CN116943169A - Game command method, game command device, computer equipment and storage medium - Google Patents

Game command method, game command device, computer equipment and storage medium Download PDF

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Publication number
CN116943169A
CN116943169A CN202310978251.6A CN202310978251A CN116943169A CN 116943169 A CN116943169 A CN 116943169A CN 202310978251 A CN202310978251 A CN 202310978251A CN 116943169 A CN116943169 A CN 116943169A
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China
Prior art keywords
game
tactic
tactical
target
information
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CN202310978251.6A
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Chinese (zh)
Inventor
莫筱羽
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Guangzhou Boguan Information Technology Co Ltd
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Guangzhou Boguan Information Technology Co Ltd
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Priority to CN202310978251.6A priority Critical patent/CN116943169A/en
Publication of CN116943169A publication Critical patent/CN116943169A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the application discloses a game command method, a game command device, computer equipment and a storage medium. The method comprises the steps that through presetting game tactic information, the game tactic information comprises a game tactic and corresponding executing game roles, and in the game playing process, a target game tactic matched with a tactic triggering event is determined from the game tactic information in response to the tactic triggering event; determining a target game character for performing a target game tactic from the at least one second game character; and if the position information of the target game role and the first game role in the game scene meets the execution condition of the target game tactic, connecting the current terminal with the terminal corresponding to the target game role. With this, the execution efficiency of the game tactics can be improved, and thus the player's game experience can be improved.

Description

Game command method, game command device, computer equipment and storage medium
Technical Field
The present application relates to the field of computer technologies, and in particular, to a game command method, a game command device, a computer device, and a storage medium.
Background
In some multiplayer collaborative online games, which involve a number of offensive tactics, even language communication is required between players in team to complete the game task.
In the related art, a game player who performs team formation can select a game command to set a game tactic, the game tactic includes a plurality of game commands, different game commands are used for commanding different game players to complete game tasks, and when the game command issues the game command, the game player members in the team need to execute corresponding game tasks according to the game command. However, when the game players in the team communicate with each other in voice, the game players in the team can receive voice messages from other game players, so that the game players are required to distinguish the game commands issued by the game command, and whether the game commands are directed to the game players is judged, so that the game attention of the players is dispersed, and the game experience of the players is affected.
Disclosure of Invention
The embodiment of the application provides a game command method, a game command device, computer equipment and a storage medium, which can improve the game experience of players.
The embodiment of the application provides a game command method, which comprises the following steps:
determining, in response to a tactical triggering event, a target game tactic matching the tactical triggering event from preconfigured game tactic information, wherein the game tactic information includes at least one game tactic, each game tactic including a tactical action and a game character performing the tactical action;
Determining a target game character from the at least one second game character to perform the target game tactic;
if the position information of the target game role and the first game role in the game scene meets the execution condition of the target game tactic, establishing the wheat connection of the current terminal and the terminal corresponding to the target game role
Correspondingly, the embodiment of the application also provides a game command device, which comprises:
a first determining unit for determining a target game tactic matched with a tactic trigger event from pre-configured game tactic information in response to the tactic trigger event, wherein the game tactic information comprises at least one game tactic, and each game tactic comprises a tactic action and a game character executing the tactic action;
a second determining unit for determining a target game character for executing the target game tactic from the at least one second game character;
and the establishing unit is used for establishing the communication between the current terminal and the terminal corresponding to the target game role if the position information of the target game role and the first game role in the game scene meets the execution condition of the target game tactic.
Correspondingly, the embodiment of the application also provides computer equipment, which comprises a memory, a processor and a computer program stored on the memory and capable of running on the processor, wherein the processor executes the game command method provided by any one of the embodiments of the application.
Correspondingly, the embodiment of the application also provides a storage medium which stores a plurality of instructions, wherein the instructions are suitable for being loaded by a processor to execute the game command method.
According to the embodiment of the application, through presetting game tactic information, the game tactic information comprises a game tactic and corresponding executing game roles, and in the game playing process, a target game tactic matched with a tactic triggering event is determined from the game tactic information in response to the tactic triggering event; determining a target game character for performing a target game tactic from the at least one second game character; and if the position information of the target game role and the first game role in the game scene meets the execution condition of the target game tactic, connecting the current terminal with the terminal corresponding to the target game role. With this, the execution efficiency of the game tactics can be improved, and thus the player's game experience can be improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly described below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a schematic view of a game command system according to an embodiment of the present application.
Fig. 2 is a schematic flow chart of a game command method according to an embodiment of the present application.
Fig. 3 is an application scenario schematic diagram of a game command method provided by an embodiment of the present application.
Fig. 4 is a schematic application scenario diagram of another game command method according to an embodiment of the present application.
Fig. 5 is a schematic flow chart of another game command method according to an embodiment of the present application.
Fig. 6 is a block diagram of another game command device according to an embodiment of the present application.
Fig. 7 is a schematic structural diagram of a computer device according to an embodiment of the present application.
Detailed Description
The following description of the embodiments of the present application will be made clearly and fully with reference to the accompanying drawings, in which it is evident that the embodiments described are only some, but not all embodiments of the application. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to fall within the scope of the application.
The embodiment of the application provides a game command method, a game command device, a computer readable storage medium and computer equipment. Specifically, the game command method of the embodiment of the application can be executed by computer equipment, wherein the computer equipment can be a terminal or a server and other equipment. The terminal may be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer (PC, personal Computer), a personal digital assistant (Personal Digital Assistant, PDA), and the like, and the terminal may further include a client, which may be a game application client, a browser client carrying a game program, or an instant messaging client, and the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs, basic cloud computing services such as big data and artificial intelligent platforms.
For example, when the game commanding method is run on the terminal, the terminal device stores a game application program and is used for presenting a virtual scene in a game screen. The terminal device is used for interacting with a user through a graphical user interface, for example, the terminal device downloads and installs a game application program and runs the game application program. The way in which the terminal device presents the graphical user interface to the user may include a variety of ways, for example, the graphical user interface may be rendered for display on a display screen of the terminal device, or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a graphical user interface including game screens and receiving operation instructions generated by a user acting on the graphical user interface, and a processor for running the game, generating the graphical user interface, responding to the operation instructions, and controlling the display of the graphical user interface on the touch display screen.
