JP2002159654A - Windmill for game machine - Google Patents

Windmill for game machine

Info

Publication number
JP2002159654A
JP2002159654A JP2000358693A JP2000358693A JP2002159654A JP 2002159654 A JP2002159654 A JP 2002159654A JP 2000358693 A JP2000358693 A JP 2000358693A JP 2000358693 A JP2000358693 A JP 2000358693A JP 2002159654 A JP2002159654 A JP 2002159654A
Authority
JP
Japan
Prior art keywords
windmill
rotating body
game
flow path
rotating
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2000358693A
Other languages
Japanese (ja)
Other versions
JP3505504B2 (en
Inventor
Masafumi Mineno
雅史 峰野
Yasuhiro Kamitaka
康博 上高
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Maruhon Industry Co Ltd
Original Assignee
Maruhon Industry Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Maruhon Industry Co Ltd filed Critical Maruhon Industry Co Ltd
Priority to JP2000358693A priority Critical patent/JP3505504B2/en
Publication of JP2002159654A publication Critical patent/JP2002159654A/en
Application granted granted Critical
Publication of JP3505504B2 publication Critical patent/JP3505504B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Abstract

PROBLEM TO BE SOLVED: To enable sufficient visual amusingness to be imparted to a player by rotating the rotor of a windmill even if a game ball falls onto the rotor from approximately directly above in a game area without reference to the arrangement of game nails. SOLUTION: The rotor 14 of the windmill 14, which is rotated by a collision between the game balls, is composed of a disc-shaped rotating plate 14a and three column wall parts 14b, 14c and 14d, which are arranged so as to be separated from one another in peripheral positions. A trifurcated road-shaped space, formed between the wall parts 14b, 14c and 14d, is taken as a ball passage 17 wherethrough the game balls flowing down the game area can pass while turning around. A deadweight part is installed in the rotor 14, and a deviation in the center of gravity allows the ball passage 17 to be returned to an inverted Y-shaped initial attitude by self-weight after rotation. Additionally, a protrusion part 12 is provided in the peripheral part of the rotor 14, and a decorative part 11 is provided at the front.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、遊技球が衝突する
ことにより回転させる装飾付きの回転体を備えた遊技機
用風車に関するものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a windmill for a game machine having a rotating body with a decoration which is rotated by a collision of a game ball.

【0002】[0002]

【従来の技術】パチンコ機等の遊技機の遊技盤面には、
通常、遊技の視覚的興趣を高めるために、遊技領域を流
下する遊技球が衝突することにより回転させる装飾付き
の回転体を備えた風車が配置される。図5に示す風車50
は従来の遊技機用風車の一例であって、合成樹脂等から
なる円筒状の成形品で、正面(遊技者側)に別形成の装
飾部材51が固定されるとともに外周面に周方向略等間隔
で複数(図示の例では6個)の断面半円形のリブ状突起
部52が形成され、中心部に支持軸53が挿通固定された回
転体54と、やはり合成樹脂等からなる成形品で中心部に
上記支持軸53の直径より僅かに大径の貫通孔55を有する
とともに背面側に装飾用発光LED(図示省略)が取り
付けられる取付部材56とからなり、それらが一体的に組
み立てられ、取付部材56の鍔部対向位置にネジ孔(図示
せず)が設けられて、それらネジ孔部にて遊技盤にネジ
止め固定されることにより設置される。
2. Description of the Related Art A game board of a game machine such as a pachinko machine has:
Usually, in order to enhance the visual amusement of the game, a windmill provided with a decorated rotating body that is rotated by a collision of a game ball flowing down the game area is arranged. Windmill 50 shown in FIG.
Is an example of a conventional windmill for a game machine, which is a cylindrical molded product made of a synthetic resin or the like, in which a separately formed decorative member 51 is fixed on the front side (on the player side), and is substantially circumferentially fixed on the outer peripheral surface. A plurality of (six in the illustrated example) rib-shaped protrusions 52 having a semicircular cross section are formed at intervals, and a rotating body 54 having a support shaft 53 inserted and fixed at the center, and a molded product also made of synthetic resin or the like. At the center there is a mounting member 56 having a through-hole 55 slightly larger in diameter than the diameter of the support shaft 53 and having a decorative light emitting LED (not shown) mounted on the back side, which are integrally assembled, Screw holes (not shown) are provided at the positions of the attachment members 56 facing the flanges, and the mounting members 56 are fixed to the game board with screws at the screw holes.

【0003】この風車50は、遊技盤面に設置された状態
で、支持軸53が取付部材56の貫通孔55に回動可能に支承
されることにより回転体54が取付部材56に対し回動可能
で、発射装置により発射されて遊技盤面の遊技領域を落
下する遊技球が、回転体54の外周の突起部52に衝突する
ことにより、回転体54が周方向の力を受けて回転するこ
とになる。
When the windmill 50 is installed on the game board, the rotating body 54 is rotatable with respect to the mounting member 56 by the support shaft 53 being rotatably supported by the through hole 55 of the mounting member 56. Then, the game ball that is fired by the firing device and falls in the game area of the game board surface collides with the projection 52 on the outer periphery of the rotating body 54, so that the rotating body 54 rotates by receiving a circumferential force. Become.

【0004】[0004]

【発明が解決しようとする課題】しかしながら、上記従
来の風車では、遊技領域を落下する遊技球が回転体54の
真上でない方向から突起部52に衝突した場合は周方向の
力が付与されて回転体54が回転するが、落下する遊技球
が例えば回転体54の真上付近で突起部52の無い平坦な外
周面に衝突した場合は、回転体54は衝突による衝撃で若
干は揺動するものの回転まではせず、ほぼ静止状態のま
まであった。そのため、装飾付きの回転体を回転させる
ことによって遊技者に視覚的な興趣を与えるという風車
本来の目的がを必ずしも十分に達成できない。
However, in the above-described conventional windmill, when a game ball falling in the game area collides with the projection 52 from a direction not directly above the rotating body 54, a circumferential force is applied. The rotating body 54 rotates, but when the falling game ball collides with, for example, a flat outer peripheral surface without the protrusion 52 just above the rotating body 54, the rotating body 54 slightly swings due to the impact due to the collision. The object did not rotate and remained almost stationary. Therefore, the original purpose of the windmill, which gives the player visual interest by rotating the rotator with decoration, cannot always be sufficiently achieved.

【0005】そのため、上記従来の風車を備える遊技機
では、風車50の回転体54外周面に対し角度をもって遊技
球が衝突するよう遊技盤における遊技釘の配置を調整す
る必要があって、その調整が面倒であり、また、盤面配
置の自由度が制約されるという問題があった。
[0005] Therefore, in the gaming machine having the above-mentioned conventional windmill, it is necessary to adjust the arrangement of the game nails on the game board so that the game ball collides with the outer peripheral surface of the rotating body 54 of the windmill 50 at an angle. However, there is a problem that the degree of freedom of the board surface arrangement is restricted.

【0006】本発明は、こうした問題に鑑みてなされた
ものであって、遊技釘の配置に拠らず、遊技領域におい
て遊技球が風車の回転体に対し真上付近から落下する場
合でも回転体が回転し、遊技者に十分な視覚的興趣を与
えることができるようにすることを目的とする。
SUMMARY OF THE INVENTION The present invention has been made in view of the above-mentioned problems, and is not limited to the arrangement of the game nails. Is rotated so that the player can be given a sufficient visual interest.

【0007】[0007]

【課題を解決するための手段】請求項1に係る発明は、
遊技盤面に配置され、遊技領域を流下する遊技球が衝突
することにより回転する回転体を備えた遊技機用風車に
おいて、上記回転体の内部に遊技球が略垂直方向に対し
方向変換しつつ通過可能な球流路を形成するものであ
る。
The invention according to claim 1 is
In a gaming machine windmill provided with a rotating body that is arranged on a game board surface and that rotates by colliding with a gaming ball flowing down a gaming area, the gaming ball passes inside the rotating body while changing its direction with respect to a substantially vertical direction. It forms a possible spherical channel.

【0008】この風車を遊技盤面に設置した遊技機で
は、風車の回転体は遊技領域を落下する遊技球が回転体
に対し真上でない方向から衝突した場合に、周方向の力
が付与されて回転体が回転することは勿論、遊技球が風
車の回転体の真上付近から落下した場合でも、遊技球が
球流路を通過する可能性があって、そうした場合に、遊
技球が略垂直方向に対し方向変換しつつ球流路を通過す
ることにより回転体に周方向の力が付与され、回転体が
回転する。そのため、風車の回転体外周面に対し角度を
もって遊技球を衝突させるよう遊技盤における遊技釘の
配置を調整するようなことをしなくても、遊技球の衝突
により回転体を頻繁に回転させることができ、遊技者に
一層効果的に視覚的な興趣を与えることができる。
In a gaming machine having this windmill installed on a game board surface, a circumferential force is applied to the rotating body of the windmill when a game ball falling in the game area collides with the rotating body from a direction not directly above the rotating body. Of course, even if the rotating body rotates, even if the game ball falls from just above the rotating body of the windmill, the game ball may pass through the ball flow path. By passing through the spherical flow path while changing the direction with respect to the direction, a circumferential force is applied to the rotating body, and the rotating body rotates. Therefore, the rotating body is frequently rotated by the collision of the game balls without adjusting the arrangement of the game nails on the game board so that the game balls collide with the outer peripheral surface of the rotating body of the windmill at an angle. This can give the player more effective visual appeal.

