に対する遊技者の期待感が減退してしまうことを回避で
きる。
[0010] It is preferable that the ball-and-ball game machine of the present invention further comprises a notification determining means for determining whether or not to execute the notification that the probability of the game ball entering the specific area is high. In this way, even if there is a high probability that the game ball will enter the specific area, that fact may not be notified, so even if the notification is not made, the player's expectation for the specific game state decreases. It can be avoided.

【0011】[0011]

【発明の実施の形態】以下、図面に基づいて本発明が適
用されたパチンコ機の実施例について説明する。まず、
本実施例の第2種パチンコ機(以下パチンコ機と称す)
の全体の構成について説明する。パチンコ機は、遊技領
域が前面に形成された遊技盤30と、遊技盤30が着脱
自在に取付けられる機構板とから構成されており、機構
板は遊技機の外枠に取り付けられている。また、遊技機
の前面には、額縁状に形成された前面枠が設けられ、前
面枠の額縁状の上部開口には、ガラス板を有するガラス
扉枠が、その下部に打球供給皿を有する前面扉板がそれ
ぞれ開閉自在に設けられている。また、前面枠下部の表
面には、前記打球供給皿から溢れた余剰の景品球を貯留
する余剰球受皿が設けられると共に、打球を発射する操
作ハンドルも設けられている。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS An embodiment of a pachinko machine to which the present invention is applied will be described below with reference to the drawings. First,
The second kind of pachinko machine of this embodiment (hereinafter referred to as a pachinko machine)
The overall configuration of will be described. The pachinko machine includes a game board 30 having a game area formed on the front surface and a mechanism plate to which the game board 30 is detachably attached, and the mechanism board is attached to an outer frame of the game machine. Further, a front frame formed in a frame shape is provided on the front surface of the gaming machine, and a glass door frame having a glass plate is provided in a frame-shaped upper opening of the front frame, and a front surface having a hitting ball supply plate under the glass door frame. Each door plate is openable and closable. Further, on the surface of the lower part of the front frame, an extra ball receiving tray for storing the extra prize balls overflowing from the hit ball supplying tray is provided, and an operation handle for firing a hit ball is also provided.

【0012】次に、本実施例のパチンコ機の遊技盤30
の遊技領域32の構成について図1および図2を参照し
て説明する。図1は、遊技盤30の遊技領域32の正面
図であり、図2は、遊技盤30の背面図である。図1に
おいて、遊技領域32のほぼ中央に第2可変入賞球装置
60が配置されている。この第2可変入賞球装置60
は、一対の球受部材65a、65bと、該球受部材65
a、65bによって受け入れられた入賞球が流下する入
賞空間70と、該入賞空間70の最下方中央に設けられ
る特定入賞領域82を含む複数(3つ)の入賞領域8
2、83a、83b(83a、83bは、図3参照)と
を含んでいる。なお、第2可変入賞球装置60の詳細な
構造は、後に詳述する。
Next, the game board 30 of the pachinko machine of this embodiment
The configuration of the game area 32 will be described with reference to FIGS. 1 and 2. FIG. 1 is a front view of a game area 32 of the game board 30, and FIG. 2 is a rear view of the game board 30. In FIG. 1, the second variable winning ball device 60 is arranged substantially in the center of the game area 32. This second variable winning ball device 60
Is a pair of ball receiving members 65a and 65b and the ball receiving member 65.
A plurality of (three) winning areas 8 including a winning space 70 in which the winning balls received by a and 65b flow down, and a specific winning area 82 provided in the lowermost center of the winning space 70.
2, 83a, 83b (see FIG. 3 for 83a and 83b). The detailed structure of the second variable winning ball device 60 will be described later.

【0013】また、第2可変入賞球装置60の下方に
は、始動遊技状態を生起せしめる1つの第1可変入賞球
装置34と2つの始動口38a、38bとが配置されて
いる。第1可変入賞球装置34は、ソレノイド36(図
7参照)によって開閉駆動される一対の開閉翼片35
a、35bを有し、後述するように、通過ゲート40に
打球が通過して通過ゲートスイッチ41がONすると、
普通図柄表示器500が可変表示を開始した後、この可
変表示の結果が所定の態様であった場合には、遊技者に
とって有利な状態(開放状態)に制御される。また、始
動口38a、38bは、受口形式の入賞口である。そし
て、第1可変入賞球装置34および始動入賞口38a、
38bには、始動球検出スイッチ37、39a、39b
が内蔵されている。そして、左右の始動口38a、38
bに打球が入賞して始動球検出スイッチ39a、39b
をONさせると、第2可変入賞球装置60の球受部材6
5a、65bが比較的短い時間の開放を1回行なう。ま
た、中央の第1可変入賞球装置34に打球が入賞して始
動球検出スイッチ37をONさせると、球受部材65
a、65bが比較的短い時間の開放を2回行なう。ま
た、第1可変入賞球装置34の周囲並びに始動口38
a、38bの前面、第2可変入賞球装置60の前面下部
には、それぞれ報知LED85、86a、86b、87
が内蔵されている。これら報知LED85、86a、8
6b、87は、光の3原色である赤、青、緑の各色を発
光する個別のLED素子を備えるフルカラーLEDであ
り、本実施例では、赤、青、緑、紫、黄、水、白、の7
色を発光可能とされており、主に始動遊技状態(始動入
賞)時や可変入賞状態(第2可変入賞球装置60への入
賞)等において所定の発光態様で表示駆動される。
Further, below the second variable winning ball device 60, one first variable winning ball device 34 and two starting ports 38a, 38b for causing a starting game state are arranged. The first variable winning ball device 34 includes a pair of open / close wing pieces 35 that are opened / closed by a solenoid 36 (see FIG. 7).
As will be described later, when the hit ball passes through the passage gate 40 and the passage gate switch 41 is turned on,
After the normal symbol display device 500 starts the variable display, if the result of the variable display is a predetermined mode, it is controlled to a state advantageous to the player (open state). Further, the starting ports 38a and 38b are prize-type winning ports. Then, the first variable winning ball device 34 and the starting winning opening 38a,
38b includes starting ball detection switches 37, 39a, 39b.
Is built in. Then, the left and right starting ports 38a, 38
Ball hits in b and start ball detection switches 39a, 39b
Is turned on, the ball receiving member 6 of the second variable winning ball device 60
5a and 65b perform one opening for a relatively short time. Further, when a ball hits the first variable winning ball device 34 at the center and the starting ball detecting switch 37 is turned on, the ball receiving member 65
a and 65b perform opening for a relatively short time twice. The periphery of the first variable winning ball device 34 and the starting opening 38
The notification LEDs 85, 86a, 86b, 87 are provided on the front surfaces of the a, 38b and the lower front surface of the second variable winning ball device 60, respectively.
Is built in. These notification LEDs 85, 86a, 8
Reference numerals 6b and 87 are full-color LEDs that include individual LED elements that emit the three primary colors of light, red, blue, and green. In this embodiment, red, blue, green, purple, yellow, water, and white are used. , Of 7
It is possible to emit colors, and is mainly driven and displayed in a predetermined light emitting mode in a starting game state (starting winning) or a variable winning state (winning to the second variable winning ball device 60).

【0014】なお、本実施例において、第1可変入賞球
装置34は、所定条件が成立したときに、始動入賞時に
おける前記第2可変入賞球装置60への打球の入賞率を
向上させるための手段の一部を構成するものである。こ
れについては、後に詳述する。また、第1可変入賞球装
置34および始動口38a、38bに入賞した入賞球に
よって払い出される景品球数は、他の入賞口または入賞
球装置に入賞した入賞球によって払い出される景品球数
(本実施例では15個)よりも少なく設定(本実施例で
は5個)されており、その入賞球の種類が始動球検出ス
イッチ37、39a、39bによって後述する遊技状態
を制御する基本回路90に入力されるようになってい
る。
In the present embodiment, the first variable winning ball device 34 improves the winning rate of hitting the second variable winning ball device 60 at the time of starting winning when the predetermined condition is satisfied. It constitutes a part of the means. This will be described later in detail. Further, the number of prize balls paid out by the prize balls that have won the first variable winning ball device 34 and the starting openings 38a and 38b is the number of prize balls that are paid out by the prize balls that have won another prize hole or the winning ball device (this implementation). The number is set to be less than 15 in the example (5 in this embodiment), and the type of the winning ball is input to the basic circuit 90 for controlling the game state described later by the starting ball detection switches 37, 39a, 39b. It has become so.

【0015】さらに、第1可変入賞球装置34の前面側
には、7セグメント表示器である普通図柄表示器500
が設けられており、通過ゲートスイッチ41が遊技球を
検出すると、普通図柄表示器500の表示部において数
字図柄0〜9が更新表示を開始する。そして、普通図柄
表示器500の更新表示が停止して表示結果が特定の表
示態様(例えば、「7」)となれば、後述するソレノイ
ド36が駆動することにより、第1可変入賞球装置34
が遊技者にとって不利な第2の状態(開閉翼片35a、
35bが閉成状態)から第1の状態(開閉翼片35a、
35bが開放状態)へ変化して所定期間だけ第1の状態
となるのである。
Further, on the front side of the first variable winning ball device 34, a normal symbol display device 500 which is a 7-segment display device.
Is provided, when the passage gate switch 41 detects a game ball, the numerical symbols 0 to 9 start updating display on the display portion of the normal symbol display device 500. Then, when the update display of the normal symbol display device 500 is stopped and the display result becomes a specific display mode (for example, "7"), the solenoid 36 described later is driven to drive the first variable winning ball device 34.
Is disadvantageous to the player in the second state (opening and closing blade 35a,
35b from the closed state to the first state (opening / closing blade piece 35a,
35b is changed to the open state) and is in the first state for a predetermined period.

【0016】また、第1可変入賞球装置34の前面側に
は、通過ゲートスイッチ41が検出した遊技球の数を最
大4つまで記憶可能な保留記憶表示器600が設けら
れ、遊技者には、普通図柄表示器500があと何回表示
状態を変化させて表示結果を導出するかが一目で分かる
ようになっている。
Further, on the front side of the first variable winning ball device 34, there is provided a reserve storage indicator 600 capable of storing the number of game balls detected by the passage gate switch 41 up to a maximum of 4, so that the player can play the game. The ordinary symbol display device 500 can be seen at a glance how many times the display state is changed to derive the display result.

