EP0934104A1 - Procede et dispositif pour jeux se jouant avec un damier, un echiquier ou analogue, par telecommunication electronique - Google Patents

Procede et dispositif pour jeux se jouant avec un damier, un echiquier ou analogue, par telecommunication electronique

Info

Publication number
EP0934104A1
EP0934104A1 EP97921729A EP97921729A EP0934104A1 EP 0934104 A1 EP0934104 A1 EP 0934104A1 EP 97921729 A EP97921729 A EP 97921729A EP 97921729 A EP97921729 A EP 97921729A EP 0934104 A1 EP0934104 A1 EP 0934104A1
Authority
EP
European Patent Office
Prior art keywords
game
information
electronic
transmission
players
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP97921729A
Other languages
German (de)
English (en)
Inventor
Heinz Müller
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from DE19643736A external-priority patent/DE19643736A1/de
Application filed by Individual filed Critical Individual
Publication of EP0934104A1 publication Critical patent/EP0934104A1/fr
Withdrawn legal-status Critical Current

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M11/00Telephonic communication systems specially adapted for combination with other electrical systems

Definitions

  • the invention is directed to a method and a device for carrying out board games or the like between at least two spatially separated players, each with a game field or game board generating electronic signals and an electronic signal-transmitting connection between the two game locations.
  • Game options using electronic media are known in a plethora of designs, for example small game consoles with their own display for single players, but also game console pairs connected by cable, with which in the
  • the object of the invention is to provide a solution with which communication can be carried out with minimized fees regardless of the respective location of the players.
  • this object is achieved according to the invention in that for the transmission of electronically processed game information and command signals, in the form of appropriately coded datagrams, in addition to conventional analog transmission to subscriber lines using MODEMS, in particular by digital transmission and signaling technology Cable and radio networks used according to the Euro-TSDN standard, the other ISDN recommendations of the International Telecommunication Union (ITV), the GSM, DCS 1800, UMTS, PHS or DECT standard including the logical data and signaling used channels are used.
  • ITV International Telecommunication Union
  • the players are not only freed from any restriction on the location of the game, they can communicate with one another practically at any point that can be reached, for example, from a radio telephone.
  • a digitized information signal in particular in the form of electronically coded datagrams, is transmitted from one game station to another, in particular being provided that the transmission of the digitized signal is carried out as "user to user signaling" in the ISDN network.
  • USS user-to-user signaling
  • supplementary service 1 2 or 3 according to European Telecommunication
  • ETS 300 284 datagrams (each with 128 data octets per message) are transmitted in the event that the telecommunication devices of the partners involved in a current game each use an ISDN connection.
  • a so-called sub-address can also be transmitted in the ISDN signaling channel (D channel), which can be used to be evaluated as a move from the selected electronic playing field, which the
  • the switching can be carried out in such a way that only when the game partner is selected with the sub-address the complete game transmission is carried out and that ultimately no connection between the players, which is subject to a charge, is established if the connection is established again immediately after transmission 80 of the sub-address is broken down.
  • One of the many advantages of the invention is that, for example, the operators of digital telecommunication networks can provide the customer with this type of play option as a free service with appropriately prepared telephone terminals.
  • SMS Short Message Service
  • GSM 100 mobile radio
  • the invention also provides a device, in particular for performing the method, which is equipped with at least two games.
  • SPARE BLADE (RULE 26) Generate changes corresponding electronic signals and either equipped internally or via an external module for telecommunication purposes. It is characterized in that the game consoles for
  • a device for compressing the individual game data can be provided. It is expedient to design the device with a
  • 125 memory for storing the incoming and outgoing game data from the game partner and a device for delivering the data to the affected game console.
  • each game console can be equipped with optical and / or acoustic information units
  • REPLACEMENT BLADE (RULE 26) possible play, whereby the game console can also create visually different game plans depending on whether
  • the electronic game devices used in each case can be equipped, for example, in the manner described, for example, in EP-B-360 624.
  • FIG. 2 shows the division of an ISDN subscriber connection into logical channels
  • FIG. 3 options for linking different game consoles via different subscriber
  • the device generally designated 1 consists of a game console 2 specially designed for games and a telephone device 4 provided with a corresponding device 3 in order to
  • the telecommunications network is generally designated 5 (telephone network), the respective interfaces with 6.
  • the game console recognizes the corresponding train, elaborates an electronic, coded datagram and transmits it via the telecommunications network 5 to the game partner in front of the Telefo ⁇ réelle 4, for example, via electronic
  • a datagram with current game information can be transmitted, for example, in the ISDN network via the D channel designated 8 in FIG. 2 in such a way that the datagram is transmitted during the performance build-up
  • the game consoles 2 or the correspondingly configured telephone devices 4 can then automatically clear the connection again in order to save telecommunications charges.
  • the game consoles or telephones can be equipped in such a way that they are capable of storing various games, such as mill, chess, halma, GO, trick track, Salta, Backga mon, etc., via only indicated switches 9 or 9 *
  • optical information means such as light-emitting diodes 10 or the like, can be provided to indicate whether a move is valid or invalid according to the respective game rule.