【0009】請求項2に係る発明は、上記請求項1に係
る遊技機用風車において、上記回転体は、回転中心から
外れた位置に錘部を設けて重心を一側に偏らせ、回転後
に自重により一定の姿勢に戻るよう構成するものであ
る。
According to a second aspect of the present invention, in the gaming machine wind turbine according to the first aspect, the rotating body is provided with a weight portion at a position deviated from the center of rotation to bias the center of gravity to one side, and after rotation, It is configured to return to a certain posture by its own weight.

【0010】この場合、回転後の回転体を、真上付近か
ら落下する遊技球が内部の球流路を通過する姿勢に戻す
ことができ、そうすることで、回転体の真上付近から落
下する遊技球が球流路を通過する頻度を高めることがで
き、遊技球の衝突により回転体を一層頻繁に回転させる
ことができて、遊技者に一層効果的に視覚的な興趣を与
えることができる。
In this case, it is possible to return the rotated rotator to a posture in which the game ball falling from directly above the ball passes through the internal ball flow path. The frequency of the game balls passing through the ball channel can be increased, the rotating body can be rotated more frequently by the collision of the game balls, and the visual interest can be more effectively given to the player. it can.

【0011】請求項3に係る発明は、上記請求項1に係
る遊技機用風車において、上記回転体の正面に装飾部を
設けたものである。
According to a third aspect of the present invention, in the gaming machine wind turbine according to the first aspect, a decorative portion is provided on a front surface of the rotating body.

【0012】このように回転体の正面に装飾部を設ける
ことで、回転体と共に装飾部が回転し、動的装飾効果に
よって興趣が盛り上がる。
By providing the decorative portion in front of the rotating body in this way, the decorative portion rotates together with the rotating body, and the dynamic decoration effect enhances interest.

【0013】請求項4に係る発明は、上記請求項1に係
る遊技機用風車において、上記回転体は、遊技盤に回転
自在に支持される回転板部と、該回転板部の正面に当該
回転体の回転中心から外れるとともに周方向に相互に離
間した配置で立設された複数の柱壁部とから成り、上記
回転板部の正面において上記複数の柱壁部の間に形成さ
れる空間が上記球流路となるものである。
According to a fourth aspect of the present invention, in the gaming machine windmill according to the first aspect, the rotating body includes a rotating plate portion rotatably supported by a game board, and a rotating plate portion provided on a front surface of the rotating plate portion. A space formed between the plurality of column walls at the front of the rotating plate portion, the plurality of column walls being displaced from the center of rotation of the rotating body and being erected in a circumferentially separated arrangement. Is the spherical channel.

【0014】内部に球流路を備える回転体は、このよう
に回転板部と複数の柱壁部とで構成されるものであって
よい。
The rotating body having the spherical flow path therein may be constituted by the rotating plate portion and the plurality of column walls as described above.

【0015】請求項5に係る発明は、上記請求項4に係
る遊技機用風車において、上記回転板部と上記複数の柱
壁部とが一体成形されたものである。
According to a fifth aspect of the present invention, in the gaming machine wind turbine according to the fourth aspect, the rotating plate portion and the plurality of column wall portions are integrally formed.

【0016】回転板部と複数の柱壁部とから成る回転体
は、このように回転板部と柱壁部とが一体成形されたも
のであってよい。
The rotating body composed of the rotating plate and the plurality of column walls may be such that the rotating plate and the column wall are integrally formed.

【0017】請求項6に係る発明は、上記請求項4に係
る遊技機用風車において、上記回転板部を略回転中心を
中心とする円板状に形成し、上記複数の柱壁部を各々断
面略扇形として、各円弧面が上記回転板部の外周に沿う
よう放射状に配置したものである。
According to a sixth aspect of the present invention, in the gaming machine wind turbine according to the fourth aspect, the rotating plate portion is formed in a disk shape having a substantially center of rotation as a center, and the plurality of column wall portions are respectively formed. Each of the circular arc surfaces is radially arranged along the outer periphery of the rotary plate portion as a substantially fan-shaped cross section.

【0018】回転体の回転板部および複数の柱壁部はこ
うした形状および配置のものとするのがよい。
It is preferable that the rotating plate portion and the plurality of column walls of the rotating body have such shapes and arrangements.

【0019】請求項7に係る発明は、上記請求項6に係
る遊技機用風車において、上記柱壁部は3個で、それら
3個の柱壁部により上記回転板部の正面に上記球流路と
なる三叉路状の空間が形成されることを特徴とする。
According to a seventh aspect of the present invention, in the gaming machine wind turbine according to the sixth aspect, the number of the pillar wall portions is three, and the three pillar wall portions allow the spherical flow in front of the rotary plate portion. It is characterized in that a three-way space serving as a road is formed.

【0020】複数の柱壁部の間の空間を球通路とするに
ついては、このように3個の柱壁部により三叉路状の空
間を形成するのがよく、そうすることにより、遊技球が
略垂直方向に対し方向変換しつつ通過可能な球流路を形
成することができる。
When the space between the plurality of pillar walls is used as a ball passage, it is preferable that a three-junction space is formed by the three pillar walls as described above. A spherical flow path that can pass while changing the direction with respect to the vertical direction can be formed.

【0021】請求項8に係る発明は、上記請求項7に係
る遊技機用風車において、上記回転体は上記柱壁部の1
個に錘部を設けて重心を一側に偏らせ、回転後に自重に
より、上記球流路が一方の流路開口部を上方に向けて逆
Y字状となる初期姿勢に戻るよう構成したものである。
According to an eighth aspect of the present invention, in the gaming machine windmill according to the seventh aspect, the rotating body is one of the column walls.
A weight portion is provided on each piece, the center of gravity is biased to one side, and after rotation, the spherical flow path returns to an initial posture in which the spherical flow path has an inverted Y-shape with one flow path opening directed upward by its own weight. It is.

【0022】この場合、回転体は回転後に球流路が逆Y
字状となる初期姿勢に戻るため、真上付近から落下する
遊技球がその球流路を通過する頻度が高くなり、遊技球
の衝突により回転体が回転する頻繁が高まり、遊技の視
覚的興趣が高まる。
In this case, after the rotating body rotates, the spherical flow path is inverted Y
In order to return to the initial posture of a character shape, the frequency of game balls falling from just above the ball passing through the ball channel increases, and the frequency of rotation of the rotating body due to the collision of the game balls increases, and the visual interest of the game Increase.

【0023】請求項9に係る発明は、上記請求項6に係
る遊技機用風車において、上記複数の柱壁部の正面にそ
れぞれ装飾部を一体形成したものである。
According to a ninth aspect of the present invention, in the gaming machine windmill according to the sixth aspect, decorative portions are integrally formed on the front surfaces of the plurality of pillar walls.

【0024】回転板部と複数の柱壁部とから成る回転体
においては、その複数の柱壁部の正面に装飾部を設ける
のがよく、そうすることで、回転体と共に各装飾部が回
転し、動的装飾効果によって興趣が盛り上がる。
In a rotating body composed of a rotating plate portion and a plurality of pillar walls, it is preferable to provide a decorative portion in front of the plurality of pillar walls, so that each decorative portion rotates together with the rotating body. Then, the dynamic decoration effect enhances the interest.

【0025】請求項10に係る発明は、上記請求項6に
係る遊技機用風車において、上記回転体の正面に別途形
成の装飾板を固定したことを特徴とする。
According to a tenth aspect of the present invention, in the gaming machine wind turbine according to the sixth aspect, a decorative plate separately formed is fixed to a front surface of the rotating body.

【0026】回転板部と複数の柱壁部とから成る回転体
は、このように回転体の正面に別途形成の装飾板を固定
したものであってもよく、その場合も、回転体と共に装
飾板が回転し、動的装飾効果によって興趣が盛り上が
る。
The rotating body composed of the rotating plate portion and the plurality of column walls may be such that the decorative plate separately formed is fixed to the front surface of the rotating body. The board rotates, and the dynamic decoration effect enhances the interest.

【0027】請求項11に係る発明は、請求項1に係る
遊技機用風車において、上記回転体を、遊技盤に回転自
在に支持される円柱体から構成し、該円柱体に三叉路状
または曲路状に上記球流路を穿設したものである。
According to an eleventh aspect of the present invention, in the gaming machine windmill according to the first aspect, the rotating body is formed of a cylindrical body rotatably supported by a game board, and the cylindrical body has a trifurcated or curved shape. The spherical flow path is formed in a road shape.

