DE60223427D1 - Computerlesbares Aufzeichnungsmedium für Aktionspielprogramm, Aktionspielkontrollvorrichtung und Verfahren und Aktionspielprogramm - Google Patents
Computerlesbares Aufzeichnungsmedium für Aktionspielprogramm, Aktionspielkontrollvorrichtung und Verfahren und AktionspielprogrammInfo
- Publication number
- DE60223427D1 DE60223427D1 DE60223427T DE60223427T DE60223427D1 DE 60223427 D1 DE60223427 D1 DE 60223427D1 DE 60223427 T DE60223427 T DE 60223427T DE 60223427 T DE60223427 T DE 60223427T DE 60223427 D1 DE60223427 D1 DE 60223427D1
- Authority
- DE
- Germany
- Prior art keywords
- action game
- game program
- control device
- recording medium
- computer readable
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2001004812 | 2001-01-12 | ||
JP2001004812A JP3443402B2 (ja) | 2001-01-12 | 2001-01-12 | アクションゲームプログラムを記録したコンピュータ読み取り可能な記録媒体、アクションゲーム制御装置および方法、アクションゲームプログラム |
Publications (2)
Publication Number | Publication Date |
---|---|
DE60223427D1 true DE60223427D1 (de) | 2007-12-27 |
DE60223427T2 DE60223427T2 (de) | 2008-05-29 |
Family
ID=18872950
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE60223427T Expired - Lifetime DE60223427T2 (de) | 2001-01-12 | 2002-01-08 | Computerlesbares Aufzeichnungsmedium für Aktionsspielprogramm, Aktionsspielkontrollvorrichtung und Verfahren und Aktionsspielprogramm |
Country Status (4)
Country | Link |
---|---|
US (1) | US6688974B2 (de) |
EP (1) | EP1224960B1 (de) |
JP (1) | JP3443402B2 (de) |
DE (1) | DE60223427T2 (de) |
Families Citing this family (26)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR100832198B1 (ko) * | 2001-02-22 | 2008-05-23 | 가부시키가이샤 세가 | 게임의 실행을 제어하는 프로그램이 기록된 컴퓨터판독가능한 기록 매체, 게임의 실행을 제어하는 방법, 및정보 처리 장치 |
US7083420B2 (en) * | 2003-02-10 | 2006-08-01 | Leapfrog Enterprises, Inc. | Interactive handheld apparatus with stylus |
US8012003B2 (en) * | 2003-04-10 | 2011-09-06 | Nintendo Co., Ltd. | Baseball videogame having pitching meter, hero mode and user customization features |
US7249950B2 (en) | 2003-10-10 | 2007-07-31 | Leapfrog Enterprises, Inc. | Display apparatus for teaching writing |
JP3789919B2 (ja) * | 2004-02-19 | 2006-06-28 | コナミ株式会社 | ゲームプログラム、ゲーム装置及びゲーム方法 |
US11278793B2 (en) * | 2004-03-31 | 2022-03-22 | Nintendo Co., Ltd. | Game console |
US8267780B2 (en) * | 2004-03-31 | 2012-09-18 | Nintendo Co., Ltd. | Game console and memory card |
JP3791691B2 (ja) | 2004-09-21 | 2006-06-28 | コナミ株式会社 | ゲームプログラム、ゲーム装置及びゲーム方法 |
JP3793924B2 (ja) | 2004-09-21 | 2006-07-05 | コナミ株式会社 | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
US8043149B2 (en) * | 2005-03-03 | 2011-10-25 | Sony Computer Entertainment America Llc | In-game shot aiming indicator |
JP4757535B2 (ja) * | 2005-05-16 | 2011-08-24 | 任天堂株式会社 | 携帯ゲーム機およびカバー |
JP4070791B2 (ja) * | 2006-02-20 | 2008-04-02 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
JP2007244522A (ja) * | 2006-03-14 | 2007-09-27 | Sony Computer Entertainment Inc | ゲーム制御プログラム、ゲーム制御方法、及びゲーム装置 |
US7988555B2 (en) * | 2007-07-27 | 2011-08-02 | Empire Of Sports Developments Ltd. | Method and device for controlling a motion-sequence within a simulated game or sports event |
JP4415054B2 (ja) * | 2008-07-31 | 2010-02-17 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置、及びゲーム制御方法 |