【0017】上記した普通図柄表示器500を始動させ
るための条件としての通過ゲート40は、第2可変入賞
球装置60の一側(左側)側方に配置され、内部に通過
ゲートスイッチ41を内蔵している。また、通過ゲート
40の対称位置にも通過口42が配置されるが、この通
過口42には、スイッチが設けられておらず、単に打球
を通過させるだけである。更に、遊技領域32には、入
賞口43a、43b、入賞口45a、45bが設けられ
ている。入賞口43a、43bは、第2可変入賞球装置
60の下方部左右側方に配置され、その下部に肩下ラン
プ44a、44bが内蔵されている。入賞口45a、4
5bは、前記入賞口43a、43bの下方に配置され、
その下部にランプ付き風車が付設され、そのランプは、
袖ランプ46a、46bと言われる。また、遊技領域3
2の左右両端部には、サイドランプ47a、47bが配
置され、遊技領域32の最下方には、入賞しなかった打
球を回収するアウト口49が設けられ、遊技領域32の
入口部分には、打球の逆流を防止する逆流防止部材48
が設けられている。上記した肩下ランプ44a、44
b、袖ランプ46a、46b、サイドランプ47a、4
7bは、前記始動遊技状態(始動入賞)時や前記大当り
遊技状態時(特定遊技状態時)に所定の態様で表示駆動
される。
The passage gate 40 as a condition for starting the above-mentioned ordinary symbol display device 500 is arranged on one side (left side) of the second variable winning ball device 60 and has a passage gate switch 41 built therein. is doing. Further, a passage port 42 is also arranged at a symmetrical position of the passage gate 40, but this passage port 42 is not provided with a switch and simply allows a hit ball to pass therethrough. Further, the game area 32 is provided with winning openings 43a and 43b and winning openings 45a and 45b. The winning openings 43a and 43b are arranged on the left and right sides of the lower portion of the second variable winning ball device 60, and under-shoulder lamps 44a and 44b are built in the lower portions thereof. Winning holes 45a, 4
5b is arranged below the winning openings 43a, 43b,
A windmill with a lamp is attached at the bottom of the lamp.
Called sleeve lamps 46a, 46b. Also, game area 3
Side lamps 47a and 47b are arranged at both left and right ends of 2, and an outlet port 49 for collecting hit balls that have not won is provided at the lowermost part of the game area 32, and an inlet portion of the game area 32 is Backflow prevention member 48 for preventing backflow of a hit ball
Is provided. Shoulder lamps 44a, 44 described above
b, sleeve lamps 46a, 46b, side lamps 47a, 4
7b is driven in a predetermined manner during the start-up game state (start-up winning) or during the big hit game state (during the specific game state).

【0018】ここで、上記した第1可変入賞球装置34
および始動口38a、38bに打球が入賞した始動遊技
状態(始動入賞)において、第2可変入賞球装置60の
1回または2回の開閉動作中に受け入れられた入賞球が
特定入賞領域82に誘導されたときの第2可変入賞球装
置60の動作について説明する。まず、始動遊技状態に
おいて受け入れられた入賞球が特定入賞領域82に入賞
すると、特定遊技状態(以下、大当り遊技状態という)
になる。
Here, the above-mentioned first variable winning ball device 34.
And in the starting game state (starting winning) in which the hit ball has won the starting openings 38a, 38b, the winning balls accepted during one or two opening / closing operations of the second variable winning ball device 60 are guided to the specific winning area 82. The operation of the second variable winning ball device 60 when played is described. First, when the winning ball accepted in the starting gaming state wins the specific winning area 82, the specific gaming state (hereinafter referred to as the jackpot gaming state)
become.

【0019】大当り遊技状態になると、球受部材65
a、65bが所定時間(本実施例では28秒)内に所定
回数(本実施例では18回)の開閉動作を行なうか、又
はその所定回数の開閉動作中に所定個数(本実施例では
10個)の入賞球が発生するまでの開閉動作を行なうよ
うになっている(以下ラウンドという)。このようなラ
ウンドが実行されているときに受け入れられた入賞球が
特定入賞領域(以下V領域という)82に誘導されたと
きには、直ちにその回のラウンドを停止して次のラウン
ドに移行すべく継続される。
When the big hit game state, ball receiving member 65
a and 65b perform the opening / closing operation a predetermined number of times (18 times in the present embodiment) within a predetermined time (28 seconds in the present embodiment), or a predetermined number (10 in the present embodiment) during the predetermined number of opening / closing operations. It is designed to open and close until a winning ball is generated (hereinafter called a round). When a winning ball accepted while such a round is being executed is guided to a specific winning area (hereinafter referred to as a V area) 82, the current round is immediately stopped to continue to the next round. To be done.

【0020】そして、その継続回数は、ラウンド中に入
賞球がV領域82に入賞することを条件として、所定回
数(本実施例では最大15回)行なわれるようになって
いる。すなわち、所定回数のラウンドが終了した場合に
は、次に第2可変入賞球装置60内に受け入れられた入
賞球がV領域82にV入賞してもその入賞球を無効とし
て取扱い、その後においてはラウンドの継続を不能とす
るようになっている。
The number of continuations is set to a predetermined number (up to 15 times in this embodiment) on condition that the winning ball wins the V area 82 during the round. That is, when the predetermined number of rounds are completed, even if the winning ball received in the second variable winning ball device 60 next wins V in the V area 82, the winning ball is treated as invalid, and after that, It has become impossible to continue the round.

【0021】上述のように、大当り遊技状態となると、
短時間に多量の入賞球を発生させることができるので、
この種の弾球遊技機においては、大当り遊技状態となる
前提である始動遊技状態に遊技者の注意が集中する。
As mentioned above, when the big hit game state,
Since a large number of winning balls can be generated in a short time,
In this type of ball game machine, the player's attention is concentrated on the starting game state, which is a prerequisite for a big hit game state.

【0022】一方、遊技盤30の裏面には、図2に示す
ように、前記した各種の入賞口や入賞球装置に入賞した
入賞球を所定の経路に沿って誘導する誘導経路が形成さ
れた入賞球誘導カバー50が固着されている。また、前
記アウト口49の裏面側には、アウト球を下方に誘導す
る通路溝49aが刻設されるが、この通路溝49aの上
端部にアウト球誘導部材51が固着される場合と、固着
されない場合とがある。これらの選択は、パチンコ機の
裏面に開閉自在に設けられる機構板の種類に応じて選択
されるものである。
On the other hand, on the back surface of the game board 30, as shown in FIG. 2, a guide path for guiding the various winning holes and the winning balls won in the winning ball device along a predetermined path is formed. The winning ball guide cover 50 is fixed. Further, a passage groove 49a for guiding the out ball downward is engraved on the back side of the out port 49. The case where the out ball guiding member 51 is fixed to the upper end of the passage groove 49a There are cases where it is not done. These selections are made according to the type of mechanism plate that is provided on the back surface of the pachinko machine so as to be openable and closable.

【0023】次に、図3〜図6を参照して、本実施例の
第2可変入賞球装置60の構成について説明する。第2
可変入賞球装置60は、前記遊技盤1の表面に取付けら
れる取付基板61を有し、その取付基板61のほぼ中央
に入賞球が落下する入賞空間70が後方に凹状に形成さ
れている。そして、この入賞空間70には、後述する球
受部材65a、65bが開放したときだけに、遊技領域
32を落下する打球が受け入れられて入賞球となる。
Next, the configuration of the second variable winning ball device 60 of this embodiment will be described with reference to FIGS. Second
The variable winning ball device 60 has a mounting board 61 mounted on the surface of the game board 1, and a winning space 70 in which a winning ball falls is formed in a concave shape in the rear in a substantially central portion of the mounting board 61. Then, the hit space that falls in the game area 32 is received in the winning space 70 only when the ball receiving members 65a and 65b, which will be described later, are opened and becomes a winning ball.

【0024】また、取付基板61の前面上部には、前記
入賞空間70の上縁および左右縁に沿って打球の侵入を
阻止する障害枠63が突設され、該障害枠63の上辺の
後方には、入賞口62が形成され、打球を入賞球として
取り込むようになっている。また、障害枠63の下方空
間後面には、各種の情報を表示する表示装置64が設け
られている。この表示装置64は、ドットマトリックス
LEDによって構成されており、電源投入時に「力士」
という文字が右から左に所定の速度でスクロール表示さ
れ、始動入賞時には、「ノコッタ」という文字が所定の
速さで点滅する。また、特定遊技状態となった場合にお
いて、球受部材65a、65bが開放する前には、「ゴ
ッツァンデス」という文字が所定の速度でスクロール表
示され、最後の開閉サイクルの継続中及び終了後には、
「千秋楽」という文字が所定の速度でスクロール表示さ
れ、開閉サイクルの継続回数が「初日」「2日」・・・
と所定の周期で点滅され、特定遊技状態の1回目の終了
時に、特定遊技状態が短い間隔であと1回発生する旨を
「アト1回」という文字で表示し、異常発生時に異常に
応じた「E1」「E2」という文字が点灯され、開閉サ
イクル中の入賞個数が「1コ」・・・という文字によっ
て点灯表示される。
Further, an obstacle frame 63 is provided on the upper front surface of the mounting board 61 along the upper edge and the left and right edges of the prize space 70 so as to prevent the hitting ball from entering, and behind the obstacle frame 63. Has a winning opening 62, so that a hit ball can be taken in as a winning ball. Further, on the rear surface of the space below the obstacle frame 63, a display device 64 for displaying various kinds of information is provided. This display device 64 is composed of dot matrix LEDs, and is a "wrestler" when the power is turned on.
Is scrolled from right to left at a predetermined speed, and at the time of winning the start prize, the character "Nocotta" blinks at a predetermined speed. Further, in the case of the specific game state, before the ball receiving members 65a, 65b are opened, the character "Gotzandes" is scroll-displayed at a predetermined speed, and during the last opening / closing cycle and after the end. ,
The letters "Chiakiraku" are scrolled at a predetermined speed and the number of open / close cycles is "First day""2ndday" ...
And flashes in a predetermined cycle, and at the end of the first time in the specific game state, the fact that the specific game state occurs once with a short interval is displayed with the character "at once", and in response to an abnormality when an abnormality occurs The letters "E1" and "E2" are lit up, and the number of winning prizes during the opening / closing cycle is lit up and displayed by the letters "1".

【0025】前記障害枠63の下部両側には、一対の球
受部材65a、65bが開閉自在に設けられており、遊
技領域32を流下する打球を第2可変入賞球装置60内
に受け入れるようになっている。球受部材65a、65
bは、リンク機構を介してソレノイド66によって開閉
駆動されるようになっている。
A pair of ball receiving members 65a and 65b are provided on both sides of the lower part of the obstacle frame 63 so as to be openable and closable so that the hit ball flowing down the game area 32 is received in the second variable winning ball device 60. Has become. Ball receiving members 65a, 65
The solenoid b is opened and closed by a solenoid 66 via a link mechanism.

【0026】また、球受部材65a、65bによって受
け止められた打球は、上部球転動板67によって後方に
導かれ左右に形成された球入口68a、68b(図6に
68aのみを表示)に入り、入賞空間70の上部左右に
形成された球出口69a、69bから入賞空間70に放
出される。なお、球入口68a、68bと球出口69
a、69bとの間の通路には、開閉サイクル中における
入賞球数を検出する10カウントスイッチ71a、71
bが設けられている。
Further, the hit ball received by the ball receiving members 65a, 65b enters the ball inlets 68a, 68b (only 68a is shown in FIG. 6) guided rearward by the upper ball rolling plate 67 and formed on the left and right. The balls are discharged into the winning space 70 from ball outlets 69a and 69b formed on the left and right of the upper portion of the winning space 70. The ball inlets 68a and 68b and the ball outlet 69
10 count switches 71a, 71 for detecting the number of winning balls in the opening / closing cycle are provided in the passages between a and 69b.
b is provided.

