CN114307151A - Method and device for using motor game vehicle, computer equipment and storage medium - Google Patents

Method and device for using motor game vehicle, computer equipment and storage medium Download PDF

Info

Publication number
CN114307151A
CN114307151A CN202111667332.1A CN202111667332A CN114307151A CN 114307151 A CN114307151 A CN 114307151A CN 202111667332 A CN202111667332 A CN 202111667332A CN 114307151 A CN114307151 A CN 114307151A
Authority
CN
China
Prior art keywords
vehicle
user
preset
collision
training information
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202111667332.1A
Other languages
Chinese (zh)
Inventor
朱波
刘崇高
曹跃峰
王红飞
周斌
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Zhejiang Xiaozu Intelligent Technology Co ltd
Original Assignee
Zhejiang Xiaozu Intelligent Technology Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Zhejiang Xiaozu Intelligent Technology Co ltd filed Critical Zhejiang Xiaozu Intelligent Technology Co ltd
Priority to CN202111667332.1A priority Critical patent/CN114307151A/en
Publication of CN114307151A publication Critical patent/CN114307151A/en
Pending legal-status Critical Current

Links

Images

Landscapes

  • Toys (AREA)

Abstract

The embodiment of the invention discloses a using method and a using device of a motor game vehicle, computer equipment and a storage medium, wherein the method comprises the following steps: after the vehicle receives a vehicle unlocking instruction, acquiring a current date and a vehicle use record; calculating a numerical value corresponding to the user according to the current date, the playing difficulty and the vehicle collision grade in the vehicle use record; determining the playing quantity of the driving training information according to the numerical value corresponding to the user, if the numerical value is not larger than a preset numerical value, the playing quantity is a first preset quantity, and if the numerical value is larger than the preset numerical value, the playing quantity is a second preset quantity, and then the driving training information is played so that the user can be familiar with the vehicle; if the user can execute the operation corresponding to each piece of driving training information, unlocking the vehicle; if the collision of the second level is detected, it is determined that the vehicle is most likely to be damaged in the playing process of the user, and therefore, when the user wants to play the vehicle next time, the driving training information of the third preset quantity is played. Therefore, the invention enables the user to clearly know the using mode of the vehicle.