【0028】内部に球流路を備える回転体は、このよう
に円柱体に球流路を穿設したものであってもよい。
The rotating body having a spherical flow path therein may be one in which a spherical flow path is perforated in a cylindrical body as described above.

【0029】請求項12に係る発明は、請求項1〜請求
項11に記載の遊技機用風車において、上記回転体の回
転中心に支持軸を設け、該回転体を上記支持軸を回転可
能に支承する軸受部を備えた取付部材に組み付け、該取
付部材を遊技盤に固定するよう構成したものである。
According to a twelfth aspect of the present invention, in the windmill for a game machine according to any one of the first to eleventh aspects, a support shaft is provided at a rotation center of the rotator, and the rotator can rotate the support shaft. It is configured to be mounted on a mounting member having a bearing portion to be supported, and to fix the mounting member to a game board.

【0030】請求項1〜請求項11の遊技機用風車は、
このように支持軸を設けた回転体と、支持軸を回転可能
に支承する軸受部を備えた取付部材とで構成し、取付部
材の部分で遊技盤に固定するものであってよい。支持軸
は回転体と一体に形成したものであってよく、別途形成
したもの組み付けたものであってもよい。
The windmill for a game machine according to any one of claims 1 to 11 is
The rotating body provided with the support shaft and the mounting member provided with the bearing for rotatably supporting the support shaft may be configured to be fixed to the game board at the mounting member. The support shaft may be formed integrally with the rotating body, or may be formed separately and assembled.

【0031】なお、回転体は遊技釘等で遊技盤に直接取
り付けることも可能である。
The rotating body can be directly attached to the game board with a game nail or the like.

【0032】請求項13に係る発明は、請求項1〜請求
項11に記載の遊技機用風車において、上記回転体の外
周面複数箇所に径方向に突出する突起部を設けたもので
ある。
According to a thirteenth aspect of the present invention, in the gaming machine wind turbine according to any one of the first to eleventh aspects, a plurality of radially projecting projections are provided at a plurality of outer peripheral surfaces of the rotating body.

【0033】こうした突起部を設けることにより、発射
装置により発射されて遊技盤面の遊技領域を落下する遊
技球が突起部に衝突し、回転体に付与される周方向の力
が大きくなって、回転体の回転が促進される。
By providing such a projection, a game ball fired by the launching device and falling in the game area of the game board collides with the projection, and the circumferential force applied to the rotating body increases, and Body rotation is promoted.

【0034】[0034]

【発明の実施の形態】以下、本発明の実施の形態を図面
に基づいて説明する。
Embodiments of the present invention will be described below with reference to the drawings.

【0035】(第1の実施の形態)図1に第1の実施の
形態における遊技機用風車を示す。この実施の形態の風
車10は、図1の(a)および(b)に示すとおりで、遊
技機(例えばパチンコ機)の遊技盤面に配置され、遊技
領域を流下する遊技球が衝突することにより回転する回
転体14を備えている。
(First Embodiment) FIG. 1 shows a gaming machine windmill according to a first embodiment. As shown in FIGS. 1A and 1B, a windmill 10 according to this embodiment is arranged on a game board surface of a game machine (for example, a pachinko machine), and when a game ball flowing down a game area collides. The rotating body 14 is provided.

【0036】上記回転体14は、中心部に遊技釘13が挿通
可能な貫通孔15を有し、該貫通孔15に挿通した遊技釘13
が遊技盤に打ち込まれることによって回転自在に支持さ
れる円板状の回転板部14aと、該回転板部14aの正面の
回転中心から外れた周辺部分に、周方向に相互に離間し
略等間隔となる配置で立設された3個の柱壁部14b、14
c、14dとが一体に形成された合成樹脂等の成形品であ
る。なお、柱壁部14b、14c、14dは、別形成したもの
を回転板部14aに固着してもよい。
The rotating body 14 has a through hole 15 at the center thereof through which the game nail 13 can be inserted.
A disk-shaped rotating plate portion 14a rotatably supported by being driven into a game board, and a peripheral portion deviated from the center of rotation in front of the rotating plate portion 14a. Three pillar wall sections 14b, 14 erected at intervals
c and 14d are molded products such as synthetic resin integrally formed. The column walls 14b, 14c and 14d may be separately formed and fixed to the rotating plate 14a.

【0037】3個の柱壁部14b、14c、14dは、各々断
面略扇形で、各円弧面が回転板部14aの外周に沿うよう
放射状に配置されている。そして、回転板部14aの正面
においてそれら3個の柱壁部14b、14c、14dの間に、
外周部三方に開口部を有する三叉路状の空間が形成さ
れ、その三叉路状の空間が、風車10の設置状態において
遊技領域を流下する遊技球が略垂直方向に対し方向変換
しつつ通過可能な球流路17を構成するものとなってい
る。
The three pillar walls 14b, 14c, 14d each have a substantially fan-shaped cross section, and are arranged radially so that the respective arc surfaces are along the outer periphery of the rotary plate 14a. Then, at the front of the rotating plate portion 14a, between the three pillar wall portions 14b, 14c, and 14d,
A three-junction space having an opening on three sides of the outer peripheral portion is formed, and the three-junction space is a ball that can be passed while the game ball flowing down the game area in the installed state of the wind turbine 10 changes direction substantially in the vertical direction. It constitutes the flow path 17.

【0038】また、各柱壁部14b、14c、14dの外周両
端部には、それぞれ径方向に突出する断面半円形のリブ
状で軸方向に延びる突起部12が一体形成されている。
Projections 12 extending in the axial direction are formed on both ends of the outer periphery of each of the column walls 14b, 14c, and 14d in the form of ribs having a semicircular cross section and projecting in the radial direction.

【0039】そして、回転体14は、3個の柱壁部14b、
14c、14dの内の1個(例えば図1において符号14cを
付した柱壁部)が内部に錘部(図示せず)を有し、それ
により、回転体14は錘部が設けられた柱壁部14cの側に
重心が偏り、回転後は自重により、上記球流路17が一方
の流路開口部を上方に向けて逆Y字状となる初期姿勢
(図1の(b)に示す姿勢)に戻るよう構成されてい
る。なお、錘部は、このように柱壁部14cの内部に設け
る以外に、柱壁部14cの両端の突起部12を重量物で形成
し錘部とするようにしてもよい。
The rotating body 14 has three pillar wall portions 14b,
One of 14c and 14d (for example, a column wall portion denoted by reference numeral 14c in FIG. 1) has a weight portion (not shown) inside, and accordingly, the rotating body 14 is a column provided with a weight portion. The center of gravity is deviated toward the wall portion 14c, and after rotation, the spherical flow path 17 has an inverted Y-shape with one of its flow path openings facing upward due to its own weight (shown in FIG. 1B). (Posture). In addition to the weight portion being provided inside the column wall portion 14c as described above, the protrusion portions 12 at both ends of the column wall portion 14c may be formed of a heavy material to be a weight portion.

【0040】また、各柱壁部14b、14c、14dの正面に
は、適宜装飾を施した装飾部11がそれぞれ一体形成され
ている。
On the front surface of each of the column walls 14b, 14c and 14d, a decorative portion 11 appropriately decorated is integrally formed.

【0041】この風車10は、回転体14の回転板部14aの
貫通孔15に遊技釘13を挿通し、遊技釘13の先端を打ち込
むことによって遊技機の遊技盤面に設置する。
The windmill 10 is installed on a game board of a gaming machine by inserting a game nail 13 into a through hole 15 of a rotating plate portion 14a of a rotating body 14 and driving the tip of the game nail 13 into the hole.

【0042】この風車10を設置した遊技機では、回転体
14の真上付近から落下した遊技球は、静止状態において
図1の(b)に示すように逆Y字状となった球流路17
に、上方に向いた開口部から入り、略垂直方向に落下し
た後、下方に位置する柱壁部14cに当たって方向変換
し、左右いずれかの開口部から流出する。そして、こう
して上方開口部から入った遊技球が球流路17を方向変換
しつつ通過することにより、回転体14の柱壁部14cに貫
通孔15を中心とした周方向の力が付与され、遊技球を放
出すると同時に回転体14自身が回転することになる。
In the gaming machine in which the windmill 10 is installed, a rotating body
The game ball that has fallen from a position immediately above the ball path 17 has a ball flow path 17 in an inverted Y-shape as shown in FIG.
Then, after entering through an opening facing upward and dropping in a substantially vertical direction, it impinges on a pillar wall portion 14c located below and changes direction, and flows out from one of the left and right openings. Then, by passing the game balls entering from the upper opening while changing the direction of the ball flow path 17, a circumferential force centering on the through hole 15 is applied to the column wall portion 14 c of the rotating body 14, The rotating body 14 itself rotates at the same time that the game ball is released.