For example, when the game command method is run on a server, it may be a cloud game. Cloud gaming refers to a game style based on cloud computing. In the cloud game operation mode, an operation main body of the game application program and a game picture presentation main body are separated, and the storage and operation of the game command method are completed on a cloud game server. The game image presentation is completed at a cloud game client, which is mainly used for receiving and sending game data and presenting game images, for example, the cloud game client may be a display device with a data transmission function, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, etc., near a user side, but the terminal device for processing game data is a cloud game server in the cloud. When playing the game, the user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the cloud game client through a network, and finally decodes the data through the cloud game client and outputs the game pictures.
Referring to fig. 1, fig. 1 is a schematic view of a game command system according to an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to the server of different games through the network. A terminal is any device having computing hardware capable of supporting and executing a software product corresponding to a game. In addition, the terminal has one or more multi-touch-sensitive screens for sensing and obtaining inputs of a user through touch or slide operations performed at a plurality of points of the one or more touch-sensitive display screens. In addition, when the system includes a plurality of terminals, a plurality of servers, and a plurality of networks, different terminals may be connected to each other through different networks, through different servers. The network may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, the different terminals may be connected to other terminals or to a server or the like using their own bluetooth network or hotspot network. For example, multiple users may be online through different terminals to connect and synchronize with each other through an appropriate network to support multiplayer games. In addition, the system may include multiple databases coupled to different servers and information related to the gaming environment may be continuously stored in the databases as different users play multiplayer games online.
The embodiment of the application provides a game command method which can be executed by a terminal or a server. The embodiment of the application is described by taking a game command method executed by a terminal as an example. The terminal comprises a touch display screen and a processor, wherein the touch display screen is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface. When a user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal by responding to the received operation instruction, and can also control the content of the opposite-end server by responding to the received operation instruction. For example, the user-generated operational instructions for the graphical user interface include instructions for launching the gaming application, and the processor is configured to launch the gaming application after receiving the user-provided instructions for launching the gaming application. Further, the processor is configured to render and draw a graphical user interface associated with the game on the touch-sensitive display screen. A touch display screen is a multi-touch-sensitive screen capable of sensing touch or slide operations performed simultaneously by a plurality of points on the screen. The user performs touch operation on the graphical user interface by using a finger, and when the graphical user interface detects the touch operation, the graphical user interface controls different virtual objects in the game to execute actions corresponding to the touch operation. For example, the game may be any one of a leisure game, an action game, a role playing game, a strategy game, a sports game, a educational game, and the like. Wherein the game may include a virtual scene of the game. Further, one or more virtual objects, such as virtual characters, controlled by a user (or player) may be included in the virtual scene of the game. In addition, one or more obstacles, such as rails, ravines, walls, etc., may also be included in the virtual scene of the game to limit movement of the virtual object, e.g., to limit movement of the one or more objects to a particular area within the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, scores, character health status, energy, etc., to provide assistance to the player, provide virtual services, increase scores related to the player's performance, etc. In addition, the graphical user interface may also present one or more indicators to provide indication information to the player. For example, a game may include a player controlled virtual object and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects may be computer controlled, such as a robot using an Artificial Intelligence (AI) algorithm, implementing a human-machine engagement mode. For example, virtual objects possess various skills or capabilities that a game player uses to achieve a goal. For example, the virtual object may possess one or more weapons, props, tools, etc. that may be used to eliminate other objects from the game. Such skills or capabilities may be activated by the player of the game using one of a plurality of preset touch operations with the touch display screen of the terminal. The processor may be configured to present a corresponding game screen in response to an operation instruction generated by a touch operation of the user.
It should be noted that, the schematic view of the game command system shown in fig. 1 is only an example, and the image processing system and the scene described in the embodiment of the present application are for more clearly describing the technical solution of the embodiment of the present application, and do not constitute a limitation on the technical solution provided by the embodiment of the present application, and those skilled in the art can know that, with the evolution of the game command system and the appearance of a new service scenario, the technical solution provided by the embodiment of the present application is equally applicable to similar technical problems.
Based on the above problems, the embodiments of the present application provide a first game command method, apparatus, computer device, and storage medium, which can improve the game experience of a player.
The following will describe in detail. The following description of the embodiments is not intended to limit the preferred embodiments.
The embodiment of the application provides a game command method which can be executed by a terminal.
Referring to fig. 2, fig. 2 is a schematic flow chart of a game command method according to an embodiment of the application. The specific flow of the game command method can be as follows:
101. In response to the tactical triggering event, a target game tactical matching the tactical triggering event is determined from the pre-configured game tactical information.
In the embodiment of the application, a graphical user interface is provided through a terminal device, and the content displayed by the graphical user interface at least comprises part of game scenes of a target game and a game team in the game scenes, wherein the game team comprises a first game role and at least one second game role.
The first game role is controlled by the current terminal, and specifically, the first game role is controlled by the current game player through the current terminal. The first game character may be a command character in a game team and the current game player may conduct a game tactical command for a second game character in the game team.
Wherein the game team is preconfigured with game tactical information including at least one game tactic, each game tactic including tactical actions and game characters performing the tactical actions. In particular, game tactical information may be set for the current game player prior to game start. The current player may set a game strategy for the captain character of the game team, i.e., prior to game play by the captain player of the game team, based on the player's proficiency assignment of each of the captain players of the game team.
For example, game tactical information may include: tactical a, tactical B, tactical C. Wherein tactical A includes tactical action 1, and the game character set to perform tactical action 1 may be game character A; tactical B includes tactical action 2, and the game character set to perform tactical action 1 may be game character B; tactical C includes tactical action 3, and the game character set to perform tactical action 1 may be game character C.
In some embodiments, the game tactical information may also be automatically configured by a backend system (e.g., a game server) based on the game information of each player in the game team. Specifically, the acquired system can acquire game operation information of each team member player, determine the proficiency of each team member player, and further automatically allocate tactical actions to each team member player according to the proficiency of each team member player to obtain game tactical information.
In some embodiments, in order to improve the execution efficiency of the game tactics, when setting the game tactic information, each game tactic may be respectively assigned to different game characters to be executed according to the proficiency of each game character. For example, a game character may include: game character a, game character B, and game character C. Wherein, game character A is good at defending operation, then can distribute the game tactics of defending operation class to game character A to carry out; game character B is good at attacking, then a game tactic of the attack operation class can be allocated to game character B to be executed; player C is similarly.
Wherein, the tactical triggering event refers to triggering execution of a game tactic in the game tactic information.