【0027】また、前記球出口69a、69bの下方に
は、水平方向と下り傾斜方向とに可変する可動部材72
a、72bが設けられ、この可動部材72a、72bが
ソレノイド73によって水平方向に駆動されたときに、
球出口69a、69bから放出された打球が入賞空間7
0の中央に設けられるキャラクター部材74の盃75に
導かれ、下り傾斜状態となっているときには、入賞空間
70をそのまま下方に落下する。入賞空間70の中央に
設けられるキャラクター部材74は、相撲取りの意匠が
付与されており、優勝した相撲取りが盃75を持って美
酒を飲む動作を行なうようになっている。
Below the ball outlets 69a and 69b, a movable member 72 which is variable in a horizontal direction and a downward inclination direction.
a and 72b are provided, and when the movable members 72a and 72b are horizontally driven by the solenoid 73,
The hit ball discharged from the ball exits 69a and 69b is the winning space 7
When it is guided to the cup 75 of the character member 74 provided at the center of 0 and is in the downward inclination state, the prize space 70 is dropped downward as it is. The character member 74 provided in the center of the prize space 70 is provided with a design for sumo wrestling, and the winning sumo wrestler has a cup 75 and drinks sake.

【0028】上記した盃75は、モータ77の駆動によ
り持ち上げられて盃75に貯留された打球を球流出口か
ら流出させるが、モータ77が駆動されることにより、
キャラクター部材74に形成される口76が開放して、
盃75から流出する打球を受け入れるようになってい
る。受け入れられた打球は、そのまま下方に導かれてキ
ャラクター部材74の足の間から下部球転動板80の中
央に放出される。
The above-mentioned cup 75 is lifted by the drive of the motor 77 and causes the hit ball stored in the cup 75 to flow out from the ball outlet, but by driving the motor 77,
The mouth 76 formed on the character member 74 is opened,
It accepts batted balls that flow from the cup 75. The received hit ball is guided downward as it is and is discharged to the center of the lower ball rolling plate 80 from between the legs of the character member 74.

【0029】ただし、その放出部の直前に球を一時的に
停止させる一時停止板78が設けられ、口76から入っ
た先頭の球を一時停止板78で貯留し、後続の球は、一
時停止板78によって貯留される先頭の球に衝突して左
右に振り分けられるため、下部球転動板80の中央に放
出される球は、1個となる。なお、一時停止板78は、
ソレノイド79によって駆動され、ソレノイド79がO
Nしたときに貯留されていた1個の球を放出するもので
あり、また、盃75及び口76を駆動するモータ77の
動作を制御するために2つのフォトセンサが設けられて
いる。
However, a temporary stop plate 78 for temporarily stopping the ball is provided immediately before the discharging portion, and the leading ball entering from the mouth 76 is stored in the temporary stop plate 78, and the following balls are temporarily stopped. Since it collides with the leading sphere stored by the plate 78 and is distributed to the left and right, only one sphere is discharged to the center of the lower ball rolling plate 80. In addition, the temporary stop plate 78,
Driven by solenoid 79, solenoid 79
It discharges one stored sphere when N, and two photosensors are provided to control the operation of the motor 77 that drives the cup 75 and the mouth 76.

【0030】上記した下部球転動板80は、入賞空間7
0の底面を構成するもので、入賞空間70の後方から前
方に向けて下り傾斜状に形成され、その前端縁に特定入
賞領域82と通常入賞領域83a、83bとが形成され
ている。特定入賞領域82は、中央に1つ形成され、通
常入賞領域83a、83bは、左右に2つ形成されてい
る。また、特定入賞領域82には、特定球検出スイッチ
84が設けられ、この特定球検出スイッチ84がONす
ることにより、特定遊技状態となったり、あるいはラウ
ンドが継続するように制御されるものである。
The lower ball rolling plate 80 described above is used in the winning space 7
It forms the bottom surface of 0, is formed in a downward slope from the rear to the front of the winning space 70, and has a specific winning area 82 and normal winning areas 83a and 83b at the front edge thereof. One specific winning area 82 is formed in the center, and two normal winning areas 83a and 83b are formed on the left and right. Further, in the specific winning area 82, a specific ball detection switch 84 is provided, and when the specific ball detection switch 84 is turned on, it is controlled so as to be in a specific game state or to continue the round. .

【0031】ところで、下部球転動板80には、前記特
定入賞領域82の横幅に相当する間隔で中央通路形成片
81が突設されているため、前記一時停止板78によっ
て開放された1個の打球であってキャラクター部材74
の足の中央から放出されて下部球転動板80の中央を転
動する打球は、中央通路形成片81によってほぼ確実に
特定入賞領域82に誘導される。逆に、下部球転動板8
0の左右通路を流下する打球は、中央通路形成片81に
よって特定入賞領域82への誘導を阻止され、多くの確
率で通常入賞領域83a、83bに導かれるということ
である。
By the way, since the central passage forming pieces 81 are projected on the lower ball rolling plate 80 at intervals corresponding to the lateral width of the specific winning area 82, one piece opened by the temporary stop plate 78. A ball hitting the character member 74
The hit ball released from the center of the foot and rolling in the center of the lower ball rolling plate 80 is almost certainly guided to the specific winning area 82 by the central passage forming piece 81. Conversely, the lower ball rolling plate 8
It means that the hit ball flowing down the left and right passages of 0 is prevented from being guided to the specific winning area 82 by the central passage forming piece 81, and is guided to the normal winning areas 83a and 83b with a high probability.

【0032】つまり、上記した第2可変入賞球装置60
においては、球受部材65a、65bに受け止められて
内部に誘導された打球のうち、可動部材72a、72b
によって盃75に誘導された打球は、ほぼ確実に特定入
賞領域82に導かれることになるため、本実施例におい
て、可動部材72a、72bは、所定条件が成立したと
きに、始動入賞時における特定入賞領域82への打球の
誘導率を向上させるための手段の一部を構成するもので
ある。これについては、後に詳述する。なお、第2可変
入賞球装置60には、上記した構成以外に役物ランプや
飾りLED、報知LED87、等が設けられており、所
定の動作時に点灯または点滅して装飾効果を盛り上げる
ようになっている。
That is, the second variable winning ball device 60 described above.
Of the ball hitting members 65a and 65b and guided to the inside, the movable members 72a and 72b.
Since the hit ball guided to the cup 75 by the cup is almost certainly guided to the specific winning area 82, in the present embodiment, the movable members 72a and 72b are specified at the time of starting winning when the predetermined condition is satisfied. It constitutes a part of means for improving the inductivity of the hit ball to the winning area 82. This will be described later in detail. The second variable winning ball device 60 is provided with an accessory lamp, a decorative LED, a notification LED 87, and the like in addition to the above-described configuration, and lights up or blinks at a predetermined operation to enhance the decorative effect. ing.

【0033】以上、第2可変入賞球装置60を含むパチ
ンコ機の遊技盤30の構成について説明してきたが、そ
れらの遊技装置は、図7に示す遊技制御回路によって制
御される。
The structure of the game board 30 of the pachinko machine including the second variable winning ball device 60 has been described above, but these game devices are controlled by the game control circuit shown in FIG.

【0034】図7は、遊技制御回路をブロック構成で示
す回路図であり、CPU、ROM、RAM、入出力回路
を含む基本回路90によって制御される。そして、基本
回路90は、スイッチ回路91を介して、始動球検出ス
イッチ37、始動球検出スイッチ39a、39b、通過
ゲートスイッチ(通過ゲートスイッチ)41、10カウ
ントスイッチ71a、71b、特定球検出スイッチ(V
カウントスイッチ)84、および、フォトセンサ(符号
なし)の検出信号が入力され、アドレスデコード回路9
2から基本回路90にチップセレクト信号が与えられ
る。また、電源投入時に初期リセット回路93から基本
回路90にリセット信号が与えられる。
FIG. 7 is a circuit diagram showing the game control circuit in a block configuration, which is controlled by a basic circuit 90 including a CPU, a ROM, a RAM and an input / output circuit. Then, the basic circuit 90, via the switch circuit 91, the starting ball detection switch 37, the starting ball detection switches 39a and 39b, the passing gate switch (passing gate switch) 41, the 10 count switches 71a and 71b, the specific ball detecting switch ( V
A count switch) 84 and a detection signal of a photo sensor (without a code) are input to the address decoding circuit 9
A chip select signal is applied from 2 to the basic circuit 90. Further, when the power is turned on, a reset signal is given from the initial reset circuit 93 to the basic circuit 90.

【0035】一方、基本回路90からは、以下の装置、
回路および基本回路90が搭載された遊技制御基板以外
の他の制御基板に制御信号(以下コマンドという)が出
力される。そして、基本回路90からコマンドを受けた
各種の制御基板では、そのコマンドに従った制御を行な
うことになる。また、基本回路90からのコマンドそれ
ぞれを受けて、モータ回路95は、モータ77に駆動信
号を与えてモータ77を駆動し、音回制御基板96は、
スピーカに音声信号を与えて音声を発生させることにな
る。
On the other hand, from the basic circuit 90,
A control signal (hereinafter referred to as a command) is output to a control board other than the game control board on which the circuit and the basic circuit 90 are mounted. Then, various control boards that have received a command from the basic circuit 90 perform control according to the command. In addition, in response to each command from the basic circuit 90, the motor circuit 95 gives a drive signal to the motor 77 to drive the motor 77, and the sound turn control board 96
A voice signal is given to the speaker to generate voice.

【0036】また、基本回路90から出力されたコマン
ドを受けたランプ制御基板97は、コマンドに応じて表
示器(表示装置)64を制御するとともに、第2可変入
賞球装置60に設けられる飾りLED(符号なし)も制
御する。更に、基本回路90から出力されたコマンドを
受けたランプ制御基板97は、報知LED85、86
a、86b、87、レール飾りランプ33、肩下ランプ
44a、44b、袖ランプ46a、46b、サイドラン
プ47a、47b、普通図柄表示器500、保留記憶表
示器600および第2可変入賞球装置60に設けられる
役物ランプ(符号なし)をそれぞれの状態に応じて駆動
制御を行なうのである。また、基本回路90のコマンド
に従って、ソレノイド回路99を介してソレノイド3
6、66、73、79に駆動信号が与えられている。
The lamp control board 97 which receives the command output from the basic circuit 90 controls the display device (display device) 64 according to the command, and at the same time, the decorative LED provided on the second variable winning ball device 60. It also controls (unsigned). Further, the lamp control board 97 which receives the command output from the basic circuit 90 causes the notification LEDs 85 and 86 to
a, 86b, 87, rail decoration lamp 33, under-shoulder lamps 44a, 44b, sleeve lamps 46a, 46b, side lamps 47a, 47b, ordinary symbol display device 500, reserved memory display device 600 and second variable winning ball device 60. The accessory lamps (without reference numerals) provided are drive-controlled according to their respective states. Further, according to the command of the basic circuit 90, the solenoid 3 is connected via the solenoid circuit 99.
Drive signals are given to 6, 66, 73, and 79.