【0043】また、回転体14に対し真上でない方向から
衝突した遊技球は、いずれかの突起部12に衝突し、それ
により、周方向の力が付与されて回転体14が回転する。
但し、回転体14の各柱壁部14b、14c、14dの外表面の
突起部12の無い平坦な部分に遊技球が衝突すると、その
平坦な表面に弾かれて遊技球が飛球する一方、回転体14
は衝突による衝撃で若干回動または微動した後、直ぐに
通常状態(初期姿勢)に戻る。
A game ball that collides with the rotating body 14 from a direction other than directly above collides with one of the protrusions 12, whereby a circumferential force is applied and the rotating body 14 rotates.
However, when a game ball collides with a flat portion of the outer surface of each pillar wall portion 14b, 14c, 14d of the rotating body 14 without the protrusion 12, the game ball is repelled by the flat surface and the game ball flies, Rotating body 14
After a slight rotation or slight movement due to the impact of the collision, it immediately returns to the normal state (initial posture).

【0044】このように、遊技球が回転体14の真上付近
から落下した場合でも、遊技球が方向変換しつつ球流路
17を通過することにより回転体14に周方向の力が付与さ
れ、回転体14が回転する。そのため、風車の回転体外周
面に対し角度をもって遊技球を衝突させるよう遊技盤に
おける遊技釘の配置を調整するようなことをしなくて
も、遊技球の衝突により回転体を頻繁に回転させること
ができ、遊技者に一層効果的に視覚的な興趣を与えるこ
とができる。
As described above, even when the game ball falls from just above the rotating body 14, the game ball changes direction and the ball flow path changes.
By passing through 17, a circumferential force is applied to the rotating body 14, and the rotating body 14 rotates. Therefore, the rotating body is frequently rotated by the collision of the game balls without adjusting the arrangement of the game nails on the game board so that the game balls collide with the outer peripheral surface of the rotating body of the windmill at an angle. This can give the player more effective visual appeal.

【0045】遊技球との衝突で回転した風車10の回転体
14は、柱壁部14cの錘部の作用で、球流路17が逆Y字状
となり、開口部の一つが上方に向いた初期姿勢(図1の
(b)に示す状態)に再び戻る。
A rotating body of the windmill 10 rotated by a collision with a game ball
Numeral 14 is a function of the weight of the column wall portion 14c, whereby the spherical flow path 17 becomes an inverted Y-shape and one of the openings returns to the initial posture (the state shown in FIG. 1B) again. .

【0046】(第2の実施の形態)図2に第2の実施の
形態における遊技機用風車を示す。この実施の形態は、
上記第1の実施形態の風車が、回転体を直接遊技盤に回
転可能に取付ける構成としているのに対し、遊技盤に固
定される取付部材を別途設け、これに回転体を回転可能
に取付けるよう風車を構成したものである。
(Second Embodiment) FIG. 2 shows a gaming machine windmill according to a second embodiment. In this embodiment,
While the windmill of the first embodiment has a configuration in which the rotating body is directly rotatably mounted on the game board, an additional mounting member fixed to the game board is separately provided, and the rotating body is rotatably mounted thereon. It constitutes a windmill.

【0047】すなわち、この実施の形態の風車20は、図
2の(a)および(b)に示すとおりで、遊技機(例え
ばパチンコ機)の遊技盤面に配置され、遊技領域を流下
する遊技球が衝突することにより回転する回転体24を備
えている。
That is, as shown in FIGS. 2A and 2B, the windmill 20 of this embodiment is disposed on a game board surface of a game machine (for example, a pachinko machine) and has a game ball flowing down a game area. Is provided with a rotating body 24 that is rotated by the collision.

【0048】そして、回転体24には中心部に支持軸23が
挿通され、その挿通された支持軸23の直径より僅かに大
径の貫通孔25を中心部に有する取付部材26が合成樹脂等
の成形品として別形成され、回転体24を貫通した支持軸
23が取付部材26の貫通孔25に挿通され、取付部材26の貫
通孔25から突出する支持軸23の先端部に金属環28が嵌め
られて、抜止めのため半球状に形成された支持軸23の頭
部23aにより回転体24が取付部材26との間に僅かに離れ
た位置に組み付けられ、回転可能に支承される。なお、
支持軸23は、回転体24に一体形成することも可能であ
る。
A support shaft 23 is inserted through the center of the rotating body 24. A mounting member 26 having a through hole 25 at the center slightly larger than the diameter of the inserted support shaft 23 is made of synthetic resin or the like. A support shaft that is separately formed as a molded product of
23 is inserted into the through-hole 25 of the mounting member 26, and a metal ring 28 is fitted to the tip of the supporting shaft 23 protruding from the through-hole 25 of the mounting member 26, and the supporting shaft is formed in a hemispherical shape to prevent removal. The rotating body 24 is assembled at a position slightly apart from the mounting member 26 by the head 23a of the 23, and is rotatably supported. In addition,
The support shaft 23 can also be formed integrally with the rotating body 24.

【0049】上記回転体24は、中心部に貫通孔25を有す
る円板状の回転板部24aと、該回転板部24aの正面の回
転中心から外れた周辺部分に、周方向に相互に離間し略
等間隔となる配置で立設された3個の柱壁部24b、24
c、24dとの合成樹脂等からなる一体成形品であって、
その3個の柱壁部24b、24c、24dは、各々断面略扇形
で、各円弧面が回転板部24aの外周に沿うよう放射状に
配置され、回転板部24aの正面においてそれら3個の柱
壁部24b、24c、24dの間に、外周部三方に開口部を有
する三叉路状の空間が形成されて、その三叉路状の空間
が、風車20の設置状態において遊技領域を流下する遊技
球が略垂直方向に対し方向変換しつつ通過可能な球流路
27を構成するものとなっている。そして、各柱壁部24
b、24c、24dの外周両端部には、それぞれ径方向に突
出する断面半円形のリブ状で軸方向に延びる突起部22が
一体形成され、3個の柱壁部24b、24c、24dの内の1
個(例えば図2において符号24cを付した柱壁部)が内
部に錘部(図示せず)を有し、それにより、回転体24は
錘部が設けられた柱壁部24cの側に重心が偏り、回転後
は自重により、上記球流路27が一方の流路開口部を上方
に向けて逆Y字状となる初期姿勢に戻るよう構成されて
いる。なお、この実施の形態の場合も、錘部は、柱壁部
24cの内部に設ける以外に、柱壁部24cの両端の突起部
22を重量物で形成し錘部とするようにしてもよい。ま
た、各柱壁部24b、24c、24dの正面には、適宜装飾を
施した装飾部21がそれぞれ一体形成されている。
The rotating body 24 is circumferentially spaced apart from a disk-shaped rotating plate portion 24a having a through hole 25 at the center and a peripheral portion of the rotating plate portion 24a which is off the center of rotation. And three column walls 24b, 24 erected at substantially equal intervals.
c, 24d and an integral molded product made of a synthetic resin or the like,
The three pillar walls 24b, 24c, 24d are each substantially fan-shaped in cross section, and each arc surface is radially arranged along the outer periphery of the rotating plate 24a, and the three pillars are arranged in front of the rotating plate 24a. Between the walls 24b, 24c, and 24d, a three-forked space having openings on three sides of the outer peripheral portion is formed, and the three-forked space is substantially a game ball that flows down the game area when the windmill 20 is installed. Spherical flow path that can pass while changing direction in the vertical direction
27. And each pillar wall 24
Projections 22 extending in the axial direction are formed integrally with the outer peripheral ends of the b, 24c, 24d in the form of ribs having a semicircular cross-section and projecting in the radial direction. The three pillar wall portions 24b, 24c, 24d Of 1
Each of the members (for example, a column wall portion denoted by reference numeral 24c in FIG. 2) has a weight portion (not shown) therein, whereby the rotator 24 is provided with a center of gravity on the side of the column wall portion 24c provided with the weight portion. The spherical flow path 27 is configured to return to an initial posture in which the spherical flow path 27 has an inverted Y-shape with one flow path opening facing upward due to its own weight after rotation. In this embodiment, the weight portion is also a column wall portion.
In addition to being provided inside 24c, projections at both ends of column wall 24c
The weight 22 may be formed as a weight portion. Decorative portions 21 appropriately decorated are integrally formed on the front surfaces of the respective column wall portions 24b, 24c, 24d.

【0050】また、上記取付部材26は、正面視略円形
で、支持軸23を回転可能に保持する貫通孔25を備えた軸
受部26aの外周に所定段付形状の取付部26bを有し、遊
技者側となる正面側の端面には、回転体24の回転板部24
aを回転可能に収容する凹部26cが有けられ、その凹部
26cの外周には鍔部26dが設けられている。
The mounting member 26 has a substantially stepped mounting portion 26b on the outer periphery of a bearing 26a having a substantially circular shape in a front view and having a through hole 25 for rotatably holding the support shaft 23, On the end face on the front side, which is the player side, the rotating plate portion 24 of the rotating body 24 is provided.
a is rotatably accommodated, and the recess 26c is provided.
A collar 26d is provided on the outer periphery of 26c.