Landscapes

  • Engineering & Computer Science (AREA)
  • Signal Processing (AREA)
  • Telephonic Communication Services (AREA)

Abstract

L'invention a pour objet un procédé pour la mise en application de jeux se jouant avec un damier, un échiquier ou analogue, entre au moins deux joueurs, ayant chacun un champ ou un plan de jeu générant des signaux électroniques, une liaison transmettant des signaux électroniques entre deux emplacements de jeu étant prévue. L'invention a pour but de fournir une solution permettant, indépendamment des emplacements respectifs des joueurs, d'établir une communication moyennant des frais minimes. A cet effet, pendant le déroulement d'une partie, un diagramme de données électroniques est préparé automatiquement, et des informations correspondant à chaque fois à l'état de la partie, relatives aux champs de jeu, aux positions ou changements de position, sont produites et transmises et évaluées, même en combinaison entre elles, suivant l'emplacement ou le mode de raccordement d'abonné d'un joueur, via des réseaux de télécommunication à système sur fil et/ou sans fil (assisté par radio). Ces processus sont réalisés avec utilisation des caractéristiques techniques des réseaux de télécommunication actuels et futurs et/ou des prestations de service spécifique offertes par ces réseaux, de telle façon que les abonnés d'un tel téléjeu ou analogue n'aient à payer aucun frais, ou seulement des frais minimes de télécommunication.
EP97921729A 1996-10-23 1997-04-25 Procede et dispositif pour jeux se jouant avec un damier, un echiquier ou analogue, par telecommunication electronique Withdrawn EP0934104A1 (fr)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
DE19643736 1996-10-23
DE19643736A DE19643736A1 (de) 1995-10-30 1996-10-23 Verfahren und Einrichtung zur Durchführung von Brettspielen o. dgl. mittels elektronischer Signale
PCT/EP1997/002079 WO1998017359A1 (fr) 1996-10-23 1997-04-25 Procede et dispositif pour jeux se jouant avec un damier, un echiquier ou analogue, par telecommunication electronique

Publications (1)

Publication Number Publication Date
EP0934104A1 true EP0934104A1 (fr) 1999-08-11

Family

ID=7809554

Family Applications (1)

Application Number Title Priority Date Filing Date
EP97921729A Withdrawn EP0934104A1 (fr) 1996-10-23 1997-04-25 Procede et dispositif pour jeux se jouant avec un damier, un echiquier ou analogue, par telecommunication electronique

Country Status (3)

Country Link
EP (1) EP0934104A1 (fr)
DE (1) DE19781141D2 (fr)
WO (1) WO1998017359A1 (fr)

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6524189B1 (en) 1999-07-09 2003-02-25 Nokia Corporation Multi-player game system using mobile telephone and game unit
US6554707B1 (en) 1999-09-24 2003-04-29 Nokia Corporation Interactive voice, wireless game system using predictive command input
US6527641B1 (en) 1999-09-24 2003-03-04 Nokia Corporation System for profiling mobile station activity in a predictive command wireless game system
US6874029B2 (en) 2000-11-22 2005-03-29 Leap Wireless International, Inc. Method and system for mediating interactive services over a wireless communications network
AU2002226956A1 (en) 2000-11-22 2002-06-03 Leap Wireless International, Inc. Method and system for providing interactive services over a wireless communications network
US7574493B2 (en) 2000-11-22 2009-08-11 Cricket Communications, Inc. Method and system for improving the efficiency of state information transfer over a wireless communications network

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB1488654A (en) * 1974-09-23 1977-10-12 Croft G Electronic games device
GB2147817A (en) * 1983-10-13 1985-05-22 Standard Telephones Cables Ltd Electronic board game
CA1245361A (fr) * 1984-06-27 1988-11-22 Kerry E. Thacher Systeme de donnees de tournois
DE3608148A1 (de) * 1986-03-12 1987-09-24 Schwab Technologieberatung Anordnung zum ueberwachen und anzeigen von schachpartien
DE3813779A1 (de) * 1988-04-23 1989-11-02 Hegener & Glaser Ag Figurenerkennung fuer ein spiel
DE68901599D1 (de) * 1989-10-25 1992-06-25 Saitek Ltd Elektronisches spielgeraet.
JPH04127762A (ja) * 1990-09-19 1992-04-28 Fujitsu Ltd 通信用端末機器

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
See references of WO9817359A1 *

Also Published As

Publication number Publication date
DE19781141D2 (de) 2000-06-15
WO1998017359A1 (fr) 1998-04-30

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