Description

Method and device for using motor game vehicle, computer equipment and storage medium
Technical Field
The invention relates to the field of vehicles, in particular to a using method and device of a motor game vehicle, computer equipment and a storage medium.
Background
For motor game vehicles such as dodgem cars and racing cartoons in a playground, if a user directly drives without being familiar with the vehicles in advance, the user may be injured or the vehicles may be damaged due to improper use or misoperation.
However, the user is usually familiar with the vehicle by informing the worker of information such as a brake position, an accelerator position, and a shift position of the vehicle, and it is difficult to give a deep impression to the user, so that the user may not know a reasonable use manner of the vehicle.
Disclosure of Invention
In view of the above, the present invention provides a method and an apparatus for using a mobile game vehicle, a computer device, and a storage medium, which are used to improve the current situation that a user is difficult to be familiar with a reasonable use mode of the vehicle.
In a first aspect, embodiments of the present invention provide a method for using a motor game vehicle, the motor game vehicle being provided with a playing device and a collision detector, the collision detector being configured to generate a collision-intensity signal when the vehicle collides, the collision-intensity signal being used to determine a vehicle collision level, the vehicle collision level comprising a first level and a second level, the method comprising:
responding to a vehicle unlocking instruction triggered by a user, and acquiring a current date and each vehicle use record of the user, wherein the vehicle use record comprises a play date, a vehicle collision grade and a play difficulty;
determining a first weight corresponding to each vehicle use record based on the principle that the farther the play date is from the current date, the smaller the first weight corresponding to the vehicle use record;
determining a second weight corresponding to each vehicle use record based on the principle that the lower the playing difficulty is, the smaller the second weight corresponding to the vehicle use record is;
calculating a numerical value corresponding to the user according to the vehicle collision grade, the corresponding first weight and the corresponding second weight in each vehicle use record, wherein the vehicle collision grade is in negative correlation with the numerical value;
if the value corresponding to the user is not larger than a preset value, when the user is detected to enter the motor game vehicle, controlling the playing device to play a first preset amount of driving training information so that the user executes corresponding vehicle control operation according to the driving training information;
if the numerical value corresponding to the user is larger than the preset numerical value, controlling the playing equipment to play a second preset number of driving training information when the user is detected to enter the motor game vehicle, wherein the second preset number is smaller than the first preset number;
if each vehicle control operation executed by the user is matched with the corresponding driving training information, switching the vehicle state from a locking state to an unlocking state;
when passing through the collision detector detects the vehicle collision, just vehicle collision grade is when the second grade, will first predetermined quantity with the second is preset the quantity and all is set up to the third, in order when detect again the user gets into when motor game vehicle, control playback devices plays the driving training information of third predetermined quantity, wherein, the third is preset the quantity and is greater than first predetermined quantity with the second is preset the quantity.
In the use method of the motor game vehicle provided by the embodiment of the invention, after the motor game vehicle receives a vehicle unlocking instruction triggered by a user, the current date and each vehicle use record of the user are obtained; then, determining a first weight according to the playing date in each vehicle use record, determining a second weight according to the playing difficulty in the vehicle use record, and calculating a numerical value corresponding to the user to determine the familiarity of the user with the motor game vehicle by matching with the vehicle collision grade in the vehicle use record; then, determining the quantity of the driving training information to be played by the playing device according to the numerical value corresponding to the user, wherein if the numerical value is not greater than a preset numerical value, the quantity of the driving training information is a first preset quantity, and if the numerical value is greater than the preset numerical value, the quantity of the driving training information is a second preset quantity, and then controlling the playing device to play the driving training information of the first preset quantity or the second preset quantity so as to enable the user to be familiar with the use of the motor game vehicle; finally, if the playing device enables the user to execute corresponding vehicle control operation after each piece of driving training information is played, the user is indicated to be familiar with the use of the motor game vehicle, and therefore the vehicle state is switched from the locking state to the unlocking state, so that the user can normally play; if the motor game vehicle collides due to the operation of the user in the playing process of the user, namely the collision detector detects the collision of the vehicle, and the collision grade of the vehicle is the second grade, namely the damage condition of the vehicle is serious, the user is determined to be most likely to cause the damage of the vehicle/the injury of the user in the playing process of the user, therefore, the first preset quantity and the second preset quantity are both set as the third preset quantity, so that when the user wants to play the motor game vehicle next time, the corresponding numerical value of the user is not considered any more, namely when the user is detected to enter the motor game vehicle again, the playing equipment is controlled to play the driving training information of the third preset quantity, the user needs to complete the training for a plurality of times, and the user can be ensured to clearly know the use mode of the motor game vehicle.
Therefore, in the use method of the motor game vehicle provided by the embodiment of the invention, the proficiency of the user in playing the motor game vehicle is determined through the vehicle use record containing the playing date, the playing difficulty and the vehicle collision grade, and the number of times of training required by the user, namely the number of driving training information, is further determined according to the proficiency of the user, so that different numbers of training can be performed for different users, and the training is more targeted; and the user needs to execute the corresponding vehicle control operation after the driving training information is played, so that the user can accurately know the reasonable use mode of the motor game vehicle, the user can make a deep impression on the vehicle control operation, the possibility that the user executes misoperation is avoided, and the vehicle safety and the personal safety of the user are improved.
Optionally, in an implementation manner provided by the embodiment of the present invention, the motor game vehicle is further equipped with a shooting device;
if each vehicle control operation executed by the user is matched with the corresponding driving training information, the method for switching the vehicle state from the locked state to the unlocked state comprises the following steps:
shooting by using the shooting equipment to obtain a user operation image corresponding to each piece of driving training information;
identifying a control operation corresponding to the user operation image;
and if the control operation is matched with the corresponding driving training information, switching the vehicle state from a locking state to an unlocking state.
In this embodiment, the embodiments of the present invention can achieve the following beneficial effects: the detection accuracy of the vehicle control operation performed by the user is improved; and when the image recognition is used for assisting detection, the vehicle control operation corresponding to the driving training information can be set to be a more complex situation, for example, when the driving training information is 'overtaking and observing the rearview mirror', whether the user performs 'observing the rearview mirror' or not can be determined through the shooting equipment, so that the training effect is improved.
Optionally, in an implementation manner provided by the embodiment of the present invention, after switching the vehicle state from the locked state to the unlocked state if each vehicle control operation performed by the user matches with the corresponding driving training information, the method further includes:
if a vehicle collision is detected by the collision detector, switching the vehicle state from the unlocked state to the locked state, and executing the step of controlling the playing device to play the first preset amount of driving training information, or executing the step of controlling the playing device to play the second preset amount of driving training information.
In this embodiment, the embodiments of the present invention can achieve the following beneficial effects: as the vehicle is collided due to misoperation in the process of playing the motor game vehicle by the user, the vehicle is locked immediately, so that the user is prevented from colliding the vehicle again, and the safety of the user is ensured. Meanwhile, as the vehicle is collided, the user may not know the reasonable use mode of the motor game vehicle, and the playing device is controlled again to play the driving training information, so that the user can train again, and the impression of the user on the control operation of the vehicle is improved.
Optionally, in an implementation manner provided by the embodiment of the present invention, after switching the vehicle state from the locked state to the unlocked state if each vehicle control operation performed by the user matches with the corresponding driving training information, the method further includes:
if pass through the vehicle collision is detected to the collision detector, just vehicle collision grade is when first grade, will first predetermined quantity and second predetermined quantity all set up to the fourth predetermined quantity, in order to detect again the user gets into when the motor game vehicle, control playback device plays the driving training information of fourth predetermined quantity, wherein, fourth predetermined quantity is greater than first predetermined quantity with the second predetermined quantity is less than the third predetermined quantity.