In some embodiments, to scheme game player-triggered execution of a game tactic, a tactic trigger control may be provided at the graphical user interface, which may be used to trigger execution of a game tactic in the game tactic information, then the step of "determining a target game tactic matching the tactic trigger event from preconfigured game tactic information in response to the tactic trigger event" may include the following operations:
in response to a triggering operation for the tactical triggering control, a target game tactical matching the tactical triggering event is determined from the game tactical information.
For example, referring to fig. 3, fig. 3 is a schematic application scenario diagram of a game command method according to an embodiment of the present application. In the graphical user interface shown in fig. 3, a part of a game scene of a target game is displayed, a game team in the game scene, the game team comprising: a first game character and a plurality of second game characters. The first game role is a game role operated by the current game player, and the second game role is a game role operated by other game players in team with the current game player. The graphical user interface may also be provided with tactical triggering controls that may be used for current game player operations to trigger opening of a game tactic.
In some embodiments, to facilitate game player selection of a different game tactical execution, the step of "determining a target game tactical matching a tactical triggering event from game tactical information in response to a triggering operation for a tactical triggering control" may include the following operations:
in response to a triggering operation for the tactical triggering control, displaying a plurality of tactical triggering sub-controls on a graphical user interface;
in response to a selection operation for a target tactical trigger sub-control of the plurality of tactical trigger sub-controls, a game tactic corresponding to the target tactical trigger sub-control is determined from the game tactic information as a target game tactic.
The triggering operation may be a touch operation of the current game player on the tactical triggering control, and the touch operation includes, but is not limited to, clicking, pressing, sliding operation, and the like.
In the embodiment of the application, the game tactical information can comprise a plurality of game tactics, and in order to conveniently trigger and execute different game tactics, a trigger control, namely a tactical trigger sub-control, can be correspondingly arranged for each game tactic.
For example, referring to fig. 4, fig. 4 is a schematic application scenario diagram of another game command method according to an embodiment of the present application. In the graphical user interface shown in fig. 4, when a touch operation of the tactical trigger control by the current game player is detected, tactical trigger sub-controls are displayed in the graphical user interface. The number of the tactical triggering sub-controls is the same as that of the game tactics in the game tactical information, and corresponding tactical identifiers such as attack, defend and the like are displayed on the tactical triggering sub-controls so that a game player can quickly select different game tactics.
Wherein the target tactical trigger sub-control refers to a game tactical sub-control selected by a current game player from a plurality of game tactical trigger controls.
Further, according to the game tactics corresponding to the target tactics triggering sub-controls, the target game tactics to be executed are determined from the game tactic information.
With continued reference to fig. 4, for example, when a touch operation of the "attack" tactics trigger sub-control by the current game player is detected, a game tactic corresponding to the "attack" is selected from the game tactic information as a target game tactic.
In some embodiments, to meet the tactical triggering requirements of different game players, the step of "determining a target game tactic matching a tactical triggering event from pre-configured game tactical information in response to the tactical triggering event" may include the following operations:
in response to the received voice information, a target game tactic is determined from the game tactic information that matches the voice information.
The voice information refers to a voice triggering instruction of the current game player, that is, the current game player does not need to perform touch operation on the graphical user interface, and can trigger the game tactics to execute in a voice mode.
For example, when a voice trigger instruction of a current game player is detected, voice information may be acquired, and a target game tactic may be selected from the game tactic information according to the voice information.
In some embodiments, to accurately select a target game tactic, the step of "determining a target game tactic matching the voice information from the game tactic information" may include the following operations:
identifying the voice information to obtain tactical keywords;
a game tactic matching the tactic keyword is determined from the game tactic information as a target game tactic.
Specifically, the voice information is converted into text content, keywords related to the game tactics are extracted from the text content, tactical keywords are obtained, and then the game tactics matched with the tactical keywords are screened out of a plurality of game tactics in the game information to be used as target game tactics.
In some embodiments, to increase the efficiency of the completion of the game tactics, the step of "determining a target game tactic matching the tactic triggering event from the pre-configured game tactic information in response to the tactic triggering event" may include the following operations:
in response to successful execution of the current game tactics, acquiring an execution sequence of each game tactic in the game tactic information;
The next game tactic after the current game tactic is determined as the target game tactic based on the execution sequence.
The execution sequence refers to the execution sequence of each game tactic in the game tactic information, and can be set by the current game player or can be set according to the real-time game condition in the game pair.
For example, game tactical information includes: game tactics a, B, and C, the execution sequence of which is: game tactical a, game tactical B, game tactical C.
Specifically, each game tactic in the game tactic information needs to be fully executed in the game play, so as to avoid that the current game player triggers the game tactic one by one to perform triggering operations multiple times, and the execution of the game tactic can be sequentially triggered according to the execution sequence of the game tactic.
For example, game tactical a is currently being executed in the game pair, and when successful execution of game tactical a is detected, it indicates that game tactical a has been executed. At this time, the new game tactics are triggered to be executed, and then the next game tactic after the game tactic a in the execution sequence, that is, the game tactic B, can be used as the target game tactic.
102. A target game character for performing a target game tactic is determined from the at least one second game character.
In the embodiment of the application, each game tactic in the game tactic information can be the cooperation operation between the first game role and the different second game roles, and then the cooperation operation of at least one second game role is involved in each game tactic.
In some embodiments, in order to accurately select the second game character performing the target game tactic, the step of "determining the target game character performing the target game tactic from at least one second game character" may include the following operations:
determining an executing game role corresponding to the tactical action of the target game tactical from the game tactical information;
and determining a second game role matched with the execution game role from at least one second game role as a target game role.
The game tactic information comprises a plurality of game tactics, execution actions of each game tactic and execution roles corresponding to the execution actions.
For example, game tactical information may include: tactical a, tactical B, tactical C. Among them, tactical action of tactical a is: tactical action 1, the executive role of tactical action 1 may be game role a; tactical B legal tactical action as tactical action 2, the role of performing tactical action 2 may be: a game character B; tactical action of tactical C may be tactical action 3, and the performing role of tactical action 3 may be: game character C.
Specifically, a tactical action of a target game tactic is acquired, an execution character corresponding to the tactical action is determined from game tactic information, then a second game character matched with the execution character is selected from a plurality of second game characters as a target game character, and the target game tactic is executed by the target game character.
103. And if the position information of the target game role and the first game role in the game scene meets the execution condition of the target game tactic, establishing the communication between the current terminal and the terminal corresponding to the target game role.
