DE60223427D1 - Computerlesbares Aufzeichnungsmedium für Aktionspielprogramm, Aktionspielkontrollvorrichtung und Verfahren und Aktionspielprogramm - Google Patents

Computerlesbares Aufzeichnungsmedium für Aktionspielprogramm, Aktionspielkontrollvorrichtung und Verfahren und Aktionspielprogramm

Info

Publication number
DE60223427D1
DE60223427D1 DE60223427T DE60223427T DE60223427D1 DE 60223427 D1 DE60223427 D1 DE 60223427D1 DE 60223427 T DE60223427 T DE 60223427T DE 60223427 T DE60223427 T DE 60223427T DE 60223427 D1 DE60223427 D1 DE 60223427D1
Authority
DE
Germany
Prior art keywords
action game
game program
control device
recording medium
computer readable
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE60223427T
Other languages
English (en)
Other versions
DE60223427T2 (de
Inventor
Kenji Fujioka
Naoki Nishikawa
Hideto Inoue
Hiroshi Miyaoka
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Computer Entertainment Osaka Inc
Konami Computer Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Computer Entertainment Osaka Inc, Konami Computer Entertainment Co Ltd filed Critical Konami Computer Entertainment Osaka Inc
Publication of DE60223427D1 publication Critical patent/DE60223427D1/de
Application granted granted Critical
Publication of DE60223427T2 publication Critical patent/DE60223427T2/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/305Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
DE60223427T 2001-01-12 2002-01-08 Computerlesbares Aufzeichnungsmedium für Aktionsspielprogramm, Aktionsspielkontrollvorrichtung und Verfahren und Aktionsspielprogramm Expired - Lifetime DE60223427T2 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2001004812 2001-01-12
JP2001004812A JP3443402B2 (ja) 2001-01-12 2001-01-12 アクションゲームプログラムを記録したコンピュータ読み取り可能な記録媒体、アクションゲーム制御装置および方法、アクションゲームプログラム

Publications (2)

Publication Number Publication Date
DE60223427D1 true DE60223427D1 (de) 2007-12-27
DE60223427T2 DE60223427T2 (de) 2008-05-29

Family

ID=18872950

Family Applications (1)

Application Number Title Priority Date Filing Date
DE60223427T Expired - Lifetime DE60223427T2 (de) 2001-01-12 2002-01-08 Computerlesbares Aufzeichnungsmedium für Aktionsspielprogramm, Aktionsspielkontrollvorrichtung und Verfahren und Aktionsspielprogramm

Country Status (4)

Country Link
US (1) US6688974B2 (de)
EP (1) EP1224960B1 (de)
JP (1) JP3443402B2 (de)
DE (1) DE60223427T2 (de)