【0051】この実施形態の風車20は、取付部材26の取
付部26bの形状に対応する取付用凹部を遊技盤の所定箇
所に予め形成しておき、その取付用凹部に取付部材26の
取付部26bを背面側から圧入して固定することにより遊
技機の遊技盤面に設置する。なお、風車20の取付けは、
取付部材26の鍔部26dを伸長して取付用ネジ孔部を形成
し、そのネジ孔部を介して固定するようにしてもよい。
In the windmill 20 of this embodiment, a mounting recess corresponding to the shape of the mounting portion 26b of the mounting member 26 is previously formed at a predetermined location on the game board, and the mounting recess of the mounting member 26 is formed in the mounting recess. The 26b is press-fitted from the back side and fixed to be installed on the game board surface of the gaming machine. In addition, installation of the windmill 20
The flange 26d of the mounting member 26 may be extended to form a mounting screw hole, and the fixing may be performed through the screw hole.

【0052】この風車20の作用は上記第1の実施の形態
の場合と同様である。すなわち、この風車20を設定した
遊技機において、回転体24の真上付近から落下した遊技
球は、静止状態において逆Y字状となった球流路27に、
上方に向いた開口部から入り、略垂直方向に落下した
後、下方に位置する柱壁部24cに当たって方向変換し、
左右いずれかの開口部から流出する。そして、こうして
上方開口部から入った遊技球が球流路27を方向変換しつ
つ通過することにより、回転体24の柱壁部24cに支持軸
23を中心とした周方向の力が付与され、遊技球を放出す
ると同時に回転体24自身が回転することになる。
The operation of the windmill 20 is the same as that of the first embodiment. That is, in the gaming machine in which the windmill 20 is set, the game ball that has fallen from a position immediately above the rotating body 24 flows into the inverted Y-shaped ball channel 27 in the stationary state.
After entering from the opening facing upward and dropping in a substantially vertical direction, it hits the column wall 24c located below and changes direction,
It flows out of the left or right opening. The game ball thus entering from the upper opening passes through the ball flow path 27 while changing the direction, so that the support shaft is attached to the column wall portion 24c of the rotating body 24.
A circumferential force about 23 is applied, and the rotating body 24 itself rotates at the same time as releasing the game ball.

【0053】また、回転体24に対し真上でない方向から
衝突した遊技球は、いずれかの突起部22に衝突し、それ
により、周方向の力が付与されて回転体24が回転する。
但し、回転体24の各柱壁部24b、24c、24dの外表面の
突起部22の無い平坦な部分に遊技球が衝突すると、その
平坦な表面に弾かれて遊技球が飛球する一方、回転体24
は衝突による衝撃で若干回動または微動した後、直ぐに
通常状態(初期姿勢)に戻る。
A game ball that collides with the rotating body 24 from a direction other than directly above collides with one of the protrusions 22, whereby a circumferential force is applied to rotate the rotating body 24.
However, when a game ball collides with a flat portion of the outer surface of each of the column walls 24b, 24c, and 24d of the rotating body 24 that has no protrusion 22, the game ball is repelled by the flat surface and the game ball flies, Rotating body 24
After a slight rotation or slight movement due to the impact of the collision, it immediately returns to the normal state (initial posture).

【0054】このように、遊技球が回転体24の真上付近
から落下した場合でも、遊技球が方向変換しつつ球流路
27を通過することにより回転体24に周方向の力が付与さ
れ、回転体24が回転する。そのため、風車の回転体外周
面に対し角度をもって遊技球を衝突させるよう遊技盤に
おける遊技釘の配置を調整するようなことをしなくて
も、遊技球の衝突により回転体を頻繁に回転させること
ができ、遊技者に一層効果的に視覚的な興趣を与えるこ
とができる。
As described above, even when the game ball falls from just above the rotating body 24, the direction of the game ball is changed while the game ball changes direction.
By passing through 27, a circumferential force is applied to rotating body 24, and rotating body 24 rotates. Therefore, the rotating body is frequently rotated by the collision of the game balls without adjusting the arrangement of the game nails on the game board so that the game balls collide with the outer peripheral surface of the rotating body of the windmill at an angle. This can give the player more effective visual appeal.

【0055】遊技球との衝突で回転した風車20の回転体
24は、柱壁部24cの錘部の作用で、球流路27が逆Y字状
となり、開口部の一つが上方に向いた初期姿勢に再び戻
る。
The rotating body of the windmill 20 rotated by the collision with the game ball
Numeral 24 is a function of the weight of the column wall portion 24c, whereby the spherical flow path 27 has an inverted Y-shape, and returns to the initial posture in which one of the openings faces upward.

【0056】(第3の実施の形態)図3に第3の実施の
形態における遊技機用風車を示す。この実施の形態は、
上記第1の実施形態の風車が、回転体の各柱壁部の正面
にそれぞれ装飾部を一体形成する構成としているのに対
し、回転体の正面に別途形成の装飾板を固定する構成と
したものである。この場合、回転体の球流路は、前面が
装飾板によって覆われたものとなる。
(Third Embodiment) FIG. 3 shows a windmill for a game machine according to a third embodiment. In this embodiment,
While the windmill of the first embodiment has a configuration in which the decorative portions are integrally formed on the front surfaces of the respective column walls of the rotating body, a decorative plate separately formed is fixed on the front surface of the rotating body. Things. In this case, the front surface of the spherical flow path of the rotating body is covered with the decorative plate.

【0057】すなわち、この実施の形態の風車30は、図
3の(a)および(b)に示すとおりで、遊技機(例え
ばパチンコ機)の遊技盤面に配置され、遊技領域を流下
する遊技球が衝突することにより回転する回転体34を備
えている。
That is, as shown in FIGS. 3A and 3B, a windmill 30 of this embodiment is arranged on a game board surface of a game machine (for example, a pachinko machine) and has a game ball flowing down a game area. Is provided with a rotating body 34 that is rotated by collision.

【0058】上記回転体34は、中心部に遊技釘(図示せ
ず)が挿通可能な貫通孔(図示せず)を有し、該貫通孔
に挿通した遊技釘が遊技盤に打ち込まれることによって
回転自在に支持される円板状の回転板部34aと、該回転
板部34aの正面の回転中心から外れた周辺部分に、周方
向に相互に離間し略等間隔となる配置で立設された3個
の柱壁部34b、34c、34dとの合成樹脂等からなる一体
成形品であって、その3個の柱壁部34b、34c、34d
は、各々断面略扇形で、各円弧面が回転板部34aの外周
に沿うよう放射状に配置され、回転板部34aの正面にお
いてそれら3個の柱壁部34b、34c、34dの間に、外周
部三方に開口部を有する三叉路状の空間が形成され、そ
の三叉路状の空間が、風車30の設置状態において遊技領
域を流下する遊技球が略垂直方向に対し方向変換しつつ
通過可能な球流路37を構成するものとなっている。
The rotator 34 has a through hole (not shown) at the center thereof through which a game nail (not shown) can be inserted, and the game nail inserted into the through hole is driven into a game board. A disk-shaped rotating plate portion 34a rotatably supported and a peripheral portion of the rotating plate portion 34a which is separated from the center of rotation in front of the rotating plate portion 34a are erected in the circumferential direction at substantially equal intervals. Molded product made of a synthetic resin or the like with the three pillar wall portions 34b, 34c, 34d, and the three pillar wall portions 34b, 34c, 34d.
Have a substantially fan-shaped cross section, and each arc surface is radially arranged along the outer periphery of the rotating plate portion 34a. At the front of the rotating plate portion 34a, between the three pillar wall portions 34b, 34c, 34d, the outer circumferential surface is formed. A trifurcated space having an opening in three sides is formed, and the trifurcated space is a ball flow that can pass while the game ball flowing down the game area in the installed state of the windmill 30 changes direction substantially in the vertical direction. The road 37 is constituted.

【0059】そして、各柱壁部34b、34c、34dの外周
両端部には、それぞれ径方向に突出する断面半円形のリ
ブ状で軸方向に延びる突起部32が一体形成され、3個の
柱壁部34b、34c、34dの内の1個(例えば図3におい
て符号34cを付した柱壁部)が内部に錘部(図示せず)
を有し、それにより、回転体34は錘部が設けられた柱壁
部34cの側に重心が偏り、回転後は自重により、上記球
流路37が一方の流路開口部を上方に向けて逆Y字状とな
る初期姿勢に戻るよう構成されている。なお、この実施
の形態の場合も、錘部は、柱壁部34cの内部に設ける以
外に、柱壁部14cの両端の突起部32を重量物で形成し錘
部とするようにしてもよい。
A projection 32 extending in the axial direction and having a semicircular cross section projecting in the radial direction is integrally formed on both ends of the outer periphery of each of the column walls 34b, 34c and 34d. One of the wall portions 34b, 34c, 34d (for example, a column wall portion denoted by reference numeral 34c in FIG. 3) has a weight portion (not shown) therein.
Accordingly, the rotating body 34 has its center of gravity biased toward the column wall portion 34c on which the weight portion is provided, and after rotation, the spherical flow path 37 causes one of the flow path openings to face upward due to its own weight. To return to the initial posture of an inverted Y-shape. Also in the case of this embodiment, the weight portion may be formed as a weight portion by forming the projections 32 at both ends of the column wall portion 14c with a heavy material, instead of being provided inside the column wall portion 34c. .