In the scheme of the application, after determining the target game role for executing the target game tactics, whether the position information of the target game role and the first game role in the game scene meets the execution condition of the target game tactics is further required to be judged, and if so, the terminal communication corresponding to the current terminal and the target game role can be established so as to cooperate to execute the target game task; if not, the terminal communication corresponding to the current terminal and the target game role does not need to be established.
Wherein the execution conditions of different game tactics may be different.
In some embodiments, the execution conditions of the target game tactics may be: if the distance between the target game character and the first game character in the game scene is not greater than the first preset distance, the step of establishing a connection between the current terminal and the terminal corresponding to the target game character if the position information of the target game character and the first game character in the game scene meets the execution condition of the target game tactic may include the following operations:
Acquiring a first position of a target game character in a game scene and a second position of the first game character in the game scene;
and if the distance between the first position and the second position is not greater than the first preset distance, establishing the wheat connection of the current terminal and the terminal corresponding to the target game role.
The target game tactic may be a game tactic that needs the cooperation of the target game character and the first game character, and the first preset distance may be set according to an actual situation, for example, the first preset distance may be 3 meters.
Specifically, the position of the target game role in the game scene, namely, the first position, the position of the first game role in the game scene, namely, the second position, is obtained, the distance between the target game role and the first game role is determined based on the first position and the second position, if the distance is smaller than or equal to a first preset distance, the position information of the target game role and the first game role in the game scene meets the execution condition of the target game tactics, and then the communication of the current terminal and the terminal corresponding to the target game role can be established; if the distance is larger than the first preset distance, the position information of the target game role and the first game role in the game scene does not meet the execution condition of the target game tactic, and separate wheat connection of the current terminal and the terminal corresponding to the target game role is not required to be established.
In some embodiments, the executing condition of the target game tactic includes that a distance between the target game character and the designated position in the game scene is not greater than a second preset distance, and the step of "if the position information of the target game character and the first game character in the game scene meets the executing condition of the target game tactic, establishing a connection of the current terminal and the terminal corresponding to the target game character" may include the following operations:
acquiring a first position of a target game role in a game scene;
and if the distance between the first position and the designated position is not greater than the second preset distance, establishing the wheat connection of the current terminal and the terminal corresponding to the target game role.
The target game tactic may be a game tactic that requires a target game character to perform tactical operations at a designated position in a game scene, and the first preset distance may be set according to an actual situation, for example, the first preset distance may be 3 meters.
Specifically, the position of the target game role in the game scene, namely the first position, is obtained, the distance between the target game role and the designated position is determined based on the first position and the designated position, if the distance is smaller than or equal to a second preset distance, the position information of the target game role and the first game role in the game scene meets the execution condition of the target game tactics, and then the communication of the current terminal and the terminal corresponding to the target game role can be established; if the distance is larger than the second preset distance, the position information of the target game role and the first game role in the game scene does not meet the execution condition of the target game tactic, and separate wheat connection of the current terminal and the terminal corresponding to the target game role is not required to be established.
In some embodiments, to facilitate triggering of a communication of a current game player with other game players at a next game tactic, the method may further include the steps of:
and after the target game tactics are successfully executed, disconnecting the wheat connection of the current terminal and the terminal corresponding to the target game role.
Specifically, the execution progress of the target game tactics can be identified in the game playing process, and when the target game tactics are successfully completed, the connection of the terminal corresponding to the current terminal and the target game role can be disconnected, so that the connection of the terminal corresponding to the execution role of the next game tactics is facilitated.
The embodiment of the application discloses a game command method, which comprises the following steps: in response to the tactical triggering event, determining a target game tactical from the game tactical information that matches the tactical triggering event; determining a target game character for performing a target game tactic from the at least one second game character; and if the position information of the target game role and the first game role in the game scene meets the execution condition of the target game tactic, establishing the communication between the current terminal and the terminal corresponding to the target game role. With this, the execution efficiency of the game tactics can be improved, and thus the player's game experience can be improved.
In light of the foregoing, the game command method of the present application will be further described by way of example. Referring to fig. 5, fig. 5 is a schematic flow chart of another game command method provided in the embodiment of the present application, and taking the application of the game command method to an online basketball game as an example, the specific flow may be as follows:
201. in response to a triggering operation of the game command player for a game tactic, a first game tactic to be executed is determined from the game tactic information.
In the embodiment of the application, the terminal equipment is used for providing a game interface, and the content displayed on the game interface at least comprises part of game scenes of the online basketball game, and a first game team and a second game team which are positioned in the game scenes. The first game team can be a game team where the game command players are located, the first game team further comprises a plurality of team member players which play with the game command players, and the game command players can conduct game tactical command on the first game team.
Wherein the game tactical information may be set by the game commander player. Specifically, the game conductor player may set game tactical information based on the team's game players before game play begins. The game tactical information may include a plurality of game tactics, which may be primarily a different combination of coordination between game conductor players and player players.
For example, the first game team includes a game director player, a player A, and a player B. The game tactical information set by the game commander player may include: a catch game tactic and a running game tactic. Wherein, if player A is good at the operation of the barrier, player A can be set to execute the game tactics of the barrier; if player B is good at the sports operation, player B may be set to perform the sports game tactics.
The game tactic information further includes an execution sequence of each game tactic, for example, the game tactic information includes a barrier game tactic and a running game tactic, and the execution sequence may be: a catch game tactics, a running game tactics.
In the embodiment of the application, the game interface can be further provided with a trigger control, and the trigger control can be used for a game command player to perform touch operation so as to trigger the starting of a game tactic.
For example, when a touch operation of the trigger control by the game command player is detected, a game tactic of which the execution order is first is selected from the game tactic information as a first game tactic to be executed.
202. A target game player performing a first game strategy is determined from a game team on which the game conductor player is located.
Specifically, the player who designates the first game tactic is selected as the target game player from among player players in the first game team where the game command player is located, based on the execution player corresponding to each game tactic set in the game tactic information.
The first game tactic may be a catch game tactic, for example, in which game tactic information, if the player performing the player-barrier game tactics is player a, it can be determined that player a is the target game player.
203. And acquiring the position information of the target game player in the game scene, and if the position information accords with the execution condition of the first game tactic, establishing the communication between the game command player and the target game player.
In some embodiments, the first game tactic may be a barrier game tactic, and the performance condition of the barrier game tactic may be: the distance between the position of the target game player in the game scene and the position of the game commander player is not greater than a preset distance, for example, the preset distance may be 3 meters.