【0037】また、基本回路90からは賞球信号出力回
路101から賞球数情報を出力し、情報出力回路102
に大当り情報や有効始動情報等を出力している。なお、
上記した装置、回路および基本回路が搭載された遊技制
御基板以外の基板には、電源基板(図示せず)から各種
の電圧を有する電力が供給されている。
The basic circuit 90 outputs the prize ball number information from the prize ball signal output circuit 101, and the information output circuit 102.
It outputs jackpot information and effective start information. In addition,
Electric power having various voltages is supplied from a power supply board (not shown) to boards other than the game control board on which the above-described devices, circuits and basic circuits are mounted.

【0038】図8(a)〜(d)は、可変入賞球装置6
0内に設けられる可動部材72a、72b、盃75の動
作態様を示す図である。
8A to 8D show a variable winning ball device 6
It is a figure which shows the operation mode of the movable members 72a and 72b and the cup 75 provided in 0.

【0039】図8(a)に示すように、可動部材72
a、72b、ソレノイド73の駆動により上下方向に揺
動可能とされているとともに、盃75は、モータ77の
駆動により、可動部材72a、72bとは独立して上下
方向に揺動可能とされている。
As shown in FIG. 8A, the movable member 72
The a, 72b and the solenoid 73 are driven to swing in the vertical direction, and the cup 75 is driven by the motor 77 to swing in the vertical direction independently of the movable members 72a and 72b. There is.

【0040】これら可動部材72a、72b、盃75の
動作態様は、高確率動作態様と、中確率動作態様と、低
確率動作態様と、からなる。
The operation modes of the movable members 72a and 72b and the cup 75 are a high probability operation mode, a medium probability operation mode, and a low probability operation mode.

【0041】高確率動作態様とは、図8(b)に示すよ
うに、可動部材72a、72bが上方に位置し、盃75
が下方に位置する状態であり、この際可変入賞球装置6
0内に入賞した可動部材72a、72bに到達したパチ
ンコ球がほぼV入賞する態様である。
As shown in FIG. 8B, the high-probability operation mode means that the movable members 72a and 72b are located above and the cup 75
Is located at the lower side, and at this time, the variable winning ball device 6
This is a mode in which the pachinko balls that have reached the movable members 72a and 72b that have won within 0 receive almost V.

【0042】中確率動作態様とは、図8(c)に示すよ
うに、可動部材72a、72bが下方に位置するが、盃
75が下方に位置する状態であり、この際可変入賞球装
置60内に入賞した可動部材72a、72bに到達した
パチンコ球がV入賞する可能性も多少残されている態様
である。
As shown in FIG. 8C, the medium-probability operation mode is a state in which the movable members 72a and 72b are located below, but the cup 75 is located below. At this time, the variable winning ball device 60 is used. This is a mode in which there is still some possibility that the pachinko ball that has reached the movable members 72a and 72b that have won the prize will win the V prize.

【0043】低確率動作態様とは、図8(d)に示すよ
うに、可動部材72a、72bが上方に位置するが、盃
75が上方に位置する状態や、可動部材72a、72b
が下方に位置し、盃75が上方に位置する状態であり、
この際可変入賞球装置60内に入賞した可動部材72
a、72bに到達したパチンコ球がほぼV入賞する可能
性のない態様である。
As shown in FIG. 8D, the low-probability operation mode means that the movable members 72a and 72b are located above, but the cup 75 is located above, and the movable members 72a and 72b are located above.
Is in the lower position and the cup 75 is in the upper position,
At this time, the movable member 72 that has won the variable winning ball device 60
This is a mode in which there is no possibility that a pachinko ball that reaches a or 72b almost wins a V prize.

【0044】これら可動部材72a、72b、盃75
は、図9に示すタイミングチャートに基づく基本パター
ンを繰返し実行するように動作制御されており、状況に
応じて前述した高確率動作態様、中確率動作態様、低確
率動作態様、となるように動作態様が変化する。また、
本実施例では、可動部材72a、72b、盃75は周期
的に上下動を繰り返す動作を行うが、これら可動部材7
2a、72bの動作周期と盃75の動作周期は異なる周
期とされており、基本パターンの始点(終点)のみ可動
部材72a、72bの動作周期の始点(終点)と盃75
の動作周期の始点(終点)が一致するようになってい
る。
These movable members 72a, 72b and cup 75
Are controlled so as to repeatedly execute the basic pattern based on the timing chart shown in FIG. 9, and operate so as to have the above-described high-probability operation mode, medium-probability operation mode, or low-probability operation mode depending on the situation. Aspect changes. Also,
In the present embodiment, the movable members 72a, 72b and the cup 75 periodically perform repeated vertical movements.
The operation cycle of 2a and 72b is different from the operation cycle of the cup 75, and only the start point (end point) of the basic pattern is the start point (end point) of the operation cycle of the movable members 72a and 72b and the cup 75.
The start points (end points) of the operation cycles of are matched.

【0045】この基本パターンのうち、期間aは、期間
中常に高確率動作態様となる期間であり、この期間中に
可変入賞球装置60内に入賞したパチンコ球は、ほぼV
入賞して大当り遊技状態が発生する期間、すなわち大当
り期待度の最も高い期間である。本実施例では、この期
間aを高確率期間1と呼ぶ。
In this basic pattern, the period a is a period in which the probability operation mode is always high during the period, and the pachinko balls winning in the variable winning ball device 60 during this period are almost V.
It is a period during which a big hit game state occurs after winning a prize, that is, a period when the big hit expectation is highest. In this embodiment, this period a is referred to as the high probability period 1.

【0046】また、期間bは、期間中常に低確率動作態
様となる期間であり、この期間中に可変入賞球装置60
内に入賞したパチンコ球は、ほぼV入賞しない期間、す
なわち大当り期待度の最も低い期間である。本実施例で
は、この期間bを低確率期間と呼ぶ。
The period b is a period in which the low-probability operation mode is always set during the period, and the variable winning ball device 60 is included in this period.
The pachinko ball that wins inside is a period in which almost no V is won, that is, a period when the jackpot expectation is the lowest. In this embodiment, this period b is called a low probability period.

【0047】また、期間cは、期間中常に低確率動作態
様となる期間であるが、後述する高確率期間2にもうす
ぐ移行する期間、すなわち大当り期待度が上昇する期間
である。本実施例では、この期間cを高確率前兆期間2
と呼ぶ。
Further, the period c is a period in which the low-probability operation mode is always set during the period, but is a period in which a high-probability period 2 described later is about to shift, that is, a jackpot expectation level increases. In the present embodiment, this period c is set to the high probability precursor period 2
Call.

【0048】期間dは、期間中一時的に高確率動作態様
となる期間であり、この期間中に可変入賞球装置60内
に入賞したパチンコ球は、高確率期間1に次いで高確率
でV入賞して大当り遊技状態が発生する期間、すなわち
大当り期待度が高確率期間1に次いで高い期間である。
本実施例では、この期間aを高確率期間2と呼ぶ。
The period d is a period in which a high-probability operation mode is temporarily set during the period, and the pachinko balls that have won in the variable winning ball device 60 during this period have the highest probability of winning the V prize after the high-probability period 1. Then, the jackpot gaming state occurs, that is, the jackpot expectation level is the second highest after the high probability period 1.
In the present embodiment, this period a is called the high probability period 2.

【0049】また、期間eは、期間中常に低確率動作態
様となる期間であるが、後述する高確率期間3にもうす
ぐ移行する期間、すなわち大当り期待度が上昇する期間
である。本実施例では、この期間eを高確率前兆期間3
と呼ぶ。
The period e is a period in which the low-probability operation mode is always set during the period, but is a period in which a high-probability period 3 described later is about to be reached, that is, a jackpot expectation level increases. In the present embodiment, this period e is set to the high probability precursory period 3
Call.

【0050】期間fは、期間中一時的に中確率動作態様
となる期間であり、この期間中に可変入賞球装置60内
に入賞したパチンコ球は、高確率期間2に次いで高確率
でV入賞し大当り遊技状態が発生する期間、すなわち大
当り期待度が高確率期間2に次いで高い期間である。本
実施例では、この期間fを高確率期間3と呼ぶ。
The period f is a period during which the medium-probability operation mode is temporarily set during the period, and the pachinko balls that have won in the variable winning ball apparatus 60 during this period have the highest probability of V winning after the high-probability period 2. This is the period when the big hit game state occurs, that is, the period when the big hit expectation degree is the second highest after the high probability period 2. In this embodiment, this period f is called the high probability period 3.

【0051】また、期間gは、期間中常に低確率動作態
様となる期間であるが、最も大当り期待度が高い高確率
期間1にもうすぐ移行する期間、すなわち大当り期待度
が上昇する期間である。本実施例では、この期間gを高
確率前兆期間1と呼ぶ。
Further, the period g is a period in which the low-probability operation mode is always set during the period, but it is a period in which the high-probability period 1 having the highest jackpot expectation degree is about to be reached, that is, the jackpot expectation degree rises. In the present embodiment, this period g is referred to as a high probability precursory period 1.

【0052】基本パターンでは、高確率期間1、低確率
期間、高確率前兆期間2、高確率期間2、低確率期間、
高確率前兆期間3、高確率期間3、低確率期間、高確率
前兆期間2、高確率期間2、低確率期間、高確率前兆期
間1の順に移行し、再び高確率期間1から繰返し移行す
るようになっている。
In the basic pattern, high probability period 1, low probability period, high probability precursor period 2, high probability period 2, low probability period,
High probability omen period 3, high probability period 3, low probability period, high probability omen period 2, high probability period 2, low probability period, high probability omen period 1 It has become.

【0053】図10は、パチンコ球が始動口38a、3
8bに入賞して始動球検出スイッチ39a、39bに検
出された際に遊技制御基板の基本回路90に搭載された
CPUが実行する始動入賞時処理並びに可変入賞球装置
60に入賞してカウントスイッチ71a、71bに検出
された際に遊技制御基板のCPUが実行する可変入賞時
処理の制御内容を示すフローチャートである。尚、始動
入賞時処理と可変入賞時処理とはほぼ同一の処理である
ため、ここでは始動入賞時処理について説明する。
In FIG. 10, the pachinko ball has a starting opening 38a, 3
8b and the start ball detection switch 39a, 39b when it is detected by the CPU mounted on the basic circuit 90 of the game control board start winning a prize time process and the variable winning ball device 60 winning the count switch 71a. , 71b is a flowchart showing the control contents of the variable winning time process executed by the CPU of the game control board when detected. It should be noted that since the starting winning process and the variable winning process are substantially the same, the starting winning process will be described here.

