CN118161853A - Game interaction method, game interaction device, computer equipment and computer readable storage medium - Google Patents

Game interaction method, game interaction device, computer equipment and computer readable storage medium Download PDF

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Publication number
CN118161853A
CN118161853A CN202410281536.9A CN202410281536A CN118161853A CN 118161853 A CN118161853 A CN 118161853A CN 202410281536 A CN202410281536 A CN 202410281536A CN 118161853 A CN118161853 A CN 118161853A
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virtual
game
monitor
screen
user interface
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CN202410281536.9A
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Chinese (zh)
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吴婧宜
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202410281536.9A priority Critical patent/CN118161853A/en
Publication of CN118161853A publication Critical patent/CN118161853A/en
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Abstract

The application discloses a game interaction method, a game interaction device, computer equipment and a computer readable storage medium, wherein the method comprises the following steps: displaying a graphical user interface through the terminal equipment; in response to a monitor screen view event for a virtual monitor, a screen preview window is displayed on the graphical user interface. In the embodiment of the application, the virtual monitor is arranged near the virtual home to shoot the game picture, so that the virtual role of the front access virtual home is monitored in real time, and the game picture shot by the virtual monitor is displayed on the picture preview window, so that a host can know that a visitor comes from the virtual home quickly and conveniently, the game play method of the virtual home can be enriched under the condition of not interrupting the current game experience of a player, the game immersion sense and the interestingness of the player are improved, the continuity of the game operation of the player is improved, and the game interaction efficiency of the player is improved.

Description

Game interaction method, game interaction device, computer equipment and computer readable storage medium
Technical Field
The present application relates to the field of game technologies, and in particular, to a game interaction method, a game interaction device, a computer device, and a computer readable storage medium.
Background
In order to meet the pursuit of people for mental life, entertainment games capable of being operated on terminals have been developed, for example, types of games such as role-playing games, tactical game games, shooting game games, or massively multiplayer online role-playing games developed based on client or server architecture. In the game, the player can operate the virtual characters in the screen to play the game, and can execute the related operations of walking, running, jumping, picking up props, fighting and the like in the game scene based on the first view angle or the third view angle of the characters operated by the player, so that the player can experience the visual impact brought by the game in an immersive manner, and the initiative and the sense of reality of the game are greatly enhanced.
In order to enrich the playing method of the game, a held real estate, namely a virtual home, is arranged for a player in the game, and the player can make gratuitous/paid acquisition of props to dress up the own virtual home and can also perform game activities designed by authorities based on the playing method of the home. If a player thinks of playing/completing a game task in a "virtual home" of another person, the home owner must be present and provide access permission. In the prior art, the communication system or the third party chatting software in the game is generally utilized by the players to make appointments, and the players reach the virtual home of the host according to the appointed time. The prior art has strict requirements on time and place game behaviors of owners and visitors, any party is not on site, the current ongoing activities are necessarily interrupted, the operation of virtual home access is complicated, the consumed time is long, players cannot access virtual home of other players quickly, and the game interaction efficiency is low.
Disclosure of Invention
The embodiment of the application provides a game interaction method, a game interaction device, computer equipment and a computer readable storage medium, wherein a virtual monitor is arranged near a virtual home for shooting game pictures, so that the virtual roles of the virtual home are accessed before real-time monitoring, and the game pictures shot by the virtual monitor are displayed in a picture preview window, so that a host can know that a visitor comes from the virtual home quickly and conveniently, and can interact with the visitor under the condition of not interrupting the current game experience of a player, the game playing method of the virtual home is enriched, the game immersion and the interestingness of the player are improved, the continuity of game operation of the player is improved, and the game interaction efficiency of the player is improved.
The embodiment of the application provides a game interaction method, which comprises the following steps:
Displaying a graphical user interface through a terminal device, wherein the graphical user interface displays a first game picture corresponding to a first virtual character controlled by the terminal device, the first game picture is obtained by shooting a first virtual scene where the first virtual character is located according to a first game view angle, the first virtual character is a virtual character controlled by the terminal device, and the first virtual character is configured with a target virtual home;
And responding to a monitor screen viewing event aiming at the virtual monitor, and displaying a screen preview window on the graphical user interface, wherein the screen preview window is used for displaying a second game screen, and the second game screen is a game screen obtained by shooting the target virtual home and/or a second virtual scene outside the target virtual home by the virtual monitor corresponding to the target virtual home.
Correspondingly, the embodiment of the application also provides a game interaction device, which comprises:
The display unit is used for displaying a graphical user interface through the terminal equipment, wherein the graphical user interface displays a first game picture corresponding to a first virtual character controlled by the terminal equipment, the first game picture is obtained by shooting a first virtual scene where the first virtual character is located according to a first game view angle, the first virtual character is a virtual character controlled by the terminal equipment, and the first virtual character is configured with a target virtual home;
And the response unit is used for responding to a monitor picture viewing event aiming at the virtual monitor, and displaying a picture preview window on the graphical user interface, wherein the picture preview window is used for displaying a second game picture, and the second game picture is a game picture obtained by shooting the target virtual home and/or a second virtual scene outside the target virtual home by the virtual monitor corresponding to the target virtual home.
Correspondingly, the embodiment of the application also provides computer equipment, which comprises a processor, a memory and a computer program stored on the memory and capable of running on the processor, wherein the computer program realizes any step of a game interaction method when being executed by the processor.
Accordingly, embodiments of the present application also provide a computer-readable storage medium having a computer program stored thereon, which when executed by a processor, implements the steps of any of the game interaction methods.
The embodiment of the application provides a game interaction method, a game interaction device, computer equipment and a computer readable storage medium, wherein a graphical user interface is displayed through terminal equipment, wherein the graphical user interface displays a first game picture corresponding to a first virtual role controlled by the terminal equipment, the first game picture is obtained by shooting a first virtual scene where the first virtual role is located according to a first game view angle, the first virtual role is a virtual role controlled by the terminal equipment, and the first virtual role is configured with a target virtual home; and then, in response to a monitor screen viewing event for a virtual monitor, displaying a screen preview window on the graphical user interface, wherein the screen preview window is used for displaying a second game screen, and the second game screen is a game screen obtained by shooting a second virtual scene of the target virtual home and/or outside the target virtual home by the virtual monitor corresponding to the target virtual home. In the embodiment of the application, the virtual monitor is arranged near the virtual home to shoot the game picture, so that the virtual role of the front access virtual home is monitored in real time, and the game picture shot by the virtual monitor is displayed on the picture preview window, so that a host can know that a visitor comes from the virtual home quickly and conveniently, the game play method of the virtual home can be enriched under the condition of not interrupting the current game experience of a player, the game immersion sense and the interestingness of the player are improved, the continuity of the game operation of the player is improved, and the game interaction efficiency of the player is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly described below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a schematic view of a game interaction system according to an embodiment of the present application.
Fig. 2 is a schematic flow chart of a game interaction method according to an embodiment of the present application.
Fig. 3a is a schematic diagram of an application scenario of a game interaction method according to an embodiment of the present application.
Fig. 3b is a schematic diagram of an application scenario of a game interaction method according to an embodiment of the present application.
Fig. 4a is a schematic diagram of another application scenario of the game interaction method according to the embodiment of the present application.
Fig. 4b is a schematic diagram of another application scenario of the game interaction method according to the embodiment of the present application.
Fig. 5 is a schematic diagram of another application scenario of the game interaction method provided by the embodiment of the present application.
Fig. 6 is a schematic diagram of another application scenario of the game interaction method provided by the embodiment of the application.
Fig. 7 is a schematic diagram of another application scenario of the game interaction method provided by the embodiment of the application.
Fig. 8 is a schematic structural diagram of a game interaction device according to an embodiment of the present application.
Fig. 9 is a schematic structural diagram of a computer device according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application. It will be apparent that the described embodiments are only some, but not all, embodiments of the application. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to fall within the scope of the application.