Specifically, a first position of a target game player in a game scene is obtained, a second position of a game command player in the game scene is obtained, a distance between the target game player and the game command player is determined based on the first position and the second position, and if the distance is not more than 3 meters, a separate communication between the game command player and the target game player can be established.
In some embodiments, the first game tactic may be a sports game tactic, and the execution condition of the sports game tactic may be: the distance between the position of the target game player in the game scene and the specified position is not greater than a preset distance, for example, the preset distance may be 3 meters.
Specifically, a first position of the target game player in the game scene is obtained, a distance between the target game player and the designated position is determined based on the first position and the designated position, and if the distance is not more than 3 meters, a separate communication between the game command player and the target game player can be established.
After the game command player and the target game player are separately connected, the game command player can be separately communicated with the target game player, and the execution efficiency of a game tactic is improved.
204. When the first game tactics are detected to be completed, the communication between the game command player and the target game player is disconnected.
For example, after the player A detects that the player A completes the barrier game tactics, the first game tactics are successfully completed, and at this time, the game commander player can disconnect the communication between the game commander player and the player A without communicating with the player A, so that the game commander player and other player players can conveniently carry out communication to execute other game tactics.
205. And determining a second game tactic from the game tactic information as a new game tactic to be executed, determining a new target game player based on the second game tactic, and establishing a communication between the game command player and the new target game player until the game tactic in the game tactic information is all completed.
Wherein the second game tactic refers to a game tactic that is executed in order after the first game tactic in the game tactic information.
For example, the execution order of each game tactic in the game tactic information may be: a stop game tactic, a run game tactic, after completion of the stop game tactic, the run game tactic may be determined to be a second game tactic, i.e. a new game tactic to be executed.
Specifically, the determination of the player corresponding to the second game tactic from the first game team where the game command player is located may be: player B. And then, establishing an independent wheat connection between the game command player and the player B so that the game command player and the player B communicate to finish the operation of the running game tactics. The game commander player may be disconnected from player B's separate communication after detecting completion of the play strategy.
In some embodiments, the number of game tactics in the game tactics information may be 3, 4, etc., and then after the game command player starts the game tactics, the game command player may sequentially connect with the corresponding player according to the execution sequence of each game tactic in the game tactics information, disconnect the connection after the game tactics are completed, and then establish the connection with the player corresponding to the next game tactics until all the game tactics are completed.
The embodiment of the application discloses a game command method, which comprises the following steps: determining a first game tactic to be executed from pre-configured game tactic information in response to a triggering operation of a game command player for the game tactic, wherein the game tactic information comprises at least one game tactic, and each game tactic comprises a tactic action and a game role for executing the tactic action; acquiring the position information of a target game player in a game scene, and if the position information accords with the execution condition of a first game tactic, establishing a communication between a game command player and the target game player; disconnecting the communication between the game command player and the target game player when the first game tactics are detected to be completed; and determining a second game tactic from the game tactic information as a new game tactic to be executed, determining a new target game player based on the second game tactic, and establishing a communication between the game command player and the new target game player until the game tactic in the game tactic information is all completed. With this, the player gaming experience can be improved.
In order to facilitate better implementation of the game command method provided by the embodiment of the application, the embodiment of the application also provides a game command device based on the game command method. Where the meaning of a noun is the same as in the game command method described above, specific implementation details may be referred to in the description of the method embodiments.
Referring to fig. 6, fig. 6 is a block diagram of a game command device according to an embodiment of the present application, and the device is applied to a terminal, and includes:
a first determining unit 301 for determining, in response to a tactical triggering event, a target game tactic matching the tactical triggering event from pre-configured game tactic information, wherein the game tactic information includes at least one game tactic, each game tactic including a tactical action and a game character performing the tactical action;
a second determining unit 302 for determining a target game character for executing the target game tactic from the at least one second game character;
and a setting unit 303, configured to set up a communication between the current terminal and the terminal corresponding to the target game role if the location information of the target game role and the first game role in the game scene meets the execution condition of the target game tactic.
In some embodiments, the first determining unit 301 may include:
a first determination subunit for determining a target game tactic matching the tactic triggering event from the game tactic information in response to a triggering operation for the tactic triggering control.
In some embodiments, the first determining subunit may be specifically configured to:
in response to a triggering operation for the tactical triggering control, displaying a plurality of tactical triggering sub-controls on the graphical user interface;
in response to a selection operation for a target tactical trigger sub-control of the plurality of tactical trigger sub-controls, determining a game tactic corresponding to the target tactical trigger sub-control from the game tactic information as the target game tactic.
In some embodiments, the first determining unit 301 may include:
and a second determining subunit for determining, in response to the received voice information, a target game tactic matching the voice information from the game tactic information.
In some embodiments, the second determining subunit may be specifically configured to:
performing recognition processing on the voice information to obtain tactical keywords;
and determining a game tactic matched with the tactic keyword from the game tactic information as the target game tactic.
In some embodiments, the first determining unit 301 may include:
a first acquisition subunit, configured to acquire an execution sequence of each game tactic in the game tactic information in response to successful execution of a current game tactic;
a third determination subunit for determining, as the target game tactic, a next game tactic that is subsequent to the current game tactic based on the execution sequence.
In some embodiments, the second determining unit 302 may include:
a fourth determination subunit configured to determine, from the game tactical information, an executing game character corresponding to a tactical action of the target game tactic;
and a fifth determining subunit configured to determine, from the at least one second game character, a second game character that matches the executed game character as the target game character.
In some embodiments, the establishing unit 303 may include:
a second acquisition subunit, configured to acquire a first position of the target game character in the game scene, and a second position of the first game character in the game scene;
and the first establishing subunit is used for establishing the wheat connection of the current terminal and the terminal corresponding to the target game role if the distance between the first position and the second position is not greater than the first preset distance.
In some embodiments, the establishing unit 303 may include:
a third obtaining subunit, configured to obtain a first position of the target game role in the game scene;
and the second establishing subunit is used for establishing the wheat connection of the current terminal and the terminal corresponding to the target game role if the distance between the first position and the designated position is not greater than the second preset distance.
In some embodiments, the apparatus may further comprise:
and the disconnection unit is used for disconnecting the communication between the current terminal and the terminal corresponding to the target game role after the target game tactics are successfully executed.
The embodiment of the application discloses a video playing device, which responds to a tactical triggering event through a first determining unit 301, and determines a target game tactical matched with the tactical triggering event from preconfigured game tactical information, wherein the game tactical information comprises at least one game tactical, and each game tactical comprises a tactical action and a game role for executing the tactical action; the second determining unit 302 determines a target game character for executing the target game tactic from the at least one second game character; the establishing unit 303 establishes a communication between the current terminal and the terminal corresponding to the target game character if the position information of the target game character and the first game character in the game scene satisfies the execution condition of the target game tactic. With this, the player gaming experience can be improved.