【0060】そして、別途形成した装飾板31が、回転体
34の正面に配置され、その装飾板31の裏面が各柱壁部34
b、34c、34dの正面に固着されている。
The decorative plate 31 separately formed is a rotating body.
34, and the back of the decorative plate 31 is
b, 34c, 34d.

【0061】この場合、回転体34の球流路37は、前面
(正面)が装飾板31によって覆われた構造となる。
In this case, the spherical channel 37 of the rotating body 34 has a structure in which the front surface (front surface) is covered by the decorative plate 31.

【0062】この風車30は、回転体34の回転板部34aの
貫通孔35に遊技釘を挿通し、遊技釘の先端を打ち込むこ
とによって遊技機の遊技盤面に設置する。
The windmill 30 is mounted on a game board of a game machine by inserting a game nail into a through hole 35 of a rotating plate portion 34a of a rotating body 34 and driving the tip of the game nail.

【0063】なお、この実施形態の風車30は、上記第2
の実施形態と同様に、回転体の回転中心に支持軸を設け
て、軸受部を備えた取付部材に組み付け、その取付部材
を遊技盤に固定することにより回転体を回転可能に取り
付けるようにしてもよい。
Note that the wind turbine 30 of this embodiment is
As in the embodiment, a support shaft is provided at the center of rotation of the rotating body, assembled to a mounting member having a bearing portion, and the rotating member is rotatably mounted by fixing the mounting member to a game board. Is also good.

【0064】この実際の形態の風車30も、その作用は上
記第1の実施の形態の場合と同様である。すなわち、こ
の風車30を設定した遊技機において、回転体34の真上付
近から落下した遊技球は、静止状態において逆Y字状と
なった球流路37に、上方に向いた開口部から入り、略垂
直方向に落下した後、下方に位置する柱壁部34cに当た
って方向変換し、左右いずれかの開口部から流出する。
そして、こうして上方開口部から入った遊技球が球流路
37を方向変換しつつ通過することにより、回転体34の柱
壁部34cに貫通孔35を中心とした周方向の力が付与さ
れ、遊技球を放出すると同時に回転体34自身が回転する
ことになる。
The operation of the wind turbine 30 of the actual embodiment is the same as that of the first embodiment. That is, in the gaming machine in which the windmill 30 is set, the game ball that has dropped from just above the rotating body 34 enters the inverted Y-shaped ball flow path 37 in the stationary state from the opening facing upward. After dropping in a substantially vertical direction, it hits a column wall 34c located below and changes direction, and flows out from one of the left and right openings.
And, the game ball thus entered from the upper opening is the ball flow path
By passing while changing the direction of 37, a circumferential force around the through hole 35 is applied to the column wall portion 34c of the rotating body 34, and the rotating body 34 itself rotates at the same time as releasing the game ball. Become.

【0065】また、回転体34に対し真上でない方向から
衝突した遊技球は、いずれかの突起部32に衝突し、それ
により、周方向の力が付与されて回転体34が回転する。
但し、回転体34の各柱壁部34b、34c、34dの外表面の
突起部32の無い平坦な部分に遊技球が衝突すると、その
平坦な表面に弾かれて遊技球が飛球する一方、回転体34
は衝突による衝撃で若干回動または微動した後、直ぐに
通常状態(初期姿勢)に戻る。
A game ball that collides with the rotating body 34 from a direction other than directly above collides with one of the projections 32, whereby a circumferential force is applied to rotate the rotating body 34.
However, when a game ball collides with a flat portion of the outer surface of each pillar wall portion 34b, 34c, 34d of the rotating body 34 without the protrusion 32, the game ball is repelled by the flat surface and the game ball flies, Rotating body 34
After a slight rotation or slight movement due to the impact of the collision, it immediately returns to the normal state (initial posture).

【0066】このように、遊技球が回転体34の真上付近
から落下した場合でも、遊技球が方向変換しつつ球流路
37を通過することにより回転体34に周方向の力が付与さ
れ、回転体34が回転する。そのため、風車の回転体外周
面に対し角度をもって遊技球を衝突させるよう遊技盤に
おける遊技釘の配置を調整するようなことをしなくて
も、遊技球の衝突により回転体を頻繁に回転させること
ができ、遊技者に一層効果的に視覚的な興趣を与えるこ
とができる。
As described above, even when a game ball falls from just above the rotating body 34, the direction of the game ball changes while the ball changes its direction.
By passing through 37, a circumferential force is applied to rotating body 34, and rotating body 34 rotates. Therefore, the rotating body is frequently rotated by the collision of the game balls without adjusting the arrangement of the game nails on the game board so that the game balls collide with the outer peripheral surface of the rotating body of the windmill at an angle. This can give the player more effective visual appeal.

【0067】遊技球との衝突で回転した風車30の回転体
34は、柱壁部34bの錘部の作用で、球流路37が逆Y字状
となり、開口部の一つが上方に向いた初期姿勢に再び戻
る。
The rotating body of the windmill 30 rotated by the collision with the game ball
Numeral 34 is a function of the weight of the column wall portion 34b, and the spherical flow path 37 has an inverted Y-shape and returns to the initial position in which one of the openings faces upward.

【0068】(第4の実施の形態)図4に第4の実施の
形態における遊技機用風車を示す。この実施の形態は、
上記第1乃至第3の実施形態の風車が、回転体を、回転
板部と複数の柱壁部とから成る構成とし、回転板部の正
面において柱壁部の間に形成される空間を球流路として
いるのに対し、回転体を円柱体から構成し、その円柱体
に三叉路状または曲路状の球流路を穿設したものであ
る。
(Fourth Embodiment) FIG. 4 shows a gaming machine windmill according to a fourth embodiment. In this embodiment,
In the wind turbine of the first to third embodiments, the rotating body includes a rotating plate portion and a plurality of pillar wall portions, and a space formed between the pillar wall portions in front of the rotating plate portion is a sphere. In contrast to the flow path, the rotating body is formed of a cylindrical body, and a triangular or curved spherical flow path is formed in the cylindrical body.

【0069】すなわち、この実施の形態の風車40は、図
4の(a)および(b)に示すとおりで、遊技機(例え
ばパチンコ機)の遊技盤面に配置され、遊技領域を流下
する遊技球が衝突することにより回転する回転体44を備
えている。
That is, as shown in FIGS. 4A and 4B, a windmill 40 of this embodiment is arranged on a game board surface of a game machine (for example, a pachinko machine) and flows down a game area. Is provided with a rotating body 44 which is rotated by the collision.

【0070】上記回転体44は、円柱体を利用して、それ
に上記第1乃至第3の実施形態の風車10、20、30におけ
る回転体14、24、34に設けた球流路17、27、37と同様、
外周部三方に開口部を有する三叉路状の空間を形成し、
その三叉路状の空間を、風車40の設置状態において遊技
領域を流下する遊技球が略垂直方向に対し方向変換しつ
つ通過可能な球流路47を構成するようにしたものであ
る。
The rotating body 44 uses a cylindrical body, and the spherical flow paths 17, 27 provided on the rotating bodies 14, 24, 34 of the wind turbines 10, 20, 30 of the first to third embodiments. , 37,
Forming a three-junction space with openings on the three sides of the outer periphery,
In the three-forked space, a ball flow path 47 through which a game ball flowing down the game area in the installation state of the windmill 40 can change direction in a substantially vertical direction and pass therethrough is formed.

【0071】そして、軸方向に直角な断面において球流
路47を挟む配置となる3箇所の略扇形部分の外周両端部
には、それぞれ径方向に突出する断面半円形のリブ状で
軸方向に延びる突起部42が一体形成され、それら3箇所
の略扇形部分の一つ(図4の(a)および(b)におい
て下方中央となる部分)には、内部に錘部(図示せず)
が設けられ、それにより、回転体44は錘部が設けられた
側に重心が偏り、回転後は自重により、上記球流路47が
一方の流路開口部を上方に向けて逆Y字状となる初期姿
勢(図4の(a)および(b)に示す姿勢)に戻るよう
構成されている。なお、この実施の形態の場合も、錘部
は、回転体44の内部に設ける以外に、一部の突起部42を
重量物で形成し錘部とするようにしてもよい。
The three ends of the three substantially fan-shaped portions which sandwich the spherical flow path 47 in the cross section perpendicular to the axial direction have ribs having a semicircular cross section projecting in the radial direction, respectively. An extending protrusion 42 is integrally formed, and one of the three substantially fan-shaped portions (a portion which is the lower center in FIGS. 4A and 4B) has a weight portion (not shown) therein.
Accordingly, the center of gravity of the rotating body 44 is deviated toward the side where the weight is provided, and after rotation, the spherical flow path 47 has an inverted Y-shape with one of the flow path openings directed upward due to its own weight. It is configured to return to the initial posture (the posture shown in FIGS. 4A and 4B). Also in the case of this embodiment, the weight portion may be formed as a weight portion by forming a part of the protrusion 42 with a heavy material, instead of being provided inside the rotating body 44.