The embodiment of the application provides a game interaction method, a game interaction device, computer equipment and a computer readable storage medium. Specifically, the game interaction method of the embodiment of the application can be executed by a computer device, wherein the computer device can be a terminal or a server. The terminal may be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a Personal computer (PC, personal Computer), a Personal digital assistant (Personal DIGITAL ASSISTANT, PDA), and the like, and the terminal may further include a client, which may be a game application client, a browser client carrying a game program, or an instant messaging client, and the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs, basic cloud computing services such as big data and artificial intelligent platforms.
For example, when the game interaction method is run on the terminal, the terminal device stores a game application and is used to present a virtual scene in a game screen. The terminal device is used for interacting with a user through a graphical user interface, for example, the terminal device downloads and installs a game application program and runs the game application program. The way in which the terminal device presents the graphical user interface to the user may include a variety of ways, for example, the graphical user interface may be rendered for display on a display screen of the terminal device, or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a graphical user interface including game screens and receiving operation instructions generated by a user acting on the graphical user interface, and a processor for running the game, generating the graphical user interface, responding to the operation instructions, and controlling the display of the graphical user interface on the touch display screen.
For example, the game interaction method may be a cloud game when running on a server. Cloud gaming refers to a game style based on cloud computing. In the running mode of the cloud game, a running main body of the game application program and a game picture presentation main body are separated, and the storage and running of the game interaction method are completed on a cloud game server. The game image presentation is completed at a cloud game client, which is mainly used for receiving and sending game data and presenting game images, for example, the cloud game client may be a display device with a data transmission function, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, etc., near a user side, but the terminal device for processing game data is a cloud game server in the cloud. When playing the game, the user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the cloud game client through a network, and finally decodes the data through the cloud game client and outputs the game pictures.
Referring to fig. 1, fig. 1 is a schematic view of a game interaction system according to an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to the server of different games through the network. A terminal is any device having computing hardware capable of supporting and executing a software product corresponding to a game. In addition, when the system includes a plurality of terminals, a plurality of servers, and a plurality of networks, different terminals may be connected to each other through different networks, through different servers. The network may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, the different terminals may be connected to other terminals or to a server or the like using their own bluetooth network or hotspot network. For example, multiple users may be online through different terminals to connect and synchronize with each other through an appropriate network to support multiplayer games. In addition, the system may include multiple databases coupled to different servers and information related to the gaming environment may be continuously stored in the databases as different users play multiplayer games online.
The embodiment of the application provides a game interaction method which can be executed by a terminal or a server. The embodiment of the application is described by taking a game interaction method executed by a terminal as an example. The terminal may include a touch display screen and a processor (of course, the terminal may also use peripheral devices such as a mouse and a keyboard as input devices, which are only illustrated here by using the touch display screen as an example), where the touch display screen is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface. When a user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal by responding to the received operation instruction, and can also control the content of the opposite-end server by responding to the received operation instruction. For example, the user-generated operational instructions for the graphical user interface include instructions for launching the gaming application, and the processor is configured to launch the gaming application after receiving the user-provided instructions for launching the gaming application. Further, the processor is configured to render and draw a graphical user interface associated with the game on the touch-sensitive display screen. A touch display screen is a multi-touch-sensitive screen capable of sensing touch or slide operations performed simultaneously by a plurality of points on the screen. The user performs touch operation on the graphical user interface by using a finger, and when the graphical user interface detects the touch operation, the graphical user interface controls different virtual objects in the graphical user interface of the game to perform actions corresponding to the touch operation. For example, the game may be any one of a leisure game, an action game, a role playing game, a strategy game, a sports game, a educational game, and the like. Wherein the game may comprise a virtual scene of the game drawn on a graphical user interface. Further, one or more virtual objects, such as virtual characters, controlled by a user (or player) may be included in the virtual scene of the game. In addition, one or more obstacles, such as rails, ravines, walls, etc., may also be included in the virtual scene of the game to limit movement of the virtual object, e.g., to limit movement of the one or more objects to a particular area within the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, scores, character health status, energy, etc., to provide assistance to the player, provide virtual services, increase scores related to the player's performance, etc. In addition, the graphical user interface may also present one or more indicators to provide indication information to the player. For example, a game may include a player controlled virtual object and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects may be computer controlled, such as a robot using an Artificial Intelligence (AI) algorithm, implementing a human-machine engagement mode. For example, virtual objects possess various skills or capabilities that a game player uses to achieve a goal. For example, the virtual object may possess one or more weapons, props, tools, etc. that may be used to eliminate other objects from the game. Such skills or capabilities may be activated by the player of the game using one of a plurality of preset touch operations with the touch display screen of the terminal. The processor may be configured to present a corresponding game screen in response to an operation instruction generated by a touch operation of the user.
It should be noted that, the schematic view of the game interaction system shown in fig. 1 is only an example, and the game interaction system and the scene described in the embodiment of the present application are for more clearly describing the technical solution of the embodiment of the present application, and do not constitute a limitation on the technical solution provided by the embodiment of the present application, and those skilled in the art can know that, with the appearance of the new service scene, the technical solution provided by the embodiment of the present application is equally applicable to similar technical problems.
Based on the above problems, embodiments of the present application provide a game interaction method, apparatus, computer device, and computer readable storage medium, which can promote continuity of game operations of players and improve game interaction efficiency of players. The following will describe in detail. The following description of the embodiments is not intended to limit the preferred embodiments.
The embodiment of the application provides a game interaction method which can be executed by a terminal or a server, and the embodiment of the application is described by taking the execution of the game interaction method by the terminal as an example, and a graphical user interface can be provided through terminal equipment, wherein the graphical user interface comprises at least part of virtual scenes, a master virtual role (namely a first virtual role) which is positioned in the virtual scenes and controlled by the terminal equipment, and a game displacement control and a plurality of game skill controls which correspond to the master virtual role. The partial virtual angle scene is determined according to a visual angle of a main control virtual role controlled by the terminal equipment, the graphic user interface can also display partial virtual roles (namely second virtual roles), the partial virtual roles are virtual roles displayed in the partial virtual scene, and the partial virtual roles can be friend virtual roles which are same as the main control virtual roles in camping, can also be enemy virtual roles which are hostile to the main control virtual roles, and can also be other common virtual roles without camping.
In an embodiment of the present application, the virtual scene is a virtual environment that an application program displays (or provides) while running on the terminal. The virtual environment can be a simulation environment for the real world, a semi-simulation and semi-fictional three-dimensional environment, or a pure fictional three-dimensional environment. The virtual environment is used for virtual environment combat between at least two virtual characters, and virtual resources available for the at least two virtual characters are provided in the virtual environment. One or more virtual roles can be displayed in the virtual scene, the virtual roles can be master virtual roles controlled by a player through a terminal, can be friend virtual roles which are in the same battle as the master virtual roles, can be enemy virtual roles which are in hostile battle with the master virtual roles, can be common virtual roles which are in hostile relation with the master virtual roles or are in other battles which are in hostile relation with the master virtual roles, can be virtual roles which have association relation with the master virtual roles, such as friend relation or relatives and friends relation, and the like, and can be virtual roles which have no association relation with the master virtual roles. Master virtual characters, friend virtual characters, common virtual characters, and hostile virtual characters may coexist in a virtual scene, which is illustrated herein and not by way of limitation.
A virtual character (or hero) refers to a movable object in a virtual environment. A virtual character refers to a virtual object in a game that a user or player controls through a terminal. In the embodiment of the application, the master virtual character refers to a virtual object in a game controlled by a current player through a terminal, namely, a virtual character controlled by a player at a home terminal. The friend virtual character and the adversary virtual character refer to virtual objects in the game controlled by other players through terminals, namely virtual characters controlled by other players.
Referring to fig. 2, fig. 2 is a schematic flow chart of a game interaction method according to an embodiment of the present application, and the specific flow of the game interaction method may be as follows:
And 101, displaying a graphical user interface through a terminal device, wherein the graphical user interface displays a first game picture corresponding to a first virtual character controlled by the terminal device, the first game picture is obtained by shooting a first virtual scene where the first virtual character is located according to a first game view angle, the first virtual character is a virtual character controlled by the terminal device, and the first virtual character is configured with a target virtual home.