Correspondingly, the embodiment of the application also provides computer equipment which can be a server or a terminal. Fig. 7 is a schematic structural diagram of a computer device according to an embodiment of the present application. The computer device 600 includes a processor 601 having one or more processing cores, a memory 602 having one or more computer readable storage media, and a computer program stored on the memory 602 and executable on the processor. The processor 601 is electrically connected to the memory 602. It will be appreciated by those skilled in the art that the computer device structure shown in the figures is not limiting of the computer device and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
The processor 601 is a control center of the computer device 600, connects various parts of the entire computer device 600 using various interfaces and lines, and performs various functions of the computer device 600 and processes data by running or loading software programs and/or modules stored in the memory 602, and calling data stored in the memory 602, thereby performing overall monitoring of the computer device 600.
In an embodiment of the present application, the processor 601 in the computer device 600 loads instructions corresponding to the processes of one or more application programs into the memory 602 according to the following steps, and the processor 601 executes the application programs stored in the memory 602, thereby implementing various functions:
determining, in response to a tactical triggering event, a target game tactic matching the tactical triggering event from preconfigured game tactic information, wherein the game tactic information includes at least one game tactic, each game tactic including a tactical action and a game character performing the tactical action;
determining a target game character for performing a target game tactic from the at least one second game character;
and if the position information of the target game role and the first game role in the game scene meets the execution condition of the target game tactic, establishing the communication between the current terminal and the terminal corresponding to the target game role.
In some embodiments, the graphical user interface is provided with tactical triggering controls;
in response to a tactical triggering event, determining a target game tactical matching the tactical triggering event from preconfigured game tactical information, comprising:
In response to a triggering operation for the tactical triggering control, a target game tactical matching the tactical triggering event is determined from the game tactical information.
In some embodiments, determining a target game tactic from the game tactic information that matches the tactic triggering event in response to a triggering operation for the tactic triggering control comprises:
in response to a triggering operation for the tactical triggering control, displaying a plurality of tactical triggering sub-controls on a graphical user interface;
in response to a selection operation for a target tactical trigger sub-control of the plurality of tactical trigger sub-controls, a game tactic corresponding to the target tactical trigger sub-control is determined from the game tactic information as a target game tactic.
In some embodiments, in response to a tactical triggering event, determining a target game tactical matching the tactical triggering event from pre-configured game tactical information comprises:
in response to the received voice information, a target game tactic is determined from the game tactic information that matches the voice information.
In some embodiments, determining a target game tactic from the game tactic information that matches the speech information comprises:
identifying the voice information to obtain tactical keywords;
A game tactic matching the tactic keyword is determined from the game tactic information as a target game tactic.
In some embodiments, in response to a tactical triggering event, determining a target game tactical matching the tactical triggering event from pre-configured game tactical information comprises:
in response to successful execution of the current game tactics, acquiring an execution sequence of each game tactic in the game tactic information;
the next game tactic after the current game tactic is determined as the target game tactic based on the execution sequence.
In some embodiments, determining a target game character from the at least one second game character to perform the target game tactic comprises:
determining an executing game role corresponding to the tactical action of the target game tactical from the game tactical information;
and determining a second game role matched with the execution game role from at least one second game role as a target game role.
In some embodiments, the execution condition of the target game tactic includes a distance between the target game character and the first game character in the game scene being no greater than a first preset distance;
if the position information of the target game role and the first game role in the game scene meets the execution condition of the target game tactic, the communication between the current terminal and the terminal corresponding to the target game role is established, and the communication comprises the following steps:
Acquiring a first position of a target game character in a game scene and a second position of the first game character in the game scene;
and if the distance between the first position and the second position is not greater than the first preset distance, establishing the wheat connection of the current terminal and the terminal corresponding to the target game role.
In some embodiments, the execution condition of the target game tactic includes a distance between the target game character and the designated location in the game scene being no greater than a second preset distance;
if the position information of the target game role and the first game role in the game scene meets the execution condition of the target game tactic, the communication between the current terminal and the terminal corresponding to the target game role is established, and the communication comprises the following steps:
acquiring a first position of a target game role in a game scene;
and if the distance between the first position and the designated position is not greater than the second preset distance, establishing the wheat connection of the current terminal and the terminal corresponding to the target game role.
In some embodiments, the method further comprises:
and after the target game tactics are successfully executed, disconnecting the wheat connection of the current terminal and the terminal corresponding to the target game role.
According to the embodiment of the application, through presetting game tactic information, the game tactic information comprises a game tactic and corresponding executing game roles, and in the game playing process, a target game tactic matched with a tactic triggering event is determined from the game tactic information in response to the tactic triggering event; determining a target game character for performing a target game tactic from the at least one second game character; and if the position information of the target game role and the first game role in the game scene meets the execution condition of the target game tactic, connecting the current terminal with the terminal corresponding to the target game role. With this, the execution efficiency of the game tactics can be improved, and thus the player's game experience can be improved.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Optionally, as shown in fig. 7, the computer device 600 further includes: a touch display 603, a radio frequency circuit 604, an audio circuit 605, an input unit 606, and a power supply 607. The processor 601 is electrically connected to the touch display 603, the radio frequency circuit 604, the audio circuit 605, the input unit 606, and the power supply 607, respectively. Those skilled in the art will appreciate that the computer device structure shown in FIG. 7 is not limiting of the computer device and may include more or fewer components than shown, or may be combined with certain components, or a different arrangement of components.
The touch display 603 may be used to display a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. The touch display 603 may include a display panel and a touch panel. Wherein the display panel may be used to display information entered by a user or provided to a user as well as various graphical user interfaces of a computer device, which may be composed of graphics, text, icons, video, and any combination thereof. Alternatively, the display panel may be configured in the form of a liquid crystal display (LCD, liquid Crystal Display), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations on or near the user (such as operations on or near the touch panel by the user using any suitable object or accessory such as a finger, stylus, etc.), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch azimuth of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends the touch point coordinates to the processor 601, and can receive and execute commands sent from the processor 601. The touch panel may overlay the display panel, and upon detection of a touch operation thereon or thereabout, the touch panel is passed to the processor 601 to determine the type of touch event, and the processor 601 then provides a corresponding visual output on the display panel based on the type of touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 603 to implement input and output functions. In some embodiments, however, the touch panel and the touch panel may be implemented as two separate components to perform the input and output functions. I.e. the touch display 603 may also implement an input function as part of the input unit 606.