【0072】上記円柱体で構成された回転体44の正面に
は、適宜装飾を施した装飾部41が一体形成されている。
A decorative portion 41 appropriately decorated is integrally formed on the front surface of the rotating body 44 composed of the cylindrical body.

【0073】この風車40は、回転体44の中心部において
上記球流路47から背面に貫通するよう形成した貫通孔
(図示せず)に遊技釘を挿通し、遊技釘の先端を打ち込
むことによって遊技機の遊技盤面に設置する。
In the windmill 40, a game nail is inserted into a through hole (not shown) formed in the center of the rotating body 44 so as to penetrate from the spherical flow path 47 to the back surface, and the tip of the game nail is driven. Installed on the game board of the gaming machine.

【0074】なお、この実施形態の風車40は、上記第2
の実施形態と同様に取付部材を介して遊技機に設置する
ようにしてもよい。その場合、例えば回転体背部の回転
中心に支持軸を設けて、その支持軸を回転可能に支承す
るための軸受部を備えた取付部材に組み付け、その取付
部材を遊技盤に固定するよう構成する。
The wind turbine 40 of this embodiment is similar to the second embodiment.
In the same manner as in the embodiment, the game machine may be installed via a mounting member. In this case, for example, a support shaft is provided at the center of rotation of the back of the rotating body, and the support shaft is assembled to a mounting member having a bearing portion for rotatably supporting the support shaft, and the mounting member is fixed to the game board. .

【0075】また、装飾部を一体形成する以外に、上記
第3の実施の形態と同様に、別途形成した装飾板を回転
体正面に固着するようにしてもよい。
In addition to the integral formation of the decorative portion, a separately formed decorative plate may be fixed to the front face of the rotating body, as in the third embodiment.

【0076】この実際の形態の風車40も、その作用は上
記第1の実施の形態の場合と同様である。すなわち、こ
の風車40を設定した遊技機において、回転体44の真上付
近から落下した遊技球pは、静止状態において逆Y字状
となった球流路47に、上方に向いた開口部から入り、略
垂直方向に落下した後、下方に位置する断面略扇形の部
分に当たって方向変換し、左右いずれかの開口部から流
出する。そして、こうして上方開口部から入った遊技球
pが球流路47を方向変換しつつ通過することにより、回
転体44の断面略扇形の部分に貫通孔を中心とした周方向
の力が付与され、遊技球を放出すると同時に回転体44自
身が回転することになる。
The operation of the wind turbine 40 of this actual embodiment is the same as that of the above-described first embodiment. That is, in the gaming machine in which the windmill 40 is set, the game ball p dropped from just above the rotating body 44 enters the inverted Y-shaped ball flow path 47 in the stationary state from the opening facing upward. After entering and dropping in a substantially vertical direction, it hits a portion located below and having a substantially fan-shaped cross section, changes direction, and flows out of one of the left and right openings. Then, the game ball p entering from the upper opening passes through the ball channel 47 while changing its direction, so that a circumferential force centering on the through hole is applied to the substantially fan-shaped section of the rotating body 44. At the same time as the game ball is released, the rotating body 44 itself rotates.

【0077】また、回転体44に対し真上でない方向から
衝突した遊技球は、いずれかの突起部42に衝突し、それ
により、周方向の力が付与されて回転体44が回転する。
但し、回転体44の各断面略扇形の部分の外表面の突起部
42の無い平坦な部分に遊技球が衝突すると、その平坦な
表面に弾かれて遊技球が飛球する一方、回転体44は衝突
による衝撃で若干回動または微動した後、直ぐに通常状
態(初期姿勢)に戻る。
A game ball that collides with the rotating body 44 from a direction other than directly above collides with one of the protrusions 42, whereby a circumferential force is applied to rotate the rotating body 44.
However, the protrusions on the outer surface of the generally fan-shaped section of the rotating body 44
When a game ball collides with a flat part without 42, the game ball is hit by the flat surface and the ball flies, while the rotating body 44 slightly rotates or slightly moves due to the impact of the collision, and immediately after the normal state (initial state). Return to posture).

【0078】このように、遊技球が回転体44の真上付近
から落下した場合でも、遊技球が方向変換しつつ球流路
47を通過することにより回転体44に周方向の力が付与さ
れ、回転体44が回転する。そのため、風車の回転体外周
面に対し角度をもって遊技球を衝突させるよう遊技盤に
おける遊技釘の配置を調整するようなことをしなくて
も、遊技球の衝突により回転体を頻繁に回転させること
ができ、遊技者に一層効果的に視覚的な興趣を与えるこ
とができる。
As described above, even when the game ball falls from just above the rotating body 44, the game ball changes direction and the ball
By passing through 47, a circumferential force is applied to the rotating body 44, and the rotating body 44 rotates. Therefore, the rotating body is frequently rotated by the collision of the game balls without adjusting the arrangement of the game nails on the game board so that the game balls collide with the outer peripheral surface of the rotating body of the windmill at an angle. This can give the player more effective visual appeal.

【0079】遊技球との衝突で回転した風車40の回転体
44は、錘部の作用で、球流路47が逆Y字状となり、開口
部の一つが上方に向いた初期姿勢に再び戻る。
The rotating body of the windmill 40 rotated by the collision with the game ball
Reference numeral 44 is a weight portion, whereby the spherical flow path 47 has an inverted Y-shape, and returns to the initial posture in which one of the openings faces upward.

【0080】なお、この第4の実施形態の風車において
は、静止状態で逆Y字形状となる球流路を備えた回転体
に代えて、変形例として、図4の(c)に示すように略
L字状に屈曲した曲路状の球流路47'を穿設した回転体4
4'を用いてもよいものである。
In the wind turbine of the fourth embodiment, as a modified example, as shown in FIG. 4C, a rotating body having a spherical flow path having an inverted Y-shape in a stationary state is used. Rotating body 4 having a curved spherical flow path 47 'formed by bending a substantially L-shape
4 'may be used.

【0081】本発明は、その他様々な態様で実施できる
ものである。また、本発明による遊技機用風車は、パチ
ンコ機以外の他の遊技機にも適用できる。
The present invention can be implemented in various other modes. The gaming machine windmill according to the present invention can also be applied to other gaming machines other than pachinko machines.

【0082】[0082]

【発明の効果】以上の説明から明らかなように、本発明
によれば、遊技機用風車の回転体の内部に、遊技球が略
垂直方向に対し方向変換しつつ通過することにより回転
体に周方向の力が付与されるよう球流路を設けることに
より、遊技球が回転体の外周の突起部等に衝突した場合
にその衝撃で回転体が周方向の力を受けて回転するのみ
ならず、遊技球が回転体内部の上記球流路を流下するこ
とによっても回転体に回転力を生じさせることができ
て、遊技領域において遊技球が風車の回転体に対し真上
付近から落下する場合でも回転体が回転するようにで
き、よって、遊技釘の配置に拠らず、遊技者に十分な視
覚的興趣を与えるようにでき、風車の回転体外周面に対
し角度をもって遊技球を衝突させるよう遊技盤における
遊技釘の配置を調整するような作業の必要がなくなる。
As is apparent from the above description, according to the present invention, the game ball passes through the rotating body of the gaming machine windmill while changing its direction with respect to the substantially vertical direction. By providing a ball flow path so that a circumferential force is applied, if a game ball collides with a protrusion or the like on the outer periphery of the rotating body, the impact only causes the rotating body to rotate by receiving a circumferential force. Instead, a rotating force can be generated in the rotating body by flowing the gaming ball down the above-described ball flow path inside the rotating body, and the gaming ball falls from a position immediately above the rotating body of the windmill in the game area. Even in the case where the rotating body can be rotated, it is possible to give a sufficient visual interest to the player regardless of the arrangement of the game nail, and to hit the game ball at an angle with the outer peripheral surface of the rotating body of the windmill Adjust the placement of the game nails on the game board Need of work, such as is eliminated.

【図面の簡単な説明】[Brief description of the drawings]

【図1】第1の実施形態における遊技機用風車の概略構
成を示す全体斜視図(a)、正面図(b)および分解斜
視図(c)である。
FIG. 1 is an overall perspective view (a), a front view (b), and an exploded perspective view (c) showing a schematic configuration of a gaming machine windmill according to a first embodiment.

【図2】第2の実施形態における遊技機用風車の概略構
成を示す全体斜視図(a)およびA−A断面図(b)で
ある。
FIG. 2 is an overall perspective view (a) and an AA sectional view (b) showing a schematic configuration of a gaming machine windmill according to a second embodiment.