【0054】始動入賞時処理では、まず、可動部材72
a、72b、盃75の動作状態を高確率動作態様とする
か否かを決定するための可動部材作動抽選を行う(S
1)。次いで、S1のステップにおける可動部材作動抽
選において当選したか否かを確認し(S2)、当選した
場合には、可動部材作動抽選に当選した旨、すなわち可
動部材72a、72b、盃75の動作状態が高確率動作
態様となる旨を報知するか否かを決定する実行抽選1を
行い(S3)、この実行抽選1に当選したか否かを確認
し(S4)、当選した場合には、ランプ制御基板97に
対して、パターンAの発光態様を指示するコマンドを送
信し(S5)、これに基づき報知LED85、86a、
86b、87のうち該当する報知LEDが表示駆動され
る。パターンAは、図11に示すように、発光態様が赤
色点滅するパターンであり、該当する報知LEDが赤色
点滅するように表示駆動される。これにより可動部材7
2a、72b、盃75の動作状態が高確率動作態様とな
る旨が報知される。次いで、可動部材72a、72b、
盃75を、現在の動作状態に係わらず、高確率動作態様
となるように作動させる(S6)
In the start winning process, first, the movable member 72
A movable member operation lottery is performed to determine whether the operating states of a, 72b, and cup 75 are set to the high-probability operating mode (S).
1). Then, it is confirmed whether or not the movable member operation lottery in the step S1 is won (S2), and when the movable member operation lottery is won, the fact that the movable member operation lottery is won, that is, the operating states of the movable members 72a, 72b, and the cup 75 is confirmed. Is performed is determined to be a high-probability operation mode, an execution lottery 1 is performed (S3), and it is confirmed whether or not this execution lottery 1 is won (S4). A command for instructing the light emission mode of the pattern A is transmitted to the control board 97 (S5), and based on this, the notification LEDs 85, 86a,
The corresponding notification LED of 86b and 87 is driven to display. As shown in FIG. 11, the pattern A is a pattern in which the light emission mode blinks in red, and the display is driven so that the corresponding notification LED blinks in red. This allows the movable member 7
It is notified that the operating states of 2a, 72b and the cup 75 are in the high-probability operating mode. Then, the movable members 72a, 72b,
The cup 75 is operated so as to be in the high-probability operation mode regardless of the current operation state (S6).

【0055】尚、高確率動作態様は、少なくとも始動入
賞に基づき球受部材65a、65bが開放することで可
変入賞装置60内に取り込まれたパチンコ球(可変入賞
時処理では可変入賞したパチンコ球)が可動部材72
a、72b、盃75に到達するのに十分な時間が経過す
るまで保持され、その後通常の動作状態に戻る。
In the high-probability operation mode, at least the ball receiving members 65a and 65b are opened based on the start winning and the pachinko balls taken into the variable winning device 60 (variably winning pachinko balls in the variable winning process). Is the movable member 72
a, 72b, held until a sufficient time to reach the cup 75, then returns to normal operating conditions.

【0056】また、S2のステップにおいて可動部材作
動抽選に当選しなかった場合には、可動部材72a、7
2b、盃75の動作状態が高確率状態であるかを確認す
る(S7)。可動部材72a、72b、盃75の動作状
態の高確率状態であるかとは、始動入賞に基づき球受部
材65a、65bが開放することで取り込まれたパチン
コ球(可変入賞時処理では可変入賞したパチンコ球)が
可動部材72a、72b、盃75に到達するタイミング
が前述した高確率期間1〜3のいずれかとなることであ
り、始動口38a、38bにパチンコ球が入賞した時点
(可変入賞時処理ではパチンコ球が可変入賞した時点)
の可動部材72a、72b、盃75が動作状態から逆算
した現在の動作状態により、高確率期間1〜3となるか
否かが判定される。
If the movable member operation lottery is not won in the step S2, the movable members 72a, 72a
It is confirmed whether the operation states of 2b and the cup 75 are high probability states (S7). Whether or not the movable members 72a, 72b and the cup 75 are in the high-probability state is a pachinko ball taken in by the opening of the ball receiving members 65a, 65b based on the starting winning (the pachinko ball which is variable winning in the variable winning process). The timing at which the ball reaches the movable members 72a and 72b and the cup 75 is one of the high probability periods 1 to 3 described above, and the time when the pachinko ball wins the starting openings 38a and 38b (in the variable winning process). (At the time when the pachinko ball receives a variable prize)
It is determined whether or not the high probability periods 1 to 3 are based on the current operating state of the movable members 72a and 72b and the cup 75, which are calculated back from the operating state.

【0057】次いで、S7のステップにおいて可動部材
72a、72b、盃75の動作状態が高確率状態である
場合には、当該始動入賞に基づく球受部材65a、65
bの開放時に可変入賞したパチンコ球(可変入賞時処理
では可変入賞したパチンコ球)が可動部材72a、72
b、盃75に到達するタイミングが高確率期間である旨
を報知するか否かを決定する実行抽選2を行い(S
8)、この実行抽選2に当選したか否かを確認し(S
9)、当選した場合には、ランプ制御基板97に対し
て、パターンB−1〜B−3のうち該当するパターンの
発光態様を指示する旨のコマンドを送信する(S1
0)。具体的には、可変入賞したパチンコ球が可動部材
72a、72b、盃75に到達するタイミングが高確率
期間1の場合には、パターンB−1の発光態様を指示す
る旨のコマンドを送信し、高確率期間2の場合には、パ
ターンB−2の発光態様を指示する旨のコマンドを送信
し、高確率期間3の場合には、パターンB−3の発光態
様を指示する旨のコマンドを送信する。これに基づき報
知LED85、86a、86b、87のうち該当する報
知LEDが表示駆動される。
Next, if the movable members 72a, 72b and the cup 75 are in the high-probability state in the step S7, the ball receiving members 65a, 65 based on the starting winning prize.
The pachinko balls that have been variably won when the b is opened (the pachinko balls that have been variably won in the variable winning process) are movable members 72a, 72.
b, the execution lottery 2 for determining whether or not to notify that the timing of reaching the cup 75 is the high probability period is performed (S
8) Confirm whether or not this execution lottery 2 is won (S
9) In the case of winning, a command for instructing the light emitting mode of the corresponding pattern among the patterns B-1 to B-3 is transmitted to the lamp control board 97 (S1).
0). Specifically, when the timing at which the pachinko ball with the variable winning reaches the movable members 72a, 72b and the cup 75 is the high probability period 1, a command for instructing the light emitting mode of the pattern B-1 is transmitted, In the case of high probability period 2, a command to instruct the light emission mode of pattern B-2 is transmitted, and in the case of high probability period 3, a command to instruct the light emission mode of pattern B-3 is transmitted. To do. Based on this, the corresponding notification LED among the notification LEDs 85, 86a, 86b, 87 is driven for display.

【0058】パターンB−1は、図11に示すように、
発光態様が赤色点灯するパターンであり、該当する報知
LEDが赤色点灯するように表示駆動される。これによ
り始動入賞に基づく球受部材65a、65bの開放時に
可変入賞したパチンコ球(可変入賞時処理では可変入賞
したパチンコ球)が可動部材72a、72b、盃75に
到達するタイミングが高確率期間1である旨が報知され
る。
The pattern B-1 is, as shown in FIG.
The light emission mode is a pattern in which red light is lit, and the display is driven so that the corresponding notification LED lights in red. As a result, the timing at which the pachinko balls that are variably won when the ball receiving members 65a and 65b are opened based on the start winning (the pachinko balls that are variably won in the variable winning process) reach the movable members 72a, 72b, and the cup 75 is high probability period 1. Is notified.

【0059】パターンB−2は、図11に示すように、
発光態様が白色点灯するパターンであり、該当する報知
LEDが白色点灯するように表示駆動される。これによ
り始動入賞に基づく球受部材65a、65bの開放時に
可変入賞したパチンコ球(可変入賞時処理では可変入賞
したパチンコ球)が可動部材72a、72b、盃75に
到達するタイミングが高確率期間2である旨が報知され
る。
The pattern B-2 is, as shown in FIG.
The light emission mode is a pattern in which white is lit, and the display is driven so that the corresponding notification LED lights in white. As a result, the timing at which the pachinko balls that are variably won when the ball receiving members 65a and 65b are opened based on the start winning (the pachinko balls that are variably won in the variable winning process) reach the movable members 72a, 72b, and the cup 75 is high probability period 2. Is notified.

【0060】パターンB−3は、図11に示すように、
発光態様が緑色点灯するパターンであり、該当する報知
LEDが緑色点灯するように表示駆動される。これによ
り始動入賞に基づく球受部材65a、65bの開放時に
可変入賞したパチンコ球(可変入賞時処理では可変入賞
したパチンコ球)が可動部材72a、72b、盃75に
到達するタイミングが高確率期間3である旨が報知され
る。
The pattern B-3 is, as shown in FIG.
The light emission mode is a pattern of lighting in green, and the display is driven so that the corresponding notification LED lights in green. As a result, the timing at which the pachinko balls that have been variably won when the ball receiving members 65a and 65b are opened based on the start winning (the pachinko balls that have been variably won in the variable winning process) reach the movable members 72a, 72b and the cup 75 is high probability period 3. Is notified.

【0061】また、S7のステップにおいて可動部材7
2a、72b、盃75の動作状態が高確率状態である場
合には、可動部材72a、72b、盃75の動作状態を
所定時間リアルタイムに報知するか否かを決定する実行
抽選3を行い(S11)、この実行抽選3に当選したか
否かを確認し(S12)、当選した場合には、ランプ制
御基板97に対して、パターンCの発光態様を指示する
旨のコマンドを送信する(S13)。これに基づき報知
LED85、86a、86b、87のうち該当する報知
LEDが表示駆動される。
In addition, in step S7, the movable member 7
When the operation states of 2a, 72b and the cup 75 are high probability states, the execution lottery 3 is performed to determine whether or not to notify the operation states of the movable members 72a, 72b and the cup 75 in real time for a predetermined time (S11). ), It is confirmed whether or not this execution lottery 3 is won (S12), and when it is won, a command for instructing the light emission mode of the pattern C is transmitted to the lamp control board 97 (S13). . Based on this, the corresponding notification LED among the notification LEDs 85, 86a, 86b, 87 is driven for display.

【0062】パターンCは、図11に示すように、発光
態様が所定時間、各期間別に発光色を連続的に変化させ
る態様であり、各期間に応じて該当する報知LEDの発
光色が連続的に変化するように表示駆動される。具体的
には、高確率期間1に移行した場合には該当するLED
が赤色に変化し、低確率期間に移行した場合には該当す
るLEDが青色に変化し、高確率前兆期間2に移行した
場合には該当するLEDが黄色に変化し、高確率期間2
に移行した場合には該当するLEDが白色に変化し、高
確率前兆期間3に移行した場合には該当するLEDが水
色に変化し、高確率期間3に移行した場合には該当する
LEDが緑色に変化し、高確率前兆期間1に移行した場
合には該当するLEDが紫色に変化する。このようにパ
ターンCの発光態様では、各期間別に、すなわち大当り
状態に対する期待度に応じて発光色が変化することでそ
の時点の可動部材72a、72b、盃75の動作状態に
応じた期待度が報知されるようになっている。
In the pattern C, as shown in FIG. 11, the light emitting mode is such that the light emitting color is continuously changed for each period for a predetermined time, and the light emitting color of the corresponding notification LED is continuous according to each period. The display is driven to change to. Specifically, when the high probability period 1 is entered, the corresponding LED
Changes to red, the corresponding LED changes to blue when transitioning to the low probability period, and the corresponding LED changes to yellow when transitioning to the high probability sign period 2 and high probability period 2
When it shifts to, the corresponding LED changes to white, when it shifts to the high probability sign period 3, the corresponding LED changes to light blue, and when it shifts to the high probability period 3, the corresponding LED turns green. When the high probability precursory period 1 is entered, the corresponding LED turns purple. As described above, in the light emitting mode of the pattern C, the expectation degree according to the operating state of the movable members 72a, 72b and the cup 75 at that time is changed by changing the emission color for each period, that is, according to the expectation degree for the big hit state. You will be notified.