In the embodiment of the application, the home system is an indispensable part of a large-scale multiplayer online game and is a social system belonging to a self DIY (Do It Yourself, self manual production) space of a player; the virtual home in the home system corresponds to the player character in the game, and the player can not only make the home look like the player, but also collect game objects (such as antiques) through the virtual home and acquire special functions. Thus, the home system can meet the daily social demands of players and also meet the demand of players to create DIY. In the home system, players can decorate and arrange in the virtual home, other players can access the virtual home, and after the permission access authority of the players is obtained, the other players can control the virtual characters to enter the virtual home for access.
Specifically, referring to fig. 3a, a graphical user interface may be provided through a terminal device, where the graphical user interface displays a first game screen corresponding to a first virtual character controlled by the terminal device, where the first game screen is a game screen obtained by shooting the first virtual character in a virtual scene according to a first game angle, and the first virtual character is configured with a target virtual home. At this time, the first virtual character may be located in other virtual scenes outside the target virtual home. For another example, referring to fig. 3b, a graphical user interface may be provided by a computer device, where the graphical user interface displays a first game screen corresponding to a first virtual character controlled by the terminal device, where the first virtual character is in a target virtual home, the first game screen is a game screen obtained by shooting the first virtual character in a virtual home scene in the target virtual home according to a first game angle, and the first virtual character is configured with the target virtual home.
Optionally, the virtual scenes include a virtual wild scene outside the target virtual home and a virtual home scene in the target virtual home. The virtual outdoor scene may be a scene corresponding to the virtual outdoor outside the target virtual home, and the virtual home scene is a scene corresponding to the target virtual home among the target virtual home.
102, In response to a monitor screen viewing event for a virtual monitor, displaying a screen preview window on the graphical user interface, where the screen preview window is used to display a second game screen, and the second game screen is a game screen obtained by shooting a second virtual scene of the target virtual home and/or outside the target virtual home by the virtual monitor corresponding to the target virtual home.
In the embodiment of the application, the monitor screen viewing event can be triggered by, for example, a player performing touch operation on a monitor viewing control displayed on a graphical user interface to trigger the monitor screen viewing event for a virtual monitor; for another example, when it is detected that the second virtual character of the other player applies for access to the target virtual home of the first virtual character, a monitor screen view event for the virtual monitor is triggered; for another example, a monitor screen view event for the virtual monitor is triggered when a relative distance between the second virtual character of the other player and the target virtual home of the first virtual character is detected to be less than a preset threshold.
Further, the screen preview window may include a plurality of display areas, and each display area may be associated with a virtual monitor, so that the display area is used to display a game screen obtained by photographing the target virtual home and/or a second virtual scene outside the target virtual home by the virtual monitor. The display areas bound with the virtual monitors can exist in the display areas, or a reserved display area which is not bound with any virtual monitor currently can exist in the display areas, so that a game picture shot by the newly added virtual monitor can be displayed by adopting the reserved display area in the newly added virtual monitor.
Optionally, the player can set the virtual camera associated with each display area by himself, and also can set the game picture displayed in each display area by himself, and can adjust the display position of the game picture displayed in each display area in the picture preview window, that is, realize the position exchange of the game pictures displayed in different display areas.
In the embodiment of the application, the player can set the virtual monitor at the target virtual home and/or any position outside the target virtual home by himself so as to display the game picture shot by the virtual monitor through the picture preview window.
For example, referring to fig. 4a, a first game screen corresponding to a first virtual character controlled by the terminal device is displayed on the graphical user interface, where the first game screen is a game screen obtained by shooting the first virtual character in a virtual scene according to a first game angle, and the first virtual character is configured with a target virtual home. At this time, the first virtual character may be located in other virtual scenes outside the target virtual home. And the computer equipment responds to a target access event of a second virtual character outside the target virtual home to the target virtual home, and a picture preview window is displayed on the graphical user interface, wherein the picture preview window is used for displaying a second game picture, the second game picture is a game picture obtained by shooting the second virtual character by a virtual monitor corresponding to the target virtual home, and the second game picture comprises the second virtual character.
For another example, referring to fig. 4b, a first game screen corresponding to a first virtual character controlled by the terminal device is displayed on the gui, where the first virtual character is in the target virtual home, the first game screen is a game screen obtained by photographing the first virtual character in a virtual home scene in the target virtual home according to a first game angle, and the first virtual character is configured with the target virtual home. And the computer equipment responds to a target access event of a second virtual character outside the target virtual home to the target virtual home, and a picture preview window is displayed on the graphical user interface, wherein the picture preview window is used for displaying a second game picture, the second game picture is a game picture obtained by shooting the second virtual character by a virtual monitor corresponding to the target virtual home, and the second game picture comprises the second virtual character.
Specifically, the screen preview window displays a window name of a virtual monitor, an information interaction control and character number identifiers, wherein the information interaction control is used for triggering an information interaction page, and the information interaction page is used for carrying out information interaction between a first game account of the first virtual character and a second game account of the second virtual character. The character number identification indicates the number of virtual characters photographed by the virtual monitor. Or the number of virtual monitors displayed in the screen preview window may be specifically the total number of virtual monitors or the number of virtual monitors currently being turned on.
Optionally, the screen preview window displays game screens shot by one or more virtual monitors, and monitor management controls corresponding to the virtual monitors, and the virtual monitors can be opened, closed, deleted or added through the monitor management controls.
In summary, an embodiment of the present application provides a game interaction method, in which a graphical user interface is displayed through a terminal device, where the graphical user interface displays a first game screen corresponding to a first virtual character controlled by the terminal device, the first game screen is a first game screen obtained by shooting a first virtual scene where the first virtual character is located according to a first game view angle, the first virtual character is a virtual character controlled by the terminal device, and the first virtual character is configured with a target virtual home; and then, in response to a monitor screen viewing event for a virtual monitor, displaying a screen preview window on the graphical user interface, wherein the screen preview window is used for displaying a second game screen, and the second game screen is a game screen obtained by shooting a second virtual scene of the target virtual home and/or outside the target virtual home by the virtual monitor corresponding to the target virtual home. In the embodiment of the application, the virtual monitor is arranged near the virtual home to shoot the game picture, so that the virtual role of the front access virtual home is monitored in real time, and the game picture shot by the virtual monitor is displayed on the picture preview window, so that a host can know that a visitor comes from the virtual home quickly and conveniently, the game play method of the virtual home can be enriched under the condition of not interrupting the current game experience of a player, the game immersion sense and the interestingness of the player are improved, the continuity of the game operation of the player is improved, and the game interaction efficiency of the player is improved.
In light of the foregoing, the game interaction method of the present application will be further described below by way of example, with specific embodiments of the game interaction method being as follows.
In an embodiment, to save performance occupation of the terminal device, the virtual monitor may be turned on to shoot when the second virtual character is detected to access the target virtual home. Specifically, the method further comprises the following steps:
Responding to a target access event of a second virtual role to the target virtual home, starting a virtual monitor which is arranged in a related manner of the target virtual home to shoot, and acquiring a second game picture shot by the virtual monitor, wherein the second virtual role is a virtual role outside the target virtual home;
And displaying a picture preview window on the graphical user interface, wherein the picture preview window is used for displaying a second game picture.
In one embodiment, the second game screen captured by the one or more virtual monitors may be displayed in a screen preview window. Specifically, the target virtual home is provided with a plurality of virtual monitors, and the step of responding to the monitor screen viewing event for the virtual monitors and displaying a screen preview window on the graphical user interface, the method may include:
In response to a monitor screen view event for a virtual monitor, a second game screen captured by any one or more of the plurality of virtual monitors is displayed in a screen preview window displayed on the graphical user interface.