In this embodiment, the embodiments of the present invention can achieve the following beneficial effects: when the collision level is the first level, it indicates that the user is damaged/damaged during the process of playing the motor game vehicle. Therefore, when the user is detected to enter the motor game vehicle again, the value corresponding to the user is not considered any more, namely the proficiency of the user is not considered any more, the playing device is controlled to play the fourth preset amount of driving training information, and the impression of the user on the vehicle control operation is improved.
Optionally, in an implementation manner provided by the embodiment of the present invention, after switching the vehicle state from the locked state to the unlocked state if each vehicle control operation performed by the user matches with the corresponding driving training information, the method further includes:
if the vehicle does not pass through the collision detector in the using process, when a vehicle locking instruction triggered by the user is received, the vehicle state is switched from the unlocking state to the locking state, the first preset quantity and the second preset quantity are set to be fifth preset quantities, so that when the user is detected to enter the motor game vehicle again, the playing equipment is controlled to play the driving training information of the fifth preset quantities, wherein the fifth preset quantity is smaller than the first preset quantity, the second preset quantity and the third preset quantity.
In this embodiment, the embodiments of the present invention can achieve the following beneficial effects: since the user does not collide the motor game vehicle during use of the motor game vehicle, it indicates that the user can drive the motor game vehicle with great proficiency. Therefore, when the user wants to use the vehicle next time, the playing device is controlled to play a small amount of driving training information so as to reduce the training time of the user, so that the user can play as early as possible, and the use experience of the user is improved.
Optionally, in an implementation manner provided by the embodiment of the present invention, if the value corresponding to the user is not greater than a preset value, when it is detected that the user enters the motor game vehicle, controlling the playing device to play the driving training information of a first preset number includes:
if the value corresponding to the user is not larger than a preset value, playing an operation prompt and confirmation information corresponding to the motor game vehicle by using the playing device when the user is detected to enter the motor game vehicle so as to enable the user to confirm vehicle control operation corresponding to the motor game vehicle;
and when receiving the operation prompt triggered by the user and a confirmation instruction corresponding to the confirmation information, controlling the playing equipment to play the driving training information of a first preset quantity.
In this embodiment, the embodiments of the present invention can achieve the following beneficial effects: the user can clearly know the vehicle control operation corresponding to the motor game vehicle, the user can accurately execute the vehicle control operation corresponding to the driving training information after the driving training information is played, and the driving training effect of the user is improved.
Optionally, in an implementation manner provided by the embodiment of the present invention, the playing device includes a video player and an audio player.
In this embodiment, the embodiments of the present invention can achieve the following beneficial effects: the motor game vehicle can control the audio player to play voice to guide the user, and simultaneously control the video player to play corresponding video, so that the user can be more efficiently guided to use the vehicle.
In a second aspect, embodiments of the present invention provide an apparatus for use with a motor game vehicle provided with a playback device and a collision detector for generating a collision-intensity signal upon a collision of the vehicle, the collision-intensity signal being used to determine a vehicle collision level, the vehicle collision level comprising a first level and a second level, the apparatus comprising:
the response module is used for responding to a vehicle unlocking instruction triggered by a user and acquiring a current date and each vehicle use record of the user, wherein the vehicle use record comprises a play date, a vehicle collision grade and a play difficulty;
the first determining module is used for determining a first weight corresponding to each vehicle use record based on the principle that the farther the playing date is away from the current date, the smaller the first weight corresponding to the vehicle use record is;
the second determining module is used for determining a second weight corresponding to each vehicle use record based on the principle that the lower the playing difficulty is, the smaller the second weight corresponding to the vehicle use record is;
the calculating module is used for calculating a numerical value corresponding to the user according to the vehicle collision grade, the corresponding first weight and the corresponding second weight in each vehicle use record, wherein the vehicle collision grade is in negative correlation with the numerical value;
the first playing module is used for controlling the playing equipment to play a first preset amount of driving training information when detecting that the user enters the motor game vehicle if the value corresponding to the user is not larger than a preset value, so that the user executes corresponding vehicle control operation according to the driving training information;
the second playing module is used for controlling the playing equipment to play a second preset number of driving training information when the user is detected to enter the motor game vehicle if the value corresponding to the user is larger than the preset value, wherein the second preset number is smaller than the first preset number;
the unlocking module is used for switching the vehicle state from the locking state to the unlocking state if each vehicle control operation executed by the user is matched with the corresponding driving training information;
the setting module is used for setting the first preset quantity and the second preset quantity into the third preset quantity when the vehicle collision is detected by the collision detector and the vehicle collision grade is the second grade, so that when the vehicle is detected again, the user enters the motor game vehicle, the playing device is controlled to play the driving training information of the third preset quantity, wherein the third preset quantity is larger than the first preset quantity and the second preset quantity.
In a third aspect, embodiments of the present invention provide a computer device comprising a memory and a processor, the memory storing a computer program which, when run on the processor, performs the method of using a motor game vehicle as disclosed in any one of the first aspects.
In a fourth aspect, embodiments of the present invention provide a computer-readable storage medium having stored thereon a computer program which, when run on a processor, performs a method of using a motor game vehicle as disclosed in any one of the first aspects.
Drawings
In order to more clearly illustrate the technical solution of the present invention, the drawings required to be used in the embodiments will be briefly described below, and it should be understood that the following drawings only illustrate some embodiments of the present invention, and therefore should not be considered as limiting the scope of the present invention. Like components are numbered similarly in the various figures.
FIG. 1 is a schematic flow chart illustrating a method of using a first mobile gaming vehicle according to an embodiment of the present invention;
FIG. 2 is a flow chart illustrating a method of using a second motorized game vehicle provided by an embodiment of the present invention;
FIG. 3 is a flow chart illustrating a method of using a third motor game vehicle provided by an embodiment of the present invention;
fig. 4 shows a schematic structural diagram of a device for using a motor game vehicle provided by the embodiment of the invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments.
The components of embodiments of the present invention generally described and illustrated in the figures herein may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present invention, presented in the figures, is not intended to limit the scope of the invention, as claimed, but is merely representative of selected embodiments of the invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the present invention without making any creative effort, shall fall within the protection scope of the present invention.
Hereinafter, the terms "including", "having", and their derivatives, which may be used in various embodiments of the present invention, are only intended to indicate specific features, numbers, steps, operations, elements, components, or combinations of the foregoing, and should not be construed as first excluding the existence of, or adding to, one or more other features, numbers, steps, operations, elements, components, or combinations of the foregoing.
Furthermore, the terms "first," "second," "third," and the like are used solely to distinguish one from another and are not to be construed as indicating or implying relative importance.
Unless otherwise defined, all terms (including technical and scientific terms) used herein have the same meaning as commonly understood by one of ordinary skill in the art to which various embodiments of the present invention belong. The terms (such as those defined in commonly used dictionaries) should be interpreted as having a meaning that is consistent with their contextual meaning in the relevant art and will not be interpreted in an idealized or overly formal sense unless expressly so defined herein in various embodiments of the present invention.
Referring to fig. 1, fig. 1 shows a flow chart of a method for using a motor game vehicle provided with a playing device and a collision detector for generating a collision strength signal when the vehicle collides, wherein the collision strength signal is used for determining a vehicle collision grade, and the vehicle collision grade comprises a first grade and a second grade.
It is to be understood that the motor game vehicles of the embodiments of the present invention, including the game cartoons, the dodgem and the like, which can be used for competitive games, can be provided in amusement parks, shopping malls, parks and the like.