US8057290B2 (en) * | 2008-12-15 | 2011-11-15 | Disney Enterprises, Inc. | Dance ring video game |
US8979653B2 (en) * | 2009-03-30 | 2015-03-17 | Nintendo Co., Ltd. | Computer readable storage medium having information processing program stored thereon and information processing apparatus |
US8974301B2 (en) * | 2009-03-30 | 2015-03-10 | Nintentdo Co., Ltd. | Computer readable storage medium having game program stored thereon and game apparatus |
US8956229B2 (en) * | 2009-03-30 | 2015-02-17 | Nintendo Co., Ltd. | Computer readable storage medium having game program stored thereon and game apparatus |
JP5624726B2 (ja) * | 2009-03-30 | 2014-11-12 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
US9427657B2 (en) | 2009-03-30 | 2016-08-30 | Nintendo Co., Ltd. | Computer readable storage medium having game program stored thereon and game apparatus |
WO2016137845A1 (en) | 2015-02-23 | 2016-09-01 | Capit Learning | Touch screen finger tracing device |
JP2017181584A (ja) * | 2016-03-28 | 2017-10-05 | 京セラ株式会社 | ヘッドマウントディスプレイ |
US11103764B1 (en) * | 2019-03-07 | 2021-08-31 | Lifeware Labs, LLC | Digital patch for discrete signaling, a baseball glove including same, and related method of manufacture |
JP7376922B2 (ja) * | 2019-07-29 | 2023-11-09 | 株式会社コナミデジタルエンタテインメント | プログラム、ゲーム制御方法およびゲーム装置 |
CN115400421A (zh) * | 2022-07-13 | 2022-11-29 | 网易(杭州)网络有限公司 | 游戏技能的显示控制方法、装置和电子设备 |
Family Cites Families (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5435554A (en) * | 1993-03-08 | 1995-07-25 | Atari Games Corporation | Baseball simulation system |
JP3740797B2 (ja) * | 1996-07-03 | 2006-02-01 | 株式会社セガ | 野球ゲームの画像表示方法 |
US6270413B1 (en) * | 1996-07-03 | 2001-08-07 | Sega Enterprises, Ltd. | Display method for games displays |
US6217444B1 (en) | 1996-09-24 | 2001-04-17 | Konami Co., Ltd. | Simulative golf game system and a method for providing a simulative golf game and a storage medium for storing a simulative golf game program |
JP4221838B2 (ja) * | 1998-09-30 | 2009-02-12 | 株式会社セガ | ゲーム装置、当り判定方法、及び情報記録媒体 |
JP2000325654A (ja) * | 1999-05-17 | 2000-11-28 | Taito Corp | ビデオ式野球ゲーム装置 |
JP2001137549A (ja) * | 1999-11-16 | 2001-05-22 | Namco Ltd | ゲーム装置、ゲーム用処理方法、およびゲーム用プログラムを記録した記録媒体 |
JP2001147758A (ja) * | 1999-11-19 | 2001-05-29 | Takayuki Hongo | 表示手段を備えた入力装置 |
JP2002191864A (ja) * | 2000-12-27 | 2002-07-10 | Square Co Ltd | 野球ビデオゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体および野球ビデオゲームのプログラムおよびビデオゲーム処理方法およびビデオゲーム機 |
-
2001
- 2001-01-12 JP JP2001004812A patent/JP3443402B2/ja not_active Expired - Lifetime
- 2001-12-27 US US10/033,048 patent/US6688974B2/en not_active Expired - Lifetime
-
2002
- 2002-01-08 EP EP02000167A patent/EP1224960B1/de not_active Expired - Lifetime
- 2002-01-08 DE DE60223427T patent/DE60223427T2/de not_active Expired - Lifetime
Also Published As
Publication number | Publication date |
---|---|
US20020094852A1 (en) | 2002-07-18 |
DE60223427T2 (de) | 2008-05-29 |
EP1224960A1 (de) | 2002-07-24 |
US6688974B2 (en) | 2004-02-10 |
JP2002210239A (ja) | 2002-07-30 |
JP3443402B2 (ja) | 2003-09-02 |
EP1224960B1 (de) | 2007-11-14 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
8364 | No opposition during term of opposition | ||
8327 | Change in the person/name/address of the patent owner |
Owner name: KONAMI DIGITAL ENTERTAINMENT CO., LTD, TOKIO/T, JP |