For example, referring to fig. 5, a plurality of virtual monitors may be disposed outside the target virtual home, where the plurality of virtual monitors includes a first virtual monitor, a second virtual monitor, a third virtual monitor, and a fourth virtual monitor, where one virtual monitor is disposed at a preset position outside the target virtual home, the first virtual monitor is disposed at the first preset position, the second virtual monitor is disposed at the second preset position, the third virtual monitor is disposed at the third preset position, and the fourth virtual monitor is disposed at the fourth preset position, so as to capture a capturing range corresponding to the preset position. The computer device acquires a game screen captured by each of the plurality of virtual monitors, displays the game screen captured by each of the virtual monitors in the screen preview window, and at this time, the first virtual monitor captures a first candidate virtual character to obtain a first candidate game screen, the second virtual monitor captures a second candidate virtual character to obtain a second candidate game screen, the third virtual monitor captures a third candidate virtual character to obtain a third candidate game screen, the fourth virtual monitor captures a fourth candidate virtual character to obtain a fourth candidate game screen, and displays the game screen captured by each of the virtual monitors in the screen preview window so as to display the first candidate game screen, the second candidate game screen, the third candidate game screen, and the fourth candidate game screen in a split screen manner in the screen preview window.
Optionally, the user may select the candidate game screen to zoom in, specifically, the user may perform a triggering operation on a target game screen in the plurality of candidate game screens through the graphic user interface, for example, perform a triggering operation on a first candidate game screen, and the computer device responds to the triggering operation on the target game screen, where the target game screen is the first candidate game screen, and the computer device cancels the display of the second candidate game screen, the third candidate game screen, and the fourth candidate game screen, and zooms in the initial display size of the first candidate game screen to match the display size of the screen preview window.
Further, the computer device restores the current display size of the first candidate game screen to the initial display size and restores the display of the second candidate game screen, the third candidate game screen, and the fourth candidate game screen in response to the trigger operation for the screen preview window.
In one embodiment, to maximize the presentation of game visuals captured by a virtual monitor to a player, the visual preview window may be made to display only the second game visuals captured by one virtual monitor at a time. Specifically, in the step of displaying, in the screen preview window displayed on the graphical user interface, a second game screen shot by any one or more virtual monitors in the plurality of virtual monitors, the method may include:
And displaying a second game picture shot by any one of the plurality of virtual monitors in a full screen mode in a picture preview window displayed on the graphical user interface.
For example, referring to fig. 6, the graphical user interface displays a first game screen corresponding to a first virtual character controlled by the terminal device, where the first game screen is a game screen obtained by shooting the first virtual character in a virtual scene according to a first game angle, and the first virtual character is configured with a target virtual home. At this time, the first virtual character may be located in other virtual scenes outside the target virtual home. At this time, a second game screen shot by the first virtual monitor is displayed in a screen preview window displayed on the graphical user interface in a full screen manner, wherein the second game screen is a game screen obtained by shooting the second virtual character by the virtual monitor corresponding to the target virtual home, and the second game screen includes the second virtual character.
In order to enable the player to view the game screen shot by the corresponding virtual monitor according to the own demand, the second game screen displayed in the full screen currently can be displayed and switched to the second game screen shot by the target virtual monitor, and the target virtual monitor is the virtual monitor corresponding to the target monitor identification selected by the user from the plurality of candidate monitor identifications. Specifically, the screen preview window displays a screen switching control, and the method further includes:
Responding to the triggering operation of the picture switching control, and displaying a plurality of candidate monitor identifications on the graphical user interface, wherein one candidate monitor identification corresponds to one candidate virtual monitor;
Determining a target virtual monitor in response to a trigger operation for a target monitor identification in the candidate virtual monitor identifications;
And switching the second game picture currently displayed by the picture preview window into the second game picture shot by the target virtual monitor.
For example, the plurality of candidate monitors includes a first candidate monitor, a second candidate monitor, a third candidate monitor, and a fourth candidate monitor, the first candidate monitor capturing a first candidate virtual character, the second candidate monitor capturing a second candidate virtual character, the third candidate monitor capturing a third candidate virtual character, and the fourth candidate monitor capturing a fourth candidate virtual character. The user can trigger the monitor selection control through the graphic user interface, the computer equipment responds to the trigger operation of the monitor selection control, the first monitor identifier of the first candidate monitor, the second monitor identifier of the second candidate monitor, the third monitor identifier of the third candidate monitor and the fourth monitor identifier of the fourth candidate monitor are displayed on the graphic user interface, the computer equipment responds to the trigger operation of the target monitor identifier in the plurality of monitor identifiers, the target monitor identifier is the second monitor identifier, and the game picture shot by the first candidate monitor displayed by the picture preview window at the moment is switched to the game picture shot by the second candidate monitor corresponding to the second monitor identifier to be displayed.
For another example, the plurality of candidate monitors includes a first candidate monitor, a second candidate monitor, a third candidate monitor, and a fourth candidate monitor, the first candidate monitor captures a first candidate virtual character, the second candidate monitor captures a second candidate virtual character, the third candidate monitor captures a third candidate virtual character, and the fourth candidate monitor captures a fourth candidate virtual character. The user can trigger the character selection control through the graphic user interface, and the computer equipment responds to the trigger operation for the character selection control to display the candidate character identifications of the candidate virtual characters in the graphic user interface, namely, the first character identification of the first candidate virtual character, the second character identification of the second candidate virtual character, the third character identification of the third candidate virtual character and the fourth character identification of the fourth candidate virtual character. And the computer equipment responds to the triggering operation aiming at the target character identification in the candidate character identifications, when the target character identification can be the fourth character identification, the target virtual character is determined by the fourth candidate virtual character corresponding to the fourth character identification, and the game picture shot by the first candidate monitor displayed at the moment in the picture preview window is switched to the game picture shot by the fourth candidate monitor shot by the fourth candidate virtual character to be displayed.
In an embodiment, the second game screen currently displayed in the screen preview window may be further switched to a second game screen of another virtual monitor for display, and the method further includes:
And responding to a switching instruction triggered by the screen preview window, switching a second game screen of the current virtual monitor displayed in the screen preview window into a second game screen of other virtual monitors except the current virtual monitor.
In another embodiment, the second game screen shot by the plurality of virtual monitors may be displayed on the screen preview window in a split screen manner. Specifically, in the step of displaying, in the screen preview window displayed on the graphical user interface, a second game screen shot by any one or more virtual monitors in the plurality of virtual monitors, the method may include:
Acquiring a second game picture obtained by shooting of each virtual monitor in the plurality of virtual monitors;
and displaying the second game picture obtained by shooting of each virtual monitor on the picture preview window in a split screen mode.
In order to prompt the number of virtual characters accessing the virtual home of the current player, which are shot by the virtual monitor of the current player, the character number identification can be displayed in a screen preview window. Specifically, the picture preview window further comprises a character number identifier, wherein the character number identifier is used for indicating the number of second virtual characters shot by the virtual monitor.
For example, referring to fig. 7, if 1 virtual character is photographed by the virtual monitor, the user number identification "1" is displayed. Alternatively, if the virtual monitor photographs 4 virtual characters, the user number identification "4" is displayed.
In one embodiment, the screen preview window is displayed by the current player at his own discretion. Specifically, the graphical user interface displays a screen view control, and the step of responding to a monitor screen view event for a virtual monitor and displaying a screen preview window on the graphical user interface, the method may include:
And in response to a triggering operation for the screen view control, displaying a screen preview window on the graphical user interface.
In order to timely alert a player of a visitor when other virtual characters access a target virtual home, the method further comprises:
and when a target access event of the second virtual character for accessing the target virtual home is detected, displaying a picture preview window on the graphical user interface.
In an embodiment, the screen preview window includes an information interaction control, and the method further includes:
And responding to the triggering operation for the information interaction control, and displaying an information interaction page on the graphical user interface, wherein the information interaction page is used for information interaction between the first virtual character and the second virtual character.
Specifically, the information interaction page includes a plurality of candidate interaction information, and the method further includes:
And responding to triggering operation for target interaction information in the candidate interaction information, and sending the target interaction information to a target player account corresponding to the second virtual character so as to display the target interaction information on a graphical user interface provided by terminal equipment corresponding to the target player account.