Further, the motor game vehicle of the embodiment of the present invention is provided with a playing device, and the playing device is used for playing preset information to guide a user to use the vehicle.
Optionally, in an implementation manner provided by the embodiment of the present invention, the playing device includes a video player and an audio player.
Furthermore, the motor game vehicle can control the audio player to play voice to guide the user, and simultaneously control the video player to play corresponding video, thereby more efficiently guiding the user to use the vehicle.
Further, the motor game vehicle of the embodiment of the invention is equipped with a collision detector to detect the collision strength when the vehicle collides, i.e., to generate a collision strength signal. The motor game vehicle determines a vehicle crash level from the crash intensity signal, which can be understood as the degree of damage to the vehicle. If the collision intensity signal indicates that the vehicle collision grade is the second grade, the damage degree of the vehicle is high; if the crash intensity signal indicates that the vehicle crash rating is a first rating, it indicates that the vehicle is less damaged.
It will be appreciated that the relationship between the impact strength and the impact class of the vehicle may be adjusted to suit the circumstances. If the collision strength belongs to the first preset interval, the vehicle collision grade corresponding to the collision strength is a first grade; and if the vehicle collision level belongs to the second preset interval, the vehicle collision level corresponding to the collision strength is the second level.
In another possible mode, if the collision strength is greater than or equal to the preset value, the vehicle collision grade corresponding to the collision strength is a second grade; if less than the first level.
It should be noted that, when the embodiment of the present invention is applied to a bumper car, the relationship between the collision strength and the collision level of the vehicle needs to be appropriately adjusted to prevent a normal vehicle collision from being recognized as a vehicle damage.
Based on this, the use method of the motor game vehicle provided by the embodiment of the invention comprises the following steps:
s110, responding to a vehicle unlocking instruction triggered by a user, and acquiring a current date and each vehicle use record of the user, wherein the vehicle use record comprises a play date, a vehicle collision grade and a play difficulty.
That is, when the user performs a preset operation through the terminal, such as scanning a two-dimensional code on the mobile game vehicle, so that the terminal determines that the user wants to unlock the mobile game vehicle, the terminal can send a vehicle unlocking instruction to the mobile game vehicle; the motor game vehicle determines a user corresponding to the vehicle unlocking instruction according to the vehicle unlocking instruction, and acquires the current date and the vehicle use record of the user.
It can be understood that the motor game vehicle provided by the embodiment of the invention can be used for users to select game difficulty so as to meet game requirements of the users. When the user stops playing the motor game vehicle to lock the motor game vehicle, a vehicle usage record is generated and stored to record the play date, the game difficulty, and the vehicle crash level determined by the vehicle crash during play. It will be appreciated that if no vehicle crash occurs during play, the vehicle crash level in the play record may be set to null (null).
It will be appreciated that a motor game vehicle in embodiments of the present invention may be provided with a memory device for storing a record of the user's vehicle usage. If there are multiple mobile game vehicles in the same location, each mobile game vehicle will send a new vehicle usage record to the other mobile game vehicles for synchronization when generating and storing the new vehicle usage record.
It will also be appreciated that the motor game vehicle may be communicatively coupled to a server in order to improve the efficiency of storing the vehicle usage records. The server is used for storing the vehicle use records of all users, and further all the motor game vehicles acquire the vehicle use records of the users from the server.
Further, when the mobile game vehicle can be in communication connection with the server, the process of the user triggering the vehicle unlocking instruction may include: the method comprises the steps that a user executes preset operation on a terminal, so that when the terminal determines that the user wants to unlock the motor game vehicle, the terminal sends a vehicle unlocking request to a server; the server determines a user corresponding to the vehicle unlocking request and a corresponding vehicle according to the vehicle unlocking request, and further sends a vehicle unlocking instruction, the current date and each vehicle use record of the user to the vehicle.
And S120, determining the first weight corresponding to each vehicle use record based on the principle that the farther the play date is from the current date, the smaller the first weight corresponding to the vehicle use record.
Illustratively, if the user has 2 vehicle usage records, one of the vehicle usage records has a play date of 12 months and 1 day, and the other vehicle usage record has a play date of 12 months and 10 days. On the other hand, if the current date is 12 months and 15 days, the first weight corresponding to the vehicle use record having the play date of 12 months and 1 day is 2, and the first weight corresponding to the vehicle use record having the play date of 12 months and 10 days is 3.
It will be appreciated that the further the play date is from the current date, the more likely the user is to be familiar with the manner in which the motor game vehicle is operated because the play date is further away.
And S130, determining a second weight corresponding to each vehicle use record based on the principle that the lower the playing difficulty is, the smaller the second weight corresponding to the vehicle use record is.
Exemplary game difficulty levels include simple, common, and difficult. When the game difficulty in the vehicle use record is simple, the second weight corresponding to the vehicle use record is 1; when the game difficulty in the vehicle use record is common, the second weight corresponding to the vehicle use record is 2; when the game difficulty in the vehicle use record is difficult, the second weight corresponding to the vehicle use record is 3.
It will be appreciated that the less difficult the game, the simpler the manner in which the user is required to operate the motor game vehicle during play, and thus the less familiar the motor game vehicle.
S140, calculating a numerical value corresponding to the user according to the vehicle collision grade, the corresponding first weight and the corresponding second weight in each vehicle use record, wherein the vehicle collision grade is in negative correlation with the numerical value.
Exemplarily, the current date is 12 months and 15 days, the play records of the user are 2, the play date of the first vehicle use record is 12 months and 1 day, the game difficulty is difficulty, and the vehicle collision grade is a second grade; the playing date of the second vehicle use record is 12 months and 10 days, the game difficulty is simple, and the vehicle collision grade is a first grade; the corresponding values of the user are: (1 × 2+1 × 3) + (2 × 3+2 × 1) ═ 13. Wherein, the number 1 in the first bracket represents the second grade, the number 2 represents the first weight corresponding to the playing date, and the number 3 represents the second weight corresponding to the game difficulty; the number 2 in the second parenthesis represents the first level, the number 3 represents a first weight corresponding to the play date, and the number 1 represents a second weight corresponding to the difficulty of the game.
It should be understood that, in the embodiment of the present invention, the corresponding value of the user indicates the proficiency of the user in playing the motor game vehicle, and a higher value indicates that the user is more proficient in using/driving the motor game vehicle.
It should be clear that the above calculation process of the numerical value corresponding to the user is only used to better describe the specific implementation process of the embodiment of the present invention, and the specific calculation process of the numerical value corresponding to the user can be set according to the actual situation.
S150, if the value corresponding to the user is not larger than a preset value, when the user is detected to enter the motor game vehicle, controlling the playing device to play the driving training information of a first preset quantity, so that the user executes corresponding vehicle control operation according to the driving training information.
That is, when the value corresponding to the user is not greater than the preset value, it indicates that the user is not familiar with the reasonable use of the vehicle. Therefore, the motor game vehicle controls the playing device to play the driving training information after the user enters the vehicle, so that the user can determine the reasonable use mode of the motor game vehicle according to the driving training information.
It can be understood that the preset numerical value, the first preset quantity and the specific content of the driving training information can be set according to actual situations, and the embodiment of the present invention is not limited.
Further, because the user is not familiar with the reasonable use of the vehicle, if the playing device is directly controlled to play the driving training information, the user may not know the vehicle control operation corresponding to each piece of driving training information, so as to enable the user to specify the vehicle control operation corresponding to each piece of driving training information and further to better complete the driving training, in an implementation manner provided in the embodiment of the present invention, specifically referring to fig. 2, fig. 2 shows a flow diagram of a use method of a second mobile game vehicle provided in the embodiment of the present invention, that is, S150 includes:
s151, if the numerical value corresponding to the user is not larger than a preset numerical value, when the user is detected to enter the motor game vehicle, playing operation prompt and confirmation information corresponding to the motor game vehicle by using the playing device so that the user can confirm vehicle control operation corresponding to the motor game vehicle;
and S152, when receiving the operation prompt triggered by the user and the confirmation instruction corresponding to the confirmation information, controlling the playing device to play the driving training information with a first preset quantity.