【0063】以上説明したように本実施例のパチンコ機
においては、可変入賞球装置60内に入賞したパチンコ
球がV入賞する可能性の度合い、すなわち大当り遊技状
態の期待度に応じて報知LED85、86a、86b、
87のうち該当する報知LEDの発光色が変化して報知
されるため、V入賞する以前の遊技過程においても大当
り遊技状態の発生に対する遊技者の期待感を効果的に高
めることができる。
As described above, in the pachinko machine of the present embodiment, the notification LED 85, in accordance with the degree of possibility that the pachinko ball that has won the variable winning ball device 60 will win the V, that is, the expectation of the big hit game state. 86a, 86b,
Since the emission color of the corresponding notification LED among 87 is changed and notified, it is possible to effectively increase the player's expectation for the occurrence of the big hit game state even in the game process before the V winning.

【0064】また、本実施例のパチンコ機では、報知L
ED85、86a、86b、87が青色の発光素子と赤
色の発光素子と緑色の発光素子とを備える発光ダイオー
ドにより構成されているため、これら光の3原色を発光
する各発光素子の発光状態の組み合わせにより多くの発
光色を実現できるとともに、発光ダイオードを用いるこ
とにより報知手段の長寿命化を図ることができる。
Further, in the pachinko machine of this embodiment, the notification L
Since the EDs 85, 86a, 86b, and 87 are composed of light emitting diodes including a blue light emitting element, a red light emitting element, and a green light emitting element, a combination of the light emitting states of the respective light emitting elements that emit the three primary colors of these lights. As a result, more emission colors can be realized, and the life of the notification means can be extended by using the light emitting diode.

【0065】また、本実施例のパチンコ機では、報知L
ED85、86a、86b、87が大当り遊技状態の期
待度に応じて発光色を連続的に変化させるようになって
おり、大当り遊技状態の期待度が変化する過程を遊技者
が容易に把握できる。
Further, in the pachinko machine of this embodiment, the notification L
The EDs 85, 86a, 86b, 87 are adapted to continuously change the emission color in accordance with the expectation of the big hit game state, and the player can easily understand the process in which the expectation of the big hit game state changes.

【0066】尚、本実施例では、その時点の可動部材7
2a、72b、盃75の動作状態に基づいて報知LED
85、86a、86b、87の発光色が変化する構成と
されているが、本発明はこれに限定されるものではな
く、例えば、可変入賞したパチンコ球が可動部材72
a、72bに到達するタイミングまでのタイムラグを考
慮した可動部材72a、72b、盃75の動作状態に応
じて報知LED85、86a、86b、87の発光色を
変化させるようにしても良く、これにより、実際にパチ
ンコ球が到達する時点の動作状態を発光色により把握す
ることができるようになる。
In this embodiment, the movable member 7 at that time is
Notification LED based on the operating status of 2a, 72b and cup 75
Although the light emission colors of 85, 86a, 86b, and 87 are changed, the present invention is not limited to this. For example, a pachinko ball with a variable winning is a movable member 72.
It is also possible to change the emission color of the notification LEDs 85, 86a, 86b, 87 in accordance with the operating states of the movable members 72a, 72b and the cup 75 in consideration of the time lag until the timing of reaching a, 72b. The operation state at the time when the pachinko ball actually arrives can be grasped by the emission color.

【0067】また、本実施例のパチンコ機では、可変入
賞球装置60内に入賞したパチンコ球がV入賞する可能
性が高い旨、すなわち大当り遊技状態の期待度が高い旨
が、報知LED85、86a、86b、87の発光態様
により報知されるため、V入賞する以前の遊技過程にお
いても大当り遊技状態の発生に対する遊技者の期待感を
効果的に高めることができる。
Further, in the pachinko machine of this embodiment, the notification LEDs 85 and 86a indicate that the pachinko ball that has won the variable winning ball device 60 is highly likely to win the V, that is, the expectation of the jackpot gaming state is high. , 86b and 87, the player's expectation for the occurrence of the big hit game state can be effectively increased even in the game process before the V winning.

【0068】尚、本実施例では、可動部材作動抽選にお
いて当選しなかった場合において、大当り遊技状態の期
待度が高いか否かを判定し、高い場合にはその旨を報知
するか否かを決定し、報知すると決定した場合におい
て、大当り遊技状態の期待度が高い旨の報知を行うよう
になっているが、本発明はこれに限定されるものではな
く、始動入賞時や可変入賞時等、所定の遊技過程におい
て大当り遊技状態の期待度が高いか否かを判定し、高い
場合には一義的にその旨を報知するのみでも良い。
In this embodiment, when the movable member operation lottery is not won, it is determined whether or not the expectation of the big hit game state is high, and if so, whether or not to notify that effect. When it is decided to notify, it is notified that the expectation of the big hit game state is high, but the present invention is not limited to this, at the time of start winning or variable winning etc. Alternatively, it may be determined whether or not the expectation of the jackpot gaming state is high in a predetermined game process, and if the expectation is high, the fact may be uniquely notified.

【0069】また、本実施例では、可変入賞球装置60
内に入賞したパチンコ球がV入賞する可能性が高い場
合、すなわち大当り遊技状態の期待度が高い場合でも、
実行抽選2に当選しなければ報知は行われない、すなわ
ち報知されない場合でも、大当り遊技状態の期待度が高
いことがあるため、報知が行われない場合でも大当り遊
技状態に対する遊技者の期待感が減退してしまうことを
回避できる。
Further, in this embodiment, the variable winning ball device 60.
If there is a high possibility that a pachinko ball that wins inside will win a V, that is, even if the expectation of a jackpot gaming state is high,
If the winning is not performed in the execution lottery 2, the notification is not made, that is, even if the notification is not made, the expectation of the jackpot gaming state may be high. Therefore, even if the notification is not made, the player's expectation for the jackpot gaming state is high. You can avoid the decline.

【0070】また、本実施例では、可動部材作動抽選に
より可動部材72a、72b、盃75の動作態様が高確
率動作態様に作動すると決定された場合には、その旨、
すなわち可動部材72a、72b、盃75の動作態様が
高確率動作態様となって大当り遊技状態の期待度が高く
なった旨が、報知LED85、86a、86b、87の
発光態様により報知されるため、V入賞する以前の遊技
過程においても大当り遊技状態の発生に対する遊技者の
期待感を効果的に高めることができる。
Further, in the present embodiment, when it is determined by the movable member operation lottery that the operation modes of the movable members 72a, 72b and the cup 75 operate in the high-probability operation mode, that effect is given.
That is, the fact that the operating states of the movable members 72a, 72b and the cup 75 have become the high-probability operating state and the expectation of the jackpot gaming state has increased is notified by the light emitting modes of the notification LEDs 85, 86a, 86b, 87. Even in the game process before winning the V prize, the player's expectation for the occurrence of the big hit game state can be effectively increased.

【0071】また、本実施例では、可動部材作動抽選に
より可動部材72a、72b、盃75の動作態様が高確
率動作態様に作動すると決定されなかった場合、すなわ
ち実行抽選に外れて高確率動作態様に作動しない場合で
も、高確率動作態様となるタイミングでパチンコ球が可
動部材72a、72bに到達した場合には、V入賞する
ことが可能な構成とされており、このようにすることで
高確率動作態様に作動すると決定されなかったために報
知が行われない場合でも、大当り遊技状態が発生する可
能性が残されるため、大当り遊技状態に対する遊技者の
期待感が減退してしまうことを回避できる。
Further, in the present embodiment, when it is not determined by the movable member operation lottery that the operation modes of the movable members 72a, 72b and the cup 75 operate in the high-probability operation mode, that is, the high-probability operation mode deviates from the execution lottery. Even if the pachinko ball reaches the movable members 72a and 72b at the timing of the high-probability operation mode even if it does not operate to V, it is configured to be able to win the V, and by doing so, the high probability is achieved. Even if the notification is not made because it is not determined to operate in the operation mode, there is still a possibility that the big hit game state will occur, and thus it is possible to avoid the player's expectation for the big hit game state from being deteriorated.

【0072】また、本実施例では、前述した可動部材作
動抽選により可動部材72a、72b、盃75の動作態
様が高確率動作態様に作動すると決定された場合でも、
実行抽選1に当選しなければ報知は行われない、すなわ
ち報知されない場合でも、高確率動作態様に作動するこ
とがあるため、報知が行われない場合でも大当り遊技状
態に対する遊技者の期待感が減退してしまうことを回避
できる。
Further, in the present embodiment, even when it is determined by the above-mentioned movable member operation lottery that the operation modes of the movable members 72a, 72b and the cup 75 operate in the high probability operation mode,
If the player does not win the execution lottery 1, the notification is not made, that is, even if the notification is not made, it may operate in a high-probability operation mode. Therefore, even if the notification is not made, the player's expectation for the jackpot gaming state is reduced. You can avoid doing it.

【0073】また、本実施例では、可動部材72a、7
2b、盃75の動作周期が異なるように設定されてお
り、高確率動作態様となるタイミングの判別が容易では
なくなるため、遊技性を向上させることができる。
In this embodiment, the movable members 72a, 7a
The operation cycle of 2b and the cup 75 are set to be different, and it is not easy to determine the timing of the high-probability operation mode, so that the playability can be improved.

【0074】また、本実施例では、可変入賞球装置60
内に入賞したパチンコ球がV入賞する可能性が高い旨や
可動部材72a、72b、盃75の動作態様が高確率動
作態様に作動すると決定された旨が始動入賞時に報知さ
れるようになっており、このようにすることで、最も期
待感の高まる時点で、これらの報知が行われるため、よ
り大当り遊技状態の発生に対する遊技者の期待感を高め
ることができる。
Further, in this embodiment, the variable winning ball device 60.
At the time of starting winning, the fact that the pachinko ball that has won the prize is highly likely to win the V and that the operation modes of the movable members 72a, 72b and the cup 75 are determined to operate in the high-probability operation mode are announced. By doing so, since these notifications are performed at the time when the expectation is highest, the player's expectation for the occurrence of the jackpot gaming state can be increased.

【0075】また、本実施例では、可変入賞球装置60
内に入賞したパチンコ球がV入賞する可能性が高い旨や
可動部材72a、72b、盃75の動作態様が高確率動
作態様に作動すると決定された旨が可変入賞球装置60
内への入賞時に報知されるようになっており、このよう
にすることで、最も期待感の高まる時点で、これらの報
知が行われるため、より大当り遊技状態の発生に対する
遊技者の期待感を高めることができる。
Further, in this embodiment, the variable winning ball device 60.
The variable winning ball device 60 indicates that the pachinko balls that have won the prize are highly likely to win the V prize, and that it is determined that the operation modes of the movable members 72a, 72b and the cup 75 operate in the high probability operation mode.
It will be notified when the prize is won, and by doing so, these notifications will be made at the time when the highest expectation is raised, so that the player's expectation for the occurrence of a bigger jackpot gaming state can be increased. Can be increased.