【図3】第3の実施形態における遊技機用風車の概略構
成を示す全体斜視図(a)および分解斜視図(b)であ
る。
FIG. 3 is an overall perspective view (a) and an exploded perspective view (b) showing a schematic configuration of a gaming machine windmill according to a third embodiment.

【図4】第4の実施形態における遊技機用風車の概略構
成を示す全体斜視図(a)およびB−B断面図(b)
と、その変形例におけるB−B断面図(c)である。
FIG. 4 is an overall perspective view (a) showing a schematic configuration of a gaming machine windmill according to a fourth embodiment, and FIG.
It is a BB sectional view (c) in the modification.

【図5】従来の遊技機用風車の概略構成を示す全体斜視
図(a)およびC−C断面図(b)である。
FIG. 5 is an overall perspective view (a) and a cross-sectional view taken along line CC (b) showing a schematic configuration of a conventional windmill for gaming machines.

【符号の説明】[Explanation of symbols]

10、20、30、40 風車 11、21、41 装飾部 12、22、32、42 突起部 13 遊技釘 14、24、34、44 回転体 14a、24a、34a 回転板部 14b、14c、14d;24b、24c、24d;34b、34c、34
d 柱壁部 15、25 貫通孔 17、27、37、47 球流路 23 支持軸 26 取付部材 31 装飾板 p 遊技球
10, 20, 30, 40 Windmill 11, 21, 41 Decoration part 12, 22, 32, 42 Projection part 13 Game nail 14, 24, 34, 44 Rotating body 14a, 24a, 34a Rotating plate part 14b, 14c, 14d; 24b, 24c, 24d; 34b, 34c, 34
d Pillar wall 15, 25 Through hole 17, 27, 37, 47 Ball flow path 23 Support shaft 26 Mounting member 31 Decorative plate p Game ball

Claims (13)

【特許請求の範囲】[Claims] 【請求項1】 遊技盤面に配置され、遊技領域を流下す
る遊技球が衝突することにより回転する回転体を備えた
遊技機用風車において、上記回転体の内部に遊技球が略
垂直方向に対し方向変換しつつ通過可能な球流路を形成
したことを特徴とする遊技機用風車。
1. A windmill for a game machine having a rotating body disposed on a game board surface and rotated by collision of a game ball flowing down a game area, wherein the game ball is disposed inside the rotating body in a substantially vertical direction. A windmill for a game machine, wherein a spherical flow path that can pass while changing direction is formed.
【請求項2】 上記回転体は回転中心から外れた位置に
錘部を設けて重心を一側に偏らせ、回転後に自重により
一定の姿勢に戻るよう構成したことを特徴とする請求項
1記載の遊技機用風車。
2. The rotating body according to claim 1, wherein a weight portion is provided at a position deviated from the center of rotation, the center of gravity is biased to one side, and the rotating body returns to a constant posture by its own weight after rotation. Windmills for gaming machines.
【請求項3】 上記回転体の正面に装飾部を設けたこと
を特徴とする請求項1または2記載の遊技機用風車。
3. The gaming machine windmill according to claim 1, wherein a decorative portion is provided on a front surface of said rotating body.
【請求項4】 上記回転体は、遊技盤に回転自在に支持
される回転板部と、該回転板部の正面に当該回転体の回
転中心から外れるとともに周方向に相互に離間した配置
で立設された複数の柱壁部とから成り、上記回転板部の
正面において上記複数の柱壁部の間に形成される空間が
上記球流路となることを特徴とする請求項1記載の遊技
機用風車。
4. The rotating body is rotatably supported by a game board, and stands on a front surface of the rotating plate in an arrangement displaced from a center of rotation of the rotating body and spaced apart from each other in a circumferential direction. 2. The game according to claim 1, further comprising a plurality of pillar wall portions provided, wherein a space formed between the plurality of pillar wall portions in front of the rotating plate portion serves as the spherical flow path. Windmill.
【請求項5】 上記回転板部と上記複数の柱壁部とが一
体成形されたことを特徴とする請求項4記載の遊技機用
風車。
5. The windmill for a game machine according to claim 4, wherein said rotating plate portion and said plurality of pillar wall portions are integrally formed.
【請求項6】 上記回転板部を略回転中心を中心とする
円板状に形成し、上記複数の柱壁部を各々断面略扇形と
して、各円弧面が上記回転板部の外周に沿うよう放射状
に配置したことを特徴とする請求項4記載の遊技機用風
車。
6. The rotating plate portion is formed in a disk shape about a center of rotation, and each of the plurality of column walls is substantially fan-shaped in cross section, so that each arc surface follows the outer periphery of the rotating plate portion. The windmill for a game machine according to claim 4, wherein the windmill is arranged radially.
【請求項7】 上記柱壁部は3個で、それら3個の柱壁
部により上記回転板部の正面に上記球流路となる三叉路
状の空間が形成されることを特徴とする請求項6記載の
遊技機用風車。
7. A three-junction space serving as the spherical flow path is formed in front of the rotating plate by the three pillar walls. 6. The windmill for gaming machines according to 6.
【請求項8】 上記回転体は上記柱壁部の1個に錘部を
設けて重心を一側に偏らせ、回転後に自重により、上記
球流路が一方の流路開口部を上方に向けて逆Y字状とな
る初期姿勢に戻るよう構成したことを特徴とする請求項
7記載の遊技機用風車。
8. The rotating body has a weight portion provided on one of the column wall portions to bias the center of gravity to one side, and after rotation, the spherical flow path causes one flow opening to be directed upward by its own weight. 8. The windmill for a game machine according to claim 7, wherein the windmill is configured to return to an initial posture having an inverted Y-shape.
【請求項9】 上記複数の柱壁部の正面にそれぞれ装飾
部を一体形成したことを特徴とする請求項6記載の遊技
機用風車。
9. The windmill for a game machine according to claim 6, wherein decorative portions are integrally formed on the front surfaces of said plurality of pillar wall portions, respectively.
【請求項10】 上記回転体の正面に別途形成の装飾板
を固定したことを特徴とする請求項6記載の遊技機用風
車。
10. The windmill for a game machine according to claim 6, wherein a decorative plate separately formed is fixed to a front surface of said rotating body.
【請求項11】 上記回転体を、遊技盤に回転自在に支
持される円柱体から構成し、該円柱体に三叉路状または
曲路状に上記球流路を穿設したことを特徴とする請求項
1記載の遊技機用風車。
11. The rotating body comprises a cylindrical body rotatably supported on a game board, and the spherical flow path is formed in the cylindrical body in a trifurcated or curved shape. Item 3. A windmill for a gaming machine according to Item 1.
【請求項12】 上記回転体の回転中心に支持軸を設
け、該回転体を上記支持軸を回転可能に支承する軸受部
を備えた取付部材に組み付け、該取付部材を遊技盤に固
定するよう構成したことを特徴とする請求項1〜請求項
11のいずれか1項に記載の遊技機用風車。
12. A supporting shaft is provided at the center of rotation of the rotator, the rotator is assembled to a mounting member having a bearing for rotatably supporting the supporting shaft, and the mounting member is fixed to a game board. The windmill for a game machine according to any one of claims 1 to 11, wherein the windmill is configured.
【請求項13】 上記回転体の外周面複数箇所に径方向
に突出する突起部を設けたことを特徴とする請求項1〜
請求項11のいずれか1項に記載の遊技機用風車。
13. The rotator according to claim 1, wherein a plurality of projections projecting in a radial direction are provided at a plurality of positions on an outer peripheral surface of the rotating body.
A windmill for a gaming machine according to claim 11.
JP2000358693A 2000-11-27 2000-11-27 Windmills for gaming machines Expired - Fee Related JP3505504B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2000358693A JP3505504B2 (en) 2000-11-27 2000-11-27 Windmills for gaming machines

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2000358693A JP3505504B2 (en) 2000-11-27 2000-11-27 Windmills for gaming machines

Publications (2)

Publication Number Publication Date
JP2002159654A true JP2002159654A (en) 2002-06-04
JP3505504B2 JP3505504B2 (en) 2004-03-08

Family

ID=18830548

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2000358693A Expired - Fee Related JP3505504B2 (en) 2000-11-27 2000-11-27 Windmills for gaming machines

Country Status (1)

Country Link
JP (1) JP3505504B2 (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007282651A (en) * 2006-04-12 2007-11-01 Koyo Jushi:Kk Wind mill for pachinko game machine
JP2009142457A (en) * 2007-12-14 2009-07-02 Meiryu Kagaku:Kk Rotating body apparatus for pachinko machine

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007282651A (en) * 2006-04-12 2007-11-01 Koyo Jushi:Kk Wind mill for pachinko game machine
JP2009142457A (en) * 2007-12-14 2009-07-02 Meiryu Kagaku:Kk Rotating body apparatus for pachinko machine

Also Published As

Publication number Publication date
JP3505504B2 (en) 2004-03-08

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