That is, when the user does not know the reasonable use mode of the motor game vehicle, the motor game vehicle controls to play the operation prompt and the confirmation information after the user enters the vehicle, and the operation prompt and the confirmation information are used for informing the user of the position, the use mode and the use effect of each control device of the motor game vehicle so that the user can determine the vehicle control operation corresponding to the motor game vehicle.
After the user specifies the vehicle control operation, the user can perform a preset operation on the terminal and the motor game vehicle so that the motor game vehicle specifies that the user knows the vehicle control operation. Further, the motor game vehicle controls the playback device to play back a first preset amount of driving training information to verify whether the user is explicitly operating the vehicle control and to train the user.
Therefore, the user can clearly know the vehicle control operation corresponding to the motor game vehicle, the user can accurately execute the vehicle control operation corresponding to the driving training information after the driving training information is played, and the driving training effect of the user is improved.
And S160, if the numerical value corresponding to the user is greater than the preset numerical value, controlling the playing equipment to play the driving training information of a second preset quantity when the user is detected to enter the motor game vehicle, wherein the second preset quantity is smaller than the first preset quantity.
That is, when the value corresponding to the user is greater than the preset value, it indicates that the user is familiar with the reasonable use of the vehicle. Therefore, the playing device is controlled to play less driving training information, so that the training time of the user is reduced while the impression of the use mode of the motor game vehicle is enhanced.
And S170, if each vehicle control operation executed by the user is matched with the corresponding driving training information, switching the vehicle state from the locked state to the unlocked state.
That is, after the playing device plays a piece of driving training information, the user needs to perform a vehicle control operation matching the driving training information.
Exemplarily, when the playing device plays a piece of driving training information as "brake", the motor game vehicle will detect whether the user presses the brake within a preset time duration, and if so, the driving training information is matched with the vehicle control operation.
And if the user does not press the brake within the preset time length, or the user presses the clutch or executes other vehicle control operation within the preset time length, determining that the driving training information is not matched with the vehicle control operation. And under the condition that the driving training information is not matched with the vehicle control operation, controlling the vehicle to play the driving training information again until the vehicle control operation performed by the user is matched with the driving training information.
Furthermore, when each vehicle control action performed by the user matches the corresponding driving training information, it indicates that the user is familiar with the appropriate use of the vehicle, and therefore the vehicle is unlocked, i.e., switched from the locked state to the unlocked state.
Optionally, to better detect whether the vehicle control operation performed by the user matches with the corresponding driving training information, specifically, referring to fig. 3, fig. 3 shows a flow chart of a method for using a third motor game vehicle provided in an embodiment of the present invention, that is, in a possible implementation manner provided in the implementation of the present invention, the motor game vehicle is further equipped with a shooting device;
further, S170 includes:
s171, shooting by the shooting equipment to obtain a user operation image corresponding to each piece of driving training information;
s172, identifying the control operation corresponding to the user operation image;
and S173, if the control operation is matched with the corresponding driving training information, switching the vehicle state from a locking state to an unlocking state.
That is, such an embodiment would assist in detection by a camera device installed in the motor game vehicle.
Specifically, after any piece of driving training information is played, the motor game vehicle shoots the user in real time according to the shooting equipment to obtain a user operation image; then, identifying a user operation image to determine a control operation executed by a user; and finally, judging whether the control operation executed by the user is matched with the driving training information.
Therefore, the embodiment of the invention improves the detection precision of the vehicle control operation executed by the user based on the image recognition mode; moreover, when the image recognition is used for assisting detection, the vehicle control operation corresponding to the driving training information can be set to be a more complex situation, such as 'overtaking and observing the rearview mirror', and then whether the user executes 'observing the rearview mirror' can be determined through the shooting equipment, so that the training effect is improved.
S180, when the vehicle collision is detected through the collision detector, and the vehicle collision grade is the second grade, the first preset quantity and the second preset quantity are set to be third preset quantities, so that when the user is detected to enter the motor game vehicle again, the playing device is controlled to play the driving training information of the third preset quantities, wherein the third preset quantities are larger than the first preset quantities and the second preset quantities.
That is, in the process of using the vehicle by the user, if the vehicle is collided due to the misoperation of the user, the damage condition of the vehicle is serious, that is, when the collision grade of the vehicle is the second grade, it is determined that the vehicle is damaged or the user is injured in the process of using the motor game vehicle by the user, so that when the user uses the motor game vehicle again, the value corresponding to the user is not considered any more, the playing device is directly controlled to play the driving training information of the third preset number, so that the user needs to train for many times before playing the motor game vehicle.
Optionally, if the user does not collide the vehicle in the process of playing the motor game vehicle later, or the vehicle collision level is the first level, the motor game vehicle no longer considers that the user is likely to cause vehicle damage/user injury in the process of using the motor game vehicle, and further, the playing amount of the driving training information can be determined again according to the value corresponding to the user.
Therefore, in the use method of the motor game vehicle provided by the embodiment of the invention, the proficiency of the user in playing the motor game vehicle is determined through the vehicle use record containing the playing date, the playing difficulty and the vehicle collision grade, and the number of times of training required by the user, namely the number of driving training information, is further determined according to the proficiency of the user, so that different numbers of training can be performed for different users, and the training is more targeted; and the user needs to execute the corresponding vehicle control operation after the driving training information is played, so that the user can accurately know the reasonable use mode of the motor game vehicle, the user can make a deep impression on the vehicle control operation, the possibility that the user executes misoperation is avoided, and the vehicle safety and the personal safety of the user are improved.
Optionally, in an implementation manner provided by the embodiment of the present invention, after S170, the method further includes:
if a vehicle collision is detected by the collision detector, the vehicle state is switched from the unlocked state to the locked state, and S150 or S160 is performed.
That is, in the process of playing the motor game vehicle by the user, if the vehicle collides due to the operation of the user, the motor game vehicle is locked immediately, that is, the vehicle state is switched from the unlocked state to the locked state, so that the user is prevented from colliding the vehicle again, and the safety of the user is ensured. Meanwhile, as the vehicle is collided, the user may not know the reasonable use mode of the motor game vehicle, and the playing device is controlled again to play the driving training information, so that the user can train again, and the impression of the user on the control operation of the vehicle is improved.
It is understood that, regarding the execution of S150 and S160, if the value corresponding to the user in the foregoing step is not greater than the preset value, S150 is executed after the vehicle has collided; if the value corresponding to the user in the above steps is smaller than the preset value, S160 is executed after the vehicle collides.
Optionally, in an implementation manner provided by the embodiment of the present invention, after S170, the method further includes:
if pass through the vehicle collision is detected to the collision detector, just vehicle collision grade is when first grade, will first predetermined quantity and second predetermined quantity all set up to the fourth predetermined quantity, in order to detect again the user gets into when the motor game vehicle, control playback device plays the driving training information of fourth predetermined quantity, wherein, fourth predetermined quantity is greater than first predetermined quantity with the second predetermined quantity is less than the third predetermined quantity.
That is, if the vehicle collides with the user's operation during the play of the motor game vehicle, and the collision level is the first level, it indicates that the vehicle may be damaged or the user may be damaged during the play of the motor game vehicle by the user. Therefore, when the user is detected to enter the motor game vehicle again, the value corresponding to the user is not considered any more, namely the proficiency of the user is not considered any more, the playing device is directly controlled to play the fourth preset amount of driving training information, and therefore the impression of the user on the vehicle control operation is improved.