【0076】以上、本発明の実施例を図面により説明し
てきたが、具体的な構成はこれら実施例に限られるもの
ではなく、本発明の要旨を逸脱しない範囲における変更
や追加があっても本発明に含まれる。
Although the embodiments of the present invention have been described above with reference to the drawings, the specific configuration is not limited to these embodiments, and even if there are changes and additions within the scope not departing from the gist of the present invention, the present invention is not limited. Included in the invention.

【0077】例えば、第2可変入賞球装置60、特に可
動部材としての可動部材72a、72bや盃75の形状
や構造に関しては、上記実施例に記載のものに限定され
るものではなく、可動部材を、特定の領域に遊技球が進
入する確率が高い高確率動作態様と、特定の領域に遊技
球が進入する確率が低い低確率動作態様と、の間で状態
を変化することができるように構成されていれば種々に
変形可能である。
For example, the shape and structure of the second variable winning ball device 60, particularly the movable members 72a and 72b as the movable members and the cup 75 are not limited to those described in the above embodiment, but the movable members. , So that the state can be changed between a high-probability operation mode in which the probability of a game ball entering a specific area is high and a low-probability operation mode in which the probability of a game ball entering a specific area is low. If it is configured, it can be variously modified.

【0078】また、本実施例では、報知手段としてフル
カラーLEDを適用しているが、例えば、これら報知手
段を複数色発光可能なランプモジュールや液晶表示器等
により構成しても良い。
Further, in this embodiment, the full-color LED is applied as the notifying means, but these notifying means may be constituted by, for example, a lamp module capable of emitting a plurality of colors, a liquid crystal display or the like.

【0079】前記実施例における各要素は、本発明に対
して以下のように対応している。
Each element in the above embodiment corresponds to the present invention as follows.

【0080】本発明の請求項1は、遊技領域32に発射
された遊技球が入賞しやすい第1の状態(開状態)と、
入賞しない、または入賞しがたい第2の状態(閉状態)
とに変化可能な可変入賞装置(可変入賞球装置60)を
備え、前記遊技領域32に設けられた始動領域(始動口
38a、38b)を遊技球(パチンコ球)が通過したこ
とに基づいて所定の始動態様にて前記可変入賞装置(可
変入賞球装置60)を第1の状態(開状態)に制御し、
前記可変入賞装置(可変入賞球装置60)に入賞した遊
技球(パチンコ球)が複数の領域のうちの特定の領域
(特定入賞領域(V領域)82)に進入したこと(V入
賞)に基づいて前記始動態様より遊技者に有利な特定態
様で前記可変入賞装置(可変入賞球装置60)が第1の
状態(開状態)に制御されるラウンドを所定の上限回数
実行可能な特定遊技状態(大当り遊技状態)が発生する
とともに、前記ラウンド中において前記可変入賞装置
(可変入賞球装置60)に入賞した遊技球(パチンコ
球)が、前記特定の領域(特定入賞領域82)に進入し
たことに基づいて当該ラウンドの終了のあとに次回のラ
ウンドに移行可能となる弾球遊技機(パチンコ機)にお
いて、前記可変入賞装置(可変入賞球装置60)内に可
動自在に設けられた可動部材72a、72b(盃75)
を、前記始動領域(始動口38a、38b)へ遊技球
(パチンコ球)が通過したか否かに関わらず、前記特定
の領域(特定入賞領域82)に遊技球を進入させる確率
を高くする高確率動作態様と、前記特定の領域(特定入
賞領域82)に遊技球(パチンコ球)を進入させる確率
を低くする低確率動作態様とに動作制御する可動部材制
御手段(基本回路90に搭載されたCPUによる可動部
材72a、72b、盃75の動作制御)と、前記特定の
領域(特定入賞領域82)に遊技球(パチンコ球)が進
入する確率が高い旨を、所定の遊技過程において、報知
する報知手段(報知LED85、86a、86b、8
7)と、を備える。
According to claim 1 of the present invention, the first state (open state) in which the game balls shot in the game area 32 are easy to win,
2nd state (closed state)
A variable winning device (variable winning ball device 60) that can be changed to and is provided, and based on the fact that the game ball (pachinko ball) has passed through the starting area (starting openings 38a, 38b) provided in the game area 32. The variable winning device (variable winning ball device 60) is controlled to the first state (open state) in the starting mode of
Based on the fact that the game ball (pachinko ball) that has won the variable winning device (variable winning ball device 60) has entered a specific area (specific winning area (V area) 82) of a plurality of areas (V winning) In a specific game state in which the variable winning device (variable winning ball device 60) is controlled to the first state (open state) in a specific mode that is more advantageous to the player than the starting mode, a predetermined upper limit number of times can be executed. When a big hit game state occurs, a game ball (pachinko ball) that has won the variable winning device (variable winning ball device 60) during the round has entered the specific region (specific winning region 82). Based on the ball game machine (pachinko machine) that can be moved to the next round based on the end of the round, the movable prize is movably provided in the variable winning device (variable winning ball device 60). Wood 72a, 72b (cup 75)
, Regardless of whether or not a game ball (pachinko ball) has passed through the starting area (starting openings 38a, 38b), a high probability of making the game ball enter the specific area (specific winning area 82). Movable member control means (mounted on the basic circuit 90) for controlling the operation in the stochastic operation mode and the low-probability operation mode in which the probability of causing the game ball (pachinko ball) to enter the specific area (specific winning area 82) is lowered. In the predetermined game process, the CPU controls the movable members 72a, 72b and the cup 75) and that the probability that a game ball (pachinko ball) will enter the specific area (specific winning area 82) is high. Notification means (notification LEDs 85, 86a, 86b, 8
7) and are provided.

【0081】尚、請求項1における「前記始動領域へ遊
技球が通過したか否かに関わらず、前記特定の領域に遊
技球を進入させる確率を高くする高確率動作態様と、前
記特定の領域に遊技球を進入させる確率を低くする低確
率動作態様とに動作制御する」とは、遊技球が始動領域
を通過を契機とせずに、高確率動作態様と低確率動作態
様とに動作制御することであり、例えば、本実施例のよ
うに常に高確率動作態様と低確率動作態様となるように
動作制御したり、定期的に高確率動作態様と低確率動作
態様となるように動作制御したり、可変入賞時、ゲート
通過時、通常入賞時等の所定の契機で高確率動作態様と
低確率動作態様となるように動作制御したりするように
しても良い。
In the claim 1, "a high-probability operation mode for increasing the probability of entering a game ball into the specific area regardless of whether or not the game ball has passed to the starting area, and the specific area" The operation control is performed in a low-probability operation mode that lowers the probability of entering the game ball into "," the operation control is performed in a high-probability operation mode and a low-probability operation mode without the opportunity for the game ball to pass through the starting area. That is, for example, the operation is controlled so that the high-probability operation mode and the low-probability operation mode are always performed as in the present embodiment, or the operation control is performed so that the high-probability operation mode and the low-probability operation mode are regularly performed. Alternatively, operation control may be performed such that a high-probability operation mode and a low-probability operation mode are performed at a predetermined trigger such as a variable winning, a gate passage, or a normal winning.

【0082】本発明の請求項2は、前記可動部材72
a、72b(盃75)を複数備え、前記可動部材制御手
段(基本回路90に搭載されたCPUによる可動部材7
2a、72b、盃75の動作制御)は、これら複数の前
記可動部材72a、72b(盃75)の動作周期を異な
らせることにより非同期的に可動制御する非同期制御手
段(基本回路90に搭載されたCPUによる可動部材7
2a、72b、盃75の異なる周期での動作制御)を含
む。
A second aspect of the present invention is the movable member 72.
a), 72b (cup 75), the movable member control means (the movable member 7 by the CPU mounted on the basic circuit 90).
2a, 72b, the operation control of the cup 75), the asynchronous control means (mounted on the basic circuit 90) to asynchronously control the movement by making the operation cycle of the plurality of movable members 72a, 72b (cup 75) different. Movable member 7 by CPU
2a, 72b, operation control in different cycles of the cup 75).

【0083】本発明の請求項3は、前記所定の遊技過程
は、前記始動領域(始動口38a、38b)を遊技球
(パチンコ球)が通過した時点である。
According to claim 3 of the present invention, the predetermined game process is a time point when a game ball (pachinko ball) passes through the starting area (starting openings 38a, 38b).

【0084】本発明の請求項4は、前記所定の遊技過程
は、前記可変入賞装置(可変入賞球装置60)に遊技球
(パチンコ球)が入賞した時点である。
According to claim 4 of the present invention, the predetermined game process is a time when a game ball (pachinko ball) is won in the variable winning device (variable winning ball device 60).

【0085】本発明の請求項5は、前記報知手段(報知
LED85、86a、86b、87)による前記特定の
領域(特定入賞領域82)に遊技球が進入する確率が高
い旨の報知を実行するか否かを決定する報知決定手段
(基本回路90に搭載されたCPUによる実行抽選2)
を備える。
According to claim 5 of the present invention, the notification means (notification LEDs 85, 86a, 86b, 87) performs notification that the probability of a game ball entering the specific area (specific winning area 82) is high. Notification determining means for determining whether or not (execution lottery 2 by CPU mounted on basic circuit 90)
Equipped with.

【0086】[0086]

【発明の効果】本発明は以下の効果を奏する。The present invention has the following effects.

【0087】(a)請求項1項の発明によれば、特定の
領域に遊技球が進入する確率が高い旨、すなわち特定遊
技状態が発生する期待度が高い旨が、特定の領域に遊技
球が進入する以前の所定の遊技過程において報知される
ため、特定の領域に遊技球が進入する以前の遊技過程に
おいても特定遊技状態の発生に対する遊技者の期待感を
効果的に高めることができる。
(A) According to the invention of claim 1, the fact that the probability that the game ball enters the specific area is high, that is, the expectation that the specific game state occurs is high, the game ball is specified in the specific area. Since the notification is given in the predetermined game process before the entry, the player's expectation for the occurrence of the specific game state can be effectively increased even in the game process before the game ball enters the specific region.

【0088】(b)請求項2項の発明によれば、高確率
動作態様となるタイミングの判別が容易ではなくなるこ
とで遊技性を向上させることができる。
(B) According to the second aspect of the present invention, it is not easy to determine the timing of the high-probability operation mode, so that the playability can be improved.

【0089】(c)請求項3項の発明によれば、最も期
待感の高まる時点で、特定の領域に遊技球が進入する確
率が高い旨が報知されるため、より特定遊技状態の発生
に対する遊技者の期待感を高めることができる。
(C) According to the invention of claim 3, since it is notified that the probability that the game ball will enter the specific area is high at the time when the highest expectation is raised, the occurrence of the specific game state is further suppressed. The expectation of the player can be increased.

【0090】(d)請求項4項の発明によれば、最も期
待感の高まる時点で、特定の領域に遊技球が進入する確
率が高い旨が報知されるため、より特定遊技状態の発生
に対する遊技者の期待感を高めることができる。
(D) According to the invention of claim 4, since it is notified that the probability that the game ball will enter the specific area is high at the time when the feeling of expectation is highest, it is possible to prevent the occurrence of the specific game state. The expectation of the player can be increased.