In the embodiment of the present application, the processor 601 executes the game application program to generate a graphical user interface on the touch display screen 603, where the virtual scene on the graphical user interface includes at least one skill control area, and the skill control area includes at least one skill control. The touch display 603 is configured to present a graphical user interface and receive an operation instruction generated by a user acting on the graphical user interface.
The radio frequency circuit 604 may be configured to receive and transmit radio frequency signals to and from a network device or other computer device via wireless communication to and from the network device or other computer device.
The audio circuit 605 may be used to provide an audio interface between a user and a computer device through speakers, microphones, and so on. The audio circuit 605 may transmit the received electrical signal converted from audio data to a speaker, and convert the electrical signal into a sound signal for output by the speaker; on the other hand, the microphone converts the collected sound signals into electrical signals, which are received by the audio circuit 605 and converted into audio data, which are processed by the audio data output processor 601 for transmission to, for example, another computer device via the radio frequency circuit 604, or which are output to the memory 602 for further processing. The audio circuit 605 may also include an ear bud jack to provide communication of the peripheral headphones with the computer device.
The input unit 606 may be used to receive entered numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), as well as to generate keyboard, mouse, joystick, optical, or trackball signal inputs associated with user settings and function control.
The power supply 607 is used to power the various components of the computer device 600. Alternatively, the power supply 607 may be logically connected to the processor 601 through a power management system, so as to perform functions of managing charging, discharging, and power consumption management through the power management system. The power supply 607 may also include one or more of any of a direct current or alternating current power supply, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and the like.
Although not shown in fig. 7, the computer device 600 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which will not be described herein.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
As apparent from the above, the computer device provided in this embodiment may determine, in response to a tactical triggering event, a target game tactic matching the tactical triggering event from preconfigured game tactic information, wherein the game tactic information includes at least one game tactic, and each game tactic includes a tactical action and a game character performing the tactical action; determining a target game character for performing a target game tactic from the at least one second game character; and if the position information of the target game role and the first game role in the game scene meets the execution condition of the target game tactic, establishing the communication between the current terminal and the terminal corresponding to the target game role.
Those of ordinary skill in the art will appreciate that all or a portion of the steps of the various methods of the above embodiments may be performed by instructions, or by instructions controlling associated hardware, which may be stored in a computer-readable storage medium and loaded and executed by a processor.
To this end, an embodiment of the present application provides a computer readable storage medium having stored therein a plurality of computer programs that can be loaded by a processor to perform the steps of any of the game command methods provided by the embodiment of the present application. For example, the computer program may perform the steps of:
determining, in response to a tactical triggering event, a target game tactic matching the tactical triggering event from preconfigured game tactic information, wherein the game tactic information includes at least one game tactic, each game tactic including a tactical action and a game character performing the tactical action;
determining a target game character for performing a target game tactic from the at least one second game character;
and if the position information of the target game role and the first game role in the game scene meets the execution condition of the target game tactic, establishing the communication between the current terminal and the terminal corresponding to the target game role.
In some embodiments, the graphical user interface is provided with tactical triggering controls;
in response to a tactical triggering event, determining a target game tactical matching the tactical triggering event from preconfigured game tactical information, comprising:
in response to a triggering operation for the tactical triggering control, a target game tactical matching the tactical triggering event is determined from the game tactical information.
In some embodiments, determining a target game tactic from the game tactic information that matches the tactic triggering event in response to a triggering operation for the tactic triggering control comprises:
in response to a triggering operation for the tactical triggering control, displaying a plurality of tactical triggering sub-controls on a graphical user interface;
in response to a selection operation for a target tactical trigger sub-control of the plurality of tactical trigger sub-controls, a game tactic corresponding to the target tactical trigger sub-control is determined from the game tactic information as a target game tactic.
In some embodiments, in response to a tactical triggering event, determining a target game tactical matching the tactical triggering event from pre-configured game tactical information comprises:
in response to the received voice information, a target game tactic is determined from the game tactic information that matches the voice information.
In some embodiments, determining a target game tactic from the game tactic information that matches the speech information comprises:
identifying the voice information to obtain tactical keywords;
a game tactic matching the tactic keyword is determined from the game tactic information as a target game tactic.
In some embodiments, in response to a tactical triggering event, determining a target game tactical matching the tactical triggering event from pre-configured game tactical information comprises:
in response to successful execution of the current game tactics, acquiring an execution sequence of each game tactic in the game tactic information;
the next game tactic after the current game tactic is determined as the target game tactic based on the execution sequence.
In some embodiments, determining a target game character from the at least one second game character to perform the target game tactic comprises:
determining an executing game role corresponding to the tactical action of the target game tactical from the game tactical information;
and determining a second game role matched with the execution game role from at least one second game role as a target game role.
In some embodiments, the execution condition of the target game tactic includes a distance between the target game character and the first game character in the game scene being no greater than a first preset distance;
If the position information of the target game role and the first game role in the game scene meets the execution condition of the target game tactic, the communication between the current terminal and the terminal corresponding to the target game role is established, and the communication comprises the following steps:
acquiring a first position of a target game character in a game scene and a second position of the first game character in the game scene;
and if the distance between the first position and the second position is not greater than the first preset distance, establishing the wheat connection of the current terminal and the terminal corresponding to the target game role.
In some embodiments, the execution condition of the target game tactic includes a distance between the target game character and the designated location in the game scene being no greater than a second preset distance;
if the position information of the target game role and the first game role in the game scene meets the execution condition of the target game tactic, the communication between the current terminal and the terminal corresponding to the target game role is established, and the communication comprises the following steps:
acquiring a first position of a target game role in a game scene;
and if the distance between the first position and the designated position is not greater than the second preset distance, establishing the wheat connection of the current terminal and the terminal corresponding to the target game role.
In some embodiments, the method further comprises:
And after the target game tactics are successfully executed, disconnecting the wheat connection of the current terminal and the terminal corresponding to the target game role.