Further, if the user does not collide the motor game vehicle in the subsequent process of playing the motor game vehicle, it is no longer determined that the vehicle is damaged/the user is damaged in the process of playing the motor game vehicle by the user, and further, when the user wants to play the motor game vehicle subsequently, the number of the driving training information to be played by the playing device is still determined by the value corresponding to the user. And if the motor game vehicle is subjected to a second-level collision, executing the step of setting the first preset number and the second preset number as third preset numbers so as to control the playing device to play the third preset number of driving training information when the user is detected to enter the motor game vehicle again.
It should be noted that, if the user makes the motor game vehicle collide with each other at the first level and the second level during the playing process, the number of the driving training information to be played by the playing device is determined according to the highest collision level, that is, if the user first makes the motor game vehicle collide with each other at the first level and the second level, the step of "setting both the first preset number and the second preset number as the third preset number, so as to control the playing device to play the driving training information of the third preset number" is executed when it is detected that the user enters the motor game vehicle again.
It should be further noted that, if the user makes the vehicle collide at the second level during the previous play, so that the playing device plays the driving training information of the third preset amount during the previous play, and the vehicle collides at the first level during the current play, the step of "setting both the first preset amount and the second preset amount to the fourth preset amount, so as to control the playing device to play the driving training information of the fourth preset amount" is performed when it is detected that the user enters the motor game vehicle again.
And if the motor game vehicles are not collided in the playing process, initializing the first preset quantity and the second preset quantity so as to determine the playing quantity of the driving training information according to the corresponding numerical value of the user when the user wants to play next time.
Optionally, in an implementation manner provided by the embodiment of the present invention, after S170, the method further includes:
if the vehicle does not pass through the collision detector in the using process, when a vehicle locking instruction triggered by the user is received, the vehicle state is switched from the unlocking state to the locking state, the first preset quantity and the second preset quantity are set to be fifth preset quantities, so that when the user is detected to enter the motor game vehicle again, the playing equipment is controlled to play the driving training information of the fifth preset quantities, wherein the fifth preset quantity is smaller than the first preset quantity, the second preset quantity and the third preset quantity.
That is, when the user does not collide the motor game vehicle in the process of using the motor game vehicle, it indicates that the user can drive the motor game vehicle with great proficiency. Therefore, when the user wants to use the vehicle next time, the playing device is controlled to play a small amount of driving training information so as to reduce the training time of the user, so that the user can play as early as possible, and the use experience of the user is improved.
Furthermore, if the user collides with the vehicle due to misoperation in the next playing process, and the collision level is the first level, the number of the driving training information to be played by the playing device is determined according to the value corresponding to the user, namely the proficiency of the user in playing the motor game vehicle when the user wants to use the motor game vehicle later. And if the level is the second level, executing the step of setting the first preset number and the second preset number as a third preset number so as to control the playing device to play the driving training information of the third preset number when the user is detected to enter the motor game vehicle again.
Optionally, if the user does not collide the vehicle for a plurality of times in the subsequent playing process, the user may directly unlock the vehicle when the user wants to use the motor game vehicle later, and the playing device is not controlled to play the driving training information, so that the process that the user trains according to the driving training information is omitted, and the playing experience of the user is further improved.
It should be understood that, if the user makes the vehicle collide at the second level during the previous play, which causes the playing device to play the driving training information of the third preset number during the previous play, and the vehicle does not collide during the current play, the step of "setting both the first preset number and the second preset number as the fifth preset number, so as to control the playing device to play the driving training information of the fifth preset number" is performed when it is detected that the user enters the motor game vehicle again, so as to reduce the training time required by the user to play the motor game vehicle next time.
And if the first-level collision occurs in the playing process, initializing both the first preset quantity and the second preset quantity so as to determine the playing quantity of the driving training information according to the value corresponding to the user when the user wants to play next time.
In correspondence with the method for using a motor game vehicle provided by the embodiment of the present invention, referring to fig. 4, fig. 4 shows a schematic structural diagram of the device for using a motor game vehicle provided by the embodiment of the present invention, in the device 200 for using a motor game vehicle provided by the embodiment of the present invention, the motor game vehicle is provided with a playing device and a collision detector, the collision detector is used for generating a collision intensity signal when the vehicle collides, the collision intensity signal is used for determining a vehicle collision grade, the vehicle collision grade comprises a first grade and a second grade, and the device comprises:
the response module 210 is configured to respond to a vehicle unlocking instruction triggered by a user, and acquire a current date and each vehicle usage record of the user, where the vehicle usage record includes a play date, a vehicle collision level, and a play difficulty;
the first determining module 220 is configured to determine a first weight corresponding to each vehicle usage record based on a principle that the farther the play date is from the current date, the smaller the first weight corresponding to the vehicle usage record;
the second determining module 230 is configured to determine a second weight corresponding to each vehicle usage record based on a principle that the lower the play difficulty is, the smaller the second weight corresponding to the vehicle usage record is;
a calculating module 240, configured to calculate a numerical value corresponding to the user according to the vehicle collision level, the corresponding first weight, and the corresponding second weight in each vehicle usage record, where the vehicle collision level is negatively related to the numerical value;
a first playing module 250, configured to, if the value corresponding to the user is not greater than a preset value, control the playing device to play a first preset amount of driving training information when it is detected that the user enters the motor game vehicle, so that the user performs a corresponding vehicle control operation according to the driving training information;
a second playing module 260, configured to, if the value corresponding to the user is greater than the preset value, control the playing device to play a second preset number of pieces of driving training information when it is detected that the user enters the motor game vehicle, where the second preset number is smaller than the first preset number;
an unlocking module 270, configured to switch a vehicle state from a locked state to an unlocked state if each vehicle control operation executed by the user matches the corresponding driving training information;
a setting module 280, configured to set the first preset quantity and the second preset quantity to a third preset quantity when the vehicle collision is detected by the collision detector and the vehicle collision level is the second level, so as to control the playing device to play the driving training information of the third preset quantity when the user enters the motor game vehicle, where the third preset quantity is greater than the first preset quantity and the second preset quantity.
The using device of the motor game vehicle provided by the embodiment of the application can realize each process of the using method of the motor game vehicle in the method embodiment of fig. 1, and can achieve the same technical effect, and is not repeated here for avoiding repetition.
Embodiments of the present invention also provide a computer device, including a memory and a processor, where the memory stores a computer program, and the computer program, when executed on the processor, performs the method for using a motor game vehicle as disclosed in the method embodiment shown in fig. 1.
Embodiments of the present invention also provide a computer-readable storage medium having stored thereon a computer program, which, when executed on a processor, performs a method of using a motor game vehicle as disclosed in the embodiment shown in fig. 1.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus and method can be implemented in other ways. The apparatus embodiments described above are merely illustrative and, for example, the flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of apparatus, methods and computer program products according to various embodiments of the present invention. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
In addition, each functional module or unit in each embodiment of the present invention may be integrated together to form an independent part, or each module may exist separately, or two or more modules may be integrated to form an independent part.
The functions, if implemented in the form of software functional modules and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention or a part of the technical solution that contributes to the prior art in essence can be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a smart phone, a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
The above description is only for the specific embodiments of the present invention, but the scope of the present invention is not limited thereto, and any person skilled in the art can easily conceive of the changes or substitutions within the technical scope of the present invention, and all the changes or substitutions should be covered within the scope of the present invention.