【0091】(e)請求項5項の発明によれば、特定の
領域に遊技球が進入する確率が高い場合でも、その旨が
報知されないことがあるため、報知が行われない場合で
も特定遊技状態に対する遊技者の期待感が減退してしま
うことを回避できる。
(E) According to the invention of claim 5, even if the probability that the game ball enters the specific area is high, the fact may not be notified. Therefore, even if the notification is not performed, the specific game is not performed. It is possible to avoid the player's expectation for the state from diminishing.

【図面の簡単な説明】[Brief description of drawings]

【図1】実施例に係る遊技機の一例としてのパチンコ機
の遊技盤の正面図である。
FIG. 1 is a front view of a game board of a pachinko machine as an example of a game machine according to an embodiment.

【図2】遊技盤の背面図である。FIG. 2 is a rear view of the game board.

【図3】遊技盤に設けられた第2可変入賞球装置の正面
図である。
FIG. 3 is a front view of a second variable winning ball device provided on the game board.

【図4】第2可変入賞球装置の断面図である。FIG. 4 is a sectional view of a second variable winning ball device.

【図5】第2可変入賞球装置の一部を破断した斜視図で
ある。
FIG. 5 is a perspective view in which a part of a second variable winning ball device is cut away.

【図6】第2可変入賞球装置の一部の斜視図である。FIG. 6 is a perspective view of a part of a second variable winning ball device.

【図7】遊技状態を制御する制御回路のブロック図であ
る。
FIG. 7 is a block diagram of a control circuit for controlling a game state.

【図8】(a)〜(d)は、可動部材、盃の動作態様を
示す図である。
8 (a) to (d) are diagrams showing an operation mode of a movable member and a cup.

【図9】可動部材、盃の動作態様を示すタイミングチャ
ートである。
FIG. 9 is a timing chart showing an operation mode of a movable member and a cup.

【図10】始動入賞時並びに可変入賞時にCPUが行う
制御内容を示すフローチャートである。
FIG. 10 is a flowchart showing the control contents performed by the CPU at the time of starting winning and a variable winning.

【図11】報知LEDの発光態様を示す図である。FIG. 11 is a diagram showing a light emitting mode of a notification LED.

【符号の説明】[Explanation of symbols]

30 遊技盤 32 遊技領域 33 ランプ 34 可変入賞球装置 35a、35b 開閉翼片 36 ソレノイド 37 始動球検出スイッチ 38a、38b 始動入賞口 39a、39b 始動球検出スイッチ 40 通過ゲート 41 通過ゲートスイッチ 42 通過口 43a、43b 入賞口 44a、44b 肩下ランプ 45a、45b 入賞口 46a、46b 袖ランプ 47a、47b サイドランプ 48 逆流防止部材 49 アウト口 49a、49b 通路溝 50 入賞球誘導カバー 51 アウト球誘導部材 60 可変入賞球装置 61 取付基板 62 入賞口 63 障害枠 64 表示器 65a、65b 球受部材 66 ソレノイド 67 上部球転動板 68a、68b 球入口 69a、69b 球出口 70 入賞空間 71a、72b カウントスイッチ 72a、72b 可動部材 73 ソレノイド 74 キャラクター部材 75 盃 76 口 77 モータ 78 一時停止板 79 ソレノイド 80 下部球転動板 81 中央通路形成片 82 特定入賞領域 83a、83b 通常入賞領域 84 Vカウントスイッチ 85 報知LED 86a、86b 報知LED 87 報知LED 90 基本回路 91 スイッチ回路 92 アドレスデコード回路 93 初期リセット回路 95 モータ回路 96 音回制御基板 97 ランプ制御基板 99 ソレノイド回路 101 賞球信号出力回路 102 情報出力回路 177 スピーカ 500 普通図柄表示器 600 保留記憶表示器 30 game board 32 game areas 33 lamps 34 Variable winning ball device 35a, 35b open / close wing piece 36 solenoid 37 Start ball detection switch 38a, 38b Start winning hole 39a, 39b Starting ball detection switch 40 passage gate 41 Passage Gate Switch 42 Passage 43a, 43b Winning mouth 44a, 44b under shoulder lamp 45a, 45b Winning mouth 46a, 46b Sleeve lamp 47a, 47b Side lamp 48 Backflow prevention member 49 Out mouth 49a, 49b passage groove 50 winning ball guide cover 51 Out ball guiding member 60 Variable winning ball device 61 Mounting board 62 prize holes 63 obstacle frame 64 display 65a, 65b Ball receiving member 66 solenoid 67 Upper ball rolling plate 68a, 68b Ball entrance 69a, 69b Ball exit 70 winning space 71a, 72b Count switch 72a, 72b movable member 73 solenoid 74 Character parts 75 cups 76 mouths 77 motor 78 Pause plate 79 solenoid 80 Lower ball rolling plate 81 Central passage forming piece 82 Specific prize areas 83a, 83b Normal winning area 84 V count switch 85 Notification LED 86a, 86b Notification LED 87 Notification LED 90 Basic circuit 91 switch circuit 92 address decoding circuit 93 Initial reset circuit 95 motor circuit 96 sound control board 97 Lamp control board 99 solenoid circuit 101 Award ball signal output circuit 102 information output circuit 177 speaker 500 normal pattern display 600 Reserved storage indicator

Claims (5)

【特許請求の範囲】[Claims] 【請求項1】 遊技領域に発射された遊技球が入賞しや
すい第1の状態と、入賞しない、または入賞しがたい第
2の状態とに変化可能な可変入賞装置を備え、前記遊技
領域に設けられた始動領域を遊技球が通過したことに基
づいて所定の始動態様にて前記可変入賞装置を第1の状
態に制御し、前記可変入賞装置に入賞した遊技球が複数
の領域のうちの特定の領域に進入したことに基づいて前
記始動態様より遊技者に有利な特定態様で前記可変入賞
装置が第1の状態に制御されるラウンドを所定の上限回
数実行可能な特定遊技状態が発生するとともに、前記ラ
ウンド中において前記可変入賞装置に入賞した遊技球
が、前記特定の領域に進入したことに基づいて当該ラウ
ンドの終了のあとに次回のラウンドに移行可能となる弾
球遊技機において、前記可変入賞装置内に可動自在に設
けられた可動部材を、前記始動領域へ遊技球が通過した
か否かに関わらず、前記特定の領域に遊技球を進入させ
る確率を高くする高確率動作態様と、前記特定の領域に
遊技球を進入させる確率を低くする低確率動作態様とに
動作制御する可動部材制御手段と、前記特定の領域に遊
技球が進入する確率が高い旨を、所定の遊技過程におい
て、報知する報知手段と、を備えることを特徴とする弾
球遊技機。
1. A variable winning device, which is capable of changing between a first state in which a game ball shot in a game area easily wins and a second state in which a game ball does not win or is hard to win, is provided in the game area. The variable winning device is controlled to the first state in a predetermined starting mode based on the fact that the game ball has passed through the provided starting region, and the game ball which has won the variable winning device out of a plurality of regions. Based on the fact that the player has entered a specific area, a specific game state in which the variable prize winning apparatus is controlled to the first state in a specific mode that is more advantageous to the player than the starting mode is executed, can be executed a predetermined number of times. Along with the game ball that won the variable winning device in the round, the ball game machine that can move to the next round after the end of the round based on the fact that the game ball has entered the specific area A high-probability operation mode that increases the probability that the game ball will enter the specific area regardless of whether or not the game ball has passed through the starting area through a movable member that is movably provided in the variable winning device. And a movable member control means for controlling the operation in a low-probability operation mode that lowers the probability of entering the game ball into the specific area, and a fact that the probability that the game ball enters the specific area is high is a predetermined game. An informing means for informing in the process, and a ball game machine characterized by comprising.
【請求項2】 前記可動部材を複数備え、前記可動部材
制御手段は、これら複数の前記可動部材の動作周期を異
ならせることにより非同期的に可動制御する非同期制御
手段を含む請求項1に記載の弾球遊技機。
2. A plurality of the movable members are provided, and the movable member control means includes an asynchronous control means for asynchronously controlling the movement by changing the operation cycle of the plurality of the movable members. Ball game machine.
【請求項3】 前記所定の遊技過程は、前記始動領域を
遊技球が通過した時点である請求項1または2に記載の
弾球遊技機。
3. The ball game machine according to claim 1, wherein the predetermined game process is a time point when a game ball passes through the starting area.
【請求項4】 前記所定の遊技過程は、前記可変入賞装
置に遊技球が入賞した時点である請求項1〜3のいずれ
かに記載の弾球遊技機。
4. The ball game machine according to claim 1, wherein the predetermined game process is a time point when a game ball is won in the variable winning device.
【請求項5】 前記報知手段による前記特定の領域に遊
技球が進入する確率が高い旨の報知を実行するか否かを
決定する報知決定手段を備える請求項1〜4のいずれか
に記載の弾球遊技機。
5. The notification determination means for determining whether or not to execute the notification by the notification means that the probability that a game ball will enter the specific area is high. Ball game machine.
JP2002151628A 2002-05-24 2002-05-24 Bullet ball machine Expired - Fee Related JP4201116B2 (en)

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Publications (2)

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JP2003340022A true JP2003340022A (en) 2003-12-02
JP4201116B2 JP4201116B2 (en) 2008-12-24

Family

ID=29769141

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Country Link
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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005319232A (en) * 2004-05-04 2005-11-17 Daiichi Shokai Co Ltd Game machine
JP2006167034A (en) * 2004-12-14 2006-06-29 Sophia Co Ltd Game machine
JP2008188465A (en) * 2008-05-12 2008-08-21 Sanyo Product Co Ltd Game machine
JP2010179188A (en) * 2010-05-28 2010-08-19 Sanyo Product Co Ltd Game machine

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH1043386A (en) * 1996-08-07 1998-02-17 Sankyo Kk Game machine
JP2002011166A (en) * 2000-06-28 2002-01-15 Daiichi Shokai Co Ltd Game machine
JP2002035271A (en) * 2000-07-26 2002-02-05 Toyomaru Industry Co Ltd Game machine

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH1043386A (en) * 1996-08-07 1998-02-17 Sankyo Kk Game machine
JP2002011166A (en) * 2000-06-28 2002-01-15 Daiichi Shokai Co Ltd Game machine
JP2002035271A (en) * 2000-07-26 2002-02-05 Toyomaru Industry Co Ltd Game machine

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005319232A (en) * 2004-05-04 2005-11-17 Daiichi Shokai Co Ltd Game machine
JP2006167034A (en) * 2004-12-14 2006-06-29 Sophia Co Ltd Game machine
JP4657696B2 (en) * 2004-12-14 2011-03-23 株式会社ソフイア Game machine
JP2008188465A (en) * 2008-05-12 2008-08-21 Sanyo Product Co Ltd Game machine
JP4656341B2 (en) * 2008-05-12 2011-03-23 株式会社三洋物産 Game machine
JP2010179188A (en) * 2010-05-28 2010-08-19 Sanyo Product Co Ltd Game machine

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