For example, referring to fig. 7, a user may perform a triggering operation on an information interaction control through a graphical user interface, and the computer device may display an information interaction page on the graphical user interface in response to the information interaction control, where the information interaction page is used for information interaction between a first game account of the first virtual character and a second game account of the second virtual character. Specifically, the information interaction page includes a plurality of candidate interaction information including a first candidate interaction information "welcome you often-! "please wait for the second candidate interaction information", i get back immediately. "third candidate interaction information" my home is powerful and welcome. "fourth candidate interaction information" please scroll-! I come later. "welcome your arrival-! ".
Further, the user can execute a triggering operation on the first candidate interaction information through the graphic user interface, the computer equipment responds to the triggering operation on the target interaction information in the candidate interaction information, and the target interaction information is the first candidate interaction information, and the first candidate interaction information is sent to the second virtual character so as to display the first candidate interaction information' welcome you and usual! ".
Further, in order to improve the individuation degree of information interaction between players, the information interaction page includes an information input interface, and the method further includes:
And transmitting the user input information to the terminal device controlling the second virtual character in response to a submitting operation of the user input information input to the information input interface, so as to display the user input information on a graphical user interface provided by the terminal device controlling the second virtual character.
For example, the information interaction page includes an information input interface through which a user can input the user input information "like you, like you come often-! The computer device transmits the user input information to the second virtual character in response to a submitting operation of the user input information input by the information input interface, so as to display the user input information like you, like you often like you! ".
In one embodiment, home access rights may also be sent for a given virtual character to make it accessible to the virtual home. Specifically, the screen preview window is provided with an authorized access control, and the method further includes:
responding to the triggering operation for the authorized access control, and displaying candidate character identifiers of candidate virtual characters on the graphical user interface, wherein the candidate virtual characters are virtual characters shot by the virtual monitor;
and responding to the triggering operation aiming at the target role identification in the candidate role identifications, determining a target virtual role, and sending home access rights to the target virtual role so as to enable the target virtual role to enter the target virtual home for access.
For example, the plurality of candidate monitors includes a first candidate monitor, a second candidate monitor, a third candidate monitor, and a fourth candidate monitor, the first candidate monitor capturing a first candidate virtual character, the second candidate monitor capturing a second candidate virtual character, the third candidate monitor capturing a third candidate virtual character, and the fourth candidate monitor capturing a fourth candidate virtual character. The user can trigger the authorized access control through the graphical user interface, and the computer equipment responds to the trigger operation for the authorized access control to display the candidate character identifications of the candidate virtual characters, namely the first character identification of the first candidate virtual character, the second character identification of the second candidate virtual character, the third character identification of the third candidate virtual character and the fourth character identification of the fourth candidate virtual character. And the computer equipment responds to the triggering operation aiming at the target role identifier in the candidate role identifiers, when the target role identifier can be a third candidate virtual role corresponding to the third candidate role identifier, the target virtual role is determined, and home access permission is sent to the third candidate virtual role, so that the third candidate virtual role enters the target virtual home for access.
In summary, the embodiment of the application provides a game interaction method, which is characterized in that a virtual monitor is arranged near a virtual home to shoot a game picture, so that the virtual role of the virtual home is monitored before being accessed in real time, and the game picture shot by the virtual monitor is displayed on a picture preview window, so that a host can know that a visitor arrives at the virtual home quickly and conveniently, interaction with the visitor can be performed under the condition of not interrupting the current game experience of the player, the game playing method of the virtual home is enriched, the game immersion and the interestingness of the player are improved, the continuity of game operation of the player is improved, and the game interaction efficiency of the player is improved.
In order to facilitate better implementation of the game interaction method provided by the embodiment of the application, the embodiment of the application also provides a game interaction device based on the game interaction method. Where the meaning of nouns is the same as in the game interaction method described above, specific implementation details may be referred to in the description of the method embodiments.
Referring to fig. 8, fig. 8 is a schematic structural diagram of a game interaction device according to an embodiment of the present application, where the device includes:
A display unit 201, configured to display, through a terminal device, a graphical user interface, where the graphical user interface displays a first game screen corresponding to a first virtual character controlled by the terminal device, where the first game screen is a first game screen obtained by capturing, according to a first game view angle, a first virtual scene where the first virtual character is located, where the first virtual character is a virtual character controlled by the terminal device, and where the first virtual character is configured with a target virtual home;
And a response unit 202, configured to display a screen preview window on the graphical user interface in response to a monitor screen viewing event for a virtual monitor, where the screen preview window is configured to display a second game screen, where the second game screen is a game screen obtained by photographing, by the virtual monitor corresponding to the target virtual home, the target virtual home and/or a second virtual scene outside the target virtual home.
In some embodiments, the game interaction device comprises:
the first response subunit is used for responding to a target access event of a second virtual role to the target virtual home, starting a virtual monitor which is arranged in a related manner of the target virtual home to shoot, and acquiring a second game picture shot by the virtual monitor, wherein the second virtual role is a virtual role outside the target virtual home;
And the first display subunit is used for displaying a picture preview window on the graphical user interface, wherein the picture preview window is used for displaying a second game picture.
In some embodiments, the game interaction device comprises:
And a second response subunit for displaying, in response to a monitor screen viewing event for the virtual monitor, a second game screen shot by any one or more of the plurality of virtual monitors in a screen preview window displayed on the graphical user interface.
In some embodiments, the game interaction device comprises:
and the second display subunit is used for displaying a second game picture shot by any one of the plurality of virtual monitors in a full screen manner in a picture preview window displayed on the graphical user interface.
In some embodiments, the game interaction device comprises:
A third response subunit, configured to display, in response to a trigger operation for the screen switching control, a plurality of candidate monitor identifiers on the graphical user interface, where a candidate monitor identifier corresponds to a candidate virtual monitor;
a first determination subunit configured to determine a target virtual monitor in response to a trigger operation for a target monitor identifier among the candidate virtual monitor identifiers;
And the switching subunit is used for switching the second game picture currently displayed by the picture preview window into the second game picture shot by the target virtual monitor.
In some embodiments, the game interaction device comprises:
and a fourth response subunit, configured to switch, in response to a switching instruction triggered by the screen preview window, a second game screen of a current virtual monitor displayed in the screen preview window to a second game screen of a virtual monitor other than the current virtual monitor among the plurality of virtual monitors.
In some embodiments, the game interaction device comprises:
an acquisition subunit, configured to acquire a second game picture obtained by capturing of each of the plurality of virtual monitors;
And the third display subunit is used for displaying the second game pictures obtained by shooting of the virtual monitors on the picture preview window in a split screen mode.
In some embodiments, the game interaction device comprises:
And the fourth display subunit is used for responding to the triggering operation of the picture viewing control and displaying a picture preview window on the graphical user interface.
In some embodiments, the game interaction device comprises:
And a fifth display subunit, configured to display a screen preview window on the graphical user interface when a target access event for accessing the target virtual home by the second virtual character is detected.
In some embodiments, the game interaction device comprises:
And a fifth response subunit, configured to respond to a triggering operation for the information interaction control, and display an information interaction page on the graphical user interface, where the information interaction page is used for performing information interaction between the first virtual character and the second virtual character.
In some embodiments, the game interaction device comprises:
And the first sending subunit is used for responding to the triggering operation of the target interaction information in the candidate interaction information, sending the target interaction information to the target player account corresponding to the second virtual character, and displaying the target interaction information on a graphical user interface provided by the terminal equipment corresponding to the target player account.
In some embodiments, the game interaction device comprises:
And the second sending subunit is used for responding to the submitting operation of the user input information input by the information input interface and sending the user input information to the terminal equipment controlling the second virtual role so as to display the user input information on a graphical user interface provided by the terminal equipment controlling the second virtual role.
In some embodiments, the game interaction device comprises:
A sixth display subunit, configured to display, in response to a trigger operation for the authorized access control, a candidate character identifier of a candidate virtual character on the graphical user interface, where the candidate virtual character is a virtual character captured by the virtual monitor;
And the third sending subunit is used for responding to the triggering operation of the target role identifier in the candidate role identifiers, determining a target virtual role, and sending home access permission to the target virtual role so as to enable the target virtual role to enter the target virtual home for access.