Claims (10)

1. A method of using a motor game vehicle, the motor game vehicle being provided with a playback device and a collision detector for generating a collision-intensity signal upon a collision of the vehicle, the collision-intensity signal being used to determine a vehicle collision level, the vehicle collision level comprising a first level and a second level, the method comprising:
responding to a vehicle unlocking instruction triggered by a user, and acquiring a current date and each vehicle use record of the user, wherein the vehicle use record comprises a play date, a vehicle collision grade and a play difficulty;
determining a first weight corresponding to each vehicle use record based on the principle that the farther the play date is from the current date, the smaller the first weight corresponding to the vehicle use record;
determining a second weight corresponding to each vehicle use record based on the principle that the lower the playing difficulty is, the smaller the second weight corresponding to the vehicle use record is;
calculating a numerical value corresponding to the user according to the vehicle collision grade, the corresponding first weight and the corresponding second weight in each vehicle use record, wherein the vehicle collision grade is in negative correlation with the numerical value;
if the value corresponding to the user is not larger than a preset value, when the user is detected to enter the motor game vehicle, controlling the playing device to play a first preset amount of driving training information so that the user executes corresponding vehicle control operation according to the driving training information;
if the numerical value corresponding to the user is larger than the preset numerical value, controlling the playing equipment to play a second preset number of driving training information when the user is detected to enter the motor game vehicle, wherein the second preset number is smaller than the first preset number;
if each vehicle control operation executed by the user is matched with the corresponding driving training information, switching the vehicle state from a locking state to an unlocking state;
when passing through the collision detector detects the vehicle collision, just vehicle collision grade is when the second grade, will first predetermined quantity with the second is preset the quantity and all is set up to the third, in order when detect again the user gets into when motor game vehicle, control playback devices plays the driving training information of third predetermined quantity, wherein, the third is preset the quantity and is greater than first predetermined quantity with the second is preset the quantity.
2. The method of claim 1, wherein the motor game vehicle is further equipped with a camera device;
if each vehicle control operation executed by the user is matched with the corresponding driving training information, the method for switching the vehicle state from the locked state to the unlocked state comprises the following steps:
shooting by using the shooting equipment to obtain a user operation image corresponding to each piece of driving training information;
identifying a control operation corresponding to the user operation image;
and if the control operation is matched with the corresponding driving training information, switching the vehicle state from a locking state to an unlocking state.
3. The method of claim 1, wherein after switching the vehicle state from the locked state to the unlocked state if each vehicle control operation performed by the user matches the corresponding driving training information, the method further comprises:
if a vehicle collision is detected by the collision detector, switching the vehicle state from the unlocked state to the locked state, and executing the step of controlling the playing device to play the first preset amount of driving training information, or executing the step of controlling the playing device to play the second preset amount of driving training information.
4. The method of claim 1, wherein after switching the vehicle state from the locked state to the unlocked state if each vehicle control operation performed by the user matches the corresponding driving training information, the method further comprises:
if pass through the vehicle collision is detected to the collision detector, just vehicle collision grade is when first grade, will first predetermined quantity and second predetermined quantity all set up to the fourth predetermined quantity, in order to detect again the user gets into when the motor game vehicle, control playback device plays the driving training information of fourth predetermined quantity, wherein, fourth predetermined quantity is greater than first predetermined quantity with the second predetermined quantity is less than the third predetermined quantity.
5. The method of claim 1, wherein after switching the vehicle state from the locked state to the unlocked state if each vehicle control operation performed by the user matches the corresponding driving training information, the method further comprises:
if the vehicle does not pass through the collision detector in the using process, when a vehicle locking instruction triggered by the user is received, the vehicle state is switched from the unlocking state to the locking state, the first preset quantity and the second preset quantity are set to be fifth preset quantities, so that when the user is detected to enter the motor game vehicle again, the playing equipment is controlled to play the driving training information of the fifth preset quantities, wherein the fifth preset quantity is smaller than the first preset quantity, the second preset quantity and the third preset quantity.
6. The method according to claim 1, wherein if the value corresponding to the user is not greater than a preset value, controlling the playing device to play a first preset amount of driving training information when it is detected that the user enters the motor game vehicle comprises:
if the value corresponding to the user is not larger than a preset value, playing an operation prompt and confirmation information corresponding to the motor game vehicle by using the playing device when the user is detected to enter the motor game vehicle so as to enable the user to confirm vehicle control operation corresponding to the motor game vehicle;
and when receiving the operation prompt triggered by the user and a confirmation instruction corresponding to the confirmation information, controlling the playing equipment to play the driving training information of a first preset quantity.
7. The method of claim 1, wherein the playback device comprises a video player and an audio player.
8. Use of a motor game vehicle, characterized in that the motor game vehicle is provided with a playback device and a collision detector for generating a collision-intensity signal upon a collision of the vehicle, the collision-intensity signal being used for determining a vehicle collision level, the vehicle collision level comprising a first level and a second level, the apparatus comprising:
the response module is used for responding to a vehicle unlocking instruction triggered by a user and acquiring a current date and each vehicle use record of the user, wherein the vehicle use record comprises a play date, a vehicle collision grade and a play difficulty;
the first determining module is used for determining a first weight corresponding to each vehicle use record based on the principle that the farther the playing date is away from the current date, the smaller the first weight corresponding to the vehicle use record is;
the second determining module is used for determining a second weight corresponding to each vehicle use record based on the principle that the lower the playing difficulty is, the smaller the second weight corresponding to the vehicle use record is;
the calculating module is used for calculating a numerical value corresponding to the user according to the vehicle collision grade, the corresponding first weight and the corresponding second weight in each vehicle use record, wherein the vehicle collision grade is in negative correlation with the numerical value;
the first playing module is used for controlling the playing equipment to play a first preset amount of driving training information when detecting that the user enters the motor game vehicle if the value corresponding to the user is not larger than a preset value, so that the user executes corresponding vehicle control operation according to the driving training information;
the second playing module is used for controlling the playing equipment to play a second preset number of driving training information when the user is detected to enter the motor game vehicle if the value corresponding to the user is larger than the preset value, wherein the second preset number is smaller than the first preset number;
the unlocking module is used for switching the vehicle state from the locking state to the unlocking state if each vehicle control operation executed by the user is matched with the corresponding driving training information;
the setting module is used for setting the first preset quantity and the second preset quantity into the third preset quantity when the vehicle collision is detected by the collision detector and the vehicle collision grade is the second grade, so that when the vehicle is detected again, the user enters the motor game vehicle, the playing device is controlled to play the driving training information of the third preset quantity, wherein the third preset quantity is larger than the first preset quantity and the second preset quantity.
9. A computer arrangement, characterized by comprising a memory and a processor, the memory storing a computer program which, when run on the processor, performs a method of use of a motor game vehicle according to any one of claims 1-7.
10. A computer-readable storage medium, characterized in that a computer program is stored on the computer-readable storage medium, which computer program, when run on a processor, performs the method of use of a motor game vehicle according to any one of claims 1-7.
CN202111667332.1A 2021-12-31 2021-12-31 Method and device for using motor game vehicle, computer equipment and storage medium Pending CN114307151A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202111667332.1A CN114307151A (en) 2021-12-31 2021-12-31 Method and device for using motor game vehicle, computer equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202111667332.1A CN114307151A (en) 2021-12-31 2021-12-31 Method and device for using motor game vehicle, computer equipment and storage medium