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KR100832198B1 (ko) * 2001-02-22 2008-05-23 가부시키가이샤 세가 게임의 실행을 제어하는 프로그램이 기록된 컴퓨터판독가능한 기록 매체, 게임의 실행을 제어하는 방법, 및정보 처리 장치
US7083420B2 (en) * 2003-02-10 2006-08-01 Leapfrog Enterprises, Inc. Interactive handheld apparatus with stylus
US8012003B2 (en) * 2003-04-10 2011-09-06 Nintendo Co., Ltd. Baseball videogame having pitching meter, hero mode and user customization features
US7249950B2 (en) 2003-10-10 2007-07-31 Leapfrog Enterprises, Inc. Display apparatus for teaching writing
JP3789919B2 (ja) * 2004-02-19 2006-06-28 コナミ株式会社 ゲームプログラム、ゲーム装置及びゲーム方法
US11278793B2 (en) * 2004-03-31 2022-03-22 Nintendo Co., Ltd. Game console
US8267780B2 (en) * 2004-03-31 2012-09-18 Nintendo Co., Ltd. Game console and memory card
JP3791691B2 (ja) 2004-09-21 2006-06-28 コナミ株式会社 ゲームプログラム、ゲーム装置及びゲーム方法
JP3793924B2 (ja) 2004-09-21 2006-07-05 コナミ株式会社 ゲームプログラム、ゲーム装置及びゲーム制御方法
US8043149B2 (en) * 2005-03-03 2011-10-25 Sony Computer Entertainment America Llc In-game shot aiming indicator
JP4757535B2 (ja) * 2005-05-16 2011-08-24 任天堂株式会社 携帯ゲーム機およびカバー
JP4070791B2 (ja) * 2006-02-20 2008-04-02 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置及びゲーム制御方法
JP2007244522A (ja) * 2006-03-14 2007-09-27 Sony Computer Entertainment Inc ゲーム制御プログラム、ゲーム制御方法、及びゲーム装置
US7988555B2 (en) * 2007-07-27 2011-08-02 Empire Of Sports Developments Ltd. Method and device for controlling a motion-sequence within a simulated game or sports event
JP4415054B2 (ja) * 2008-07-31 2010-02-17 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置、及びゲーム制御方法
US8057290B2 (en) * 2008-12-15 2011-11-15 Disney Enterprises, Inc. Dance ring video game
US8979653B2 (en) * 2009-03-30 2015-03-17 Nintendo Co., Ltd. Computer readable storage medium having information processing program stored thereon and information processing apparatus
US8974301B2 (en) * 2009-03-30 2015-03-10 Nintentdo Co., Ltd. Computer readable storage medium having game program stored thereon and game apparatus
US8956229B2 (en) * 2009-03-30 2015-02-17 Nintendo Co., Ltd. Computer readable storage medium having game program stored thereon and game apparatus
JP5624726B2 (ja) * 2009-03-30 2014-11-12 任天堂株式会社 ゲームプログラムおよびゲーム装置
US9427657B2 (en) 2009-03-30 2016-08-30 Nintendo Co., Ltd. Computer readable storage medium having game program stored thereon and game apparatus
WO2016137845A1 (en) 2015-02-23 2016-09-01 Capit Learning Touch screen finger tracing device
JP2017181584A (ja) * 2016-03-28 2017-10-05 京セラ株式会社 ヘッドマウントディスプレイ
US11103764B1 (en) * 2019-03-07 2021-08-31 Lifeware Labs, LLC Digital patch for discrete signaling, a baseball glove including same, and related method of manufacture
JP7376922B2 (ja) * 2019-07-29 2023-11-09 株式会社コナミデジタルエンタテインメント プログラム、ゲーム制御方法およびゲーム装置
CN115400421A (zh) * 2022-07-13 2022-11-29 网易(杭州)网络有限公司 游戏技能的显示控制方法、装置和电子设备

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US5435554A (en) * 1993-03-08 1995-07-25 Atari Games Corporation Baseball simulation system
JP3740797B2 (ja) * 1996-07-03 2006-02-01 株式会社セガ 野球ゲームの画像表示方法
US6270413B1 (en) * 1996-07-03 2001-08-07 Sega Enterprises, Ltd. Display method for games displays
US6217444B1 (en) 1996-09-24 2001-04-17 Konami Co., Ltd. Simulative golf game system and a method for providing a simulative golf game and a storage medium for storing a simulative golf game program
JP4221838B2 (ja) * 1998-09-30 2009-02-12 株式会社セガ ゲーム装置、当り判定方法、及び情報記録媒体
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JP2001137549A (ja) * 1999-11-16 2001-05-22 Namco Ltd ゲーム装置、ゲーム用処理方法、およびゲーム用プログラムを記録した記録媒体
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Also Published As

Publication number Publication date
US20020094852A1 (en) 2002-07-18
DE60223427T2 (de) 2008-05-29
EP1224960A1 (de) 2002-07-24
US6688974B2 (en) 2004-02-10
JP2002210239A (ja) 2002-07-30
JP3443402B2 (ja) 2003-09-02
EP1224960B1 (de) 2007-11-14

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Legal Events

Date Code Title Description
8364 No opposition during term of opposition
8327 Change in the person/name/address of the patent owner

Owner name: KONAMI DIGITAL ENTERTAINMENT CO., LTD, TOKIO/T, JP