The embodiment of the application discloses a game interaction device, which is characterized in that a graphical user interface is displayed through a display unit 201 by a terminal device, wherein the graphical user interface displays a first game picture corresponding to a first virtual character controlled by the terminal device, the first game picture is obtained by shooting a first virtual scene where the first virtual character is located according to a first game view angle, the first virtual character is a virtual character controlled by the terminal device, and a target virtual home is configured in the first virtual character; the response unit 202 is configured to display, on the graphical user interface, a screen preview window in response to a monitor screen viewing event for a virtual monitor, where the screen preview window is configured to display a second game screen, where the second game screen is a game screen obtained by photographing, by the virtual monitor corresponding to the target virtual home, the target virtual home and/or a second virtual scene outside the target virtual home. In the embodiment of the application, the virtual monitor is arranged near the virtual home to shoot the game picture, so that the virtual role of the front access virtual home is monitored in real time, and the game picture shot by the virtual monitor is displayed on the picture preview window, so that a host can know that a visitor comes from the virtual home quickly and conveniently, the game play method of the virtual home can be enriched under the condition of not interrupting the current game experience of a player, the game immersion sense and the interestingness of the player are improved, the continuity of the game operation of the player is improved, and the game interaction efficiency of the player is improved.
Correspondingly, the embodiment of the application also provides a computer device which can be a terminal or a server, wherein the terminal can be a terminal device such as a smart phone, a tablet Personal computer, a notebook computer, a touch screen, a game console, a Personal computer (PC, personal Computer), a Personal digital assistant (Personal DIGITAL ASSISTANT, PDA) and the like. Fig. 9 is a schematic structural diagram of a computer device according to an embodiment of the present application. The computer device 300 includes a processor 301 having one or more processing cores, a memory 302 having one or more computer readable storage media, and a computer program stored on the memory 302 and executable on the processor. The processor 301 is electrically connected to the memory 302. It will be appreciated by those skilled in the art that the computer device structure shown in the figures is not limiting of the computer device and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
Processor 301 is a control center of computer device 300 and utilizes various interfaces and lines to connect various portions of the overall computer device 300, and to perform various functions of computer device 300 and process data by running or loading software programs and/or modules stored in memory 302 and invoking data stored in memory 302, thereby performing overall monitoring of computer device 300.
In the embodiment of the present application, the processor 301 in the computer device 300 loads the instructions corresponding to the processes of one or more application programs into the memory 302 according to the following steps, and the processor 301 executes the application programs stored in the memory 302, so as to implement various functions:
Displaying a graphical user interface through a terminal device, wherein the graphical user interface displays a first game picture corresponding to a first virtual character controlled by the terminal device, the first game picture is obtained by shooting a first virtual scene where the first virtual character is located according to a first game view angle, the first virtual character is a virtual character controlled by the terminal device, and the first virtual character is configured with a target virtual home;
And responding to a monitor screen viewing event aiming at the virtual monitor, and displaying a screen preview window on the graphical user interface, wherein the screen preview window is used for displaying a second game screen, and the second game screen is a game screen obtained by shooting the target virtual home and/or a second virtual scene outside the target virtual home by the virtual monitor corresponding to the target virtual home.
In an embodiment, the method further comprises:
Responding to a target access event of a second virtual role to the target virtual home, starting a virtual monitor which is arranged in a related manner of the target virtual home to shoot, and acquiring a second game picture shot by the virtual monitor, wherein the second virtual role is a virtual role outside the target virtual home;
And displaying a picture preview window on the graphical user interface, wherein the picture preview window is used for displaying a second game picture.
In one embodiment, the target virtual home is provided with a plurality of virtual monitors;
The displaying a screen preview window on the graphical user interface in response to a monitor screen view event for a virtual monitor, comprising:
In response to a monitor screen view event for a virtual monitor, a second game screen captured by any one or more of the plurality of virtual monitors is displayed in a screen preview window displayed on the graphical user interface.
In one embodiment, the displaying, in the screen preview window displayed on the graphical user interface, a second game screen shot by any one or more virtual monitors of the plurality of virtual monitors includes:
And displaying a second game picture shot by any one of the plurality of virtual monitors in a full screen mode in a picture preview window displayed on the graphical user interface.
In an embodiment, the screen preview window displays a screen switch control, and the method further includes:
Responding to the triggering operation of the picture switching control, and displaying a plurality of candidate monitor identifications on the graphical user interface, wherein one candidate monitor identification corresponds to one candidate virtual monitor;
Determining a target virtual monitor in response to a trigger operation for a target monitor identification in the candidate virtual monitor identifications;
And switching the second game picture currently displayed by the picture preview window into the second game picture shot by the target virtual monitor.
In an embodiment, the method further comprises:
And responding to a switching instruction triggered by the screen preview window, switching a second game screen of the current virtual monitor displayed in the screen preview window into a second game screen of other virtual monitors except the current virtual monitor.
In one embodiment, the displaying, in the screen preview window displayed on the graphical user interface, a second game screen shot by any one or more virtual monitors of the plurality of virtual monitors includes:
Acquiring a second game picture obtained by shooting of each virtual monitor in the plurality of virtual monitors;
and displaying the second game picture obtained by shooting of each virtual monitor on the picture preview window in a split screen mode.
In an embodiment, the screen preview window further includes a character number identifier, where the character number identifier is used to indicate a number of second virtual characters shot by the virtual monitor.
In one embodiment, the graphical user interface displays a screen view control;
The displaying a screen preview window on the graphical user interface in response to a monitor screen view event for a virtual monitor, comprising:
And in response to a triggering operation for the screen view control, displaying a screen preview window on the graphical user interface.
In an embodiment, the method further comprises:
and when a target access event of the second virtual character for accessing the target virtual home is detected, displaying a picture preview window on the graphical user interface.
In an embodiment, the screen preview window includes an information interaction control, and the method further includes:
And responding to the triggering operation for the information interaction control, and displaying an information interaction page on the graphical user interface, wherein the information interaction page is used for information interaction between the first virtual character and the second virtual character.
In an embodiment, the information interaction page includes a plurality of candidate interaction information, and the method further includes:
And responding to triggering operation for target interaction information in the candidate interaction information, and sending the target interaction information to a target player account corresponding to the second virtual character so as to display the target interaction information on a graphical user interface provided by terminal equipment corresponding to the target player account.
In an embodiment, the information interaction page includes an information input interface, and the method further includes:
And transmitting the user input information to the terminal device controlling the second virtual character in response to a submitting operation of the user input information input to the information input interface, so as to display the user input information on a graphical user interface provided by the terminal device controlling the second virtual character.
In an embodiment, the screen preview window is provided with an authorized access control, and the method further comprises:
responding to the triggering operation for the authorized access control, and displaying candidate character identifiers of candidate virtual characters on the graphical user interface, wherein the candidate virtual characters are virtual characters shot by the virtual monitor;
and responding to the triggering operation aiming at the target role identification in the candidate role identifications, determining a target virtual role, and sending home access rights to the target virtual role so as to enable the target virtual role to enter the target virtual home for access.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Optionally, as shown in fig. 9, the computer device 300 further includes: a touch display 303, a radio frequency circuit 304, an audio circuit 305, an input unit 306, and a power supply 307. The processor 301 is electrically connected to the touch display 303, the radio frequency circuit 304, the audio circuit 305, the input unit 306, and the power supply 307, respectively. Those skilled in the art will appreciate that the computer device structure shown in FIG. 9 is not limiting of the computer device and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
The touch display 303 may be used to display a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. The touch display 303 may include a display panel and a touch panel. Wherein the display panel may be used to display information entered by a user or provided to a user as well as various graphical user interfaces of a computer device, which may be composed of graphics, text, icons, video, and any combination thereof. Alternatively, the display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations on or near the user (such as operations on or near the touch panel by the user using any suitable object or accessory such as a finger, stylus, etc.), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch azimuth of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends the touch point coordinates to the processor 301, and can receive and execute commands sent from the processor 301. The touch panel may overlay the display panel, and upon detection of a touch operation thereon or thereabout, the touch panel is passed to the processor 301 to determine the type of touch event, and the processor 301 then provides a corresponding visual output on the display panel in accordance with the type of touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 303 to realize the input and output functions. In some embodiments, however, the touch panel and the touch panel may be implemented as two separate components to perform the input and output functions. I.e. the touch-sensitive display 303 may also implement an input function as part of the input unit 306.
In an embodiment of the present application, a graphical user interface is generated on touch screen 303 by processor 301 executing a gaming application. The touch display 303 is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface.
The radio frequency circuitry 304 may be used to transceive radio frequency signals to establish wireless communications with a network device or other computer device via wireless communications.
The audio circuit 305 may be used to provide an audio interface between a user and a computer device through a speaker, microphone. The audio circuit 305 may transmit the received electrical signal after audio data conversion to a speaker, and convert the electrical signal into a sound signal for output by the speaker; on the other hand, the microphone converts the collected sound signals into electrical signals, which are received by the audio circuit 305 and converted into audio data, which are processed by the audio data output processor 301 for transmission to, for example, another computer device via the radio frequency circuit 304, or which are output to the memory 302 for further processing. The audio circuit 305 may also include an ear bud jack to provide communication of the peripheral ear bud with the computer device.
The input unit 306 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 307 is used to power the various components of the computer device 300. Alternatively, the power supply 307 may be logically connected to the processor 301 through a power management system, so as to perform functions of managing charging, discharging, and power consumption management through the power management system. The power supply 307 may also include one or more of any components, such as a direct current or alternating current power supply, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and the like.
Although not shown in fig. 9, the computer device 300 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which will not be described herein.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
As can be seen from the foregoing, in the computer device provided in this embodiment, a graphical user interface is displayed through a terminal device, where the graphical user interface displays a first game screen corresponding to a first virtual character controlled by the terminal device, where the first game screen is a first game screen obtained by shooting a first virtual scene where the first virtual character is located according to a first game view angle, where the first virtual character is a virtual character controlled by the terminal device, and where the first virtual character is configured with a target virtual home; and then, in response to a monitor screen viewing event for a virtual monitor, displaying a screen preview window on the graphical user interface, wherein the screen preview window is used for displaying a second game screen, and the second game screen is a game screen obtained by shooting a second virtual scene of the target virtual home and/or outside the target virtual home by the virtual monitor corresponding to the target virtual home. In the embodiment of the application, the virtual monitor is arranged near the virtual home to shoot the game picture, so that the virtual role of the front access virtual home is monitored in real time, and the game picture shot by the virtual monitor is displayed on the picture preview window, so that a host can know that a visitor comes from the virtual home quickly and conveniently, the game play method of the virtual home can be enriched under the condition of not interrupting the current game experience of a player, the game immersion sense and the interestingness of the player are improved, the continuity of the game operation of the player is improved, and the game interaction efficiency of the player is improved.
Those of ordinary skill in the art will appreciate that all or a portion of the steps of the various methods of the above embodiments may be performed by instructions, or by instructions controlling associated hardware, which may be stored in a computer-readable storage medium and loaded and executed by a processor.
To this end, an embodiment of the present application provides a computer readable storage medium having stored therein a plurality of computer programs that can be loaded by a processor to perform steps in any of the game interaction methods provided by the embodiment of the present application. For example, the computer program may perform the steps of:
Displaying a graphical user interface through a terminal device, wherein the graphical user interface displays a first game picture corresponding to a first virtual character controlled by the terminal device, the first game picture is obtained by shooting a first virtual scene where the first virtual character is located according to a first game view angle, the first virtual character is a virtual character controlled by the terminal device, and the first virtual character is configured with a target virtual home;
And responding to a monitor screen viewing event aiming at the virtual monitor, and displaying a screen preview window on the graphical user interface, wherein the screen preview window is used for displaying a second game screen, and the second game screen is a game screen obtained by shooting the target virtual home and/or a second virtual scene outside the target virtual home by the virtual monitor corresponding to the target virtual home.
In an embodiment, the method further comprises:
Responding to a target access event of a second virtual role to the target virtual home, starting a virtual monitor which is arranged in a related manner of the target virtual home to shoot, and acquiring a second game picture shot by the virtual monitor, wherein the second virtual role is a virtual role outside the target virtual home;
And displaying a picture preview window on the graphical user interface, wherein the picture preview window is used for displaying a second game picture.
In one embodiment, the target virtual home is provided with a plurality of virtual monitors;
The displaying a screen preview window on the graphical user interface in response to a monitor screen view event for a virtual monitor, comprising:
In response to a monitor screen view event for a virtual monitor, a second game screen captured by any one or more of the plurality of virtual monitors is displayed in a screen preview window displayed on the graphical user interface.
In one embodiment, the displaying, in the screen preview window displayed on the graphical user interface, a second game screen shot by any one or more virtual monitors of the plurality of virtual monitors includes:
And displaying a second game picture shot by any one of the plurality of virtual monitors in a full screen mode in a picture preview window displayed on the graphical user interface.
In an embodiment, the screen preview window displays a screen switch control, and the method further includes:
Responding to the triggering operation of the picture switching control, and displaying a plurality of candidate monitor identifications on the graphical user interface, wherein one candidate monitor identification corresponds to one candidate virtual monitor;
Determining a target virtual monitor in response to a trigger operation for a target monitor identification in the candidate virtual monitor identifications;
And switching the second game picture currently displayed by the picture preview window into the second game picture shot by the target virtual monitor.
In an embodiment, the method further comprises:
And responding to a switching instruction triggered by the screen preview window, switching a second game screen of the current virtual monitor displayed in the screen preview window into a second game screen of other virtual monitors except the current virtual monitor.
In one embodiment, the displaying, in the screen preview window displayed on the graphical user interface, a second game screen shot by any one or more virtual monitors of the plurality of virtual monitors includes:
Acquiring a second game picture obtained by shooting of each virtual monitor in the plurality of virtual monitors;
and displaying the second game picture obtained by shooting of each virtual monitor on the picture preview window in a split screen mode.
In an embodiment, the screen preview window further includes a character number identifier, where the character number identifier is used to indicate a number of second virtual characters shot by the virtual monitor.
In one embodiment, the graphical user interface displays a screen view control;
The displaying a screen preview window on the graphical user interface in response to a monitor screen view event for a virtual monitor, comprising:
And in response to a triggering operation for the screen view control, displaying a screen preview window on the graphical user interface.
In an embodiment, the method further comprises:
and when a target access event of the second virtual character for accessing the target virtual home is detected, displaying a picture preview window on the graphical user interface.
In an embodiment, the screen preview window includes an information interaction control, and the method further includes:
And responding to the triggering operation for the information interaction control, and displaying an information interaction page on the graphical user interface, wherein the information interaction page is used for information interaction between the first virtual character and the second virtual character.
In an embodiment, the information interaction page includes a plurality of candidate interaction information, and the method further includes:
And responding to triggering operation for target interaction information in the candidate interaction information, and sending the target interaction information to a target player account corresponding to the second virtual character so as to display the target interaction information on a graphical user interface provided by terminal equipment corresponding to the target player account.
In an embodiment, the information interaction page includes an information input interface, and the method further includes:
And transmitting the user input information to the terminal device controlling the second virtual character in response to a submitting operation of the user input information input to the information input interface, so as to display the user input information on a graphical user interface provided by the terminal device controlling the second virtual character.
In an embodiment, the screen preview window is provided with an authorized access control, and the method further comprises:
responding to the triggering operation for the authorized access control, and displaying candidate character identifiers of candidate virtual characters on the graphical user interface, wherein the candidate virtual characters are virtual characters shot by the virtual monitor;
and responding to the triggering operation aiming at the target role identification in the candidate role identifications, determining a target virtual role, and sending home access rights to the target virtual role so as to enable the target virtual role to enter the target virtual home for access.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Wherein the storage medium may include: read Only Memory (ROM), random access Memory (RAM, random Access Memory), magnetic or optical disk, and the like.
Because of the computer program stored in the storage medium, a graphical user interface can be displayed through a terminal device, wherein the graphical user interface displays a first game picture corresponding to a first virtual character controlled by the terminal device, the first game picture is obtained by shooting a first virtual scene where the first virtual character is located according to a first game view angle, the first virtual character is a virtual character controlled by the terminal device, and the first virtual character is configured with a target virtual home; and then, in response to a monitor screen viewing event for a virtual monitor, displaying a screen preview window on the graphical user interface, wherein the screen preview window is used for displaying a second game screen, and the second game screen is a game screen obtained by shooting a second virtual scene of the target virtual home and/or outside the target virtual home by the virtual monitor corresponding to the target virtual home. In the embodiment of the application, the virtual monitor is arranged near the virtual home to shoot the game picture, so that the virtual role of the front access virtual home is monitored in real time, and the game picture shot by the virtual monitor is displayed on the picture preview window, so that a host can know that a visitor comes from the virtual home quickly and conveniently, the game play method of the virtual home can be enriched under the condition of not interrupting the current game experience of a player, the game immersion sense and the interestingness of the player are improved, the continuity of the game operation of the player is improved, and the game interaction efficiency of the player is improved.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
The above describes in detail a game interaction method, a game interaction device, a game interaction computer device and a game interaction computer readable storage medium provided by the embodiments of the present application, and specific examples are applied to illustrate the principles and implementations of the present application, where the descriptions of the above embodiments are only used to help understand the technical solution and core ideas of the present application; those of ordinary skill in the art will appreciate that: the technical scheme described in the foregoing embodiments can be modified or some technical features thereof can be replaced by equivalents; such modifications and substitutions do not depart from the spirit of the application.

Claims (17)

1. A method of game interaction, the method comprising:
Displaying a graphical user interface through a terminal device, wherein the graphical user interface displays a first game picture corresponding to a first virtual character controlled by the terminal device, the first game picture is obtained by shooting a first virtual scene where the first virtual character is located according to a first game view angle, the first virtual character is a virtual character controlled by the terminal device, and the first virtual character is configured with a target virtual home;
And responding to a monitor screen viewing event aiming at the virtual monitor, and displaying a screen preview window on the graphical user interface, wherein the screen preview window is used for displaying a second game screen, and the second game screen is a game screen obtained by shooting the target virtual home and/or a second virtual scene outside the target virtual home by the virtual monitor corresponding to the target virtual home.
2. The game interaction method according to claim 1, characterized in that the method further comprises:
Responding to a target access event of a second virtual role to the target virtual home, starting a virtual monitor which is arranged in a related manner of the target virtual home to shoot, and acquiring a second game picture shot by the virtual monitor, wherein the second virtual role is a virtual role outside the target virtual home;
And displaying a picture preview window on the graphical user interface, wherein the picture preview window is used for displaying a second game picture.
3. The game interaction method according to claim 2, wherein the target virtual home is provided with a plurality of virtual monitors;
The displaying a screen preview window on the graphical user interface in response to a monitor screen view event for a virtual monitor, comprising:
In response to a monitor screen view event for a virtual monitor, a second game screen captured by any one or more of the plurality of virtual monitors is displayed in a screen preview window displayed on the graphical user interface.
4. The game interaction method according to claim 2, wherein displaying a second game screen shot by any one or more of the plurality of virtual monitors in the screen preview window displayed on the graphical user interface, comprises:
And displaying a second game picture shot by any one of the plurality of virtual monitors in a full screen mode in a picture preview window displayed on the graphical user interface.
5. The game interaction method according to any one of claims 4, wherein the screen preview window displays a screen switch control, the method further comprising:
Responding to the triggering operation of the picture switching control, and displaying a plurality of candidate monitor identifications on the graphical user interface, wherein one candidate monitor identification corresponds to one candidate virtual monitor;
Determining a target virtual monitor in response to a trigger operation for a target monitor identification in the candidate virtual monitor identifications;
And switching the second game picture currently displayed by the picture preview window into the second game picture shot by the target virtual monitor.
6. The game interaction method according to claim 5, wherein the method further comprises:
And responding to a switching instruction triggered by the screen preview window, switching a second game screen of the current virtual monitor displayed in the screen preview window into a second game screen of other virtual monitors except the current virtual monitor.
7. The game interaction method according to claim 5, wherein displaying a second game screen shot by any one or more of the plurality of virtual monitors in the screen preview window displayed on the graphical user interface, comprises:
Acquiring a second game picture obtained by shooting of each virtual monitor in the plurality of virtual monitors;
and displaying the second game picture obtained by shooting of each virtual monitor on the picture preview window in a split screen mode.
8. The game interaction method of claim 2, wherein the screen preview window further includes a character number identifier, wherein the character number identifier indicates a number of second virtual characters photographed by the virtual monitor.
9. The game interaction method of claim 1, wherein the graphical user interface displays a visual viewing control;
The displaying a screen preview window on the graphical user interface in response to a monitor screen view event for a virtual monitor, comprising:
And in response to a triggering operation for the screen view control, displaying a screen preview window on the graphical user interface.
10. The game interaction method according to claim 2, characterized in that the method further comprises:
and when a target access event of the second virtual character for accessing the target virtual home is detected, displaying a picture preview window on the graphical user interface.
11. The game interaction method of claim 2, wherein the screen preview window includes an information interaction control, the method further comprising:
And responding to the triggering operation for the information interaction control, and displaying an information interaction page on the graphical user interface, wherein the information interaction page is used for information interaction between the first virtual character and the second virtual character.
12. The game interaction method of claim 11, wherein the information interaction page includes a plurality of candidate interaction information, the method further comprising:
And responding to triggering operation for target interaction information in the candidate interaction information, and sending the target interaction information to a target player account corresponding to the second virtual character so as to display the target interaction information on a graphical user interface provided by terminal equipment corresponding to the target player account.
13. The game interaction method of claim 11, wherein the information interaction page includes an information input interface, the method further comprising:
And transmitting the user input information to the terminal device controlling the second virtual character in response to a submitting operation of the user input information input to the information input interface, so as to display the user input information on a graphical user interface provided by the terminal device controlling the second virtual character.
14. The game interaction method according to claim 2, wherein the screen preview window is provided with an authorized access control, the method further comprising:
responding to the triggering operation for the authorized access control, and displaying candidate character identifiers of candidate virtual characters on the graphical user interface, wherein the candidate virtual characters are virtual characters shot by the virtual monitor;
and responding to the triggering operation aiming at the target role identification in the candidate role identifications, determining a target virtual role, and sending home access rights to the target virtual role so as to enable the target virtual role to enter the target virtual home for access.
15. A game interaction device, characterized in that a graphical user interface is provided by a terminal device, comprising:
The display unit is used for displaying a graphical user interface through the terminal equipment, wherein the graphical user interface displays a first game picture corresponding to a first virtual character controlled by the terminal equipment, the first game picture is obtained by shooting a first virtual scene where the first virtual character is located according to a first game view angle, the first virtual character is a virtual character controlled by the terminal equipment, and the first virtual character is configured with a target virtual home;
And the response unit is used for responding to a monitor picture viewing event aiming at the virtual monitor, and displaying a picture preview window on the graphical user interface, wherein the picture preview window is used for displaying a second game picture, and the second game picture is a game picture obtained by shooting the target virtual home and/or a second virtual scene outside the target virtual home by the virtual monitor corresponding to the target virtual home.
16. A computer device comprising a processor and a memory, the memory storing a plurality of instructions; the processor loads instructions from the memory to perform the steps in the game interaction method of any of claims 1 to 14.
17. A computer readable storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the steps in the game interaction method of any of claims 1 to 14.
CN202410281536.9A 2024-03-12 2024-03-12 Game interaction method, game interaction device, computer equipment and computer readable storage medium Pending CN118161853A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202410281536.9A CN118161853A (en) 2024-03-12 2024-03-12 Game interaction method, game interaction device, computer equipment and computer readable storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202410281536.9A CN118161853A (en) 2024-03-12 2024-03-12 Game interaction method, game interaction device, computer equipment and computer readable storage medium

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CN118161853A true CN118161853A (en) 2024-06-11

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