Publications (1)

Publication Number Publication Date
CN114307151A true CN114307151A (en) 2022-04-12

Family

ID=81021297

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202111667332.1A Pending CN114307151A (en) 2021-12-31 2021-12-31 Method and device for using motor game vehicle, computer equipment and storage medium

Country Status (1)

Country Link
CN (1) CN114307151A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN116212389A (en) * 2023-05-09 2023-06-06 深圳市卡妙思电子科技有限公司 Electric racing car competition system based on VR technology

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN116212389A (en) * 2023-05-09 2023-06-06 深圳市卡妙思电子科技有限公司 Electric racing car competition system based on VR technology

Similar Documents

Publication Publication Date Title
CN114307151A (en) Method and device for using motor game vehicle, computer equipment and storage medium
CN107844194A (en) Training Methodology, device and computer-readable recording medium based on VR technologies
CN110246367A (en) Parking space information method for pushing, device and electronic equipment
CN110466519B (en) Vehicle control method and vehicle control system based on collision detection
CN111494963A (en) Vehicle-mounted game method, system, device, computer equipment and storage medium
WO2013168470A1 (en) Gaming device and recording medium
US20120295230A1 (en) Interactive driver's educational video game system and method
CN112584309A (en) Car locking method, server, system, storage medium and computer equipment
JP4169682B2 (en) Race game program and game device
US8409016B2 (en) Card game system and card used in the card system
CN113903122B (en) Temporary locking method and device for shared vehicle and computer equipment
CN113788031B (en) Vehicle speed prediction method and device, electronic equipment and storage medium
CA2780135C (en) Vehicle interlock with location detection
JP4579889B2 (en) Game machine, game system, game program
JP5755854B2 (en) Arcade type video game machine
CN112572592B (en) Automobile, control method and control device thereof and machine-readable storage medium
CN111276143A (en) Sound source positioning method and device, voice recognition control method and terminal equipment
JP2006196032A (en) Disk driving device
CN115100764A (en) Method and device for calculating vehicle using duration, computer equipment and readable storage medium
CN114358341A (en) Maintenance method and device for motor game vehicle, computer equipment and storage medium
CN114339053A (en) Camera shooting method, device and equipment in motor game vehicle and readable storage medium
WO2021213240A1 (en) Supporting a user in initiating or stopping payments for a parked vehicle
CN114475626B (en) Identification method, device, equipment and storage medium for slight collision
CN117207902A (en) Method and device for starting vehicle rest mode, readable storage medium and vehicle
CN101927091B (en) Method capable of changing gear modes in racing games

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination