EP1297481A1 - Method and system for changing a screen image in the three-dimensional virtual space - Google Patents
Method and system for changing a screen image in the three-dimensional virtual spaceInfo
- Publication number
- EP1297481A1 EP1297481A1 EP01930263A EP01930263A EP1297481A1 EP 1297481 A1 EP1297481 A1 EP 1297481A1 EP 01930263 A EP01930263 A EP 01930263A EP 01930263 A EP01930263 A EP 01930263A EP 1297481 A1 EP1297481 A1 EP 1297481A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- user
- screen image
- server
- client
- virtual space
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5573—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Definitions
- the present invention relates to a method and system for changing an image representing a three- dimensional virtual space; and, more particularly, to a method and system for changing a screen image containing an avatar acting in a three-dimensional virtual space and a background image thereof.
- the objective of the present invention to provide a method and system for changing a screen image containing an avatar acting in a 3D virtual space.
- the screen image includes a 3D image that is displayed on a computer monitor of a user and contains a background image of the 3D virtual space as well as the avatar.
- the change of the screen image according to the present invention includes the changes of weathers such as fine, cloudy, rainy, and snowy weather and seasons of spring, summer, fall, and winter, as well as the changes depending on the individual preference of the user. These changes of the screen image may be displayed on the monitor reflecting various elements such as the geographic setting where the user lives and the sensitivity, preference, and feelings of the user.
- a method for changing a screen image representing a three-dimensional virtual space on a server-client system comprising the steps of: identifying an identification (ID) of a user and determining a physical location of the user; and providing the client with a predefined screen image of the three-dimensional virtual space corresponding to the physical location of the user, wherein the predefined screen image is changed depending on a time.
- ID an identification
- the predefined screen image is changed depending on a time.
- a system for changing a screen image on a three-dimensional virtual space comprising: a server and client system, wherein the client system includes an environment setting unit for transmitting a user's request generated through an environment setting tool-bar, and wherein the server system includes: an identification (ID) management unit for authenticating the ID of a user; a location determination unit for determining a physical location of the user; an image data management unit for managing screen image data corresponding to the physical location of the user; and a storage unit for storing the screen image data, wherein the image data management unit receives the user's ID from the ID management unit and the user's physical location data from the location determination unit, and provides screen image data corresponding to a request of the user.
- ID identification
- the server system includes: an identification (ID) management unit for authenticating the ID of a user; a location determination unit for determining a physical location of the user; an image data management unit for managing screen image data corresponding to the physical location of the user; and a storage unit for storing the screen image data,
- Fig. 1 shows a schematic block diagram of a server- client system for changing a screen image in accordance with the present invention
- Fig. 2 provides a flow chart for explaining a method for changing the screen image by using the client- server system shown in Fig . 1 in accordance with the present invention
- Fig. 3 exemplifies an example of a screen image setting picture displayed on the client when a screen image setting tool-bar is selected.
- Fig. 4 presents an example of a client browser employed in the present invention.
- Fig. 1 shows a schematic block diagram of a server- client system for changing a screen image displayed on the client in accordance with the present invention.
- the server-client system 100 comprises a server system 102 and a client system 106 connected to each other via a network 104.
- the server system 102 includes a server 1022, an image data management unit 1024, an ID (Identification) management unit 1026, a location determination unit 1028, and a database (DB) 1030.
- the client system 106 includes a client 1062 and an image setting unit 1064.
- the image data management unit 1024 of the server system 102 serves to store a screen image on the DB 1030 and to manage the same.
- the screen image represents a 3D virtual space displayed on the client 1062.
- the screen image contains the background of the 3D virtual space as well as an avatar acting in the 3D virtual space on behalf of the user.
- the screen image is written in VRML (Virtual Reality Modeling Language) to realize a 3D virtual space provided from the server system 102 to the client system 106, and stored on the DB 1030.
- VRML Virtual Reality Modeling Language
- the ID management unit 1026 serves to determine whether the ID of a user who connects to the server system 102 is authentic based on user ID data stored on the DB 1030, when the user connects through the client system 106 to the server system 102 by executing a web client program installed on the client 1062.
- the location determination unit 1028 determines the physical location of the user based on the user's IP (Internet Protocol) address acquired when the user connects to the server system 102, and transmits location information to the image data management unit 1024.
- the image data management unit 1024 retrieves from the DB 1030 a predetermined image, e.g., a screen image, reflecting the user's physical location, and transmits it to the client 1062 through the server 1022.
- the predetermined screen image includes an avatar acting in the 3D virtual space and the background thereof that the user feels familiar with.
- a screen image may be created in various ways . Specifically, the screen image may be prepared based on data about past and/or present weather. The screen image is stored on a predefined location of the DB 1030. It is possible to set up a condition for gradually changing the data of the screen image in time.
- the avatar is acting in the 3D virtual space, as controlled by the user so that the client 1062 should receive data of a new block when the avatar moves to the new block in the 3D virtual space.
- updated screen data corresponding to the new location of the avatar is transmitted to the client 1062.
- Fig. 2 provides a flow chart for explaining the method for changing the screen image by using the client-server system shown in Fig. 1.
- the ID management unit 1026 authenticates the ID of a user who connects to the server 1022, based on the ID data stored on the DB 1030.
- the user executes a web client program installed on the client 1062 so that a browser connects to the server 1022.
- the location determination unit 1028 determines the user's actual or physical location by analyzing the user's ID and IP address.
- the image data management unit 1024 retrieves a predetermined screen image representing a 3D virtual space from the DB 1030 based on the location determined at step S202 and transmits the same to the client 1062 via the server 1022.
- step S206 in order to change his/her screen image displayed on the client 1062, the user selects a screen image setting tool-bar provided on the web browser as shown in Fig. 4 through the image setting unit 1064 to set a desired screen image.
- a screen image setting picture is displayed as shown in Fig. 3.
- the screen image setting picture of Fig. 3 is merely an example of the present invention, and thus it may have a different shape for representing the screen image .
- the user may have various individual preferences and want various experiences on the 3D virtual space simulating the four seasons. For example, Russians will surf a summer-like 3D virtual space feeing good since they prefer to summer weather.
- the server 1022 receives a request for setting the screen image from the client 1062 to transmit it to the image data management unit 1024.
- the image data management unit 1024 retrieves screen image data corresponding to the request from the DB ' 1030.
- the client 1062 receives the retrieved screen image data to display it on a monitor (not shown) .
- the user can change the screen image including the avatar on the 3D virtual space.
- the screen image representing the 3D virtual space may be changed according to the request from the user. Therefore, the user may enjoy the Internet surfing and chatting with the more sense for the real and the more pleasure on the 3D virtual space as doing on the real world.
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR2000023227 | 2000-05-01 | ||
KR1020000023227A KR20010100342A (ko) | 2000-05-01 | 2000-05-01 | 3차원 공간상에서 시간에 따라 환경을 변화시키는 방법 및시스템 |
PCT/KR2001/000717 WO2001084461A1 (en) | 2000-05-01 | 2001-04-30 | Method and system for changing a screen image in the three-dimensional virtual space |
Publications (1)
Publication Number | Publication Date |
---|---|
EP1297481A1 true EP1297481A1 (en) | 2003-04-02 |
Family
ID=19667808
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP01930263A Withdrawn EP1297481A1 (en) | 2000-05-01 | 2001-04-30 | Method and system for changing a screen image in the three-dimensional virtual space |
Country Status (4)
Country | Link |
---|---|
EP (1) | EP1297481A1 (ko) |
KR (1) | KR20010100342A (ko) |
AU (1) | AU2001256806A1 (ko) |
WO (1) | WO2001084461A1 (ko) |
Families Citing this family (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8037150B2 (en) | 2002-11-21 | 2011-10-11 | Aol Inc. | System and methods for providing multiple personas in a communications environment |
US7636755B2 (en) | 2002-11-21 | 2009-12-22 | Aol Llc | Multiple avatar personalities |
US7908554B1 (en) | 2003-03-03 | 2011-03-15 | Aol Inc. | Modifying avatar behavior based on user action or mood |
US20040179037A1 (en) * | 2003-03-03 | 2004-09-16 | Blattner Patrick D. | Using avatars to communicate context out-of-band |
US7468729B1 (en) | 2004-12-21 | 2008-12-23 | Aol Llc, A Delaware Limited Liability Company | Using an avatar to generate user profile information |
US9652809B1 (en) | 2004-12-21 | 2017-05-16 | Aol Inc. | Using user profile information to determine an avatar and/or avatar characteristics |
US20100306686A1 (en) * | 2007-09-28 | 2010-12-02 | France Telecom | Method for representing a user, and corresponding device and computer software product |
KR101799294B1 (ko) | 2013-05-10 | 2017-11-20 | 삼성전자주식회사 | 디스플레이 장치 및 이의 제어 방법 |
KR20140133357A (ko) | 2013-05-10 | 2014-11-19 | 삼성전자주식회사 | 디스플레이 장치 및 그 ui 화면 제공 방법 |
KR101948525B1 (ko) * | 2017-03-24 | 2019-04-29 | 김대규 | 농장 경영을 통한 독서 관리 서버 및 방법 |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5745754A (en) * | 1995-06-07 | 1998-04-28 | International Business Machines Corporation | Sub-agent for fulfilling requests of a web browser using an intelligent agent and providing a report |
EP0910009B1 (en) * | 1997-10-14 | 2005-07-20 | Canon Kabushiki Kaisha | Apparatus and method for controlling job execution, and storage medium for such a program |
JP4462654B2 (ja) * | 1998-03-26 | 2010-05-12 | ソニー株式会社 | 映像素材選択装置及び映像素材選択方法 |
-
2000
- 2000-05-01 KR KR1020000023227A patent/KR20010100342A/ko not_active Application Discontinuation
-
2001
- 2001-04-30 WO PCT/KR2001/000717 patent/WO2001084461A1/en not_active Application Discontinuation
- 2001-04-30 EP EP01930263A patent/EP1297481A1/en not_active Withdrawn
- 2001-04-30 AU AU2001256806A patent/AU2001256806A1/en not_active Abandoned
Non-Patent Citations (1)
Title |
---|
See references of WO0184461A1 * |
Also Published As
Publication number | Publication date |
---|---|
AU2001256806A1 (en) | 2001-11-12 |
KR20010100342A (ko) | 2001-11-14 |
WO2001084461A1 (en) | 2001-11-08 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
EP2297649B1 (en) | Providing access to virtual spaces that are associated with physical analogues in the real world | |
KR100436944B1 (ko) | 3차원가상현실공간공유방법,3차원가상현실공간공유시스템,정보기록매체,정보기록방법,정보전송매체,정보전송방법,정보처리방법,클라이언트터미널,및공유서버터미널 | |
US6746333B1 (en) | Game system, game machine and game data distribution device, together with computer-usable information for accessing associated data of a game over a network | |
US6734885B1 (en) | Information processing apparatus, method and computer program for virtual reality transparent avatars | |
US9854065B2 (en) | System and method for providing virtual spaces for access by users via the web | |
US6154211A (en) | Three-dimensional, virtual reality space display processing apparatus, a three dimensional virtual reality space display processing method, and an information providing medium | |
US9550125B2 (en) | Dynamic and scalable topology for virtual world environments | |
US10474711B1 (en) | System and methods for effective virtual reality visitor interface | |
US9256347B2 (en) | Routing a teleportation request based on compatibility with user contexts | |
US20030120823A1 (en) | Client system for implementing 3-dimensional virtual reality and method for implementing virtual reality using same | |
US9256896B2 (en) | Virtual universe rendering based on prioritized metadata terms | |
JP2015122075A (ja) | 複数の異なる仮想空間においてキャラクタを可視化できるシステム及び方法 | |
CN111866541A (zh) | 直播推荐方法、装置、服务器及存储介质 | |
US9648092B2 (en) | Internet browser | |
EP1297481A1 (en) | Method and system for changing a screen image in the three-dimensional virtual space | |
KR101401961B1 (ko) | 증강현실 컨텐츠 공유시스템 및 방법 | |
JP7189407B1 (ja) | 情報処理装置、情報処理方法及びプログラム | |
US20030172108A1 (en) | System for providing multimedia file | |
KR100370630B1 (ko) | 가상 현실을 이용한 골프 시뮬레이션 시스템 및 방법 | |
KR20090025699A (ko) | 3차원 모델 제공 시스템 및 방법 | |
JP3879154B2 (ja) | 情報処理装置および情報処理方法 | |
EP1089223A2 (en) | Information displaying method and system, and recording medium used therewith | |
KR20230112388A (ko) | 이종 메타버스 플랫폼 상에서 아바타 일관성 유지 방법 및 시스템 | |
JPH10154052A (ja) | 3次元仮想現実空間表示処理装置、表示処理方法および情報提供媒体 | |
JPH10154059A (ja) | 画像表示処理装置、画像表示処理方法、および情報提供媒体 |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
Free format text: ORIGINAL CODE: 0009012 |
|
17P | Request for examination filed |
Effective date: 20021129 |
|
AK | Designated contracting states |
Kind code of ref document: A1 Designated state(s): AT BE CH CY DE DK ES FI FR GB GR IE IT LI LU MC NL PT SE TR Designated state(s): AT BE CH CY DE DK ES FI FR GB GR IE IT LI LU MC NL PT SE TR |
|
AX | Request for extension of the european patent |
Extension state: AL LT LV MK RO SI |
|
RIN1 | Information on inventor provided before grant (corrected) |
Inventor name: KIM, JONG MIN |
|
STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: THE APPLICATION IS DEEMED TO BE WITHDRAWN |
|
18D | Application deemed to be withdrawn |
Effective date: 20051101 |