According to the embodiment of the application, through presetting game tactic information, the game tactic information comprises a game tactic and corresponding executing game roles, and in the game playing process, a target game tactic matched with a tactic triggering event is determined from the game tactic information in response to the tactic triggering event; determining a target game character for performing a target game tactic from the at least one second game character; and if the position information of the target game role and the first game role in the game scene meets the execution condition of the target game tactic, connecting the current terminal with the terminal corresponding to the target game role. With this, the execution efficiency of the game tactics can be improved, and thus the player's game experience can be improved.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Wherein the storage medium may include: read Only Memory (ROM), random access Memory (RAM, random Access Memory), magnetic or optical disk, and the like.
The steps in any game command method provided by the embodiment of the present application can be executed by the computer program stored in the storage medium, so that the beneficial effects of any game command method provided by the embodiment of the present application can be achieved, and detailed descriptions of the previous embodiments are omitted.
The above describes in detail a game command method, a device, a storage medium and a computer device provided by the embodiments of the present application, and specific examples are applied to illustrate the principles and embodiments of the present application, where the above description of the embodiments is only for helping to understand the method and core ideas of the present application; meanwhile, as those skilled in the art will have variations in the specific embodiments and application scope in light of the ideas of the present application, the present description should not be construed as limiting the present application.

Claims (13)

1. A game command method, characterized in that a graphical user interface is provided through a terminal device, and the content displayed by the graphical user interface at least comprises a part of game scenes, and a game team in the game scenes, wherein the game team comprises a first game character and at least a second game character, and the first game character is controlled by a current terminal, and the method comprises:
determining, in response to a tactical triggering event, a target game tactic matching the tactical triggering event from preconfigured game tactic information, wherein the game tactic information includes at least one game tactic, each game tactic including a tactical action and a game character performing the tactical action;
Determining a target game character from the at least one second game character to perform the target game tactic;
and if the position information of the target game role and the first game role in the game scene meets the execution condition of the target game tactic, establishing the communication between the current terminal and the terminal corresponding to the target game role.
2. The method of claim 1, wherein the graphical user interface is provided with tactical triggering controls;
the determining, in response to a tactical triggering event, a target game tactical matching the tactical triggering event from pre-configured game tactical information, comprising:
in response to a triggering operation for the tactical triggering control, a target game tactical matching the tactical triggering event is determined from the game tactical information.
3. The method of claim 2, wherein the determining a target game tactic from the game tactic information that matches the tactic triggering event in response to a triggering operation for the tactic triggering control comprises:
in response to a triggering operation for the tactical triggering control, displaying a plurality of tactical triggering sub-controls on the graphical user interface;
In response to a selection operation for a target tactical trigger sub-control of the plurality of tactical trigger sub-controls, determining a game tactic corresponding to the target tactical trigger sub-control from the game tactic information as the target game tactic.
4. The method of claim 1, wherein the determining, in response to a tactical triggering event, a target game tactical matching the tactical triggering event from preconfigured game tactical information comprises:
in response to the received voice information, a target game tactic is determined from the game tactic information that matches the voice information.
5. The method of claim 4, wherein the determining a target game tactic from the game tactic information that matches the voice information comprises:
performing recognition processing on the voice information to obtain tactical keywords;
and determining a game tactic matched with the tactic keyword from the game tactic information as the target game tactic.
6. The method of claim 1, wherein the determining, in response to a tactical triggering event, a target game tactical matching the tactical triggering event from preconfigured game tactical information comprises:
In response to successful execution of the current game tactics, acquiring an execution sequence of each game tactic in the game tactic information;
a next game tactic following the current game tactic is determined as the target game tactic based upon the execution sequence.
7. The method of claim 1, wherein the determining the target game character from the at least one second game character to perform the target game tactic comprises:
determining an executing game role corresponding to the tactical action of the target game tactical from the game tactical information;
and determining a second game role matched with the execution game role from the at least one second game role as the target game role.
8. The method of claim 1, wherein the execution condition of the target game tactic comprises a distance between the target game character and the first game character in the game scene being no greater than a first preset distance;
if the position information of the target game role and the first game role in the game scene meets the execution condition of the target game tactic, establishing a communication between the current terminal and the terminal corresponding to the target game role, including:
Acquiring a first position of the target game character in the game scene and a second position of the first game character in the game scene;
and if the distance between the first position and the second position is not greater than the first preset distance, establishing the connection of the current terminal and the terminal corresponding to the target game role.
9. The method of claim 1, wherein the execution condition of the target game tactic comprises a distance between the target game character and a designated location in the game scene being no greater than a second preset distance;
if the position information of the target game role and the first game role in the game scene meets the execution condition of the target game tactic, establishing a communication between the current terminal and the terminal corresponding to the target game role, including:
acquiring a first position of the target game role in the game scene;
and if the distance between the first position and the designated position is not greater than the second preset distance, establishing the connection of the current terminal and the terminal corresponding to the target game role.
10. The method according to claim 1, wherein the method further comprises:
And after the target game tactics are successfully executed, disconnecting the communication between the current terminal and the terminal corresponding to the target game role.
11. A game command device, wherein a graphical user interface is provided through a terminal device, the graphical user interface displaying content including at least a portion of a game scene, and a game team in the game scene, the game team including a first game character and at least a second game character, the first game character being controlled by a current terminal, the device comprising:
a first determining unit for determining a target game tactic matched with a tactic trigger event from pre-configured game tactic information in response to the tactic trigger event, wherein the game tactic information comprises at least one game tactic, and each game tactic comprises a tactic action and a game character executing the tactic action;
a second determining unit for determining a target game character for executing the target game tactic from the at least one second game character;
and the establishing unit is used for establishing the communication between the current terminal and the terminal corresponding to the target game role if the position information of the target game role and the first game role in the game scene meets the execution condition of the target game tactic.
12. A computer device comprising a memory, a processor and a computer program stored on the memory and running on the processor, wherein the processor implements the game conducting method of any one of claims 1 to 10 when the program is executed.
13. A storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the game conducting method of any one of claims 1 to 10.
CN202310978251.6A 2023-08-03 2023-08-03 Game command method, game command device, computer equipment and storage medium Pending CN116943169A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202310978251.6A CN116943169A (en) 2023-08-03 2023-08-03 Game command method, game command device, computer equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202310978251.6A CN116943169A (en) 2023-08-03 2023-08-03 Game command method, game command device, computer equipment and storage medium

Publications (1)

Publication Number Publication Date
CN116943169A true CN116943169A (en) 2023-10-27

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
CN202310978251.6A Pending CN116943169A (en) 2023-08-03 2023-08-03 Game command method, game command device, computer equipment and storage medium

Country Status (1)

Country Link
CN (1) CN116943169A (en)

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